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Remember Me: The Thread Anonymous 02/01/2025 (Sat) 00:58:55 Id: f84708 No. 1066854
Post vidya barely anyone remembers
>>1069081 I have heard of this because a youtuber I like was sponsored to play it and I was surprised to learn that Konami was back to publishing games, as far as I knew they quit shortly after MGSV because pachinko was more profitable.
>>1177684 >Bad Day at the Midway Hell yeah, I partially read the book, I'm not sure if it's directly related to the game or not.
>>1322262 Those Gelleon girls are nightmare fuel.
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>>1199595 Oni's based. Heavy Metal Fakk 2 I only know from the fact the engine is very similar to American McGee's Alice, I think one of the improvement mods also works for Fakk. Here's what I can think of, I haven't played Naughty Bear or Lighthouse, but all the rest I have fond memories of.
>>1286238 I remember seeing as many Tank sims as fucking Plane sims back then
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>>1075254 Oh hey, that reminds me of some ancient OC I made.
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>>1177417 >Area 51 I'm just gonna post all this OC I made around that time
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>>1327178 You know what, why did Nintendo do absolutely nothing with the whole AR Card thing? Outside of the cards the handheld came with and Kid Icarus: U which nobody played, I can't name a single other time the technology was used.
>>1327715 I don't know. I can't imagine it going very far though. Like imagine having a game requiring AR cards and then one of them get lost or something.
>>1327715 The opening sequence to Bravely Default makes use of it and Project Mirai DX lets you have AR concerts for any song you've unlocked in the game via the AR cards that came with the physical copy (and also lets you play around with the chibi chars through such). Those are both third party games though, I don't think nintendo did that much with it outside of some meme titles. I actually still have my AR cards, case, and cart for project mirai DX, I could probably sell them for a pretty penny at this point.
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Krush Kill n Destroy The Aztec Empire Theocrachy Earth 2150 series
>>1330044 War Wind and War Wind 2: Human Onslaught
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Dark Colony Sacrifice. A game way ahead of its time. TZAR. Ground Control. No clue why it didn't take off the way other games did. Disciples series. >>1177271 >Salammbo Great comic.
>>1188270 >It's kind of rare for D&D licensed games to go unnoticed But entirely possible. Dragonshard's basic design choices are bizarre and shouldn't have made it past preproduction >take the D&D setting that already has at least 6 factions with unique units, cultures, and tactics that fought a giant, flashy, war against eachother >set it in a total backwater after all that >where little of the setting defining magic is present >use three factions, >two of which were extremely minor entities to the point their existence in the game is effectively made up wholecloth >the one that actually existed barely follows its lore Tactics is pretty decent, but blatantly unfinished >psionic classes will run out of powers to take just playing the game normally >halfway through the game totally runs out of bestiary so you fight a bunch of low level fodder in huge numbers (which due to 3E's scaling are total non-threats) >some weapon types are totally unsupported

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>>1069080 I loved Otomedius Excellent. I still remember the day I picked up my Gamestop pre-order. I liked Blades of Time too even though it wasn't the best The last time Xbox was kino Bulletwitch is another 360 one, at least it got a Steam port years ago but I almost never hear it mentioned Also Hunted: Demon's Forge
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>>1330163 >Ground Control. That game and it's sequel had some comfy music. I posted this in a mystery music thread nearly two years ago, but nobody guessed it.
I think most of these were forgotten because they were too generic. Now, what is and is not “generic” is a different thing to pin down, since it’s not so straightforward as “having traits that are common in a lot of other works.” Most of these games are copying stuff that is popular, but not universal, so consequently they come across as derivative. I think genericiness occurs when you copy some traits, gameplay, character design, music, plot, etc, that are just novel enough for it to be noticeable when they are being copied.
Some very underrated DS goodies. >>1078591 >FEZ I remember this one, never bothered to complete it because my old potato couldn't handle it. Was FEZ really "A Whole Lot of Nothing, The Game" like I heard some people say? >>1079222 >Zack & Wiki I have this game from a bunch of years ago, I could run it on Dolphin but I never cared about the game, didn't give it more than 10 minutes of gameplay. Is it any good? >>1084048 >Blade Kitten Dont know this one, but the artstyle alone sells it for me. Might try it if my potato can handle it. >>1212751 >Dinner Dash Holy shit, just today I got vaguely remembered about this game, and now I see it here lmao. This was a childhood classic (or was it its sequel? I don't remember). I have to give this a shot again one day. >>1241193 One Must Fall 2097 Never played it, but saw gameplay of it, the character portraits were laughably terrible and the mech models... I don't know how good they were for its time, but they look silly these days lol. It has a criminal soundtrack, though, mad kudos for it. >Monkey Magic Another childhood classic, daaamn. This game was such a nightmare to run because our disc was in terrible condition, so making it past the startup screen was a miracle... and then the cutscenes made the game slow down to a crawl. I got to play this game again one day and close a cycle... >>1330882 You can say that, but I've never seen any games like Big Bang Mini or Boing Docomodake in terms of game design, they are unique and still underappreciated. Hell, even games like Crazy Machines 1 and 2 with such a basic premise of "put items in place and solve puzzles" are barely a thing (only Bad Cats comes to mind and that game is kind of... eh).
I already posted El Matador earlier too.
>>1338856 >Was FEZ really "A Whole Lot of Nothing, The Game" like I heard some people say? It gets a bit good with the "cracking the text cypher" thing, but otherwise meh, especially because once you crack the text thing it's basically just gonna be either super simple stuff or "the text says what you need to do so just fucking read dumbass" type puzzles. The is the heart pieces puzzles but those are so me peak bullshit tier retardation. Play animal well, it is basically the same feel but actually a bit more interesting.
>>1066998 >the game should've been an exact copy of a game I played before! i am tired of this.
>>1338856 man. worms on the DS via download play was great. played it on the bus to school with my friend and we live in a rural area so the bus drive was about an hour. i kind of miss those times.
>>1066854 I can get why people ragged on too human when it released but I really liked the game for what it was. Wish we could've gotten at least one sequel, the cyber-norse stuff was actually a really neat concept. Shame the devs were fucking retards and picked the dumbest legal hill to die on.

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The Bitmap Brothers


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