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(1.86 MB 3953x2923 Warrior girl.jpg)

/Roast My Art/ Anonymous 09/15/2022 (Thu) 16:05:12 Id: 57b6b2 No. 29138
Instead of shitting up the "artists you hate" thread I wanted to make a thread for drawfags who are tired to hear praises all day long from people who would fap to any shit given that it involves their niche fetish inside the main fetish So post and roast. Chan forum style Roast my drawing
>>41120 >>...you have 300 watchers on twitter >> "yeah umm actually I'm a great artist guys cause i do it for fun, who cares about watchers haha" >>I'm using watchers as a meter for quality or skill. Pick one and stick with it.
(108.32 KB 1098x1082 lila.png)

I'm trying to draw the board's mascot, any tips?
(313.22 KB 1048x942 lila.png)

>>45063 welp, so much for that, just roast it
>>45085 It's honestly not bad for an early attempt, but since you asked for a roast, based on this picture I would wager my fucking nutsack you've got literal stacks of papers that have nothing but disembodied feet on them.
>>45085 Not bad for a beginner Try the following : - enable pen pressure on your tablet -get a tablet in the first place -dont make a line too long if you cant hold it -draw your lines fast so that your hand doesnt shake, -Look at referances for facial features depending on the angle for cute anime girl faces - Generally draw the face features with a thinner brush than the rest of the body -Look up how expressions work. Generally when a character is tickled, we either draw them with eyes closed, or eyes wide open. Going for this raised upper eyelid thing removes from the intensity of the tickling. Moreover, consider the amount of pupil you see as a marker of intensity. The more visible iris, the more intense. Which is why a lot of artists will draw pupils shrinking hard when surprised/overwhelmed
>>45095 Thank you! I'm still using a mouse, I want to improve somewhat before I make an investment. But I'll keep everything else in mind
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>>45085 hi, it's me again. What do you guys think?
>>46101 I think using a perspective grid as a guide could improve this by a lot, it's more pleasing to the eye if it's correctly drawn. The legs of the bench and the corner of the room don't match at all. The idea is pretty nice though!
>>46101 Definitely have to commend you for using different line thicknesses, I'd say you're ahead of other artists with that, and I like the subtle shading. As anon said, work with a perspective grid, or guide, when you draw. It would help improve how the bench and room are drawn so they are more consistent. But damn, the bondage looks great, characters have great posing and expressions. Keep up the good work!
(737.68 KB 2005x2483 aries.jpg)

This is a photo I made a while ago and never shaded, I'm focusing on cg art now but decided to throw this in here. It's Aries from Astra Lost in Space.
>>46383 honestly, that is really cute! you got a lot of it nailed down, the biggest complain i have is that it looks generic AF, which is a problem most anime artists have, so maybe with a bit more practice you could have found your own style
(323.94 KB 1024x1024 foot.png)

I tried practicing shading and failed miserably
>>47228 Buddy, you do know how lighting works, right? Go back and look at your hands from different angles from a primary light source. Then base your shading around that.
(290.52 KB 1024x1024 foot_2.png)

>>47236 Yea, I don't know wth I was doing with that. I've improved it a bit but it's still rough around the edges. I've made the shadows more pronounced and used a similar reference, also adjusted the curves this time. (I'm too lazy to shade the pink foxtail thing properly, it's just there because this is a tk board)
>>47263 i think you're confusing blush and shading, there's a clear difference, and though most places can blush and be coated in shade, you have to find a good balance between what you're aiming for.
>>47263 I think you should focus more on the general anatomy rather than shading. The shading/blushing doesn't look too bad, but that foot and that foxtail are not too great
welp it was obvious
(103.97 KB 507x458 00001.png)

hnngg hair and upper body anatomy practice, but my main focus is hair, but tips for human anatomy is always nice. This is my 2nd-ish month since from going back to scratch. A day ago it just clicked to me that the hair does not need to be directly in the confines of the head line art, It also became clearer that I should start by trying one hairstyle at a time. When I did this that nagging feeling behind my head became clearer making it that each hairstyle is different. How do I progress hair further? Is there like anatomy for hair and hairstyles or something like starting from a semi bald cut with bangs only or something? I used to have the vague sense that I should do one hair style at a time like learning to draw a human body hands again but with hairstyles this time. What do I do next anon?
>>47925 Im also learning but, rib cage and up is really well done. Good arms, something I struggle with drawing rn. Pelvis area seems kinda off but a lot of artists have difficulties there How did you learn? Are you self taught? I swear no matter what shit I look up, there are never any meaningful tutorials or books
>>48338 not the anon who drew that, but personally, something that helped me a lotwith figure drawing was lovelifedrawing's "fresh eyes challenge". You have to register to their site but it's worth it imo. I'm also working through drawabox, which mostly focuses on perspective, maybe check that out. A website that has a lot of good sources for learning specific fields is https://www.brendanmeachen.com/soloartist (just ignore the "college-like" calendar, I find myself better going at my own pace
>>60454 1: the shading is a little flat on most of the pieces, i think it'd be great if you used it to emphaize certain elements like in the confessional one with the facial expressions being shone on by light casting into the booth along with the feet. 2: the expressions are a little uncanny, the first one in particular feels off on the statue girl, the other two look just fine, so maybe try to stick to actual faces instead of trying to re-invent the wheel. 3: i dont' know how hard this may be, but try and come up with some new scenarios, most of this has been seein before, maybe try to work with your element to achieve something cooler and more memorable, those are the pics that stay on people's mind
>>60463 Thanks for the feedback. You were 100% right that the shading and expressions needed work. Tried to improve on that. You are also right on the 3rd point but not sure what I can do about my shit imagination.
>>60454 It's a bit rough around the edges, but I like. If you keep going, you will make great tickle art.
>>29168 Yes. You actually should.
>>64395 Thanks Homie! New Pic dropped, throw some shade my way.
I've been trying to teach myself to draw for the past two months. What do you guys think?
>>64655 Is her skin part of her hair or does she just have...skin strips growing out of her head?
>>64662 Yes, it's a fantasy race.
>>64655 Looks good overall especially for two months Stuff that I think needs improvement - The eyes are angled weird, and also the proportions aren't appealing - hair looks like a toupee - I think you wanted the head at sorta 3/4 but the shape is as if you were looking straight at it - The head in general is too big or strangely proportioned I think. - Some shading on the machinery and restraints would add some depth to the picture
>>64666 Thanks for the feedback! Most of those two months were spent on drawing faceless bodies, so it makes sense that the head would be the weakest part. Gonna grind that for sure!
(37.21 KB 640x480 Oekaki)

i can make shity artwork in my browser now
>>65645 I have seen worse on Deviantart. I don't know if that was a compliment or not.
>>64655 That's an amazing result for only two months of practice. Well done!


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