/v/ - Video Games

Vidya Gaems

Index Catalog Archive Bottom Refresh
+
-
Options
Subject
Message

Max message length: 12000

files

Max file size: 32.00 MB

Total max file size: 50.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

The backup domains are located at 8chan.se and 8chan.cc. TOR access can be found here, or you can access the TOR portal from the clearnet at Redchannit 3.0 (Temporarily Dead).

Ghost Screen
Celebrating its fifth anniversary all September


8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

Reminder that 8chan.se exists, and feel free to check out our friends at: Comics, Anime, Weekly Shonen Jump, /b/ but with /v/ elements, Official 8chan server: mumble.8ch.moe:64738

(26.96 KB 640x480 8DEedVE.jpeg)

(224.50 KB 800x451 kaminomi_ep12e.png)

(98.96 KB 1080x1051 944mp2htf3v51.jpg)

(347.40 KB 610x453 35345345.png)

(133.64 KB 807x454 pyq7Sl0BCr8.jpg)

Games you are (currently) playing GYAP! #1: Unfinished business Anonymous 02/21/2025 (Fri) 15:19:58 Id: 570f84 No. 1073300
There's a thread for F-f-f-friday night, there's another one for games you just finished BUT there is no thread for games we are currently playing.
>>1073300 I got both AC Ezio collection and Rabbids + Mario 2 as gifts. recently finished AC2 but since this is the collection I have yet to play brotherhood and revelations, Brotherhood was the one I played the most back in the day but never finished it, and as far as I remember Brotherhood is the best AC game that still feels like AC People who liked Black flag have admitted that even if Black flag is their favorite AC, that's the point of the series where it stopped feeling like AC and I agree
(289.16 KB 1024x768 image (1).jpg)

>>1073303 I played Asscreed when it first came out, and finishing it felt like a slog. The story was so convoluted that I stopped giving a shit halfway through. The Animus sections were just awful. When II came along, it built on the first one and improved it—which is what a sequel should do—but getting to the end still felt like a drag. I've always been curious about some of the other games, like the American Revolution one or the pirate one, but I’m worried I’ll just end up disappointed again. So i always end up playing something else.


(348.53 KB 1280x798 Links 386.jpg)

Playing through the Tomb Raider IV-VI Remaster and a contra-like porn game called Rhya's Crusade. Never played the original IV-VI TR games, so it's taking me a bit longer to move through the new trilogy since I don't have memories to fall back on. Also started messing around a bit with Links 386 Pro. Not usually into goffin, but I need a change of pace. Also, it's Friday night, so I'll be getting shit hammered drunk and playing American Truck Simulator in convoy. Pretty fun when you have a full racing sim, button boxes, and a run it all through VR.
been playing Baldur's Gate 3 for a month now, I'm nearing the end. Romanced Minthara. She's really the best surprise of the game. She asked me to slaughter a camp of Tieflings and that's exactly what I did. I have terrible taste in women
Playing Final Fantasy 1 on the PSX and Thief Gold for the first time with TFix and a mod to improve the AI. The former lends itself to grinding a little too much for my taste, but I got really close to finishing it once. The latter is fun, but I think the mod and my PC's low specs make the guards freeze sometimes and cause the game to lag when they detect me. However, it was too easy beforehand.
I got... two territories left in chapter 4 of Demons Roots left. To be honest, I'm not really liking this game. I see alot of reviews saying "It has a good story" but so far all I see is that it's unnecessarily grim and kinda stupid with it's drama. Once I thought it was Grimderp, it made perfect sense as to what the tone of the game was. For instance, it has a main plot where all the girls are some kind of slave where you can surrender to a "Bad End" mode where it then proceeds to just be snuff. People who come for snuff won't care about the characters and people who do care won't do the snuff like I am. It's that dichotomy that I don't like, hence the Grimderp. Sarasa is cute though, she deserves all the heatpats.
(307.35 KB 1280x720 SJZw7vn92I5OyuqzVegfXw.jpeg)

(178.64 KB 604x549 gGjPtDL2QHQ.jpg)

I'm 11 hours in Memelands 2. It definitely shows they had a bigger budget for it. Skybox, particles and terrain all look great —way better than the dull brown and grey vibes from the first game. That said, I’m kinda thrown off by how much backtracking you have to do in most missions. The maps are huge compared to the first one, and without a New-U Station for fast travel, you’re stuck running all the way back to the start of the level.
I'm playing Valkyria Chronicles 4. It's much better than 2 and 3, but I don't like it quite as much as 1, at least not so far. I don't like the characters as much and I'm not crazy about the new grenadier class. It's fun to blow stuff up from far away, but it also feels kind of cheap. And letting them do interception fire makes them way too overpowered. They should have just had them stand there when it's not their turn, like they did with the lancers. Speaking of lancers, they're a lot less useful now because mortars were an alternate means of attacking they can't use anymore since they decided to make that into its own class.
(631.94 KB 1920x1080 doorway.jpg)

Sons of the Forest, but it's just to build a comfy base in peaceful mode with Kelvin and Virginia
I'm endlessly torturing myself in Dirt Rally because some guy is faster than me and I'm upset about it. Finland can go suck an ocean of dicks, I'd rather be in Sweden.
Gave up on Wartales after a few hours. By all accounts it should be right my alley since it ticks so many of boxes that I feel make a good turn based game. And yet I was bored. I felt no attachment to my units, I didn't care about the world, and the combat was already starting to feel like it would devolve in a cheese fest by using high burst damage characters to abuse turn order. Back to Battle Brothers it is.
>Pirated Dork Souls 2 Scholar of the First Sin back in 2015 two years after beating Dark Souls Prepare to Die Edition >Absolutely hated it and thought it was a piece of shit >Went back to it recently >I got better at videogames since then so I put some more effort into it and make a decent build this time >Don't focus on Greatswords which got spin attacks in this game unlike the first >Actually wrecking shit and having fun with early Halberd/Towershield combo It's still the shittiest of all From Soulsshit, but damn, it ain't as bad as I remember, it's actually enjoyable, half of it was me just being a casual faggot. My biggest issues are the godawful copypasted rooms with bad lighting and the item decriptions being absolutely pathetic.
Final Fantasy VII Remake. I only got 20 hours into the OG before losing my save data since I was playing it on a PSP. I was hoping to get into the VII sub series with remake, but it feels more like a sequel than a remake. That and FF16 was a lot better.
(2.12 MB 1920x1080 Screenshot (179).png)

Been looping Inscryption part 1 and this is easily the most retardedly op card I've ever made lol. The card costs nothing to put down, creates a copy of the card in your hand when you do put it down, when killed returns to your hand, and it has a random sigil on top of it. My squirrels are also unkillable as well
Rimworld, only Rimworld. Nothing but Rimworld for the last 10 years. Curious about Paralives and Inzoi when they come out and get some modding. >>1077081 Isn't it the point of the game that those custom cards would eventually turn against you?
(2.30 MB 1920x1080 Screenshot (180).png)

>>1077082 >Isn't it the point of the game that those custom cards would eventually turn against you? No. This is how retardedly op this run is lol.
(1.84 MB 1920x1080 Screenshot (339).png)

Currently playing Henpri. The games a visual novel about people sent to prison for sex offenders. The main protagonist, Shuichiro, got sent to prison for 10 years for indecent exposure but didn't believe he did anything wrong because he thinks he did it out of self expression and not for perverse reasons. This game has a soul and I haven't been this glued to a game in years. It's an awesome game but also pretty fucked up
>>1073568 >The maps are huge compared to the first one, and without a New-U Station for fast travel, you’re stuck running all the way back to the start of the level. You can always mod it. https://bl-sdk.github.io/willow2-mod-db/mods/betterspawnsandbettertravelbsabt/
>>1073568 people love to bash it for its horrid writing but the gunplay itself alongside the coop have always been fun to me. Pre Sequel even more so for how interlocking some abilities are.
>>1077322 currently playing the beta of Synthetik 2 (plenty of bugs still) and trying to shill Abiotic Factors to some friends without much success.
(468.71 KB 1293x736 Ultima Keyblade.png)

(333.20 KB 1293x736 munnigone.png)

For some reason I decided to 100% Kingdom Hearts. Wouldn't recommend. It's funny how demonically powerful you become at LVL100 with the Ultima, I've wiped multiple superbosses first try by facetanking them. The game was not remotely balanced around either this weapon or this level, which makes sense as you've have to very intentionally try to get to either of these. There's still a bunch of shit I need to do, I didn't do any of the gummi missions yet and I still have to make Donald and Goofy's unique synthesis weapons (which are both kind of shit?) on top of other miscellaneous things, but this represents most of the journey. I do not intend to do this for the rest of the series, at least not any time soon. A big reason for that is because the next entry is Chain of Memories; infamous for having the worst, most monotonous grind to 100% in the entire Kingdom Hearts franchise. The thought of grinding an already tedious game like Chain of Memories to level 100 on two separate characters is enough to make me dissociative. Another reason is how it's just no fun to 100% these games, it's mostly MMO-esque busywork. I only stuck with this because I always wanted to try obtaining the Ulitma keyblade.
>>1073300 Tropico 1 has an insane difficulty curve, all the "Easy" missions are taking me like ten attempts to beat The one where you have to grow bananas is so bullshit too, my citizens must be diabetic by the amount of food they require daily
(141.83 KB 708x720 corpsepaint_ilya.jpg)

>>1077315 >>1077322 >>1073568 People still play this normalfag slop?
>>1073300 I've been playing Gen 3 Pokemon games as of currently after I finished Zelda: Twilight Princess on the GameCube. 'I need to complete Ruby and Sapphire so that I can transfer their exclusives Pokemon to Emerald to finish the Hoenn Pokedex.
>>1077315 Turns out it wasn’t as bad as the beginning of the game made it seem. >>1077322 I knew it had gay pandering in it and i avoided it because of it. The gameplay’s fun, and the world feels more fleshed out than in the previous game. I feel more immersed in the experience than in the story itself. >>1077438 I'm going through some stuff I never bothered playing or missed out on. Back in the 2010s, I had a PS3 (and later got a PS4), but I mostly stuck to obscure games or RPGs.
(98.44 KB 293x313 1342479456890.png)

I've been trying to get back to doing Ocarina of Time/Majora's Mask combo randomizer runs and de-rusting on that but got sucked back into Kenshi trying to create an army of qt ninja girls or playing rimworld
>>1073300 I missed out on a bunch of console classics in the 90s and early 2000s. I was more into PC RPGs, strategy, and Looking Glass Studios games back then. I've been playing some of the games I missed out on lately. I am currently on Resident Evil (finished 1 - 3) and MGS (finished the 1st one so far). They were all fun even though some of them had quirks due to their age. I am currently playing through Resident Evil 4 with HD project and it's very enjoyable on every level. I especially like all the extra care and attention to detail that went into that game. AAA titles do not have that anymore and haven't for about decade and a half by now. And I don't get why people complain about not being able to run and shoot at the same time. Tension due to the trade off between offense and retreat/repositioning works in game's favor. >>1073307 I was on the same boat when it comes to AC1 and AC2, to the point I did not bother with anything until Black Flag came out. I only picked it up because I wanted a pirate game and this was the only one relatively recent and looked better than most. It's pretty fun overall and not as much of a slog as AC1 and AC2. Desmond's boring story is ignored. When sailing seas gets boring, you get to do assassin nonsense. When that gets boring, you can go back to sailing and piracy. The game even has your sailors sing shanties when out in the sea.
>>1073300 Yakuza Kiwami 2, modded minecraft. Still at the start of Kiwami 2 (finished 0 and 1), waiting for Majima Construction to show up. Bit disappointed there isn't a Kiwami 3, since the graphics this time around are real purdy. But Yakuza 3 Remastered looks about the same (graphically) as 0 and 1 so it'll really just be back to the usual. Combat has its pluses and minuses. I think its overall a downgrade from 0 and 1, simply because each Style had a lot to it, you know? It felt more like a 3d fighter than a brawler sometimes which was really neat. That being the case, it's still fun ragdolling enemies around with your throws and shit. Every once in awhile I'll get a hankering for modded minecraft. Nearly the latest version (1.21.1) with the recently updated Create mod. Decided to add Cobblemon to it so I'd have a 'minigame' to do on the side. Pokemon can also kill mobs around you so another incentive to level them up (pretty weak early on, but they're probably monsters later on.) Wish they could light furnances, give power or materials, carry shit, etc like Pixelmon did. Only thing from that dogshit mod I'm missing. Otherwise Cobblemon is basically better in every other way. >>1078421 Black Flag is a fun as fuck pirate game. Helps that the ocean physics are stellar to this day. (I can't think of many games that also do it, and do it well.) Part of the reason why I'm going through the Yakuza games is to get to Like a Pirate. I want to try it, but I know the plot can be real fun and I want to approach it from that angle. Though, it definitely does feel like Black Flag is essentially the black sheep (heh) of the series pre-Unity. Not in the "everyone hates this entry" regard, but "its a fun entry but not for the reasons that made the previous entries fun."
Played some of Dark Law — Meaning of Death, an unexported SNES game from past the end-of-life for the system. Combat works kinda like Live a Live, where you control characters on 2d plane, and positioning is important. But instead of interesting attacks with a lot of buffs and debuffs, you just try to position yourself to first-hit the enemy. Maybe it gets better later; I don't know. The plot itself is okay: there are two nations, one had a famine and its king was so angry at God that the god of the underworld started turning his people into monsters. The prologue goes on about this at some length, and up to a point it feels like a good setup for what you would naturally expect the game will be about: >humanity is at its nadir >everyone lives in hellish peril >our very existence stands on the edge of a knife >not even God will listen to our prayers >GOOD LUCK, FUCKO! But no, the prologue just rolls on by: >a pure-hearted maiden prayed so hard that God nuked the evil and everything was fine. Yeah, alright, but why am I here, then? Why are you telling this to me? >the maiden disappeared! And now, 300 years later, MONSTER ARE INCLEASING again! That's not nearly as compelling as what you just bait-and-switched, you silly bastard. But oh well. You pick your MC and do some minor character customization, then wake up in a field. It feels very much like an adventure game, with text that works like visual novels of the time, where you have to exhaust your options to continue. I say "of the time" but I have no idea if modern visual novels are any less tedious. I was mostly on board with this, but the story apparently progresses mainly by an NPC sitting you down at a table and yammering endlessly at you. The first time, I tolerated it because I was curious. The second time, it dawned on me that this is probably how the rest of the game proceeds. Seriously. As the story begins, a farmer takes you in and explains things to you. Then, because this is a JRPG, the farm burns down, giving you an impetus to hunt down the perpetrator. But instead you go to town and start doing fetch-quests that have nothing to do with anything. To make matters worse, when you're not enduring another lecture about shit that doesn't matter, you're doing incredibly obtuse pixel hunts. I could have played, for the first time, any of MGS, SotN, RE4, Valkyrie Profile, Final Fantasy X— but no, I had to go scrape the bottom of the SNES barrel, lmao.
>>1078425 There are firearms mods for newer minecraft version? I want to play modded minecraft too but I have no idea what kind of mods I should install tbh, definitely not one of those *blocks games again that shit is truly awfully bad. I tried modding a older minecraft version and I only ended up with not having a working minecraft version because I have no idea how the fuck I am supposed to debug it.
>>1073300 Does trolling the internet count as a video game at this point with the amount of shills and bots?
(58.17 KB 640x467 VORT.jpg)

(23.90 KB 1024x896 Vort1.png)

(101.28 KB 810x708 Vort2.png)

(9.02 KB 1024x896 VORT3.png)

I'm trying out Vortex, a third-person/first-person mecha shooter/space shooter hybrid on the SNES. You play as a mech that can transform between different vehicles for different movement and attack options. The game is extremely technically impressive, looking more like an early PS1 game than a late SNES release. And it used one of the earlier versions of the Super FX chip, the GSU-1. The problem is the game is terrible to actually play, the movement feels as if you're moving along a semicircle and it runs at a snail's pace. It feels difficult to actually attack or do anything. The game struggles against the limited controls of the SNES and loses that struggle badly. The levels are all very basic; either fields where you shoot stuff, hallways where you shoot stuff, or space lanes were you shoot stuff. Sometimes you enter simplistic geometric spaces where you do terrible 3D platforming. The game was developed by Argonaut themselves, and it's a big miss in their catalogue. Vortex is a cool idea that the SNES wasn't capable of handling and the studio didn't know how to design. If you want a good shooter from Argonaut, play Star Fox or Buck Bumble. If you want a good retro mecha title, play Armored Core. Argonaut would go back to a lot of ideas in Vortex with Star Fox 2 and improve upon them massively, but that game was sabotaged by Nintendo for being too impressive with the N64 rolling around.
>>1078535 >Trolling is an vidya Trolling is a art
>>1078506 Start with a modpack, using a instance manager. Cracked version of PolyLauncher or something should do. I'm a goy who moved to a microsoft account a long time ago, meaning I'm able to use the regular non-cracked shit, so I'm not familiar with cracked launchers. The minecraft thread has more info. These days an instance manager is basically required even if mods are drag and drop, simply because some mods don't even state if they've got a library required except in metadata, and the instance manager keeps track of that. (Even then, some mods don't even configure their required libraries correctly so you occasionally still end up in library hell. It's not as bad to deal with though.) Anyway, reason why I point towards a modpack (sort by popularity) is entirely because there's just so many mods nowadays. That install (it's 1.21.1) is already over 300 mods (probably half is just libraries alone.) It's got shit like Aether and touhou maid mod, alongside that gun mod. (TaCZ is still the best, simply because its also compatible with the maid mod. It just needs to be updated, the one pictured is a different but similar gun mod.) There are tools that help with compat, but even with the custom pack I've got, I had to do a little configuration to get the oritech nickel to drop right, using KubeJS. You can also add mods to most modpacks without difficulty, and Touhou maid mod covers every major version from 1.12.2 to 1.21.1 now.
I mean, it's a good game and all. But it just makes me wish I was playing Ace Combat instead.
>>1078506 >I want to play modded minecraft too but I have no idea what kind of mods I should install tbh Just b urself. Do you want something that's based around exploration and maybe has RPG elements? Industrial autism? Industrial-grade industrial autism that includes not only the kitchen sink but the factory where kitchen sinks are mde? Virtual legos, with thousands of different building blocks? Do you just want vanilla with shaders and maybe a backpack? Do you want "we have Minecraft 2 at home" where everything is completely overhauled? There are mods for all of that. Download PollyMC (note the spelling) and you can easily dip your toe into tons of plug-and-play modpacks through the built-in downloader without paying a cent or signing up for anything.
>>1078683 I tried playing that game way back but for some reason I couldn't control it as well as I'm used to with Ace Combat.
(24.08 KB 670x604 i'm so sorry.png)

>>1078757 >>1078647 I am fucking retarded at making aesthetically pleasing houses so a mod that is like lego is not for me. If anything I'd would just like to build a small-ish house to store my junk at, play with some monster pet mods (something like pokemon and digimon if there is any), having bunch of guns that feel good to use and being able to fight off monsters that actually put up some fight instead of the lame bow/swords skeleton, the bullshit creeper and zombies and infinite resources (for ores at least), I guess that means I'd go for a mod that introduces industrial autism then. I can handle already Vintage Story production autism for example which took me a bit while to figure out but I stopped playing it because I find it bullshit I could never find the ore I am needing and the ore crystal mod for that game seems to be broken (ore crystal are not growing) and Vintage Story has also no good weapon/firearms mod well there are some but its balanced towards realism so it means it is going to be a pain in the ass to kill mobs that are strong as fuck like those stone golems and pack of wolfes because of how those mod weapon works in the first place. So yeah I'd prefer going modded minecraft then. I already bought Minecraft for 15 euro on those key reseller sites so its at least 10 euro cheaper than what Pajeetsoft charges for this stupid block game. Minecraft has no right to cost fucking 25 euro when its not even graphical impressive because it's just a stupid block game. I used UltimMC before to play pirated Minecraft but with the latest version, the 2024 one I think I couldn't play the game so I decided to buy it instead and have it legit instead, ah well I am not buying games that often so it's okay for me. So TL;DR: I want a mod with infinite resource, good weapon mod, pokemon/digimon style mod, mobs that don't suck mod and industrial autism.
I just beat Echoes of Wisdom. Good game. I like that it was ostensibly a bit more puzzle oriented than the average Zelda game. Using enemies to combat for you wasn't very fun, but I liked that the actual combat form was quite limited. I think they should have gone further with it, and made combat even more limited, so you really needed to use wits to avoid or beat enemies. Overall I'd say the game's biggest problem was its lack of difficulty, but it wasn't too bad in that department. It was okay, but I would have liked if it was a lot harder and even more puzzle focused. But as yet another Zelda game? It was still better than several others. I'd say I liked it better than Link Between Worlds, at least.
>>1079132 Create has methods of producing infinite common materials for buildan autism. (Including iron.) Immersive Engineering plus Create probably has the best industrial autism for later versions. I think Immersive Engineering has a core drill which produces resources? And create has addons that introduces ocean spouts which have to be fed lava, and give infinite ores in response. A recent mod that helps a lot with automation that I've been loving is Just Dire Things. Problem is, it's only for Nu-Neoforge (Neoforge did a rewrite after 1.20.4 and direwolf20 doesn't want to port the code backwards.) Still though, you can get all these mods for 1.21.1. Alternatively, just install ProjectE, but ProjectE is 1.20.1. Or Replicator for 1.21.1, but it's not quite tech ProjectE as it has a kind of essence system like Thaumcraft. (ProjectE is very overpowered, especially with ProjectEX.) >good weapon mod Other than TaCZ or Vic's Point Blank there's not much for gun mods. You have to be careful, because many mods powerscale well beyond vanilla/other mods, plus they usually add nothing to fight against. Even these gun mods are a bit strong as is. >mobs that dont suck Ender Zoology, L_Ender's Cataclysm, debate on adding DivineRPG which adds mobs but also a bunch of other shit. There actually isn't much of these, and the challenge is usually at a lower end since if you know what you're doing (or even if you dont after enough time) you'll become overpowered as hell well before fighting even the Ender Dragon. It's actually my gripe with Just Dire Things' armorset. It's got a shitload of utility but you can't use Blazegold armor because its armor value is just a bit worse than Diamond, and the gamestage in which you use Blazegold is exactly the one in which you want high armor value ASAP. And if there is any other mod that adds armor of higher powerscale, you're forced to ignore the armor (with its conveniences) entirely. You're not going to find a mob mod that properly scales shit. Not unless you do gamestage kubejs magic and scale them yourself, like the modpack Meatballcraft did. >pokemon/digimon Not many digimon mods. Only good pokemon mod is cobblemon. Pixelmon sucks dick. (Not performant, ugly models, its structural additions cant really be modified and its an eyesore on the world.)
Just had an experience in Helldivers 2 I think is worth sharing, or just budding schizophrenia. >Sabotaging air bases on Vog-Sojoth >Random I was with times out >Cool, whatever, just complete the objectives solo >Call down hellbomb on gunship fabricator >Combination is ↓↓↓↓↓↓ >huh, that's weird, whatever >Find SAM site just outside <Feeling_lucky.mp4 >Blizzard blows in and obstructs my view, >Mark next outpost on my map >See a question mark on my compass <I_better_investigate.avi >See penis rock with Super Samples >No fucking way >Remember interview about a game master functionality where devs could join matches and fuck around with the player >Fuck it, might as well play along >say thank you through Q-wheel Anon: thanks spirit of liberty >Quickly clear out the next outpost >Make my way to an illegal broadcast >Odds seem stacked in my favor >Decide to pull a Terry and entertain Mr. God for a bit >Gonna stealth this bitch and NOT take it out easily with my autocannon >It doesn't work >Flare goes out >Dropships come in >Shooting Hulk charging me >SAM I activated earlier shoots one of the dropships >Dropship careens down towards me and the Hulk >Dropship takes me out >Explosion takes out the broadcast tower >It doesn't take out the Hulk <quark_laugh.flac Anon: hilarious >Drop in >Take down Hulk >Salute dead body to show respect for the dead before pilfering my equipment and continuing >Fight at extraction felt way more cinematic than usual >Make it out successfully Anon: praise the spirit of liberty >Next mission is a blitz >As soon as I drop in see a gunship fabricator, a strat jammer, and hear an anti-aircraft <Mama_didn't_raise_no_bitch.tiff >throw orbital laser anti-aircraft >Completely runs out before taking out the anti-air
[Expand Post]>Die Anon: spirit of liberty help me >ANTI-AIR FUCKING EXPLODES FOR NO DISCERNIBLE REASON >I DROP IN NEXT TO THE GUNSHIP FABRICATOR >FUCKING SKELLOTRON TERMINATOR PHASES OUT OF THE FABRICATOR AND JUMP SCARES ME >Convinced entirely that it's a dev fucking with me >Q-wheel thank again >Forgot and too far away to salute the dead >Spirit of Liberty is pissed >About to call in hellbomb >In range of strategem jammer <Motherfucker.wad >Beeline to the jammer >Don't have my autocannon and it's too far away to retrieve on limited time >Manage to disable it but can't get the bomb off >Over run with Hulks and pinned down by gunships >Die again >Don't salute the dead once more >Really pissed off the Spirit of Liberty that time >Cooldown on new autocannon still not ready yet >Still have stratagems for taking out fabricators >6 minutes left >Run and just use stratagems to take out remaining fabricators on the way to extraction >Gunships still chasing me >Dodging fire while dropping 110mm's on every fabricator in sight >Eventually can call in another autocannon >Q-wheel thank you >Quickly take out the last outpost >Hold extraction successfully while just barely shooting bots about to shoot up a flare >Pelican arrives >Hug emote in front of open doors Anon: praise the spirit of liberty >My faith was tested >But by liberty's grace I perservered Anon: praise be to liberty, who foresees my completed operations
AM2R. Its neato.
>>1079216 Alright well that's not really looking good on the combat side of things when those mob mods don't provide enough of a challenge where having to get better armor/gear would be necessary, the industrial side of things looks a bit messy too, seeing how those mods availability differs between Minecraft version and the modding API but that doesn't really surprise me since Minecraft has like what 4-5 different modding API? Just because those modders can't agree on one thing at least, really dumb. I will setup soon my Minecraft launcher and install one of those mods and some few others that I can find and hoping I can get the game to launch this time, god Minecraft modding is a mess.
>>1077081 >>1077083 >that name ManlyBadassHero?
>>1079433 >Alright well that's not really looking good on the combat side of things when those mob mods don't provide enough of a challenge where having to get better armor/gear would be necessary, You're not looking at it in the right way - the vast majority of those various small mods that add mobs and add equipment were designed to be functional as either small stand-alone mods or as minor additions to larger mods that you may or may not have or want. Many of them have compatibility with other popular mods but it's up to (you) to integrate them into your preferred mod list if they won't play nice or just give in and get an all-in-one modpack if you can't or don't want to put the work in. the industrial side of things looks a bit messy too, As far as polished and integrated industrial modpacks that have been maintained and documented at some point in the last decade goes you basically have a couple flavors of Create and a bunch of different flavors of Gregtech. There are plenty of other industrial and industrial-adjacent mods out there (ProjectRed, Thermal, Mekanism, AE2, etc.) that generally play nice with each other to varying degrees but at this point and for a long time now most of those are generally experienced while folded into a larger modpack. >seeing how those mods availability differs between Minecraft version and the modding API but that doesn't really surprise me since Minecraft has like what 4-5 different modding API? Just because those modders can't agree on one thing at least, really dumb. You have Forge and you have Fabric and a couple of functionally irrelevant "I'll make my own mod loader, with blackjack, and hookers" forks of each and that's it. More realistically, Forge is going to be the option 90%+ of the time so just use Forge. >god Minecraft modding is a mess. It really isn't. You pick the mod or modpack with the least compatibility (generally the one that changes the most about the game) and then that determines the mod loader you use and the version of Minecraft you use and then you look for other mods you want that play nice with that "main" mod. Getting a modded game going in Minecraft is easier than doing it for pretty much anything else, especially given that you can download many mods and modpacks directly from the launcher these days.
Playing through Voices of the Void, again. An unstable version of 8.2 because I hit the wrong download. But outside of my FPS shitting the bed once and cameras flipping 180 degrees on placement it's been going fine. Finished cleaning up the base and got past the first Ariral visit and gave them an assload of shrimp. Always love decorating my base and think I'm going to try and make a small living room on the second floor at the top of the stairs. Shame video players also seem to be broken in this version. Not getting too attached to the base though, in case things have a catastrophic breakdown and I have to switch versions. Something about having a little base to maintain in such a hostile place appeases my 'tism in a special way I can't quite describe. Even when it's something as simple as cleaning up the base's walls with my hard-earned mop. Helps having a radio with whatever I want to put on it, too.
(2.49 MB 1920x1080 15-03-25-1742068653_scrot.png)

(1.95 MB 1920x1080 15-03-25-1742065155_scrot.png)

(853.09 KB 1920x1080 16-03-25-1742093611_scrot.png)

(1.68 MB 1920x1080 16-03-25-1742094938_scrot.png)

(2.23 MB 1920x1080 16-03-25-1742095214_scrot.png)

>>1079518 I guess I am IQ89 retarded then, I didn't modded minecraft that much and the last time I played it modded was the grind heavy skybees 2 modpack. Well I setup my modded minecraft instance later in a few days or so and going over to the post again and looking over myself what kind of mods I can install this time around, hopefully the game will launch this time with the different mods setup. I just finished Doomed urbex map pack with project malice monster mod and my weapon mod. Well I thought this map pack is going to go for some interesting Urban designs, well it's just doom so there is nothing too fancy detailed looking since the majority of doom mappers always use something like DSDA or MBF and whatever the fuck source ports to make their maps for and not really for ZDoom. It comes with some story telling where the player is stuck in a city where yellow corruption infests and that the god of pain is behind it while the goddess of the star guides the player towards the final location but the player often finds himself wasting a lot of time going to the wrong location because the teleporter to the next section got corrupted, the army is also involved and was trying to distribute food and shelter to the affected people from the corruption and the player himself wanted to get the help of the army for some food and for his family but the plan backfired as his car got affected by the corruption and he himself slowly turning crazy due to the corruption affecting the player too. Honestly the first few maps were good to play but later on it got too annoying and I often have to force myself using the flamethrower weapon, plasma cannon and the machine gun weapon a lot because tons of monsters are being thrown at me at close range which is annoying as hell, giving for me as good as no room to dodge, it is using a weird method to tell the story of this map where texts are drawn over a wall and sometimes floating too instead of having text being displayed on the HUD as some other maps did but then again for some stupid reason a lot of doom mappers refuses to make a map that uses exclusively GZDoom features. Seeing custom textures on this map is some welcome change too since I am getting tired of seeing the exact same textures that Doom 2 comes with over and over again for the last 25 fucking years.
Trying out Yoiyami Dancers: Twilight Danmaku Dancers. It's pretty good and it has great music but damn do I suck at rhythm games, at least when mixed with bullet hell like this. Still, I'm having fun with it, and the game is incredibly cute. The OST I got with it also comes with FLAC files, so that's neat. Less and less devs bothering with that nowadays. Too fat to upload so have an MP3 ver of this good remix of Crazy Backup Dancers the game has.
Was supposed to only be in this shithole of a country for a week, but things never go quite to plan, do they. Boss heard rumors of gang wars picking up, bioweapons being smuggled, all sorts of great stuff. The start of a war, and we’d be the ones to get the best coverage, boots on the ground and all. Who were we to know those damn Macacos would cause an outbreak, like something straight out of those shitty horror flicks. Only, this is no horror, I’m fucking living it, in Brazil, a third-world shithole, surrounded by subhumans turned walking, rotting, subhumans. A short trip to Rio, turned into a much longer nightmare when our escape vessel got sunk. I’m the only survivor, as far as I know, and as far as I care to search. My survival is a greater priority, though, that, and a scoop far greater than anything I’ve ever covered before. My name’s not too important, but you can call me Joe, Joe Griffith, Freelance Journalist. Try to remember my face from the neck of my rotting corpse you took this recorder from… or when I become famous for escaping this hellhole with the story of the century, I know which is more likely at this point but I would give my left nut not to die in this shithole. A man can dream, eh? So, I’ll be doing these recordings to keep myself sane in this awful place, and to pass the time. Plus, I’ll need a record of my bullshit, now won’t I? Memory is good and all, but sketches and words do better. After washing up on that shore… some tiny place, I don’t remember the name but I think we traveled through it at some point before everything went to shit? These small towns end up blending together. Anyway, after washing ashore on that beach I wandered into that small town, searching through abandoned houses turned temporary fortresses, rank with the stench of death and stains of fights past. Failed barricades, or maybe these bastards just tore each other apart. Had to take care of a few shambling corpses, but thankfully I still have my old knuckle dusters… that and some worthless BB pistol I found, you think these thugs would be more well armed. I searched through some buildings, houses, a general store, all for something better to defend myself with. Damn locals took all the knives and other sharp objects it seems, all I could find was this long-drained mosquito swatter, but it’ll do. Raided a clinic for some medical supplies as well and went on my way, taking some of the more well-preserved soda and juices I found, with a few bags of chips. Re-killed some businessman and took his briefcase, only useless corporate documents and paper and such, but it’s something to store shit in. Raided some old clothing store too and a few other places, only had an intact backpack and a mango to show for it. Only have some light bruisings and the messy remains of the dead and damned on my clothes too, hope this… disease… or whatever the hell it is… hope it isn’t contagious in that way… however the fuck that works. I can’t read Portuguese all that well, but I remember seeing some signage about a farm to the… North… yeah based on the sun direction at the time, North. Well I got to that farm, and guess what? More damned undead. More punching and shooting later that damn gun gave out. Cheap-ass piece served it’s purpose, got a better gun now. Found a double barrel that’s not worn to dust lying around which will serve my purposes nicely. Alongside a rubber duck. I think I’ll call him Roger. Found an axe and a Pitchfork to help me out too. A long reach is better for these fucks anyway, I’d prefer to keep out of Arm’s reach. Those farmers were growing some kind of peculiar berry, thought I could just eat some but those things were psychedelic or something. Nearly got killed over it too, made so much noise while the world was spinning and shifting that it lured over one of those crawling corpses. Regardless, I found a car and some basic maintenance supplies, enough to get it up and running, though it took a while. Some workhorse truck, it’ll get the job done, but no windshield so I need to mind my speed. Don’t want to break my fucking sunglasses again because some bird decided to get uppity and fly really low. Took my truck and hit the road, making sure to fill up the truck with the fuel I found on the farm, took a spare jerrycan with me for easier fuel transfer in the future if I can’t get the truck somewhere, or get stranded. You never know. So I took that truck and traveled east, I think, only to find a police barricade… And a god-damned collapsed tunnel. Seems whatever road goes that way is, frankly, not an option. Guess I’ll have to go back through that town, better than going back to that damned farm. The shambling cops here didn’t prove much of a fight, being no more than walking corpses after all. Found a good bulletproof vest here, shame the radio and such is busted, same with all the other tech here, looted perhaps? Fucking monkeys tear everything apart it seems. Maybe I’ll find something in that little town if I go and take a second look, now that I’m better armed. Think I need to rest a bit first, sun isn't quite up yet despite that long night, and slumming it in a truck is better than napping in the damned dirt.
(1.29 MB 1920x1080 pic 1.jpg)

(1.25 MB 1920x1080 pic 2.jpg)

Path of Titans Playing as the Rhamphorhynchus and being a flying nimble agent of chaos is great. Stealing trophies and giving them to new players, annoying anyone who gets on my nerve just out of their reach, and doing aerial tricks. Genuinely the only species I like in that game. All of the land ones suck ass because every other player is always kill on sight, there's nobody in the water, and Ramph is the best flier. Tried its competitor The Isle too and that was fuckin miserable because the dev apparently nerfed its single flier straight into the ground making it have almost zero stamina to do anything without long idle breaks.
>>1075935 Update I've gotten to Drangleic, and I'm now doing the Sunken King DLC. I take back everything I said, dogshit hitboxes, absolutely shit level and game design and doesn't even clue you in where you need to go or where to get some items and most late game stuff is absolutely awful unless you're using Faith/Magic.
>>1081917 Here I am, sitting around in some damn fog waiting for this shit to blow over. Damn it’s been a day, and then I get this garbage dropped on me. Well, best to start from where I left off, God knows I’ve got plenty of time to kill. So, after a short rest near that collapsed tunnel, I took the truck and drove back into that small town. Figured I’d look for more supplies, medical supplies mostly and see if I can find some kind of pocketknife or kitchen knife. No such luck, but I saw the most peculiar thing, a burning one of those fuckers. Shot at him and he exploded. Damn glad I didn’t try to engage him with that pitchfork. Guess I’ll keep that in mind if I see any similar freaks like that. With not much to be found outside of some more food supplies, I went onward down the road to whatever I would find. At least I have Roger to keep me company in these trying times, certainly better company than any of these macacos could ever be. And find something I did. Came to some kind of larger city, though it wouldn’t be so easy getting in. Saw a police barricade out front… thankfully no local cops though, living ones at least. Blew one of the bastard’s head off with a shotgun, he also had a damn gun still in the holster on his belt, very useful. With my new firearm and some bullets I found, I began searching the town. Man this place had a lot of useful stuff, but was rather large. First I went to some café and found a knife behind the counter. Finally, something those damn monkeys didn’t steal to weaponize against each other or the undead, it was a bit dull though. Went to search a smaller clinic next, found some painkillers and some sleeping pills, useful for later, though I swore these things off a long time ago, I won’t hit rock bottom again if I can help it. Then raided the police precinct, nothing but corpses and even stranger walking corpses. One of the damn cops turned near-invisible and tried to dart around me. Another tried to spit some garbage at me. Took care of them both but it was awful and got hit pretty hard. Nothing some painkillers couldn’t fix though. I also found a helicopter, though it seemed to have no fuel. Had half a mind to take it and fly off, but I don’t know how to fly a helicopter for one, and for two I wouldn’t know where to go or which way to fly, and no guarantee I could take enough to last out there in such a thing. Might come back there later though, it’s a useful thing. Kept up my searching and ran across a fast food place… big J’s or something? I saw a zombie making damn burgers in there, not even a joke. Maybe they keep some muscle memory from when they were alive? It makes no difference to me though, maybe even makes it even better for how awful it was to deal with these subhumans while alive. Not a half bad burger either. Eventually came across a museum too, seems people took shelter here and got overrun, the main generator was fried but found a portable generator and took it back to the truck. Sun was starting to go down, but got a great view of the bay with a wrecked ship out there. Might investigate it at a later day. With how late it was getting, I figured it was time to travel through and out of the town, and that’s when shit hit the fan. The fog came. As night fell, a chilling fog rolled in. If I wasn’t in a damn horror movie already, I was sure in one now. The undead I could see gained strange red eyes, piercing through the fog. They also became much more restless. I sped through town, not keen to stick around amidst the louder groans and wails I kept hearing. Truly awful stuff, makes me worried what exactly this phenomenon is. I’m sure it will pass with time though, but here I am waiting a good ways down the road, hoping this weather passes soon. I’m sure it will, but I don’t want to tangle with those walking corpses when they’re like that. Maybe that’s what took out those people holing up in the museum? Who knows? I’m certainly not sticking around to find out. With this time to kill I set up the portable generator properly, anchored it to the truck so it won’t slide around in the bed, guess I can use it as a spare gas tank for now. Hope this fog clears up soon. If it takes too long I’ll just get some damned sleep.
(50.74 KB 433x402 Rusty_41.jpg)

Finally have the change to play Rusty for the PC-98. Really good game if you haven't tried it yet. Reminds me a lot of Rondo of Blood which is funny considering this game came out before Rondo. Been using a Sega Genesis controller to play this game it feels perfect. Have yet to complete it considering how bad I am at the game for being an impatient fuck.
(1.11 MB 2880x2880 12323424.jpeg)

(1.24 MB 1920x1080 vMyoOC.jpg)

(134.05 KB 808x458 234234234.jpg)

(2.01 MB 1920x1080 1FZkxi.jpg)

(1.53 MB 1920x1080 bddpsc.jpg)

>>1073568 I'm 50 hours in and i'm about to finish the main storyline. I went into this game with a bunch of preconceptions that turned out to be wrong, except for the forced inclusion of faggotry, like i get it if they wanted to make Sir Hammerlock a homo as something "funny", but then you get to the Natural Selection Annex, and the audio logs make it feel like everyone’s suddenly a fag. That aside, the gunplay is great—shotguns especially feel incredibly satisfying. The maps are gorgeous, and aside from the early slog, they’re a blast to explore. I also love the callbacks to Borderlands 1, like revisiting Fyrestone and having the original vault hunters pitch in on your quest. The characters look good and aren't ugly. I've finished 1 with all its DLC in 37 hours for comparison.
>>1084179 The writing, the nepotism, and the bad rare drop rates are the only real faults with the game. Everything else is pretty good.
>>1084235 >Not mentioning the absolute dogshit level scaling Oh boy I sure do like singleplayer MMOs said no one fucking ever.
(103.47 KB 434x498 4848484848.jpg)

>>1084235 >>1084237 I wish gun proficiency was based on how much you use a specific type of weapon, like it was in the first game, instead of the shitty token system.
>>1073568 Krieg is best boy with a waifu who loves him despite his flaws
>>1084235 I really wish they didn't hire Burch for BL2, his writing so fucking unfunny. It's odd because if you watch his YouTube videos, he has a really great grasp of the theory behind writing and how to write. >>1084288 Borderlands 1 Claptrap is best boy, actually.
(1.83 MB 3202x904 EvKNfT.jpg)

>>1084179 Just finished it up. The ending was kind of a letdown. It didn’t have an "epic" buildup like the first one did. You just take on the usual drones and grunts, then head straight into the final fight which was super easy. Also the loot you get for defeating both Jack and the Guardian is super lame. The story’s easily the weakest part of the game. You really should’ve gotten to take down Helios at the end. It’s been following you the whole game, and it would’ve been a proper way to wrap up Jack’s downfall but whatever.
(97.18 KB 690x656 1232342342.jpg)

>>1085302 >Dying of ass cancer >Last wish is to play BD 4 At least ask a blowjob from Cameron Diaz like that kid did a couple years ago.
>>1085307 >>Dying of ass cancer >>Last wish is to play BD 4 Why would you wish for more of what you already have?
>>1085307 >>1085333 He's got shit taste, but if I was someone who created a game like that, I'd be honored to have it mean that much to a person. or I would if it wasn't shit
>>1084179 Why yes, I do like having to swap out items in my inventory every 5 minutes, how could you tell?
>>1085392 If it happened to me I'd put him into the game somehow. Maybe as an NPC with ass cancer.
>>1091538 You know what given the style of humor they tend to go for it wouldn't even be bad.
(881.57 KB 792x1490 family line.png)


(941.52 KB 1577x889 Screenshot 2025-04-16 103926.png)

Currently breaking my fingers in CentralFiction by training with Hazama/Naoto, while playing some random RPGMaker H-games on the sidelines
BULL SHIT
I've been playing Serious Sam HD, almost done with Egypt. It feels a bit like Doom and like that about it but it also feels too slow, the weapons feel a bit bland and the maps aren't as well designed. I'm enjoying myself enough to keep playing, though.
(64.71 KB 640x628 1733307416398730.jpg)

I'm finishing off Bioshock 2 and in the mood for a strategy game I can chill with, not sure what it'll be.
>>1094205 Endless Space 2 is pretty fun, though the later DLCs are shit.
>>1094229 I tried to play it once but I remember it was a bit slow, I think that was due to me not really fully understanding the loop.
>>1094240 It's a 4x so it's not exactly speedy in the first place. I'd say if you wanted to try it again and go for an easy victory just pick the sophons and turtle while shitting out vast amounts of science.
Blue Prince has consumed my life I've reached room 46, but now it feels like that's just the halfway point I teeter back and forth between cursing rng and feeling like a brainlet
>>1094286 Embrace the red rooms. Love the read rooms.
>>1073300 I've been playing this strategy game called Zephon. It's basically civilization + shadow empire + a little bit of xcom. It's a smaller studio that made it so I'm being a bit hyperbolic in the comparison but it's been fun learning a completely new game. Enjoyable but it's got some issues balance wise.
(187.18 KB 1024x792 1567883770538.jpg)

>>1094286 I'm still unsure if i enjoy the game or if i find it infuriating. Being almost sure of a puzzle solution but not being able to test it because lmao RNG is really annoying.
(1.08 MB 1578x2260 1739901371385857.jpg)

Currently trying to finish off the challenges in THPS 1 + 2 before 3 + 4 releases. I probably won't bother going for the secret scores, and the create-a-park content creator challenges probably aren't even doable on Steam. So I'm mostly trying to land the Hard Get Theres, finish off the last 3 speedruns (I hate taxis and trains, fuck NYC), and grind experience and tricks (I basically haven't done a lip trick at all in like 100 hours because of how shit they are to revert out of). I'm probably one of the few people who hated 4's free roam goals when it released, so I'm actually pretty excited to see how the change to 2 minute runs works out.
>>1096925 it's insidious because it pulls you in with all that exciting exploration and it's fun while you're making all these discoveries by the time the rng factor really becomes detrimental, you're already hooked I'm 20 hours in and I still haven't seen every room supposedly there's a clocktower somewhere; I wouldn't know
Random sentence in the chinese wuxia game I came across
(93.54 KB 1024x910 zzzz.jpg)

>>1073300 I'm playing Dota 2. I'm doubling down and losing. I'm just waiting for EU5 these days.
(144.15 KB 425x500 noita ishygddt.png)

>>1098571 /indie/fiend I was a bit lost without you.
>>1099458 I just went to /indie/ very recently, I was not a regular until I decided to talk about the horse wife. Still, I just found the sentence funny. Right now I just went through a little "Whodunnit" murder in this game, and now I'm going to talk with some guy to know why my reputation went through the mud
>>1094286 I've been enjoying it a ton as well. Even decided it was worth buying after reaching room 46 on a pirated version. The best part for me has been following the advice in whichever room suggested keeping a pen and paper handy. I've done more handwriting in the last week than in the last 10 years prior.
I should have named this horse Juan now that I think about it
>>1073300 I'm trying to finish Hokuto no Ken on Famicom without cheat codes... but level 5 can suck my balls, level 3 aswell, any level with parts where a ton of projectiles just fly at you from every angle, and with doors that are easy to get lost in. I much prefer the US port of Hokuto no Ken 2, Fist of the North Star, as it was a lot more fair despite still being difficult. I'm only playing this because I like the IP, and the enemies exploding is really cool, but man... it's filtering me, and it's pissing me off a lot by this point aswell.
Currently playing the most recent patch of SOTN for Saturn. Not a fan of the inclusion of the PSP dub (Japanese with the PSP trnaslation would've been a better choice), and the new areas Konami Nagoya added don't really bring much. Also decided to take a plunge into Musou games and started a game of Samurai Warriors.
(29.22 KB 266x373 BatenKaitosCover.jpg)

(186.42 KB 250x355 F-Zero_GX_box_artwork.png)


(24.69 KB 250x348 Karbox.jpg)

(476.92 KB 1200x1800 ssx3.jpg)

Been playing (and replaying) GameCube games for the past year. Currently focusing more on F-Zero. Still need to clear the first mission on very hard and then I'm moving to the cups. Can't wait to unlock the AX races.
(351.30 KB 1280x1330 Jinmenju.gif)

Going through my emulators because current year gaming is a lost cause. Currently playing Planet Robobot, Dragon's Crown and Tales of Destiny. >>1201832 Always wondered, what even was the development story behind the additional areas? The entrance to the gardens was already there in the PS1 version so they HAD planned something for that section but was that stuff finished/reimplemented by KN or were they entirely original things made by them? The artwork is so different that I assume it's the latter.
(37.24 KB 273x249 games.png)

(1.88 MB 1883x1063 susato.png)

Going through my backlog atm. Dishonored still has the DLCs left. On the other hand I can't stop thinking about fucking Susato every time she appears on screen. Capcom is so retarded for not using this art style more often, realism slop is all they produce these days.
>>1073300 I am playing rogue trader. I played hundreds of hours back on release but I never actually beat it as it falls apart by the end. I'll try to beat it this time with a plethora of cool mods.
Didn't play the first two but I bit on this one that just came out. Harder puzzles, cheaper price, solid selection of minigames. I've gone as far as I can go mentally on five of them, saving the shmup one for last since those are the ads I get the most often so I think it'll be cathartic to do that one.
Crash Bandicoot. Already 100% 1, and now going for 2. Lets see if i burn out before hitting 3
(238.42 KB 1920x1074 1000070075.jpg)

I like Legend of Dragoon plot but the combat system is pretty boring. It's just pressing X at the right time and occasionally using a healing item.
(144.28 KB 1000x667 1528998139467.jpg)

Playin Devil May Cry 3 and Aliens Fireteam Elite with my frens DMC3 is a fucking classic, love this game. Ayylmao is alright, me and the boys are just kickin back shootin' ayys. For $6 it's pretty gud.
Gave Div 1 an honest shake after having it in my library for 7 years and I'm nearly at the epilogue. It definitely didn't live up to the pre-release hype. Story doesnt really go anywhere outside of teasing some novel ideas like concerns over whether The Division waves are good for the people or an extremely morally grey area, the more interesting ideas are locked behind audio logs and those reconstructed flashback things. And missions can be repetitive and the online requirement sucks. Gunplay is fun though on the higher difficulties, map setting is well fleshed out too and still very appealing despite the visual downgrade. The gameplay loop is pretty addicting, especially when you get to the end game and you can unlock higher world tiers. The Dark Zone is definitely my favorite element in the game, for a pre-extraction shooter it still does a lot right. There's elements in here that are pretty good, not hard to see why it still has a cult following. Helps that compared to something like Destiny its very playable on Linux.
It's pretty fun, let me tell you. It has just enough silliness to make me fixate autistically on minmaxing. For starters, a little secret: when you're confirming your participation in a race, you can set the prize pool to "winner take all", so that whoever takes first gets all the money. You can just restart a race if anything goes wrong, so there's literally no reason not to pick this. Second, there are two places from which to buy parts for your racer: the greasy meatball pizzaman from The Phantom Menace is one, but you don't want his shit because there's also *the junkyard* where you can get any item in the game, at a discount. Secret #2 that I learned today: you can reroll the items in the junkyard by going into the "select vehicle" menu and picking the guy you're already using. I did not know this when I played this as a kid, and I'm a little chapped about it. The only catch to the junkyard is that the parts you buy there are damaged to a random degree. The junkyard also gives a discount proportional to damage, and this causes wacky things to happen, like trading in an inferior item for a technically better one for negative dollars because the market can't account for the slight inefficiency of the player having access to repair droids. You buy top-tier junk and a few droids, and end up saving thousands. Your kit loses durability when you crash, and I think performance of the parts scales with their durability scores, so the idea of using your droids to fix junkyard trash means you have to drive well, possibly at a handicap. It's fun, anyhow. Would recommend even if you don't metagame it. Also, the N64 port sucks. Framerate is terrible. Dreamcast seems better. I have no idea about the PC version.
I had dismissed this one for years because of the WayForward logo, only to learn like a month ago that they only published it and another team entirely made it, so I grabbed it on sale. Really interesting take on a beat-em-up in that you don't have jumps or grabs and generally have slower, weightier attacks and movement even when you do cancels. Buildings can be attacked for meter or picked up as weapons that are satisfying to hit with. The scoring system is very satisfying too where you have to keep up your offense and max out your fodder kills quickly to get your combo to 5x so that you can get your score up with Overkills. There's a weird upgrade system where you slot in perks but the "tier" of the perk determines the stat boosts it also gives you so you're either changing up your perks to keep up or dealing with worse stats for the best perks until you find the higher tier version of what you want. The playable characters are cool and fun to play as with a lot of variety (all-rounder bruiser, combo-heavy melee, mid-range tank with a summon, gunner, and a weapon-switching mech in the DLC), though the story is pretty bland and hilariously predictable down to the UI spoiling a plot twist from the start of the game if you pay attention. Haven't hit credits yet but I'm definitely looking forward to it and playing the Arcade mode DLC.
Red Dead Redemption Undead Nightmare
>>1311435 Whats the secret to maxing your speed? In the last circuit they cruise faster than my top straightline speeds. Or how to handle cornering that map that is nothing but narrow bridges. As soon as the boundaries at the sides disappear I fall off the map. Slowing enough to navigate it safely drops my speed too much to move out of last place. I found the tuning for for trading accel & maxspeed but it seems like there is something else to it. Playing the 64 version the navigation at the fastest speeds is insane. Having owned the cartridge framerate didn't seem like a problem.
>>1314898 I've only done the first invitational course, but what I know so far... The speedruns seem to rely on luck to get the ultimate or penultimate engine upgrade from the junkyard, and I guess they get to the credits like that, just relying on skill. I half-watched the run from ESA17 this morning, but a closer viewing would reveal more details. As for steering, I've observed that it's pretty weird. Sometimes it seems like I can make a hard turn more easily by tapping the gas instead of the brake. There are a pair of buttons to turn the pod sideways that don't seem to have much effect on actually turning. The ESA runner referred to "drifting" at one point, which is interesting.
>>1270196 At a glance it looked like you were playing that Lion King game for the SNES
I just started playing Expedition 33 and I've enjoyed it a lot so far. Seeing how popular it is currently, I was hesitant to try it at first. Not because popular games can't also be fulfilling experiences, but because developers who end up making popular games tend to make choices to appeal to a wider audience, dumbing things down or changing things to fit social/political demands. So far this does not seem to be a problem with this game. The writers did well setting the scene in the Prologue, making things seem dire and dark without going too far and making the player feel completely depressed. They also avoided doing some long speech or lore dump right at the start of the game, so the player has to immediately start guessing and putting the pieces together himself right from the opening cutscene in order to try and gather what is going on in this world. Thanks to the dialogue and the NPC conversations, the world felt like it had depth right away, and I found myself caring about the characters even though it had only been 5 minutes. Sophie was handled really well, giving her a majority of the dialogue in the Prologue helped me care about her even though it was clear we were not going to know her for long. I also enjoyed putting together little pieces about her and Gustave's relationship by speaking to the NPCs along the way to the harbor. Currently I have just defeated the first major boss, and am about to head to some sort of place with coral. The battle system's flow and UI are starting to feel natural to navigate, and I am looking forward to gathering more Pictos. Also, the facial animations and graphics are really nice. The motion capture was done well.
Started playing Slay the Spire. Beat it a few times, but it got boring. The meat of the game is just dull, and gets tiring after a while. It's fun when you're near the end of a run and your build's coming together and feel super strong, but other than that, meh.
>>1545307 Wasn't this the game that spawned the deckbuilder craze, or was that Darkest Dungeon? Once you've played the game, tell us if you think it 'deserved' that influence, I'm curious to hear your thoughts. A lot of the influential roguelite games are surprisingly humble.
>>1545455 I already quit, my bad for not making it clear. Going through the first stage is super boring since all the fights are basic as hell, and going through the second stage is super tedious because the enemies feel too strong until you're halfway through. Then you get enough of a build put together and just delete the rest of the run. Or you just fizzle out and die. To answer your question: no it doesn't deserve whatever praise it gets. Even the first few runs were just meh until I started feeling powerful. Or a better way to put it would be to say that you eventually become powerful and it feels great, but it's misery until you reach that point. And starting each run feeling miserable kills my desire to keep trying. I beat the game 1-2 times on each of the first three characters, started working on the fourth character and just deleted the damn thing. My most broken run was on the robot, I was generating 80-90 armour a turn and dishing out over 100 dmg a turn after ramping up. The entire third part was just a victory lap.
Intravenous 2 is so great. I played 1 a while back and Mercanarism and the remake of 1 recently, and 2 is just way better than those so far. I love going on rampages, stalking goons with a knife, throwing cans at lights to break them, trapping goons in burning buildings with a flare gun, and opening fire in crowded office buildings yet missing all of the civilians there as the fire alarm I triggered douses the building. My only notes on it are about its poor weapon balancing and AI. The AR-15 is OP. If you silence your AR-15 and get a light spring, reflex sight, custom stock, custom grip, threaded barrel, and extended magazine, you don't need any other weapon. Another contender is any moddable shotgun. If you put a silencer on a shotgun and mod it as described for the AR-15, you start playing a rhythm game. The Nitro Express is like that too, but I can't find it. You don't really need to mod the AR-15 or any moddable shotgun that much, either. All you need to make them OP are silencers and custom stocks. Other than acting as a backup weapon or a lightswitch, pistols are almost useless. Unless you're using the vet pistol, they make too much noise to be effective, and the vet pistol does too little damage unmodded to make the player want to mod it before he realizes that pistols are just lethal noisemakers. The AI can be completely retarded sometimes. Goons are supposed to be increasingly frightened at the sight of bodies and environmental destruction, and they're supposed to communicate with each other and recognize bodies to determine where the player is. This happens sometimes, but I must have made killboxes around doors two dozen times. The AI needs a serious increase in spatial awareness and communication. If multiple goons are shouting, "Oh fuck, there's a guy over there!" nearby goons shouldn't be completely deaf and wonder, "Huh? What? Why are the lights off?" then stumble to their deaths. Additionally, enemies trip way too much. It's fun to shoot enemies on the ground, but when I turn the lights off and hear four enemies trip within five minutes, there's something wrong. I wish I could set off car alarms, blow up propane tanks, sabotage and turn on ovens, and other environmental distractions/kills.
(772.65 KB 856x480 loser.webm)

>>1545612 >I wish I could blow up propane tanks
Currently playing Adventure mode in Forge (FOSS MtG simulator). Finally hit the point where my monored burn deck is able to beat most random foes with a mostly consistent rate. >find Wheel of Fortune, which is one step below some of the most busted cards in the game's history and perfectly counters my deck's main weakness (runs out of cards in hand very quick) >find two lightning bolts and able to stuff my deck full of bolts <that's big because of how rarity works here because of a quirk of favoring newer cards over older ones (since old cards are either unplayable crap or absurdly busted with very little inbetween, and most of that in-between has been reprinted or given similar cards) and favoring main sets over supplemental sets when Bolt is (very deliberately) not printed in main sets anymore+sheer size of card pool >find Mox Opal just sitting in a shop which is bonkers because some items in Adventure mode let you start with (otherwise terrible) artifacts in play >working to get another starting artifact so I can insert some Galvanic Blasts I had for more power And yet from last time I played it, I doubt I'm ready to take out the big bosses since they start with just as much bullshit+have a high starting life (so burn will run out of damage before they run out of life)
The Elder Scrolls - Chapter 2: "DaggerFall" (Unity). Fun, but the copypasted dungeon not so much.
(60.26 KB 680x907 d2f.jpg)

I just finished Goldeneyes main campaign on 00 Agent, plus the extra 2 missions tributing past movies, with the 1964 emulator and a Mouse injector. That was extremely fun, and made me realize how many later games were influenced by it. I'm about to play the Perfect Dark PC port, but is there anything else on Goldeneye I should look for outside of cheats, like additional content?
(457.63 KB 1024x1536 fugt4aqi09te1.jpeg)

>>1546995 Goldfinger 64
>>1547026 Was talking more about if there's anything else to complete in the base game just so I don't have to come back to it. I'm kind of burned out on Goldeneye and want to move on to Perfect Dark. Thanks for the mod rec though
(1.63 MB 2496x1040 sdv first day.jpg)

(1.65 MB 4356x2450 penny ai (seasons collage).jpg)

(477.23 KB 855x1233 penny portraits large.jpg)

(439.22 KB 1856x1280 penny ai (late spring overalls).jpg)

(348.27 KB 1856x1280 penny ai (easter bunny girl).jpeg)

I started Stardew Valley back up. Penny is my wife.
(743.85 KB 700x503 trinexx.png)

Haven't played Alttp Randomizer on my portable emulator in a little over a year, and I finally gave it another shot. In-game time was 2:47:30, which is way worse than how I normally do, but I was expecting a drop in efficiency after not playing for so long. Will try to do one more at some point, but I don't know if I'll keep at it after that.
(302.80 KB 1920x1080 tower1.jpeg)

(421.46 KB 1920x1080 tower2.jpeg)

I grabbed this game during the steam sale on a whim because the idea of a Diablo-like ARPG that followed Diablo 1 more than 2 sounded interesting and I've kinda been having a blast with it so far. You can really tell when you play it for a while that the dev(s) definitely have a very clear vision for what they want the game to be. You move slow, enemies hit hard and potions are either in incredibly short supply or overflowing depending on how the RNG gods feel about you on that particular day. I usually don't bother with the hardcore/iron man modes in games like this but the amount of randomization in this game makes it feel more natural to play on that mode than not. Also, the story of the game is almost entirely irrelevant unless you actually feel like reading it, to the point that the backstory and context for why you're even in the tower is contained in a "lore" section on the main menu. Some points that stand out about it: >really great horror atmosphere that's much closer in tone to Diablo than Diablo 2 is >there's no town, and *almost* no trading. Got no use for a piece of loot? Drop that shit on the ground and keep moving >the UI in terms of using skills/spells is a bit clunky/obtuse, but it seems that's by design. You get used to it once you find the handful of abilities/spells that are most useful for your build but it can fuck you in a pinch if you're not on the top of your game >there's no classes or passive skills. Melee and bow/crossbow abilities are tied to whatever weapon you're carrying, the only thing stopping you from using them are stat requirements. Spells are found randomly as random spellbooks so there's no guarantee you'll get the spells you want >the gear you loot takes more of a less-is-more approach. There are fewer item types than your typical modern ARPG, but the enchanted/unique versions of them have a LOT of RNG variation >the enemy variety is really great, you'll learn pretty quick to change up your strategy when facing slow moving melee, fast moving melee, ranged projectile and ranged spellcasting enemies >The abundance of ranged enemies combined with melee ones really emphasizes how you need to get good at prioritizing targets, isolating them, and dodging projectiles >the enemies visibly get more hurt the more you damage them so you can tell how close they are to death since there are no health bars. I guess originally the dev wanted there to be no indication of exactly how hurt the enemies are besides their character model, but he ended up adding outlines to whatever enemy you're targeting that goes from green > yellow > red that can be toggled on or off in the options if you want it or not if you have it toggled on sometimes in the enemy description on the bottom of the screen their exact HP shows up but most of the time it doesn't? Not sure what's up with that For anyone looking to play it, here's some things that might help you >the Diablo door strategy doesn't quite work the same in this game outside of maybe the first few floors since doorways are often too wide to block. Instead, the ideal strategy is to exit the room and stand to the side of the doorway to isolate the enemies that run right up to you before you deal with the more stationary ranged ones >no matter what your build, have a ranged weapon handy. You're given 2 swapable weapon loadouts so if you're maining melee either use a bow/crossbow or a wand to deal with enemies that are just too annoying to deal with up close >2 handed melee weapons have great damage & hit chance and way better weapon skills than sword & board, but you're missing out on possibly more dodge chance/armor/item affixes from a shield >1 handed + sword damage skills kinda suck, but using a shield with enough Constitution lets you deflect projectiles back at enemies with more damage, and the parry window is pretty generous so it lets you deal with rooms full of projectile spammers pretty easily >the only bow/crossbow skill that I've found really useful is the piercing shot, if you have room to kite enemies you can clear out big packs of enemies with it >you're free to go back to any floor at any time and, assuming you found the exit stairs on a given floor, you can teleport to either the entrance or exit for free, so save any enchantment pools/pillars if you're not sure you want to use them, you can always go back >if/when you find a room with an imprisoned demon guy, free him an kill him. He's guaranteed to drop a weapon that can carry you a LONG way if you build your stats for it, possibly to end-game Overall I'd say this game is really worth a try. The biggest problem with it I've encountered is that sometimes, on some floors/mapsets trying to walk into a corner can be kind of a problem where your character won't move as far as you want. It's hard to explain when you're not playing and panicking about getting out of a doorway, but maybe someone else who's played this can relate. Either way, bretty good. I'm happy I found it, I insist on beating it on Iron Man since I think it's the most fun that way.
>>1563054 >1 handed + sword I meant shield, fuck
(50.71 KB 640x608 deltarune-spamton.gif)

>>1562855 >just did an LTTP rando run over the last week in my spare time >took me at least 4 hours because item placement completely screwed me over (didn't even get the pegasus boots until the final 2 dungeons since they were locked behind the three pendants, and one pendant was locked behind completing pretty much every other dungeon >at least beat everything >beat Aghanim, ready to fight Ganon >realize the ONE item I don't have is silver arrows >can't even remember if I left any chests unopened >didn't even save the spoiler log when I made this rando, so I can't take a peek into that
>>1563054 >sometimes in the enemy description on the bottom of the screen their exact HP shows up but most of the time it doesn't? Not sure what's up with that I don't know, but original Diablo showed you resistances and HP of an enemy type if you killed enough of that type. Game sounds cool, I'm gonna check it out.
>>1586286 You get the option to enable a colored outline of the enemy that shows you how hurt they are. As far as resistances, I'm not entirely sure if there are any, and if there are they're hidden. But I would assume that the damage type of the spells they cast would be the same as their resistance anyway, so if resistances are in play and that's how it works it would be kinda intuitive.
I'm playing Zeonic Front, but, as someone who is used to Armored Core 1, I'm having a lot of trouble with it. In Gundam, MS pilots can switch between automatic and manual controls, and for some reason, this game has you use automatic controls exclusively. It doesn't matter how close you are to an enemy or if your senors can pick them up through smoke or if you have a night scope, you have to attack the enemy the way the game wants, by first locking on, and it's frustrating. Compounding this, every melee attack is immediately followed by a jump back, and you're only capable of using equipped melee weapons instead of picking things up, punching, using your shoulder spikes, grappling, etc as seen in non-video game Gundam media. The back button is triangle for some reason. Route mapping is unintuitive. You can't put pilots in suits they don't like. Each pilot has their own special support and combat weapons. Each pilot has their own special ranged weapons. You hear Char's betrayal of Garma yet don't do anything. The simulation missions are as hard as you would expect late stages of the game to be, given how the first few missions of the main game are. You can't jump. You can't hover. You can't dash. Shields don't block ranged attacks. You can't manually block. Does anyone know if the PS3 release is better?


Forms
Delete
Report
Quick Reply