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Web and Flash Games Anonymous 11/15/2023 (Wed) 19:12:14 Id: 802c50 No. 907196 >>1074674 >>1132561 >>1132674
Usually these kinds of threads begin with the mandatory "back in my day" type of post, but I really wanted to know something about the anons who were too young to be there when web-based games were the undisputed kings: have you ever played any of these games, and if so, what's your stance on them compared to your other gaming experiences? Also, don't forget to check out the Flashpoint Project at https://bluemaxima.org/flashpoint/ and the very large collection of games they have.
>>1014820 >People kept making Flash games and publishing them to Newgrounds and Armor Games but you never heard of them. People just stopped talking about them. Talk about them then, name some Flash games worth playing that I never heard of.
>>1015004 Not him, don't know the new ones, but PopCap made "Flash games worth playing" for gameplay people.
>>1015067 I remember reaction videos to that jumpscare game were a meme on Youtube.
>>1015067 Maze games were easy to make in Flash so they were a dime a dozen but one stood out as really good and I can't recall its name. Anyone got an idea?
>>1015146 >Over 1000 maze games made in Flash Dime a dozen all right. I'll look later, thanks.
>>1014832 >>1014954 It opens if you download it and then open it with Ruffle
>>1015067 My grandpa freaked me the fuck out with one of these when I was about 5 years old. He still talks about my reaction to it to this day.
>>1015156 Does Ruffle do anything to bypass old Flash DRM where SWFs won't run except from specific websites?
>>1015178 it does my jimmies
>>1015178 >Does Ruffle do anything to bypass old Flash DRM where SWFs won't run except from specific websites? I don't think so, but Flashpoint does. They're a community effort to preserve Flash games and animations and have preserved over 200,000 so far across more than a hundred browser plugins and web technologies. Flashpoint uses a proxy that tricks games into thinking they're running on the live web and has a sandbox that allows for secure playback of plugin-enabled content.
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So this is pretty rare for a bump, but the developer of these flash games, Richard Myles/Squize, in question has recently passed away because he took the jab and got genocided by globohomo Most of his Flash games use features like Stage3D which aren't 100% supported by Ruffle yet so I am only posting two swfs to play for now, in memoriam.
>>1014820 I remember when people were defending the death of Flash, saying <Muh HTML5 can make games and then nobody made any games with it. I even asked a Flash game dev if he'd be willing to convert one of his games to HTML5 and he never got around to it, despite saying he would and that it'd be easy.
(7.45 MB 3418x2160 Payday: Don't Be a Hero.webm)

Apparently Starbreeze is really desperate after Payday 3 cratered at launch (thanks to Unreal Engine) so they released a quick browser game for brownie points. It's actually somewhat interesting as an inverse Hotline Miami where you play a helpless victim trying to avoid Jacket stalking you, but given modern web technologies it of course falls under Wirth's law in requiring a ridiculous amount of resources from your computer to run a 2D game. Ruffle cannot come back into style fast enough. https://www.paydaythegame.com/static/hero/
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Matt Roszak, the dev behind Epic Battle Fantasy, is hosting an AMA on Newgrounds if anybody is interested. Already see some cuckchanners popping over. https://matt-likes-swords.newgrounds.com/news/post/1515288
>>1073646 Oh neat.
>>1014820 >>Is Flash development still a thing? >No, it seems to have been fucking murdered by The Industry however the hell that happened. Macromedia and Adobe filled Flash with so much bloat that caused security holes that browsers stopped supporting it, then they tried to force everyone onto hand-coded Canvas and javascript websites which is too high a barrier to entry for the novice coders and artists that made Flash games. Now there are compilers that take any game and produce output that runs in a browser along with the windows EXE and Linux versions. That's what people seem to be using. It's actually Steve Jobs and the iPhone that killed Flash. Whereas earlier versions of Android Web Browser supported Adobe Flash. https://en.wikipedia.org/wiki/Thoughts_on_Flash The "security hole" shit is an excuse. Every significant piece of software, especially those with a high degree of moddability, has security holes. Web browsers have new versions every day plugging countless security holes one after another, including in components relevant to HTML5 canvas and JavaScripts. Apple was adamant on not allowing iPhones and iPads to support Flash, and Adobe decided they lost that war and they would no longer commit any more resources to it. The problem with JavaScript/HTML5 web game development is: 1) JavaScript is fucking trash, I don't give a fuck that yuppies in America earn $300k coding in JavaScript, that doesn't change the fact it's a garbage language unsuitable especially for games, 2) There is no standardization of libraries and toolkits in this ecosystem, they're all third-party, half-assed and transient (as is typical of the FOSS ecosystem), nowhere near as cohesive and understandable as Adobe Flash, and 3) It's not easily distributable by default like SWF (though this is more a problem for the user, not the developer).
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I recently got back into realm of the mad god. Its pretty good but it has shit like a battle pass now, and the new client is way shitter than the browser client. They just managed to nail the gameplay so perfectly in 2011 its little wonder that games like gungeon and nuclear throne saw huge success when they decide not to be a shittly run mmo but kept the general gameplay formula.
>>907196 (OP) I played some nitrome in 2010 but they mostly felt like polished mobile games.
Cookie Clicker early game is horseshit, who the fuck thought that waiting on shit for days on end to get any progress is a good idea?
>>1015067 Is this an animated png? I'm scared to have it open for more than half a second.
Simpler times.
buh
>>1122118 So did you know, once upon a time you could play Flash games right here on 8moe? Unfortunately that was turned off, flood Codexx with requests to bring Ruffle back and set in-browser execution to 45-60fps already. Ruffle even supports AS3 now.
>>1073646 He's probably one of my favorite devs. He and his games are an inspiration for a lot of my own pet projects >>1075328 Cookie clicker is one of those games that had a concept that was fairly new and innovative for the time but I don't think it aged well. It was designed to be a game you would run in the background while you were busy doing other things like work or school. Nowadays I think a lot of incremental games have better active/idle balancing and more interesting gameplay loops
>>1015117 >easy to make in Flash so they were a dime a dozen I miss how easy it was to shit out something in a couple of hours. Is there even anything comparable nowadays?
>>1122314 ...you didn't know it's already been re-enabled?
>>1073739 You make an excellent analysis, such I have seen a million times. How has nobody produced a modern equivalent of Flash? >all-in-one-place IDE that allows you to draw vectors, record sounds, animate, and write code (more important that it seems) >object-oriented or component language suited for game architecture >self-contained, cross-platform, easily distributed compilation
>>1132238 doubt it'd be that hard from someone to take Ruffle code and use it to make an editor instead of a player
>>1132292 There's FlashDevelop, which supports AS3, and is open source, so the code part is surely not the issue. Like I said, I don't understand how it hasn't happened.
>>907196 (OP) Here you go, kids: >https://www.supersmashflash.com/news/ Some autists made Super Smash Flash 2, a flash based version of Smash Bros that has been in development for more than a decade. Give it a try it's pretty neat. You could also play the original, but that isn't nearly as ambitious as this one. >https://www.newgrounds.com/portal/view/525045 This is Punk-O-Matic 2, made by some Kanuck with a taste for punk rock, it's a music composition game in the vein of Mario Paint music composer but focused on punk rock/metal music. It has a guitar hero-esque career mode where you hit buttons in time to the beat of a song and rack up points. You perform well, you unlock new songs to cover, thus unlocking new cosmetics for your band, new venues, etc. It even has some funny NPC characters you can interact with for fun. It's worth checking out if you ask me. >https://www.albinoblacksheep.com/games/osamaliquor This game was made back in the early 00s when the Bush administration thought it an important task to track down and find Osama Bin Laden in the wake of the 9/11 WTC attacks. It's simple fun, you rack up kills against the titular raghead. Good simple fun. >https://www.thewayoftheninja.org/ This platforming game, simply titled N, is cool as shit. There's a N++ on Steam as well if you're interested in that, featuring more content. Have fun.
>>907196 (OP) Most of the time it was always to be an in between full fledged releases, or on underpowered craptops. Granted, most of that changed by the time mmos hit their stride and I got sucked into those. Still, I have pretty fond memories, shame most of the goodwill got sucked out and turned into mobile trash. At least most of them are kept alive with external flash players.
RIP
(4.38 MB Tanzi.swf)

Gonna test something real quick with this classic.


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