A point that always seems to be overlooked in this discussion is the fact that this new female market has appeared on PHONES specifically. Now, the important thing to remember about phones is that MOST PEOPLE ALREADY OWN ONE, and they don't own one for the sole purpose of playing video games either. Most phone games will also work on any phone, provided it's in their respective app store. Those are very different circumstances to PC and console gaming. If you want to game on console or PC you're going to be spending a lot of money on just the equipment required to run the games, equipment you likely won't have if you aren't already interested in games. Not to mention you're looking at games going for $60-70 compared to games going for 99c.
The point I'm trying to make is that it's assumed that the large number of women playing Candy Crush aren't interested in the AAA market because of the AAA market seems to be "aimed at boys", when in reality it's far more likely that what's pushing them away is the price of entry. They just aren't interested enough in games to spend $400 (and far more for PC) on something dedicated to playing $60 games designed for long play sessions when they've already got a smart phone and can play 99c games while waiting for the bus. They're completely different and incomparable markets.