/icup/ - Infinity Cup

Virtual Soccer and Inter-board competitions!

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WELCOME TO I-C-U-P Anonymous 05/04/2020 (Mon) 23:08:07 No. 1 [Reply] [Last]
STREAM AT https://cytu.be/r/8cup MATCH SCHEDULE ON >>1233 AND >>1234 This board is a the new home to the /icup/ and /8cc/ boards over 8kun.top. Our objective at /icup/ is to provide sports oriented competitions for all boards of the Webring (as well as any other IB who's willing to pitch in) of various sports. Our most well known tournament is of course the 8chan Cup or Inter-Board Cup, hosted...sometimes by our tireless rigger SKF. For more information about the 8chan Cup/Inter-board Cup and all teams competing in it you can visit http://infinitycup.shoutwiki.com/wiki/Main_Page The new wiki can (slowly) be found at: https://infinitycup.miraheze.org/wiki/Main_Page [Account required to edit] RULES 1. Global rules apply (don't post illegal stuff) 2. Threads should be about creating new teams for the upcoming Inter-board Cups, as well as discussing new formats (Racing Wars, Handegg, Majoritycrimerateball, Wrestling in collab with 8chanmania) and suggesting new tools to mod and host better tournaments 3. Organizing sponsored and friendly matches among teams; 4. Organizing your own board's team and roster. Match replays: https://pt.neko.bar/video-channels/icuparchive/video-playlists
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>>5827 MESI MESI MESI MESI MESI MESI
Did you delete all your posts around the site for some reason?

PES and Modding Tools Thread Anonymous 05/05/2020 (Tue) 20:51:49 No. 15 [Reply] [Last]
USE THIS THREAD IF YOU NEED HELP SETTING SHIT UP Should also note, if you want to download PES and dick around with team strategies and whatnot, the game, the "DLC", and the save file can be found here https://infinitycup.miraheze.org/wiki/Pro_Evolution_Soccer_2017 Download DP File List Generator at the bottom of here: http://infinitycup.miraheze.org/wiki/Other_Major_Tools Then follow the instructions in the last paragraph of this page: http://infinitycup.miraheze.org/wiki/Creating_DLC . That should get PES to load in the files. note: I will edit that last paragraph and the wiki to explain the AET system we've moved to. See >>3593
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>>4768 Actually, some of the player models already add the arms and legs manually, to do something similar to what you're doing, so you can use those. For example, the Erisian Magazine model has fake arms which were copied from the real models, just with the animation removed, so the UV maps would be the same.
>>4927 It seems there's a folder in the ICUP6 export that contains those parts you were mentioning. This folder: ICUP6/8ccPlayerRemove/common/character1/model/character contains torsos, legs, arms and other bits of player. However, I've been unable to locate a pair of hands. Is this the correct location? In any case, let's say I do find a pair of hands to use and pose and I add their respective .mtl file into the Faces folder; who's to say the game won't spawn two pairs of hands, rendering some sort of demonic Goro-human miscegenation? How does the game keep track of what hands to use, and which not to? The save file editor doesn't specify anything about deleting other than the entire body. On the Erisian Magazine guy, I take it he has had both the arms model and the uniform model posed, because the torso contains the sleeves and the arms are, precisely, only the arms; all of this weight painted so it stays at the height of the head I assume. However, if anything I'd like to get this one issue that's been aching me forever porting models. Don't you remember there being a bizarre halo around some facemask models' hair as they were ported? >>4057. Something similar occurs with other models that use an alpha channel to render transparencies: >>4780 >>4921 This issue already has its roots on Blender, and however this is displayed on the game depends on how the player was ported in Blender. Why does this occur I've no idea. There has to be a workaround, right? Some other models that feature alpha transparencies were ported just fine to the game, though those were exceptions rather than the rule. Anyways, thanks a bunch for showing up from time to time. Hopefully some more anons pick up on these posts so that, if when the time comes there's someone to help you out.

/icup/ RETURN? ICUP 8 CLERMONT FOOT 63 02/11/2025 (Tue) 04:03:21 No. 6370 [Reply]
We need to find all hands on deck to restore the infinity cup. Resources: icup 7 archive: https://ia601509.us.archive.org/23/items/ICUP7/ ... An /icup/ tutorial: https://infinitycup.miraheze.org/wiki/Pro_Evolution_Soccer_2017 -- https://infinitycup.miraheze.org/wiki/How_to_host What is needed? We need 1. A host (who can stream the event on cytube or 8tv) AND setup the games. 2. Volunteer hosts who are comfortable voice chatting over the event Game? Pro Evolution Soccer 2017
How to host This is a hastily-written documentation that will most likely become outdated instead of maintained. However, it aims to reduce the amount of mystical magic so that new people can stream the cup if the staff disappears, again. Running Which game mode to run games in? I'm currently planning for this: - Regular games: UEFA Champions League -> Exhibition Match -Grand final: Cup -> New -> Konami Cup or whatever the bottom one is called -> Tournament Format: Knockout System -> Number of Teams: 2. Set the correct difficulty, pick the teams. The grand final option plays the cup animations and the extended victory animation. I also us DPFileLister to load an extra DLC inf_91_force_final.cpk to force the final to take place in a certain custom chosen stadium different to regular cup games, as opposed to the randomly chosen default. I did this by picking all the st002 files, renaming them st001, and editing all their contents to replace st002 with st001 (use a script, not by hand). The cup reflections broke, to fix that I removed the new /bg/stadium/stXXX/etc/env_*.dds (reflection texture). Preparation: How to modify/replace a team

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How to add or remove team slots in ICUP, or other comps [untested! written from memory. will update once I need to add a team] Open our inf_12_competition.cpk DLC. Hex edit etc/pesdb/CompetitionEntry.bin, you'll notice a pattern pretty quickly: 4 bytes of team ID (00 00 02 BD16 = 70110 which is currently /2hu/, the byte order is different in the file due to endianness, I think) then the next 4 bytes are some empty 00s and the total team count, the next 2 bytes are the team's position in the competition it's in, and the last two are the ID of the competition (0916 is the Infinity Cup, 4516 is special teams, 4316 is spare slots for the ICUP/specials, 1116 is reserved for legacy teams, etc.) If you can avoid it without losing EDIT face data or tactics, don't just be lazy and change a team's comp number to archive it. Keep the top 32 as the ICUP current teams. It's hard enough to use as-is. Note: If what I described breaks something, it will involve hex editing on the encrypted save file. You need to decrypt it with pesXdecrypter https://github.com/the4chancup/pesXdecrypter/releases/tag/4.0.0 or another tool, edit data.dat, re-encrypt and repeat until it works. The competitions are some kind of arcane magic, the best resource I've found is PES_2016/Edit_file#Competition_Entry on implyingrigged https://implyingrigged.info/wiki/Pro_Evolution_Soccer_2016/Edit_file . Yes, that says 2016. The 2017 page left out the contents of the competitions section, I'm assuming because it didn't change...? Anyway, it seems like you just need to fill the Amount of Teams in with the teams, and the rest just seemed to work. 3D models Honestly, just use the Blender tutorial pages on implyingrigged.info, PES 2016/17. https://implyingrigged.info/wiki/Blender_tutorials

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The Sims™ 8moe Sitcom CLERMONT FOOT 63 09/30/2024 (Mon) 17:19:08 No. 6123 [Reply] [Last]
This will be a sitcom series where characters from 8 boards will get to live in a house together.
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SHOW IS OVER I'll admit, it was a bit boring to watch. I think Sims 3 was a fun idea, but poor in execution, lol. We'll maybe do a Hunger Games or something more fun in a bit?
If anyone wants to watch: https://www.youtube.com/watch?v=edAOUWciTvk
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>>6366 Thanks for all your hard work putting it all together. Even if it wasn't as engaging as you might have liked, I'd still say it was a partial success. Making The Sims exciting to watch is tough, that's why a lot of popular Sims content out there is shorter and highly edited, and sims are placed in a crazy house or some other strange circumstances in order to make weird things happen more often. Some Hunger Games would be fun, at the very least it would be less work for you.

8moe Interboard Games Re-Visited CLERMONT FOOT 63 05/18/2024 (Sat) 06:16:39 No. 5921 [Reply]
Welcome the the 8moe Interboard Games! After finishing Hunger Games at /b/ for around 5 matches, we've decided to go back to the drawing board and consider another game.
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>>6116 One of the only ways to really make some sort of competition or tournament out of the sims would be to set up multiple households and see which one reaches a certain goal first. Maybe whichever sim successfully gets married and has a baby first wins, for example? Each household would be made up of sims representing various boards. With how much customization there is, especially with mods, it would be pretty easy to make them look like the OC or characters they are representing. Of course, that would be what takes up most of the time in terms of prep. Downloading mods, customizing possibly a dozen or so sims, building interesting houses for them to start out in, etc. That work could be shared though, isn't there a way to share sims 4 creations through a private link? >>6118 That would be another way, just putting a bunch of sims in a big house and seeing what happens. But that seems better suited for some kind of edited playthrough video and not so much competition. Would be funny though.
I want to host another game, but I'm not sure what game. I've been thinking Hunger Games or The Sims (1, 2, 3, 4?) would be fun.
I am planning on a Sims 3 show, but I'm not sure how to make it entertaining to watch.

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3rd Soulcalibur 6 Tournament CLERMONT FOOT 63 07/07/2024 (Sun) 19:29:32 No. 5943 [Reply] [Last]
Our 3rd Soulcalibur 6 Tournament!
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>>6113 Thanks for posting all the fights, OP. The AI fighters ended up giving us a few close fights and cinematic moments, especially in the semis and finals. Worth a watch if anyone missed some or couldn't make the streams. >>6100 >>6103 Very cute, thank you for the reward, /icup/. Always nice to see more Vivian art.
>>6113 thanks bo! I'll be waiting for the next tournament!
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>>6117 Thanks for this art! I heard /arte/ has problems with their board. I hope /arte/ is okay.

dead board 09/27/2023 (Wed) 22:03:26 No. 5100 [Reply]
board dead
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Is this the main /icup/ board here or is it the one on Trashchan?
>>5916 Here. Webring is full of no-fun-allowed niggers.
>>5935 agree

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8moe Soulcalibur6 Tournament CLERMONT FOOT 63 02/22/2024 (Thu) 14:04:24 No. 5579 [Reply] [Last]
For the Soulcalibur tournaments.
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What is the consensus on having a 3rd tournament? We might do Soucalibur 6 again, hedgewars, or AoE2 DE.
>>5911 Sounds good. Also this >>5892
I want to host another tournament sometime this month. I'm not sure what game to do. Soulcalibur 6? Hedgewars? Hunger Games? It is a difficult choice. Maybe I'll make up a game.

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Create-a-Team thread CLERMONT FOOT 63 02/28/2022 (Mon) 10:02:55 No. 2945 [Reply] [Last] >>5296
In order to clean up the catalog a bit, you can use this thread to talk about the new teams you want to add to the cup and general management of the rosters. MINIMUM REQUIREMENTS (PES 2017 rules) >A link to the board for which you want to submit a team >16 (max. 23) Player Names (the first 11 shall be the starting lineup) >Player positions (see second picture), with at least one Goalkeeper >Player medals, which are used to determine which players should be the strongest in the team (1 Gold player, 1 Silver player, 2 Bronze players) >Among the starting 11, you must select one to be the Captain (they get a bonus to their stats) >A team logo (just use gimp or photoshop or paint.net) >A minimum of two Kits, which are the shirts that your main players and your goalkeepers will use (if you're feeling really lazy, you can just make a recolor of the main kit and call it the goalie's), we would also appreciate a third one for the Away games; use the third pic as a base https://archive.fo/oeCdW Used to be necessary, but if you got any problems you can just let us rig it: >Player cards and roles, refer to https://archive.fo/PXgEG >A Team Strategy, refer to https://archive.fo/XZPFS >A set of player heights, refer to the rules >3D models of your players, or at least face edits / photos: https://archive.fo/byqOT Rules for the matches: https://archive.fo/Cw9ji

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>>4845 Come on, he's taking the piss, can you not tell.
>>2945 I'll unpin this thread as we no longer just deal with PES.

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Infinity Cup poll Anonymous 04/26/2021 (Mon) 12:40:24 No. 5111 [Reply]
Hey guys, /icup/ here with a question on how we're going to handle the next iteration of the Infinity Cup ( https://anon.cafe/icup/ ) We're trying to poll whether certain boards are interested in playing in the cup, or if there's some specific team that you'd like to see play. If you want to, please answer or add your own answer to the poll in https://poal.me/6x3j1u
I'm going to ask Acid to move the Cafe board here later today.
>>5112 If this is the right place to ask, BO guy, I'm the older board owner of /icup/ and I've asked Acid to get the board transferred. I don't plan on sticking around too much other than for archival purposes and cheering on my team, but in case you want another hand on deck, add Moggibonsi as a vol. TY hugs and kisses.
>>5113 sure, np welcome aboard


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Hosts / Volunteers Anonymous 02/01/2024 (Thu) 22:22:39 No. 5201 [Reply]
Basic requirements: >willing to host and voice events >OPTIONAL: Can stream or record events (on cytube) Where to host? >A thread on /site/ or a cytube channel https://cytu.be/ Easy hosting: Hunger Games Simulator. All you have to do is screencap the results. Games-- List: >any sports sims or wrestling game >Pro Evolution Soccer 2017 (/icup/) >Fire Pro Wrestling World (8chanmania)

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my username is icupvolunteer01 if you want to add me as a mod*
>>5205 Added Cheers lad
>>5205 Something must have gone wrong, I was absolutely sure I added you. Oh well, tell me if it worked

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The future of /icup/ CLERMONT FOOT 63 Board owner 01/11/2024 (Thu) 21:29:13 No. 5104 [Reply] >>5105 >>5108
Since the site is going to be shut down it's time to quickly explain the situation so far: Infinity Cup 8 is not happening any time soon. The last person to work on it stopped a long time ago and I don't know if he just gave up or is busy with real life. Similarly, this is the reason I haven't been able to check on this board. I'm sorry about that. With that being said, I don't want to let this board die so I'm thinking of moving to a different site on the webring (no idea which one). I know someone a while back made a bunker on 8moe but I doubt many anons want to go there and I have no idea who made that board. In the meantime, if anyone wants to suggest a possible place to move please feel free to do so. Update: In plans to finally move the board.
>>5104 Please come help us solve this together, /icup/ : >>>/shelter/4994 Please stay encouraged! This will work out if we just don't quit. Cheers. :)
We have discussion for /icup/ and future interboard games like 8chanmania at 8moe /icup/: https://8chan.moe/icup/catalog.html
>>5104 Maybe zzz or PLW would accept the iCUP? It seems like something is getting started with an inter-board Soul Caliber AI-only tournament on Markchan, but I'd prefer the iCUP to stay on the webring.

CLERMONT FOOT 63 06/02/2023 (Fri) 07:52:06 No. 5026 [Reply] [Last]
when is the next icup? will there be another icup?
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>>5074 /a/ here. I'm not a meido, but I'd watch it if it happened. However, I still don't know anything about football and thus wouldn't be able to change or add to the team in any meaningful way.
>>5097 You're from /a/? Nice, at least someone is interested. >wouldn't be able to change or add to the team in any meaningful way. It's okay, if you want to keep using the same team as before you can.
>>5098 Unless anyone else from /a/ says otherwise, keep the team the same.

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Supporter 07/05/2020 (Sun) 23:19:13 No. 859 [Reply]
/yuri/ slowly and dramatically reporting in!
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>>5076 Change is done on your wiki page. Speaking of which I see you don't have a roster page. I don't know if you want to create it or not.
>>5076 For the kits I could skim through older ICUP exports to find the ones on your pic. Do you remember at least the last cup that had those kits?
>>5082 >I could skim through older ICUP They aren't, I've already looked through their exports ICUP4-7 and those kits have never been used. Some older /yuri/ manager aparently made those kits long time ago and the only thing remaining are those previews Hopefully /yuri/fag here has some way to contact the previous guy and retrieve those textures right?.

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