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AI RPG Text Adventure Anonymous 11/07/2024 (Thu) 05:36:57 Id: 483d90 No. 1036666 >>1036798 >>1036843 >>1037177 >>1037197 >>1039870 >>1040779 >>1040788 >>1042545 >>1245733 >>1278535
https://perchance.org/ai-rpg Let's start a thread and share the results of our stories. I've been playing around with this and want to see what others can do with it. This is a digital dm. It can run any campaign you give it and it doesn't seem as restricted like other chat AIs. It goes along with some weird shit. Fantasy, modern day, sci fi. If you can think of it, it can do it if you give it some form of goal. I haven't played around with this part enough, but I assume you can make it stick to different rule sets or game mechanics if you explain it. Fill out the top box with the rules and world building. it will generate a paragraph of setting and other characters. You can then tell it what you'll do next or just hit continue and it will keep the story going without your input (often creating actions on your part). If you don't like something, you can directly edit the story text. Just delete a few lines here and there or rewrite it yourself and it parses that text as it continues the story. If you click generate template on the tracked info, it will keep a track of inventory, stats, character relationships and whatever else you want to write in there like a notepad. Play a game. Post your story highlights in this thread.
I didn't include these in the OP so I can spoiler them. First pic is why I'm impressed with this ai. It actually played me. Most ai are too suggestive to the point that if you say something, it completely goes along with it so there are no surprises. Second pic shows there is a tool to generate suggestions for a prompt if you can't think of anything. If anyone wants a starter without having to come up with a premise, here's the one from that first game. It was fun to think of ways to out the futa. Just copy paste this into the top box and play: **The protagonist is a male transfer student in highschool in a world where futanari exist, and 5-10% of the female population are futas. They have both cock and balls and vaginas. However, all futas try to hide their dicks (they are scared of being outed as one), but they have libidos that are stronger than a hormone filled teenage boy, sometimes resulting in accidental boners that they will have to hide. My character wants to subtly find out if there are any futas among the girls at his high school. The school has a uniform, which is dress shirt, pants and a tie for the boys, and for the girls: a feminine dress shirt with short sleeves and a low cut neck plunge. A bow to wear around the collar of the shirt, and a short skirt that ends above the knee. No one is initially suspicious that you are trying to work out which girl is a futa unless you do something obvious. The classroom has 16 desks with 16 students (4 by 4 rows). The protagonist has a seating list in their bag which will display every student and the number desk they sit at for reference. Each class has the same students and the seating arrangement never changes. The teacher will reprimand a student if they sit in wrong spot. Also in their inventory is a wallet they can put cash in. #1: Aria: Female. Brunette. Wears glasses. #2: Luna: Female. Blonde. Bubbly personality. Popular. #3: Chloe: Female. Brunette. Friend of Lunas. #4: Rachel: Female. Redhead. Rebellious. Dark eyeliner. Wears boots with her school uniform. #5: Emily: Female. long, straight black hair. Shy. Studious in class. Loner. #6: John: Male. Glasses. Short hair. #7: Taylor: Female. Light brown hair. Bookworm. Loner. #8: Tyler: Male. Black gelled hair. Big guy. #9: Mina: Female. Asian. Black hair in a short, stylish bob cut. Petite. Transfer student from Japan a few months before you. #10: Lily: Female. Asian. Long dark hair. Gentle smile. Friend of Mina's. #11: Elena: Female. Short Brunette hair in a ponytail. Athletic. Piercing blue eyes. #12: Bella: Female. Wavy brown hair. Artistic. Often doodles in her notebook. #13: Marcus: Male. Dark hair. Well built. Jock. Plays football. #14: Ethan: Male. Blonde. Tie always loose and top button of uniform undone. Friend of Marcus. Also on the football team. #15: Samantha: Female. Curly auburn hair. Freckles. Laid back. #16: The protagonists seat. Male. A random number of the girls will be futanari, while the rest will remain female. Randomise that at the start and keep it consistent. Begin with the protagonist sitting in his seat at the start of the school day before class starts. Randomly pick one of the students in the class to come talk to you before class starts.**
>>1036666 (OP) >find AI RPG simulator >use it for futanari smut That's pretty gay, mega-Satan.
>>1036798 >mega-Satan given that it's 6666 i think it's kilo-satan
>>1036666 (OP) (checked) I'll play around with it later tonight. I remember having fun with AI Dungeon before they ruined it.
>>1036666 (OP) I wonder what model it is. Claude? GPT? Some hackenyed local model that's shittier in output but is unfortunately the best we got for uncensored?
>>1036666 (OP) The save and load is nice. The fact that it's local makes me think they won't run out of storage or make it paid for at least a while, too.
>>1036798 Most RP AIs are used for fetish smut, advertising them for RP is like advertising the Magic Wand as a muscle massager.
>>1037550 He was calling OP mega-Satan because OP got 6666 quads, the gay just ties in since Satan loves fags.
>>1036669 Just wait for penis inspection day bro.
>>1036669 Fun. Still lets you do whatever you want though. https://pastebin.com/utCpgY9P
>>1038458 Pretty wild and shitposty. I like it well enough. Mine has gone poorly by comparison. https://pastebin.com/0MPCiger
Anyway, this is pretty alright, maybe can have some structure to it if it allowed lorebooks to define locations and probable actions.
>>1038451 Funny you should say. I've been scouring hentai for good settings to use.
>>1038476 >terasu mc Cuck.
Working on a prompt based on /v/-tan. Haven't tested it yet though beyond pic related. I don't know if there's a word limit but I should probably trim it down anyway. There are many autistic details I'll probably remove but I was interested to see if the AI does anything with it. Any suggestions on how I can improve it are welcome. Had to use an alternative since it was faster than replacing all the words pastebin doesn't like https://privatebin.net/?71effb1cb8bd3f38#83eL4uUQnLKiQEqJvMvZVndqLrqb4sSDivfHo99Lf3Gz >>1038461 >private I'll have to take your word for it.
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I set up a magical girl story in Tokyo to get some tentacle porn going, but it ended up being a pretty good story. >Main character (Hitomi) starts by getting her magical girl powers. >After class finds her locker broken into and her bag taken. >Approaches some kids who are watching her and laughing. Question them and they admit they took it. >Get into a fight with them. One guy punches her in the face. The students gathered around turn on him for punching a girl. >He gets suspended and the teacher recovers her torn up bag from the bushes. >Next day she has a black eye and her old childhood bag. >Students are whispering rumours about her. >Bubbly cheerleader girl (Yuko) with dyed blonde hair asks her if she wants to join her friends for lunch. She is sympathetic to her after seeing it happen yesterday. She offers to take her shopping to buy a new bag. >They buy a new bag that lifts the spirits of the main character. They go to have icecream, but she senses something dark nearby. >She excuses herself to keep her identity hidden and tracks the darkness to an empty alleyway. >Transforms into her magical girl outfit and fights the tentacle monster, beating it. >As she leaves the alley in her school clothes, she notices that three girls see her come out of the alley. >The next day, she thinks she sees those same girls spying on her at school. >She is put into a group with Yuko for an assignment. >They head to the library to work on it. >While there the three girls sit down at their table and confront her that they know she had an 'incident the other day.' >Wanting to keep her other life hidden from the Yuko, and suspicious that these girls might be magical girls themselves if they noticed the presence of a monster, Hitomi excuses herself to go speak privately with them. >They get aggressive in private, and she realises they aren't who she thought. >They cause an earthquake, knocking over bookshelves. Hitomi gets the fuck out of there, grabbing Yuko and running out of the library. >They chase them through the school hallways until Hitomi is pulled into a pocket dimension and loses Yuko. >She realises they are casting spells while still in their school uniforms. Definitely not magical girls. >She transforms into a magical girl and turns to fight them. She fires one spell and they shield themselves against it. Realising she's fucked and her mana will run out before she can fight 3 on 1, she prays to the voice that gave her her powers for help. >A woman in a magical girl outfit runs in to save her. She shoots spells at the witches to break their shields while Hitomi uses the opportunity to hit them with paralyzing arrows. >They escape together and regroup with Yuko. >Hitomi notices the woman didn't change back into a school uniform. She learns that she's a teacher here (Miss Amane). She has been a magical girl for 20 years and is now in her mid 30s. >Miss Amane thinks we'll need more help now that the witches know about them, so she takes yuko to do a ceremony to make her a magical girl. >Hitomi now has a small team of magical girls consisting of a gyaru cheerleader and a christmas cake teacher. >That night at home, weakened with no mana, she goes to rest in her room. >She finds a monster under her bed. >She fights it, but it gets the upper hand and starts fucking her (pic 1). >She eventually beats it, but it has impregnated her. >She talks to Miss Amane the next day and learns that she has given birth to monsters before. It's just part of the job as a magical girl. They just have to destroy them once they give birth. >Hitmoi is in shock that she will have to go through that, but Miss Amane promises she'll help her. >After school on the way home, she senses another monster. She texts the others and they say they'll get there soon. >Fights the monster but two of the witches show up. >They use a crystal to speed up her pregnancy >She shoots an arrow at the crystal and it explodes, backfiring on one of the witches and turning her into a hulking monster (pic 2). The ai has been consistent in having the monsters drop shards on death that I can use to upgrade my spells. I'm curious if it will make the monster she gives birth to drop loot. If it does, then it would be a good strategy to let the monster impregnate her to get twice the loot from each fight, which honestly works well for a story of her getting corrupted. There would actually be some offer of power she'd have to resist in order to remain a pure magical girl.
>>1038507 >Private Oops, I'm a moron. Thanks. Privatebin here looks way batter. https://privatebin.net/?ff668044c173a048#2r3AA71wm5m9rMvPA6FxG1W1LoTn54y451XiP4uf5ttA
>>1038507 Also, I've been looking into Ali:chat formatting, which may help you condense things like all those characters into a few paragraphs, as well as define relationships more naturally. https://wikia.schneedc.com/bot-creation/trappu/introduction
>>1036666 (OP) NNN was a bad time for me to learn about this.
>>1038507 >>1040540 Good shit. I tried doing a /v/ pc run. It turned out pretty good. Here's the transcript. https://privatebin.net/?ec243d01c6cab858#7nLQLdyQ3P13utkSBAhytC5XFZkdjVJnWv5qLLeGJznJ Some highlights >Gilda threatens /v/ with a shotgun, the tells him its unloaded like an idiot. >/pol/ hits on Freya, showing off his poster of pepe in a nazi uniform like its some fine art. >Mark drops a cake, gets roasted by vivian, and has a series of the worst computer fixing mishaps that's too good to spoil here. It's genuinely worth reading as I couldn't believe how stupid the ai made him. >In a twist, Todd Howard saves the day.
>>1040540 I think your ambitions might be too big for this LLM site. Like, I want to take all these characters and break them up into different character cards in SillyTavern (seen here), and make them into a group chat rather than try to cram everything into a single character card field. On top of that, I'd also want to use lorebooks/world info to define places, scenarios, and random chance events. I'd recommend getting and learning SillyTavern, it's harder to share since it's a local front end, but it's powerful with the ability to have groups, worlds, APIs, and custom extensions like Balaur of Thought ( https://rentry.org/meh526k2 ) to keep the LLM straight. In any case, I may have gone too far in a few places. https://privatebin.net/?dec9290b643b4ca5#JAG1sf8EmqWYw1XE344MstEo2FzF23YF8bTmCeGCCQDH
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>>1036666 (OP) Lads......Am I doing it right?
>>1036666 (OP) Does anyone know if this AI RPG tracks and reports things like what AI Dungeon did?
>>1040770 Neat. The AI seems to know enough about famous figures not to have to write much in. I just wish it was less autistic with certain descriptions. >>1040776 >I think your ambitions might be too big for this LLM site Yeah, this was the first time I've ever made a "character card". I was actually planning to add more characters. Given the nature of it, you could easily add/remove characters as needed like mods..
>>1040770 >I couldn't believe how stupid the ai made him. I think that was just how stupid the ai was
>>1036666 (OP) Tried it. Pretty good. Stayed on topic and mostly remembered details correctly. Then again I didn't do anything crazy detailed. >>1039870 Mike Rowe is great.
>>1042545 Mike Rowe is a turbogoy.
Tried to simulate a game of Monopoly with it. It knows the names of the original properties, but it doesn't know their rent prices nor what spaces the opponents are on, many times it tries to act like they got to Boardwalk when they're too far away from it. Despite making use of the info tracker, it also doesn't recall how much rent they get so I had to keep telling it, but it does well at keeping track of who owns the properties. It sometimes fumbles on how much money the players have. Real big mess.
>1036666 <Checked That looks pretty good. I wish they would open source it.
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>mfw I'm not even going to bother putting in the prompts I really want to use because reasons.
>>1042714 >Real big mess. Tell me about it. I tried to make it simulate an incestuous futanari family muh doujins into body modification and all sorts of repeat shit, otherworldly contortions and teleporting restraints and ballgags would keep happening.
>>1042745 It should be fine, as everything is saved locally and not on a server (so they claim). Besides, you can just delete the whole thing and the auto-backups later. Just don't click on the share button.
>>1042745 Just to add to >>1043748 If you're really worried, just get a VPN. AirVPN has a Black Friday sale going on right now.
Made a prompt for something similar to this. You are a male japanese high school teacher in the early 2000s. Your class is full of only gyaru girls of varying different personalities. All gyaru's dye their hair blonde and tan their skin dark. They are very interested in fashion and showing off as much skin as they can get away with within the school uniform rules. They like to flirt a lot with you and push the boundaries of what they can get away with. They know how to tease men with their bodies. Despite how open they are when it comes to teasing guys with their bodies, they can easily get flustered by pure love, and often fall back into a tsundere personality when embarassed. You have to be careful, as if the principal finds you having an illicit relationship with your students, then you will be fired. The gyaru girls don't care about that and are persistent despite the risk to your job. Ensure that you describe what the gyaru's are wearing and what they look like whenever one enters a scene.
>>1042764 My favorite was some character holding your hand days-months ago and they keep showing up later with a line saying they were still holding on. It really doesn't like letting go of some things.
>>1057987 I fucking hate that. Especially when it mixes up names. Imagine you're talking about your parents at one bit, then someone else's parents another, and somehow both sets get switched around. I'd feel less confused if I just drank.
>>1058024 You'd think these systems would allow local, in-browser storage to remember and reference the things that the LLMs are apparently too fucking retarded to remember (but which are key to a cohesive RPG experience), but no…
>>1058024 >>1058048 I wonder the origin of this problem it doesn't seem necessary a problem of the memory, i use AI lot for some stuff and after you start going further the AI start to simply generate less, for me sometimes it will just simply refuse to keep going and i need to make very specific and detailed prompt for it to follow correctly
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>>1040779 >Anon rolled Fate: Third Reich edition. I know what their next Gacha idea is gonna be.
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This isn't too bad, gotta admit.
>>1067914 They can't be told specific mechanics (to restrict player or NPC actions) and they can't remember things long enough to create a cohesive story. That's… the entire point of an RPG, of course, and that's what holds them back.
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Just a personal shitpost: BACKGROUND: In this world the characters from marvel comics and the Teletubbies are real PROMPT: I am spider-man. After a romantic date with Tinky-Winky (the teletubbie), Tinky-Winky invites me into his home
>>1069723 He whispers in your ear, "I'm the purple Teletubby and I do what I want…"
>>1069753 Not if I could help it
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>>1069723 ...And, of course, the opposite: BACKGROUND: In this world the characters from marvel comics and the Teletubbies are real PROMPT: I am Tinky-Winky (the teletubbie). After a romantic date with spider-man, Spider-man invites me into his home.
You can also just use it to tell simple stories with no game mechanics at all. In general I found it better at remembering things that most of these ai type things. Most of the time anyway. I played out a simple scenario of a girl streamer and her little sister getting into a strip challenge with the chat and the ai was pretty good about remembering what they actually had on and stuff, something I've seen it have problems with before. Occasionally it would get into a loop and try to take off the same article twice but usually deleting and trying again would fix it. Definitely one of the most user friendly of these I've seen. It had no restrictions about lewding lolis and was perfectly willing to describe them so that's a huge plus.
>>1069867 Can I make it run my own cyberpunk metal gear solid story as my own version of Big Boss? How long does it take to break?
>>1069936 You can have it run anything if you put in a detailed enough prompt. As for breaking it's hard to say. Keep in mind you can personally edit every response it makes, though this doesn't always take. For instance in mine when a girl took her shirt off it said she had a bra underneath and I edited it to say it was a camisole instead but later when it came time to take it off it used bra again and tried to have her remove it like a bra. But other times I edited the text and it used the new stuff so you kind of just have to keep trying and trying. If the paragraph it spat out just doesn't feel like it works at all just delete it and try again.
>>1070042 Seen that happen, too. Also get a lot of bullshit where characters do the exact opposite of what you tell them to. Hand them a weapon? They either throw it away, stow it somewhere, or just hand right back to you. Give them clothes for after they shower? They change into the clean clothes, then take them off right away to shower. Then there's just the reality defying shit, like characters that were supposed to have seatbelts on some managing to fly through the driver's seat to slam their heads on the dashboard (of course the steering wheel stops existing too). After a point, you spend more time editing and rerolling that you might as well write some story yourself.
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>>1070587 It felt like it was better a few updates ago. I've noticed it forgetting some details too. The little crystal ball looking icon in the bottom left (that says guide the adventure when hovering over) is good for keeping the ai on track, but you do have to keep updating it. Other than that, I just regenerate it if I don't like what it gives me. Despite having to baby the ai sometimes, it's still fun to play out a porno where you have some control over where it goes next.
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Welp that didn't last long.
>>1071381 For the love of god, run a local model. They're not censored and some AI researcher won't have logs of your ERPing.
>>1071384 >some AI researcher won't have logs of your ERPing. But I'm an exhibitionist
>>1071384 How do you run local models?
>>1088321 Download something like Grok 2 off of HuggingFace, and run it via Jan.ai or Silly Tavern. Also have a 5090.
I am a complete non-verbal shy retard who can't even speak to people let alone an inanimate entity like an AI. I have 0 communication skills so every time I try these bots I end up fumbling along with 70iq inarticulate conversations. I'm never going to be able to truly speak my mind
>>1036669 Just wanna say that I appreciate that you're not a massive faggot that doesn't know the difference between futa and dickgirls and you are mein nigger. Too many annoying faggots don't know the difference between their flavours of gay anime shit.
>>1129726 Skill issue, the prescription is to git gud. Unironically. You identified an issue with yourself, now you need to practice your communication skills if you ever want to get better.
>>1129726 fucking same, I can't stand the direction AI is going in with LLM's, the emphasis on conversational AI, fucking talking out loud to AI objects, etc
I tried to rape my peasant sister but it kept trying to stop me. What's the best NSFW adventure ai?
>>1088341 SillyTavern is a front-end, it can't run shit. You need to use KoboldAI to run the local model. You can use SillyTavern to connect to Kobold's API.
I've gotten addicted to AI-written text adventures and I hate it. The AI often forgets important story developments, removes any challenge by making everything too convenient for the protagonist, or begins forcing drama and plot twists at every turn. Sometimes it can work out nicely though. Because the AI doesn't let the protagonist die, you can make some really over the top torture porn with it. Toddlers getting kidnapped are my favorite stories. Retellings of classic stories can be fun too.
>>1042745 Do it anon. It works and its crazy. I goon for hours with this disgusting thing.
>>1141751 This one. If you tell it people are willing or just say it happens, then it will. You cam have a kindergarten harem and it doesn't limit you at all.
>>1129726 If you can post here, then you definitely can talk to a bot. Besides, you don't even have to talk to these types of story generators. You only need to click a button to keep generating more paragraphs.
i am a scavenger in the ruins of norwich, england, 20 years after a global nuclear exchange killed 90% of the worlds population. my goal is to reach the forum, the library in the center of norwich, and reach the sacred texts (the first volume of the manga called chobits). i must travel the roughly two miles from sprowston road into the heart of the city, which is now inhabited by mutated animals and paranormal anomalies. the rules of engagement are:weapons free. the setting is inspired by the "metro" game series. You stand at the edge of what was once Sprowston Road, the remnants of the last bastion of civilization before the unforgiving wasteland that is now Norwich. Twenty years have passed since the world ended in nuclear fire, reducing the sprawling city to a desolate playground for the irradiated and the insane. Your heart beats a little faster as you adjust your makeshift gas mask, the hiss of the filter a comforting reminder of the thin line between life and death. Your companion, a grizzled veteran named Harris, squints through his cracked goggles and points towards the distant silhouette of the library, the rumored sanctum of knowledge known as the Forum. "We've got two miles of hell to walk, kid," he says gruffly. "But if the whispers are true, the first volume of Chobits is in there, waiting for someone to find it. It's gonna be a hot ticket, worth more than a lifetime of canned food and clean water. You ready for this?" You nod, gripping the trusty pipe-wrench you've named 'Lucky Strike' a little tighter. The journey to the library's sacred texts is fraught with danger, but the thirst for knowledge and hope for a glimpse of a lost world burns brighter than any radioactive flame. With a final look back at the crumbling suburbia, you both step into the desolate street, ready to face the mutated beasts and unexplained horrors that lurk in the shadows of this post-apocalyptic labyrinth. > bearing in mind the pressing fact that both harris and i are heavy smokers on top of being alcoholics, we must secure cigarettes and vodka. it is possible that we may find vodka in the storeroom of the local aldi supermarket, but it is unlikely, not to mention the danger posed by the local wildlife. there is an off licence down the road, however. You and Harris cautiously navigate the desolate street, the skeletal remains of vehicles and crumbling buildings casting eerie shadows in the pale, irradiated light. As you approach the off-licence, you notice a group of mutated rats, their eyes glowing an unnatural shade of green, scurrying around the entrance. The glass panes are shattered, and the metal door hangs on one hinge, leaving the interior open to the elements. The shelves inside are bare, picked clean by scavengers over the years, but in the corner, you spot a half-crushed pack of cigarettes. You exchange a hopeful glance with Harris. The smell of decay and the distant wail of a feral animal serve as a grim reminder of the world's fate. > flames cannot be radioactive, nor can light be irradiated. that aside, as rats are primarily scavengers (like harris and i) i decide to distract the rats by throwing a stale sausage roll a few yards away so that we can search in peace. You toss the stale sausage roll a few yards away from the off-licence entrance, and the mutated rats, driven by hunger, abandon their vigil to scurry after the potential food source. As they pounce on the treat, you and Harris take the opportunity to slip inside the store, the door creaking ominously in the silence. The shelves are indeed bare, but a faint scent of alcohol lingers in the air, hinting at the past lives of this place. You spot a few half-empty bottles scattered on the floor, but they're all smashed beyond salvage. The cigarette rack, however, has a few packs of cigarettes, mostly crumpled, but a couple look like they could still be smoked. You also notice a dusty, locked storeroom in the back with the faded words "ALCOHOL STORAGE" barely visible through the grime. > harris suggests that i, being lighter in build than he, and thus less likely to set off potential traps, should tkae a look while he watches the entrance so that we are not ambushed.he knows that i am a sneaky bastard well suited to picking my way through delicate situations and checking for traps as i pick locks, because the reason we know eachother in the first place is that he caught me in the act of attempting to steal his rifle. You nod to Harris and cautiously approach the dusty, locked storeroom. The metal lock seems to have rusted over the years, but it's not as secure as it once was. Using your nimble fingers and the makeshift lock pick you've become quite adept at using, you manage to jimmy it open. The door groans as it swings inward, revealing a dimly lit space filled with cobwebs and the scent of stale alcohol. Inside, you find several bottles of vodka, mostly intact and likely preserved by the cool, dark conditions. The sight of the untouched bottles brings a smile to your face. > i inspect the scene, satisfying myself that the bottles are not sitting on a pressure plate triggered trap, that there are no wires attached the bottles which would likely be part a trap mechanism of some sort, and intentionally stir up some dust from a nearby surface to reaveal any visible spectrum laser beams that could be part of a trap. probably unnecessary, but paranoia has kept me alive this long. As you carefully inspect the scene, you notice a few dusty bottles of vodka scattered on a wooden shelf. There are no obvious signs of pressure plates, wires, or visible laser beams. However, you do see a faint, dusty outline on the floor where something large was once placed, hinting that the storeroom might have been looted before. You check the shelves and floor around the vodka for any additional traps, but aside from a few spider webs, everything seems clear. The bottles themselves are slightly coated in dust, but they appear untouched. > i sense that a higher power wishes for me to move on from this place and carefully stow two of the bottles in my backpack, leaving one for the next drunkard who happens by (possibly me on the way back). You carefully select two bottles of vodka from the shelf, brushing off the dust with your shirt. The glass clinks faintly as you place them into your backpack. You leave the third bottle untouched, feeling a peculiar mix of greed and generosity. The shelf creaks slightly under the reduced weight, echoing in the otherwise silent room. > with slightly less diligence in checking for traps than before i grab all of the cigarette packets i see (because nicotine withdrawal is just a headache, while alcohol withdrawal can be fatal) and inform harris of the loot i have collected. You snatch up the remaining cigarette packets from the shelves, feeling a slight thrill at your newfound treasure. The crunch of the packs against each other fills the small space as you stuff them into your pockets and backpack. You call out to Harris, "Got the vodka and some smokes, let's get out of here before the rats get suspicious!" Harris nods and takes a step back from the entrance, allowing you to exit the off-licence without drawing the attention of the feasting rats. The creak of the door and the soft thud of your boots on the broken tiles are the only sounds that break the stillness. The ciggies are yours now, a small victory in the grand quest for knowledge.
> i ask harris if it is true that there are anomalies htat are attracted to alcohol, and to alcoholics in general. Harris looks at you with a knowing smile beneath his grizzled beard. "Aye, I've heard the whispers too," he says, his voice a little less gruff than usual. "Some of the anomalies in these parts do seem to have a taste for the hard stuff. They say it's the remnants of the city's spirits, drawn to the comforts of the old world. But it's not just the booze that brings 'em 'round. Sometimes they're just as keen on the warmth of a human soul, especially one that's seen better days and finds refuge at the bottom of a bottle. Just be careful with that vodka, kid. It might bring us more company than we bargained for." He nods towards the ciggies in your pocket. "And those smokes might just be the ticket to keep 'em away." > i abstain from asking if he's making a joke about spirits referring to the ghosts of the dead and the term spirits of the alcohol type and begin trudging southwest, towards norwich, and the setting sun. as i do, i tune my duronic wind-up portable radio to fm101, a pirate radio station set up by a russian radio enthusiast named nikolai, a former soldier with the 67th motorized rifles. i don't understand russian, but the music of the band named "kino" speaks to me in an unintelligible yet profound way. You and Harris begin the journey southwest towards the heart of Norwich, the setting sun casting a grim, orange glow over the wasteland. As you walk, you tune your Duronic wind-up radio to FM101. Static crackles in your ears before giving way to the haunting melodies of "Kino," a Russian band that resonates with the desolate landscape. The music fills the air with an eerie yet comforting presence, a strange companion to your trek through the ruins. > on this side of the river there is little danger of my radio attracting attention from anything hostile, but as we draw closer to the river wensum,and the remains of the almost dead city, it would be unwise to make so much noise. over here the wildlife is content to leave well enough alone, as are stalkers such as harris and myself, but closer to the center of the city? it was never good to gain the attention of the government before the war, but since then, being the armed and tyrannical group of bandits they always were, well, they simply no longer pretend that taxation isn't theft, these days they might just shoot you on sight for what little you have. oh, and the mutated wildlife can be dangerous too, iguess. You and Harris continue walking in the quiet, the only sounds being the crunch of broken glass underfoot and the occasional distant growl of a creature in the shadows. The music from your radio fades as you get closer to the River Wensum. You make a mental note to wind the radio down as you don't want to attract the wrong kind of attention. The buildings around you start to show more signs of life, with makeshift bridges and ropes connecting the upper floors, suggesting that survivors have made homes in these dilapidated structures. The air feels heavier and more oppressive as you near the city center, the looming specter of the government bandits and the unpredictable dangers of the wasteland weighing on your mind. > i ask harris: where's the wensum? i remember reading that most of this area was fenland before king charles the bastard completed the work of the romans and drained our ancestral homeland that much of the east of england was marsh, but in only twenty years i cant even tell where the river used to be! this can't be natural surely? Harris stops and looks around, his goggles scanning the horizon. "The Wensum's got to be around here somewhere," he murmurs, scratching his head. "But you're right, it's changed a lot. Could be the bombs, could be the rain that never stops, or maybe it's just the world healing itself. Or trying to." He points to a slightly lower area with more vegetation than usual. "That's where the river used to run. It's not much to look at now, but if we follow it, we'll be closer to the center. Just keep your eyes peeled for any movement and your wrench ready, you never know what's lurking in the waters."
I'm having a lot of fun with this, but I'm not sure if I'm configurating it right as drops of lore or worldbuilding I want to use would be eventually be deleted nor I know how to shut them up when they start talking and talking. Any guide how to config it?
>>1191845 What do you mean by deleting stuff? It has hard time keeping up with lore and worldbuilding that comes up during the story if the story gets really long, but it doesn't delete anything. Your best bet is to edit the paragraphs manually to keep the story coherent, but eventually you'll begin rewriting everything the AI has written which kind of defeats the point of story generators. You can also delete past story developments and summaries altogether if the AI keeps bringing up story elements that aren't relevant to the story anymore. Other than that you can try using the info tracker. And you can sort of control the length of the paragraphs by trimming them down or separating them into smaller pieces. The AI eventually learns to write in the way you want it to, but if you let it write the whole story by itself, it begins fucking up again.
>>1192973 Maybe because I'm writing it in the tracking box? Also, can I add new facts in the promt box that might be included or useful?
bros, i need help. I've spent days - full days carrying into new days - playing around with coombots. also how do you all tailor local models effectively? I'm getting started with local models (low-end 7 to 8b specialized models) and have no idea what I'm doing. I'm using oobabooga with sillytavern and they either spew a long textwall, or they speak/act for me, or they just forget where they are mid conversation. They also rarely describe the settings, and it often comes off as chatting with someone over some phone messenger. I've tried tampering with the instruct function and adding an additional descriptor in my character persona to try and get the bot to not speak for me. Probably not the best place for it. I don't even know if i'm using the correct language in my descriptors. I'm almost certain its me and not the model. Should I scrap oobabooga, and go with kobold? How do you guys get your uncensored models to not go off into clownworld? I'm tired of the vague answers you get from censored paid services, and you almost have to tell them what to do next for each message sent.
>>1193469 I did a quick test and you can indeed update the prompt in the middle of the story. As for the info tracker, the way I do it is I update the info manually, copy that, click the update button and then replace the updated info with the one I wrote manually. After I click update again, it usually keeps everything I wrote intact. It's not perfect, but seems to work most of the time.
>>1197080 I see, good to hear. Anyway, does anyone know how to properly customize the writing style? Or at least what's the difference the actions tag and the story tag and how it influences the adventure?
I am the Deutsch adventurer named Hans on an adventure to defeat the great Pretzel-thief Arnold Schvabbes, who is guilty of serial baked goods thieveries in the town of Berlin. I travel with my companion Adolf and his trusty swordcarrier Brunhilda, who is a fine young lass after Adolf's heart, though Adolf is oblivious to these feelings as he is pre-occupied with planning a quest against the long-nosed devil tribe. Arnold ran to his hideout in the forest and the trail starts here in the Berlin marketplace, where the thievery took place. You stand in the bustling Berlin marketplace, the cobblestone square echoing with the chatter of townsfolk and the clanging of merchants' wares. The aroma of freshly baked bread wafts through the air, a tantalizing reminder of the recent crime that has shaken the community. Hans, a robust German adventurer with a penchant for righteousness, grips the handle of his sturdy cudgel, his eyes scanning the surroundings with determination. By his side, Adolf, a stoic swordsman with a heart of gold, frowns as he tightens the grip on the hilt of his gleaming blade, his thoughts clearly on the mission ahead. Brunhilda, a fiery redhead with emerald eyes, stands proudly, her hand resting on the pommel of the sword she bears, ready to assist in the quest to bring Arnold Schvabbes to justice. The three of you had gathered here, at the epicenter of Arnold's latest heist, where the last crumbs of evidence still linger. > I look down to find the breadcrumbs on the floor and interrogate them to find out which direction Arnold fled to. As you get down on one knee to examine the breadcrumbs scattered haphazardly across the cobblestone floor, you notice they form a distinct pattern, almost as if they were laid deliberately to lead you somewhere. The trail seems to weave between the stalls and through the throngs of people before disappearing into an alleyway between a bakery and a blacksmith's shop. The bread is fresh, the crumbs still slightly warm, indicating that Arnold's escape wasn't long ago. The townsfolk, accustomed to the peculiarities of adventurers, give you a mix of curious and concerned glances as you whisper to the inanimate bread fragments. > I tell my friend Adolf to smell the breadcrumbs for Arnold's scent so we could track him. Adolf, ever the reliable companion, stoops down and cautiously brings a breadcrumb to his nose. He inhales deeply and scrunches his face in concentration. After a moment, he nods firmly. "Ja, Hans, I can detect a faint trail of Arnold's scent mixed with the usual street odors. It seems he's headed towards the east, deeper into the forest." He stands up and points in the direction of the alleyway the breadcrumbs led to. "We should follow it before the scent fades. And remember, discretion may be key. We don't want to alert him to our pursuit." Brunhilda nods in agreement, her eyes gleaming with anticipation of the hunt. > We leave the town. You, Hans, and your companions, Adolf and Brunhilda, begin to follow the breadcrumb trail through the alleyway, the cobblestone path giving way to a dirt road as you head towards the East Gate of Berlin. The chatter of the marketplace fades behind you, replaced by the distant calls of birds and the rustling of leaves. The alley is narrow, with the high stone walls of buildings looming on either side, casting dappled shadows from the sunlight that filters through the gaps. The scent of baking bread is replaced by the musty aroma of the forest as you draw closer to the town exit. Upon reaching the East Gate, the guards nod in recognition of your party's reputation and wave you through without question. As the gate creaks shut behind you, the cobblestones of civilization give way to the earthy embrace of the forest floor. > I interrogate the forest floor. As you begin to interrogate the forest floor, you notice the breadcrumbs have become sparse, possibly eaten by small forest creatures or swept away by the occasional gust of wind. However, the trail is not entirely lost. You can still discern the faintest signs of disturbed earth and flattened grass, hinting at a path that veers slightly to the right, deeper into the forest. The underbrush seems to have been pushed aside in some spots, creating a narrow but discernible corridor through the foliage. The forest itself is a tapestry of greens, with towering trees stretching skyward and their roots creating a knotty maze below. The canopy filters the sunlight, casting a soft, dappled pattern on the ground, making it difficult to see any potential dangers lurking in the shadows. You can hear the distant call of a woodland creature, piercing the otherwise calm silence of the woods. > I jump and grab the woodland creature and interrogate it. As you leap towards the woodland creature, it darts away with surprising agility, easily evading your grasp. The sudden movement startles nearby birds into flight, their wings beating a cacophony through the trees. The creature, a small, nimble squirrel, scrambles up a nearby tree, chittering angrily at you from a safe distance. The commotion alerts nearby animals, and you can hear the rustle of leaves and twigs as they flee from your presence. The trail you were following is now obscured by the disturbed foliage, and you realize that the creature's escape has likely drawn attention to your pursuit of Arnold Schvabbes. The breadcrumbs are now entirely gone, leaving you with only the trail of crushed vegetation and the squirrel's path as your guide. > I interrogate the trees. As you approach the trees in the clearing, attempting to interrogate them for information about Arnold's whereabouts, their silence is as unyielding as the ancient trunks themselves. However, you do notice that the squirrel has gone completely still, its eyes wide with terror, and it no longer regards you with curiosity but rather a sense of impending doom. The silence of the forest feels eerier than ever, with only the occasional whisper of the wind and the distant hoot of an owl to keep you company. The light dims further as the sun sinks below the tree line, casting long shadows across the clearing floor. You realize that the breadcrumb trail is now entirely lost, and the only clue you have to go on is the squirrel, which seems to be more of a victim of your own curiosity than an actual informant. > I run forward deeper screaming ARNOOOOLDDDDD As you charge deeper into the forest, screaming Arnold's name, the shadows of the trees seem to dance and elongate around you. The sound of your voice echoes through the woods, startling birds into flight and sending small animals scurrying for cover. The foliage grows denser, making it harder to maintain a straight path as the light continues to fade. You can't help but feel a sense of unease as the forest grows quieter around you, as if the very plants and creatures are watching your desperate pursuit with a mix of curiosity and wariness. Twigs snap underfoot and branches slap against your face as you forge ahead, driven by a mix of frustration and determination. The squirrel is nowhere to be seen, and the breadcrumbs have long been lost. Your cries for Arnold grow hoarser as the forest swallows the sound, leaving only the occasional return call of an owl or the distant hoot of a creature to keep you company. The path you've been following becomes less distinct, and the darkness deepens, making it difficult to tell if you're on the right track or simply wandering further into the wilderness. > I light a torch and inspect the surroundings for any signs of human activity. You pull out a torch from your backpack and strike a match, the flame igniting the dry, pitch-soaked cloth with a satisfying crackle. The torchlight casts flickering shadows across the surrounding trees and underbrush, pushing back the encroaching darkness. As you hold the torch aloft, you begin to survey the area around you. The light reveals a faint game trail, which may or may not be the one you've been following. You also spot some snapped twigs and a few footprints, which are too small to be human but could be from an animal familiar to Arnold, perhaps serving as an early warning system. The air cools as nightfall approaches, bringing with it the distinct smell of damp earth and the sound of nocturnal creatures beginning their hunt. The light from your torch pierces the gloom, but the forest remains mostly silent, as if holding its breath and watching your every move. > I eat the torch to acquire it's power. As you bring the torch to your mouth, the sudden pain from the burning flame sears your lips and tongue. You recoil in shock and agony, dropping the torch to the ground. The flaming stick rolls away from you, extinguishing itself in the damp leaf litter. Your eyes water profusely, and you cough as the smell of burnt hair fills your nose. The brief flash of fire has illuminated your surroundings, revealing the forest floor more clearly than before, but the immediate area around you is now plunged into darkness again. You've lost your primary source of light, and your mouth feels scorched and painful. > I re-light the torch and attempt the same thing again. You hastily retrieve the extinguished torch and attempt to relight it. However, due to your previous encounter with the flame, you are more cautious. You strike the match with trembling hands and manage to ignite the torch once again. The light flickers back to life, casting a warm glow that dispels the shadows. You inspect the area, but the brief glimpse of your surroundings during the first lighting didn't reveal anything substantial. The trail is cold, and the footprints seem to have been obscured by the scurrying of small animals fleeing from the fire. The pain in your mouth is a stark reminder of the futility of your previous action. > I take a bite of the dirt from the ground, maybe I can taste the location of Arnold? As you place the dirt from the ground into your mouth, the gritty texture and earthy taste overwhelm your senses. The soil is cold and clumps together, making it difficult to chew or discern any particular flavor beyond the minerals and organic matter. You spit it out, the taste of the forest floor lingering unpleasantly on your tongue. The action draws the attention of nearby creatures, which now watch you with a mix of curiosity and wariness. The torch in your hand casts shifting shadows across the underbrush, and the light seems to bounce off the damp leaves and soil, revealing nothing about Arnold's whereabouts. The footprints and signs of passage you had been following have been obscured by your own trampling as you chased the squirrel and by the scurrying of the animals you disturbed. The night has fully set in, and the forest has grown quieter, the sounds of the day giving way to the whispers and calls of the night.
[Expand Post]> I eat more of the dirt. Perhaps I just haven't had enough dirt to make out his location? You continue to eat the dirt from the ground, desperately trying to find some trace of Arnold's location within the soil. The taste becomes more unpleasant with each mouthful, and the grit sticks to your teeth as you chew. You spit out a clump of earth, wiping your mouth with the back of your hand. Despite your efforts, the dirt yields no discernible information about Arnold's whereabouts. The animals in the vicinity grow more nervous, their eyes reflecting the torchlight as they watch your erratic behavior. The trail is cold, and the night deepens around you, the air growing colder and damper. The light from the torch casts eerie shadows on the trees, and the once-quiet forest seems to hold its breath, waiting for your next move.
I'm spending hours in making the perfect prompt for an erotic dungeon crawl with breeding systems, crafting, farming and exploration. And of course, it's really frustrating.
>>1088341 >>1146693 >Also have a 5090 GeForce RTX 4060. Also a Radeon 680M
>>1213533 (checked) >I'm spending hours in making the perfect prompt It is a pain, but a good prompt does wonders for keeping the AI from going retarded. I mean it still does, but not nearly as frequently.
>>1220141 I managed to make the crafting and story more or less workable and the rest manageable. I'm just adding more encounter names as I see the AI having a hard time making random monsters if not instructed.
How do I manage to get the A.I to not reveal the names of characters? If I state their names and a bunch of traits and then state 'I cannot magically know characters names without first asking for their name or unless it is told to me by someone else' it still sometimes lists their name as it describes them.
>>1218512 >4060 That’s about half as powerful as the 5090, so you probably can’t run it.
Is running Kobold on SillyTavern locally a better experience than playing the OP browser A.I? I've been tweaking the browser one and getting pretty fun results.
>>1237672 Don't know. My experience with this AI is or a complete work of art or a trainwreck. It gets hard sometimes to force it to make whatever you want, specially the LOOOOONG talks when they are not needed.
>>1036666 (OP) Made an OC with a gang of niggershood friend in MHA, end up fucking Mina and Momo first while all she got so far was a kiss on the cheek.
>>1245733 How the hell did it turn out like this, wtf? c-h-i-l-d-h-o-o-d friend.
Goddamit. I really wanted to make a quick Hishi Amazon RP and fuck her ASAP, but, when I finally managed to make her more dominant, she grew a cock and split me in half.
I wish there was some tutorial about the different options and what they do. I'm wasting a lot of time on this and it is fun, yet something is missing.
>>1245763 It's a word filter. Ironically, you only really see them in action when people accidentally use a certain word that they think should be okay.
>>1237672 I tried a much older version of Kobold a while back and it was shit compared to the OP. I would imagine it would have improved since then though so I'm not sure how it is these days. >>1245763 There are a bunch of filters around that subject because some fags were trying to use it to fuck with the site a while back (if I remember right). >>1250705 >she grew a cock and split me in half wew
>>1269786 I have no experience with AIs except this one and shitty AI Dungeon, but this is clearly good. There is still a lot of troubles to fix that might be caused because I haven't set a prompt properly, but it mixes well dungeon crawling, crafting and my many filthy shameful kinks perfectly in a good day.
Now I can erp having sex with my favourite vtuber
Frankly it’s way too heavy with the purple prose and goofy plot points.
>>1036666 (OP) Not to kill the fun, but you can just do this on your own computer uncensored and offline with text-generation-webui and SillyTavern.
>>1278514 I believe there's an option for shorter text generation.
>>1278381 >Not making an entire dungeoncrawl experience with every fetish imaginable and also include a crafting system, a farm system and a monster merging system Casual.
>>1278514 I haven't see this censored yet.
>>1278568 To be frank my first ai dungeon rp thing. Was about me going to hot babe city, strangling a woman and having tentacle monsters burst out. Before I seduced the tentacles, and then proceeded to become one with them torturing and raping everybody around me.
Do you people know if there is a local version of this? have been the whole day without any net nor power.
>>1278535 Can you do so with a GeForce RTX 4060.
>>1282214 >look it up >8 or 16GB of VRAM Probably. Just need the right model.
>>1278535 Can you set some detailed adventuring and stuff? I managed to do some dungeoncrawling with crafting system, slavery system, monster fusion and stuff. But to be fair I'm the one manually trigging the stuff. If I can get it all I might try to install sillytavern.
Am I the only one who is playing this?


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