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Timeline Anonymous 03/03/2015 (Tue) 05:48:57 No. 432
I dun maded a timeline over on /vg/
This has gone through multiple revisions and was originally 3 separate pieces.
Hope you guys like it.
(2.61 MB 5040x5135 sanic_timeline_full (v1.0).png)

(2.59 MB 5010x5160 sanic_timeline_full (v1.1).png)

update
(2.60 MB 5010x5160 sanic_timeline_full (v1.1).png)

>>445
whoops wrong one
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>>432 Where does the "Remnants of Mephiles form Time Eater" come from?
>>687 Ian Flynn, the current lead writer of Archie's Sonic the Hedgehog comic, said so. But this could only be exclusive to the Archie continuity, as Sega has not commented on this.
>>432 This timeline is pretty good, but several things bother me. 1) First off, there's no real indication that the Riders series takes place in the future. Non-canon it may be, but there needs to be some sort of argument or explanation as to why it takes place in the future, not just "it likely does". 2) You can't prove that Sega made CD a prequel to 4 exclusively as a tie-in to the Taxman port. Maybe they wanted to revise the story, or maybe they gave a throwaway answer. Either way, it's Word of God, and as such, is canon. 3) Speaking of Sonic 4, the Sonic 4: Episode 1 manual links Sonic 1, 2, and 3&K together, meaning that SegaSonic and CD cannot take place in between Sonic 1 and 2. 4) Sonic Chronicles should be moved to the Absolutely Non-Canon section, seeing as how this was confirmed by the Sega of Europe Community Manager at least 5 years ago. 5) Sonic Rivals should take place after 06. Just because a game has a sequel does not mean they take place next to each other (i.e. Sonic Advance 2 & 3). 6) Why is Sonic Shuffle canon and the Sonic Drift series not? They're both lazy cash-ins on pre-existing Mario party games, and yet Shuffle is canon. 7) Time Eater being formed from Mephiles is only speculation from Ian Flynn, and has not been confirmed within the Archie comics or by anyone at Sega.
Forgot some nitpicks… 8) Sonic 1 (MS) has the exact storyline as Sonic 1 Genesis. Feasibly, what would work best would be if "Sonic 1" was labeled as "Sonic 1 Genesis/MS". 9) Sonic Triple Trouble should be in the "Entries with little impact on the plot" section. 10) Sonic Pocket Adventure 11) Wouldn't it just make more sense for there to be 2 blue Chaos Emeralds 10 years into the past. No one would have noticed, and it's not like Soleanna is caught up in the mythology or anything. 12) Knuckles is only the protector of the Master Emerald. Unless you're talking about Sonic the Comic, the Chaos Emeralds aren't protected by him in terms of guardian duty at all.
>>718 >Speaking of Sonic 4, the Sonic 4: Episode 1 manual There was a manual? I also wouldn't consider anything said outside of the games, outside of any continuity at all, to be canon. Creators have a lot of ideas that change before they make it to publication, or never end up getting put to paper at all. Until an idea is actually published in a canon work, it's not canon. Otherwise you'll drive yourself crazy trying to reconcile contradictory quotes from a creator who, in reality, was just talking about ideas he had but will continue to refine until they are published. That said, let me talk about my own headcanon. The bit of headcanon I'm most autistically attached to is the idea that Sonic 4 leads into Sonic the Fighters. Sonic 4 ends with the Death Egg II being left non-functional but not destroyed. Sonic the Fighters is then about the Death Egg II. Presumably Robotnik made some upgrades to it so it didn't need Little Planet to function anymore, plus it had all those moons or whatever attached to it. And btw, Sonic 4 is a "sequel" to CD in that it carries on story elements, but it literally cannot take place immediately after, because Little Planet only appears once per year. Sonic 4 needs to take place almost a year after CD, leaving plenty of room for other games to take place. As for Eggman Nega, it's easy enough to just say that he is from the future, but in Rush he not only went back in time, but also to another dimension. Caring about the Blue Chaos Emerald in '06 is too autistic even for me. It's not a big fucking deal. BTW, the 8th Emerald in Fighters is the Master Emerald. That's the one you grab from Knuckles. I don't care if it doesn't look like the Master Emerald in game. The looks of the emeralds have been inconsistent since Sonic 2. There's no reason to say Drift isn't canon. It doesn't affect anything anyway. Plus, everyone knows Sonic is in a car to give the other racers a chance. To the other guy above me, Shuffle is canon because Void is a cool idea and adds to the lore. In Metal Sonic's first cutscene in Sonic 4, he awakes in the Bad Future of Stardust Speedway. This implies Sonic did not get all of Robotnik's machines earlier in the Zone. If the good ending is canon, and let's say it is because that's usually how things work in video games, Sonic must have collected the last Time Stone in Metallic Madness Zone. I've always liked to figure that Sonic 2 8-Bit takes place before Sonic 2 16-bit, because IIRC it was actually released slightly before, and because the opening cutscene can be interpreted as when Sonic and Tails first met. It matches kinda with the cutscene from Sonic Adventure, and it's cool to have a cutscene for it. Plus then Sonic 2 and Sonic 3 can be closer together in the timeline, because although the manual says time passed between the two games, it's cool to figure Sonic 2 leads immediately into Sonic 3. The game that gets in the way would be Sonic Chaos, but fuck it, I'll just say it happens right after Sonic 3 & Knuckles. Sonic 1 8-bit is canon. Fuck you. It is a very different game from the 16-bit one, and it's awesome. I'm counting it. Sonic Chronicles is canon because some guy who works at a division that doesn't even make Sonic games, and isn't even in a creative job, saying something sometime someplace, is not enough to say something is non-canon when the actual game fits in very well.
>>723 I appreciate not wanting the manual to contradict the games, but you have to understand that they were the only source of story back in the Genesis and Game Gear days. Even games like Knuckles' Chaotix have most of the story in the manual. That seems alright, but then how did Sonic age up and then age back down. Classic and Modern Sonic represent two different time periods of Sonic's life, and, regardless of storyline, cannot be interchanged. Drift isn't canon. It has no story and Eggman races alongside them. Again, the Sonic 4 manual links Sonic 1 and 2 together. There is no room for events to happen in between them. Yes, but it has the exact storyline as Sonic 1 16-bit. Compare this to Sonic 2 8-bit and 16-bit, which have two uniquely distinct storylines. >"Now you can either take the word of the Community Manager who has worked on ever single Sonic related game since Rush Adventure, who knows the standpoint on Chronicles from Japan, has discussed such matters with Sonic Team and coincidentally, has been the only one to actually address this with you guys orrr you can cling on to the belief that the events of Chronicles are somehow now written in stone for all things Sonic." – ArchAngelUK, Sega Europe Community Manager
Some other things that could be fixed: 13) SegaSonic should take place after Sonic 3&K. 14) This interview (http://www.sonichq.net/article/Interesting-Iizuka-Interview) confirms Knuckles' Chaotix as non-canon. 15) According to the Japanese manual of Tails Adventure(s), Cocoa Island is "said to be home to the Chaos Emeralds since ancient times." This means that they haven't been on South Island yet, thereby taking place before Sonic 1. 16) Sonic Pocket Adventure should be moved to the Absolutely Non-Canon. It just retreads the plot of Sonic 1-3&K, and is just an excuse to have a Sonic game for the Neo Geo. 17) The Sonic X comics are in continuity with the English dub of the show. What could work is: Sonic X (TV Show) Sonic X 4Kids (TV Show & Comic) 18) Sonic Labyrinth could take place sometime after Sonic Triple Trouble. 19) Tails Skypatrol could take place during Sonic Labyrinth. That's all of it, I think.
One more thing: SegaSonic takes place in between Sonic 3&K and Sonic Triple Trouble.
>>724 >I appreciate not wanting the manual to contradict the games… I'm not disagreeing with you on this. The manuals actually had pretty cool lore when you look into them. The Japanese manual of Knuckles Chaotix ties in well with the Chaos/Master emerald story, and would have been referenced in some of the proposed stories for Sonic X-Treme. I was just actually not aware Sonic 4 had a manual, since it was digital. I guess I missed whatever Digital Manual there was. When I said stuff outside the games doesn't count, I didn't mean the manuals. Manuals should obviously count. They're packaged with the game. But obviously we're not counting the baka gaijin manuals. >That seems alright, but then how did Sonic age up and then age back down. Given that it's 3D Sonic looks fairly different in fighters than he does in the "Classic Sonic" games. I personally would just chalk it up to graphics limitations. Of course we all know the real life reason is just the design wasn't changed yet. But Sonic's design has gone through a lot of revisions over the years. He looks different in the Advance games than he does in the Dreamcast/Gamecube games, even though the Advance games happen between various Dreamcast/Gamecube games. Sonic got a hell of a lot taller in 2006, and then shorter again after. And that says nothing of what Eggman looked like in that game. Do we need a story reason for all of it? Generations just showed that he does look different in different points in time, but there are more than two designs for him. My point being, it's a negligible factor. >Drift isn't canon. It has no story and Eggman races alongside them. That doesn't mean it's not canon. It just means we don't know why they were racing. Crash Team Racing has a story, Crash and Cortex both race. There could be some excuse in universe. We just don't know why. I mean, it makes just as much sense as Sonic, Tails, and Amy fighting each other in Sonic the Fighters instead of just all giving their emeralds to Sonic. >Again, the Sonic 4 manual links Sonic 1 and 2 together. There is no room for events to happen in between them. I just wasn't aware of this manual. If you say so, then alright. But I gotta look for the Japanese one in particular. Because we all know the non-jap manuals for the Genesis games aren't canon. Doesn't the Sonic 2 manual say it take place some time after Sonic 1 though? I mean he needs to meet Tails before it. >Yes, but it has the exact storyline as Sonic 1 16-bit. Compare this to Sonic 2 8-bit and 16-bit, which have two uniquely distinct storylines. Yeah but most of Robotnik's plans are pretty similar anyway. Hell, in Sonic 1 they say Sonic and Robotnik already fought many times before. Might as well figure he just tried a pretty much the same plan again before deciding to mix it up with the Time Stones or Westside Island. >community manager So a similar job to that memester that runs the twitter page? I'll cling to the belief for now. Otherwise, if someone else at Sega ever has a different opinion, or if the original speaker changes their mind, we'll have a "contradiction." If someone forgot and referenced Chronicles in an actual game, it would be a contradiction. That's dumb. People have ideas but until they make it to paper, it doesn't matter. Plus, it doesn't really matter either way to begin with. This is a very insignificant matter. >>725 >16) Sonic Pocket Adventure should be moved to the Absolutely Non-Canon. It just retreads the plot of Sonic 1-3&K, and is just an excuse to have a Sonic game for the Neo Geo. Looking through the US and EU manuals, I don't even see a story. I think I remember hearing some people try to consider it the last game before Sonic Adventure, because in a cutscene at the end of the game his design changes to Modern Sonic, while in most of the game it's classic? Idk, I haven't even played this game. And as I said earlier, I find basing things on designs to be dubious at best. Unless it's really all you have to go on, then you might as well do it. Personally, I just like to try to take a view that as much as possible is canon, unless it's something that is explicitly a different universe (Mean Bean Machine, Spinball). There are hiccups here and there, but that happens with any long running series. It's more fun to try to do the mental gymnastics required to iron over them, and be left with a richer history. Then within that richer history, I try to put things in order close to the order of release, unless something is a prequel, or there are story elements that preclude things happening in a certain time, like how Metal Sonic apparently can't appear between CD and 4. You could say there are multiple ones but that's clearly not the intention, and personally I think it takes away from his impact quite a bit, like it did in the Archie Comics until that special issue where they killed off the extra Metal Sonics and made one closer to a "real" one.


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