Not a story but certainly a creative writing endeavor.
One page RPG for silly fetishistic shenanigans.
>The Long Con: A hack of Honeyheist/Lasers and Feelings.
An ABDL/BDSM convention is in town, with wonderous vendors, merch, and content creators. But for the group of ABDLs at the table, this con is about one thing. The lauded and lascivious three month trip to FetFantasy Island where all delights are catered to.
This is a d6 system. There is only 1 stat, AdultBaby, which starts at 3 or 4, player's choice. Depending on the action being resolved, you want to roll under your number if it's a Baby roll, over if it's an Adult roll.
Baby Roll: Imaginative/Creative Solutions, Instant Gratification, or making Your Problem everyone else's problem. If playing pretend or throwing a tantrum is the solution, then rolls under AdultBaby will succeed.
Adult Roll: Abstractions, Delayed Gratification, or Sweat of Your Brow. If technical skill or social awareness, financial instruments or networking, a Sacrifice right now ensures Greater Returns later then rolls over AdultBaby will succeed.
If a roll matches the AdultBaby Stat, it's counted as a success and the player gets a bonus, either getting to Create a Fact, where the player adds a person, place, or thing to the scene, or ask the Con Mod a question and get a truthful answer.
The AdultBaby Stat can change during play through Fail Outcomes failing a Baby roll bumps it up 1, failing an Adult roll lowers it by 1.
If the Stat becomes 1, the character goes Full Baby, lost in the role, being so obnoxious and cringe that they are kicked out of the Con. If the Stat becomes 6, the character goes Full Adult, questions what they are doing with their life, around 'these' people, and leaves the Con. A player can either Indulge Infancy, do something infantile to lower their stat by 1, or Grow the Fuck Up, do something mature to raise their stat by 1.
Each roll gets 1 die, if a character has a relevant skill they can add 1 die, if a character has a relevant Item they can add 1 die. If another player wants to Help Out, they describe how they help, either because of a Skill or Item, and rolls 1 die. If they are helping with a Baby roll, they add a die if they get under their AdultBaby, if helping with an Adult roll, they add a die if they get over their AdultBaby. If a roll they added to fails, both players are subject to the Fail Outcomes. There will always be a minimum of 1 die, and a maximum of 3. Regardless of outcome, if an Item is used on a roll, lower it's Quality by 1. A Quality of 0 is trash, and is expended. Limit 1 Item per roll.
Each character starts with 1 item and 2 skills, they can be anything but the table must come to a consensus, the Con Mod deciding ties. Remember, this is a game of goofy fapfiction, not something to min/max. Additonal Items can be purchased from vendors with successful Adult checks, you budgeted for it, the difficulty set by the Con Mod. A failed Buy check does not change the AdultBaby stat, that character either doesn't have the money for the Item or the vendor's card reader doesn't work, but could attempt getting it another way. The other way would be a stat changing roll.
Con Mod: The goal is for the players to win or steal the Prize, don't ask for rolls if the outcomes are trivial. Set the number of successes needed in line with the difficulty, Challenging needs 1, Hard needs 2, Extreme needs 3, and Impossible needs 4. Each player should only shift their stat by 1 between 2 rolls. Have Successes feel exciting, and Fails feel like setbacks.
Set the Buy check difficulty by Quality. Disposable/One Use needs 1 success, Good/Two Use needs 2, Fine/Three Use needs 3. Nobody is reusing a baby wipe, but even if a case of diapers is a 10 count, limit it's usability to 3 times.