>>1079689
This makes me think of Mega Man Legends. Now people sometimes complain about that game for having "tank controls," and the N64 version actually changes it a bit. But they're missing the point entirely. It doesn't have "tank controls" like Resident Evil, or even like Tomb Raider or Croc. Mega Man Legends has shooter controls, because it's a shooter. And it works perfectly well as a shooter. But some people are too braindead to play a shooter in any way other than dual joystick, even though there are tons of games that worked like this back in the day, to the point that, famously, Alien Resurrection was criticized for inventing dual-stick controls for shooters.
And yes, it can't be emphasized enough that playing games with the wrong controller can totally fuck things up. A classic example is all the autists who fell for the "PC Master Race" meme so hard that they try to play everything with a keyboard, then wonder why everyone else loves platformers/racing games/fighting games. It's because everyone else is playing them with the proper controller. Can you physically play Mega Man with a keyboard? Yes. Will it suck balls? Also yes. Just play it with a damn controller and you'll get to enjoy a great game.
With all that said, I can handle using the "wrong" controller if it is at least pretty close. Like I can play a PS1 game with any later PS controller. I can play a Super Nintendo game with a PS controller. I can play an NES game with almost any later controller as long as it has a good d-pad (so that disqualifies Dreamcast, Gamecube, and all Xboxes. I had tons of emulated NES games for Dreamcast, but the lack of good d-pad made many of them way less fun). Where problems arise, though, is playing games designed for systems with six face buttons with modern controllers, which only have four. The Genesis 3-button controller is kind of included with this, too, since some games do assume that button layout, and expect you to press button combos that are a bit more comfortable with that layout. But 6-button controllers, like Genesis, Saturn, and N64? Sure, you can jerry-rig plenty to work with modern four button controllers, but many others just suck. A lot of fighting games designed for those controllers suck on other controllers. People map the N64 C-buttons to the right joystick, but lots of games want you to tap those buttons like buttons. I was trying to play Castlevania 64, and it was playable like this, but it sure wasn't ideal. Even with Zelda, which I'm sure gets played like this plenty, feels pretty damn weird to flick the joystick in different directions for different items, or different notes on the ocarina. And that's a game that works pretty well in this fashion.
I've said it before and I'll say it again, but I wish they would just make a modern controller that's just like every other damn modern controller, but just add two extra face buttons. I don't have to use them if I don't want to, but if I want them, they're there. Then I don't have to switch controllers whenever I want to play Sega or N64. The closest I found is a modern Saturn controller which added a right joystick and two extra shoulder buttons, but two of the six face buttons are hard coded to always be the same input as L and R, which makes the whole thing completely worthless. I've heard this is because Microsoft doesn't allow more inputs than what's on an Xbox controller, but then just sell it with some third party software. I have software that lets me use a PS4 controller with all its gyro and stuff, and it works fine. Just let me add two extra face buttons so I can play every game with the same controller. I just want six face buttons, a good d-pad, two clickable joysticks, two shoulder buttons, and two triggers. And actually, I like the gyro thing, since more and more games do use that, but beggars can't be choosers, so I'll settle just for six face buttons plus all the standard stuff for now.
>>1079690
>I will say many people who complain about older games, it actually is a skill issue a lot of the time, but my point is while there are fantastic older games, that still hold up, there are also a ton that were never too great in the first place, but some people think they were, due to a lack of Perspective.
A lot of older games, especially pre-PS1 era, just had a whole different style. I go to play a lot of 8 and 16-bit games, and they need to be played a lot more deliberately. Kids these days are used to just grabbing a controller and jumping around all willy-nilly, but of course if you go into Mega Man or Castlevania or Ninja Gaiden and try to pull that shit, it's not gonna work. But if you learn to play the games the way they're intended to be played, much more deliberately, you'll have a lot of fun. But even by the PS1 era, people were getting sick of this. Or as I prefer to say, people were too casual for this. So Castlevania became an RPG, explicitly so that it would become easier and you could grind your way through it. Mega Man was way easier than it was in the '80s. Ninja Gaiden stopped existing, and when it came back was completely different. SNES games are a lot easier than NES games, but you still need to be pretty deliberate to beat Donkey Kong Country, for example. And those are later SNES games. Crash 1 is a PS1 game that I feel still had this older philosophy, but Crash 2 abandons it entirely, and is a lot easier. Is Crash 2 great? Sure. But now that I actually sat down and learned to beat older games, I think I've come to appreciate Crash 1 more. I liked Crash 2 when I sucked at games, and it was one of the first games I could ever 100%. Now I can 100% all the Donkey Kong Country games, and I like Crash 1 for being a good 3D follow-up to them.