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Mecha Thread Anonymous 08/03/2024 (Sat) 23:18:11 Id: 6fe757 No. 997351
This month it will have been one year since the last thread. Any decent upcoming Mecha Geimus anon? Also, r8 my AC
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I have 15000 hours in this series, with 6000 in ACVD alone, and I think AC6 isn't an Armored Core game. It's a fucking Souls game with an Ace Combat plotline. Why bother with guns when raw melee works just as good, just like in Souls?
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>>1155153 >He's back after cuckchan went down wew Go back to your Saturn and buying 1000 dollar games for it faggot.
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We were talking about robo-romance before you spergs showed up. Newfags get the fuck out of our thread.
>Sperg faggots need to call AC6 anything but an AC game Holy shit shit the fuck up, especially if you're just going to pretend no AC games exist before the PS3 era. >>1155037 Honestly when I bought and played Nexus in 2022 the twin stick scheme made playing impossible, I don't get why people say it better than default. Closest I've came to liking it was using the ps Vita version, but the small size cause hand cramps.
>>997499 >Have you or anyone else tried it yet? If so how is it? I wrote that one off since I was never big on multiplayer focused games. I played some of the betas, but not this most recent one which might have been an open beta. It's basically a "hero shooter" but with slightly customizable (with incredibly minor stat changes) mechs. You have the standard modes like deathmatch, team deathmatch, a sort of capture the flag, 3v3, and there's even a mode that's kinda like Fortnite where it's a zone that shrinks and then moves, and it's still PvP in this mode, but there is also PvE during this mode kind of like a LoL thing going on. I hate that game mode, but the others are pretty fun.
>>1037800 >cockpit view Nice >UI doesn't change and the cockpit is just a frame window instead of actually displaying cockpit UI Ah almost. Though everything else look good. Would try. >>1155354 >Honestly when I bought and played Nexus in 2022 the twin stick scheme made playing impossible, I don't get why people say it better than default. Pretty much my same exact reaction when I started the Nexus. Though it's more that I'm not used for the boost to be in L2. And now AC4 use new control again with L2 as boost...
>>1155447 Speaking of L2 I've been playing DMC3 with the intention of doing a gunslinger only hard run. Mapping L2 for firing fast didn't seem like a good idea until I actually tried it. I have less worry about learning AC4's boost mechanics because of that.
>>1154579 >Despite AC also had a different movements from 1 to 2, 3 to 4, and 4 to 5? Generations 1-5 are different yes, but 6 is barely in the same genre anymore. See pic related. The series always had certain fundamental gameplay elements that did not change between generations until 6. Turn speed is a huge part of AC's gameplay identity, and when removed it becomes basically unrecognizable. >Despite it also had an AC that inherits the design from previous gens? I assume you're talking about visual designs which is irrelevant to gameplay, which is what I'm talking about. >Despite it also had customization with same variant of legs and arena? 6 has 7 million bipeds and the bare minimum of other leg types. It doesn't really matter how many leg parts you have when the actual tangible differences between legs in the same category are minimal, since there is no turning speed. Biped 1 feels the same as Biped 2. All 3 of the quad legs feel the same. It's like playing a racing game where all the cars have the same handling and only the top speeds and acceleration are different. There are a million other problems with the customization in 6 that I'm not gonna get into here. The arena in 6 frankly sucks, because AC VS AC combat in 6 sucks, because the gameplay is primarily designed around the boss fights, because big Souls boss fights is what From does now. >Despite also having an inertia in its movement like its previous installment? Dunno what you're talking about. 6 has little to no inertia on movement. You start, stop and turn on a dime. You fall extremely slowly even with boosters turned off, as if your 2000 ton giant robot is made of paper. Not even gonna get into the lackluster animations and movement sounds, I don't want to type all day. >(despite to be an AC games you just need it to have an AC in it)? This is the key difference between me and you: I wanted AC6 to play like Armored Core. You just want a mech game with customization that says Armored Core on the box. If you think 6's gameplay has more than a passing resemblance to the previous titles then you do not understand anything about the mechanics beyond the surface level.
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>oh cool, a bunch of posts in the mecha general? >people are just Fromwhining again Anyone who dismisses 6 as "not real AC" but isn't spittle-flecking mad over the changes made in 4 or 5 is just a poser occupying the current step of the "well the last game was good, it was the last one with soul when you think about it, it's the new one that sucks!" contrarian process. They will ALWAYS say 4 and 5 are okay, it's just 6 that's too far. They will do it with 7.
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>>1155645 >You start, stop, and turn on a dime. There is a slight delay. It’s subtle, but it’s there. It’s part of the animation. If you listen closely, you can literally hear the piston moving before you jump. >I wanted AC6 to play like Armored Core. No, you wanted AC6 to play like old-gen Armored Core. Like I said before: you're stuck in the mindset of "old = good, new = bad." Ever since AC4, the games became more fast-paced. Turn speed became irrelevant. And now with AC6, it's even faster, so they removed it. (Well, it technically still exists, but you don’t control it directly, and the differences are minimal depending on leg types.) And what the hell do you mean by "Turn Speed is a huge part of AC gameplay?" Any real AC player knows you boost and strafe, not spin in place. You don’t rely on turn speed when you actually know how to play. You only ever noticed it because you wanted it to be faster, not because you wanted to build around a slower turn speed. That's just dumb. FromSoft removed the option because they already made it fast, exactly like what players wanted in the old gens. You're not asking for the gameplay, you're asking for another oldgen
>>1155913 4 was anemic but a take on "next-gen" direction with potential. FA went off the rails but it was fun for what it is. V was once again a misdirection, sabotaged with multiplayer focus. VD was a solid "I'm sorry" edition. AC died here and when people talk about it fondly they talk about the PS2 era. When you have to go "B-BUT FA WAS DOGSHITE TOO" just to defend 6, you know you already lost the ground. Still 4/FA/V/VD were still mecha games that rewarded piloting and their had their own quirks that elevated them from other mecha games. 6 has nothing. It's a braindead arcadey action game. A lock-on strafe slop. A single player mode for Gundam Versus. It's not a shit game. It's just a shit Armored Core game. And that's always tragic when it happens to a niche series because it invites secondary rapefugees trying to squeeze in their dogshit opinions as if they know what they're talking about or think they matter.
>>1155645 and to add >6 has 7 million bipeds and the bare minimum of other leg types. It doesn't really matter how many leg parts you have when the actual tangible differences between legs in the same category are minimal, since there is no turning speed. Biped 1 feels the same as Biped 2. All 3 of the quad legs feel the same. 2 through Last Raven had the same problem. They even have more legs that feels even samey than 6. >>1156008 So my post in this >>1155037 is right after all. You're no different than people who refuse to play AC1 because they can't stand the control and dismissed the game altoghether, such as you did with 6.
I want to play AC6. How fucked will my experience be post all the nerf-patches? I've seen people complain about the updates.
>>1156191 >I've seen people complain about the updates. mostly because of the weapon adjustment for pvp, I think. You can play the campaign just fine.
>>1156178 >You're no different than people who refuse to play AC1 lil secondary bro now schizoposting Grim. This is why you shouldn't be acknowledged.
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i just wanted to talk about Daemon X Machina... why does every genre have to have a schizo...
>>1156294 >schizo Who's the schizo?
>>1155928 Turn speed is not irrelevant in 4th gen. Anyone who says this does not understand how the game works. I'm not saying this just to be rude, I'm simply trying to teach. >And what the hell do you mean by "Turn Speed is a huge part of AC gameplay?" If you need to ask this you really don't know anything at all. Are you sure you've played these games? Turn speed basically determines what range you can fight at. Higher turn speed = better at CQC. Lighter legs have higher turn speed. Lighter legs can't carry heavier parts, so your defensive stats are low. This means you need to avoid as much damage as possible, and the best way to do this is by getting close and flanking your opponent so they can't even shoot you. If your turn speed is higher than your opponent's you'll obviously have an easier time flanking them. >You only ever noticed it because you wanted it to be faster, not because you wanted to build around a slower turn speed. I do personally prefer playing lightweight CQC builds (in pre-6 games anyway) but slow-turning heavy builds are absolutely viable. Heavies are better at long-range combat - to put it in fighting game terms they're kind of like zoners whereas lightweights are rushdown characters. All of this stuff is missing in 6 so now the gameplay just boils down to ABing towards the opponent and using cheap 4-weapon combos to kill in as few staggers as possible (if you're in singleplayer you also have to worry about memorizing Dark Souls boss movesets). It's cool if you think that's fun but that's not what I waited 10 years for. I'm open to changing the formula (I like pretty much all the games before 6) but 6 just tosses out the formula entirely to better appeal to a larger audience. >>1156008 Basically agree with this but I do like the PS3 era games. The singleplayer experience mostly got worse as the series went on though. I had hoped 6 would improve on that regard but all we got was FA-style target practice enemies and soulsslop. >>1156191 If you want the launch day 6 experience I'm pretty sure there's mods for that.
>>1005350 I don't think I could take playing a game where Robin Williams' arms are on-screen at all times.
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>>1156008 I love FA, I'm just saying that every single person with an axe to grind over 6 places "they went too far in a few places..." squarely at the latest game and have mountains of excuses for every other game that did half the same shit or worse than it. The latest game is always the worst and the one to have finally ruined the entire franchise forever. And they're rarely just a little disappointed, it's always ruined forever and dead, but now it's also this histrionic ranting about SOULSHIT INFECTING THE FRANCHISE like From doesn't constantly and always put parts of their games into each other like a mountain family. They're gonna do something even weirder with the next game and the process will continue anyway. >>1156191 The patches changed way less than people say they did. It's mostly just "you didn't beat the game!" posting.
Has anyone played Lost Planet? I touched it briefly 12 year ago in a GameStop and recently played it back in 2024. Hard mode feels like like I'm supposed to spreed run the game to same T-energy, and oddly enough the starter SMG is the best weapon. I love the the VS designs, especially the Drio. I'm still stuck on Tencale. Fuck that giant moth
>>1157434 I only gotten through chapter 2 on AC4 but that's what I'm getting so far. I haven't tried melee since I haven't adjusted to the controls yet. >Higher turn speed = better at CQC. Yeah and it turned to dps race of bunny hopping everytime. I understand the turn speed mechanics, the optional parts were made for it to make it faster and you need to use it for some of the mission. But it was never mandatory of a core mechanics of the game. You said you like CQC build, but there's a lot others who played with different build. In fact 6 made it so you get your build without thinkering/buying/or equipping optional parts. The turn speed is never a problem unless you're focusing on some of your build like your CQC, some just compensate by boosting out and shoot, literally learning from enemy AC AI. I'm bothered more by the heating shit in Nexus, and how some of the ACs in Last Raven are blatanly cheating with their stats. You somehow make the turn speed a dealbreaker but it's more like your own preference than what AC game is about. You just pick one part and make it all about AC instead of looking at the whole package and then tell others that they're not playing an AC game. There's a term for that, I'll try searching it later.
>>1168809 I'm this >>1155928 if you're wondering.
>>1159195 I recently replayed it myself and it makes me feel bad. The experience of playing the first game feels like a big unsatisfying teaser for playing the second game, and you can't easily play that now. And then the whole franchise ended smothered at the altar of appealing to the western market. It's a pretty fun game for what could've been a great series but it's all just tears in the rain now.
SRW Y launches Auguest 28. Here's a list of all the mecha: The list of featured series includes: Reideen the Brave COMBATTLER V Aura Battler Dunbine New Story of Aura Battler Dunbine Heavy Metal L-Gaim Mobile Suit Zeta Gundam Mobile Suit Gundam: Char’s Counterattack M-MSV Mobile Fighter G Gundam Gundam Wing: Endless Waltz Mobile Suit Gundam: SEED DESTINY Mobile Suit Gundam the Witch from Mercury Season 1 Mazinkaiser VS Great Darkness General Getter Robo Arc Majestic Prince Macross Delta Macross Delta: Passionate Walküre Code Geass: Lelouch of the Rebellion – Emperor Code Geass Lelouch of the Re;surrection Godzilla Singular Point SSSS.DYNAZENON
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Will anyone else check out Dolls Nest
>>1155928 SNEED Destiny or SNEED Freedumb?
I prefer killing Rusty than letting him get 1-tapped by Waltuh
>>1159195 >>1176509 I'm the opposite, 1 I really liked and had potential if the game kept that direction then 2 came in with that gay ass forced coop shit so that you're missing a lot of content if you're unwilling to subject yourself to retarded niggers or the AI's real stupidity, if only there was a true singleplayer mode I wouldn't have to hate that game so much because it honestly had cool stuff in it.
ZoE 3 fucking WHEN
>>1177270 Day 1 buy for me
>>1177270 I don't really care for mecha musume so not terribly excited, but it does look alright. Demonbane and Muramasa parts are pretty cool though.
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>>1180080 My playthrough of 1 didn't even reach 4 hours. Even considering the coop, 1 is so short and so lacking in replayability that I feel 2 surpasses it as a game worth playing for any real length of time. >>1186171 Yeah, it's not normally my scene. But things like the cool reverse joints like >>1185146 break away from that "chick in a body stocking with bits floating around her" look enough for me to go for it.
Dudes really out here writing novels about games then admitting they haven't actually played them long enough to even have to be able to aim and shoot at the same time.
>>1156191 Balteus was castrated. Other than that, nothing too noticeable.
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Been enjoying Xenoblade X myself


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