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Luanti thread Anonymous 12/13/2024 (Fri) 18:40:45 Id: a1d2d0 No. 1050353
I'm afraid to make a Luanti thread because the game is much better than Minecraft. It's the definitive block building video game. (popularity is not a measure of quality). I'm afraid to make a thread and advertise it's existence for fear of it becoming too popular (normalfags ruin everything). I'm going to make 1 thread about it (per imageboard) and that's it because the userbase is a bit TOO small for my taste and this game could use a bit more players. >How is Luanti better than Minecraft -it is a self contained and simple application. The audio always works, the game always runs reliably. -simple and intuitive Linux and Windows support -it is a convenient platform for mods. This is a big deal. Mods are a 1 click install. There's been times where I didn't like something about the base game so I immediately went and downloaded a mod and the problem was fixed in 5 minutes. -Open source for maximum customizability -every aspect of this game is free as in costs no money. -no corporate faggotry overlordom from micro$oft -Online play is simple and intuitive
Edited last time by Mark on 12/16/2024 (Mon) 01:51:54.
>>1050353 Luanti is fun I love it. Since when did they change the name though?
>>1050359 >Since when did they change the name though? In October: https://blog.luanti.org/2024/10/13/Introducing-Our-New-Name/
>>1050353 What a catchy name. Did they fix they mobs and netcode yet or is it the same laggy mess?
>>1050363 single player is a 10/10 customizable experience As far as multiplayer, I've played a little bit and didn't experience any substantial problems. I went from beta 1.7.3 Minecraft (famous old version) to Luanti and I only saw the netcode as an improvement.
>>1050363 oh I forgot you asked about mobs. The hostile mob mods are a little weird and you just have to find one you like. One important thing to note is that mobs don't drop necessary items in Luanti. They're only purpose is for fun/challenge.
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esl thread
One thing that makes Minetest feel dead is the sound design. Not the music, that's fully on par with the (low) bar of Minecraft, but the sound effects, especially for low light areas. Also, I feel like none of the mob mods I've tried get the balancing right. Minecraft doesn't have great combat, but in any subgame I've tried the combat still feels like a cheap copy. <<1050373 said the spic
>>1050353 >minetest Never will be finished. "Better" than minecraft? What a joke. Like the game. The biggest mistake was being an engine rather than a fucking game. Mobs are shit, UI is shit, its buggy as hell. Maybe in ten years one of these things will be 'fixed'.
>>1050376 I didn't like the minetest stone digging sound so I download the minecraft stone digging sound lol. >>1050380 Imagine calling a fully customizable game "shit". The game is whatever you want it to be. Unironically a skill issue.
>>1050381 >customizable means the devs have no responsibility to provide a working fucking game Retard looks at godot and calls it GOTY every year >skill issue And it's cuckchan. Go back.
>>1050385 Oh sorry. I meant to say "it's an issue of skill level". My bad.
how did an indonesian village dweller make it to 8moe?
>>1050452 He's using the 8chan.se(a) domain
It was atrocious dreck when I tried it, literally every aspect about the game was bad. Vintage Story exists so why bother with this.
>>1050528 Vintage story costs money. Unless you know piracy
>>1050528 The experience is whatever you want it to be you bumbling retard. Dont like something? Change it. Lazy piece of shit, tell your mom upstairs I said "hi"!
>>1050373 >>1050452 micro$oft shill detected. Everyone knows you're getting paid to bash Minetest. You can give up the act.
>>1050597 That's right, true enlightenment is being a code monkey. C++ is the best video game ever made.
Tell me how this game doesn't get utterly obliterated by Vintage Story. Go on, I'll wait.
>>1050646 Anon it's been out for a while now.
>>1050353 Did they improve the audio design yet? Last time I tested it was horrible.
>>1050679 Still horrible, shittier MC ripoff without the much bigger modding scene that makes MC mediocre. Mediocre>horrible.
>>1050353 >>1050361 That name is fucking gay. Somehow they managed to find a worse name than "minetest"
>>1050852 the game is fucking gay too
>>1050852 >>1050361 >Luanti is Minetest Way to ruin all recognition they somehow gained over the years. >The new name is a word play using the name of the programming language Lua and the Finnish word "luonti" meaning "creation" Oh fugg :DDD
Skyrim mod for Luanti when
>>1050928 Skyrim, oblivion and morrowind all in package.
Are there any aspects of luanti that can be modded that can't be modded in minecraft?
>>1051002 If you haven't modded minecraft. It's a spaghetti fiesta. And I've heard that it's a pain to mod complex stuff. Again might be wrong. But yet I've not seen modd in minecraft that completely changes crafting while luanti can be way different
>>1051032 You heard wrong, there are 187 crafting mods just on PMC: https://www.planetminecraft.com/mods/tag/crafting/
>>1051033 Cool on proving me right
>>1050353 >Luanti what a shit name, minetest was so recognizable and had meaning, wtf is luanti? because it uses lua for scripting? I recognized the icon alone and I only played it once years ago. It's a shame, it ran fast on my old computer, better than minecraft, but it was so empty and even movement felt off. What is even the pitch for it? Customizability isn't enough when the base game is empty. "you can mod anything and make it anything" means that it's nothing. I did some search and they don't have redstone circuits? how are they going to attrack redstone autists? Where's the fun terrain generation? or something that make it stand out? I want it to succeed, I really do, but there are tons of voxel engines now, some faster than minetest too, with more stuff to do in them other than just building shit. There's even a high performant voxel engine with fluid simulation and multiplayer, in the browser. They should've leaned towards engineering stuff with redstones, or made story campaigns both single player and multiplayer.
>>1050353 >minetest is the source code still a niggerlicious mess?
>>1051137 Minetest is objectively a shit name and obviously a placeholder, the problem is they waited far, far too long to change it. It should've changed the moment they had something fully working.
>>1051137 the redstone alternative in minetest is called 'mesecon' and redstone autists probably wouldn't like it because it behaves more like wires, able to go up walls and under blocks, with logic gates that can also go on any axis of a block, it really doesn't resemble redstone in any way
>>1051140 it's less shitty, at least it has "mine" in it, luanti has zero meaning, not even a clever word or a fun pun, languages based on lua had more creative names. >>1051144 why the fuck wasn't the redstone equivalent included in the base game? traps, turrets, moving blocks are basically half the fun without even getting in autism territory. was it too hard to implement? or would it slow the game too much? what is even the logic for not adding it?
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>>1051137 all you have to do is read the why. it's like, the second paragraph, anon
>>1050866 How so?
>>1051173 its a bad brand fuck is a luanti... minecrap you crap in mines i think, i dont fucking know im not normalfag but name is straight
Consider >Hey son! Wanna play some Luanti? >Yayy luantee yaaay As opposed to >Hey son! Wanna play some Minetest? >Minetest! Minetest! Minetest flows immeasurably better for everyone except for maybe finnish people.
>>1051212 >Hey son! Wanna play some Luanti? <What the fuck is a Luanti?
>>1051217 luantis my illegal alien mexihoe i bought her cheap 500 peso
>>1051173 the reason a lot of things are not just baked into it, like a proper redstone implementation, is because the head developer decided that minetest should not be a "clone" but rather a game engine where all functionality is added through the modding API. The problem is that relying entirely on the modding API to build content leaves modders with no foundation to expand upon, and some things a near impossible to implement without delving into engine source, like proper mob entities. There is currently a "game" being implemented for minetest that aims to be a 1:1 clone of minecraft, but some things are just absolutely fucked. >the mobs implemented are too fast, creepers detonate based on telepathy if you're close enough even if they don't have line of sight, animals end up teleporting through fences like the early days of minecraft if you leave a chunk >it is impossible to see at night, there should be at least some level of visibility even if only based on moon phase but it's just pitch black outside the range of any light source >movement still feels weird/floaty >automation with minecarts and hoppers just flat out doesn't work only thing that I actually liked is that caves are easier to explore during the day, because the mob spawning was entirely dependent on time of day instead of light level
>>1051137 Why are you playing vanilla, you faggot?
Having a full-featured base game that the actual engine developers themselves work on incentivises the engine developers to add proper support for those features. Consider other popular in-house engine games in existence that later went on to stand on their own: Source (HL2), Unreal (Unreal Gold), Gooball (Unity). The only exception that I can think of is Godot. Not having something like that make the developers more akin to software engineers that worry about features in the codebase rather than game developers who worry about actually shipping a game.
>>1051264 are you retarded?
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>>1051235 >>1051217 I knew that name sounded familiar.
>>1051002 I just recently modded both and i tell you minetest doesn't have even 1% of what minecraft was modded for. Now that they changed name from "minetest" to luanti even less people will find that shit and its better to pirate minecraft and not be a dick to yourself.
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>>1051297 I don't remember if I replied to the right guy.
>>1050353 I remember a Pokemon mod from when the game was called minetest. Does it still exist? Can't find anything in the forums.
I made a mod for Luanti tbh, infa 100%.
Loo Auntie.
Minecraft's for normalfag casuals who don't play games, but so many normalfags play Minecraft that CurseForge has 194,274 mods. How many mods does Luanti have?
>>1051723 Of course Minecraft will have far more mods then Luanti will ever get, just the same reason why Toddslop has tons of mods too despite using a shitty inferior engine with a plugin limit of around 255.
>>1051724 They're both shitty slop but shitty slop's redeemable by enough mods. If 99.9% of mods are shit, 0.1% aren't. 0.1% of CurseForge's 194,274 Minecraft mods equals 194 good mods. Loo Auntie doesn't have that and belongs in the Loo.
>>1051725 True minecraft has porn mods while luanti doesn't
>>1051726 With all the decent Meinkampf mods why these? You wanna watch Steve fuck sheep or something?
>>1051806 The Steve to Abdul mod.
>>1051765 No? Bit I want him to fuck a big titty lady
>>1051973 that is some kind of sorcery that modder has done to get bouncing round tits in a fucking cube game somewhat related, I hate the model format used by minetest, it seems so counter intuitive to use such an obscure format when they already support blender objects to replace block models, if you want to replace the player model or add kinematics you're stuck learning this deprecated format that even blender can't natively work with
>>1052054 Seen non voxel models in minecraft before I am not suprised that someone made a minecraft model with tits and ass. pic kinda related
>>1052072 Zoomers and Alpha first sexual awakening, cooming to voxel bitches
>>1052072 >>1052091 Good news for robotsexuals and other clangers.
>>1052072 It's dialog-accurate to real women
>>1052072 Does the non voxel model with tits and ass have a voxel bush or a non voxel bush, and is her bush orange?
>>1052345 Not her. But there are some models and 2d artpieces with a bush >>1052138 Is it weird that I find it cute? >>1052092 Robosexuals?
>>1051973 Would you a voxel titty lady, Anon? Would you run your fingers along her surfaces, edges, and corners?
>>1052504 If you a voxel lady, are you cockblocking?
>Minecraft porn The most zoomer shit I've seen on this site. On par with Roblox R34.
>>1052556 eh, ain't the worst thing i've seen, in fact its moderately neat
>>1052580 I more mean 3D rendered MC porn. I've familiar with more traditional drawn R34, that's been around forever. Much of it oddly well done and creative.
I should clarify those images are just a random sampling of stuff drawn over the last 10 years, chosen at complete random.
>>1052590 Creeper porn truly represents rule 34
>>1052590 >3rd pic Hot- >20 The fug? sauce?
>>1052606 Shit, i meant >2nd pic
>>1052606 You're in luck, because I happen to remember the artist is mutantnight.
>>1052356 People who enjoy uoh robot belly erotic. The sharp edges and cubical forms can evoke machines and cubic breasts have sometimes been used to that effect by people with good taste in robot porn.
>>1052662 uohh piglin belly erotic
>>1052598 Of course there's porn, the things are shaped like giant dildos.
Has anyone tried this? https://www.classicube.net/
>>1052995 No idea what that is.
>>1053099 classicube is a from-the-ground-up recreation of the classic minecraft mode, with limited worlds, creative block inventory, but with various QOL features added, with player skins and the ability for servers to add custom content easily. You can install the client, but like with the classic mode you can actually play it within the web browser.
the fuck is luanti?
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>>1053507 <I can't read Open source voxel engine, formerly known as Mineclone. Mostly known for having various Minecraft clones made within it, but it has original games also.
Luanne, tea.
is there a minecraft clone that's *actually* worth playing over minecraft?
>>1053546 DQB2 https://store.steampowered.com/app/1072420/ Recent Reviews: Very Positive (65) All Reviews: Very Positive (5,927)
>>1053570 Not sure how much I would it call it a "clone" of minecraft. There's more of an emphasis on building than mining but I've only played the first one.
>>1053546 Have a look at Nodecore if you have crippling autism
>>1053546 Vintage Story maybe
>>1053546 >>1053570 >>1053632 >Not sure how much I would it call it a "clone" of minecraft. I've played the first and second ones and true, there's more of an emphasis on building than mining in both. The second one's better than the first one. Trailer: https://www.youtube.com/watch?v=0q65qT-X8RA 100 builds in Dragon Quest Builders 2: https://www.youtube.com/watch?v=d2QQ4qo7qd0
>>1053546 Not a clone but Terraria.
>>1053872 They are very different games, but Terraria is so much better than Minecraft it's unbelievable. It feels like MC never really "went anywhere" (not talking about popularity or sales of course) in comparison, spinning its wheels for years.
>>1053877 I don't think minecraft had a direction since it's inception, it was just something a fat swedish guy was doing for fun, and it was up to the player to find the fun in a blocky building game, which many did. There was only ever a vague idea of making minecraft into a 3d dwarf fortress, but I'm sure Notch quickly saw that it would not be feasible with how certain thigns start impacting performance, it was how many years that lighting continued to have issues? It's how many years that performance sucked because it was trying to render terrain that wasn't visible to the player? How many years that it still does that after the "fix", but only illuminated areas under ground? Notch and his team were able to just coast on the momentum without donig much actual work on it, for a long time, but now that microsoft is in charge and mojang has "guidelines" to adhere to, the direction seems to be worse than no direction at all. Even though endermen were introduced after Notch started taking suggestions from reddit and were not well received, they still ended up serving a purpose. Now we've got retard pandas that roll off cliffs, another boss mob even worse than the wither that exists just to rape you to death if it hears your ass hair rub together, dancing parrots, ocelots were made useless with the introduction of cats that villagers just spawn more of, beacons are still trash, armordildos drop leprosy scabs to make dog bondage armor, and the first real "adventure" type addition in years, the copper dungeon, seems like a slap in the face after not adding copper golems
>>1053892 Terraria has also been pretty directionless. The initial spelunking, exploring, crafting and building worked fine but their idea of fun for over a decade now has been mob farming, tacked on events, invasions and tacked on optional bosses. Hardmode sucks balls, the sense of wonder is gone and gives way to a meat grinder of a game.
>>1053895 Terraria's had a very clear direction: it's a sandbox metroidvania. The survival-crafting stage is the first few hours of the game before it opens up.
these splash messages still in mc? >Woo, somethingawful! >Woo, reddit! >Black lives matter! >Be anti-racist! >Learn about allyship! >Speak OUT against injustice and UP for equality! >Amplify and listen to BIPOC voices! >Educate your friends on anti-racism! >Support the BIPOC community and creators! >Stand up for equality in your community! >You are valid! >Your gender is valid! >Contains infinite genders! >Educate your friends on anti-racism!
>>1053963 >Woo, somethingawful! You're lying that doesn't exist
>>1054047 Splash #165, added way back in 2010. Shockingly never removed, there used to be a "Woo, /v/! " one too would you believe it. The gender and anti-racism ones are also real, all being relatively recent. The latter being added in 2020 and the former, 2022. Few splashes were ever removed, only 28; one was an accidental duplicate and six were variants on the same one, so really 22 were removed. That's out of over 400. It's surprising what hasn't been removed, there are references to Junju Ito and there's still the super old "Indev!" splash even though the game left indev like 15 years ago.
>>1054047 Of all >>1053963's splashcringe, that's what you doubted?
>>1054228 I'm not into Minecraft so I didn't know. Plus, when was the last time SA was relevant? I assumed the diversity shit was in there because >CY+9 They're owned by Microsoft, have ten million players that would be outraged if they didn't virtue signal, and they protested during the George Floyd incident, so none of that shit surprised me. reddit is the biggest mainstream forum right now so it also makes sense when appealing to the masses, but it just didn't seem likely to me that SA would have an active reference in a "modern" game. After so long and so many updates, someone would've noticed, gone "lul who was this even?" (especially considering kids play the game, one or two of them probably became goons that way) and removed that fossil from the game, although this >>1054070 explains a lot.
>>1053963 These are literally grooming children.
>>1055333 >grooming children in Minecraft The jokes just write themselves.
>>1053963 >>1055333 >>1055457 HEY LITTLE BOYS WANNA GET IN MY REDDIT VAN? SUBSCRIBE TO /R/TRANS AND REMEMBER, YOU'RE REALLY A GIRL!
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Thoughts on Veloren? It's one of those voxel based Minecrafty games, but looks a million times more ambitious than Minecraft. It looks like what Hytale was planning to be before they rebooted it and it turned to vaporware. It looks more like "3D Terraria" than "better Minecraft". In fact, it sounds like it's aiming for what Minecraft originally set out to be - a Dwarf Fortress style voxel game. A quote from a dev. >From Dwarf Fortress, we'll be borrowing emergent gameplay, procedural systems and world simulation. Veloren simulates the entire world in realtime (unlike most voxel games) and this will allow us to simulate complex systems like trade, resources, civilisations, war, migration, natural disasters, etc. In the future, you'll be able to explore and experiment with the complexity of this world, discover its secrets, and interact with people and creatures that live in it. It's entirely open source and you can actually play it right now, but it's only at version 0.17. I just heard of it today and I'm curious if any anons know of it and have thoughts. https://veloren.net/
>>1055818 first I'm hearing of it, it looks pretty identical to cubeworld, but if it's open source I hope to see it actually go somewhere instead of evaporate like so many of these projects one thing that annoys me is that so many of these 'voxel engine games' either try to add way too much detail with smaller cubes, or stick to the very limited alpha minecraft aesthetic, like they're afraid to take a middle ground, they could keep the world geometry simple cubes, but why stick with blocky models for players and mobs? it's so limiting for kinematics, like movement animation, attacking/blocking, etc
>>1055818 Its quite barren, but it is in my "check in 10 years" list. Basically just Cubeworld but continued and not dead.
Been playing it for a while. Have amassed over 150 mods with slight tweaks. I need to learn Lua so i can mesh the mods together in better ways and to fix all the broken piece of shit WIP mods i like. Minecraft will always be more fun than Minetest, but that doesnt mean you cant enjoy Minetest, especially if you think licking bricks is a good way to spend an evening. >>1052995 Yup, a bit fun but im mot a builder or a pedo so i uninstalled after a few hours.
How much dedetated WAM do I need to run it?
>>1053963 The "infinite genders" one is still in the game.
>>1050353 yours truely has a server up, look up Brainrot Zombie Survival on the server list
>>1056654 What mod?
mineclone
>>1056656 Was abandoned years ago and everybody moved onto its forks VoxeLibre and Mineclonia. What about it?
Why is this game's performance such absolute ass if you play longer than 20 minutes? I start out over 120fps, but it quickly creeps below 60 and after an hour it can drop as low as 20. It happens even if I go underground, exit the game, re-open it, and spend a while branch-mining.
I never played Minecraft. I picked up Mineclonia a month ago, and I'm trying to navigate the Nether to get blaze rods, but goddamn this is some CBT bullshit. >need to cross a lava ocean >start building the bridge >bullshit sense begins to tingle >turn back >fucking boars spawn on the bridge >knock my cock and balls into the lava I already know what to do, but fuck those boars, holy shit. >>1081473 I've found Mineclonia runs just fine for hours and hours with a small fraction of one CPU core, whereas VoxeLibre pins a core all the time for no obvious reason. It varies, and there are a bunch of variables. Debugging it is probably a matter of resetting your config to defaults and disabling whatever mods except the primary.
>>1051254 I don't think there will ever be a minecraft mod or clone that properly spawns enemies, I can understand zombies and skeletons crawling out of dirt but it makes little sense for them to keep appearing from a dead-end rock cave.
>>1081507 Fossil skeletons maybe?
>>1050353 Does luanti do anything with all of the extra vertical space? Like when do you hit bedrock? Where are diamonds? Do you run into anything 30000 blocks down?
>>1081539 In VoxeLibre, bedrock begins at roughly -55. Diamonds are down below -40 or so. I've never bothered trying to go all the way up because terrain doesn't generate above roughly 150… I think. As for the super low numbers, that's where the Nether is. It's not a separately generated realm; you just teleport through a nether gate all the way down there. There's bedrock above (so you can't fly up to the real world), and if you break through either in creative, you start taking auto-damage if you fly up too far.
>>1081504 >need to cross a lava ocean >start building the bridge >bullshit sense begins to tingle >turn back >fucking boars spawn on the bridge >knock my cock and balls into the lava Do you have a shield? Also you should be really careful about building over lava in general. Fire enchantments can help you survive in the Nether.
>>1081553 > you start taking auto-damage if you fly up too far Thats kind of lame actually. I think it would be pretty cool if you could mine down to the nether. But is that so it can preserve the distance warping nature of it or is that not in voxelibre?
Whats the difference between voxelibre and mineclonia?
>>1081560 Distance warping is still in place. Honestly not sure how it works, given that the nether isn't a separate world. The gate at my base spits me out at -28972, so that's about how far down it is. I'd say it's roughly… 200 blocks up or down from that depth before you hit the bedrock borders for the nether. Not sure why the distance between needs to be so great when there's nothing but empty space and a kill-field between them anyway.
>Luanti It's always going to be Minetest to me. I recommend Voxelgarden for a "game" to play if you like it simple. Enable sneak jump and add some mods that work with the game you decided to play, like Magma Conduits. Some mods have configuration variables you can adjust as well in a config file. It helps a lot to know how to tweak or fix some bugs in a mod because this is kind of like going to a junkyard and pulling things out. If you want a fully ready premade game there are some, but generally the more complex the concept the better it is to be ready to fix or adjust things. The Backrooms mod works out of the box though if you just like to wander though. >>1051173 >why the fuck wasn't the redstone equivalent included in the base game? It isn't too hard to implement or slow, it's mostly a bunch of lua files. I think they wanted to limit the scope of the original "game" for max compatibility and so that people would make their own stuff as well. In any case it takes like 10 seconds to install it nowadays, pretty much not an issue. >>1081539 >Does luanti do anything with all of the extra vertical space? Spawning minerals is really game/mod dependent. You can build sneak ladders if you re-enable the sneak jumping with a mod, probably the best physics bug in Minetest. No longer a bug really but a re-implementation you can toggle on from what I remember. >>1081473 Never happened to me pretty much ever except on really poorly performing mods. Often relates to map generation stuff done in Lua done the wrong way or an old way. Something is usually really wrong with some mod or function for that to be happening.
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>>1054070 Most of those remaining 22 removed splashes are about Notch's ex-wife. Generally there's good reason for removed splashes. >>1081811 The creator of Backrooms Test explicitly said he didn't want to add all the SCP zoomer cringe that came later. It sticks to the original /x/ idea of endless strange environments. I remember when it was only at a few thousand downloads, it's over 150k now. Cool to see it take off. There's no "game" to it, but that's not the point of a project like that, is it? Some of the later levels are really surreal, I like the nightmarish jungle of concrete.
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I made a mod for Luanti, nothing much because I am not that good in Lua scripting yet, I borrowed a lot of code from other mods. I got only 2 firearms, 4 objects, a water mineralizer, a salt maker, crafting table and a stone transmutation table. I have yet to update to newer Luanti version I am on 5.8.0 right now so I can't take advance of the newer model format yet. And I just made this mod to make some random shit, I have no idea what kind of direction I should go for.
>>1083715 Cool.
aside from minetest luanti needing a drastic graphics overhaul (even for programmer art the assets are horrendous everywhere) and a better looking UI, there's something about movement that is just so god damn choppy and it annoys me every time, even when minecraft movement was very basic it still was smooth >>1081926 I tried the infinite ikea one, it was neat but basically nothing to do although you could break some furniture and boxes and place them as barricades, probably for a future update they had the scp ikea workers planned
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>>1051212 >except for maybe Finnish people It's a Finnish world. You're just living in it.
>>1083803 The base engine definitely needs improvements, now that they've cast off the Minetest branding and are more dedicated to being a voxel engine, I hope they'll do it. >Ikea That one is really barren, but I think it has a day and night cycle where enemies can attack you? It's also not actually infinite, just massive. I think the warehouse is 1500 square miles.
>>1083915 bring back the /int/ board None of you anons want to work together on a collaborative Luanti mod? We could add a lot of stuff since the game uses Lua as a base so it shouldn't be too hard to pick it up and all mods have clear license so taking stuff from other mods is not problematic as long shit is properly attributed.
>>1050353 >>I'm afraid to make a Luanti thread because the game is much better than Minecraft. >going through multiple inter-twined caves >accidentally break a block next to an ocean while going up >server dies
>>1084857 >be playing the game >see seaweed >game crashes >reload >ERROR YOU SAW SEAWEED AND THE GAME WILL CRASH NOW >40 hours lost forever
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>>1084857 Killing servers is a feature. A killer feature.
Everything in Luanti is done through Lua scripting, right? Do you think the engine should create a proper API for things like mobs? So many games have really janky mechanics due to a shaky foundation of user-made script implementations.
>>1084932 >proper API for things like mobs? Probably. Mobs seem to be the biggest complaint for most people.
>>1084913 CAAAAAAAAAAARLOS
Not gonna play again until they fix the mob AI
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>>1093420 What's wrong with the mobs? >>1084411 Well shit looks like I am alone then. Whatever, I will try to think of something to add new content to my mod then. I need to figure out the stupid issue that my weapons are angled 45 degrees downwards which is stupid, with the recent support of GLTF format maybe I can just add a bone and just rotate it and fix it that way through code. So once I fixed the fucking weapons I will add more guns and ammo. Then I need to look into rebalancing the Saline Crystalizer, maybe ditch this block and replace it with ore seeds which grows into a crystal that drops seeds and ores which needs to be manually planted, for more chore work to get virtually infinitely amount of ores. I am kinda lost what kind of direction I should take for my mod, the base game of Minetest doesn't provide much so I dunno what else I should expand. I guess I could convert my mod back to Voxelibre since it aims to be a FOSS clone of Minecraft instead of Minetest game which is barebones as shit without any mods. If anybody has any ideas what I should add for the mod I can listen to it.
>>1094542 does voxelibre implement mobs in the engine or do they just use the same hacky method of minetest luanti?
>>1097985 No idea. The mobs work as they should? I mean there are zombies that bites you, roam around, skeletons that shoots arrows and creeper that fucks your shit up. I disabled hostile mobs on my world because I don't want to be constantly harassed while I am trying to figure out things.
>>1050353 Is this just a building game or are there bosses to kill and stuff like that like Ender Dragon etc.?
>>1050353 Wow I haven't seen this in a long time. Glad to see it improving. It looks competitive with Minecraft now.
>>1098292 It is technically not a game, but a voxel game engine where they expect the user to build the game with the lua modding API. Several minecraft "clones" have been made for it, and a few offshoots are totally different, and there are quite a few mods people have made just for the minecraft clone games to expand upon it like early tekkit.
>>1094542 I would help dude but I'm way to busy day to day. Maybe I could look at some code or something if you need help with something like that.
any good packs for a newfag? I tried voxelthing once
>>1099261 alright I guess I will just bitch later when I get stuck with something in this thread. Right now I am trying to solve the issue where my weapons don't fire since I ported my mod from Minetest Game back to Voxelibre, though I think I can solve it by looking at the bow code and see the difference myself.
>>1050353 Tell me about this game, how does it play?
>>1100912 Like minecraft but taller.
>>1094542 The mobs are just homeing. And can see through walls
>>1106999 (checked) Well I guess maybe it's a lack of the Luanti engine feature where it's missing LOS API stuff to make mobs not be able to see through walls. No idea, I can't get any info right now on their fucking shitcord because the people there refuse to respond to my questions.
>refugees learning about Luanti Neat, maybe they'll bring it back with them whenever 4meme goes back online. >>1100912 Well Luanti isn't a game, it's an engine. The main game people play on it is VoxeLibre, which plays shockingly close to Minecraft. Your brain stops forgetting it isn't Minecraft after awhile. It's completely free relatively lightweight, give it a try. That said it's extremely janky, due to the game having no actual mob API. Everything is done via lua scripting.
>>1112530 What version of Minecraft is Voxlibre similar to? I fucking hate nuMinecraft. It's a shitty RPG grind that lost its soul.
>>1116442 It doesn't target any version, they have an explanation on the Luanti DB page. They never added Phantoms, for example. And they have a bunch of features Minecraft doesn't have, like automaps and stone compression.
>>1112308 I had a sneaking suspicion that the name change meant that it had been co-opted by discordfags, but you just confirmed it
Unfortunately Minetest is a horrendous engine that is bad at its very core. No amount of polishing this turd will ever made it good. It's rotten.
>>1050353 Oh, that's Minetest. Did they make a finished survival mode?
>>1112308 >>1122286 >game got taken over by Discord shits hoo boy
>>1129941 I don't think it's that it got taken over by discord fags, but rather that everyone has migrated to discord for everything, and everyone seems to be a fag on discord by default. >>1129918 the modders have made several clones of mc survival mode, although last I checked they were not at parity with features
>>1050353 i like that mods don't break after versions. you'll find mods from 10 years ago, completely untouched through versions, that are drag and drop. mods in general are more user friendly. you don't need modpacks to join a modded server, it just uploads the files for you. or they are mostly server side, i can't tell. it is pretty seamless. setting up a server for my friends with the mineclone modpack and a 'pirate' music mod with the minecraft ost was reasonably convincing
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>>1081555 The thing is, and I forget if it was VL or Mineclonia, every time I constructed a portal it popped me out smack in the middle of a lava ocean, forcing me to build a bridge. The nether generation is just plain awful. This forest never ended ... until I got to the green forest. Then that never ended. >>1094542 I remember mobs spawning in a stack, anywhere with sufficiently low light. Anywhere. Having six skeletons spawn right in front of you is a bad time. Maybe that's been fixed.
>>1165268 oh yeah the nether terrain is god awful and because of the wonkiness of mobs I kept getting wrecked by hoglins spawning 5 blocks away from me, like it just didn't check distance to player for valid spawn location and the fact that you can only see where there is copious amounts of lava doesn't help, but that's because the nether isn't a different dimension, it's still the overworld just very very far down so you don't get that enhanced visibility that minecraft has
>>1165268 >textures created by the aesthetically challenged >no mipmapping >no renderfog to hide chunk boundaries it's just so ugly and amateurish
>>1166354 Yeah I just downloaded it to test it out. I was surprised to spawn next to an illager base. I tried raiding it. The game runs fine but the gameplay needs more polish. illagers shooting at me when I'm behind cover. Biggest problem IS THE FOOD SYSTEM. They ported one of the worst aspects of minecraft. It looks like it depleted only when damaged, but now you're capped to ~6 hearts unless you eat more food? I hate the system. Hunger should heal you as long as you have the meter partially full.
*playing voxel libre BTW. Let me know if there are better games.
>>1165268 The Nether is terrible in both versions, probably because they're both using the same mod somebody threw together. It's one of those things I assume will be improved down the line. >>1165631 >but that's because the nether isn't a different dimension, it's still the overworld just very very far down Yeah, they're on the same worldmap, that's why there's no loading screen when entering the Nether. I think it's -32000 blocks down. >>1166354 While I enjoy the games, they're definitely FOSSjank. The engine has seen a huge surge in recently, so I can only hope they'll try to improve things. You should try some of the other stuff on the engine, people have made weird stuff in Luanti.
>>1166354 >>no mipmapping >>no renderfog These both exist, they just weren't in the screenshot provided. I wouldn't say it's the visually worst game out there.
>>1050852 Don't deadname their game you fucking asshat.
>>1050368 >One important thing to note is that mobs don't drop necessary items in Luanti. They're only purpose is for fun/challenge. That's exactly why I don't want to play it, despite seeing its potential. I want a curated experience where every part feels purposeful, rather than a mix of random elements thrown together for the hell of it. And while Minecraft has a its own problems on that front, it's at least what I'd call "a game" rather than just "a platform"
>>1174418 You can extend the render distance massively to the point you don't even see the chunk boundary. That screenshot really isn't a great representation. >>1175450 I'm not actually sure what he's talking about. Firstly because Luanti itself isn't a game, and secondly because several of its games DO have mobs that drop items, including VL and Mineclonia. I think he might mean there's no engine level feature for this, as people have to rely on lua scripting to implement it?
>>1175597 >several of its games DO have mobs that drop items, including VL and Mineclonia. So, what game would you recommend to someone who's coming from MC and want a complete experience?
>>1176422 the most "complete" one is mineclonia 2 I think unfortunately I think most of these are being worked on by just a single person, so progress on feature parity is slow, long hiatus between updates, and some things simply will never be 1:1 like redstone and minecarts because the lua implementation sucks one of the first servers I was on I think was a better experience than trying to experience the clones, because it was more like tekkit with generators/processing machines, elevators and teleporters, something like redpower called mesecons, that was I think more than 10 years ago now
>>1176754 I'm really not looking for a 1:1 copy, but something that feels like a complete experience. Honestly, the less like vanilla Minecraft the better. It seems the two most popular games (VoxeLibre and Mineclonia) are straight copies, while the rest are of completely different genres (e.g. Subway Miner). Maybe I'm missing something, because the mod site doesn't seem to have any meaningful tagging, but that's not what I want. I want MC but with different mobs, items and biomes
>>1178795 maybe try the mesecraft game
>>1051138 Was looking up the game on Youtube and one of the results was how the game's source code is great, seriously which one is it now or is this just the curse of C++ in general where no one can agree on anything?
>>1179657 it runs very well but there's also two separate codebases with the low level cepples shit and the lua base game parts. some of the "core" features are also implemented as mods so maybe they stray farther from blessed code.
>>1084876 >be playing the game >crashes >error about a skeleton >reload >crashes again, forever Another 60 hours lost. I'm done playing this shit forever. I can't deal with this.
>>1178795 >>1178900 >I want MC but with different mobs, items and biomes Well, Mesecraft does have those, but last I checked it was far from complete. I remember being very annoyed that all the iron recipes have been redone so that they require "steel" instead, which I could only find as a rare monster drop. I had to add a recipe that let me craft steel from iron and coal just to get basic equipment. The new biomes are cave systems in the y=-5000 -> -20000 range iirc.
>>1170563 FOSS needs to get feature parity with what they are competing with. Libreoffice with MS office, Voxlibre with minecraft. Small quality of life things like shift+click to put wood in a furnace is missing. If you won't clone the Minecraft UI due to copyright, then let users do it themselves. I did find the game settings and it's pretty in depth which is very nice. >>1174418 It needs to be a minecraft clone. >>1181727 That's the problem with all these FOSS projects. Everyone gets splintered. Instead of 1 95% minecraft experience you get 3 60% experiences.
>>1183632 >It needs to be a minecraft clone. That was vanilla Mineclonia in late 2023
>>1183770 No it really wasn't. Everything about it was off.
>>1183770 Minecraft had nether fortresses in 2011. Mineclonia is still using placeholder towers. I hate to keep ragging on this because these guys are doing this for free and I'm sure they don't have much help, but I doubt any of these mods will be anything close to Minecraft circa 2018. Which sucks because I really liked the "Aquatic" update.
>>1181727 Guess I'll check in again in a year or so, see if it's any further along. I really wish there was a proper Minecraft competitor out there, but even Hypixel seems to busy shooting itself in the foot to get any actual progress done
>>1178795 NodeCore. Though it's obtuse as fuck.
Anyone playing Hades Revisited? Seems like a pretty cool game. I like how they turned Minetest into a kind of game platform.

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made some new models. A basic crafting bench and a ammo crafting bench, the ammo crafting bench is not functional yet atm and I need to figure out why it's textures are not being used properly ingame.
>>1081570 voxelibre aka mineclone2 is trying to be an equivalent of minecraft, mineclonia is trying to be something a little different. the mineclonia page specifies the difference between the two, but ultimately it is based on the voxelibre base so really similar, the changes are reasonably inconsequent, just seems to be a slightly different vision
>>1189934 I decided it was unfair to direct people away from Mesecraft since my experience with it was a while ago, so I gave it another shot. The presentation is a lot better (ambient sound effects are nice, the cave sounds are better than in Mineclonia and VL) Some ... weird mobs (snowmen that drop coal, jelly fish things that drop "ocean slime") A highly annoying feature is that torches produce smoke. Don't want smoke in your face all the time? Better dig those mineshafts 3 blocks tall. The emphasis seems to be on that high-tech crafting thing that really autistic people go crazy for. I see recipes for helicopter parts, televisions, coffee makers, elevators and railguns. The widely-loved hunger mechanic is now accompanied by a thirst mechanic. They've fixed the gripe I had with steel, kind of. Except now I can't find iron! I dug two holes straight down 130 blocks - no caves, no iron, no gold, nothing but copper (useless on its own) and coal. Never had that happen before, even in the earlier version. Bad luck I assume.
>>1192714 I have never figured how the hell to play that, I like how fast you go though. >>1226753 Hades is very unfinished, but looks cool.
>>1050353 Isn't this that autistic project by the fairy fag
>>1237935 Minetest has nothing to do with frufi.
>>1053710 Vintage story is way better but it's not really just a Minecraft clone so much as it's what we all thought Minecraft would be like in ten years when we were kids back in alpha.
>>1285188 Alpha was like 15 years ago, and I always thought it was going to turn into a 3D Dwarf Fort. My disappointment is immeasurable.
I'm so happy for all these shit-slinging monkeys being too low IQ to recognize a good game. Stay filtered, we adults are here to play a real game.
>>1050646 By not being a worse version of Better Than Wolves.
Any you host a server?
Luanti? More like LuanPOOPY!
>>1309717 Better than wolves is just shittier terrafirmacraft. But yeah a faggot like you knowing about that is too hard because you only know about what's popular in minecraft. And not play actually intresting mods.
>>1378584 aktualy BTW predates Terrafirmacraft. So BTW isn't a shittier Terrafirmacraft, but Terrafirmacraft is a better BTW. A BTW that doesn't hate the player, I'd say. And yes, Vintage Story STILL is a worse version of BTW. Fite me.
>>1378617 You know what... no you have some actually good tastes. Even if I disagree eith vintahe story being worse BTW. What version of terrafirmacraft is your favourite. I like terrafirmacraft plus
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Zoonami is such a comfy 3D pokemon experience with the right texture pack. Nodecore is also pretty good if you have autism.
>>1378642 I tried playing vanilla but the game kept crashing so I had to settle for TerraFirmaCraft Enhanced, to be frank. My potato PC can't handle unoptimized Minecraft and trying some so-called """optimization""" Forge modpacks + TerraFirmaCraft didn't help with the crashes at all. Even with Enhanced I have to disable a bunch of shit to prevent my game from lagging. But hey, it works.
>>1378844 I wasn't talking about modpacks just that there are multiple versions of terrafirmacraft like terrafirmacraft+ being a fork of tfc that is for 1.7.10 and is overall an improvement on original terrafirmacraft 1.7.10 in many ways.
I checked out Mineclone for a little bit before, and didn't really get far since I'm not a huge Minecraft guy. Checking Voxelibre & Mineclonia out today and WHY do they have hunger but not sprinting? Just get rid of hunger entirely, it sucks. Also I may be stupid but I can't seem to get custom skins to work. I've tried replacing the character.png in a few places and libskinupload, no luck.
>>1378840 I was always surprised this wasn't more popular, it only has 4k downloads. >>1379694 I'm pretty sure they do have sprinting? Check your controls. I agree about hunger though, I never liked the mechanic and preferred when foods were healing items.
>>1379709 Oh ok, it was bound to Aux1, thanks for making me check anon. Also it looks like I needed to quit and reload for my skin to work, which is weird because I didn't have to for the first skin I uploaded.
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>>1379709 >I was always surprised this wasn't more popular, it only has 4k downloads Minetest mods always had a discoverability problem, but it's lacking that final bit of polish. There's nothing related to mining, crafting, or even travel that you can do with your monsters, and they all passively wander around with the same aimless ground hugging AI. It's extroardinarily comfy and simultaneously scratches my autismblock and pokemon itch, but I'm not surprised it didn't catch on.
>>1285827 >t. Rajesh
>>1378840 I never saw this before despite checking out quite a few mods. How is their AI compared to the lackluster re-implementations of the minecraft mobs? Does it actually have a lot of the same mechanics of pokemon?
Skyrim TC mod for Luanti when
>>1400057 Mod? As in "free", Dott? Is that what you're suggesting?
>>1404503 No it will cost 60$ dollars.
>>1407560 I wasn't talking to you, John.
Sorry for bumping this with so little content, this popped into my head and I wanted to post it VoxeLibre looks like it's going to edge out MTG for being the most popular Luanti game soon, and good riddance. MTG is such a barren piece of shit guided by flawed design philosophies. On that note, why is the website so awkward? There's no way to sort games by rating, chronology, downloads, etc. It's hard to find new games released, the most recent I'm aware of is Koboldkrieg, an RTS of sorts.
Why the neutral game engine can't stay neutral? I still will use this Luanti, because the general idea is good and I prioritize using FOSS. Also Microsoft, Apple, Google etc. do this type of propaganda more, with more money and break more laws doing it. At least with FOSS, we can do something about this. My child literally saw this first time he clicked this website. Started asking why the school shooting people are there. I had to have 30 minutes conversation about how school shooters and other bad people are mentally ill and use rainbow (and other) flags, but some of those people are not harming others and that is why there is people that promotes this flag. Explained that these people get attention and money to do this. Had to explain also the comments and reviews, how they are either mentally ill or really angry about the world and that is why they are so aggressive and insults all the other people. >general universal flag mod >country flags are denied >only LGBT flags are included >only way to criticise or give a review is to give your personal information to the people that is proven to use them illegally >largest servers are either forced to use this or banned >everybody that criticise on the servers or in reviews are ip banned >other forks or flag mods are banned and denied because "we already have this LGBT flag mod" >finally one country flag mod goes through, but only because it is addition to this LGBT mod and has "pride" in it's name >all the negative LGBT flag mod reviews are "converted as review into a thread" to hide them >they insult, they are racist and sexist, then they remove negative reply and lock the thread by a moderator >after controversy and 99% of the community hating being silenced and censored, moderators and devs finally pin the mod to the home page >they set it manually as "recommended" https://content.luanti.org/
>>1699674 >At least with FOSS, we can do something about this. You clearly can't considering you've been dealing with this issue in the first place. FOSS was a mistake.
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>>1699674 You will never understand their struggle and how they need the representation in every media out there. Take the hrt, chud. >>1700127 You just being retarded on purpose today? Or is it a daily thing you suffer from?
Something more on topic, apperently the dev of Echo Point Nova forced a transflag into the game because of Discord/Reddit drama which I thought was stupid of him. https://archive.ph/VeP68
>>1700134 >You just being retarded on purpose today? Or is it a daily thing you suffer from? Well clearly you can't deny the amount of trannys and communists trying to ruin FOSS by forcing out everyone who disagrees with them. Although I'm unsure if this discussion is related to this thread, so I'll refrain from commenting on it further.
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Fags and their Flags need to Flagged Flogged and Flung
I didn't see what OP was talking about at first, looking at the whole page I didn't see the pride flags, wasn't until I scrolled back to the top and realized there's a carousel banner that rotates images, that eventually I saw it. As much as I hate anything to do with pride, I don't really care about a mod full of fag flags, as to why it's promoted, I don't know what the metric is for mods to end up in the carousel banner, I would assume it has to do with how many downloads and 'favorites' a mod has, the pride flag mod has nearly 21k downloads, compared to something actually useful like the "i have hands" mod on the content page which shows you can pick up nodes with inventories like chest or furnace and move them, which only has 7.5k downloads. I've long since stopped caring about minetest/luanti because of just how poor the modding api and base functionality was years ago. If there was a proper mob framework built in and more functionality baked into the engine I might have cared enough to invest my time into it.
>>1700454 Yeah, I don't mind it as an optional mod or whatever. Although when devs at it to the game to virtue signal like I posted in my example >>1700137 then it just rubs me the wrong way.
>>1699674 >A game about exploring uncanny, vaguely unsettling, liminal spaces. The goal is to explore, be lost, wander. Can you find all the levels? Yeah, sounds like the type that would attract the mentally ill crowd.
>>1699674 Merging into the preexisting Luanti thread >>1050353
>>1700134 You joke, but I was reminded of this article from 2018/2021 the other day. https://suedonym.substack.com/p/inauthentic-selves-the-modern-lgbtq ( https://web.archive.org/web/20250828205732/https://suedonym.substack.com/p/inauthentic-selves-the-modern-lgbtq ) Call me a faggot if you like, but I don't know what proper archiver to use besides wayback.
>>1699674 Vintage Story wins again
>>1700137 >the dev of [yet another game I will never play, nor any other game by its development team, its subsidiaries, or its parent companies] I like how easy they make it for me to never pay anyone for anything.
>anons angry over flags >in a mod epic Any idea on when they'll add a native mob API? The current implementation is a fan one and it's janky.
>>1701871 Did they manually feature the mod on the front page or was it picked automatically? That is the question.


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