/v/ - Video Games

Vidya Gaems

Index Catalog Archive Bottom Refresh
+
-
Options
Subject
Message

Max message length: 12000

files

Max file size: 32.00 MB

Total max file size: 50.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

The backup domains are located at 8chan.se and 8chan.cc. TOR access can be found here, or you can access the TOR portal from the clearnet at Redchannit 3.0 (Temporarily Dead).

Ghost Screen
Hilda Anniversary Marathon


8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

Reminder that 8chan.se exists, and feel free to check out our friends at: Comics, Anime, Weekly Shonen Jump, /b/ but with /v/ elements, Official 8chan server: mumble.8ch.moe:64738

Cuhrayzee Vidya Anonymous 10/20/2023 (Fri) 20:33:11 Id: 9acf2a No. 898293
I haven't seen a thread discussing stylish action for a while, let's change that. Honestly I was kinda disappointed with Bayonetta 3, it wasn't nearly as good as the previous two games and I feel basically killed the series seeing as Kamiya left Platinum in order to work at Hamster probably. Still, it's kinda sad that Bayonetta was destined to die a mediocre death. That said as for Bayonetta's twin IP Astral Chain, apparently Nintendo completely owns the rights to that IP now, so hopefully we can see them develop the sequel in house since I would love to see how Nintendo tackles these kinds of games. Other than a few indie games, there's not really much going on with the genre. The Genokids demo was top notch and I highly recommend everyone here give it a chance, but other than that I'm waiting to hear about some surprise hits like Hi-Fi Rush since that was an extremely pleasant surprise and was actually did better than both Microsoft and Bethesda expected it to be. So hopefully we'll see a new Hi-Fi Rush in the future. Other than that, I'm sure Capcom is gonna remake DMC1 or DMC3 at some point in the near future, and like I said before Hi-Fi Rush did surprisingly well. So I strongly doubt the genre is dead, but that it usually takes a bit to get one of these games off the ground since Souls is the hot sauce these days. Still, what cuhrayzee games are you playing right now /v/? I'm going through Ninja Gaiden and God Hand myself, enjoying them as always.
does Sonic Frontiers count?
(13.63 MB 854x480 movie480(2).webm)

(11.04 MB 854x480 movie480(1).webm)

>>898293 Play assault spy please I need more people to know this game exists!!!
>>898332 It's kinda shallow, but sure. Fuck it.
>>898293 >Other than a few indie games The real shame is that since it's a niche gerne to begin with, retards can't agree on what it's called and there's plenty of chinkshit that looks like it but plays nothing like it (the mobileshit P2W mash one button to combo trash, you know the ones) and stuff that borders way too close on soulsshit / parkour platformers finding the stuff that might be good is really fucking hard unless it's shilled already like Genokids / HiFi rush, and if you 're looking for 2D / 2.5D stuff it's even worse. Speaking of which sincehte last thread I found a new one to add to the list of "mightbe cool" >Counterclocking https://yewtu.be/watch?v=-ID0TbxjScw Looks unfinished but might have some potential.
(26.69 MB 640x360 Hi Fi Rush.mp4)

(8.24 MB 640x360 genokids.mp4)

I haven't played these games, but I have heard some good things about them. The first one is Hi-Fi Rush, a Devil May Cry like game that incorporates ryhtm game elements into it's combat, I assume in the same way Metal: Hellsinger did with the FPS genre. The second one, Genokids, has a 4 character switching gimmick, and while it's still not released, you can try out the Demo on Steam.
>>898452 You should, they're really good in my opinion. >>898386 I don't like the stagger meter in the game, that said it has the potential to be something really cool.
>>898293 Action-RPG CRYMACHINA is only a few days away from western release. There's a free demo out if you're interested.
>>898509 This thread is more for full blown high octane action games like Devil May Cry, Bayonetta, and Ninja Gaiden. Although I am curious if it's more of an ARPG like the Tales of or Final Fantasy 16
>>898509 All I want to know is how much did NISA fuck up the translation localization.
>>898509 >>898523 Yeah, I tried the demo, it's like Nier with a fourth of the budget. I think they should have spent a little more time refining the combat, cause as is it's serviceable and I enjoyed it, but it feels a bit stiff sometimes.
>>898537 >Yeah, I tried the demo, it's like Nier with a fourth of the budget Director Hayashi would probably be happy to hear that, because he looks up to Yoko Taro as an inspiration. In fact, the two of them did a joint interview just the other day.
So how badly are they gonna fuck up the DMC cartoon?
>>898776 >from the same crew as the Castlevania show There's your answer
>>898782 Like the exact same crew? Aren't they supposed to be doing a Rayman and Lara Croft cartoon?
>>898776 It'll depend on whoever Adi Shankar gets to write the show. I don't even think this guy is that bad IRL, I think he was just born into a rich family, and he is getting to do whatever he wants without any real consequences, so there was no one in his life that told him he should have some self awareness and not show up to an interview in KISS make up. Regardless DMC Netflix is appart of his "Bootleg Universe" so weather or not it sucks, it's not gonna be canon. The worst it can do is bring in even more insufferable people who think they're DMC mega fans, because of memes like DMC5 did. If it's written by western writers then they're probably going to miss the entire point that Dante's character is supposed to be cool without Drinking, Swearing, Smoking, or having Sex. He probably won't smoke but those other 3 are on the table.
>>898795 God, they're gonna fuck it up so badly.
(11.95 KB 500x281 contemplainting in pizza.jpg)

(176.54 KB 700x700 Netflix'd.jpg)

>>898293 I can't find the Cuhrayzee list /v/ made a few years ago, it was a bit outdated even then since it didn't include some games but as of late, the only new ones I can think of are Hi-Fi Rush, Bayo 3 and Ys X surprisingly due to the way the tag mechanics are implemented with the newer combat system. You can do some really awesome shit with it, they lean hard on MGR-styled parries. >>898795 Remember when people gave shit to a fucking bong for havign Donte swear, have sex on screen, smoke and swear? Well now you're gonna see people praising that very same thing just because it's Nigflix and a pajeet is developing it. Some fuckers in this world need more whipping than Dracula ever will.
>>898293 >the only new ones I can think of Kind of a shame iI can't find the list of indieshit that might be decent, I'd rather not have to redo it because the tagging system on steam is absolute trash and games like DMC are spread amongst 3 of those.
Are there curhayzee games where you fight tones of enemies at once? Basically Sparda mode by default. I always found it underwhelming in videogames where you're supposed to be this one man army but you only fight a handful of baddies at once.
>>899130 There was Nelo, but that's very deep in early access limbo so not really.
>>899130 It's an entire series by Capcom, it's called Sengoku Basara. There are english patches by now.
>>899132 Even for the PS4 games? Why was the series held back in the first place? Seems like Capcom set it up for failure.
>>898776 >Why was the series held back in the first place? Seems like Capcom set it up for failure. Same reason the Yakuza series almost stopped being released in the west until Yakuza 0 became a smash hit. Some times japanese games don't click with a western audience right away, so it ends up feeling like it's not worth it the effort of making a western release to the publisher. Sengoku Basara 1 /"Devil Kings" was probably only made in the first place because Dynasty Warriors pretty successful first, but Devil Kings probably sold like shit, so it showed Capcom there was really only room for Dynasty Warriors in the western market. That was the PS2 Era and things might be different nowadays if we got a western release, but some one at Capcom has to convince the higher ups that the series is worth bring to the west again, because "This time it might not be a failure."
(332.24 KB 1280x1230 JE SUIS PAS GROS.jpg)

Would an Asterix game work as a Cuhrayzee vidya, or would it be better as a Musou game?
(28.73 KB 265x374 Asterix-XXL2_PC.jpg)

>>899189 >Would an Asterix game work as a Cuhrayzee vidya, or would it be better as a Musou game? Funny you should ask, the XXL "series" is kind of a very watered down Musou game with light puzzle elements. HOWEVER Asterix and Obelix XXL2: Las Vegum can be considered a truly cuhrazee (if super easy) game, by virtue of being both an actual comedy/parody game (Roman-themed Videogame characters and gimmicks, fucking Mario centurions with FLUDD) and because you get to summon lighting and menhirs from the sky and shit. If you get the chance to, give it a go. It's honestly one of the most fun games I've ever played at least as far as easter egg hunting and exploring goes. As an action game, there's certainly worse.
>>899191 I played it when I was a kid. It was very fun, but I don't feel like it's Cuhrayzee or Musou enough, it's more of its own thing. Grabbing a Roman and using him was a whip was certainly cool, though.
>>899188 Ah, that's probably the same reason the localization is so terrible for niche games since they don't think it'll sell regardless and it'll just look good for the company. Still, I'm thankful machine translations have gotten to the point where it's at least playable with a DEEPL script.
>>899198 All localizations are terrible
>>899200 I meant translations, but you get the idea
>>899125 Wait, Ys X has MGR styled parrys?
How many times (is it gonna take) 'Til someone around you hears what you say? You've tried being cool (you feel like a lie) You've played by their rules, now it's their turn to try
(33.17 KB 319x453 EU0Jgd4UMAEyY_M.jpg)

>>898339 You're not the only one who knows about it. Most people are put off by the cheap asset flip look, but it's got a really solid core to it. Emilia is the only good CIA agent.
>>901086 Yup. Once you switch to "Tag mode" you automatically parry attacks since your mobility tanks and you can't Ninja Run whenever projectiles are fired on you. If you time the activation of the Tag mode you parry any incoming attack and can MGR parry it to a cinematic finisher. https://yewtu.be/watch?v=QsOfCeCsJ3Y https://yewtu.be/watch?v=tlDV5XwUcvQ >>901089 Say what you will but listening to Offspring while in school and then going to play Crazy Taxi knowing that it has some of your favourite songs was really good back in the day.
>>901095 >Cheap asset flip look Really? I dont think it looks that bad.
>>898452 I haven't touched HiFi Rush because of Denuvo. The game looks solid gameplay wise but the writing seems like it could get annoying quickly. Genokids is good based off of the demo I played. I don't think I have ever seen the party mechanic, where you can rotate through your characters mid-combat done in an action game like this. That idea alone makes it worth playing. It's like the usual style and weapon change mechanic taken to the next level. >>898795 Shankar was one of the Indians freaking out about Apu. The last good thing he did was a decade ago when he had to answer to Hollywood suits. I have zero hopes and expect another Castlevania.
This seems to be really lesser known news so I'll let you guys know. The Hurricane Packs DLC from Ninja Gaiden 04 have now been preserved and are functional again thanks to the Insignia team. To anyone who doesn't know what the big deal is, while most of the content in the Hurricane packs was integrated into NG Black, the main thing left out was the "Intercept" technique. The is essentially gave Ryu Royal Guard in NG04 and it is totally broke the games balancing so it wasn't brought forward, still after all these years it's sure to be a fresh way to play NG again. https://yewtu.be/watch?v=bVoMuZB1qDg
>>909927 Oh neat, thank you anon
>>901099 I wonder if the game is any good though. I loved Ys VIII, but hated Ys IX
>>898795 >he was just born into a rich family WHAT!? Brown people can’t be privileged!
Here's a new game that looks interesting https://store.steampowered.com/app/2063390/VA_Proxy/
>>917454 Looks like crap! Fuck you.
>>917455 Well fuck you, leather head. Maybe you and I should settle it in a game of Street Fighter 2?
>>917473 I'm sorry I didn't mean nothin'. Just had a rough day that's all.
>>917477 It's okay.
(610.17 KB 780x470 tevi-Keyart.jpg)

TEVI bunnygirl metroidvania with bullet hell bosses and cuhrayzee gamplay https://www.youtube.com/watch?v=sVNGERohdNw https://www.youtube.com/watch?v=C9Nm0mwQri4
>>917529 >TEVI I really need to give this game a go.
So with Capcom remaking all the Resident Evil games, I wanted to gather /v/'s thoughts on a potential DMC1/DMC2 remake. Personally I don't think DMC3, DMC4, or even DMC1 need a remake since the game mechanics have aged gracefully, although I do believe that DMC2 needs a remake considering how much of a mess that game was. I still want to see DMC2 done right since it was such a black stain on an otherwise top quality franchise that's clearly one of Capcom's biggest franchises despite them not giving it enough love. I think that IF Capcom were to remake a DMC game they'll probably remake DMC1 first just because the original Resident Evil was remade two times, and because the REmakes have been so successful. That being said I hope they give it to a director OTHER than Itsuno since Itsuno isn't immortal and capcom needs another stylish action director when Itsuno wants to make another Rival Schools or Dragon's Dogma like game. I think that Capcom needs more directors because the only ones really worth their salt are basically a handful. That and I would like to see more spin off Megaman X like games for DMC. The reboot was done terribly because they wanted to make it a God of War clone, but I would like to see another spin on the DMC franchise by a developer that actually cares about the source material but with characters not named Dante and Vergil.
>>935682 >I wanted to gather /v/'s thoughts on a potential DMC1/DMC2 remake If you're a shill for these companies, tell Capcom to get fucked. This last generation being almost entirely remakes, remasters, and rereleases has basically told me that there zero reasons to get an Xbone, Bloodborne Machine, Swatch, SexBox, and NoGames5. If you want to know my latest purchases of Capcom games over the past six months, the games that I have most recently bought are: the PS2 version of Okami, the Wii version of RE4, and the PS3 version if RE:OPRC. If you extend it to the past year, then I begin including the PC version of Dark Void (It's the physical edition, I didn't buy it on Steam) and RE: Mercenaries on the 3DS. I see zero reason to remake DMC2 when there's the original on the PS2 and a port of it in every version of the HD Collection (Which is available on almost every system). Capcom, like every other company, is wasting their damn time trying to sell people on games that already exist. However, that doesn't mean they're going to get me as a customer by releasing anything new, either. And that's for two reasons. The first is that the most recent game console that I own is a Wii U and I don't plan on changing that. I haven't seen a single game made in the past decade that justifies all these "more powerful" systems (Like how you're remaking fucking PS2 games). The fact that PS3/360 games were still being made all the way up to 2017 should be evidence of this (Forgetting the Vita and the 3DS). This is also ignoring the clusterfuck that is the PC market. So, if Capcom wants me to start buying their games again, go back to releasing them on systems that was released as far back as 2005. I don't care how "hard" it will be. The second reason has to do with the fact that Capcom doesn't want me, a paying customer, to give them money anymore. This is most evident by how they're censoring their games to remove sexual content, pushing trannies in everyone's faces, and have been telling their biggest fans to "Quit bitching" as early as 2013 with DmC if they see any issues. However, even if Capcom dropped all this political activism and made games for consoles I actually play on, I STILL wouldn't buy anything from them...for at least the next five years. I don't trust companies anymore. They've pulled the "trick" too many times where they do something anti-customer, "apologize" or compensate for it, and then go back to doing the same shit they were ridiculed for in the first place. I'm tired if it. You need to keep your chin clean for half a decade straight before I would even consider supporting ANY company. And it doesn't matter how "small" of a sin you make during that time. The moment you pull even the smallest action, the clock resets to five years again. Deliver that to your masters.
>>935682 At this point I want them to make a DMC1 remake just so people will shut the fuck up about DMC1 needing a remake. I love DMC1 so much and it's painful to see modern players who have no patience, no interest in improving their skills, and no respect for old games blame their failures on DMC1 being "dated" I watched this video of this bitch claiming DMC1 needed a Remake because he Spammed Air Raid through out the entire game, and when he finally got to a point were that didn't work and he got his ass kicked he said it was because it's poorly designed, and they need to remake the game to fix the story not having enough emphasis on Nelo Angleo being Vergil, You desire a remake because of the Fucking Story!? Nightmare is such a unique boss and people straight up just don't have enough brain cells to comprehend how to fight it. People get to the Space Harrier Mundus fight and they shit their pants despite it being designed great. For new people playing DMC1 is like pulling teeth, and i'm sick of it just put out the damn remake so they'll go away. DMC5 was not worth this shit, I miss this franchise being obscure.
Just wondering who the fuck is forcing the 'character action game' title? It's both too wordy and vague at the same time. Even fucking mario could fit under it's description just like the JRPG 'definition' of RPG. That isn't to say Cuhrayzee is definitive choice, as it defining the game on the presentation rather the gameplay itself.
>>935748 >Just wondering who the fuck is forcing the 'character action game' title? I'll take those over the "hack&slash" people.
>>935748 I don't know where it came form but it's been around for possible over 10 years already. Capcom didn't come up with their official term Stylish Action quick enough.
>>935740 I feel like a DMC1 remake would mainly just be the same game but with updated graphics and combat. I don't really see them changing the story that much, maybe adding some content or making some stuff to help it connect with the rest of the series. I don't see them fucking with the story all that much. If anything they might fuck with the movement and see how fans of the series react to that since the movements basically been the same since DMC4, which is fine since it works well enough, although we've reached a point where DMC has basically reached the apex when it comes to the format, so they can either completely redesign the gameplay while keeping it inline with the rest of the series, OR they can just keep adding onto the DMC5 formula. I think a DMC1 remake would be a good place to experiment rather than potentially fucking up a DMC6.
>>935952 >I think a DMC1 remake would be a good place to experiment rather than potentially fucking up a DMC6. Why not make a spin-off or unrelated game, like how the prototype for DMC3 was Nightmare Before Christmas?
(14.93 KB 381x235 delayed reaction.jpg)

>>935976 Wait, what.
>>935976 Shit, that's a good idea.
>>898526 >All I want to know is how much did NISA fuck up the translation localization. it's nisa if it does not melt your cpu (The Witch and the Hundred Knights) or is nearly impossible to finish because of a bug (Ar tonelico 2) then for those incompetent retards they did good.
I fucking hate how many of these games have dogshit keyboard controls all relating to fucking up camera movement options. Keyboard is keyboard, notice how there is no mouse. Realistically in 90% of the time in action games the only camera movement you'll desire is left / right so them being 4 directions to move the camera is great and fine so you can make adjustments during downtimes or in the middle of an action you're commited to. A lot of devs think it's real funny to make the only way to control the bastard camera is to move the fucking mouse, bro playing this genre with actions on the mouse is just asking for carpal tunnel so I'd rather never touch the thing at all and just dedicate 2 keys to the adjustments I'd actually like to make. Why can I play like any action game from the PS2/3 era on an emulator like KH1/2, DMC3, Nightshade/Shinobi or just DMC4,5 with proper camera controls I like that work and are perfectly fit for purpose. But then try to play Transformers Devastation, British Dante game reboot, Assault Spy & more on keyboard entirely because the camera control sucks and no solution is consistent across all the game like macroing mouse inputs. We can have crack heads in THUGpro doing the most retarded constant high APM execution on keyboard but in general being a keyboard user on action games is like being a second class citizen & asking about or requesting support just spontaniously spawns some mouth breather who'll say "Who even plays on keyboard" when it'd probobly at high level be objectively better like it gets found to be in most genre's on competitive levels that don't just give controllers straight handicaps. >>898452 Genokids is great from the demo, they actually aren't included in the games that have the problems in my original post, it's like if KH2 was actually designed like an action game which might be clear to see when you realise the blue girls stab move is meant to be Sonic Blade over Stinger.
>>936016 https://yewtu.be/watch?v=zWkhXqjrug8 SHOUT OUT TO MARK SPHERE HUNTER!
>>898293 Would Pizza Tower count?
>>953231 I mean it's crazy, but not cuhrayzee
>>936758 >bro playing this genre with actions on the mouse is just asking for carpal tunnel Carpal tunnel is caused by trapping the median nerve in the wrist so if you avoid repetitively flexing your wrist you'll be fine.
(15.67 MB 1280x720 Queas scores a goal.webm)

(13.26 MB 1280x720 freenamelimitone.webm)

(15.45 MB 1280x720 touchdown.webm)

s4 league
>>953753 Shame it doesn't work on Loonix
(114.97 KB 914x607 facepalm_estatua.jpg)

>>898293 >Honestly I was kinda disappointed with Bayonetta 3, it wasn't nearly as good as the previous two games and I feel basically killed the series seeing as Kamiya left Platinum in order to work at Hamster probably. Still, it's kinda sad that Bayonetta was destined to die a mediocre death. I was VERY disappointed with Bayo 3. All that wait and all those delays for that short, underwhelming garbage. Kamiya should have made it himself instead of being a lazy fuck and tasking others to do his job. The conclusion of the trilogy should have been the best one in the series and ended up being the worst by a long margin. Also, barely 2 games and those niggers felt the need to replace the main character with the classic lame, dumbed down version of it, that os worse in every aspect from the og. Such a shame how the series ended.
>>954382 I've heard a lot of people shitting on Bayo 3 but I haven't heard a lot of actual criticisms, what was wrong with it?
The problem with story’s that “pass the torch” is the fact that the replacement protagonist almost always sucks. I don’t get writers trying to replace older (and cooler) protagonists when it almost always falls flat.
>>954419 Bayonetta 3 has one of those stories where the writers try to replace the protagonist with the unlikable sidekicks.
(6.68 MB 320x240 Gayonetta.mp4)

I liked Bayo 3, it's more interesting than 2 as a sequel and the demon slave system was a good gameplay addition. >>954419 Gameplay wise it's mostly fine, though it trades weapon set customization for demon control and too much of the climaxes are with minigames rather than actual fights, drawing away from the climaxes of Bayonetta 1 which had you pummel them yourself. Weaker enemy design overall hurts it and the less fun tone makes the writing issues harder to write off. >>954420 People compare it with DMCV when it's closer to DMCIV, what with the troubled development(Platinum were aiming for something like Super Mario 64 before the hardware limitations of the switch forced them to pull it back) and the more lukewarm response to the "new lead".
TAMEEM IS GONE FROM NINJA THEORY https://archive.is/Dlw9k
Now hear me out: I think Capcom might save Devil May Cry 6 for the PlayStation 6 since its been shown that Xbox Series S|X and PS5 can't run Dragon's Dogma 2 at a framerate of 60FPS. I know this will be disappointing for many, but I think the greater generational jump from the PS5 CPU to say Zen 6 will make a huge difference compared to what we have with the current generation of consoles. The reason I'm talking about consoles specifically is because we both know DMC6 won't be abandoning the PlayStation brand, even if we want Capcom to focus on PC. That's just a fact of the situation since the PS5 and the PS5 Pro will mainly be using the same GPU, and I think that Capcom will wanna go balls out with the next Devil May Cry game considering how well the new Monster Hunter and Resident Evil games go. I think we can use Dragon's Dogma 2 as a sort of gateway into what a Devil May Cry 6 might look like in terms of gameplay structure since like Dragon's Dogma 2. It'll have a lot of side content and a large map, although I think Itsuno will add a Bike or a Van for Dante, Nero and Vergil to travel around with since the game is more action focused than a D&D influenced ARPG. I think generally we'll see a playtime of 30-40 hours in the main campaign which is extremely large considering the runtime of the genre, although I also believe this is because DMC6 will be one of Capcom's main pillars going into the future considering the success of DMC5, Dragon's Dogma 2 and the potential success of the upcoming open world Monster Hunter game. While I believe Itsuno might be working on this massive action game, I also believe we might see a DMC1 remake by a younger development team within Capcom that might release around the time of the new Devil May Cry Cartoon which is probably planned for 2025 or 2026. I don't think Capcom will risk letting the brand grow stagnant considering how much they put into it. So expect the next Devil May Cry game to be a remake of one of their older games, or a spin off that's hopefully made by a studio who gives a shit about the series this time around. Although judging by Peak of Combat, Capcom will probably give the IP to any third party studio who's willing to bid high enough. Still I think that Capcom was expecting Devil May Cry 5 to fail, which is why they're starting to put serious money into Devil May Cry 6 since it's left a lasting impact with everyone who's played it from start to finish. I don't think we'll see Kamiya returning to the franchise even IF he returns to Capcom since the series is pretty much Itsuno's at this point in time with a lot of Itsuno's DNA within characters like Nero, Lady and Vergil. Even with the lore of the novels, I think that Kamiya is better working on Viewtiful Joe 3 or some new IP for Capcom, IF he moves back there. Personally I think he's more likely to work for Hamster Corporation since he loves traditionally arcade like games and would like to make more of those types of games, which I think everyone is perfectly happy with.
>>954764 I'm not reading half of that shit, because the topic of DMC6 and Capcom's output of DMC isn't complected at all. There is no secret big plans. If DMC6 is ever getting made it's going to only be because Itsuno chooses to make it. Sure DMC5 might be Capcom's 10th best selling game on their Platinum Titles list but that doesn't actually mean shit when Resident Evil 3 remake which was rushed out in a year is above it at number 9. Devil May Cry Take more effort and money then All of Capcom's other current titles, business wise it straight up isn't a smart investment to make a new DMC game when you could make just pump out another Resident Evil or Monster Hunter and make ore money faster for less cost. They only let Itsuno do what he wants and make DMC or Dragons Dogma because if they didn't he'd jump ship the exact same way Hediki Kamiya and Clover studio did.
>>954770 That's a very good point, although I'd like to believe that Capcom knows better than to have only three major IPs alone and that's mainly because of developer recruiting and merchandising. Capcom is sitting on bucket loads of money when it comes to merchandising, and I believe they already know this since they're starting to make new IPs and reviving older ones in the form of smaller projects and remakes in the future. That being said, I also believe Capcom has seen DMC as a potential company pillar like Megaman and Street Fighter where they're not quite at Resident Evil or Monster Hunter levels, but they're high enough that they feel like Dante should be in 99% of cross promotional material. I'd probably put Devil May Cry between Street Fighter and Megaman when it comes to brand relevance. That being said, I also think what you're saying is 100% valid since Devil May Cry requires more thought and effort into its core gameplay because of the high bar DMC 3-5 set for the series. I'd like to think that Devil May Cry is one of those "special" titles like whereas Nintendo has 3D Mario and Zelda where it's only once a platform generations, Capcom has Street Fighter and Devil May Cry. Either way don't mind me, I just wanted to share my thoughts on the potential future of the series and where it might lead going forward.
>>954764 >>954809 Why are you insistent upon supporting Capcom? After they shoved microtransactions into DMC5 and DD2, added DRM to games released years ago like REvelations and MH Rise, shoved trannies into SF6, and keep butching the REmakes with more and more "modern sensibilities".
>>954811 Because I like video games, now fuck off.
>>954813 >Because I like video games So why are you supporting Capcom when they pursue practices that make games worse?
>>954814 Because they have one of the best development studios in the business, that enough for you? Or are you gonna go full autismo now?
>>954823 >Because they have one of the best development studios in the business Two questions: <First, how when they intentionally make the games worse? <Second, why does it matter if they're "The best in the business" when they intentionally make the games worse?
>>954826 This isn't the thread for this, if you wanna argue about capcom then make a seperate thread for it. Otherwise fuck off.
>>954840 The "dedicated" DMC thread isn't for talking about Capcom? Right...
>>954840 No he's got a good point. What makes you think DMC6 will be any good when DD2 is such a shitfest and downgrade compared to the original in almost every front.
(131.74 KB 434x640 STALKER laugh.jpg)

>>955089 Because DD2 was in fact better than vanilla DD. calling it a "shitfest" and a "downgrade", is just flat out disingenuous and really shows off your capcom hate boner rather than any legitimate grievance.
>>955089 Also I can switch to a phone as well faggot
>>955203 >Because DD2 was in fact better than vanilla DD <CPU crippling performance problems <Save slots tied to DRM activations <Day one microtransactions and DLC <Gimped character creation <Fewer classes/weapons/gear <Worse plot than the previous game <Ecelebs pushed into the game <Content so shoddily cut that you can clip right into it
>>955203 On top of what >>955221 mentions. >Floaty GTA/RDR controls with momentum and other retarded shit. Game expects you to platform and have fine controls with this. >Several elements from the first game missing for mage. >Sorcerer lost almost all of its debilitation spells. >Bolide and Maelstrom neutered, no more Gicel. Dark element spells missing in general. >Armor slots cut in half and thus customization options cut in half. >Capes do barely anything and can't be upgraded now. >Sprint speed reduced compared to first game yet stamina cost is roughly the same. >Everything stunlocks much worse now. >Moves have next to no impact and the sound design is hot garbage compared to DD1 >Can't break free of moves on your own making solo runs basically impossible. >Itsuno and/or influencers lied about classes inheriting missing skills from first game, tons of skills missing outright. >"17 Vocations, including the one you start with that you'll switch off of shortly afterward" was a lie. >Balance is even more fucked than the first game. >Eceleb pawns in game that you can't turn off. >pawns constantly whoring themselves to you on roads. >Most staff/CAPCOM pawns are ugly as shit for "muh diversity" crap. >Pawns are even more repetitive than the first game, despite Itsuno promising otherwise. <No really if I hear one more line about Ladders or my formation lacking a mage I'm going to lose my shit. >Fewer voice options. >Half the male Arise voice options are an AI modulated she-nigger. >Stupid high-five/wristbump anim dropped on player involuntarily when combat ends. >Camera is practically in your ass by default, have to max out distance in settings to get DD1 camera. >M+KB controls are leagues worse than the first game despite coming out years after the first PC port and Capcom doing tons of PC ports since then. >Worse earlygame enemy variety spread over a far larger area. >6/10 of the vocations are locked away from you. Including Warrior and Sorcerer. Compared to first game where you got all 9 Vocations available to get as soon as you get to the major city. And that's all just from my first 12h of play. You also forget, wiseass. DRAGON'S DOGMA 2 CAME OUT AFTER DARK ARISEN. It has every right to be compared to Dark Arisen and not the fucking base game, and it should be better than the Dark Arisen version. Which I doubt just from these misgivings I have already, much less what I'll think after the story's over. The game also gives me crippling headaches due to the disconnected and laggy camera combined with the graphics acting up despite running the game at max settings on a machine that holds a steady 60fps outside of towns.
>>955255 Also, posture meter fucking sucks as a system for the small mobs and only makes the combat feel a ton worse. It's invisible to the player but it's basically the same as those stupid stagger systems you see in quite a few ARPGs now. It makes sense for the bigger dudes because of how it's tied into the topple system, but it just makes combat with shitty gobs, bandits, and endless lizards feel so much worse than it actually is. And the music is just outright garbage wannabe-Monster Hunter crap instead of its own thing and the incredible compositions of the original.
>>955221 >>955255 A lot of the things you're saying are valid, however some of them are also false. With vocations I DO agree that it's bullshit that some of the skills shouldn't be locked, however I also think they expanded the detail of the world be eliminating loading screens and focusing you to really go through the world rather than just fast traveling everywhere like with most games like Elden Ring, Asscreed, etc. I think what they wanted you to do with Dragon's Dogma is actually explore the world like the Vanilla game, although I'd also argue that the stamina system brings down the whole experience rather than having a horse mount like with Elden Ring. That being said it's nowhere near GTA/RDR2 levels of bad and I just find that to be untrue. However I do agree that some areas of the game are downgraded VS the original game. I'd go as far as to say that DD2 is basically what DD should've been rather than a proper sequel. That being said the complaints about the retard tax, performance, and DRM are 100% valid. Although I think I know what itsuno's team was going for with DD2, even if I don't agree with some of the design decisions like making Mystic Archer and the Arisen class very hard to find. They really wanted you to look for and explore the world rather than just going from point A to B. That being said I can't really compare the AI systems since I only have about 40 hours with the game, and haven't really tried the new Trickster class. That being said I greatly enjoyed the Mystic Spearhand class and look forward to seeing people fuck around with that some more. I also didn't unlock Mystic Archer and the Arisen Class on my first playthrough. So I'll update you on the game as I progress forward with it. That being said while your concerns are 100% valid, I don't think it's fair to hate on Dragon's Dogma 2 for being crap because it's a great game with a few major flaws. I think we should move this to the DD2 thread, since this is the Cuhrayzee thread and I don't think DD2 is about crazy combos and spectacle but rather a more D&D styled ARPG game.
(2.09 MB 640x360 Nero Your not that bad.webm)

>>955286 >A lot of the things you're saying are valid, however... In other words, everything being stated is correct, you just don't like the way Anons are boiling it down to the fact that DD2 is an very inferior product in contrast to the original game, and even the much ridiculed DDO. >I don't think it's fair to hate on Dragon's Dogma 2 for being crap <It's "Not fair" to hate on a game for being inferior to it's predecessors >I think we should move this to the DD2 thread There's no reason to because we're talking about the future of a series relevant to this thread (Devil May Cry) and talking about the future outcome of that series based upon what's happened to other game (DD, RE, SF, DMC5) released by it's publisher (Capcom). You just don't like seeing it because then you cannot gaslight people who are pointing out that there's very relevant issues at play.
>>955390 Yeah. Can't believe that fag is trying to dismiss not having full control over your character as "some minor thing and the game ain't as bad as GTA or RDR". Man, if I stop pressing the W key, it means to stop, not keep running for half a second and go careening off some ledge. When I press WASDW it means spin, not do some half stop jitter jig thing because the game can't register that input sequence properly due to "muh realistic momentum". Honestly, just that kind of movement alone would kill a "Cuhrayzee" style game dead in the water. And it being in DD2 is an ill portend for DMC as well as Monster Hunter by extension (precise positioning is key to quite a few weapons and having shitty movement physics crap would just interfere with that, especially with weapons like lance and GS which are about maintaining specific positioning around a moving target. Not saying DMC wouldn't be wrecked worse by that though, positioning and quick repositioning and turning being kind of a big deal in a high action game like that.
>>955390 Not necessarily, I don't agree that the character creator is gimped, that there are fewer classes since the arisen class makes up for that nor do I agree that the plot is necessarily worse than the original game. I'd say that the story is pretty good all things considered, and that there's a lot of little things that make the plot stand out to me That said while you and 5e8bad keep jacking each other off, I do believe the game will probably be the best of the year since I don't see anything better coming out in the next few months. >>955431 Maybe M&KB controls are fucked, I didn't have any of the movement issues you're talking about when using a controller.
(1.94 MB 4032x3024 tzd9tulkyssc1.jpeg)

XEMU has come a long way. Ninja Gaiden Black used to have slowdown on the Steam Deck, but now I'v done a full playthough in one sitting and it ran full speed 99% of the time, slowdown was few and far between and never anything unplayable.
>>955645 Wouldn't the PC port be better at this point or is Sigma that much of a downgrade.
>>955879 Sigma might as well be called "Ninja Gaiden Remix for all intents and purposes as it isn't directly inferior to Black (Or even the original NG) but does stand in it's shadow. In regards to Sigma 2 however, it's absolute trash that cannot be fixed no matter how much work is done because the problems with that game exist on a technical level.
>>955879 The option for both is never a bad thing, personally I like how NG Black looks more then the how the visuals in Sigma are changed, and there are many people who would much rather skip the Rachel Chapters. I actually like playing as Rachel, but Sigma's survival mode with her is more fun then Playing her chapters that are just awkward pace breakers. There are also other changes like the Dual Katana being OP in the early game, The Nunchuks are just entirely missing on some difficulty levels in Sigma, and the Berserk are trivial to beat in Sigma as you can just Counter them repeatedly, that doesn't work in Black. Still which one you prefer can be up to personal preference. Also as mentioned in my previous post >>909927 you can even play NG 04 now and get the Hurricane Packs once again to have access to the Intercept Technique now. for a game as great as Ninja Gaiden all these differences can add allot to a playthough
>>955221 You forgot the worst: <Niggers going we wuz knightz n'shit
>>958129 Quit being a nigger
>>958129 Just like the first game.
(30.77 MB 852x480 NG2 Staircase Fight.webm)

Completed a full playthough of Ninja Gaiden 2 on Xenia Canary, the latest build when I downloaded it not any special one. The game for the most part worked just fine, I did get some slowdown in very large open areas, it wasn't related to high enemy counts. Anyone who's played NG2 on a real 360 would be used to the occasional slowdown anyway, it's playable just fine. For most of the playthough I was using the Title update, but I ended up needing to remove it because that update causes cutscenes near the end of the game to cause crashes, even on real 360 hardware. The base game is fine for the main campaign anyway, you only need the title update for mission mode. I had the game not load the next chapter after the result screen, but it still saved the chapter being complete, so a quit and restart still let me load into the next chapter. In order to get past Chapter 12 you need this patch, since right before the Zendoius rematch the game just crashes without it. The patch also causes the game to crash when underwater in some stages so you need to turn on the patch only on Chapter 12. You make a notepad file with this name >544307D5 - Ninja Gaiden II (World).patch.toml And then paste this in, and put it in Xenia's patches folder. If done right the emulator will state you have patches loaded. title_name = "Ninja Gaiden II" # 2 title_id = "544307D5" # TC-2005 hash = "AFF931BFF00F8A0A" # default.xex media_id = [ "69F555CB", # Disc (World): http://redump.org/disc/13299 "0E6FB1CE", # Disc (Japan): http://redump.org/disc/93943 ] [[patch]] name = "Skip Chapter 12 crash" desc = "None" author = "Gliniak" is_enabled = true [[patch.be32]] address = 0x82834C78 value = 0x3BC00000 desc = "None" author = "Gliniak" is_enabled = true [[patch.be32]] address = 0x82834C78 value = 0x3BC00000
>>958487 Also in Xenia's config settings file you need to set this to true to fix character models. clear_memory_page_state = true
>>958131 >justifying that shit How about you stop being a faggot, nigger lover?
>>958487 Okay so one more strange thing I pinned down about the emulation, I did not have any problem playing form chapter to chapter when I was playing with the Title update, but when you play without the update that seems to cause the game to hang at the end of chapters, after saving and not load into the next one, requiring a restart. Now if you were starting a new save, you'd need to play Chapters 10 the the end of the game without the title update, since the title update causes Cutscene crashing, but after beating the game you can then skip all cutscenes before issues happen. So if you were to be playing with a save that can skip cutscenes you can play up until Chapter 12 fine using the title update, then you'd need to quit remove the title update and turn on the patch just so you can get past the Zedonius rematch, and then you can turn back on the Title update, and things should be fine. The process once set up is really as simple as Moving the files the title update files are in to a different folder, which will load the game with no update turning on the patch automatically, and then restarting with the title update files back in place when desired.
(17.33 KB 520x520 1296674476283.png)

Boy I sure to love VIDEO GAMES!
>>959216 kill yourself you circumsized faggot
(35.72 KB 777x704 big think.jpg)

>>959188 Well it all depends on the time period in which Dragons Dogma takes place. By the time the ivory trade ramped up, Europe was obviously in closer contact with subsaharan Africa. But I'm still having trouble putting a timestamp on lightning whips and summoned meteors. >>959216 Reported for vidyaphilia.
>>959216 I arso rike bideogays!
If any of you guys are interested in Mega Man X DiVE Offline, the DMC Collab characters are pretty easy to mod back in the game, it took me like 5 mins. There is a guide with everything to know here, but it's as simple as downloading the files extracting them into the games folder, and then running Patch.exe https://steamcommunity.com/sharedfiles/filedetails/?id=3039108098
>>961288 Oh neat. Thanks anon
(21.20 MB 1280x720 Sigma 2 Black mod.webm)


Finally got around to trying out the Ninja Gaiden Sigma 2 Black mod. Impressive stuff from the creator, going through all that effort to try and fix Sigma 2.
(46.12 KB 1422x639 DMC1.JPG)

God I really wish we could have had a Soul Edge Soul Calibre situation with DMC as a franchise, where DMC1 could have been called one name, and DMC3, 4, and 5 could be called something else, because it is fucking nausea inducing hearing people who only care about DMC3 and onward, talk about how "Bad" and "poorly aged" DMC1 is. when it's challenge is just straight up better designed then all the others games in the series. Like DMC1 is designed with the assumption that the player is going to learn how to fucking play it correctly, and that seems to be a too tall of an order for some people.
>>953306 How about I don't want to use the mouse at all & the controls I can get in any action game with an emulater (British Dante game on RPCS3, I can have mouse camera movement but this is Illegal on the actual native PC port) It's very simple to understand.
>>966162 Nah, DMC1 is bad and poorly aged.
>>966170 You are dumb nigger, you are the dumbest blackest most retarded gorilla nigger I've seen all week.
(22.28 KB 500x338 Kane-1.jpg)

>>966170 >Nah, DMC1 is bad Leave
(15.64 KB 480x298 gluten free.jpg)

>>966162 I rate your post grenade rolling / 10
(1.56 MB 1282x962 Comically Large Red Orb.png)

>>966178 >>966183 >>966192 Guy's you're reacting to the most low effort bait imaginable. He didn't complain about the fixed camera, despite the fact that's something you should get over in like 5 mins. Didn't complain about how Dante's controls are bad and clunky, despite the fact Dante practically controls exactly the same still in DMC5, save for the additions of styles. Didn't complain about the platforming, when the mandatory platforming is such basic shit, you just push at the edge of what you are standing on toward the direction of what you want to jump at, and do a full Jump. Any of the optional platforming is supposed to be a little tricky, and it can even be fun trying to learn how to pull it off consistently without the need of Air Hike or Air Raid Didn't complain about the Underwater segments that last a total of like 5 mins in the entire game and gives you the most overpowered gun in the game for easy enemies, or the Space Harrier segment which actually has Great controls, and is designed very well. people don't bother to push every button on the controller to learn the D-Pad is un-inverted. Didn't complain about how hard Shadow is to fight when you have to just not be a retard, or Complain about the camera in the Griffon Boss fights which I'v never struggled with enough to even find it noteworthy, since you just Lock on to Griffon and Dante will point exactly where he is. Truly awful DMC1 criticism is something else, I decided to torture myself and watched a video called "Devil May Cry needs a Remake", and the guy's main points were the fucking "Story isn't good enough" because it doesn't acknowledge the context of DMC3 now. Which is hard to comprehend, that is a thing people genuinely give a shit about nowadays. He somehow said the game was too easy, and the challenge was unfair at the same time. Since you could see from his gameplay that he did nothing but Spam Air Raid Lightning, so you can easily infer then as soon as he got to a point where that didn't work he got his ass kicked, and couldn't figure out he had to try something else besides Air Raid and then blamed the game for his lack of skill. The kind of people who bitch about DMC1 are mouth breathers, and so much time has past since 2001 that it's possible they weren't even born when DMC1 released, and it's a little sad that there are people who just can't function when they're playing an older game that doesn't conform to homogenization of modern game design.
>>966170 It really isn't. It's a great game that stands the test of time and basically solved the issue of melee combat in action games. I highly recommend you replay to from start to finish and understand why people love DMC1 so much. I prefer the direction Itsuno went with the series with DMC3 onward, however DMC1 has its own magic not really found anywhere else since Kamiya wanted to do something different with Bayonetta. Either way DMC1 aged really well, and I really encourage to give it another playthrough. Just keep in mind that you're not gonna get the balls to the wall CUHRAYZEE action like in DMC3.
(23.54 MB 852x480 Nelo 3 DMD Sparda.mp4)

>>966254 I didn't say DMC1 “is better than” DMC3 even though DMC1 is my favourite. I understand that Kamiya's design style for DMC1 is quite different to Itsuno style for his DMC games. What I did say is, “it's challenge” is better designed. DMC3 may give you tons of freedom in how you choose to play it, and that is very commendable, but to me the game as a whole just isn't as finely tuned as DMC1 is, and neither are DMC4 or DMC5. They are still great games, but DMC4 and DMC5 you're a bit too overpowered, Nero's buster while fun to let loose with, is the correct choice to use practically every time you're given the opportunity to use it, and DMC4 Dante well he has Distorted Real Impact, which admittedly probably isn't an intended mechanic, but without that DMC4 Dante doesn't feel polished or refined enough for DMC4. DMC5 it's super easy to pull off Overpowered stuff, Nero's Breakers all let him pull off super strong moves when using them up, V can call in Nightmare, pump DT into Shadow and Griffon and just Read to extend them doing all the work, Dante would feel better in how it challenges him if I was worse at the game, but I can pull off Quadruaple S pretty much whenever I want and use the full power of Sin DT to my Leisure, making DMD not too big of a deal, the most fun I had in DMC5 was beating Urizen on Mission 8 because you aren't supposed to reasonably win that fight. That brings us to DMC3 and let's just face the facts here, DMC1's Enemy roster Dwarfs DMC3's. Half of DMC3's enemies really aren't that fun to fight, and DMD doesn't really feel like it's the intended difficulty to play the game at, when Enemies DT which they do unavoidably they become a hassle to actually simple kill, and you have to come up with strange strategies of lowering every enemies' health at the same time, so when one DT's it doesn't take forever to kill them. Very Hard feels like the intended difficulty, and that wasn't even in the Original Release of DMC3. Sure Combo Players enjoy DT'd enemies but they also only ever combo off of the Juggleable enemies. This is where my point of DMC1 better designed challenge comes from. Everything about DMC1's new game Normal, and lead into Hard mode is there to eventually prepair you for facing Dante Must Die mode, the intended difficulty DMC1 was truly designed for. Enemies don't DT automatically on DMD it's a punishment for not being efferent enough in your damage output, and even when they do DT you're still capable of handing it quite well, since by the point you reach DMD you should be fully upgraded or at least quite close to maxed out, so you'll always have access to anything you'll need to counter an enemy with. Even if you actually decide to do a NG DMD run the game is still finely tuned so that you have the tools you need to defeat what it throws at you without it being unreasonable if you've studied the enemies and bosses properly, which is encouraged by the Enemy File system that tells the player more information about enemies as they experiment and in fights as if they are researching them like the actual Devil Hunter Dante is. DMC3 I feels goes in the wrong direction with it's DMC3, it gives decides to crank up the health on the enemies and bosses, on top of cranking up the damage, for DMC1 Cranking up the Damage was enough, and the health increases were reasonable. The deal with DMC1 DMD is that it took away the crutch of Devil Trigger Healing. So now DT was only to be used as a proper tool and resource for your stronger abilities in battle, The mastery of DMC1 DMD is proving you knew the enemies and bosses well enough that you could consistently avoid their attacks and exploit their opening properly, since the punishment for slipping up was a quick death after 3 or so hits. DMC4 and DMC5's Hell and Hell mode is closer to how DMC1 balances difficulty. What I enjoy about DMC1's DMD and what make it my favourite is that the Danger is absolutely there, but Dante still feels as powerful as he should. to me DMC1's Devil Trigger is still the best implementation in the series. You feel as powerful as the story states Dante is, and I feel tightly refined balance was kind of lost in the Itsuno style of DMC games where things became more focused on Free Form combos, instead of developing efferent Strategy against enemies.
(4.56 MB 478x360 Sparda.webm)

>>966275 I see you deleted your post 0264ef so I guess you understood what I meant, but regardless I'll leave this up, since I still stand by what i'v written. DMC1 is my favourite Video game of all time right beside Ninja Gaiden Black for a reason, and it's a pity that some people have a hard time clicking with such a fantastic game nowadays. >>966258 But again, that guy's clearly bait, if he was really as dumb as the DMC1 criticizers i'v seen the post would be much worse then that.
>>966280 Yeah, I misread your post since I'm basically just waking up. I get what you're saying and I mostly agree with you.
>>966280 Is there a way to tell if a poster or moderator deleted a post?
>>966333 If a vol deletes a post it shows up in the log.
>>966333 I deleted my own post since the other anon was mostly correct and I misunderstood his post.
>>966333 >>966812 Yeah, he essentially misinterpreted my previous post here >>966162 as saying DMC1 is better than DMC3 and all the other games as well. In which I made this post here >>966275 stating why I specifically mean that the design of DMC1's challenge is the best, not necessarily it's combat complexity.
I know it's my own fault for going on Reddit, (I just enjoy giving new players advice and answering questions anyone has about DMC) but you can't make this shit up. The average Redditor would be at better use in society with a fucking Lobotomy.
(24.19 KB 486x224 dmc4.jpg)

>>954764 I always did feel like the DMC4 teaser Dante looked like Clancy Brown.
>>968212 They made good designs up until 4
>>968212 Makes me think of Jeff Goldblum with a wig.
>>967440 Yeah, redditors are fucking retarded. They drag down the rest of the internet, additionally water is wet and the sky is blue. >>968212 Yeah, I kinda see that.
>>936766 GOLEM GET YE GONE
(305.17 KB 451x535 What the fuck Tucker.png)

(45.42 KB 496x749 DmC (2).jpg)


I just had a stupid ordeal. About 2 weeks ago I thought >Hey, I'v got this new PC recently, it would be neat to see how Vanilla DMC4 runs the benchmark test. So started up Vanilla DMC, and it crashed on start up. Which is really odd because I was playing DMC4 on this very PC just fine not that long ago. Upon further testing, DMC4SE didn't work properly either. Nearther did DMC5, Resident Evil 4 didn't work RE5 didn't work properly. Not even fucking Bayonetta worked, and that wasn't even a god damn Capcom game. I felt maybe some kind of AMD driver update fucked up, and I waited until a new driver update happened and update the driver to refresh shit. That didn't work. Turns out I'm just retarded, I got a VR headset recently, and I left the display port plugged without the VR headset, since the main cord from the headset detaches for the end of the display port. All these Capcom games were trying to default their display to the display port and essentially display the game on nothing. I finally figure to try unplugging the thing, and now everything works again. I went through all that just to see that my PC can run Vanilla DMC4 at 400fps during the benchmark test.
>>968966 Why would you need a VR headset to play video games? Were you using it as a monitor or something?
(4.60 MB 852x480 DMC1 VR.webm)

(7.67 MB 852x480 Half-Life 1 VR.webm)

>>968971 Well I thought it would have been self explanatory, but I didn't get only the headset I got the sensors and the controllers, so I could do VR stuff, and play VR games. Why else would you get a VR headset,
>>968966 Old Capcom ports are sometimes fucked up. Some games crash if there's Japanese characters in the file path, or if they're not on the C:\ drive. But yeah, they run like butter at least.
(1015.88 KB 1744x527 Screenshot 2024-05-16 190656.png)

(663.95 KB 1357x1920 image00234.jpeg)

Okay, I just learned that Capcom changed a canonical event from DMC1's and just never fucking told anyone. I got into an argument over this and they needed proof to actually convince me. Now when you play DMC1 you naturally see that the Perfect Amulet and Devil Sword Sparda exist separately. I got into this argument because people were insisting that Sparda absorbed the Perfect Amulet. Which is clearly didn't in DMC1 as Dante gives them to Trish separately, this is doubled down by Kamiya in Viewtful Joe. If Kamiya kept making DMC games, then Trish would likely always ware the Amulet. That's how he envisioned Trish's look post DMC1. Fast Forward to Itsuno's DMC when we get to DMC4 we no longer see the Amulet. That's not a case to believe anything changed. Trish just doesn't ware the Amulet, that doesn't me she no longer has it, nor that it was absorbed by Sparda, but then we get to DMC5, and this is were I had proof given to me, from the English Translation of the DMC5 Artbook. >On page 158 of "Devil May Cry 5 Official Art Works" there's commentary by artist Daigo Ikeno at the bottom of the page. >"When you look at the just one edge of the blade, it feels vaguely reminiscent of Devil Sword Sparda, but when the two sides split open, they reveal a bladed embodiment of irrepressible power. The handle is decorated with the amulet jewel, a combined expression of father and mother. That's how I imagine it, anyway." So it seems Capcom either didn't pay attention to DMC1, or they don't give a shit about Kamiya's vision at all. Since this implies, we never see the Perfect Amulet again because it did get Absorbed by the Sparda Sword, and in turn it is now in the Jewel handle of Devil Sword Dante. I'm fine with Capcom making whatever creative changes they want. But they didn't fucking tell us this happens. And we're just supposed to "Know" some how that this changed. I'v been a DMC fan for 15 years and had no reason to believe this was the case until I was given this text from the DMC5 artbook. There is nothing from the games themselves that states this happened, and just from looking at DMC1 there is no reason to think it did. This is some clumsy shit.
>>968991 Ah, I thought you possibly using it for the bigger screen experience or whatever people are hyping XR for these days. Personally I have a Quest 3 and I think it needs some work. Especially on Linux. >>969324 Maybe there was something in the DMC4 book about it? We know that in Kamiya's vision that Dante and Trish stay together as a couple and work together, but in DMC4 and the DMC Anime, we know that they went their separate ways at one point and Trish even asked Dante to rename the office back to Devil May Cry from the new name Devils Never Cry. Personally I wish we would get a game that goes over all the side series like the novels and such that really paint a better picture for all of us not in Japan or don't have an e-reader to read the books on. I say this for two reasons with one of the reasons being a good excuse to make a DMC spin off series by a new younger team within Capcom, and another excuse is because I don't like reading digital books on my phone as I prefer the experience of flipping through pages and being able to give it away when I'm done with it.
>>969368 >We know that they went their separate ways at one point and Trish even asked Dante to rename the office back to Devil May Cry from the new name Devils Never Cry. That was elaborated on in the Japanese CD audio drama. Essentially the Enzo of DMC universe gets a demonic weapon attached to him, and the only thing Dante can do to help is cut his arm off. Trish decides she's going to travel the world to find dangerous demonic artifacts like that weapon to make sure nobody is put in danger by them again. Since she has to stop being Dante's partner at DNC, she says for him to change the business name back to DMC, since DNC is meant to represent it's both of their business. You can read the English summary here. https://originaldmc.github.io/DivinityStatue/DMC_DRAMA_EN_sum.html
Man the DLC Capcom wants people to buy for DMC games is straight up a Detriment to the intended experience. I encountered someone struggling to beat Berial for the first time in DMC4, and I could infer based on the fact they had DT, and full Blue Orbs, and Purple Orbs on mission 2. They were probably playing on LDK mode, which needed to be unlocked in the PC port of DMC4 originally. So this player was way too far a head of where they should have been. They didn't even know how to play the game yet, and they had all this shit they didn't know hot to use.
>>969790 I never bought DLC for any game and never will.
>>955889 >n regards to Sigma 2 however, it's absolute trash that cannot be fixed no matter how much work is done because the problems with that game exist on a technical level. It's not stopping people from trying apparently https://www.yewtu.be/watch?v=6Ft0N5oLfCc https://www.nexusmods.com/ninjagaidenmastercollection/mods/292?tab=description
>>970513 god speed
Trish is now voiced by a tranny in Peak of Combat https://x.com/TheSphereHunter/status/1792994010920890535 https://archive.is/TKMNr On one hand. I want to be Absolutely fucking infuriated, because my god this fuck keeps Weaseling their way into shit I like, despite my best effort to avoid their existence. On the other hand, at least this crap is quarantined to a shitty mobile game. But it's over, it's decided. Ninja Gaiden is definitively better than Devil May Cry it's done. Capcom is a fucking mess infected by this shit. Thank god we're still years off from another full DMC game getting made, hopefully there is NEVER a new DMC game. Just end it.
(9.78 MB 1248x8296 Capcom.png)


>>970769 You think?
(109.07 KB 1710x66 not worth getting mad over.png)

(4.17 MB 862x1080 reuben langdon lore.webm)

>>970769 This is nowhere near anything getting mad over. Reminder, the ESG/DEI/BRIDGE corps use the pretense of hiring "diverse" influencers as cover for underpaying bad zero-value talent, because why pay somebody actually talented and who is actually "woke" as in he was willing to sink his career to recognize the innocence of the January 6th protesters, dumbfuck ayylien shit aside what he's worth when you can pay $1k max to some stupid fanboy or fangirl to "live the dream" that he or she can use as clout on sociopathic media? Peak of Combat is actually on its way to end of service really fast from how its revenue is tracking. Given how Crapcom decided to bend the knee about three to four years after Kusony did, expect to see them panic in a few years when the cancer fully metastasizes. also what the fuck you play PoC? Then again I also play mobile gacha games. To study them of course.
(15.87 KB 457x396 Dante strawberry sundae.jpg)

>>970791 >also what the fuck you play PoC? No, I don't play PoC, my issue is that I fucking Love Devil May Cry period, and I hate that this will forever be a footnote in it's history. I also just hate "Suzi SphereHunter" in particular it's not even a tranny thing really. I just think they make the most mediocre videos ever, and they're such a blatent Capcom shill, yet they've gotten this huge spotlight in the gaming community as if they've done anything to Deserve it. Like I don't care that Suzi is a Tranny, but I hate that they are popular only because they are a tranny, If that makes sense. Like I watched their DMC1 and DMC2 videos, and the most cringe shit happens when they go, "And look at my new Devil Trigger" and a drawing of them as a "Sexy Demon" shows up on screen, it's fucking pathetic. I just hate that this person is given any respect whatsoever, because why the fuck would anyone praise this shit? And the answer is because they're a tranny, and nothing else. If they weren't a tranny and was still a proper guy this shit would get laughed at, and they'd be a lolcow, if they were actually a chick then they'd just show their cleavage or something like all the other wanna be famous E-girls. But they're a tranny so they're cringe as fuck and not called out for it. I just don't like this person, and It's Obnoxious that I can't avoid them.
>>970769 Peak of Combat already doesn't have Langdon right? It doesn't even count. Also pretty sure it's dying. Now if they make DMC 6 and the tranny is in it I'd be right there with you.
>>970769 >more tranny shit Business as usual for crapcom. >>970795 >I also just hate "Suzi SphereHunter" You are not alone in that one. Most fags I talk to can't stand that tranny, and were pissed when they put him in cyberpunk too.
(148.06 KB 1440x866 Cumia.jpg)

>>970795 >>970827 The most hilarious fact about that tranny is when Anthony Cumia fucked him for cash so that he can get breast implants lmao.
>>970769 >eceleb voicing trish in the worst DMC game since DMC2 They didn't even pay the Dante actor, he's probably doing it for free lmao.
>>970769 >On one hand. I want to be Absolutely fucking infuriated, because my god this fuck keeps Weaseling their way into shit I like, despite my best effort to avoid their existence. As others have pointed out it's not worth getting mad over sicne it's a footnote, however I feel this is some prime bootyblasting material for the other side, if someone were to use an AI generated voice trained on the voice from the previous games and mod that into the game you can be sure to make a lot of people very mad over nothing.
(13.93 MB 1280x720 8G1V5_f_Db2O8uYl.mp4)

Onechanbara 2 is fun. >>970938 That would be funny to see, but it's not worth doing on a shitty mobage. I'm waiting for the mod that does exactly that for nuRE4 Ada.
>>970941 >Onechanbara 2 is fun. I remember having to get a full "cool attack" combo in the first game once per level and it was just pure pain, the timing is absolutely unreal near the end of the combo
>>971143 AWAKEN MY MASTERS
>>970769 >>971143 >Bitches about nude mods ruining the brand >Hires porn actors to do their voice work What the actual fuck.
>>971148 Well, at least they're not trotting Sphere Hunter out naked or doing anal live on stream. Like you know artists have done porn and video games both, right? Like Raita for example.
>>971148 Doublethink.
(537.65 KB 720x827 Sandy Tranny Nigger.png)

>>971143 Yet, crapcucks wonder why everyone with a functional brain shit on their games. SEE THE LIGHT
>>971143
>>971143 GOLEM GET YE GONE
>>971143 >>971291 >>973182 (((GOYEM YET YE GONE)))
>>971143 GOLEM GET YE GONE
>>971143 GOLEM GET YE GONE
(526.68 KB 1223x1650 Golem – Rowena Morrill.jpg)

>>971143 GOLEM GET YE GONE
(175.28 KB 2778x1284 9dc0nhnfgk3d1.webp)

(148.26 KB 2778x1284 w75l3hnfgk3d1.webp)

(136.21 KB 2778x1284 7lkopgnfgk3d1.webp)

Found these pictures of the Peak of Combat model for Trish. It's dumb how they seemed perfectly capable of making Trish look good in the Mobile game, by just sticking to that DMC4 Design and graphical style, but when they tried to make a Realistic Trish in DMC5 from most angles and random screenshots you take, she just doesn't look good.
>>971143 Golem get ye gone.
>>973485 Well, at least she has big boobs and she does not look like a tranny.
>>971143 GOLEM GET YE GONE
This is what attempting to talk to a Reddit tranny is actually like, if anyone was wondering.
>>974647 And if I came off as rude here, it's because they made the exact same kind of post an hour and a half earlier, and it was completely ignored, by the others in the server. Then they tried the exact same thing again.
(76.28 KB 640x360 Nothing Prompted that.mp4)

>>974647 I realize this is just me blogposting, so Sorry for that. It's just that it's fucking impossible to find anywhere to talk about Devil May Cry outside this server I'm in. DMC5 making the series go mainstream just ruined the fucking community. It became unbearable due to modern internet reddit meme shit. And the Server I'm in is the last bastion for me and the small community we've made. It's the only place where people who sincerely love the series can just talk without it being fucking retarded. There was one time were out of nowhere someone I'v never seen once just goes "I Started HRT!" Like we were supposed to clap for them, and trannies trying to make everything about them is just fucking annoying.
>>974669 You always have us anon-kun.
(1.26 MB 640x430 Newfag's first day.webm)

>>974697 If the price of reasonable discussion is free use of the word Nigger, then I'll accept that.
>>974699 Yeah, reddit ruined the internet for a lot of online communities. I don't even blame DMC5 for being popular, I more so blame Reddit, Twitter and Discord for fostering these circlejerk like communities where you can't discuss the things you love and criticize certain aspects of it without getting banned
(14.48 KB 400x400 1410931321365.jpg)

>>974647 >>974650 >>974669 Your response was necessary. They need to be told this shit more often. If you're an admin just ban the fuckers on sight. I'm sick of these fags coming into someone elses space and expect everyone else to conform to what they want while they contribute less than nothing. As much as I like DMC5, the community that formed post DMC4 (and especially during reboot) was great. And that lasted over a decade only to be overwhelmed by normalfags who killed it in a matter of weeks. Unrelated but what's Bluecord and Redcord? >>974701 Social media in general has ruined online discussions. Everything is in service to others, to be part of a "community" or to farm validation points rather than someone just sharing their thoughts and opinions. Doesn't help that politics leaks into everything nowadays.
>>974770 >Unrelated but what's Bluecord and Redcord? To give the quick run down of the lore, Despite it being a Subreddit. r/DevilMayCry was a super chill place in the years before DMC5's announcement. The only ones there were the DMC fans that stuck it out during all those years after DMC4, so the only ones that would post were true blue DMC fans, who liked the series not because it was popular but genuinely still wanted to talk about it after Years of there not being a new game. Bluecord, was the r/devilmaycry subreddit discord server. That's were we would hang out outside of making post on the subreddit, once DMC5 was annoncened and garbage memes flooded the subreddit, we basically took shelter in bluecord, but the gate to bluecord was a simple link away on the subreddit, so any reddit fag could enter Bluecord. Eventually some bullshit happened with the mods of the server, the main owner who never actually did anything or cared about the server was using a hidden channel as his own private porn stash. We couldn't Wrestle control from him easily, so we just abandoned Bluecord and Started Redcord. So in essence, Bluecord was the Filter for Reddit, and Redcord is the Filter for Bluecord. And that original community that was on the Subreddit pre-DMC5 hangs out in Redcord.
>>974802 Also I said "We couldn't Wrestle control from him easily" but I'm not a mod or anything. I just heard what happened and went along to redcord, and never looked back, since I trust the members that I know.
>>974647 >>974802 >>974807 >using Discord and Reddit for what purpose
>>974809 I don't like those platforms myself, but from my understanding some people form smaller communities on discord and reddit, think of them as private circlejerks if you will. I could go full elitist mode and say GO BACK TO CUCKCHAN AND REDDIT, but these days I'm just happy to find any knowledgeable anons who aren't obsessed with political bullshit like most people on those platforms.
>>974809 I used to post on a forum called devilmaycry org, but the forum was heavily biased towards DmC Reboot fans. They were allowed to shit on the classic DMC fans as much as they wanted, but if you criticized the reboot the same way, you got warnings, and they didn't. The DMC Subreddit was the only other reasonable place to find where people talked about DMC regularly. I understand the gut reaction to Reddit and Discord being negative, that is a justified reaction to have, but when the communities are small then people get to actually be friends with one another, and it's a comfy place to hang out with names that you know. But when a Reddit or discord starts having members in the tens or hundreds of thousands, that's when it becomes shit, because that's just too many people, and it just turns into people trying to get attention in any way they can by making shitty memes. Real Discussion goes out the window, because it gets flooded out by garbage.
(12.74 KB 205x255 1465284386476.jpg)

>>974802 >Pride shit on the DMC discord Fucking why? I hate these fuckers more day by day and they only have themselves to blame. Thanks the explanation anyway, it's a shame discord is a closed community, I'd probably lurk Redcord if it was on an actual website.
(8.05 MB 720x1280 Discord is Spyware flippy.mp4)

>>974857 You can log into and use Discord from your browser if you so desired, but I understand if you don't want to make an account or have anything to do with it. They are absolutely selling your data and shit.
>>974859 I only use discord for friends, don't want to go beyond that. Honestly, that's all it should be used for imo. I fucking hate modders hosting their shit on their discord server. And I think a closed community like discord is really bad in general but that's a whole other topic.
>>974865 Aside from my IRL firends, I pretty much exclusively most in Redcord for the most part I know exactly what you mean. Aside from looking up an obscure Emulation issue now and again, I don't have the capacity of keeping up with multiple discord servers. And aside from that, and calmly and politely explaining to people on Reddit why they're retarded, and have no media literacy, I post here.
So true!
>liquid less dense than gas I hate it.
>>975194 DW the original edit still had it correct. Just edited to hate No More Heroes 3 because it fucking sucked.
(54.66 KB 640x829 Lunatics Chair 1938.jpg)

I don't get it. It is fun to do gardening and not so fun to do pushing of heavy block unless you are a Strongman of training in the Strongman competition and pushing heavy block for fun and many people also find a fun in flying kite or rubber balloon in the air the most useful of activities is ranked in gardening then pushing of heavy block then flying of rubber balloon which also coincides with the amount of fun gained from playing of these various activities which is why I don't get the ranking of an activities in your picture, OP
>>975203 It's not about activities, but about density of materials, air(represented by the balloon) is the least dense, then you have water and lastly the ice block. Water is usually used in these examples, as it's relatively easy to bring it into all 3 states and yes I do know there is a fourth state called plasma.
(547.11 KB 1040x640 airhead.png)

Great thread, OP!
>>975265 Meant for >>975188 , didn't notice the thread got merged.
>>975265 >>975275 It's okay, I don't think you're that dense, you used digital image software and everything.
>>975310 I am 'but the humblest of (you) farmers.
Some people just really suck at Devil May Cry, I'm telling you. Some guy was asking for advice on how to deal with Webm related, so I gave him these to videos as examples he could learn from. I showed him exactly what he can do, and he still required further instructions. Then he replies back to me in 3 days later, asking for more help on mission 9, but that's not even a platforming segment or anything annoying, it's just a regular fight. I told him I wasn't going to hold his hand every time he struggles in this game, and that he should be able to improve on his own, and then he starts being Sarcastic and treating me like an elitist. When really he's on fucking normal difficulty, he shouldn't need any hand holding. And now he replied again, asking me how to use Items. This fucking guy doesn't know how to pause the game and look at his inventory. I also recall that back in the day before his passing, Totalbiscuit said he gave up on DMC4 because of the 3rd webm, he gave up on Mission 3 because if you fail that task you need to re-fight a simple wave of enemies as punishment. HE COULDN'T DO THIS! and keep in mind that webm is on DMD mode, it's even simpler on Normal mode. I don't understand how some people can suck so fucking bad, and then blame the game instead of their own incompetence.
>>975428 >Some people just really suck at Devil May Cry, I'm telling you. Some people are just wired different, my own playstyle seriously resemble more someone banging his head against a brick wall until the wall gives up than anything skillful or graceful, though I usually tend to not ask for advice or blame anyone but myself about it.
>>975428 That platforming fight taught me how broken Nero's charge shot is. From that point on I used and abused it in every Nero section in the game. I'm guessing he needed help on doing the aerial boost move, the one where you need to flick the control stick back and forward? I went through Hard without ever mastering that move. Thinking about it now, that's probably why I sucked at the Sanctus fights as much as I did. I looked up mission 9 and ...it's the one where you fight Agnus as Nero? I don't even remember anything about that mission except the Agnus fight and how it revolved around stunning the boss with all-out offense like a blind retard. >Totalbiscuit said he gave up on DMC4 because of the 3rd webm Wow, really? That's just bizarre. >you need to re-fight a simple wave of enemies as punishment Honestly, fighting some enemies in a DMC game is as much punishment as driving half a lap in a racing game. But yeah, I've had some encounters over the internet myself, where people got really pissy over some mild criticism. I guess that's just part of the current zeitgeist.
>>975453 >I don't even remember anything about that mission except the Agnus fight He wanted me to record another example, this time fighting in that room where you get the Quick Silver item, the fight was some Angelos, and a few Gladius. I just gave him a hint about reflecting the Alto Angelo's Black Hole back at the group. If he can't figure out how to win on his own then he's hopeless. The fact he had to try and google how to use healing items and still couldn't figure out their just in the pause menu says allot already, But given I told him how to use items, and DMC4SE already doubles the amount of red orbs you get, to which you have basically no use for them besides items, since Proud Souls are for abilities. He should be able to manage now. I hope at least, not being able to figure out the fucking pause menu is just Embarrassing, I really had to hold back just asking him if he was dropped on his head as an Infant or something. Finding the item menu should not be a challenge.
(1.83 MB 1280x720 z455c9.mp4)

>>975453 <Totalbiscuit said he gave up on DMC4 because of the 3rd webm >Wow, really? That's just bizarre. I'v was able to get this Clip, where the only thing he has to say about DMC4 is that it has timed jumping puzzles. I recall him mentioning dropping the game because of what I stated more or less, but i'd need to find the video where he said that specifically. Which will be harder to track down. The Co-Optional Podcast Ep. 71 - Mar 12, 2015
I found out something that could be useful to someone other than myself. When it comes to the DMC HD collection on Steam the disabled Cloud Saving, The reason for this is that the HD collection is janky and Could Saving doesn't actually work correctly. If you install the HD collection on a new computer your imported cloud saves aren't going to work. Thus they disabled Cloud Saving. But you CAN get them to work. it's actually simple to do so, it just can't be done by steam cloud's automatic process. What you need to do is create new saves for the HD collection first, and then you can replace them with your old saves. They disabled steam Cloud at some point after 2022. If you go to this link logged into your steam, you can still download your DMC HD collection cloud save. https://store.steampowered.com/account/remotestorage
>>975555 It might just be a thing of getting older. I dropped plenty of games for way less
I want to give some attention to this Guide by BossCollection on Youtube. I have never seen a DMC1 Guide with such Comprehensive knowledge all in a single video. This would be very useful for anyone new to DMC1, or rusty. https://www.youtube.com/watch?v=Nyh0YZwZlts
>>976485 Yeah, I understand that feeling myself. >>976500 Oh cool, thanks anon.
So I tried out the Original Japanese release of DMC3 for the sake of comparison. I can not stress enough just how drastic of an experience these few changes can make. Turns out the whole game has English support. For one thing, Gold Orbs are in the Japanese release, yellow orbs were only in the Western release. That alone makes DMC3 way more forgiving. But Japanese DMC3 doesn't have "Easy Mode is now selectable" so there is no calling you a bitch for wanting to play on Easy, that's without the fact that Normal mode in this version is actually the Easy mode in the Western version. I was fighting Cerberus on Easy, and you can just DMC2 him and beat him with only E&I without any trouble. The Western Release of Vanilla DMC3 changed so much of how the game could have been perceived by the public. Japanese DMC3 is a perfectly reasonable to beat until you reach harder difficulties. Western DMC3 made it on to hardest games of all time lists.
>>980993 So wait, how does Japanese DMD compare to its western counterpart?
>>981004 DMD is always the same regardless of region, it's just the lower difficulties that are tweaked in DMC1 and DMC3. DMC1's Normal mode was also easier in Japan compared to the west, but when it comes to DMC3 DMD Given you can have Gold Orbs in the Japanese version, vs Yellow orbs in the western version. Having unlimited continues alone can make beating DMD allot more manageable.
>>981006 Ah, I see. Just cause I know you need spreadsheets for an optimal run of DMD in DMC3 or so the memes say.
>>981019 If you go optimal enough, spreadsheets help runs for any game.
>>980993 >Western DMC3 made it on to hardest games of all time lists. Really? My first normal mode playthrough didn't have any significant trouble (I mean I died a bunch but the deaths were my fault) until chapters 18/19 (Mostly because my controller kept dying from how long I was taking to beat them), harder difficulties might change my tune when I start them, but is DMD seriously SPREADSHEETS levels of bad?
>>981103 >Game Trailers Top 10 Most Difficult Games (2008) I think it was Granted, it's not like Gametrailers was a real authority or anything beyond having a lot of people visit their website and watch their content, and you can still find it in some articles. But this was the video where I heard about how hard DMC3 was, which lead me to getting Vanilla DMC3 myself to see just how hard it was, and I got my ass kicked plenty, DMC1 also kicked my ass, but DMC3 felt harder, and given it was actually Hard mode I was playing that only makes sense. There is also the clip here >>975555 where TotalBiscuit describes DMC1 as "A Nightmare" and DMC3 as "Even Worse" There was certainly the reputation that DMC was a very hard series for a while, but that's become less Prevalent over time. >harder difficulties might change my tune when I start them, but is DMD seriously SPREADSHEETS levels of bad? DMC3's DMD is absolutely up there with one of the hardest challenges in gaming, at least if you are talking about Vanilla DMC3 since you are limited to Yellow orbs, and No super costume until you beat it. DMC3SE makes the task of beating DMD much more manageable since for one thing you get Gold Orbs, so that's unlimited continues, and if you beat Very Hard you get to use a Super Costume to make DMD more manageable. Without a Super Costume DMC3's DMD is some serious shit, granted this is me remembering my experiences from over a decade ago, since I'v still never attempted it without a Super Costume, I'v been slowly getting around to S ranking DMC3 now and then, so maybe once I get to going for SS ranks I'll try and do DMD with no Super Costume, since I know i'v improved allot over time, I just still remember everything I went through back then. The main thing that makes DMC3 DMD such a challenge is the enemy DT, in DMC1 Enemies would DT if you took too long in a fight, but in DMC3 it's unavoidable, and enemies will always eventually DT, they activate after you thin their numbers enough, so the optimal method of play would be to whittle. all enemies health down to low, so when some DT you're not dealing with as much of the consequences of their extra defense. People make spreadsheets in relation to pulling off Combos, DMC Combo players aren't really the same as S rank players, it's not the same kind of mindset the spreadsheets are for knowing the exact amount of attacks and which ones you need to break a DT'd enemy Super Armor and get them hit stunned and Launched, and there are all kinds of shit that they calculate when forming their combos.
>>981123 >since I'v still never attempted it without a Super Costume Never Attempted it “again” I mean.
>>981103 >>981123 Oh yeah, It's not just Super Armor, when an Enemy DT's it's a 7 times health multiplier. So yeah getting their health down as much as possible before DT is a necessity, and some enemies in DMC3 are already a pain to fight with normal health values. Vid related by BeeG on youtube goes into more detail in about just how insane DMC3 Combo players are. I respect their efforts, but that kind of combos for the sake of combos isn't my thing, and if you ever look at DMC3 Combo's you'll find they're basiclly never fighting any enemies that can't be juggled. So they're playing a different game entirely with what they get out of DMC.
Any new cuhrayzee games on the radar?
>>976485 >>976503 >>975555 >DMC 1 and 3 >Hard Nigger what?
(4.99 MB 640x360 i'm having so much Fuhh.mp4)

>>982984 Phantom Blade Zero might be worth keeping an eye on, The combat looks like it might be interesting, the game looks like a bend of Action and Souls. From what i'v heard the director is apparently a big fan of games like MGR and Ninja Gaiden, but he's wanted to get that fast action combat, but give it the thoughtful level design, Souls game. >>982985 It's easy to think they're not that bad on lower difficulties when you have a lot of experience with them now, but it's important to understand everyone starts somewhere with action games, and if DMC 1 or DMC3 are the first games in the gerne you play then it's going to be very likely you'll have your ass kicked. When I first played DMC1 and Vanilla DMC3 on PS2 I died tons of times, they are quite challenging games if it's your first time playing them and aren't used to them, once you Git Gud then anything blow Dante Must Die isn't that bad sure, but it takes time and pratice to reach the level of taking on DMD. If you take any just about any random person who's never played a DMC game before and give them DMC1 or that vanilla DMC3 game before, they're going to get their ass kicked, the difference between a more casual player and a hardcore player is Whether they enjoy that they are being challenged at all. I'v seen a lot of cases where people want to give up on DMC1 because it's way harder than they're expecting it to be, and they might blame the fact the game is old and janky rather then the fact it's actually that challenging on intentionally.
>>982984 For right now? Just Genokids
>>982985 Yeah, they are hard, Even if you are playing them since 20 years ago friendly reminder DMC1 rn has 23 years, and DMC3, IIRC, it's 20 years old, or near 20 years old
>>988821 very good video
Lost Soul Aside emerged from purgatory at a Chinese gaming convention, looking the same as ever. People are pointing out it's been almost a decade since this game caught the wider audience's attention for being a Final Fantasy knockoff, to the point that FFXVI actually released and beat it to the punch. In a perverse sense LSA encapsulates how little gaming has actually advanced since its UE4 proof of concept. Also the webm is soundless because do you really want to hear a Chinese pig oink for 8 minute straight?
>>994300 I wonder if they'll attempt to be a better version of FF16, I doubt it'll happen but it'd be cool if it did.
(12.47 MB 854x480 movie480_vp9 (1).webm)

Looks like this game isn't dead after all Has potential but currently it's way too barebone to bother, I really like the way faster feel the combat has compared to other games.
A guy named The Styleman just released this in-depth Ninja Gaiden 3: Razors Edge Tutorial. It's an impressive effort, and it'll be quite useful for people who are interested in NG3:RE. There is stuff in here I didn't know about at all. NG3:RE can be fundamentally different to NG1 and NG2, and that has thrown a lot of players off over the years. https://www.youtube.com/watch?v=2Aa7iQKrdK4
>>997094 I'll take a look later. Thank you anon
>>901095 I have good news for you, the dev has a new game being made
Will Link: The Unleashed Nexus RH release before the PS6 goes end-of-life? I want to find out whether not-Blue Archive tights grill is going to wear thigh highs in-game.
>>997500 PlayStation 6 probably
>>997436 > Link: The Unleashed Nexus That game any good?
>>898293 Devil May Cry Netflix'd just got a new trailer if anyone is interested.
>>1016344 Action looks decent, mostly reminds me of RWBY.
>>1016358 Yeah, I'm fine with it since it's not fucking with the established lore. I'll probably give it a watch and then laugh at the Lady rape scene.
>>1016344 >Netflix "anime" >Adi Shankar No
>>1016344 Dentyne and Gerbil will kiss.
New Like A Dragon/Yakuza is Piarte themed. Combat has some aerial combos now. They've been inching closer and closer to a DMC style with every new game, but also not that far from a Musou either with the high number of enemies they've started putting.
>>1016344 >hardcoded subs
Itsuno sold out to china. RIP https://xcancel.com/lightspeed_/status/1856139854574432387#m
>>1016359 >it's not fucking with the established lore <Adi Shankar Pick one.
(76.05 KB 1920x1080 1730007164186[1].jpg)

(71.28 KB 1920x1080 1730007105982[1].jpg)

(632.99 KB 913x869 1730008424347[1].png)

(84.69 KB 1920x1080 1730007230728[1].jpg)

(286.84 KB 4032x2268 1730007312678[1].jpg)

Speaking of Shankar the pajeet, art from his show. Lady apparently gets a (slightly) more accurate outfit, so there's that.
(103.21 KB 1920x1080 1730008602725[1].jpg)

(182.17 KB 2048x1152 1730007392474[1].jpg)

(334.33 KB 2048x1536 1730053845206[1].jpg)

(687.39 KB 4619x2598 1730066008059[1].jpg)

>>1038704 Plus some prototype stuff (and Dante cosplaying Chun-Li for what I assume is a gag scene). And some tweets to make you dread what will become of Vergil.
>>1038704 >>1038705 Yeah, I'm quite worried about it. Although he clearly cares about the source material more than Tameem did. So here's hoping it's not too terrible.
>>1038812 >he clearly cares about the source material more than Tameem did <Everyone has lore accurate outfits but is now LGBT. This is my prediction.
>>1038817 I hope that isn't the case, but we'll see.
>>1038817 They'll also say "fuck" a lot.
>>1038705 >to make you dread what will become of Vergil. Alucard makes me dread what will become of Vergil.
(67.19 KB 715x429 platinumgames.jpg)

(43.20 KB 807x454 sad raiden.jpeg)

Reposting from the #GG bread. PlatinumGames is fucking ded Word on the street is that we're getting a new Okami from Kamiya and Crapcom because PlatinumGames fucked around with its current daddies Nintendo and Tencent too much and lost funding, meaning a bunch of key staff left and the company is dilapidated. >apparently PG was JP's Gearbox in that it would constantly use publisher money to keep the studio afloat instead of actually working on their contracted titles >This happened with Scalebound and Microsoft, and Granblue Fantasy Relink and Cygames hence their abrupt cancellations >Babylon's Fall was PG's attempt at a live service to save them from the debt they kept accruing and it didn't work >Them selling out to Tencent resulted in them announcing four projects which all bombed and/or didn't make a splash then Wukong convinced Tencent to pull out >Well, what about Nintendo? Looks like PG tried to run the same scam with Astral Chain 2 and that got them blacklisted >The only original IP PG owns is TW101; all their known IPs have different owners >Having pissed off nearly every big publisher in Asia it looks like PG for the foreseeable future is going to be a skeleton studio or get acquired for cheap A sad day for cuhrayzee gaming.
>>1050461 Sources to this?
>>1050461 That sounds like bullshit but I'd believe it.
>>1050461 >Starts Clover Studio > Leaves Clover Studio > Starts PlatinumGames > Leaves PlatinumGames > Starts Clovers
>>1050525 I just hope his team is separate from the Devil May Cry team.
>ctrl+f VANQUISH >nada what the fuck is stopping you from playing one of the best shooters ever?
>>1050461 Wow, it sounds like all their problems could be solved if they were to finish making a fucking game
>>1050461 Everyone knew their deal with Tencent would be the end for them.
>>1050554 I already played it
I just want to state Matthewmatosis' Devil May Cry Commentary video finally broke the 1 Million view mark, like it deserves. So congrats to him. I consider it one of the best videos ever about any game just in general.
>>899191 XXL 2 had way better graphics, but was much shorter, and had less ATMOSPHERE. Still mad XXL 3 removed the double jump (or any real jump).
It's finally here: >>>/co/44034
>>1074939 >10 FPS combat >Marvel dialogue >No Reuben Jesus Christ how horrifying.
>>1051565 You're a Matthewmatosis
(102.18 KB 500x500 Trash fire.jpg)

>>1074939 >DMC2gameplay.webm >WhedonDialogue.webm
>>1050494 >>1050478 Partially true according to staff that moved to work at Cygames when they hired on a bunch of former PG devs to finish Granblue Fantasy Relink. That anon failed to mention that the thing that made the company actually start the death spiral was falling out over Babylon's fall, as a lot of devs at Platinum didn't want to make a live service title and a ton of employees left the company over it. Some went with Kamiya and others just went their own way until Cygames started hiring a ton of devs who worked on the original version of Relink pre-cancellation. This is also why Relink wasn't a live service title (in spite of pretty large pressure to be so) and only had a handful of Monster Hunter style title updates. After Babylon's fall they've just rotted away until they're the pale shadow they are now. Sure there's some irony in there somewhere.
(26.26 KB 192x191 7c560578cda0cab9aee4eb.png)

>>1050554 >one of the best shooters ever
ARE YOU READY /v/?
(10.73 MB 1280x720 Sparda PS2.mp4)

(10.00 MB 640x360 Our Boi Ryu Hayabusa.mp4)

>>1079537 Meh, not canon to the games, so regardless of it's quality not much skin off my back. Anyway I ended up doing two little write-ups today by chance, on the Main Characters from two of my favorite games, so might as well post them here. First, what people get wrong about Dante. The transition from DMC3 to DMC4 is the real core of the issue. DMC4 Dante is an older version of DMC3 Dante, but he doesn't feel like DMC1 Dante who already IS the older version of DMC3 Dante. Without jumping through hoops to rationalize the obvious decision that they just copied DMC3 Dante because he was popular. DMC4 Dante comes off as a character regression in terms of Dante's development. Now, DMC4 Dante is far from bad, but DMC1 Dante is clearly a more Heroic acting person. DMC1 Dante is willing to put his foot down, and call out villainy, and state his convictions. You can say Dante is only acting this way because DMC1 was some serious shit for him, but that's coping. DMC1 is The Original Dante, all the others versions need to accommodate his seniority because they only exist because of him, not the other way around. DMC4 Dante acts as if he doesn't care, and while he does care, and he is a good person deep down, DMC1 Dante wasn't afraid to let it be known he's the Hero when the chips were down. People will say DMC1 Dante did some Cringe stuff, yeah so what? That means the character had Sincerity to him, DMC1 Dante doesn't give a fuck what others think about him, He's the successor to The Legendary Dark Knight title. Not "The Legendary Devil Hunter" that DMC4 or DMC5 Dante is. DMC1 Dante is the LDK like his father before him. He's not the "Wacky Wahoo Pizza Man", He's the guy that will stare Satan in the face and say "Come out and fight like a man" The Core of Ryu Hayabusa NG1 is very important to understanding what makes Ryu so strong. Ryu's death is an important factor. Ryu totally died, he wasn't near death, he didn't focus his ki to survive, he wasn't saved in the nick of time, he was a decaying Corpse, just like every other Hayabusa who died that day. But Ryu didn't get to rest with his clan. Ryu was choosen by the Spirit of the Falcon in which the Hayabusa clan is named after. By THE Hayabusa to be given a 2nd chance. For one simple reason. Vengeance. Ryu is only alive to this day for the purpose of killing people who have it coming. That was Specifically what he was chosen to do. He's not a normal human regardless of the Dragon Ninja clan blood in his veins. He is an Instrument of a gods will. Adding more here to what I already had above. Vengeance is a big part of what makes both Dante and Ryu who they are, and a problem nowadays is modern Writers are pussies who refuse to let Heroes be Heroic, without undercutting in some way. DMC3 Dante had to be undercut at times because he was still too young and cocky to be a hero, but by the end of that game he learned what his purpose in life was, to help people, not just work for the highest bidder. That part of Dante is still around to a degree, but it's not showcased well, because we never see anyone test Dante, they never try and tempt him, which will can be used to display he is Uncorruptible. The entire song Subhuman in DMC5 kind of goes against this idea, because it implies Dante always has an internal struggle with his Super Human Demonic nature that he needs to always remind himself that he's human, he should have dealt with that shit when he was 18, not nearing his 40s. That was the entire point of DMC3 was Dante accepting both his Humanity and Demonic side as one. Devil May Cry 3 "Dante's Awakening" is Dante's true character being "Awakened" fucking Duh. Now Ryu it's much less complicated, everyone already knows NG3 was poorly written, it was a game that attempted to Humanize Ryu, but not in a way that actually made sense for his character. NG3 Ryu comes off as younger and less experienced than he did in NG1. This stems from the fact NG3 was written by Masato Kato, who was a big force behind the stories for the NES Ninja Gaiden games, but Modren Ryu is a hole other beast then NES Ryu. NES Ryu was a very Emotional character, that's part of where all the drama of those NES cutscenes came from they impressed back in the day because there was an actual plot that existed in a Coherent and Thought out, but NG3 was not thought out in terms of it being a continuation of the two prior games. Masato Kato basically picked up where he left off, doing little to understand what the Ryu he was actually working with was, NG3 Ryu slips back to that NES Ryu in plenty of ways, where most mistakes NG3 Ryu makes In the narrative, That Modren Ryu should have never fell for. The Relationship between Ryu and Canna didn't need to be flawed, but it results in Ryu fumbling his Composure, and not really doing anything impressive in NG3 aside from Generic ninja action, that we already know he can do. The real missing part of Ryu in NG3 is that there is none of that wise sage nature he displayed ever so slightly in NG2, the most interesting part of that entire game's script, was Ryu spitting some subtle wisdom, that showed the Greater Fiends, didn't have shit on him. NG3 Ryu should have said some genuinely Intelligent things, if they wanted to humanize him, show he's more than just a walking death machine, he has an Appreciation for the little things in life as well, it would be a call back to the fact DOA1 Ryu owned and ran an Antique shop. Ryu probably has more in common interests with Muramasa than he does anyone else. Show Ryu casually hanging out with the old man if you want to see his Human side, Ryu might actually be very interested in what Muramasa has to say, given he knew about the True Power of the Dragon Sword, and Ryu didn't in NG1. "Perhaps Joe Hayabusa knew, but he hadn't told Ryu as Joe hadn't officially passed down the sword to Ryu in NG1, he was just having Ryu watch over it for a time" Over all NG3 Ryu lacks some of the competency that he clearly displayed in the two prior games. I guess you can blame everything on the grip of murder curse and sweep it all under the rug. So called Professional Writers need to do their fucking homework, but eh, fat chance that shits gonna change.
(330.96 KB 826x2501 itagaki hit list.jpeg)


(1.85 MB 1706x960 xemu-2025-02-15-00-03-05.png)

>>1079675 Writing this up made me realize that Link manages to avoid being ruined writing wise yes there are different Links, but really there is just "Link" and "Toon Link" Feels like he's the last Hero we have left, but my thoughts drift to OoT because it turns out OoT is a huge reason Ninja Gaiden 2004/ NG Black exists as such the masterpiece it is. Itagaki was taking notes, is what he's doing. Replay NG1 actually considering that Itagaki used the desgin of OoT as a foundation to build on top of. Suddenly you see OoT everywhere. I actually started making a list of comparison points between NG1 and OoT. I found like 60 of them, some very much Intentional, some probably a Coincidence, but if you play NG1 with OoT in the back of your mind, you see OoT everywhere, it's a fun game to play yourself. But i'll list a few. >Murai has a Tattoo on his left arm, the same way Darunia the Gorron leader does. That's not a Coincidence. >When you are in the ruins area where the zombies start showing up, the Zombies were inspired by ReDeads. >As Ryu you use the Bow to hit some switches that active things, the exact same way you do with the Bow in Ocarina of time, to hit those Eye Targets. Ryu has a bow, because Link did. Like I said there are a ton of points I found, but it's fun to point them out on your own, but one more, a huge one. <The Ultimate Technique? >The Charges are Blue then Orange, for full power. Exactly the same as Charging up your sword in OoT.
>>1079675 Another thought, perhaps the whole reason Nero exists, is so that Hero archetype that FUCKING DANTE is supposed to fill, can now be filled by Nero instead. Nero is closer to DMC1 Dante than DMC3,DMC4, and DMC5 Dante is. Hell even gameplay wise, DMC1 Dante and Nero are fucking powerhouses, that in the right hands Demolish all enemies when you know how to play efficiently. DMC3, DMC4, and DMC5 have Variety for variety sake, and while it makes sense for DMC3 Dante as a character being he's still trying to find himself plot wise. DMC4 and DMC5 Dante just play like they do because DMC3 Dante did it. Playing as DMC1 Dante to get DMD S Ranks You got to be Absolutely ruthless in your fighting style, not playing with your enemies. Nero is Capable of that same game playstyle, Especially in the DMC4 where the Devil Bringer doesn't have limits for it's damage output aside from DT giving your busters an upgrade. as far as Narrative goes, DMC5 Dante seems to have not learned a damn thing from all the years after DMC3 - DMC4. So he fumbles being the next Legendary Dark Knight, just reverts back into "I'm a gonna fight Vergil" mode, and Nero has to pick up the Mantle, and actually be a damn Hero. Because Dante is incapable of attempting to Reason with Vergil like he at least tried to do at the end of DMC3, and see murdering his brother yet again, as the first option instead of the last option.
>>1079675 I haven't played Ninja Gaiden 3 since I only beat 1 and 2 recently. Although I can say that humanizing Ryu is an odd choice. Especially coming from the past two games where the guy was a no bullshit death machine. I don't remember what he was like in Dead or Alive, so maybe he acts more like he does in those games VS Ninja Gaiden 1 and 2.
>>1079715 DoA does do a fair job at exploring Ryu a bit more, since we see how he interacts with people who aren't trying to just kill him. Ryu's best friend is Hayate from the Mugen Tenshin clan, he's Kasumi's brother, and Ayane's half brother, and yeah that clearly implys Ayane is Kasumi's half sister, becase a scrappy little felly by the name of Raidou, Fuckin Raped their mom, mostly out of spite for his brother for becoming the leader of the Mugne Tenshin Clan. That resulted in the Birth of Ayane, runnining her life before it even started Essentially, since everyone but Ayane Kasumi knew what actually happened. So diespite Kasumi and Ayane being friends as children, Ayane once she found out the truth as to why she was treated as a demon child by the entire clan, got really fucking resentful of Kasumi since she's literary a princess in the clan, and Ayane was more then willing to Kill Kasumi when given those orders. There is all kinds of spicy drama happening in DoA, and Ryu's just kind of there being way too OP for this to be worth his time, but Hayate's his bro for life, so he's gotta make sure Ayane and Kasumi don't kill each other. Hayate couldn't really do that himself because Raidou kind of shattered his spine, and it took a few games, a little bit of getting his memory erased and being Scientifically experimented on, then having Ryu knock some memories back into him until Hayate started to get better. Fun video about the topic of DOA's story, if you got 2 and a half hours to spare https://www.youtube.com/watch?v=VwrMOt8bW2I
>>1079726 Will give it a watch when I have the time, thanks anon.
Okay now THIS has been a long time coming.
>>1080376 That's pretty cool.
>>1079678 >DMC4 and DMC5 Dante just play like they do because DMC3 Dante did it. >implying style-changing and extra weapons weren’t quantifiably an improvement. Opinion discarded.
>>1080390 I'm not saying that Styles don't have their positives, but at the same time, to make styles viable, the power of Devil Trigger was nerfed. just compare DMC3 Air Raid to DMC1 Air Raid. DMC3's Air Raid is borderline useless. DMC5 needs Sin DT to make something that can be compared to DMC1's DT, but then it tips into being OP, and it would be balanced due to it requiring meter, but then Quad S makes it so that anyone Competent with Dante that can maintain an SSS rank, has basically unlimited Sin DT in Short, but Continuously usable bursts. So DMC5 is a cakewalk, to a DMC Veteran. DMC1 DT was actually balanced for DMD mode, it wasn't overpowered when you were fighting bosses with it, it was just right. The later DMC games all have issues with Ballance DMC3 tips into being too hard on DMD, since you basically need to relearn the entire damn game due to enemies having unavoidable DT in every single fight, and then the others after DMC3 are too easy on DMD. The only real challenge DMC5 had for me was beating Urizen in mission 8 as Nero, it was the only part of the game that felt like it pushed me to DMC1 levels of getting gud, and that's because you're not supposed to win that fight.
>>1080376 >Even has several color variants Now that's passion
>>1080421 It's something one would do out of Obligation. Customizing your armor was a big part of Halo MP. Even with Halo CE you could still pick your favorite color.
>>1080409 >DMC3 tips into being too hard on DMD No such thing as too hard.
>>1080431 The issue is the lack of Properly adjusting the player. Bayonetta kind of does the same thing, but in a different way. DMC3 DMD buffs the enemies without really preparing you on how enemy DT works, save for that single optional room in the test of Strength. Bayonetta Infinte Climax mode removes Witch Time, something the game has been having you rely on the entire time. One puts a new weight on your back without warning, the other kicks out a crutch from you, it didn't suggest stopping using. Ninja Gaiden 3 Razors Edge is also kind of similar when it comes from removing Crutches you've relied on to your fundamental gameplay. DMC3 is the least bad of these, since you can at least learn to be better at the game, it doesn't handicap you. But DMC1 deals with handicapping you the smoothest, all DMD does is make the simple decision to remove DT healing, as it's handcap, and that doesn't really change how you play the game, if you knew how to play the game properly, it's just asking you to learn to stop making mistakes, and be consistent. DMC1 DMD mode feels the most fun to me because of this, where DMC3 DMD mode feels like i've got to start all over again in some ways, that's not Inherently bad, but it's a pace breaker, and I got to put aside a whole lot of time for it.
>>1080454 Kingdom Hearts 3 kind of has the solution to all of this, there is a properly tailored Final difficulty with Critical mode, but on top of that the DLC added EZ codes and Pro Codes. Nothing ever wrong with giving the player more options to tailor a game to how it suits them best, but Pro Codes still have a Ranking to them to encourage shooting for a top rank. There is also a small amount of flexibility in being able to get an A rank with which codes are used on which bosses, but if you choose the Ultimate test you turn them all on, and do every boss fight. You also have the freedom to turn off these codes for normal enemies if you'd rather cut to the chance and just enjoy the boss fights. KH would need to be more mission based if it was gonna rank the normal fights too, which 358/2 did do well enough.
>>1080466 Also gonna brag a little for beating all bosses with all pro-codes. Granted I did play on Beginner difficulty, but in the long run that makes little difference with all the handcaps, and it might have actually been harder than critical mode in someways, since I didn't have any of the critical mode only abilities, when I compare what I went though to critical all pro-codes I really didn't see much of a difference in difficulty aside from me lacking the critical counter, that could have given me a tad bit more potential damage, that still might not have made too much of a difference due to the all the handcaps. All in all I might do it again at some point on Critical. The DLC to KH3 is fun as shit.
(893.57 KB 1280x720 NG4 new move.mp4)

NG4 clip got Drip fed today, by the twitter account. Ryu's got a new move. So positive, he's not gonna be just copied and pasted from NG3 Razors Edge. A point to consider, this move is highly similar to Nero's Roulette Spin.
(26.13 MB 640x360 Unknown No Damage Level 1.mp4)

>>1080466 >>1080467 This is interesting. We'd have a Kingdom Hearts thread, you should post in it. It's not quite CUHRAYZEE, but if you ever want a real challenge try playing some of the games on the no EXP mode.. It sounds like an impossible challenge run at first, but in reality it makes you have to more deeply learn the mechanics of game and the bosses. Though it is still incredibly difficult, it's standard to have hundreds of deaths in a Level 1 run. If you do it, start at 2. The first game's Level 1 mode ends up looking like this.
>>1080490 I'm aware of the KH threat I just haven't gotten around to posting in it, I do consider KH Honorary CUHRAYZEE, because of how good it's action gameplay actually is, even if it's different then one would expect from the typical action genre.
>>1080469 I really hope he has more than just the Dragon Sword.
>>1080536 I hope so, all things considered Platinum should know better since all of their games tend to have multiple weapons, yet at the same time there are Situations, like with Jetstream Sam where he only has his one move list, but that was DLC for MGR, not a Scenario like this where it's the return of a big fucking deal like Ryu one of the most iconic characters in gaming who has existed as a badass everyone appreciates since 1988. If Platinum and whatever Team Ninja is doing, fucks up Ryu by not giving him the dues he deserves, then they're absolute Buffoons, since only having the Katana was one of the biggest Criticism of Ninja Gaiden 3. These people should be extremely aware of what this job requires, unless they've had their heads buried in the sand, for over a decade. Least positive but still positive to a degree scenario, Ryu gets more weapons as an update down the road, but that really shouldn't be the case. He's the main character of the franchise, not a bonus unlockable character like Rosa from Bayonetta 2. To fuck up in such a way would require everyone involved to have learned absolutely nothing from all the history the should be well aware of, because it's the history of the god-damn companies they work for and the history of the god-damn genre they specialize in. A fumble like this should never be in their cards if anyone knew what the fuck they were doing even a little bit. But this is the video game Industry, where nobody ever learns a fucking thing the majority of the time, so you can never have your expectations too low. Given everything we've seen logically, I'm confident NG4 will be solid, but i'd be foolish to expect it to be everything it SHOULD be, until we have actual reason to believe so. I blame nobody for being worried about this game.
So what do you fags thing of NG4?
Is the pc port of wonderful 101 any good?
>>1091337 It does the job, go for it.
>>1091337 >just learned there's a pc port right now I need to check some videos on how it works without the pad
Decided to boot up DMC3 while 4chan is down, realized I only have 1 achievement left to get and that's beating Bloody Palace. I remember last time I think I lost because I ran into Arkham and got tentacle raped. Anyone have tips aside from picking Vergil and spamming swords+killer bee JC?
(194.08 KB 959x540 1589119207429.jpg)

>>1091335 Looking more like Revengeance 2 Featuring Ryu Hayabusa From The Ninja Gaiden Series but with that in mind it looks fun to play as Yakumo; just need confirmation that Ryu isn't too pared down. The director being a guy who's worked on Oneechanbara & Senran Kagura games is definitely something. >>1091337 Good quality yeah, though IIRC there's a frame pacing issue like Bayonetta's PC port so performance can get shaky in long sessions, not sure if a fix came out. If not PS4 is probably slightly better but it's not that big of a deal, though I wonder if Switch 2 will make the Switch 1 version up to snuff. Regardless you get all the little extra shit Remastered added.
The genre is dead tbh like Bayonetta is dead and DMC is dead too despite the fans cope. Clover 2 will end after Okami 2.
>>1092152 It can come back.
>>898795 Fuck that cosplay pains me physically to observe
The Netflix anime was pure concentrated trash with but few redeeming qualities. In other news, I recently played DMC5 for the first time a few days ago despite having it sitting in my library for some time. It's pretty good although I wish Lady and Trish were playable.
>>898293 I really like bayonetta first game was phenomenal second one upgraded every aspect... except the gameplay, which regressed into witch time spam but it was still alright I've yet to play the third one though
>>1092152 We still have Ninja Gaiden
>>1092015 >Good quality yeah, though IIRC there's a frame pacing issue like Bayonetta's PC port so performance can get shaky in long sessions, not sure if a fix came out Actually there's both a fix for W101 (Silentpatch) and Bayo (Bayohook + external limiter) now. >>1094911 I mean lets be real, first bayo game you can 100% and pure platinum by spamming the one combo (PKP) ad nauseam
(209.23 KB 876x1200 1668307845646542.jpg)

>>1094911 It's a bit of a mixed bag. I find the gameplay absolutely better than 2's because of the huge amount of options Demon Slave affords you with the most creative weapon lineup in the series by far, slightly better enemies, and much better bosses (Strider is the best Rival in the trilogy mechanically), but the presentation takes a hit with performance that dips because of the Switch, a genuinely awful story, some pacing issues that make replays less smooth than 2, and a ranking system that wasn't balanced enough around the new mechanics (EVERY Demon Slave attack scores as a Weave). Viola herself is a mixed bag, a parry-focused character with a 4SE Trish-esque gimmick of Sword & Fist movesets you're meant to swap between much more briefly; she can be fun but you'll realize that unlike other Nero-type characters the enemies were definitely not designed around her unique aspects so a couple of enemies Bayo has no issues with are a chore for Viola. The Jeanne levels are basically that one cancelled 3DS Cutie J spinoff Kamiya spoke about reworked, if you like Elevator Action they're short and enjoyable. Personally I go with 1 > O >= 3 > 2 as my ranking for the series, with 2 still being quite good but not great. Origins doesn't have the highs of any of the other games but it's lacking in any major flaws, while 3 is pretty volatile.
>>1092152 The Pure Action game genre, has been "dead" for like 10 years then, but the facts are that games like Devil May Cry and Ninja Gaiden will never be gone forever. They're simply too iconic to be left on the shelf collecting dust until the end of time. The only worrying issue is how long between entries will the wait really be, since Business wise it seems to be more profitable to starve fans of the genre for new games, so when one finally releases they all buy it day one, simply from a lack of options. there is also the issue of who is going to be keeping the legacy of action games going, who still has the talent to create them, and is a newer generation of developers learning the right lessons. I haven't got around to playing it yet but Final Fantasy XVI seemed to be well liked from those who played it, it had DMC5's combat director involved I think, so hopeful plenty of Employees at Square learned a thing or two. Kingdom Hearts as it's own style of Action game we also don't seem to have to worry about, leaving out the Scale of those games being why a new one takes so long to create. Worse comes to worse and PlatinumGames truly goes to shit, I suppose i'd be easy enough to have them just follow Kamiya's lead and join him at Clovers, and there is little reason to worry about Clovers, because Okami is one of those games people always go on about in regards of how good it was, so Okami 2 should do just fine. It'll be interesting to see where things go after Okami 2, since Kamiya seems to be far more open to the idea of making sequels to his past games, which he's never done himself before. It's a possibility he'd return to Devil May Cry, but he could also work on Viewtful Joe 3, or just start something entirely new once again. The Industry is a different place than it was 10 years ago, when Wonderful 101 was a Wii U exclusive, so nobody really played it. Devil May Cry 5 brought in so much attention and fans to the franchise, most of them didn't even need to actually play the fucking games to become attached to the characters. This new Netflix show regardless of it's quality is funneling in new people everyday who are playing Devil May Cry for the first time, The HD collection has supassed it's all time peak in players on steam, that leads to people seeking out other quality action games eventually. The impact of games like DMC, and Bayonetta will always be felt since you can just look at Sonic Frontiers where the combat system is super simplified, but it's obviously trying to have the spectacle of these games. This style of action game isn't going anywhere, it's just the amount of wait time before new games is the issue, but given just how replayable games of the kind are, I also don't even care anymore. DMC, Platinum's line up of games, Ninja Gaiden, titles like God Hand and Veiwtiful Joe, classic God of War, Kingdom Hearts, more obscure titles from the PS2 era like Ghost Rider, Van Helsing, Shinobi and it's sequel Nightshade, Urban Reign, Rygar, can throw Yakuza/Like a Dragon in there, and it's Original combat inspiration SpikeOut and it's Companion game Slash Out. I know i'm kind of conflating Many different types of action games, but they're all just fucking Beat-Em-Up's at the end of the day, and always have been. There are more than enough Beat-Em-Up's in existence to keep someone satisfied, so long as you know where to look for them. Personally, I'm never gonna run out of interesting shit to play. It's all the noobs to the genre that'll need to learn how to play some PS2/Dreamcast era games.
>>1096379 The next DMC is guaranteed to be dogshit. But honestly like I'm king of glad because DMCfags were wishing for P* dead and they were shitting non stop on games that were decent and if they had the support from the community perhaps P* wouldn't be dead. Turns out Capcom fired Itsuno and now DMC not only is dead, is about to enter an era of shame until it sells like shit and Capcom pulls the plug.
>>1098851 I have doubts Itsuno was fired, but maybe if Dragons Dogma 2 was a huge loss it could have happened, still they were begging Itsuno not to leave and his demands were making DMC5 first "For us", then DD2 for himself. I'm willing to believe Itsuno got sick of working for Capcom much like Kamiya did when he left to make Platinum, because if you work for a company like Capcom all you're making is Sequels. Itsuno got stuck keeping DMC from dying for the majority of his entire career. In relation to the DMC fanbase being annoying, that's simply Elitism that the type of game DMC is Fosters, No different then how Ninja Gaiden does. DMC and NG fans used to always fling shit at each other saying their game was better, and none of that shit really stuck becase there was a Console war between them, as DMC was PS2 and NG Xbox. Once both Series became multiplatform the casue of war between the two fanbases was gone, but the Elitism stayed. Their game has to be the only one that's the best for no reason aside from they want to say they're playing the best one. DMC fans will make Continuously more complex combos that serve no Practical Purpose beyond showing off, and Ninja Gaiden fans will keep saying NG2 (360) is the Pinnacle of game design, and challenge, when it's obviously a rushed out the door product that didn't have enough time for the game to properly be balanced. It doesn't help that the DmC Reboot happened, and Ninja Gaiden 3 happened, so some fans have been resentful of shit for years, and some never get over it at all.
(87.97 KB 381x722 1530224837516.jpg)

(315.09 KB 849x957 1686607291664594.jpg)

>>1098851 Itsuno almost certainly left of his own volition. It was pretty clear he just wanted to make DMC5 & DD2 when he considered leaving in the early 10s (after DD1 got shafted and DmC happened). Once those came out (with a detour into 4SE to build a new team up), he left, because DD2 clearly had budget/scheduling issues as well and the only thing Capcom would've wanted from him is DMC6 when he said before 5 even came out that it would be his last. I wouldn't be shocked if he got calls from Lightspeed with the offer to basically give him a studio with creative freedom while still at Capcom around the time DD2 wrapped/launched and he jumped on it ASAP. DD2 despite the mixed reception among fans did still review and sell pretty well for a 12-year-gap sequel to a cult hit and DMC5 + 5SE has broken the 10 Million copies mark, no way would Capcom fire a guy who directed those. Even Ono, who they DIDN'T like, was just demoted quietly before he chose to quit. >>1099166 >because if you work for a company like Capcom all you're making is Sequels Mostly yeah, but I'd think Itsuno would've been totally fine reviving one of his older IP after DD2 if they'd let him; Rival Schools, Power Stone, etc. I think they would've specifically wanted DMC6 out of him. That said, Itsuno DID want to do a new IP and they didn't let him while seeing that Pragmata is in dev hell next door while Exoprimal & Kunitsu-Gami (2024 GOTY, shits on DD2 and I didn't hate DD2) got pushed out, I'd imagine he'd be kinda pissed.
>>1098851 i'm ok with it itsuno managed to get on stage, right in front of that absolute faget tammem and lowkey told his reboot got swept under the rug devil may cry is back fucking memorable it was a worthy ending to the the twin brothers saga as far as i'm concerned, capcom may molest the corpse as they see fit
Check out my AMV
>>1109280 You don't have to rely on catbox anymore anon, 8moe supports audio webms.
>>1109280 Needs moar power
>>1091774 kalina ann
>>1050554 played this for 2 hours a few months back and really don't see the hype, just autoaim with cool sliding mechanic
>>996949 game?
>>966275 This design approach of normal-hard-X difficulty is also present in Kamiya's Bayonetta, where there's a control hurdle with the offset dodge mechanic that needs to be learned first to actual have meaningful damage output in normal/hard, where you also have Witch Time as training wheels to give you a nice little dopamine hit for dodging and allowing even shit players to make it through normal. But even within a playthrough with Gracious and Glorious provide little reality checks to force you to actual learn to play, and with the Infinite Climax mode after playing through the game twice, you're now prepared to play it without slowmo handouts. It's a pattern with his games.
(6.62 MB 1920x1080 chainsaw spin_.webm)

Does this count?
>>1117304 That would be true if you know, dodge offset were actually a good idea in infinite climax
(536.97 KB 2000x1000 astralchain.webp)

Is this franchise dead? Or is a sequel actually coming?
>>1120619 I'm cool with suda
(939.44 KB 2842x2143 1667527044882366.jpg)

(1.98 MB 2528x1836 1667527168701963.jpg)

(1.39 MB 2106x1530 1667527534228280.jpg)

>>1134920 Nintendo bought the IP off of Platinum so I'd assume so. Wouldn't be shocked if development moved to Taura's new studio since he directed the original. Honestly wasn't a fan of AC outside of the characters, Arm Legion, and some of the bosses so I'll sit it out, but it'll be nice to see it just for the sake of its creativity. Bayo Origins did the 2 sticks for 2 characters thing better.
>>1137115 >>1134920 It'll most likely be on the Switch 2, will be interesting to see how Platinum handles NG4 since it'll probably be a bad NG game due to Microsoft meddling
(295.07 KB 501x443 punisheddoggo.png)

>>983006 This is true, I started playing DMC1 then went straight to DMC3. Daddy gave me the spanking.
Thoughts on the samurai jack game? Is ot worth playing?
(128.60 KB 1282x1079 kamiyaapproval.jpg)

Is Viewtiful Joe relevant to this thread? I'm really hoping Kamiya will work on another VJ game or something like it once the Okami sequel is done.
>>1138763 The Samurai Jack game is good if you're a fan of the show, I wouldn't recommend cranking up the difficulty to Hard on a first playthough. As the starting levels are a bit absurd to beat with the fresh loadout, and no upgrades. Only complaint I have about the game is that you need to break a bunch of hidden medals though out the game to get the "good ending" and it's a very low effort "Good Ending." as it's just a 5 seconds change with no dialogue, showing Ashi survived this time. Thanks to your efforts of breaking a bunch of hidden crap in the levels that the story never acknowledges exists, or what it even did to change the ending. >>1139291 Yes it's Relevant, to be frank these kinds of threads should be called Beat-Em-Up's rather then "Cuhrayzee" or "Character action" as Those titles for the genre have never actually meant anything, that has made any descriptive sense. All these action games are just beat-em-ups in 3D, and there really isn't that much of a difference between a 3D beat-em-up and a 2D beat-em-up.
>>1139467 Which playstyle is more fun? Parry or dodging? For the samurai jack game.
>>1139978 I found using the dodge-slide into attack move worked very well in the game. The game isn't too complex in what is required to beat it, it's a tad like Ninja Gaiden in always being on the move helps, but it's a budget title so it can be quite cheese-able if you spam the right moves. Parrying is cool as well tho since if you parry an enemy with bare hands you'll steal their weapon for yourself. The game is good just don't expect it to not be a bit janky.
(92.97 KB 1000x1500 Dishwasher.jpg)

(136.27 KB 1360x768 20250418195838_1.jpg)

(161.74 KB 1360x768 Easy Mode.jpg)

Has anybody played this old ass game? It came out back in 2011 on the XLA, PC release was on 2017. Feels like a 2D DMC with fast pace action and weapon switching. My favorite weapon is the giant pair of scissors that can split into two blades. There's also a co-op mode but I never tried it myself. The game itself reminds how things were back then, when people made really edgy shit unironically. The art is that sketchy feel that makes it looks like someone's notebook drawing. Music sounds like some grunge garage band. The stages gets covered in blood after you get done dealing with the enemies. The game has the easiest difficulty mode called Pretty Princess that puts a pink filter all over everything with hearts floating around.
(295.38 KB 473x472 1486443656662.png)

(516.39 KB 1052x848 1486443697589.png)

>>1138763 I would definitely recommend it. The game clearly was made on a budget but there's a lot of combat design competency and love for the show in there. The weapon system really fits the vibe of the show where Jack always has the Magic Sword or his fists available but he's completely willing to pick up something in front of him or off his enemies. Killing enemies with a grab while unarmed steals their weapon by the way, and this works on some bosses. That said, I agree with the other anon about the difficulty being Normal until you upgrade Jack a good deal and have a stockpile of weapons. Once you have a playthrough in, try it on Hard, and then take on either Master Samurai or the post-game challenges. >>1140431 I haven't played much of it but it is cool to see 2D Action games of that style. I could recommend some more 2D titles that have distinct art if you want.
(35.44 KB 640x853 Shank.jpg)

(1.93 MB 1052x1600 Shank 2.png)

(85.90 KB 474x632 Machete.jpg)

I remember some more games from the old XLA days, Shank & Shank 2. These games are more of a Beat'em up but you can do some creative combos like this vid: https://www.youtube.com/watch?v=l7Yy4IqPcRo This is basically if you want a video game version of that B movie Machete. >>1140723 Sure, anyways nice to try out indie games. AAA shit are so sterile nowadays.
Im playing the switch version of DMC3. Im doing a fresh hard mode gunslinger only run. Its fine, just cant ever get perfect s rank. Mapping shoot to L1 made firing fast better than I thought.
>>1140431 The original Dishwasher was hard as fuck, wish it was on Steam or something
>>1141470 Sure thing. >Magenta Horizon 2024 Indie GOTY, close 2nd overall. Incredibly fast and fluid movement/combat, healing that forces aggression (you throw grenades that make things hit by them heal you for a period), some solid platforming segments for pacing, a massive amount of enemy variety, gorgeous artstyle, decent voicework/story, great bosses, a LOT of content, five difficulties. Absolutely insane stuff for the price that's being charged, and this is from a solo dev. >Aces Wild Somewhat generic visuals but the gameplay is super unique; it's intentionally floaty like Otogi or ZoE or Arcana Heart where you can dash with some homing and travel through the air with your attacks, you have a really long backstep dodge, you bounce enemies off the walls/floor/ceiling like Bangai-O, and it has a very clear God Hand-style dynamic difficulty meter. >Decline's Drops Think a totally original and more focused version of Subspace Emissary; controls are similar to Smash but adjusted for the action side of things and the level design is much stronger than SSE (though still pulling from Kirby & DKC in design philosophy). Extremely charming art and good boss fights too. >Aztez Gameplay has 2D Action in simple arenas during turns of a simplified 4X game in which you try to unify the Aztecs before Cortez arrives. Very fast and frenetic but once you get a handle on things you can corral and combo a huge bunch of enemies, absorb their blood, and sacrifice it to a god to clean up the rest. There's a Bloody Palace-esque mode if you don't want to do as much strategy but the campaign is how you unlock half the weapons. >Shadow of the Ninja: Reborn One of the TENGO Project remakes of their NES game Kage, but it's wildly overhauled in a good way. Really solid base moveset that has very particular and well-considered limitations alongside a really robust inventory/weapon system that allows for a huge amount of replay value and routing. INCREDIBLE sprite work on this one too. >Gravity Circuit Indie GOTY 2023; think Mega Man Zero with more combos. Just the right amount of customization, killer OST, GREAT boss fights with few duds. >NINJA KAMUI SHINOBI ORIGINS A tie-in to an [adult swim] anime from a shmup developer and it's exactly how that sounds; extremely well-designed systems with a lack of polish on the basics, great art design/music but cheap visuals and a dull story. Definitely has a wall of jank to overcome but it's really interesting if you have the tolerance. >Legend of Tian Ding Not as strong of a recommend as the rest but it's a really solid hand-drawn 2D action-platformer that's also a period piece of sorts; keep in mind if you do play it that you need to complete every sidequest to get the good ending. >The Making of Karateka A bit of an odd one, but I love the playable documentary thing this does, you can play a ton of ports of Karateka which is one of the earliest Action games as we know them, and there's also a new remake/remaster of it with nice spritework and some ideas the documentary bits introduced implemented. >Slave Zero X The weakest game I'm mentioning but also the most aesthetic by far; perfectly fits into a Dreamcast/late-PS1 "sprites-on-low-poly" vibe like Strider 2, incredible music & voice acting, decent story (with a good setting), good amount of content overall. It's just that the combat is really poorly-balanced and feels pretty slapdash in terms of implementing mechanics and encounter design; the lead designer has mentioned online that he was very explicitly rushed to the finish line on the design side since there were a lot of technical issues that had priority. Still, a fun game if you like combos and great visuals. I could also bring up beat-em-ups and other fringe choices but my post is long enough. There's also a handful that come to mind that I haven't played yet but heard good things about like Fairy Bloom Freesia, Sukuna Of Rice & Ruin, and The Vagrant.
>>1142677 Site should've told me that it can only upload 5 images at a time instead of letting me put like 10 of them in there.
Will they announce DMC6 this year? How many devils did you make cry?
>>1144051 I feel like DMC6 announcement is almost guaranteed, all the VAs jave been really unsubtle about working on something DMC related.
>>1144080 Which threads were deleted? I had my RE thread deleted and replaced by some boring roastie from the movie though >>1144152 Yeah, Sony has sop next month? Maybe THIS SUMMER
DMC is dead. Itsuno is gone. Any other sequel or reboot is doomed to failure. Let it go
>>1144051 Probably 2028 at the earliest.
>>1144391 If Capcom is going to try and keep DMC alive, I'm betting they'll get Suzuki to head it. Whether or not it'll be good is another question since his most recent roles were with the latest FFs
We already have a cuhrayzee thread, please post there
>>1144391 Itsuno was already done after 5, he was confident in his team making it with him hands-off (and 5SE was kind of like that since he was already on DD2 at the time). The majority of the DMC5 designers still work at Capcom, including Yoichiro Ikeda and Junya Kumabe who have resumes just as solid as Ryota Suzuki's. There's also the team that just put out Kunitsu-Gami: Path of the Goddess which while not as fast-paced as DMC is extremely well-designed and creative as an action game and could help fill the gaps.
>>1144957 >>1146955 I'm glad some of you refugees are actually posting interesting stuff. I stopped keeping up with developments at Capcom after DMC5. I simply assumed with Itsuno gone, the only chances of seeing a new DMC game would be if Hediki Kamiya chooses to work on the series again after Okami 2. I wasn't aware of the new blood at Capcom, but it is sensible that DMC5 was enough of a success that there would be a new game coming sooner or later. Devil May Cry as a whole just always felt like a franchise where it's existence is always hanging by a thread, we've never been able to go 2 games in a row without some kind of problem. New Blood working on the series very much will do it good, since the series can really use some fresh ideas that are actually introduced into the mainline games. Devil May Cry has been so focused on Vergil being a vital plot point now that everything related to Vergil's character is finally covered there is no choice but to do something new. Even if Vergil is in DMC6 which he probably will be just due to his Sheer popularity, him not being a villain this time around is already something fresh for the franchise.
>>1144957 >>1146955 Okay well looking at the dates of the games they've made for Capcom maybe they aren't new bloods, but regardless somebody besides Itsuno really needs to direct a fucking mainline DMC game.
>>1146955 >>1144957 I think Junya Kumabe is the most likely successor to Itsuno, just based off what I know.
>>1139467 >>1138763 Gotta pick this game back up, I brute forced my way to the Giant Beetle Drones boss fight on Master Samurai and gave up after nearly an hour of making no progress. I should have noticed something was up when the tutorial bum-rushed you with ranged enemies that chunk you for a third of your hp before you have any means of reliably attacking them back.
(427.93 KB 656x712 1490577161224.png)

(1.39 MB 2560x1446 1721865497088456.jpg)

>>1147896 There's young staff among the team, Itsuno built them up and used 4SE to teach them while being less involved in 5SE to let them get used to it. There's further young staff among Kunitsu-Gami like I mentioned and that game is fantastic; absolutely try it if you haven't paid attention to Capcom's output, especially since a content update is coming in June since a port is in the Switch 2's launch lineup. >>1148517 Fresh saves are really brutal in Battle Through Time since you have a skill tree AND a weapon inventory you build up over time. Definitely go back on Normal or Hard to get the systems down and build Jack up first.
Evil West is a really fun 7/10 action game. I'm not sure if it counts since it doesn't have a combo meter but you can juggle enemies in the air by shooting them. Haven't heard much discussion around it but you can pick it up for pretty cheap and blow through it in a couple of weekends.
>DMC1 Dante doesn't give a fuck what others think about him, He's the successor to The Legendary Dark Knight title. Not "The Legendary Devil Hunter" that DMC4 or DMC5 Dante is. DMC1 Dante is the LDK like his father before him. He's not the "Wacky Wahoo Pizza Man", He's the guy that will stare Satan in the face and say "Come out and fight like a man" I can agree to that, but i feel like it's not really a writer's thing, but a Themes thing. DMC1 is about the successor to Sparda following his footsteps, that's the story DMC3, 4 and 5, called by Itsuno the "Sons of Sparda" Saga however, is about Sparda's bloodline as broken people coping with incredible trauma while trying to follow on Sparda's footsteps This is especially portrayed by Vergil, his relationship with Dante and their portrayal in 3 and 5, where it's not just "hero" and "villain" but two literal manchildren fighting to the death because it's really all they have and the only way they can really interact with each other. This is why the 4 and 5 have Nero as the main character and why his color scheme forms the purple that represents Sparda in his few portrayals. Now that the story centers around the crippling trauma of the Sons of Sparda and their rivalry, the younger and yet far more mentally healthy Nero grows to become the dlosest thing in Itsuno's DMC to a true Successor to what Sparda was. >The entire song Subhuman in DMC5 kind of goes against this idea, because it implies Dante always has an internal struggle with his Super Human Demonic nature that he needs to always remind himself that he's human, he should have dealt with that shit when he was 18, not nearing his 40s. That was the entire point of DMC3 was Dante accepting both his Humanity and Demonic side as one. Devil May Cry 3 "Dante's Awakening" is Dante's true character being "Awakened" fucking Duh. This is also something that's different between Kamiya Dante and Itsuno Dante. Kamiya Dante was a knight in shining red coat, just like his father Itsuno Dante however, with the addition of Vergil as the (superficially) stoic brofher and the higher emphasis on their personal trauma, leans more towards being a Beast than a Knight despite still having the chivalrous imagery, Dante's Awakening now doesn't just mean him accepting his demonic side, but that it also now has an effect on him as a person.
>>971143 OLEM GET YE GONE
>>1150831 Don't need a combo meter to be a good action game, Evil West was definitely a sleeper hit that year. I think a lot of people dismissed it for the camera position being more nu-God of War but the flow of everything was really good and the levels were very pretty. Definitely the best Flying Wild Hog game overall and I say that liking Shadow Warrior '13.
>>1094911 Don't forget to play picrel if you want more Bayonetta.
>>1142697 >Site should've told me that it can only upload 5 images at a time instead of letting me put like 10 of them in there.
>>1142677 Neat, found a couple things I didn't already have and look interesting. >>1151750 Shame it will never get the platinum frametime drift fix
>>1151922 Well maybe it should be more retardproof for dumbasses like me. >>1152108 Good to hear. I really need to go back to Aces Wild in particular, haven't touched it in years. As for Devastation I'm lucky to have a PS4 disc copy I got for cheap before the delisting, I adore that game.
(7.72 MB 1920x1080 chainsaw bear.webm)

This game has it's moments.
>>1144391 They'll turn DMC into a dark souls game.
>>1156031 Don't be retarded. The Souls clone trend is already been old for a while. With the new Onimusha game they made a point to imply that it's not going to be anything like a Dark Souls game. When they said they want to focus to be on thrilling sword fights, not making it an Impossibly difficult game. Onimusha would have been the obvious choice to make it like Souls/Nioh, and they aren't doing that. So it would make even less sense for them to try to do that to Devil May Cry.
God i hope Onimusha is good.
will this new netflix anime atleast spur on capcom to make dmc6? its been a while since 5... surely itsuno must have left a talented team behind who continue work without him
>>1161495 Dragon's Dogma & Onimusha got Netflix shows and then new games were announced like 1-2 years later. Those shows didn't have the press that DMC did because they're smaller IP and didn't have the notoriety/stink of Shankar, but they nonetheless weren't direct adaptations of anything (DD Netflix had a weird Seven Deadly Sins motif).
>>1161495 alll the VAs have implied its existence, but they're likely trying not to fuck up like the Wesker VA did.
>>1161775 Southworth is immune. Bro has been spoiling DMC games at conventions for nearly 20 years.
>>1161650 I bet DD2 devs are working on it. They would have 4 years of development time if it releases in late 2027 or early 2028.
>>1155616 I bought the game on PS3 when it first launched and had a great time with it but I remember being disappointed that it was like 3 hours long with barely any replay value outside of collecting new costumes. I'll get the RePop version once it goes on sale eventually since it seems like they made an effort to try and keep the original feel of the game as much as possible out which is rare for remasters these days.
(5.18 MB 1280x720 lights out.webm)

Junichiro get the edamame ready cause this beanstalked is cooked.
>>1177750 >Kunitsu-Gami clip Holy based. I need to beat NG+ before the update drops in June.
>>1161035 I like the interactions we've seen so far. Using tatami as a shield and dropping cloth over enemies to blind them is pretty neat. I could argue the whole game should have that survival, do whatever it takes, feel to it but we know we're getting super weapons and power ups.
>>1178378 I feel like the Survival aspect wouldn't really work considering who we're playing as. Musashi wasn't just an incredible trickster he was also an incredible swordsman, focusing on the desperate aspect of combat would downplay him as a person, even if it's a younger version of himself than usually portrayed.
>>1177750 is Kunitsu-Gami good? ive seen nothing about it after it came out, not even schizo steam chart threads.
Any top down games that have cuhrayzee combat?
>>1176923 >they made an effort to try and keep the original feel of the game as much as possible out which is rare for remasters these days. lol, the remaster is shit, play the original if you still own it >>1181305 yeah, its fucking great and full of soul, of course such a great game fate was to flop
>>1181305 You can play the demo, it feels like a Japanese themed Brutal Legend if the gameplay was actually good.
>>1182495 >lol, the remaster is shit What's wrong with it? Other than the replaced anime costumes which they at least try to give replacements for
>>1182815 well it has no licensed songs, thats something understandable, but the remaster is just low effort in every sense. The lightning looks worse than the original, it is full of visual and sound bugs as well as performance issues. It doesnt improve anything aside from being playable in modern hardware
>>1182913 >it is full of visual and sound bugs as well as performance issues Well damn, that's a shame. Most of what I heard was from the devs saying they were trying their best to keep the game intact and uncensored in spite of the copyright issues.
(518.52 KB 895x896 4cf16yikx3621.png)

Playing DMC4, why is Nero such an emo faggot? Cool OC, Itsuno I wish I could be like Dante and eat nothing but Pizza and sundaes
(273.96 KB 1290x199 1721740954130626.png)

>>1181305 The best game on RE Engine, arguably the best game Capcom's made in a decade. The director stated that they wanted to make a game that feels like Capcom's 6th-gen output and they absolutely nailed it. The combat isn't the deepest out there, but it's got JUST enough going on that it's engaging on its own without being overwhelming while handling the villagers and different gates where the Seethe are coming out. I tried the game on GamePass and bought it outright just out of respect; hopefully being there Day 1 for Switch 2 will help it at least not be a commercial failure.
>>935740 Based DMC1 enjoyer Says I, as I get my shit kicked in by Hard mode lol
>>935751 >>935748 >who the fuck is forcing the 'character action game' title? Youtubers like Super Best Friends Play used this term a lot, I hate it too
>>1184251 Also how do I stop being filtered by Bayonetta
>>1184251 It's just teen angst. He gets better.
>>1184426 From what I've seen he should be better in 5, will play it once I'm done with 4
>>1184397 PKP is your friend
>>1184251 technically he's worse, since he's actively seething throughout most of 5 instead of just being angsty, but he does leave the emo faggot thing behind.
>>1185052 Is there something like this but for Ninja Gaiden?
(1.31 MB 1828x1028 dino.png)

>>1161495 It's getting a lot of newfags unto the games, maybe Capcom will take a hint?
>>1185123 Yeah. First, we have JayTB's "Ninja Gaiden For Absolute Beginners" videos for NG1. They work for both Sigma and Black. https://www.youtube.com/playlist?list=PLLkZiKEkqWjJGeVh1lzBNmGwVmkkF5clf Then, we have Farnham's tutorials for NG2. They're very useful. https://www.youtube.com/playlist?list=PLlaPzJgFPvkljio3H-nqxtvdKpSZkXPiG And lastly, we have Styleman's tutorial video for 3RE. https://www.youtube.com/watch?v=2Aa7iQKrdK4 There are other videos of course, but I'd recommend these to complete beginners.
>>1185191 I think it's the other way around since the last two Capcom Netflix shows were harbingers for announcements down the line. >>1185317 I'd also recommend the recent NG Black video from Combat Overview for complete beginners; he's doing the other NGs later this year but the videos aren't out yet.
>>970769 I thought the DMC gacha got shut down?
>>1185368 I thought the Netflix DMC show announced back in 2018? Why would a show announce/in development 7 years ago be a harbinger of a new Devil may cry game?
>>1186137 anon DMC5 is 6 years old.
I miss DMC4's physics...
>>997328 Mightreya looks so fucking fun
>>997328 This genuinely looks cool and I like the emphasis on aerial combat with ground slams and homing dashes but >slow down on timed dodges getting a bit tired of seeing this in everything
(821.60 KB 2560x1440 20250421193910_1.jpg)

STOP BREAKDANCING ME TO DEATH PLEASE
(759.42 KB 2560x1440 20250421180705_1.jpg)

>>1195210 woops. Wrong demon.
(1.40 MB 2560x1600 Noderabo.webp)

>>1195210 >>1195324 You will long for the days where all they do to you is dance.
(1.15 MB 2084x3288 141315352.jpg)

>>898795 What's next for the Netflix adaptation from other media
>>1207631 Iirc Shankar wanted either >Berserk >Dino Crisis >or Blazblue
>>1207971 That's cuhrayzee and even more backlash.
>>1207631 This man is a retard
I once had this idea for a stylish action game involving the protagonist being a half-merman who fights all kinds of sea monsters
(91.34 KB 1440x720 gfc2d7mma00c1-1956637547.jpg)

>>1207631 I have a feeling Shanksaar is going to go after Street Fighter next. There are some SF2 references in the DMC show, and a copy of SF2 is one of the things he put front and center on his "I'm such a nerd, I'm just like you" desk when he was doing promo one time.
>>1221091 Tell me about it
I had this really fun idea for a DMC6, or better yet, a spinoff >DMC (The business) and their usual dealings, along with a major plot about them trying to grow as a business by finding more qualified devil hunters and people to work with them >Generally about you doing the usual DMC stuff for missions n' shit, but there's also a business management element (Totally skippable,) and a slight social VN-style element where you interact with your recruits and help them in their stories. >Examples of some of the characters you can recruit and interact with. Some even become playable or can come along as NPC companions. >Another half-demon, but one unrelated to Sparda. A literal 12 year old boy. Said half-demon is lugging around his mom's devil arm form crying profusely. It's all too easy to get what's happened from this scene. Have to help Kyrie get the lil' guy to accept mommy being gone. >A former knight of the Order of the Sword. Basically lost faith when the whole Savior incident happened, wants to find god oncemore. You can help him. >What MIGHT be an actual angel, or just some severely deluded demon who actually thinks he's spreading the word of God by slaughtering his kin. >Literal cowboy who wants to ride a demon one day and talks like a guy from the 1800s >Lucia. Yes, that Lucia. Apparently she just needs a place to stay because she forgot to give Dante his coin back.
>>1207631 >Based on the manga series but change the title into Bet >Netflix >It seem like they never learn their lesson from Death note just because of One piece 'success' This is leading more towards the Death Note Netflix route.
>>1221743 Cool.
>>1226770 Any suggestions?
>>1228938 Not the other guy but for the former order of the sword guy have him use a modified version of Red Queen's moveset but had the free ride move from DMC 3(but have it be tied to exceed like in the DMC 4 cutscene) and have him throw spears like Credo. Also have him bash people with a shield. Cowboy is just gunslinger/lady from DMC 4SE but his melee weapons is a whip with more melee combos(and some stuff from the van helsing ps2 game, especially losing and picking up hat). Age up the half demon human guy. And the half devil and the fake angel play like traditional DMC characters(your Dante’s, vergils, Neros, and Trishs). Bring back items like the stars and holy water. Have the game not give you a crap ton of gold orbs. Guess have the story be that Nero or Morrison franchise out DMC some more(since Dante franchised it out to Nero/gave him the blue Neo DMC sign).
>>1221743 >>1228938 >Any suggestions? Crewcut, gunplay only. Patty could either do something with magic or inherit the summoner gameplay but better this time. Kyrie as a one off just because I really liked that one fanart of Kyrie Angelo from way back when that I can't find anymore.
>>1245672 The cast >Nero plays like DMC5 except he now can Buster AND use a Breaker at the same time >Trish has the moveset from 4 but with Alastor instead of Sparda >Lady plays like she did in 4 as well, but with more of a focus on counters and acrobatics >Lucia has the same moveset from 2 but with better controls. Her amulet also gives her different special attacks instead of just different elemental effects. She also has Vendetta. >Patty lugs around Pandora and has the "CALL NICO" meter like in that fanart >Crewcut intentionally plays like it's the RE4 remake >12 year old demon child lugs around a gigantic machete. With it, he becomes Giantdad >>1236096 The rest are just this stuff
This blobby fuck is the only thing that prevents me from ever considering DMC3 as a 10/10 game. It's been years since I've completed DMD and yet every time I replay the game again, I dread coming to Mission 19 just because I know this purple nigger is there to ruin it.
My biggest gripes with DMC5 are its level design and lack of difficulty. The only challenging difficulty is Hell and Hell, and the levels are just fucking hallways. Gimme something to spice it up man.
>>1254601 For me it's more art direction and difficultly/enemy design. Those lame ass goat mofos and the hell judecca makes me wish that frost and the hell vanguard were in 5. Also lack of breaker switches sucks.
>>1254601 >>1261925 Honestly I think the first half of the game does a pretty great job of the variety in levels both visually and mechanically, it's just that after the trio gets together it really just becomes a bunch of the same and much more simplified design barring M15 having an optional skateboarding route if you bring Punchline. You can practically feel them run out of money once the full team is in the Qliphoth with M17 being the last of the money meant for everything that isn't Vergil himself.
(209.59 KB 1378x2048 IMG_6916.jpeg)

>>1264301 You really think DMC 5 was on a tight budget?
DMC6 should honestly give us a new protagonist and a new plot. My shitty fanfic goes like this: >In Not-Spain lives a brother and a sister >Brother has to hunt demons to provide for himself and his sister >He's kinda secretive of his identity, people only know him as Don Terrifico >Donte for short >First mission is demons invading his home and kidnapping his sister Katarina >For the majority of the game he has to chase his sister's track and hunt the demons standing in his way >As a result his popularity rises and attracts the attention of a particular demon hunter >Nero finds Donte and fights him, essentially acting like DMC4 Dante but a lot more aggressive >Nero listens to him after their fight and joins him as your second playable character >The two demon hunters find their way to demon world and uncover the existence of a Mundus cult who are looking for a way to revive their lord >That's why they kidnapped Donte's sister and a shit loads of other children >Donte and Nero fight the cult members but Nero stays behind to hold the overwhelming number of demons >Donte arrives at the cult leader's chamber where Katarina is held captive >The cult leader injects Katarina with his blood and transforms her >Donte has to kill his sister in the penultimate boss fight of the game >He's crying and rightfully pissed >The urge to RIP AND TEAR rises >He chases the leader down and fights him in the final boss fight >He doesn't kill him, instead beats the shit out of him and tortures him with light stabs and slashes >Nero arrives and holds him back, saying he shouldn't let anger take control of him or some other anime shit, but he should weaponize that anger to bring justice upon those who break it >Nero decapitates the demon lord >Epilogue is Donte, Nero, Kyrie, Nico and some other people in front of the grave of Katarina >The secret bonus cutscene is Dante and Vergil finding the cult leader's corpse
>>1264749 Tight no, hard limit yes. DMC5 was something of a risk to greenlight in terms of the execs and they really only did it so Itsuno would stick around. You can see the money that went into having all the high fidelity graphics of the other RE Engine games at the time, the elaborate animations and particle effects and environmental bits, the long cutscenes. You can tell they started to run out of either time or money in the back half of the game given the regularly complaint of too much Qliphoth as well as the level design (which I genuinely believe is very good from about M2 through M12) becoming way more linear and nondescript. M13 is a bunch of arenas, M14 is a boss rush with V, M16 is Dante falling down over and over, M17 is just Urizen 3 (which looks amazing but was still mostly assets from Urizen 2 & the Sparda family home), M18 is barely a level and has you fight V's summons multiple times, M19 & 20 take place in the same arena against the same boss as Dante & Nero.
>>1265050 >He's kinda secretive of his identity, people only know him as Don Terrifico >Donte for short El Exterminador De Demonios?!?
>>1271659 >vergil spams the same moves over and over >incredibly predictable and therefore easy to just juggle >can grapple him from miles away and button mash him into the stratosphere >literally teleports behind you yet does nothing The meme is funny but why is this final boss battle so bad? Is the whole game like this?
>>1272019 >Is the whole game like this?
>>1272035 https://www.youtube.com/watch?v=iqVdN14FiKw That's disheartening. They could have at least made it stylish. Looking at this fight, I can tell that DMC5 was heavily inspired by Tameem's game, except they managed to make it good. I wonder if they'll take cues from Adi Shankar's show in DMC6 somehow.
In what world is Ninja Gaiden "stylish"? Lmao.
>>1272100 >plot of America le bad Christians le bad >every character is a lame marvel slopa except they're edgy so they NEED potty mouths i hope not but Capcom is the company that green lit MHWilds story so...
(704.83 KB 1654x1243 1531692476390.jpg)

(87.50 KB 877x1200 1541269393418.jpg)

(683.96 KB 877x1200 1541273786364.jpg)

I don't give a shit about gacha but apparently the DMC event for one of the action-heavy ones got new voicelines for Dante & Vergil from Langdon & Southworth, so that's something for the people wondering about voices going forward. >>1272100 I think one of 5's best aspects is how much Itsuno gleamed ideas off of DmC that weren't bad on paper and retrofit them into the old formula. Style announcer, dynamic music, Vergil Doppelganger, etc. I doubt the team working on DMC6 at Capcom would do something like that for Shankar's DMC because Itsuno had hands-on with DmC's development while I doubt anybody at Capcom really cares about these Netflix adaptations (notice how NOTHING in DD2 reflects Netflix Dogma). >>1272114 This is why I don't like the need to compartmentalize these action games; there's no catch-all term that touches everything. "Stylish Action" can work for DMC, Bayo, and their direct clones since their Style/Combo ranks are important to them and Kamiya created both with that intention, but not every great action game is about the flourish.
>>898293 bayonetta already did heaven, hell and earth what more is left? Also I doubt nintendo will make astral chain themselves they even outsource games like mario, star fox, f zero and metroid.
>>1295603 >bayonetta already did heaven, hell and earth what more is left? Aliens
>been playing DMC4 for over a decade >literally just learned today that you can mash the rev button during Nero's buster vs Echidna to chainsaw her for more damage >mfw
>>1305273 All of Nero's busters have some level of interactivity. If he is using the sword you can rev it, if you are in dt you can shoot summon swords etc
>>1265050 Are you this guy?
(61.96 KB 1280x720 space.jpg)

>>1295603 SPACE!
>>1307958 They already did alternate timelines
>>1307989 Did they go to space?
>>1272114 I dunno man, Ninja Gaiden is pretty stylish.
>>1272391 >This is why I don't like the need to compartmentalize these action games; there's no catch-all term that touches everything. "Stylish Action" can work for DMC, Bayo, and their direct clones since their Style/Combo ranks are important to them and Kamiya created both with that intention, but not every great action game is about the flourish. I personally like "Character Action", though it doesn't seem to be popular.
(565.85 KB 1920x905 1743298448280008.jpg)

>>1308356 It is the most popular term out there, but it also doesn't really mean anything. It's like "Immersive Sim" and "Boomer Shooter" where it doesn't actually describe anything and people only know what counts because of colloquialisms. As far as I've seen the only games anybody agrees count as Character Action are every DMC, the Bayonetta trilogy and the Platinum games that are built off of its basis, Revengeance, and 3D Ninja Gaiden trilogy. Certainly more games count but I've never seen a true consensus as to what; God Hand, God of War, Viewtiful Joe, Shinobi, Kingdom Hearts, Nioh, Hi-Fi Rush, Ultrakill, various other indies, etc.
>>1308015 Alternate timelines is a step beyond space.
>>1321898 It's true that there is no collective term with enough inherent meaning, Cuhrayzee is actually the best possible name for the threads since it serves the colloquialism role perfectly but that's limited to the anon sphere. Character Action then is the "serious name" with the most coverage for when you need one elsewhere. I see it as closer to Immersive Sim than Boomer Shooter in that there is at least some attempt at defining properties within the term. Immersive Sims are "immersive simulations", even though that isn't a proper definition of the genre, because they put further thought into systematic detail and interaction than others of their ilk, while Boomer Shooters are just Shooters using design trends from the 'Boomer era' and are defined entirely by the knowledge of said trends. A Character Action game, then can be somewhat nebulously defined in my opinion as an action game where the action gameplay is tightly coupled to the personal properties of the player character. DMC and Bayonetta are stylish because Dante and Cereza are stylish personalities, rather than as a genre property, if that makes any sense. It can be somewhat rough to articulate the difference between the characters being coupled to design/presentation and being coupled to gameplay but I think it's still a meaningful distinction since it can be intuited during play. High Level Play in a Character Action game should be about embodying the character. If a game has multiple playable characters how they are treated also weighs into my personal consideration of how Character Action-y that game is, where unique playstyles qualify the game as a better Character Action entry. Even though DMC doesn't actually change the core gameplay mechanics much between Dante, Nero and Vergil , it still serves as a good example thanks to how the different characters work with their personal resources and implicitly get you to play certain ways. Dante is going to serve as a baseline but it's still worth noting that his gameplay versatility compared to the others is powered by his self-assurance. Even during the entires where he is depressed and the cuhrayzee is a front he is never actually discontent with his level of control over the situation. Nero, whose punk ass has self worth issues and spends every cutscene trying to look cool is mainly focused around trading control for explosive power through Exceed, this manifests in early gameplay as Ex/Max-Act being heavily inconsistent until the player gets it down and is present all the way through in the form of Exceed forcing you to spend it and EX moves locking you into their long animations/predefined movement patterns. Later in DMC5 Tomboy (and Breakers breaking) is a more explicit form of the same considerations Vergil's entire character is powered by his unending lifelong panic attack, he NEEDS MORE POWER because without it you cannot protect anything, let alone yourself. He needs to feel assured in his control of the situation because unlike Dante he never actually feels in control of the situation, power is just a means of asserting this control. This manifests into an projection of total mastery but it is something Vergil is forcing and cultivatted through training rather than an innate property, it requires Concentration. The concentration mechanic applies a dispropotionate punishment to any instances where the player "loses control", running around displays a lack of calm, missing presents an opening, getting hit is dangerous. It's a resource you hoard, rather than one you spend. Even in 3 where he hasn't spent as long in the oven his only style action is to teleport (to run away). 5 giving him the doppelganger is mostly Itsuno salvaging something cool from DmC but it is still a logical complement to Vergil's feelings of abandonment. World Of V being added to his moveset is definitely an afterthought but it being something that can actually spend Concentration also plays nicely into what pieces of character development he managed to get durign the game. In an attempt to try and further solidify the thought process let's try to go through the list: >God Hand Definitely Character Action, haven't seen anyone arguing otherwise. >God of War NOT Character Action. While mechanics like the Spartan Rage are flavored through Kratos' origin and personality they are not actually informed by it. ie Spartan Rage is just a generic super mode and could have easily been flavored as something else by changing only a single text string. >Viewtiful Joe NOT Character Action. This one is a good example the presentation-coupling vs gameplay-coupling thing I was talking about earlier because it's a game with incredibly high character-presentation coupling but doesn't actually have much in terms of gameplay connection. >Shinobi Is Actually A Puzzle Game In Disguise :^) It's definitely a Stylish game and that probably earns honorary membership either way but that's not the consideration we are working with. >Kingdom Hearts NOT Character Action, or at least that is not the main genre, later entries might deserve their own consideration. Gameplay is more focused on carrying the JRPG influences through than anything else. The mutiple characters criteria comes into play too where Sora being Sora doesn't actually hold much mechanical meaning, all keyblade wielders play the same. >Nioh NOT Character Action, but mostly because it belongs better to a different sub-sub genre of action I don't know the name of (Soulslikes with Diablo loot/mission systems. Nioh might have actually codified it.) >Hi-Fi Rush Character Action. The rythm premise of the game is enmeshed with Chai's character as a talentless musician, Strikers are a main mechanic because Chai isn't actually capable of solving the situation on it's own. We can't know whether the design process went Gameplay -> Character, the other way around or back and forth but it doesn't really matter here. >Ultrakill NOT Character Action, V1's robot nature is entirely set dressing/lore. Blood is Fuel, but it being Fuel doesn't mean much. Shooters also don't register as Action games in my mind but that's more of a personal bias. TL;DR: If you can rant for an entire dinner date about how x game mechanic synergizes with the character's design/personality the game has Character Action traits.
(210.63 KB 447x469 1530888463311.gif)

(288.02 KB 932x992 1530888672639.gif)

(3.03 MB 3448x1196 1531493834108.gif)

>>1322770 This is definitely an interesting perspective that I haven't seen articulated before, where the gameplay cannot actually be fully separated from the context around it (which ultimately explains the pull DMC has that pretty much all of its more direct clones don't). It at least gives "Character Action" a definition you can actually apply. Ultimately, I feel like a lot of people used the vacuous meaning to include or exclude whatever they personally felt like was good or deep or complex or whatever, so having a more strict definition would be nice. That said, I do think threads like this shouldn't be limited to JUST Character Action games then, as there are many great combat systems that do happen to be less coupled to their characters. >>God Hand >Definitely Character Action, haven't seen anyone arguing otherwise. Honestly, I would've argued otherwise in the vaguer definition people usually use, and even in yours. In the broader sense, God Hand shares a lot more with traditional arcade beat-em-ups than most other games it's spoken in the same sentences as, with much of what separates it being holdovers from RE4 if anything (if a way you can look at Gene's customizable moveset in a similar way to the Attache Case) beyond activating the God Hand being the token Devil Trigger-equivalent (albeit with its own suite of quirks). Belt-scrolling beat-em-ups are rarely counted even when they have more involved offensive or defensive systems at play (I don't see why something like Fight N Rage, Battle Circuit, Sengoku 3, Streets of Rage 4, etc. wouldn't count for example) but God Hand seems to be grandfathered in because it's Clover/Mikami and/or because it's got a 3rd Person camera. As for your definition; isn't customizing Gene almost antithetical to the idea of coupling a character's tools with their personality? Only explanation I can really see is that Gene is kind of a blank slate as a character outside of being cocky, hence his moveset being a blank slate outside of some flashy defensive tools and the Roulette Wheel? Also, would you count Ninja Gaiden under your definition, then? A lot of what Ryu can do leans into his much more serious and objective-focused demeanor, where efficiency and disarming/dismembering/killing enemies over toying with them are tantamount. What about games that build their combat systems around the type of physiology of their player characters but maybe have some customization options that can homogenize, ie. Transformers Devastation having Vehicle Modes so integrated into the combat alongside character-specific moves/weapon usage despite having a weapon system closer to the Nioh-likes, or Dawn of the Monsters being a beat-em-up without jumping (and buildings being either pickups to hit enemies or something to attack to build meter) to portray the weight and power of kaiju-sized characters but also having perk-style skills you slot in that affect base stats?
>Hediki Kamiya expresses intrest in remaking DMC1 About as good of a Scenario for a remake, as one could reasonably expect. Despite the fact DMC1 doesn't at all need a remake it would be interesting... >sees pic related. >The creator of the franchise shouldn't remake his own fucking game because of "lore inconsistencies" I know it's just a twitter fag who doesn't matter, but this is still how some people in the DMC fanbase think now. Why did DMC1 have to become my favorite game? Why can't I just like DMC3 the most like everyone else? Why must the things I love become relevant again and have people know they exist? I have to exist in a time and place where there are people who will do anything besides play shit in release order. They'll beg for remakes over new games, and when a decently proposed remake is on the table they want it shittier for retarded reasons.
>>1339683 >Why did DMC1 have to become my favorite game? Why can't I just like DMC3 the most like everyone else? DMC3 filtered me just a bit too hard to have really good memories of it, DMC1 also did but I was 12 then and I still like playing it every now and then now that I don't suck as much. >About as good of a Scenario for a remake, as one could reasonably expect. Despite the fact DMC1 doesn't at all need a remake it would be interesting I'm starting to think Kamiya is the same deal as Kojima, he's got a lot less responsibility making the stuff he is known for than people think, we'll see with Okami 2
>>1339683 The lore inconsistencies are pretty minor, right? Like, have Dante recognize Vergil and say a line or two in the final Nelo Angelo fight. Nothing some small retcon can't fix, no need to throw a tantrum like this twittard.
>>1330659 >>1322770 <unironically justifying using "character action" thread beyond salvation now that term semantically makes no fucking sense and sounds dumb as fuck, we already have way better names. stylish action is the correct choice because it correctly emphasizes the nature of these games: beat em ups with focus on combos and having a vast moveset and/or follow ups to use and make the best out of, topped with an adrenalynic pacing and many games having fightan-inspired controls. also, fucking kamiya came up with this, and i'd rather listen to the guy that built up the fucking genre than some e-celeb or retarded anon coming up with it's own 'correct' naming. cuhrayzee is about the same but sprinkled with chan lingo. hack n slash is fine but it's both stolen from isometric action games and leaves out games where you play with a brawler rather than a swordsman. j-action doesn't work because there's not as much of a difference between western and eastern action games than there is with rpg's
>>1339946 Spectacle fighter is the 3rd most utilized term I've seen for those games. Fuck whoever came up with hack'n'slash for this style of games
>>1339998 hack and slash has been around since forever though. it's a way older term and people back in the day generally understood 'hack and slash' to mean "3D beat em ups that use weapons"
>>1340018 Never heard this genre being referred as such until DmC Now if you actually look at the definition of hack'n'slash it includes games like DMC, Ninja Gaiden (the NES one), Gauntlet etc, so no it's a shit genre name and fuck everyone who uses it.
>>1339757 >I'm starting to think Kamiya is the same deal as Kojima, he's got a lot less responsibility making the stuff he is known for than people think Obviously, games are made by teams of people and not just one person, but Kamiya is very much key to how the games he directs come out for better or worse depending on how much you like old arcade games. There is very clear design consistencies in Kamiya's games you can see across DMC, Viewtful Joe, Bayonetta, and Wonderful 101, when at the same time each game is still unique to each other. I suppose you'd need to look at how many staff members followed him to work on each project, but you can just tell when it's a game Kamiya himself is the lead director of. >>1339757 >The lore inconsistencies are pretty minor, right The only actual lore Inconsistency is the fact Dante states Vergil died 20 years ago the same day their mother died, when DMC3 would have happened about 10 years prior. There is also the idea that Dante's powers are stronger in the underworld, and weaker outside of it, which Mundus states just before the jackpot scene. >Mundus "Here. your powers are weak human" This is never elaborated upon in the rest of the franchise.
(1.06 MB 562x743 1565325121450.png)

(592.01 KB 1638x2048 1687550435762954.jpg)

At this point Kamiya remaking DMC1 would result in a game so different from both the original AND Itsuno's games that I'm curious how it would end up, but I imagine a lot of people would expect it to "replace" the original when it absolutely would not. DMC1 is one of one, an irreplaceable game that is a genuine nexus of combat design between 90s arcade sensibilities and 00s console sensibilities. A remake with a quarter-century of games riffing off of what it did isn't going to replace it. Kamiya has played DMC's sequels, made Bayonetta, and seen countless games that utilize the design language of his work in different ways; even if he tried to be faithful it won't be unless they straight remaster it in that NG2 Black "we just put a new engine over the old one for graphics" style. >>1339946 I agree that Character Action makes no sense, but at least that other anon tried to work backwards and give it a meaning. Stylish Action works perfectly for DMC, Bayo, and their direct sequels/copies, but I've always felt like it doesn't properly include action games that don't focus so much on the scoring but have similar levels of complexity like NG or have very toned-down efficient movesets like Shinobi. Ultimately I just say "Action Game" and just qualify it from there with actual mechanical descriptions unless a much more clear subdivision like Musou or Belt Scroller is applicable, and Stylish Action can be in that group but it's not all-encompassing.
(228.86 KB 660x2002 Kamiya DMC.jpg)


(120.44 KB 680x310 Hideki Kamiya characters.jpg)

(133.89 KB 1394x741 kamiya.JPG)

(36.06 KB 616x323 kamiya dio.JPG)

>>1340979 >I imagine a lot of people would expect it to "replace" the original when it absolutely would not. The average new DMC fan completely disregards DMC1, and at most will only ever play it once if you are lucky. So it matters little. Tons of people with no taste view DMC1 as too dated and clunky, despite the fact the base controls of DMC have remained exactly the same. You tell people to deal with a game that doesn't have an actual "Dedicated Dodge Button" and they have an Aneurysm. At this point, I'll take the DMC1 Remake just so the original can be left in peace from the people who clearly don't want it. DMC1 is a game that gets better every time you replay it, but if people never replay it, then that makes no difference to them. Replayability used to be important to video games, and it isn't anymore, apparently. You need to now make that first play though as Friction free of an experience as possible now, but funny enough, Kamiya still isn't known for doing that at all., and I welcome seeing what the outcome of that would be. People who get into Devil May Cry now don't even like Devil May Cry they like the idea of Devil May Cry. But Kamiya will do what he wants, and really Kamiya is probably what DMC needs most right now. I'm thankful for Itsuno's contributions to DMC, but the man never really did a great job when it came to putting peaces in place for the long term direction of the franchise. Characters like Trish, Lady, and Lucia will be added and proceed to collect dust. Nero will become a nearly full fledged character only to get nerfed in DMC5 so he can get functionally, the same power level by the end, just with arm wings now, and they'll pull pull plot points related to Vergil out of their ass just to give Dante something to do, only for them to actually pull Vergil out of their ass, to sweep all of his evil deads under the rug. Gameplay wise DMC5 is just a more polished DMC4, Especially when take DMC4SE and Vergil is near Identical in this game in DMC5. The series got more and more polished and refined, but it didn't feel like it was heading anywhere beyond doing more of the same stuff it already did just repackaged. DMC1 and DMC3 are the gold standard, the 2007 Anime is great for world building, and DMC2 despite being a mess in development that feels like it still adds more to the world buliding than DMC4 or DMC5 retreading DMC1 and DMC3. Itsuno is a saint for putting up with all the shit Capcom put him though, but we need somebody else, and Kamiya is certainly qualified, even if he's going to change the direction this ship is going entirely, because the direction the ship was going in was just leading in a circle.
>rewatch animation breakdown of Kingdom Hearts 2 Drive Forms So fucking juicy, especially Final Form. I still can't believe how hard 3 dropped the ball. https://www.youtube.com/watch?v=caiYtm_Ae3A
>>1341340 DMC4 and DMC5 did a lot for quality of life things, but it's not monumentally changing the formula, I agree. Itsuno didn't stay still though, he definitely tried to bring his own flavor and improved on what he did from 2 to 5 but he didn't do it in a way that was genre defining since DMC3. Sure, he introduced other playable characters other than Dante but really, V and Lady are probably the biggest departure to how Dante plays and they could be explored or iterated upon more. I don't think they need to do it every time, but since DMC3 is a pretty long time. In my opinion, there are things that can be done differently and DMC I think has not really reworked how it has thought about this even with the reboot and since DMC1. For example, The mission structure I think is a bit too rigid and constrains the game possibly as it is right now. There isn't really a reason why DMC has to use it, it was inherited from DMC1 and mostly from technical limitations from it being on the PS2. Why do that and have only 20 missions? Of course, changing this means it would also have downstream effects like how and when to checkpoint and score players and etc. but I do want to see DMC take that risk for a spinoff or game. Level design could also be better like the reboot showed, but I wouldn't go that far, environment hazards or props are seriously underused and could use some more exploration to be integrated into gameplay. DMC5 also stripped a bit too much, having puzzles wasn't a sin but I don't think braindead easy ones are it either and the platforming could be better. Smaller stake stuff like reworking inconsistencies with movesets, parrying and etc. would be nice but the core gameplay is solid, it's just everything else that could use some rethinking.
(125.99 KB 1853x990 that one dmc2 render.jpg)

(905.79 KB 640x801 dmc2 dante.png)

>>1340584 >The only actual lore Inconsistency is the fact Dante states Vergil died 20 years ago the same day their mother died That sound more metaphorical dead more than anything. The old kid Vergil who's a nerd suddenly changed into the POWER GIVE ME MORE POWER guy at that exact date.
>>1340584 Thought it was Trish who said that in the beginning, and not even outright. Just that he "lost" a mother and a brother 20 years ago.
>>1351962 Trish says that, sure, but it obviously implies that Vergil "died" 20 years ago. Dante also says when seeing Mundus for the first time >"He's the one that took the life of my mother... my brother I'm sure of it." The last time Dante saw Vergil it was him purposefully choosing to stay in hell. This is forgivable, but it's still an inconsistency.
(547.19 KB 1920x1080 20250514184953_1.jpg)

(9.46 KB 797x214 apply patch error.png)

>>1355700 True. Another discrepancy is the Force Edge being described as "a memento handed down from Dante's father Sparda" or something similar when in 3, it's been in the demon world all this time until Arkham finds it. Then there was that prequel novel that Kamiya helped with that was semi retconned featuring Gilver who either turned out to be Vergil before he became Nero Angelo or explained as a clone created by Mundus. Speaking of which, there's a new beta mod for DMC3 HD out: https://yewtu.be/watch?v=CZdUZtvhui8 https://github.com/berthrage/Devil-May-Cry-3-Crimson/releases/tag/V0.3 But my PC is not letting me install it for some reason Finally, a new trailer for NG4 just dropped: https://nitter.poast.org/TeamNINJAStudio/status/1922668226506363188
(35.20 KB 400x401 1433360358801.jpeg)

>>1360993 Never heard about it. Most fancy DMC3 mod I ever played was weapon/style switcher. This looks pretty damn rad
(258.22 KB 550x550 GreX5XlX0AAaKec.png)

Playing DMC1 right now and on Mission 18. I know there's a few missions left but it's wierd how people were complaining about the swimming sections being hard since they're only 2 or 3 rooms.
>>1361328 Yeah, Crimson is out now and is a lot of fun. Although it has issues on Linux.
>>1401419 I don't think people think the swimming is hard, it's actually kind of brain-dead since all you do is shoot the nail gun and dodge. It's more, so the first person swimming can be A curveball people don't want, and it can be disorientating for some people, Especially when people don't know the D-Pad is uninverted. If you are at all adaptable, then the swimming segments aren't a problem at all, but they're always gonna be somebody complaining about something. I take bigger issue with people complaining about the "Space Harrier" segment of the final boss, since that part actually kicks ass, it's very well-designed, and it's even better than playing actual Space Harrier. Only issue is the controls aren't told to you, but it's just a simple matter of pressing the buttons, and knowing what they do, at most people might not figure holding jump lets you move faster, and again D-Pad controls are uninverted.
>>1402908 I do agree with your assessments but it just didn't fit and that's what made the Space Harrier part bad. The lack of actually telling you how to control where it assumes a bunch of things about the gamer is a big component of it. It's like the last part of Drakengard when you are trying to 100% it. Nowhere in what it showed up to that point even gave you the slightest notion that this is what the creator is going for. Even if well designed, it doesn't give the game directors/designers a pass for suddenly shifting out of the blue on you. Something like Split Fiction is more or less what you should be doing if you pull that on the player. That being said, I do understand that at that time, conventions weren't polished but they could've showed a screen like what they did for the swimming section.
(2.83 MB 854x480 doug walker tod.webm)

(2.94 MB 854x384 UrbanReign.webm)

(608.43 KB 640x480 PanzerBandit.webm)


Not sure if this should go here, but do you guys enjoy any games that wouldn't typically be brought up in threads like these but have enough room for experimentation to be considered stylish? Other than picrel, I know there is Muramasa, Odin Sphere, Gundam Breaker, Senran, Sengoku Basara and the Dynasty Warriors Strikeforce games. I wanna play more of them but it's kinda hard to search for games like these.
(1.65 MB 1754x2638 Sheeva disgusting.jpg)

>>1542752 >No sound
>>1542752 We're already talking about some of them in the thread aka >>1142677
Reuben Langdon is so cool
>>1650349 Yeah, he's one of the OGs>>1650349
>>898293 People who can elegantly analyze and explain complex combat mechanic of action games (or any deep mechanic of well-made games, really) hurt my head and make me feel so retarded by comparison. It's the same feeling I get when somebody "analyze" or "interpret" literature or film, and (unlike many bumbling idiots who try to boast their "media literacy") actually manage to point out many hidden intelligent decisions made by artist to influence audience's mind, or explain what they think its theme or message is by pointing out coherent patterns in story that completely flew over my head but is so obvious in hindsight. How can people be so lucid, analytical, and well-articulated? Do they study various methods of analyzing things that I do not know? Or is it simply my lack of experience in both analyzing and listening to other people's analysis? Maybe I should've actually paid attention in school.
>>1683318 >How can people be so lucid, analytical, and well-articulated? A lot of it is about what you naturally pay attention to and value yourself to the point of familiarity, you can of course train yourself to recognize things with rigor but its best done while enjoying the process
>>1683318 It's a learn by doing type of thing, it does help somewhat to actually be aware of the game development process, since that helps you understand why certain choices get made but other than that it's mostly just keeping it on/in mind while experiencing more games so that you don't throw away the small details like you normally would. People who end up doing it unconciously (usually through the process of becoming a game dev) sometimes complain that they can't turn it off and enjoy/experience things properly so if you fear that make sure you build in the on/off switch into the mental pathways early on.
Edited last time by Mark on 08/27/2025 (Wed) 20:02:32.
>“Before you realized you are working on making Devil May Cry 6 or 7. It’s not like I don’t want to make them, I do, but it’s hard to balance the time it takes with the personal satisfaction of making them and with Devil May Cry 5 and Dragon’s Dogma 2 I already did what I wanted to make.” https://archive.ph/MT66a Lol
>>1683318 >Do they study various methods of analyzing things that I do not know? Or is it simply my lack of experience in both analyzing and listening to other people's analysis? >Maybe I should've actually paid attention in school. Yes to all three. Don't beat yourself up because a nuclear engineer can design a better reactor than you.
>>1683318 The truth is most people are uneducated, unread, and/or just straight up lazy. In an age where we have all of human knowledge available at our fingertips, no less. >We may be the dumbest generation in human history.
>>1697732 >“Before you realized you are working on making Devil May Cry 6 or 7. It’s not like I don’t want to make them, I do, but it’s hard to balance the time it takes with the personal satisfaction of making them and with Devil May Cry 5 and Dragon’s Dogma 2 I already did what I wanted to make.” This isn't new, he expressed this 6 years ago in a documentary. https://youtu.be/XcYWxnDJcho?t=1773 I can't imagine that it's not more urgent for him now given what has happened in the 2020s so far and Capcom sidelining him twice while making him the fall guy in the company again. Everything basically rides on his new game reputation-wise so we'll see what happens. But I am not going to write him off that soon like you will because I have enjoyed the experiences he delivered when he had the resources.
>>1705862 Reputation wise, he's already made some of the best action and fighting games out there. I think even if the new game is a fluke that Itsuno has proven himself to be one of the greats.


Forms
Delete
Report
Quick Reply