>>1154579
>Despite AC also had a different movements from 1 to 2, 3 to 4, and 4 to 5?
Generations 1-5 are different yes, but 6 is barely in the same genre anymore. See pic related. The series always had certain fundamental gameplay elements that did not change between generations until 6. Turn speed is a huge part of AC's gameplay identity, and when removed it becomes basically unrecognizable.
>Despite it also had an AC that inherits the design from previous gens?
I assume you're talking about visual designs which is irrelevant to gameplay, which is what I'm talking about.
>Despite it also had customization with same variant of legs and arena?
6 has 7 million bipeds and the bare minimum of other leg types. It doesn't really matter how many leg parts you have when the actual tangible differences between legs in the same category are minimal, since there is no turning speed. Biped 1 feels the same as Biped 2. All 3 of the quad legs feel the same.
It's like playing a racing game where all the cars have the same handling and only the top speeds and acceleration are different.
There are a million other problems with the customization in 6 that I'm not gonna get into here.
The arena in 6 frankly sucks, because AC VS AC combat in 6 sucks, because the gameplay is primarily designed around the boss fights, because big Souls boss fights is what From does now.
>Despite also having an inertia in its movement like its previous installment?
Dunno what you're talking about. 6 has little to no inertia on movement. You start, stop and turn on a dime. You fall extremely slowly even with boosters turned off, as if your 2000 ton giant robot is made of paper. Not even gonna get into the lackluster animations and movement sounds, I don't want to type all day.
>(despite to be an AC games you just need it to have an AC in it)?
This is the key difference between me and you: I wanted AC6 to play like Armored Core. You just want a mech game with customization that says Armored Core on the box. If you think 6's gameplay has more than a passing resemblance to the previous titles then you do not understand anything about the mechanics beyond the surface level.