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/sthg/ - Sonic The Hedgehog General Anonymous 06/23/2021 (Wed) 04:41:48 No. 24181
Welcome to the Sonic General! Here we discuss all things Sonic! /sthg/ #41 - 30th Anniversary Edition Stay in, stay safe!: https://www.who.int/emergencies/diseases/novel-coronavirus-2019/advice-for-public <Sonic News> >Sonic Anniversary Symphony Announced, Takes Place on 2021/06/23 at 12 PM Pacific/15:00 Eastern/19:00 UTC! Watch it on https://youtube.com/sonic / https://twitch.tv/sonic >Sonic Colors Ultimate Announced, Brings Some New Features and an Animation: https://www.youtube.com/watch?v=Z3MCqTdsVKc >Next Sonic Main Game Codenamed Sonic Rangers Scheduled for 2022. >Sonic DLC for Minecraft Announced: https://www.youtube.com/watch?v=hxTV4_skGrA >A Sonic Collection Featuring Sonic 1, 2, 3&K, and CD Has Been Announced. They'll run natively, Support Widescreen Resolutions and Come With New features. https://archive.is/WTznT >Sonic Graphic Novel Announced by IDW to Celebrate 30th Anniversary, Featuring Classic Characters: >>23798 >A Shitton of Collaborations and Crossovers Announced for Sonic's 30th anniversary. Ulala (>>24032), Legends Revive (>>24177), Two Point Hospital, Tokyo Olympics, and More. >Despite Rumors, no new Sonic Central Planned at the Moment: https://archive.is/dmITV >Sonic's VA Calls it Quits, Then Rejoins Cast a Few Weeks Later: https://archive.is/LKsqn <General Interest Links> >/fast/ Bunker: https://8kun.top/fast/ >General Link Compilation: https://pastebin.com/iu99Tb2s >/sthg/ booru: http://sthg.booru.org/ >/sthg/ cytube channel: https://cytu.be/r/sthg >IDW Sonic Comics: https://mega.nz/#F!65oBCaoQ!8lkn8JebzaZensDJbLxDeg Previous Zone: >>23507
Brad Buxer recently gave an interview about his and Michael Jackson's involvement in composing Sonic 3's OST. I've never really seen Buxer or heard him talk before but I get the impression he's a huge douche.
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>>25072 Well they made the video private with no explanation so far. Considering last week's schedule was Tuesday and Friday I imagine IGN fucked up and set the premiere one day earlier by mistake. Instead of the interview you get a TailsTube episode. Honestly it's pretty great that there's something new almost every day and since the new videos have been dropping at noon I can tune in while I'm on my wageslave break. Makes the week nicer.
Some information got disclosed today in the Sonic community stream about the music in Origins since it was still up in the air if they had managed to solve the rights issues with Sonic 3&K's OST. Turns out they seemingly didn't. Stealth jumped in afterwards to give some more details.
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>>25078 Well, I suspected as much for a long time but I guess it's better to get it out of the way instead of having people rioting on release and tons of youtube videos popping up on the matter
>>25078 Well no matter what I do with the video it just won't upload. I'll see about reporting this on /site/ tomorrow.
>>25082 >>25078 Actually I lied, one more try. >>25081 Yeah, better to clear it up now than have a nasty surprise later. But they made arrangements with Masato Nakamura for Sonic 2's music previously (and probably again now for the Origins release) so it could have happened.
>>25072 This has been rescheduled for today, premieres in a bit more than 2 hours. https://yewtu.be/watch?v=dsGkteHE3jA https://www.youtube.com/watch?v=dsGkteHE3jA
>>25084 This is starting in 5 minutes!
holy shit Iizuka just teased adventure 3
They definitely had the right idea going for a more freedom oriented approach, that was always a complaint with the boost games despite the environments being beautiful and people wanting to explore them. I also think the storytelling (and not just the stories) was terrible in the previous games and I'm happy they realized that and are going for something different. I'm still not sure if the good intentions will translate into a game that's worth a damn. On the other hand the soundtrack is confirmed to follow a new philosophy compared to the previous OSTs which is dumb because that actually fucking worked. It's probably going to be the forgettable stuff we've been exposed to. I also still don't get what he's trying to convey about open world vs. open zone.
Here's today's Sonic Prime segment on the Netflix's event. >reinvented cast >fate of the multiverse Fuck this shit. Why can't we have a fucking regular Sonic TV show/movie?
>>25088 The Sonic we knew is fucking dead. We aren't the demographic anymore and as we seen before SEGA keeps changing Sonic's image every decade to fit in with the current trends and "culture". We got 90's Sonic, 00's Sonic (my favorite), 10's Sonic, and now we are witnessing 20's Sonic. Face it man, it's over. I guess there's Boom but his personality and writing feel in line with the 10's Poor guy really is washed-up
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>>25089 >>25089 >The Sonic we knew is fucking dead. >We aren't the demographic anymore Ok, i don't care This is like the third time where an era of sonic has ended, and the same generic augment of sonic is dead I'm sure this is the same thing that was being said by the 2d fans when the mid 2000's started. If there wasn't change we would've never have gotten 00's sonic in the first place. The only thing that was is bad was in the 10's where they took nothing from past lore/stories and played 100% safe in story and tone. Past game even in the SA1 took elements and expanded lore from past games, even in heroes they bought the chaotix back, which is something i'm sure less likely would've been done if it was the 10's. Even mid 00's and early 10's at least they brought there own lore and stories into the mix while expanding the early 00's sonic. Sonic was always building or using the past era's, the past era was always round one way or another, even sometimes in the 10's with generations and mighty and ray. It was just put on pause and ignored what came before in the 10's. And that done for most of the 10's until forces which was poorly handled > Face it man, it's over. https://www.youtube.com/watch?v=dsx2vdn7gpY
There's some sort of convention going on right now and Sega has a Frontiers demo on it. They have it locked down tight though and they're only letting people play it by appointment and with an NDA but it seems there might be some more info dropping next week. Although they don't allow video to be taken either some videos of other parts of the convention show Frontiers in the background and we get a glimpse of some of the regular levels and the hud, which so far nothing has been shown about. I'm really curious about this stupid game, I'm getting hyped for no good reason and I don't like it.
>>25101 Looking at these more carefully it seems Sonic will be able to use some items when free roaming. Maybe some of the fruits we've seen him pick up are going to give him special effects or something. Also the regular levels seem linear as fuck sadly.
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>>25100 If someone doesn't do it by Friday I guess I will
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It seems the embargo on articles regarding the convention demo has been lifted so there's more info on what people were able to play. Iizuka has also been giving some interviews which reveal some interesting bits of info about Frontiers and the future. <Yurogamer Iizuka interview >The initial attempts at an open world Sonic didn't work out, and the team had to return to the drawing board. "We played it in testing and we thought this isn't working, something's not going right," says Iizuka. "So we had to scrap it all, throw it all away, start again and keep iterating and iterating and iterating. It took so much longer, you know - usually when we're making a Sonic game, we're going to make something based off of the previous format so we can just roll right into production, we know what we're going to make it. But it's this iteration that we needed to get us to this open zone, style and format that took a couple of years, which is why it took a whole lot longer to get us to like a brand new title than it usually does." >the world opens up as you complete things, and new rails come in so you get to experience the island kind of transforming into this bigger and bigger playground which does feel really Sonic-y and it's our way of showing people this open zone format >this is the third generation and the open zone format is going to be the new style for Sonic games https://archive.is/eZbYg So they plan to make 'open zone' games the next game style it seems. I wonder how cost effective that is, as making that big map and then making even more stages is a lot more than you'd expect on a regular Sonic game budget. Then again they said something kind of similar with Lost World regarding establishing a new gameplay style and you know how that went. I wonder if that demo they scrapped was what the playtester leaked, although everything we've seen still matches what he described. <VGC Iizuka interview advance >We asked Iizuka what he felt about the recent #DelaySonicFrontiers hashtag on social media, and whether he was actually in a position to delay the game if he wasn’t entirely happy with it. lol >“Frontiers is in development now, and actually we’ve been doing a lot of playtesting with our target audience, who would be in that demographic of someone who’d play a Sonic game and enjoy it,” he replied. https://archive.is/GxA8h He probably means focus group testing and I fucking hate it. Focus groups' only purpose is to add normalfag shit into games, justifying stupid decisions, and shifting blame so that no one can be held accountable. I still remember Whatshisname Frost going b-but muh focus group testing when talking about some of the retardedness in Boom.
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>>25106 <nintendoeverything demo review >Sonic Frontiers has two different playstyles to choose from: Action Style, which gives Sonic a bit of extra weight as he moves around, and High-Speed Style, which is considerably faster >There’s even fishing, apparently what >if you’re careless – the character will meet his demise. Fortunately, any damage you’ve dealt to a boss before you die seems to persist when you return to them https://archive.is/F3ypO They also have a video which shows new bosses, enemies, puzzles, and locations, one of them with some sort of Eggman vessel. Some of the combat movements make me hopeful the combat might have some meat to it but we'll see. https://yewtu.be/watch?v=XYOFWcGfxYU https://www.youtube.com/watch?v=XYOFWcGfxYU <pcgamesn demo review >I didn’t get to check it against the slower option, but the fast controls in Sonic Frontiers get very fast kek >The demo includes two minor ‘boss’ fights, and it’s here that I get a chance to click with Frontiers’ combat system. It’s pretty simple – locking onto an enemy will change Sonic’s focus so he moves relative to that enemy, just like in Souls games. Tapping X will have him execute a quick attack that snaps right to the enemy in focus, and the trick tends to be to time them so as not get swatted when you go in for a strike. >There’s a complicated embargo to observe regarding the Sonic Frontiers demo, and I can’t share everything I saw during the time I played Jesus Christ why are they being this obstinate about keeping it all under such tight wraps. Also I really hope the combat is not just that holy shit. https://archive.is/NNO7Y Overall the reviewers try to compromise with the reader a lot >look guys we know it's rough around the edges but >there are some very evident technical limitations, however It kind of sticks out and makes you question how sincere it all is.
>>25109 That was quite gay.
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>>25107 Continuing with this, here's an interview Iizuka did with Gamespot. Holy fucking shit Gamespot kept cutting the video in the middle of Iizuka's responses. Anyway, they stress that this is the 'future of Sonic' some more; they mention that they're not going for a 'comical' kind of storytelling (I imagine they mean lighthearted, like Colors); they mention Ian is writing the dialogue for the story and Sonic's 'snarky comments', which makes it sound like Ian isn't writing the story itself which may not be completely unexpected but still; Gamespot asks about whether the puzzles get any more difficult with game progression, which Iizuka dodges completely; and there are some other questions which aren't very relevant. https://archive.is/xLlO9 Some outlet called The Gamer also wrote about the demo they played. Lots of info on this one. >I don’t know if this will make it into the release version, but the settings include a dozen or so sliders that allow you to customize the way Sonic controls. There are five different sliders related to Sonic’s speed, as well as turning, acceleration, resistance, and more. I can understand why you would want to give players the opportunity to customize the way Sonic handles to some degree - Sonic has an all-ages fanbase, after all - but this felt more like Sega isn’t sure how to tune the physics so it’s just making us figure it out. >controlling Sonic actually felt pretty good. Sonic’s movements are snappy and responsive, and it’s relatively easy to be precise while platforming >Sonic can double-jump in the air and use the boost to dash forward long distances >All of his base stats - speed, attack, defense, and ring capacity - can be incrementally upgraded by finding hidden collectibles. >Sonic also gains new abilities throughout the game that can be upgraded by spending skill points >Homing attacks will only get you so far, and mashing X to unleash a torrent of kicks and punches, while satisfying, will often get you killed. You have to learn attack patterns and wait for the right time to go in, dodge attacks, and resist the temptation to over-commit. Combat is fast, flashy, and a lot more engaging than I was expecting. >There are platforming challenges that reward you with the opportunity to reveal parts of the map in a scattered, checkerboard order. >You’re also searching for Memory Tokens, which are used to free Sonic’s friends. In the demo, I found all of Amy’s Memory Tokens and released some kind of digital imprint of her from a futuristic jail cell >Tails was also mentioned at the start, but I don’t yet know what other Sonic characters will be in the game. Eggman does make a brief appearance, and I got the impression he’s just as lost and confused as Sonic is >There’s another core gameplay mechanic in Sonic Frontiers that, according to the NDA I signed, I’m not allowed to talk about until June 29. If you’ve been following the IGN First coverage, however, it’s already been revealed and widely discussed. I’ll have a lot more to say about it in a couple of weeks, because it’s a major part of the game and I think it’s great. Here’s IGN’s Mitchell Saltzman describing the thing I’m not allowed to talk about. lol https://archive.is/AMNDC The way Sonic controls has been positively highlighted by different outlets by now, not that it means anything considering who it comes from. There's also been a more crisp picture from the demo pop up which shows the hud more clearly. Judging from the review from above it seems you'll be able to see each one of your four stats and the level of each on the bottom left part of the hud, there's a compass at the top and some counters on the upper left part of the screen, with rings capped at 400 on the first level of ring capacity. Oh, and get this, the caption on the game's window says 'rangers', just like in the leak, kek.
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>>25113 Here are the other two pictures since the post wouldn't go through with everything together.
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>>25112 Video is da funni
>>25107 >Fortunately, any damage you’ve dealt to a boss before you die seems to persist when you return to them I hate this shit in games. Let me retry from a checkpoint, don't babyproof it and don't make my fuckups feel like they're canonical unless dying and respawning is specifically tied to the story somehow. I really hope I'm able to turn it off.
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A new IGN video is up and it's an interview with Kishimoto. As surprising as it is, I don't think I've ever seen Kishimoto before. He looks like an enormous fag. For the most part he goes over the rationale behind some of the features in the game, like the open zone, which he mention is like an improved world map. I think this is a step in the right direction because just selecting levels from a glorified menu is weak as fuck, but for that to work correctly the meat of the game is supposed to be somewhere else and so far we haven't seen much of that at all. He also says that the combat was inspired by the first Sonic movie, and confirms there'll be dynamic weather and time of day in the game and that some events depend on this. He comments on the difficulty of the game saying that a higher difficulty was needed in previous games to prevent the players from finishing the game too quickly and that for Frontiers they didn't need to do that because it's long enough on its own so the difficulty is kind of uniform. Although he remarks that the game is still not a walk in the park it's not really very reassuring. He estimates around 20 to 30 hour of regular playtime and about twice of that if you want to 100% it but I'm also skeptical of that, lol. What would you fags say is the longest game in the series? https://yewtu.be/watch?v=sAalzwme3RE https://www.youtube.com/watch?v=sAalzwme3RE Here's the interview in text format too if you'd rather read: https://archive.is/G4t45 >>25117 I don't like it either. It makes the whole game feel pointless.
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>>25118 The VGC interview with Iizuka that they previously mentioned has now been released in full too and it has some interesting bits and pieces https://archive.is/uwMtF >Because of the success of the movies, we’re finding that we’re reaching into this wider audience of people who maybe never played the game before, or don’t play them that much. It’s this wider group of fans who we need to start now making content for. >Because the movie Sonic came from where the game started, trying to take the movie qualities and stick it back into the games doesn’t really work well. What I want to do is stay faithful to our game Sonic and really expand on the game Sonic to incorporate new ideas that are going to get people excited about new games. >But the game Sonic is really the core essence of the character, so instead of trying to take the movie and put it inside of the game, I really wanted to expand on the game to make it appealing to everyone. >I see a core fanbase of people who really like the 2D side-scrolling format, and people who really like the 3D action format. Trying to put those both together to make everyone happy doesn’t really work. >Young kids are going to be more into the 2D side-scrolling format, and they’re not going to want the 3D action games kek >2017 was one of those examples, where we delivered Sonic Mania and Sonic Forces to the two different fan types in the same year, and everyone was happy kek. Then VGC puts him against the ropes regarding his previous SA3 remark <You mentioned in an IGN interview that you’d like to one day work on Sonic Adventure 3. What would that game look like compared to Frontiers? <But from your comments, doing another Sonic Adventure sounds like something you’ve thought about? <So just to clear, is Sonic Adventure 3 something you’d seriously consider? Or was that just a frivolous comment? lol >I want to be very direct and very clear: we have no plans to make Sonic Adventure 3. Completely predictable but still very fucking funny. He also shoots down a possible Adventure remaster. Overall I think he has some good points but the execution has always been the biggest issue with Sonic games so ultimately it'll all boil down to how they can translate this into the games. Considering what he said about 2D and 3D games the biggest question is where do they want to take the 2D part of the franchise now since for 3D they've mentioned they intend to make more open world games. They've already played the remaster card, so they have to make a new game, unless they remaster something like the Advance series which is not really what anyone wants which would make it a typical Sonic Team blunder. I wonder if they'll stick to Genesis style graphics for whatever they make next and whether they'll try to make it fit within the regular classic universe.
>>25119 Finally, Sega has also come up with a new video series to promote Origins before launch. On this episode they just go over a few of the features of the game but I don't think there's anything we didn't know before other than maybe that there's just a new opening and ending scene per game.
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Is there anything that needs to be removed or added to the OP for the next thread?
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>>25121 The news section would probably need to be completely reworked given that this OP is a year old. Honestly considering that the threads last so long it's kind of useless and it might be worth it to just remove it. The link compilation in the OP died some time ago, but the wayback machine managed to grab it >>24433 Probably remove the COVID stuff from the OP too at this point.
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>>25121 >>25122 I went ahead and redid the link compilation pastebin using the service anon mentioned. I checked some of links and a bunch of them were dead for good, but some I was able to reupload. I don't imagine we have any oldfags anymore that could help with the dead ones? I also found 3 other archives on my drives that I downloaded from somewhere years ago but I don't know where they belong to, perhaps they're from one of the dead links but I want to take a better look at them before I upload them. https://l.idrix.fr/B7zID
I hope I didn't fuck up >>25124 >>25124
>>25125 bretty good, thanks
>>25125 You did good, but I have a question. What's up with the Fleetway Sonic archive? It's supposed to have over 200 comics but it only has like 55. It's been that way even before the link was changed.


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