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Nintendo censoring games on the Switch Anonymous 01/24/2025 (Fri) 12:40:24 Id: 8af122 No. 9 >>222
Trying to keep this thread to third party games, censorship that is not the result of localizations or "regional law", and censorship that only applied to the versions released on the Switch (2) (That includes games that experience different levels or instances of censorship compared to other versions). If you want the extensive list of "all" instances of Switch censorship (Regardless of the circumstance), here you go: https://archive.ph/S0pfk https://archive.ph/oaP9T This thread is specifically about Nintendo (Themselves) forcing third-party developers to censor games against their will, if not outright prevent their release. The games known to be cancelled/censored thus far include (Sorted by year): >2019 <Super Real Mahjong PV (Censored, later made unavailable after release) https://archive.ph/4zl3K >2021 <R-Type Final 2 (Censored) https://archive.ph/i9MVe >2022 <Hot Tentacles Shooter (Cancelled) https://archive.ph/6RJsH <Duel Princess (Unavailable after release) <Massage Freaks (Unavailable after release) <Prison Princess: Trapped Allure (Censored) https://archive.ph/akc2e >2023 <Christmas Massacre (Cancelled) https://archive.ph/zgN9M <The Fox Awaits Me Hana (International release cancelled) https://archive.ph/nJYPL <Yuuna and the Haunted Hot Springs: The Thrilling Steamy Maze Kiwami (Censored) https://archive.ph/sbO4m >2024 <Amairo Chocolate (International release cancelled) https://archive.ph/cgHH8 <DAYMARE: 1994 (International release cancelled?) <Night to meet Chu! (International release cancelled?) https://archive.ph/Qk20t#selection-2753.7-2753.11 <Death end re;Quest: Code Z (Cancelled) <Hyperdimension Neptunia Re;Birth 1/2/3 (Cancelled) https://archive.ph/u5ldz <Neptunia Riders VS Dogoos (Censored) https://archive.ph/KZLzO <Redneg Allstars Swing-By Edition (International release cancelled) https://archive.ph/pmkv4 <Sakura Melody (Cancelled?) <Sakura Succubus 7 (Cancelled?) https://archive.ph/9VCBD <Tokyo Clanpool (Censored) https://archive.md/DhG54 https://archive.md/MuHPS https://archive.md/EqnlA Remember that back in 2019, Furukawa declared this: https://archive.ph/RkxJm >Q11: Regarding restrictions on expression. Some other platforms have their own restrictions other than third-party organizations such as CERO. How about Nintendo? <A11: Nintendo entrusts a third-party organization with the task of providing objective ratings for its own products and third-party software prior to its release. If the platform operator arbitrarily chooses to do so, it would seriously impede the diversity and fairness of game software. The parental control function also allows for restrictions to be put in place. I'd argue that Nintendo has since abandoned this policy.
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4Cuck seems to be down at the moment. It seems to be an issue with Cloudflare timing out, preventing captchas from loading. All posting on the site has ceased as of a few hours ago. Even 4Chan pass users are apparently being affected. Anyway, an update on Tokyo Clanpool's situation. Some users on Varishangout who claim to be in Eastasiasoft's Discord say that GOG has rejected an uncensor update for the game, forcing EAS to turn to an off-site patch to uncensor the game. I don't have a Shitcord account, so I'm waiting for screenshot confirmation, but if true, that's three different storefronts in three different countries that have censored or banned this Japanese console from less than a decade ago. How is it that fucking console ecchi games are somehow harder to release now than outright H-games? At this point, it looks like the only way these games are going to be able to survive is through independent (physical) distribution. Even DLSite is showing signs of cucking because of all the pressure from VISA and Mastercard on them. It's becoming apparent that you can't trust any storefront now to be able to treat non-globalized Japanese games fairly.
>>162 >this Japanese console GAME from less than a decade ago I might be on edge. This shit is frustrating the hell out of me. I JUST made a fucking GOG account only for them to apparently reveal their hand only a few days later.
>>162 >>162 GOG is owned by CDProject, which was has shown to be pozzed ages ago. >>143 (1)
>>164 Yeah, I know. I just hoped they wouldn't stoop THIS low because they've been taking games and content that Steam rejects and this is one of them. GOG has Rance and both of the Evenicle games, why are they suddenly pitching a fit over a console-rated game? If GOG is compromised, that just leaves itch.io (also pozzed according to that thread), DLSite and DMM Games (both buckling under payment processor pressure) and JAST who are decent but absolutely tiny and insignificant compared to any of the other storefronts (they have less than 700 games as of this post).
>>162 >Even DLSite is showing signs of cucking because of all the pressure from VISA and Mastercard on them. You mean them removing the lolig? That only applies if you're accessing the site site from a Western IP.
>>165 >If GOG is compromised, that just leaves itch.io (also pozzed according to that thread), DLSite and DMM Games (both buckling under payment processor pressure) and JAST who are decent but absolutely tiny and insignificant compared to any of the other storefronts (they have less than 700 games as of this post). There's also Zoom-Platform.
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>>166 Still, it's one more bar to entry. VPNs aren't free, you know. And I wonder if this is just beginning of DLSite cucking. VISA/Mastercard access apparently still hasn't been restored inside Japan, only internationally, and if they want full access back in Japan, they will almost certainly have to purge all the "offending" content completely. NicoNico had to completely nuke its adult section NicoNico Shunga to get the credit cards back and I wonder if DLSite will end up doing the same. They've already cucked once here, basically telling lolige publishers to get used to lower sales. >>167 I double-checked them and they look fine, but they're in the same boat as JAST. Only 765 games whereas Steam, GOG and DLSite serve millions. I seriously doubt a console game developer could use it as a main platform, at least not without supplementing it with something else.
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>>162 Screenshot confirmation.
>>168 >VPNs aren't free, you know I know. But I spend the $5 a month anyway because. >VISA/Mastercard access apparently still hasn't been restored inside Japan, only internationally, and if they want full access back in Japan, they will almost certainly have to purge all the "offending" content completely. It's not "just" Visa and MC: https://archive.ph/xakqU <As reported by Yamada, there have been numerous cases in which Japanese developers of adult-oriented games have been unable to transfer their profits from overseas (i.e. from Steam’s bank in the US) to a Japanese bank account. Both Japan’s Financial Services Agency (FSA), which is responsible for banks, and the Ministry of Economy, Trade and Industry (METI), which oversees games, have confirmed that this issue exists. <But what is the reasoning behind this move by Japanese banks? In a hearing with the FSA (reported on by Game*Spark), the banks gave a vague answer, saying that it is not only because the games are intended for adults. Rather, it is apparently a “comprehensive decision” based on laws such as the Act on Prevention of Transfer of Criminal Proceeds and the Foreign Exchange and Foreign Trade Act. >I seriously doubt a console game developer could use it as a main platform, at least not without supplementing it with something else. Honestly, they shouldn't. But the problem I have at the end of the day is what other options are there? Almost every single storefront and platform is hostile against "something" people put in their games these days, so the best course of action would be to attempt release their games on all platforms that exist, no matter how "insignificant" they are, at the same time. That way they're not fussing over the game being banned from a few of them because there's so many other sites that they can go to.
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>>169 Follow-up comment confirming it was GOG's decision.
>>170 >It's not "just" Visa and MC >based on laws such as the Act on Prevention of Transfer of Criminal Proceeds and the Foreign Exchange and Foreign Trade Act. People were using things like the DLSite points system to do some financial trickery because the yen was weak, so now no one can have any fun. >Honestly, they shouldn't. But the problem I have at the end of the day is what other options are there? Almost every single storefront and platform is hostile against "something" people put in their games these days, so the best course of action would be to attempt release their games on all platforms that exist, no matter how "insignificant" they are, at the same time. That way they're not fussing over the game being banned from a few of them because there's so many other sites that they can go to. Some of those storefronts will probably demand a degree of exclusivity. They won't want you advertising an uncensored version of your game on a competing platform alongside theirs. Sure, this happens already, but that's when the censorship is unexpected by developers. Simultaneous release on several other more obscure platforms will cause publishers to wise up.
>>178 >They won't want you advertising an uncensored version of your game on a competing platform alongside theirs. A simple way to solve that is only releasing the uncensored version, and don't release your game on platforms that demand for it to be censored. It also a tactic that boost the viability and popularity of these other stores as it gives people a reason to look through those catalogs and see what can be found. >Simultaneous release on several other more obscure platforms will cause publishers to wise up. The only thing I want them to "wise up" to is people being tired of their shit and going elsewhere to get the content that they want since they cannot find it on their store.
>>183 >A simple way to solve that is only releasing the uncensored version, and don't release your game on platforms that demand for it to be censored. It also a tactic that boost the viability and popularity of these other stores as it gives people a reason to look through those catalogs and see what can be found. The flip side of that is that it locks you out of every mainstream platform and increasingly alt-platforms as well (see; GOG, DLSite). Can even doujin games, much less console-budget ecchi games like Gal*Gun and Compile Heart games, survive on only JAST and Zoom Platform? But aside that, I'm not so sure those censorship parity clauses actually exist. Several games were censored on Playstation last year but uncensored on other platforms; ditto for Nintendo. What grounds would these platforms really have to force you to censor on platforms that aren't theirs? That smells like antitrust.
>>189 >I'm not so sure those censorship parity clauses actually exist. Let me reiterate <They won't want you advertising an uncensored version of your game on a competing platform alongside theirs. Sure, this happens already, but that's when the censorship is unexpected by developers. Generally, these differences in version come from unexpected demands by publishers and are made at the last minute. If you release on several more obscure and less censored platforms in preparation for expected censorship, big publishers may start pushing for censorship parity, i.e. wising up to that tactic. >What grounds would these platforms really have to force you to censor on platforms that aren't theirs? That smells like antitrust. The same grounds that allow them to have exclusivity and timed exclusivity. They already have longstanding precedent for interfering with the ability to publish elsewhere, even in cases where they didn't fund any part of a game.
>>189 >The flip side of that is that it locks you out of every mainstream platform and increasingly alt-platforms as well (see; GOG, DLSite). When has DLsite ever banned a game? >Can even doujin games, much less console-budget ecchi games like Gal*Gun and Compile Heart games, survive on only JAST and Zoom Platform? That depends on them. If they're blowing great big AAA budgets, of course not. However if they're smaller AA and "Indie" productions, they could. If I may, part of the problem is that you're thinking about gaming in terms of an industry when you have massive billion dollar budgets coming from outside investors: >>>/pol/22384 This has resulted in things ballooning so far out of control, that a lot of companies will be going bankrupt in the near future if they don't slam on the brakes and severally scale everything back to a realistic and supportable level. Looking at something like the latest Neptunia game coming out, they should not be breaking the bank in terms budgets. Does no one remember that, 15-20 years ago, a game was considered a massive success is even 100k people bought it? >But aside that, I'm not so sure those censorship parity clauses actually exist. The most I know about those "parity" clauses is that they demand that "all" versions of the game must have the same amount of content. Meaning that if, say, Nintendo enforced extra censorship policies on a Switch release, and had them also agree to said parity clause, then all versions, regardless of platform, would have to have that level of censorship. But the problem is that, if you're even getting to that point, you might as well not of even bother releasing for said platform if those are the restrictions in place. >>190 >If you release on several more obscure and less censored platforms in preparation for expected censorship, big publishers may start pushing for censorship parity, i.e. wising up to that tactic. As I said, at that point, it's better to bite the bullet and not even bother releasing in platforms where publishers make those restrictions. Better to keep a reputation intact rather than betray your customers. >The same grounds that allow them to have exclusivity and timed exclusivity Those are usually only the case if the publisher is the one footing some amount of the game's budget.
>>192 >When has DLsite ever banned a game? DLsite demands censorship. It's a Japanese platform. So no uncensored genitals. They've also begun censoring things like descriptions of a character's age in loli/shota works, and even gradeschooler backpacks.A year ago, and suspected to be cause by the demands of credit card companies, they started censoring all their tags in both JP and English. Granted this all applies to porn games, but that's mostly what people go to DLsite for in the first place.
>>192 >As I said, at that point, it's better to bite the bullet and not even bother releasing in platforms where publishers make those restrictions. Everyone loves to talk a big game and say what developers should do without ever considering the business side of things. Your "reputation" doesn't mean shit if your entire business ends up collapsing from being unable to sell what you need to survive. Steam has a de facto monopoly on the PC gaming marketplace in the west with its ridiculous market share, not releasing on Steam is tantamount to sales suicide for most kinds of games on PC. If you get banned from the major porn game sites like Nutaku (which has happened before), it gets even worse. For consoles, you basically had the Nintendo Switch or nothing else financially viable for the last 7 years. The XseX is dead in the water with no real market for games, and the PS5 is a joke and obviously still has its censorship policies of the past in place as well. Shit's seriously fucked.
>>200 For one, these developers tend to have low budgets to begin with, so if anyone can handle it, it's them. For two, their sales are already declining on consoles because the fanbase is increasingly getting fed up with neutered games and little to no pushback against this shit from the devs, so they're just fucking off and playing chink/gook gachas or H-games. Nintendo is now pushing the Overton Window even further towards censorship with their new guidelines that censor even Snoy-compliant games, and there's basically nothing keeping Snoy from doubling down on their guidelines as well. The environment just keeps getting worse and worse for uncucked Japanese developers, so they really ought to be planning their escape hatch now before it becomes impossible to have anything otaku-oriented on consoles. Because there's zero chance for them to survive in the "global standards" market that console censorship is pushing them towards. Make no mistake, this wave of censorship is designed to push Japan to make the same goyslop as the west, and consumers are increasingly rejecting that content, which is why they went to Japan to begin with, and now the cultural commissars and the institutions they puppet are trying to drag Japan down with them. The Japanese must resist with everything they have, even if it means leaving mainstream platforms behind. As those platforms continue to pursue the AAA goyslop meme, they will eventually fail as well. Do not assume Nintendo and Sony are invincible just because they are established; they will feel the backlash too. The Japs will thank themselves for leaving them behind when they finally crash and burn.
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>>9 (OP) So apparently they got rid of the Soccer game for SNES in their NSO crap platform, how long until they get rid of the James Bond N64 game?
>>222 Probably as soon as one of the people leading Eon has an aneurysm again about "Muh violence" in a James Bond movie. That was the real reason why the game was axed from being rereleased on the 360 and Wii in the first place.
Nintendo is officially fucking with third-parties: https://archive.ph/850Tz >Switch 2 releasing in June with a 3-phase strategy approach for game releases: <1st: primarily 1st party at launch <2nd phase: 3rd party studio titles in Oct-Nov (dev kits expected in June) <3rd phase: games in holiday period Does anyone remember how the Saturn had this almost EXACT same strategy?
>Idea Factory/Compile Heart censorship is inexcusable, but I do not feel an ounce of pity for these faggots >pro-vaccine talk in neptunia sisters vs sisters >tranny in fairy fencer f refrain chord they can burn in hell
Jesus, Nintendo is unironically implementing the Xbone's original system when it came to exchanging games between people: https://archive.ph/Ve4lJ >Nintendo reinvents digital games as swappable, lendable Virtual Game Cards To cut a long story short, the process doesn't work unless you have access to the internet (Both when "trading" or "returning" the game), there is a time limit on how long you can access the game on the other system, you cannot do this unless all of the systems are tied to the same account or you have all of the accounts as a part of the same "Family Group" (Which is limited to seven members), and this does not apply to games you received as part of your online Switch membership. Also, nothing detailing about if save files transfer with this process.
>>273 Wow, um. Well thats it then isn't it? Theres no longer any reasonable explanation as for why one would purchase a console. All three companies are kinda trash now.
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ZZZchan's thread got spammed by what seems to be the Niggerpill guy again and this time the jannies seem to be sleeping on the job, so the thread got heavily derailed. Good thing this thread is still here. Anyway, this was brought up on 4Chins a few weeks ago, but I only now got around to posting it. Kamikaze Lassplanes is a shoot-em-up by Inky Dreams whose CGs are censored on Switch compared to PC/Steam, and it's literally the Sony-type ridiculous "too much skin shown" censorship. Apparently, the Japanese version is the same, too. Either they preemptively censored it to get it on the western e-shops or Nintendo is starting to adopt the same censorship policies in Japan as the rest of the world, which is basically one-to-one how this played out with Sony. It genuinely feels like Nintendo is actually trying to copy Sony here.
>>295 >Good thing this thread is still here. There's also one on PLW's /geimu/
>>274 >Theres no longer any reasonable explanation as for why one would purchase a console The only thing that would motivate someone to possibly buy a console if he is too young/unwilling/ignorant about sailing the seven seas. >All three companies are kinda trash now. iirc Microsoft got quite a strong reaction from players about their proposed system. Everyone was making fun of them. And yet now, with Nintendo, I don't see as much pushback, memes, etc. I could just not be in the places where it's happening, or maybe people just aren't willing to make fun of Nintendo as readily.
>>297 >The only thing that would motivate someone to possibly buy a console if he is too young/unwilling/ignorant about sailing the seven seas. Or they could just stick with previous platforms. >And yet now, with Nintendo, I don't see as much pushback, memes, etc. I could just not be in the places where it's happening, or maybe people just aren't willing to make fun of Nintendo as readily. Part of it could be just how people are tired and don't see the point in expressing their displeasure about it anymore when these companies clearly don't listen nor care, or because they've already been silenced and V& for any number of reasons, or they're just accepting it because of how Nintendo is the "least bad" option in town when it comes to being able to play and "own" modern games. Actually, speaking of the other systems, could this new "virtual card" system be some form of DRM? Similar to how the PS4/NG5 need an internet connection to "verify" that you're playing an authentic Snowy licensed PlayStation disc, if the CMOS battery ever goes out.
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>>296 Can you link the thread? I don't know what PLW refers to. >>297 A lot of the motivating factor in buying a console is the no-fuss setup. It's just putting a cartridge/disc in and pushing the power button for the most part. Meanwhile, on PC, you have to keep track of all these different storefronts. And PC releases, by their nature, are more unstable than console releases. I had to buy the Neptunia Re;Birth games that Nintendo wouldn't let me have on PC and they are giving me absolute hell with how often they fucking crash! My laptop is mid-high specs, too, it's far from a potato. It should have zero issues running these low-budget Vita games and it indeed runs them smoothly at a consistent 60fps, until they just stop working.
>>295 This got censored but the new Gal Guardians didn't, I legit don't know what's up with these guidelines
>>301 Nintendo probably didn't want a potential controversy right before their Switch 2 direct. >>302 Pretty barren thread there.
>>303 >Nintendo probably didn't want a potential controversy right before their Switch 2 direct. The mainstream public wouldn't have noticed it like with Kanon
>>311 The Neptunia Re;Births getting canceled caused a moderate stir, and Inti Creates are probably on the same level.
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Switch 2 confirmed to be region-locked!!! https://archive.ph/I9KmI https://www.nintendo.com/jp/switch2/faq/index.html >What is the difference between “Nintendo Switch 2 Japanese and domestic exclusive” and “Nintendo Switch 2 multilingual support”? <The accounts and console languages that can be set for domestic exclusive and multi-language support differ. <For “Nintendo Switch 2 Japanese and domestic exclusive”, only the Nintendo account whose “Country/Region” is set to “Japan” can be linked. The language of the console will also be Japanese only. <If you do not have a “Japan” Nintendo Account, you will not be able to link your Nintendo Account to the console and the following functions will not be available. <Game Chat <Virtual Game Card <Paid Service “Nintendo Switch Online” <Nintendo Switch App <Nintendo eShop <Game News <Friends function <“Nintendo Switch 2 Multilingual Support” allows you to link all country/region The “Nintendo Switch 2 Multilingual Support” allows you to link your Nintendo Account for all countries/regions and select from 16 languages in the console. >Can I use “Nintendo Switch 2” overseas? <Both “Nintendo Switch 2 Japanese and domestic exclusive” and “Nintendo Switch 2 Multilingual” are not guaranteed for use overseas. >Can I play packaged software released overseas with “Nintendo Switch 2 Japanese only for domestic use”? <Packaged software released overseas is not guaranteed to work. >Can I play downloadable software released on the Nintendo eShop overseas with “Nintendo Switch 2 Japanese and domestic exclusive”? <Nintendo Switch 2 Japanese language domestic exclusive" is only available on the Nintendo eShop for the Japanese domestic market. You cannot use the Nintendo eShop outside of Japan, so you cannot purchase and play the downloadable software. >Is there any difference between “Nintendo Switch 2 Japanese domestic exclusive” and “Nintendo Switch 2 multilingual” in terms of performance and set contents? <There is no difference.
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https://www.gematsu.com/2025/04/hyperdimension-neptunia-rebirth-trilogy-for-ps4-coming-west-in-2025 The Neptunia Re;Birth games are now releasing on PS4 in the west. Initally, IFI said they did not intend to release these versions westward, only the Switch versions. It was likely a way of nudging their audience towards the Switch since they still believed it was a weeb game haven. But since Nintendo stabbed them in the back, they've clearly started shifting gears. Scar-Lead Salvation is also not releasing on Switch. I think Compile Heart is done with Switch and Calamity Angels will be their last game on Nintendo consoles. Way to go, Nintendo! They were going to hand you these games as effective exclusives in the west and you blew them off and spat in their faces like a feral, drugged up nigger.


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