Here it is:
all moves are single target attacks.
>long range s1
After attack, recovers 15% HP. Gives Phys/Mag Def +20% to all Yumia characters and strike allies for one hit. Moves to close range.
>long range s2
Gives Phys/Mag Def +25% to all Yumia characters and strike allies for two hits. Rutger gets 100% evasion for one hit.
>burst
before attacking, removes negative effects and status conditions. After attack, inflicts paralysis on the target for two turns and recovers 30% HP for the party. All Yumia characters and strike allies get evasion +100% for one hit.
>close range s1
before attacking, removes negative effects. After attacking, gives evade chance +30% for one hit. moves to long range.
>close range s2
after attacking, recover 30% HP. Gives damage taken -20% to all strike allies and Yumia characters for two hits (maximum 2) and converts all the targets panels to weakened blessing panels (maximum 3 activations)
>panel skill
271 base power, no effects, does not consume buffs
>passive 1
when landing on a burst panel, recovers 15% HP and uses panel skill on enemy with the highest HP. Auto taunt, Mag/Phys defense +15%
>passive 2
All strike allies and Yumia characters get max HP +40%. All allies recover 100% HP at the start of the wave. When landing on a blue or burst panel, all Yumia characters get +10% phys/mag defense permanently (stacks to 70%). When landing on a burst panel, all non-Yumia characters get+10% phys/mag defense permanently (stacks to 30%).
>leader
Strike allies get +25% to all stats except speed
>custom weapon
after attacking, target receives damage dealt -11% for one turn
Analysis - useless if not on a strike or Yumia based team. Fantastic team damage mitigation expert if you are, but provides no offensive buffs.