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AI RPG Text Adventure Anonymous 11/07/2024 (Thu) 05:36:57 Id: 483d90 No. 1036666
https://perchance.org/ai-rpg Let's start a thread and share the results of our stories. I've been playing around with this and want to see what others can do with it. This is a digital dm. It can run any campaign you give it and it doesn't seem as restricted like other chat AIs. It goes along with some weird shit. Fantasy, modern day, sci fi. If you can think of it, it can do it if you give it some form of goal. I haven't played around with this part enough, but I assume you can make it stick to different rule sets or game mechanics if you explain it. Fill out the top box with the rules and world building. it will generate a paragraph of setting and other characters. You can then tell it what you'll do next or just hit continue and it will keep the story going without your input (often creating actions on your part). If you don't like something, you can directly edit the story text. Just delete a few lines here and there or rewrite it yourself and it parses that text as it continues the story. If you click generate template on the tracked info, it will keep a track of inventory, stats, character relationships and whatever else you want to write in there like a notepad. Play a game. Post your story highlights in this thread.
>>1058024 >>1058048 I wonder the origin of this problem it doesn't seem necessary a problem of the memory, i use AI lot for some stuff and after you start going further the AI start to simply generate less, for me sometimes it will just simply refuse to keep going and i need to make very specific and detailed prompt for it to follow correctly
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>>1040779 >Anon rolled Fate: Third Reich edition. I know what their next Gacha idea is gonna be.
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This isn't too bad, gotta admit.
>>1067914 They can't be told specific mechanics (to restrict player or NPC actions) and they can't remember things long enough to create a cohesive story. That's… the entire point of an RPG, of course, and that's what holds them back.
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Just a personal shitpost: BACKGROUND: In this world the characters from marvel comics and the Teletubbies are real PROMPT: I am spider-man. After a romantic date with Tinky-Winky (the teletubbie), Tinky-Winky invites me into his home
>>1069723 He whispers in your ear, "I'm the purple Teletubby and I do what I want…"
>>1069753 Not if I could help it
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>>1069723 ...And, of course, the opposite: BACKGROUND: In this world the characters from marvel comics and the Teletubbies are real PROMPT: I am Tinky-Winky (the teletubbie). After a romantic date with spider-man, Spider-man invites me into his home.
You can also just use it to tell simple stories with no game mechanics at all. In general I found it better at remembering things that most of these ai type things. Most of the time anyway. I played out a simple scenario of a girl streamer and her little sister getting into a strip challenge with the chat and the ai was pretty good about remembering what they actually had on and stuff, something I've seen it have problems with before. Occasionally it would get into a loop and try to take off the same article twice but usually deleting and trying again would fix it. Definitely one of the most user friendly of these I've seen. It had no restrictions about lewding lolis and was perfectly willing to describe them so that's a huge plus.
>>1069867 Can I make it run my own cyberpunk metal gear solid story as my own version of Big Boss? How long does it take to break?
>>1069936 You can have it run anything if you put in a detailed enough prompt. As for breaking it's hard to say. Keep in mind you can personally edit every response it makes, though this doesn't always take. For instance in mine when a girl took her shirt off it said she had a bra underneath and I edited it to say it was a camisole instead but later when it came time to take it off it used bra again and tried to have her remove it like a bra. But other times I edited the text and it used the new stuff so you kind of just have to keep trying and trying. If the paragraph it spat out just doesn't feel like it works at all just delete it and try again.
>>1070042 Seen that happen, too. Also get a lot of bullshit where characters do the exact opposite of what you tell them to. Hand them a weapon? They either throw it away, stow it somewhere, or just hand right back to you. Give them clothes for after they shower? They change into the clean clothes, then take them off right away to shower. Then there's just the reality defying shit, like characters that were supposed to have seatbelts on some managing to fly through the driver's seat to slam their heads on the dashboard (of course the steering wheel stops existing too). After a point, you spend more time editing and rerolling that you might as well write some story yourself.
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>>1070587 It felt like it was better a few updates ago. I've noticed it forgetting some details too. The little crystal ball looking icon in the bottom left (that says guide the adventure when hovering over) is good for keeping the ai on track, but you do have to keep updating it. Other than that, I just regenerate it if I don't like what it gives me. Despite having to baby the ai sometimes, it's still fun to play out a porno where you have some control over where it goes next.
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Welp that didn't last long.
>>1071381 For the love of god, run a local model. They're not censored and some AI researcher won't have logs of your ERPing.
>>1071384 >some AI researcher won't have logs of your ERPing. But I'm an exhibitionist
>>1071384 How do you run local models?
>>1088321 Download something like Grok 2 off of HuggingFace, and run it via Jan.ai or Silly Tavern. Also have a 5090.
I am a complete non-verbal shy retard who can't even speak to people let alone an inanimate entity like an AI. I have 0 communication skills so every time I try these bots I end up fumbling along with 70iq inarticulate conversations. I'm never going to be able to truly speak my mind
>>1036669 Just wanna say that I appreciate that you're not a massive faggot that doesn't know the difference between futa and dickgirls and you are mein nigger. Too many annoying faggots don't know the difference between their flavours of gay anime shit.
>>1129726 Skill issue, the prescription is to git gud. Unironically. You identified an issue with yourself, now you need to practice your communication skills if you ever want to get better.
>>1129726 fucking same, I can't stand the direction AI is going in with LLM's, the emphasis on conversational AI, fucking talking out loud to AI objects, etc
I tried to rape my peasant sister but it kept trying to stop me. What's the best NSFW adventure ai?
>>1088341 SillyTavern is a front-end, it can't run shit. You need to use KoboldAI to run the local model. You can use SillyTavern to connect to Kobold's API.
I've gotten addicted to AI-written text adventures and I hate it. The AI often forgets important story developments, removes any challenge by making everything too convenient for the protagonist, or begins forcing drama and plot twists at every turn. Sometimes it can work out nicely though. Because the AI doesn't let the protagonist die, you can make some really over the top torture porn with it. Toddlers getting kidnapped are my favorite stories. Retellings of classic stories can be fun too.
>>1042745 Do it anon. It works and its crazy. I goon for hours with this disgusting thing.
>>1141751 This one. If you tell it people are willing or just say it happens, then it will. You cam have a kindergarten harem and it doesn't limit you at all.
>>1129726 If you can post here, then you definitely can talk to a bot. Besides, you don't even have to talk to these types of story generators. You only need to click a button to keep generating more paragraphs.
i am a scavenger in the ruins of norwich, england, 20 years after a global nuclear exchange killed 90% of the worlds population. my goal is to reach the forum, the library in the center of norwich, and reach the sacred texts (the first volume of the manga called chobits). i must travel the roughly two miles from sprowston road into the heart of the city, which is now inhabited by mutated animals and paranormal anomalies. the rules of engagement are:weapons free. the setting is inspired by the "metro" game series. You stand at the edge of what was once Sprowston Road, the remnants of the last bastion of civilization before the unforgiving wasteland that is now Norwich. Twenty years have passed since the world ended in nuclear fire, reducing the sprawling city to a desolate playground for the irradiated and the insane. Your heart beats a little faster as you adjust your makeshift gas mask, the hiss of the filter a comforting reminder of the thin line between life and death. Your companion, a grizzled veteran named Harris, squints through his cracked goggles and points towards the distant silhouette of the library, the rumored sanctum of knowledge known as the Forum. "We've got two miles of hell to walk, kid," he says gruffly. "But if the whispers are true, the first volume of Chobits is in there, waiting for someone to find it. It's gonna be a hot ticket, worth more than a lifetime of canned food and clean water. You ready for this?" You nod, gripping the trusty pipe-wrench you've named 'Lucky Strike' a little tighter. The journey to the library's sacred texts is fraught with danger, but the thirst for knowledge and hope for a glimpse of a lost world burns brighter than any radioactive flame. With a final look back at the crumbling suburbia, you both step into the desolate street, ready to face the mutated beasts and unexplained horrors that lurk in the shadows of this post-apocalyptic labyrinth. > bearing in mind the pressing fact that both harris and i are heavy smokers on top of being alcoholics, we must secure cigarettes and vodka. it is possible that we may find vodka in the storeroom of the local aldi supermarket, but it is unlikely, not to mention the danger posed by the local wildlife. there is an off licence down the road, however. You and Harris cautiously navigate the desolate street, the skeletal remains of vehicles and crumbling buildings casting eerie shadows in the pale, irradiated light. As you approach the off-licence, you notice a group of mutated rats, their eyes glowing an unnatural shade of green, scurrying around the entrance. The glass panes are shattered, and the metal door hangs on one hinge, leaving the interior open to the elements. The shelves inside are bare, picked clean by scavengers over the years, but in the corner, you spot a half-crushed pack of cigarettes. You exchange a hopeful glance with Harris. The smell of decay and the distant wail of a feral animal serve as a grim reminder of the world's fate. > flames cannot be radioactive, nor can light be irradiated. that aside, as rats are primarily scavengers (like harris and i) i decide to distract the rats by throwing a stale sausage roll a few yards away so that we can search in peace. You toss the stale sausage roll a few yards away from the off-licence entrance, and the mutated rats, driven by hunger, abandon their vigil to scurry after the potential food source. As they pounce on the treat, you and Harris take the opportunity to slip inside the store, the door creaking ominously in the silence. The shelves are indeed bare, but a faint scent of alcohol lingers in the air, hinting at the past lives of this place. You spot a few half-empty bottles scattered on the floor, but they're all smashed beyond salvage. The cigarette rack, however, has a few packs of cigarettes, mostly crumpled, but a couple look like they could still be smoked. You also notice a dusty, locked storeroom in the back with the faded words "ALCOHOL STORAGE" barely visible through the grime. > harris suggests that i, being lighter in build than he, and thus less likely to set off potential traps, should tkae a look while he watches the entrance so that we are not ambushed.he knows that i am a sneaky bastard well suited to picking my way through delicate situations and checking for traps as i pick locks, because the reason we know eachother in the first place is that he caught me in the act of attempting to steal his rifle. You nod to Harris and cautiously approach the dusty, locked storeroom. The metal lock seems to have rusted over the years, but it's not as secure as it once was. Using your nimble fingers and the makeshift lock pick you've become quite adept at using, you manage to jimmy it open. The door groans as it swings inward, revealing a dimly lit space filled with cobwebs and the scent of stale alcohol. Inside, you find several bottles of vodka, mostly intact and likely preserved by the cool, dark conditions. The sight of the untouched bottles brings a smile to your face. > i inspect the scene, satisfying myself that the bottles are not sitting on a pressure plate triggered trap, that there are no wires attached the bottles which would likely be part a trap mechanism of some sort, and intentionally stir up some dust from a nearby surface to reaveal any visible spectrum laser beams that could be part of a trap. probably unnecessary, but paranoia has kept me alive this long. As you carefully inspect the scene, you notice a few dusty bottles of vodka scattered on a wooden shelf. There are no obvious signs of pressure plates, wires, or visible laser beams. However, you do see a faint, dusty outline on the floor where something large was once placed, hinting that the storeroom might have been looted before. You check the shelves and floor around the vodka for any additional traps, but aside from a few spider webs, everything seems clear. The bottles themselves are slightly coated in dust, but they appear untouched. > i sense that a higher power wishes for me to move on from this place and carefully stow two of the bottles in my backpack, leaving one for the next drunkard who happens by (possibly me on the way back). You carefully select two bottles of vodka from the shelf, brushing off the dust with your shirt. The glass clinks faintly as you place them into your backpack. You leave the third bottle untouched, feeling a peculiar mix of greed and generosity. The shelf creaks slightly under the reduced weight, echoing in the otherwise silent room. > with slightly less diligence in checking for traps than before i grab all of the cigarette packets i see (because nicotine withdrawal is just a headache, while alcohol withdrawal can be fatal) and inform harris of the loot i have collected. You snatch up the remaining cigarette packets from the shelves, feeling a slight thrill at your newfound treasure. The crunch of the packs against each other fills the small space as you stuff them into your pockets and backpack. You call out to Harris, "Got the vodka and some smokes, let's get out of here before the rats get suspicious!" Harris nods and takes a step back from the entrance, allowing you to exit the off-licence without drawing the attention of the feasting rats. The creak of the door and the soft thud of your boots on the broken tiles are the only sounds that break the stillness. The ciggies are yours now, a small victory in the grand quest for knowledge.
> i ask harris if it is true that there are anomalies htat are attracted to alcohol, and to alcoholics in general. Harris looks at you with a knowing smile beneath his grizzled beard. "Aye, I've heard the whispers too," he says, his voice a little less gruff than usual. "Some of the anomalies in these parts do seem to have a taste for the hard stuff. They say it's the remnants of the city's spirits, drawn to the comforts of the old world. But it's not just the booze that brings 'em 'round. Sometimes they're just as keen on the warmth of a human soul, especially one that's seen better days and finds refuge at the bottom of a bottle. Just be careful with that vodka, kid. It might bring us more company than we bargained for." He nods towards the ciggies in your pocket. "And those smokes might just be the ticket to keep 'em away." > i abstain from asking if he's making a joke about spirits referring to the ghosts of the dead and the term spirits of the alcohol type and begin trudging southwest, towards norwich, and the setting sun. as i do, i tune my duronic wind-up portable radio to fm101, a pirate radio station set up by a russian radio enthusiast named nikolai, a former soldier with the 67th motorized rifles. i don't understand russian, but the music of the band named "kino" speaks to me in an unintelligible yet profound way. You and Harris begin the journey southwest towards the heart of Norwich, the setting sun casting a grim, orange glow over the wasteland. As you walk, you tune your Duronic wind-up radio to FM101. Static crackles in your ears before giving way to the haunting melodies of "Kino," a Russian band that resonates with the desolate landscape. The music fills the air with an eerie yet comforting presence, a strange companion to your trek through the ruins. > on this side of the river there is little danger of my radio attracting attention from anything hostile, but as we draw closer to the river wensum,and the remains of the almost dead city, it would be unwise to make so much noise. over here the wildlife is content to leave well enough alone, as are stalkers such as harris and myself, but closer to the center of the city? it was never good to gain the attention of the government before the war, but since then, being the armed and tyrannical group of bandits they always were, well, they simply no longer pretend that taxation isn't theft, these days they might just shoot you on sight for what little you have. oh, and the mutated wildlife can be dangerous too, iguess. You and Harris continue walking in the quiet, the only sounds being the crunch of broken glass underfoot and the occasional distant growl of a creature in the shadows. The music from your radio fades as you get closer to the River Wensum. You make a mental note to wind the radio down as you don't want to attract the wrong kind of attention. The buildings around you start to show more signs of life, with makeshift bridges and ropes connecting the upper floors, suggesting that survivors have made homes in these dilapidated structures. The air feels heavier and more oppressive as you near the city center, the looming specter of the government bandits and the unpredictable dangers of the wasteland weighing on your mind. > i ask harris: where's the wensum? i remember reading that most of this area was fenland before king charles the bastard completed the work of the romans and drained our ancestral homeland that much of the east of england was marsh, but in only twenty years i cant even tell where the river used to be! this can't be natural surely? Harris stops and looks around, his goggles scanning the horizon. "The Wensum's got to be around here somewhere," he murmurs, scratching his head. "But you're right, it's changed a lot. Could be the bombs, could be the rain that never stops, or maybe it's just the world healing itself. Or trying to." He points to a slightly lower area with more vegetation than usual. "That's where the river used to run. It's not much to look at now, but if we follow it, we'll be closer to the center. Just keep your eyes peeled for any movement and your wrench ready, you never know what's lurking in the waters."
I'm having a lot of fun with this, but I'm not sure if I'm configurating it right as drops of lore or worldbuilding I want to use would be eventually be deleted nor I know how to shut them up when they start talking and talking. Any guide how to config it?
>>1191845 What do you mean by deleting stuff? It has hard time keeping up with lore and worldbuilding that comes up during the story if the story gets really long, but it doesn't delete anything. Your best bet is to edit the paragraphs manually to keep the story coherent, but eventually you'll begin rewriting everything the AI has written which kind of defeats the point of story generators. You can also delete past story developments and summaries altogether if the AI keeps bringing up story elements that aren't relevant to the story anymore. Other than that you can try using the info tracker. And you can sort of control the length of the paragraphs by trimming them down or separating them into smaller pieces. The AI eventually learns to write in the way you want it to, but if you let it write the whole story by itself, it begins fucking up again.
>>1192973 Maybe because I'm writing it in the tracking box? Also, can I add new facts in the promt box that might be included or useful?
bros, i need help. I've spent days - full days carrying into new days - playing around with coombots. also how do you all tailor local models effectively? I'm getting started with local models (low-end 7 to 8b specialized models) and have no idea what I'm doing. I'm using oobabooga with sillytavern and they either spew a long textwall, or they speak/act for me, or they just forget where they are mid conversation. They also rarely describe the settings, and it often comes off as chatting with someone over some phone messenger. I've tried tampering with the instruct function and adding an additional descriptor in my character persona to try and get the bot to not speak for me. Probably not the best place for it. I don't even know if i'm using the correct language in my descriptors. I'm almost certain its me and not the model. Should I scrap oobabooga, and go with kobold? How do you guys get your uncensored models to not go off into clownworld? I'm tired of the vague answers you get from censored paid services, and you almost have to tell them what to do next for each message sent.
>>1193469 I did a quick test and you can indeed update the prompt in the middle of the story. As for the info tracker, the way I do it is I update the info manually, copy that, click the update button and then replace the updated info with the one I wrote manually. After I click update again, it usually keeps everything I wrote intact. It's not perfect, but seems to work most of the time.
>>1197080 I see, good to hear. Anyway, does anyone know how to properly customize the writing style? Or at least what's the difference the actions tag and the story tag and how it influences the adventure?


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