/loomis/ - Art Gains

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Draw Thread Anonymous 09/30/2020 (Wed) 02:39:21 No. 349
Moe Anthropomorphism Edition
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dead board unless... is there a /loomis/ discord server?
>>6510 I think there isn't. Discuck is cucked.
>>6510 Yeah, the artfags mostly moved from /loomis/ over to artga.in/egaku/ quite some time ago. Then I found the site dead and I have no clue where they went to.
>>6510 Never go to discord, regardless of how popular it is, use element, it doesn't mine your data.
>>6570 The reason I'm here is that I despise shit like discord and twitter, but all these alt sites have slowly bled off over the years. A matrix room was actually made a few years ago but never took off, probably should have shilled it more aggressively.
>>6492 so the art gain imageboard is dead? The domain for it doesn't work anymore. what is that about?
>>6614 Apparently, yeah. I'm still not sure what occurred with it beyond most of /loomis/ leaving for artgain (and drawpile?), the activity dying over there and then none of them coming back. Someone else probably has a better understanding of what happened than I do but as far as I know that's the jist of it.
I stepped away for a while, our board was handed over to somebody (for the record, I don't believe I ever failed to log in within the limit to where the board would be made available under normal circumstances per 8chan ruless) who deleted the Drawpile thread instantly which represented 80+% of the activity over the past few years. I was a little upset about it. We've had a great guy lurking for the longest time who'd archived as much as he could on "ourobooru" but I don't think it was complete which I considered a tragedy and a serious personal failure on my part.
>>6620 That does rightfully suck but on the other hand the nature of art as a craft sort of ensures you can't keep every drawing and sketch out there. It is in a way part of the process of creating. And I'm a hypocrite for saying that since I still haven't tossed out shitty sketchbooks I haven't looked at for years.
>>6622 In reference to losing the art, I mean. It just plain sucks that a lot of users were lost as a result of it all.
>>6623 Good points on both counts, fella. Rather than the art itself though (although its safety was something I did consider important), I guess it was just the idea that the guy had tricked the staff here into giving it away without their attempting to reach out to me first. I know it was a regrettable and unexpected thing that the "new admin" did (and the people here did right by giving the board back in the end), but still. Anyway, time to move on one way or another.
I've written and illustrated a little booklet on graph theory. Supposed to be read without any math knowledge, because there's no usual math formalism. https://cookbooks.neocities.org/graphtheory
>>6718 nice
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Exhausting fucking painting I just finished.
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Shitty drawing and trying to learn how to actually draw. Not sure which threads are alive in this board.
>>6721 Looks good! The color and lightness create a great focal point which makes the painting easy to take in. A focal point like that is usually a great place to add some fine detail, but I can see how you'd be hesitant, real paint can be a tough to work with. What medium did you use, acryl?
>>6725 Yeah it's acrylic paint, some just straight painted on and some fed through an airbrush after mixed properly.
>>6718 Thank you based Frenchman >>6721 Beautiful octo, nice work >>6724 Knowing it's traced is a bit off-putting however it looks like you're using at least a little of your own intuition which is good.
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>>6733 Well, I learned how to make a duck and a pig by looking.
>>6735 Nice duc
>>349 Got a bunch of creature doodles.
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>>6751 >>6752 Forgot this one
>>6753 Very fond of your designs. They make me think of The Drolatic Dreams of Pantagruel. Would fuck the one who's 80% legs btw
>>6751 >>6752 >>6753 I see a Warhammer 40k influence. I would love too see some work with thin lines and very defined 3D forms.
>>6751 >>6752 >>6753 Very nice dude, kind of reminds me of 90s concept art from video game manuals. Solid rendering when applied
>>6754 >>6756 >>6755 Thank you all. I really enjoy this kind of sketching. >>6755 Do you have any advice for exercises I could do or copy that would help me with that?
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>>430 i think i'm going to start uploading here again
>>6759 Uh...based? As long as the mods don't hand the board over to some random guy that deletes years worth of content for no reason I think stuff should be relatively safe here, now
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god i wish there was a place were i could upload my stuff that actually has a permanent gallery, is decently active and is unfiltered rules and users like an imageboard haha
>>6761 Imagine that aha
>>6762 >>6761 yeah, hah.
>>6758 > Do you have any advice for exercises I could do or copy that would help me with that? For me "Scott Robertsons How to Draw" helped me tons with that. I think practicing simpler designs with a lot of focus on keeping the three-dimensionality of the details helps a lot. Also, just using thin lines and maybe very selectively making a line thicker or fade into a shadow shape.
>>6758 Focusing on keeping the structure and perspective of details intact is what I would focus on during practice for some time.
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Some luscious doodles


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