>>189
>The flip side of that is that it locks you out of every mainstream platform and increasingly alt-platforms as well (see; GOG, DLSite).
When has DLsite ever banned a game?
>Can even doujin games, much less console-budget ecchi games like Gal*Gun and Compile Heart games, survive on only JAST and Zoom Platform?
That depends on them. If they're blowing great big AAA budgets, of course not. However if they're smaller AA and "Indie" productions, they could. If I may, part of the problem is that you're thinking about gaming in terms of an industry when you have massive billion dollar budgets coming from outside investors:
>>>/pol/22384
This has resulted in things ballooning so far out of control, that a lot of companies will be going bankrupt in the near future if they don't slam on the brakes and severally scale everything back to a realistic and supportable level. Looking at something like the latest Neptunia game coming out, they should not be breaking the bank in terms budgets. Does no one remember that, 15-20 years ago, a game was considered a massive success is even 100k people bought it?
>But aside that, I'm not so sure those censorship parity clauses actually exist.
The most I know about those "parity" clauses is that they demand that "all" versions of the game must have the same amount of content. Meaning that if, say, Nintendo enforced extra censorship policies on a Switch release, and had them also agree to said parity clause, then
all versions, regardless of platform, would have to have that level of censorship. But the problem is that, if you're even getting to that point, you might as well not of even bother releasing for said platform if those are the restrictions in place.
>>190
>If you release on several more obscure and less censored platforms in preparation for expected censorship, big publishers may start pushing for censorship parity, i.e. wising up to that tactic.
As I said, at that point, it's better to bite the bullet and not even bother releasing in platforms where publishers make those restrictions. Better to keep a reputation intact rather than betray your customers.
>The same grounds that allow them to have exclusivity and timed exclusivity
Those are usually only the case if the publisher is the one footing some amount of the game's budget.