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/sthg/ - Sonic The Hedgehog General Anonymous 06/20/2022 (Mon) 00:04:22 No. 25124
Welcome to the Sonic General! Here we discuss all things Sonic! /sthg/ #42 - As Cool and As Blue as Me Edition <Sonic News> >Sonic Origins releasing on June 23 >Sonic Frontiers slated for Holiday 2022 release <General Interest Links> >/fast/ Bunker: https://8kun.top/fast/ >General Link Compilation: https://l.idrix.fr/B7zID >/sthg/ booru: http://sthg.booru.org/ >/sthg/ cytube channel: https://cytu.be/r/sthg >IDW Sonic Comics: https://mega.nz/#F!65oBCaoQ!8lkn8JebzaZensDJbLxDeg Previous Zone: >>24181
>>25124 >Sonic Origins releasing on June 23 What does /fast/ think of Origins so far and are any of you getting it when it releases? Also damn Sonic's birthday is this Thursday already.
>>25127 also relevant
>>25127 >What does /fast/ think of Origins so far It's shit. Gameplay changes for casuals (New content is exclusive to this mode), content changes for progressive purposes (No more MJ OST), and nothing new that wasn't already available on the GC/PS2 releases of Mega and Gems Collection. >and are any of you getting it when it releases? Nope!
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>>25127 >What does /fast/ think of Origins so far
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>>23855 I decided to go back and try to play Unleashed on RPCS3 again to see if the new processor and software made a difference. It does run a lot smoother and it's almost ready for a playthrough but not quite there yet. To be honest I was expecting a bigger speedup everything considered. I'm gonna try to read up and fiddle with it to see if I can make it perform better and finally give the game a play. I probably should also try for myself some of the Xbox emulators which I've read perform much better, however apparently they're a lot more unstable compared to RPCS3 and I've already had RPCS3 crash on me several times while testing. Something that I don't remember from when I last tried this is how hard the game uses the controller vibration, though it feels pretty good.
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>>25120 A new episode of this stuff dropped today, focused on the Sonic 1 remaster. These turned out rather gay.
>>25134 >not even 5 seconds in I thought we were free...
>>25127 As much as I wanted the taxman versions of 1 and 2 on PC, as well as a similar version of Sonic 3&K, they fucked up a lot of things about this. Tying the technical improvements with outright gameplay changes is retarded, Jun somehow fucked up several of the beta music tracks in his touch-ups, and they're pulling this day-one dlc bullshit where half the "content' in the dlc is tiny menu features that were obviously cut from the game to be sold separately. >>25129 >content changes for progressive purposes Don't be an idiot. The music changes are due to legal bullshit, same reason the original 1997 PC port had the exact same changes, and the same reason S3&K has only been since sold as emulated roms until now.
>>25137 >Jun somehow fucked up several of the beta music tracks in his touch-ups Can you elaborate? I haven't heard anything about that yet.
>>25138 There's comparisons between the beta and Origins versions from Sonic Stadium on youtube. Some tracks made it mostly fine, but others like this one sound completely butchered.
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Ian gave an interview to IGN about Frontiers' story. https://archive.is/GFNDp >It’s been a very different experience to be sure. With the other tie-in media, I’m the one to pitch the story, the characters, the themes, etc. With Sonic Frontiers, SEGA provided the story, backstory, plot beats, usable characters, and so on. So it was a very different approach to telling a Sonic story than what I’m used to. Why is it that the bad rumors always turn out true? >Sonic, Tails and Amy embark for the Starfall Islands to investigate the disappearance of the Chaos Emeralds. Things take a turn for the dramatic immediately, and Sonic is left alone with a lot of questions. The story is his journey to uncover all the mysteries of the islands, rescue his friends, and discover how everything ties together. >For veteran players, I hope they enjoy the individual character arcs and the threads I tried to weave between Sonic Frontiers and the rest of the Sonic Series. God damn, this has to be the shortest interview I remember. Hopefully he's still able to deliver something at least consistent. >>25139 Oh, I guess this comes from the game itself right? I didn't think it could have already been out in some territories, pretty cool. The more I listen to that video the more annoyed I get. I don't think the Origins version is terrible but it's very underwhelming compared to the beta tune. The instruments sound so wrong, and in turn the beta version really does feel like it'd be right at home in Sonic 3 which being the first time I listen to it feels awesome because it's like I got a new part of Sonic 3 to enjoy. Either way, Carnival Night sounds so awkward without the cheesy carnival music playing. I hated it when I played the game but it just stuck to me, it's so iconic now. I've kind of been curious for some time about Jun's performance when composing for chips because more often than not I feel his chiptuines are really underwhelming. What's Jun's most popular chiptune?
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Also happy birthday blue rat, you're pretty cool.
>>25137 >The music changes are due to legal bullshit, same reason the original 1997 PC port had the exact same changes <One possible explanation for this is that the tracks featured sampled sound effects not supported by the MIDI standard, and some sound cards during this time were not capable of playing these alongside the standard MIDI instruments. https://info.sonicretro.org/Sonic_%26_Knuckles_Collection#Differences_from_console_version <It is possible that the compositions in the PC/Prototype were what was originally planned before Michael Jackson's team was introduced, and only the development team working on the Sega Mega Drive version got the compositions produced by Michael Jackson's music team. https://info.sonicretro.org/Sonic_the_Hedgehog_3/Development/Music#Current_issues
>>25140 >What's Jun's most popular chiptune? Hard to say. If we go strictly on songs that were liked as a chiptune, it would be something from Sonic 3 & Knuckles or 3D Blast
>>25136 I have no idea. Even the readme says there are supposed to be over 200 issues uploaded. I guess anon died while he was uploading the files. This reminds me I need to update the IDW archive. I keep forgetting. >>25143 Oh wow, I didn't know Jun has been with the series for that long!
Happy Birthday Blue Blur. Sometimes I hate you, sometimes I love you >>25144 >Oh wow, I didn't know Jun has been with the series for that long! Yeah. It's weird sometimes remembering that he's been around as long as Iizuka
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Are you gonna do something special for Sonic's birthday /fast/? Play some games (or all of them) or listen to an OST perhaps? Maybe draw something nice?
>>25146 >special I hadn't really planned on anything but I guess now would be a good time to play the PSP Rivals games and the 8bit games <spoiler I guess a few sketches later wouldn't hurt
I just realized that /fast/ has a new general thread, so my post from the last one will likely be ignored. As I was saying, what about the Fleetway Sonic Archive? the readme says it has over 200 issues but only the first 55 issues were there. What happened?
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I haven't been following Origins' release too much but it seems people have been having issues and Stealth made some posts to shed some light on the issue. It's an interesting read for sure and now I'm really fucking curious about what went on. Honestly the idea of them doing some part of the work and then handing it to another team to integrate it all into a game sounds stupid in the first place. https://archive.is/2xvHo
>>25152 I fucking hate having to do that, even if it usually goes well. Also post invidious links next time, youtube doesn't play nice with tor.
>>25154 Aren't there wordfilters in place to throw you an invidio link instead?
>>24924 >>24925 >>24937 >>24942 Well since deranged leftists can't stop talking about their intentions of putting homosexual shit in kids comics at least I don't have to waste time looking for quotes. https://archive.is/RfcF1
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>>25156 >deranged leftists >putting homosexual shit in kids comics at least I mean people have putting the homosex for years in general, this is no different then the regular shipping with the days of Archie sonic. This is isn't really [buzz word], but just shippers The only thing that's bad, is this becoming the same crappy romance drama like in Archie, not woman liking other woman This isn't even a messed up ship or anything >I don't have to waste time looking for quotes. Then don't. But shippers still will
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>>25155 Not on the site, I mean the link clearly didn't get wordfiltered. Can't hurt to just include an invidious link too. >>25157 This is done for nothing but ideological reasons for and by people that would attack and tear down everything and everyone that doesn't suit their ideology and replace and ruin what's left, as it's been done countless times. It adds nothing to the stories outside of virtue signalling to a small and mentally deranged demographic that can't live without every production on earth pandering to their fetish and I would rather have none of it, specially in kids properties.
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Now that Origins has released people have been digging through its files and it seems Sonic Team used resources shared with Frontiers for stuff related to the menus and UI but they've also left artifacts from other parts of Frontiers inside like shaders from the cyberspace levels and strings from other unannounced features. What the fuck is a Kodama?
>>25158 >It adds nothing to the stories outside of virtue signalling to a small and mentally deranged demographic that can't live without every production on earth pandering to their fetish So furries, weebs/otaku or Archie fans in general What you're describing is the is a regular imageboard user if anything, but I've seen worse anons here and elsewhere You're basically doing the same thing on a /fast/ board; the only positive is there no fetishes in your posts that you're so worried about. Tangle liking Whisper is no different than Amy liking Sonic. But the subject of, if anything sexual or related should be in sonic at all, is a whole other subject, the devs wanted to make Madonna and then later they went to make rouge and that has more fetish then two girls being in love by itself, so at what point do the devs stop. Because that's tame compare to other games or vn in japan, and the devs even made fun of other fetish-full games at the time (like VN) and it mixing with sonic Because if you want no fetishes at all oh boy, artists can be on the same level or worse.
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>>25159 >What the fuck is a Kodama?
>>25160 >Tangle liking Whisper is no different than Amy liking Sonic. What hell dimension do you live in where women can impregnate women?
>>25162 >where women can impregnate women? e621 tags:impregnation, intersex/woman Who said anything about dicks or about girldicks anon. https://www.youtube.com/watch?v=d01tyfk_SeQ
>>25163 You're apparently the victim of public schooling, so I'll explain something to you that you would've learned in biology class a century or two ago. https://sonic.fandom.com/wiki/Tangle_the_Lemur >Gender: Female https://sonic.fandom.com/wiki/Whisper_the_Wolf >Gender: Female https://sonic.fandom.com/wiki/Amy_Rose >Gender: Female https://sonic.fandom.com/wiki/Sonic_the_Hedgehog >Gender: Male "Male" can impregnate and cannot become pregnant. "Female" can become pregnant and cannot impregnate. Therefore, the relationship between Tangle and Whisper and the relationship between Amy and Sonic cannot be defined as identical, because Amy and Sonic could have children while Tangle and Whisper cannot. The teachers who taught you otherwise lied to you.
>>25159 >>25161 >What the fuck is a Kodama? Also
>>25164 >Therefore, the relationship between Tangle and Whisper and the relationship between Amy and Sonic cannot be defined as identical, because Amy and Sonic could have children while Tangle and Whisper cannot. The teachers who taught you otherwise lied to you. Why do you want sonamy porn in a sonic, shipper
>>25160 What a mess of a barely coherent low effort post, complete with cuckchan pictures and all.
>>25167 What low effort bait And here i thought we could've had a in depth discourse
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The cyberspace levels got officially unveiled today in some nintendo event and shortly after a barrage of articles followed. Does the music in the trailer sound familiar or is it new? I fucking dig it a lot. There were rumors some old zones would be returning in Frontiers, but at this point Sonic Team must be memeing putting GHZ again into this. From the demo they showcased it seems Sky Sanctuary might be returning too. The GHZ level looks linear as all fuck, unless they got really clever there's no way to even put an alternate path there, though I guess GHZ in Generations was also not super great given how linear it was. The other level seems to have more paths you can take, but it rubs me the wrong way that you're stuck to the highway. I hope they got creative like with Speed Highway. From the not-Sky Sanctuary level (see >>25101) it seems a similar approach to level design was followed. The lack of great looking setpieces really is a downgrade compared to Unleashed and even Colors, and even if this is done to better fit the story of the game it's just inferior and looks sterile. <faginformer https://archive.is/xOXoy >Completing a Cyber Space level rewards Vault Keys used to unlock new areas throughout Starfall Islands. >This particular Cyber Space stage didn’t offer anything 3D Sonic veterans haven’t seen before. >Still, Frontiers’ improved controls meant that it at least played a bit better than the Hedgehog’s recent outings Kind of makes sense it wouldn't offer much anything new considering it's probably one of the first stages. Having said that it's always wise to keep expectations low. <polygon https://archive.is/68XYv >The demo began with Sonic waking up in a lush green field and being informed by a disembodied voice that he’d successfully escaped Cyber Space. This seemed to be early in the game, after what appeared to be an introductory level that resembled a traditional Sonic course. >(The demo was confusing in many ways, including featuring the wrong button prompts for the controller I was given, and being presented in a weirdly low resolution and in windowed format. The booth attendants at the preview event were unable to provide any supplemental information or context about any aspect of the game, so please bear with me through some guesswork.) lol >Sometimes, doing it [the cyloop] creates a burst of gold rings, though it was never clear in the demo when this would or would not work. I don't remember this from before. >I played through three different Cyber Space levels. Two were 3D courses in which the camera raced behind Sonic, similar to the Sonic Adventure games. In the third, the camera spun around to Sonic’s side, turning the 3D course into a side-scrolling 2D level à la classic Sonic the Hedgehog >Granted, Sonic has no roll ability in this game (that we know of, at least), but these levels still felt satisfying and fun to play. wat
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>>25171 Together with the video there was a Sega press release or something with more information, including details about the story, characters, enemies, and so on. https://archive.is/deld5 >Sonic’s new journey begins when him and his friends – Amy and Tails – head to the Starfall Islands in search of Chaos Emeralds. As they approach the islands, sudden trouble hits their plane, and they are sucked into a dimensional portal. Sonic then finds himself separated from his friends and awakens in a strange, digital world – Cyber Space. In terms of the story opening it seems they did pretty much the same thing they did for Lost World. >He miraculously escapes Cyber Space and arrives on Kronos Island, one of the Starfall Islands, full of ancient ruins where strange enemies roam. It is then up to Sonic to explore the Starfall Islands, find his lost friends and uncover the mysteries around him. >The combat in Sonic Frontiers will require players to use various button controls to fight strategically. The game throws an incentive to combine moves in combos, such as dodges, parries, and counters, to deal with enemies during the journey. The combat can be further expanded by unlocking new moves and combos via the Skill Tree. >For players that want more straightforward gameplay, the game will have an Auto Mode where various attack combos can be executed with a single button They really are terrified of retarded players huh. >sage Jesus the sloth got into the god damn next Sonic game. Awkward that after phasing out literally every human presence in the series outside of Eggman they went for what seems to be a human girl. She looks like she could be Infinite's girlfriend or something.
>>25172 >Infinite's girlfriend or something. Too young for that, there's a better chance she would've been his daughter or a part of the Jackal Squad at one point Maybe there finally going to do something with the phantom ruby for once
>>25171 >Even the Nintendo trailer is better then IGN's
Some more details about the demo. I swear these motherfuckers are remaking Generations in a slightly different format. >>25173 Yes, I was just shitposting anon. >>25174 I still remember top right and I want to fucking punch someone.
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Since June is over IGN did a last video answering people's questions about their experience with Frontiers. https://yewtu.be/watch?v=B1Ss6ZZQoEM tl;dr: >4 cyberspace levels confirmed so far: GHZ (which is the very first thing you play in the game), the highway one, Chemical Plant, and Sky Sanctuary >the cyberspace levels on the demo were short, like 2 minutes each on the first try >there are 5 'goals' for each level and each goal will give you a vault key which is used to unlock Chaos Emeralds >no wisps SO FAR lol >some cyberspace levels are entirely 2D >each time you get hit you lose 40 rings >at 400 rings you can activate an even bigger boost >there's a drop dash, but no rolling has been revealed so far Given the amount of collectibles and how they're kind of stacked on top of each other to unlock something it makes me feel the game designers had extensive training or experience in designing mobile games which is where you see this kind of thing which they do so that they can provide an option for you to skip the whole thing for real money. It's not necessarily bad in this case because you unlock cool stuff and it's probably not designed to jew you but it gives off that kind of feeling that it's really psychologically engineered in some way in contrast with old games that felt a lot more natural. I really hope the cyberspace levels get better later in the game too, they aren't sound too hot right now.
>>25175 >Yes, I was just shitposting anon. Then wow, i didn't know Infinite wasn't only a hot topic consumer but also a Friday Night Funkin' fan
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A new episode of Speed Strats is out and man just when I thought it couldn't get worse it does. What does /fast/ think of Sonic CD? Am I the only one that got frustrated and quit near the beginning?
>>25202 It's alright, the soundtrack is fantastic (both of them), but I find it to be on the lower end of the good Sonic games. The time travel mechanic is annoyingly executed, there's absolutely no point to traveling to the future except just to see it (and you have my sympathy if you want to see the good future without collecting the time stones), most of the zones are just enhanced repeats of Sonic 1's zones, the level design can get real annoying at times, and many of the bosses are not great. Seriously, what kind of fucking final boss is the panel wheel of doom? Could they not think of anything better? The crusher in Sonic 1 was more intimidating.
>>25203 >The crusher in Sonic 1 was more intimidating I've never actually given it much thought but now that I think about it, as a final boss the crusher is pretty underwhelming don't you think?
>>25202 >what does /fast/ think of Sonic CD I tried CD ages ago and played it like a traditional classic game and recall stopping shortly after the Metal Sonic race. I want to play it again to give it a fair shake but my memory of it seems to be that it was neither a positive or negative experience
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>>25202 Why are all of these so terrible? Am I just getting old?
>>25206 The random awkward humor just screams this is made for low attention span normalfags. Also there's also possibly some cronyism going on as some popular sonicfags made a marketing company and then they were given the contract to make these shorts or some such.
Since you fags like these so much have another.
>>25208 >since you fags love these so much I can't even stomach the first ten seconds of these things
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The animation for the Sonic Origins cutscenes looks like it was done by an amateur indie artist from newgrounds. I was thinking that I'd like a professional anime studio to do it, but then again, the vast majority of anime is animated rather mediocrely/poorly compared to some time ago. >>25208 Sonic surely does scream autism.
>>25210 I haven't given that a watch yet now that I think of it. I'm conflicted on whether I should get the game collection and see the cutscenes in it or just watch the cutscenes on youtube.
>>25211 How interested are you in the missions and mirror mode?
What in fuck's name are those things? And they're relevant enough to get merch? >>25214 Not at all really.
>>25210 >Sonic surely does scream autism. based
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How come everyone who draws Eggma'am always draws her like a young anime woman? Eggman is canonically a 60 year old fat fuck. It makes more sense for Eggma'am to look like an old crazy cat lady and/or a jaded lunch lady with a sadistic streak. I actually really like the common Eggma'am design, it just doesn't fit the Eggman role.
>>25221 I imagine it's because it's more pleasing and interesting than the alternative, even if less fitting. I don't think rule64 eggman ever crossed my mind honestly, what made you want to look into rule64 eggman designs?
>>25223 >more interesting than the alternative No
>>25223 >what made you want to look into rule64 eggman designs? I happened across the common design while looking at fanart, then looked to see if anyone made any rule64 designs were actually faithful to the old fatass Eggman.
>>25207 >Also there's also possibly some cronyism going on as some popular sonicfags made a marketing company and then they were given the contract to make these shorts or some such. That explains a lot. There's been such an air of "how do ya do, fellow Sonic fans" sycophancy, especially around the official YouTube account.
>>25221 i like the first two eggmom, the last one look like anime girl cosplaying as him or a more generic Moe anthro version of him
Here's two more of these for you to endure. I've watched them and now you too have to.
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>>25124 Ey /sthg/, is the BO here? Im the BO from /funkg/, we want to see if our boards can be allies
>>25248 >Ey /sthg/, is the BO here? Yes. >Im the BO from /funkg/, we want to see if our boards can be allies I'm not sure what you mean, however >new board >cuckchanners >mfw Either way, take it to the meta thread.
They're making a new Japan exclusive SA2 statue with SOAP shoes included. That's pretty remarkable, I think I can count the amount of SOAP shoes merch with the fingers of one hand and obviously all of it is from the early 2000s. I thought they didn't even have the license to make stuff like this.
The IDW archive has been updated and should have all the issues to date. The niggers at readcomicsonline started obfuscating the URLs to the comic pages and the scripts I found online didn't work so I had to take matters into my own hands. Imagine being such hypocritical niggers that you copy protect the copy protected content you've stolen.
>>25251 >The niggers at readcomicsonline started obfuscating the URLs to the comic pages and the scripts I found online didn't work so I had to take matters into my own hands. Good work anon. >Imagine being such hypocritical niggers that you copy protect the copy protected content you've stolen. Pretty IGG-tier, yeah.
>>25221 Coincidentally I came across this today.
>>25255 egg soccer mom >they kept the noes based
>>25237 Okay /fast/, it's finally here. The last one of these things. Click at your own risk.
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New trailer for Frontiers coming up on Tuesday.
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>>25280 >new trailer I really hope something worth talking about gets shown
>>25281 In theory this thing releases in just a couple of months, we're almost in September so there's only so many more months before fall so they're going to have to release something substantial soon even if it's not this. That or it's going to leak anyway.
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Here's the new trailer for Frontiers! I suggest you check out the source below because mp4 related is shit. You'll have to find the right time in the stream because they haven't cut it off and all the timestamps are relative to the present point in the stream. https://yewtu.be/watch?v=kf0w41SfT6g https://www.youtube.com/watch?v=kf0w41SfT6g The release date has been confirmed for November 8th, which is just a bit more than 2 months from now! They've also opened preorders and there seems there'll be a couple of different versions of the game you can purchase, all between $60 and $70.
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>>25284 Did they ever explain what that weird symbol was? >>24314
>>25285 No, not yet. Must be related to the inhabitants of the islands or something. There's apparently going to be some lore about that.
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Some new footage of the linear levels in Frontiers. Radical Highway looks very raw and the animations look really stiff. Every level is so short, linear and unmemorable. You can barely get a taste of them.
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>>25298 I had to check this out once I saw the video, but why does this feel an AWFUL lot like they just ripped the level from the 3DS version of Generations? As far as I can tell, they didn't, but something is just off about this: https://info.sonicretro.org/Sonic_Generations_(Nintendo_3DS)/Maps#Radical_Highway
>>25300 Doesn't really feel much like it to me, but I didn't meticulously check all the sections either and they're both based on the same zone after all.
>>25300 wow they're even referencing the 3DS version of Generations, nice >>25298 >>25299 https://www.youtube.com/watch?v=yHIyDrTwe5E I like how after everyone keep shitting on frontiers and went into a full overreaction over a shit gameplay ad from ign, people are getting excited again just over a month later
>>25306 I just hope it's good, even though I know it won't be.
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>>25308 Basically me.
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They've unveiled the ending theme for Frontiers, webm related. I feel rather indifferent to it. It definitely could be a lot worse but on the other hand it just sounds like generic movie soundtrack or something. It's not really special.
>>25310 God why is it so emo?
>>25310 I agree, this sounds bland. I know they're trying to make something new for a newer generation, but i'm not sure if kids would be into generic pop music they can get from any north american radio compared to the non-crush 40 bands like bowling for soup or anyone else in the sonic 06 soundtrack, even the more poppier "reach for the stars" is more unique
>>25310 And they just released the main theme song! Man I'm so mixed on this song! I hate the effects on the vocals, I would much rather have something less stylized and produced but more realistic like in the regular vocal songs. Tuning effects are so overused that they sound gross. I love the part after the introduction when it starts going hard, specially around the 1 minute mark, but I hate how later there's a shift to give the vocals the lead and the music gets interrupted all the time by the vocal pauses, it's really annoying! Get a melody going and let it flow god dammit. I really wish they would have just continued with what they had going before 1:10, it would have been amazing. But yeah, it's not terrible or anything, it's just that it was so close to being so much better.
>>25313 It just sounds like a generic action anime song.
>>25314 I can see what you mean. god damn Just One Life is great
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Some footage of the fishing minigame in Frontiers. It seems pretty mindless and that animation when a fish is caught is all sorts of awkward. There are a lot of animation related things which seem really unpolished in this game. Additionally this just reinforces the idea that this game was conceived by people that have been indoctrinated into mobile game development, they just can't stop introducing mechanics which give you some sort of token or currency which then you can juggle around to get some other type of token which then you can exchange for prizes. It's always the same cookie cutter pattern and the only things missing so far are the prize roulette and the screen to get tokens for real money.
>>25317 Looks more like a DBZ: Kakarot ripoff to me. Although I guess that game probably ripped it off from somewhere else, so I dunno.
Here's the new trailer shown at TGS. It shows a couple more boss fights including a Super Sonic fight! >>25318 I think the paywall mechanics are kind of similar in most games.
>>25319 >I think the paywall mechanics are kind of similar in most games. Was talking about the fishing minigame. ...Actually, has it been explained why Sonic even wants fish? For Goku at least it made sense that he'd want to eat them.
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>>25319 I feel that this gonna be "sonic 2006" all over again
>>25321 06 suffered from the fact that Sega pushed the game out the door long before it was even close to ready. THIS, however, just feels like an aimless attempt to mimic the Adventure-era games, but the actual result is that they ended up just making a Zelda game.
>>25318 >DBZ: Kakarot Most ip are just doing open world games including the mini games, there's already other open world game that already had fishing to begin with or just have fishing mechanics >>25314 I disagree, this sounds like a youtube cover of a generic anime song. >>25321 >"sonic 2006" all over again No that was boom
>>25321 Come on, don't you think that's a bit exaggerated? At worst it'll be just bland. >>25322 The way they implemented the open world feels like they either didn't want to fully commit to it or they didn't know how to design the game around it, which begs the question of why do it at all. It also feels like they had a shoestring budget for the game once again. I wonder if they underestimated the amount of content they'd have to make for a project like this and I wonder how the last islands are going to look in terms of how empty they'll feel compared to the first one. >>25323 >there's already other open world game that already had fishing to begin with or just have fishing mechanics Sonic Team were really pioneers to include fishing in SA1 after all huh.
Marza has just published a new original short animation! >A retired frog samurai wants nothing more than to be left alone and spend his remaining years in peace on the golf course. But when he unwillingly becomes the protector of a baby turtle he must draw his club for one more round. https://yewtu.be/watch?v=_VESgibV4l8 https://www.youtube.com/watch?v=_VESgibV4l8 It's a pretty charming story and a nice little animation though I'm not completely sold on the art style.
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>>25325 >file didn't upload God fucking dammit, let's try again.
>>25324 >Sonic Team were really pioneers to include fishing in SA1 after all huh. Or just any other video game that has a fishing minigame in it
>>25325 >>25326 What does this have to do with Sonic?
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>>25328 It's from the same company that makes the animations for the Sonic games and that made Night of the Werehog.
Iizuka and Kishimoto were interviewed in TGS and they revealed some interesting bits about the Frontiers and its development. https://archive.is/f2wz7 >originally the cyloop could only interact with terrain and allowed Sonic to cut grass, but this was met with internal criticism because of the appearance of Sonic damaging the environment >The "Sonic" series is being playtested in North America, and in our usual project, we've been doing two tests in alpha and beta to get feedback. Since "Sonic Frontier" was a five-year project, we conducted tests at a pace of about once every three to four months. >First, we created a 3D space called the world map where you can play in the open zone. After that, I got some pretty harsh feedback . I've been told a lot of things like "I'm bored from where I am to my destination , " "Nothing happens," and "Only grasslands ." >"Cyberspace" , where you can enjoy the conventional Sonic-like time attack, was well received from the beginning. That's because it's the base system for Sonic that we've cultivated over the years. However, when I returned to the open zone, I wondered, "What can I do here?" It was playtested into what it is today, so it was almost empty at first. >Our big goal was to make Sonic Team shine once more in the world. For that reason, it was necessary to optimize Ian's scenario for Japan . So I rewrote all the lines for Japan. We have tuned the context of words for Japanese people. For example, if you watch with Japanese subtitles and English audio, the dialogue will be completely different. God dammit. >we changed the key visual so that we can reach out to Japan/Asia and Europe and the United States
>>25331 >It was playtested into what it is today This can't possibly end well.
New trailer for the Netflix Show. I kind of want to see more but that animation looks really cheaply done.
>>25333 >that animation looks really cheaply done. For a streaming show looks decent.
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Aw yis, they did it again. Halloween Shadow is best Shadow.
Here's another TailsTube episode. Knuckles is RUDE.
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Sage fanart has been fun to look at.
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>>25346 There's been lots of great fanart in general lately. It's crazy to think the game finally releases in just 1 month. I think this has been the most underwhelming pre release period for a Sonic game in a long time, it was for the most part really quiet and shy with nothing out of the ordinary whereas for pretty much every other game in the last 10+ years there were panels or events. They clearly bet a lot more on digital content this time around but it's nowhere near as big a landmark.
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>>25348 And speaking of SOAP shoes, it seems Sega bought a license from SOAP or something. First it was the statue they were making with the SA2 shoes, and now they're also including them in Frontiers. It was about time. I hope they re release the SA2 Sonic plush that everyone is after. I think they're still producing the same plush just without the SOAP shoes so it doesn't even sound like something hard to do.
>>25346 >>25347 I see Sonic Team's years of research on how to pander to Japan are finally paying off
https://www.yewtu.be/watch?v=1yM2kJjyhZQ https://github.com/ShadowTheHedgehogHacking/ShdTH-Reloaded/releases/tag/v1.0 Are you ready to replay the best game in the entire Sonic the Hedgehog franchise?
>>25351 I just realized that I've never played Shadow and that I could actually emulate it, but I don't really have much incentive to play it. Are you fags gonna do anything special for the lead up to Frontiers release?
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There's some new Monster Hunter collaboration going on but the important thing is the art that came from it.
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There's a 2 part Frontiers prequel comic coming up, with the first part dropping this Tuesday. A prequel animation has also been announced. Hope they're good! The art on the covert at least is pretty sweet!
>>25354 Frontiers is that new game with the unexplained symbol, right? Any chance the comic will explain what was up with that thing?
>>25355 >Frontiers is that new game with the unexplained symbol, right? Yes >Any chance the comic will explain what was up with that thing? It might actually, when they released Forces the backstory and motives of the main villain were explained in a similar prequel comic if I remember correctly.
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>>25354 First Frontiers prequel comic 'issue' is here... and it's just 4 pages. Like, niggers that's just so little even fancomics are longer. I'd like to imagine it's like this to not spoil the story but I'm sure it could have been planned better. Something I've noticed is that they keep trying to make the story justify the inclusion of so much content from previous games and it just feels really insincere given the games' history, it just feels like a cover to hide the lack of talent or resources to create something new, original, and on par with what they've been reusing for the past decade. And the story itself suffers too when they do stuff like this, though I hope the bulk of it which still hasn't been released picks up and gets interesting after this, which looks like it might.
>>25367 You sure that's not just a preview of the actual full issue? Also, could they seriously not figure out a way to get "island" to fit in that first speech balloon? Seems kinda lazy to me.
>>25368 I think so. That's all they posted on their twatter and on the official frontiers website (https://frontiers.sonicthehedgehog.com ). Someone else was also confused in the twitter thread.
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Beautiful new kitty wallpaper
Frontiers' OST consists of 150 tracks with a combined length of almost 6 hours and 40 minutes. That's massive, is there any chance it's not complete generic trash? How could a project demanding such an enormous amount of music be able to gather enough inspiration to create something like that with consistently good quality? That's like 8 full music CDs!
>>25382 I was just thinking, how does it make sense that they have supposedly created this huge game full of content yet they've shown so little of it mere weeks before release?
>>25367 Next and final part of this mini comic. >I hope the bulk of it which still hasn't been released picks up and gets interesting after this, which looks like it might. Boy how wrong I was.

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A new Sonic Prime trailer got released together with a release date of December 15th. What do you fags think about it? Maybe it's just because I'm sleep deprived but it just doesn't catch my attention. I guess it explains the premise of the story but it just doesn't really do anything to get across why this is interesting or I should care. Some of the models and expressions look great at times, but other times they just look pretty bad. It's confusing. They also released some character renders and you can kind of see a pattern where some of them look squished down or stretched horizontally, most notably on Sonic and Rouge. Rouge kind of looks like she has downs syndrome. I hate the white circles on Amy's dress at the shoulders, they're so distracting.
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>>25394 This was pretty cool though. Also have a funky version that happened by messing with the wrong ffmpeg options.
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It sounds like Japan gets to keep their VAs thank fucking god Now someone needs to release subtitles.
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>>25382 >is there any chance it's not complete generic trash? Anon, it's marketing. The "Rhino Deluxe Edition" of The Wizard of Oz soundtrack consists of 83 "tracks". <But, how, exactly, does the film have 83 "tracks" when it's 101 minutes long? Well, they consider things like the Lolipop Guild song, the coroner song, the mayor's proclamation, both the original and reprise of "Ding-Dong! The Witch Is Dead", and rest of the other "songs" from that 6 minute segment ALL as separate "tracks". <Well, what about the "6 hours and 40 minutes"? All things being equal, that equates to each song being 2 minutes and 40 seconds long. But, who knows what's actually happening during those segments. Think of it like "Speak To Me" on Dark Side of the Moon. Nothing happens until the final 30 seconds on the song, and, even then, it's just a bunch of random noises that lead into the next track, "Breath". In the case of the Sonic Frontiers OST, who knows how they have everything arranged.
>>25394 Did they give Amy bigger boobs than Rouge?
>>25394 It's trying to cash in on the Multiverse thing but all sonic multiverse stuff id deemed to advertiseres to be off limits. Yet another completely retarded idea like doing classic Sonic in forces or the entire way Boom was handled. I expect it to be very average
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>>25394 They didn't get Big's whiskers right, so his face looks kinda weird.
>>25349 I can't subscribe to the newsletter and I'm salty about it. It just gives me "There was a problem. Try again later."
>>25402 No SOAP shoes for anon. Did you try different browsers and shit? Messing around with extensions? Disabling VPNs or stuff they might be blocking?
They released the prequel animation to Frontiers just today and holy shit that art style is amazing! Fuck Frontiers give me more of this. How I wish they didn't have to constrain this to just 5 minutes but man it's pretty good for what it is. I want another episode like this for Sonic so bad, I'm surprised they used the whole thing just for Knux and didn't include the main character at all. Would be interesting to see how they tackle Sonic in this format. https://www.youtube.com/watch?v=_gjszHTDjzo https://yewtu.be/watch?v=_gjszHTDjzo So the Forces islands apparently have some relation to Angel Island? Were the echidnas trying to steal the power of the ancients from Forces islands? Surely they wouldn't create a story so deep and that ties into the already established lore, would they?
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>>25404 I mixed the EN and JP videos to get a subbed release for extra happiness. It actually worked pretty well!
Will the madman actually do it and leak Sonic Frontiers early like he did with Mania? http://watch.8ch.moe/c/mark https://twitter.com/MarkMann447/status/1587865931786731520 https://archive.ph/Uschv
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>>25406 HE'S LIVE, FOLKS
>>25406 Holy shit are you kidding me, how does he keep doing it.
DEEPEST LORE
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>>25410 >>25409 >more SA1 chaos lore Well fuck, now even i am interested.
I'm glad Sonic Frontiers is revisiting old Sonic Lore this time. I have always wanted the Knuckles Tribe Lore to be expanded on, as well as Knuckle's origins. Since he seems to be the only member of his race left, my current theory is that he was somehow transported from the past into the future. But that's just a theory I guess, a game theory. Would also love more Tikal in this game, or at least a teaser for future releases. She's so adorable. Truly one of the best girls. >>25405 Thanks anon, I appreciate this a lot. It's not a direct translation but this is still a good effort. >>25409 >>25410 Nice, they really are going deep into the Lore this time. Hope Ian doesn't make it too 'fanfictiony'. Also, wasn't chaos some sort of mutated chao or something like that?
New trailer for Frontiers! As a promotion video I think it does a great fucking job. It looks cool and beautiful, the music is great, and it shows some fun stuff. I really missed this kind of trailers because it means we can get the now sadly rather rare Marza CGIs which are gorgeous. For some reason this kind of trailer felt completely missing from the promotion of Frontiers when usually there were a couple of them for the previous games. But like they usually do with CGI trailers there's no way the game is as fun as this shows, they just link the beautifulness of the CGI and the arbitrary actions you can do in them without being constrained to gameplay to the actual gameplay and in game renders which are not as fun or great so that they can show something that you think is good and get a good feeling for it when it doesn't actually describe the product you're getting. https://www.youtube.com/watch?v=t4Mnp5A5iG4 https://yewtu.be/watch?v=t4Mnp5A5iG4
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>>25402 I kept forgetting to check back here but along the way I had that idea and tried it on another browser. For whatever reason it worked. Thank you for the recommendation.
Some new pictures before the game drops tomorrow. Hope the game doesn't bomb!
Is this cracked yet?
>>25412 Meant to reply earlier but it was a fairly big post spoiling the story. If you haven't got the game, the Ancients, Koco and Chao/Chaos connection is spelled out in the game's Egg Memos narrated by a very serious sounding Mike Pollock. https://yewtu.be/watch?v=uZ5ajaNgqdI
>>25416 everyone's probably too busy messing with the new pokemon games great time to release a new sonic game btw
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New Sonic Prime trailer. I become less interested in this with each trailer they release.
>>25417 The video was deleted, anyway it's been a week since the game was out, so here's all of the memos that were in that video, anyway. Oh yeah, guess who just got arrested?: https://archive.is/V7W4k
>>25422 That tweet is obviously fake but I'm almost tempted to ask if it really is because this reality is so fucking retarded that it might just be. Other than that it's pretty sad that Naka keeps falling lower and lower. Not to say the accusation is true since it sounds like a really stupid thing to do and it's quite coincidental they'd come up with this after Naka sued Square Enix, but he just keeps having issues without really creating anything memorable or even worthwhile.
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2022's last wallpaper is here. I love this art style, I hope they don't fuck it up when they decide what they want to do next year like they have in other years.
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I hate this stupid business model every game is using these days. I hope the new characters and stories are good at least, but judging by the timeline that's probably at least a year away. Hopefully their greed doesn't eat into the next game's development time.
>>25450 Oh, I just read these are apparently going to be free. That's surprising considering how jewish they have been in the past (paid super sonic lol). We'll see how it turns out.
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>>25464 Aside from the general subversion on display, note also that the subhuman expresses frustration at being forced to write characters instead of simply parading its degenerate fetish. Sega evidently needs to tighten its leash further, or else their comic book will become as pornographic as modern public school.
>>25465 >expresses frustration at being forced to write characters instead of simply parading its degenerate fetish I think you might be reading a bit too much into it, but personally I'm not a fan of her writing and I've honestly grown to strongly dislike her art style as well. It feels like everything evolved in the wrong direction with her, but then again that seems to be pretty common with artists. >Sega evidently needs to tighten its leash further A big part of the problem is basically Sega. Have you not seen how they can't stop talking about fags everywhere? Both the US and JP branches and subsidiaries as well.
>>25465 >Sega evidently needs to tighten its leash further Don't see how that will fix anything when Sega's own Twatter account in Japan, is already posting about how much they "love" the Alphabet Sexualities.
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Remember this nigger? Of course you don't, why would you remember some irrelevant game journo faggot. He's the fag that went on about how Sonic was never good a few years ago. Now he's sucking hedgehog cock.
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Merry Christmas you fags! tor posting is broken on clearnet, post from tor address if you're torposting.
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>>25449 It seems they'll be splitting the wallpaper art from the calendar art for next year. I don't think they've done this before. The regular wallpaper art looks like the usual style but simpler pictures without background or much going on sadly, while the calendar art will apparently feature two characters in 'surprising outfits and situations'. Could be an interesting idea, hope they'll take advantage of it and come up with something inspired and not just random.
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I found some Sonic Prime rips so I started watching the show. So far I don't really like much about this. Some of the voices stick out like a sore thumb, the poses and models can look really awkward at times, some of the scenes and situations are super uninspired and feel cliche as hell, and overall it's not really interesting or charming and it's very clear the episodes will follow the same formula all the time. The animation doesn't feel like it has any weight, momentum, or grace either.
Happy Valentines Day /fast/! What have you guys been up?
>>25509 ur mom.
>>25509 Just busy as fuck with life trying to survive. I want to post here more often but I need to find time and strength.
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I randomly stumbled upon this fangame that I used to be excited for years ago and then forgot completely about because there was basically no progress. Now I find they added Shadow and his stages are focused on combat. Do you think there's a way to implement combat in Sonic games in a way that's fun? When thinking about combat the first thing that comes to mind is Heroes and that was awful, but even if you managed to make it better it would still be rather antagonistic to the fast platforming and stage design, and the alternative is doing it the way they've been doing it where it's inconsequential or used just for homing attack platforming so there isn't actually any combat.
>>25516 >Do you think there's a way to implement combat in Sonic games in a way that's fun? Yes, but as you said, the problem is the designer finding a balance between Sonic's primary gameplay, combat, and getting the player to perform said combat. Have weak combat mechanics and it can range from the player avoiding fighting altogether, to a mild annoyance when forced to perform to continue (Heroes, Rush, etc). Have great combat mechanics, and it could either feel like a natural extension to the existing gameplay or a DMC-lite game in a Sonic world controlling Sonic (Frontiers comes to mind for both). Unfortunately, the best answer is also the one that can feel the most pointless to the average player and the designer themselves if the game is designed to let the player go unhindered. An advanced player will use whatever the game gives them if it's fun and effective. A casual will use the first response that comes to mind a.k.a mash a button and hope it just werks. So can it be done? Yes, but as the designer you'd either have to force people to use the combat or let them do as they wish even if they never touch the mechanics you spent planning and testing for a fun game
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anyone know what was the blue tails glitch?, did the blue tails have a fandom name despite not being as popular as wechnia or ashura?
>>25518 No, but now I'm thinking I never really played S3&K with characters other than Sonic. I should get that fixed. Honestly I should replay S3&K soon and also Battle, I'm starting to miss them.
>>25518 >anyone know what was the blue tails glitch? Just another one of those memory glitches common in early consoles. Like Grey Donkey Kong in DKC.
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>>25477 Hedgehog girl all around for February. That outfit looks adorable on Blaze. There's a story that comes with the calendar pics but the automatic translations are terrible.
I can't believe Sonic is fucking dead
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Just to be totally clear (because of what day it is), this is an actual game, about 3 hours long: https://store.steampowered.com/app/2324650/The_Murder_of_Sonic_the_Hedgehog/ It's sort of like an Ace Attorney game with Tails in the role of Phoenix Wright.
Is this place just a bizzaro version of /vg/'s /sthg/ threads?
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>>25516 >>25517 There were once 2 paths to such a gameplay idea: Either incoperate it into how you tackle enemies(small health pools outside of bosses and rewarding combos) or Incorporating Sonic platforming and/or physics into a beat em up angle. SGB and Mecha Madness Two fan games that both had combat as a major factoring line with mid to decent results(the former more well known and using option B) but both ended up canned or banned like most fan games. SGB's creator went full tism and got his game and himself Banned from SAGE and older builds don't usually work on Win10 and Mecha Madness's creator lost his code so he scrapped it, restarted in 3D, gave up less than about 2 builds in(neither with the combat or even a quarter of the features) and then he made Sonic Smackdown and later dropped sonic for his own 2D Unreal engine(?) fighter. Main point being: It can be done but the results for mixing it with 2D and the base format of just reaching a goal usually makes it useless unless you gear the gameplay to give combat an actual purpose past just being a way to beat/get past an enemy. Frontiers pretty much got the idea but even it kinda abides by the same mindset since it blocks out the linear race to the goal stages in cyber space. Sonic Gather Battle was as close as it was gonna get to mixing the two things but even then it also did the usual beat em up troupe of 'block off progression at parts of a stage by walling off the player and making them fight a wave or set of enemies in teh area before allowed to progress.
>>25539 Link to (un)finished project?
>>25540 http://www.mediafire.com/file/pya2f14cc5r4325/MechaMadnessBaseEngine.rar/file It was quite literally 1 level, not super long either. The game also won't tell you but you have the agility to swap elements to do other moves and have some unique movement abilities https://www.youtube.com/watch?v=VCYzXVHZdQE AT one point there was another build with a different level but I have no clue where that one is and am sure it's download is pretty much lost to time
>>25540 And before you say >>25541 isn't what you were asking for, understand that the image of that beat em up isn't a project or mock up. Just some artist who thought it would be a cool idea for a game but stated upfront no interest in getting a team or learning how to code to get it into the realm of possibility
>>25539 Looking at your image, it wouldn't be too hard to make our own beat em up with that art style.
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I made this and didn't know where to post it so I guess I'll post this here. Sonic can make anything cool, even Mario.
https://finance.yahoo.com/news/idw-media-announces-cost-cutting-190100477.html >The Company is cutting approximately 39% of its current workforce >The Company has determined to voluntarily delist from the NYSE American exchange RIP US Sonic comics #2
test
>>25558 holy fucking shit I can post again. it's been fucking months. >>25557 GET WOKE GO BROKE
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Archie won, Fleetway won IDW lost
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>>25557 Predictable... SEGA should just buy the whole company and put some order. It would only cost a few pennies, anyways.
>>25548 Imagine being a grown ass adult and watching this tripe
>>25536 >>25537 I need to find a way to play this without steam, it seems to be pretty sweet. >>25563 I doubt how much order they could put, they're not much better off themselves. Recently their staff voted to unionize so they're going to reap what they sowed. https://archive.is/fUojp
>>25565 >at the Irvine, California office Of course. >up to 235 Sega of American employees Sega could probably just wait a month and all the unionizers will end up shot by niggers after the media invents this year's nigger saint.
I just realized it'll soon be 10 years since Ohtsuka died.
Sega just announced the next Sonic game, Sonic Superstars. https://nitter.net/sonic_hedgehog/status/1666891505594933248 It's a classic Sonic game which seems to be similar in appearance to Generations' classic stages. I like the detailed textures that Generations had but overall it makes me feel there's no art direction. I'm not sure how to put it, everything just feels like a mishmash of colors that don't match or have a pattern like you'd normally have in good art. Do you think there's a chance they learned who their target audience is and made the physics right this time?
This fucker is so high up his own ass and pretended he did nothing wrong and thinks he can get away with this shit Scott free and worse he's made up shit that didn't happen
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>>25587 But anon, isn't everyone the target audience? :^)
>>25587 >Do you think there's a chance they learned who their target audience is and made the physics right this time? I guess I'll eat my words https://nitter.net/CFWhitehead/status/1668971982493470720 >Will have more to say on this when it's appropriate, but the Mania physics were indeed fully translated to modern 3D
Another trip around the sun and it's Sonic's birthday again, so say something nice about him. I think there was some Sonic news a few days ago during a Nintendo direct and they're hosting another stream today, but I'm so deep in shit I haven't been able to keep up with any of it. Happy birthday blue rat, hope you're enjoying the renewed popularity.
New here, attracted by childhood nostalgia. I'll add to the /sthg/ legion. Now call me a faggot or something.
>>25603 Newfaggot.
>>25603 Are you watching, reading, or playing any of the new stuff that's released in the past few years, or do just enjoy the old stuff from your childhood with no interest in the new releases? What kind of Sonic media are you planning to consume next, if any?
>>25557 >RIP US Sonic comics #2 I have mixed feelings about that. On the one hand I've enjoyed reading it but on the other it feels like it lost direction completely after the metal virus arc. Also they keep introducing too many OCs but they aren't the OCs that everyone wants too see from Archie or Fleetway or the cartoons, or the OVA or whatever because Pender's malicious autism and SEGA's mandates won't let those OCs be anymore so what's the point?
>>25604 >newfag
>>25605 I’m pretty excited for Sonic Allstars, but I haven’t played a “newer” game since forces. When I was a kid, I mostly played Adventure and Generations. I know it gets hate but generations is honestly kino
>>25606 I don't think it had great direction before either. The metal virus saga was boring and it only may have seemed like better direction because of the sheer length of it. >>25608 I enjoyed playing Gens but I've overplayed it so much that I don't want to even go near it anymore. Having said that in retrospect it does feel very bare bones. >I mostly played Generations <When I was a kid >mfw generations is 12 years old >mfw people that were 6 when it came out are now 18 oh god damn
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From /v/.
>>25621 I wish these had Tails looking at a question mark or something so that they'd be fitting for a spoiler pic.
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>>25622 Here.
>>25623 Neat, thanks! I've applied the second one for now.
Glad to see this place still active, if slow.
>>25699 Welcome back anon.
They did a new Sonic animation for that gay game they're making for apple devices and holy shit that art style is fantastic. They really are getting the hang of it. I hope they realize and stop being faggots and make a more serious animation project that can stand on its own legs. https://www.yewtu.be/watch?v=rii-OEBog9A
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>>25709 Those are neat! Glad we're getting to see more of Sonic's history and having it archived for future fans
Happy new year niggers.
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New game has just been announced and not a single peep here. Where tf are you niggers at???
>>25774 >New game Isn't it more like a map pack than a new game? Either way, I'm gonna be pretty fucking upset if they give him the characterization he has in IDW. >Where tf are you niggers at??? I got bored of being unable to post and contribute properly.
>>25775 >I'm gonna be pretty fucking upset if they give him the characterization he has in IDW. You mean none at all? Shadow's barely appeared in that comic. There just aren't enough pages to allow him any time. If Shadow had a page or two here or there, that would be a page that couldn't be spent on Tangle or Whisper or Belle or Lanolin, and we couldn't have that now, could we? Could we?! Shadow's fine in the comic. He just doesn't do shit. In fact, that makes him better than other characters, like Sonic, who do appear enough to have their characterizations messed up.
>>25774 The chans are dying.
>>25777 Nigger, he still has a personality and characterization and it sucks. He's like an unlikable broken record that just irrationally despises everything and it's boring and one note as hell. >If Shadow had a page or two here or there, that would be a page that couldn't be spent on Tangle or Whisper or Belle or Lanolin, and we couldn't have that now, could we? Could we?! Now that you mention it I wonder how they could stomach doing the fang miniseries and putting the OCs in the back burner. Oooh, I know, they're going to create classic OCs too aren't they?
>tfw /sthg/ turns 10 this year it has been way too long
>>25778 Damn what's happening?
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/fast/ is invited to the 2nd 8moe tournament thread is here >>>/icup/5579
heads up https://forum.booru.org/viewtopic.php?p=15836#p15836 >The project is closed and winding down, resources for search functionality etc. at peak times will get tapped out. dunno how long booru.org will last, hopefully problems will blow over but maybe save anything off of sthg.booru.org that you wouldn't want to see lost
>>25871 Thanks for the heads up! I used to keep the booru and the board frequently backed up but haven't done it in a while. I'll try to remember how I used to do it and run it again overnight or something.
>>25871 >>25873 Damn, the site is actually falling apart. I managed to scrape what I was missing from the last backup and created a small script to convert it to a local site so the content is not going to be lost but it's not really very useful in this form either. I wonder if I can get it into Hydrus somehow. Though ultimately a replacement for the booru would be needed. Maybe Acid would consider hosting one here, they already host other non-IB services anyway.
It's the blue rat's birthday. Hope you fags remembered and did something fun.

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/fast/ is invited to the 3rd 8moe Duels Soulcalibur 6 tournie. You are welcome to add another character (if you want) or re-roll your character's fighting style fighting style. The event is being hosted at >>>/icup/5943 It will be sometime this upcoming weekend. Last time -- we used Sonic to represent your board & I suppose we could stay with that unless you want us to try Eggman? Fighting styles / classes: -- Raphael Talim Nightmare Mitsurugi Sophitia Ivy Astaroth Zasalamel Cervantes Tira Hilde Groh Geralt Xianghua Siegfried --Slightly underpowered-- Hwang Seong Mi-na Azwel Taki
Still alive?
>>25912 Yes Barkeep, go away.
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Sonic Central 2024 happened https://www.youtube.com/watch?v=t8b1woTWRIY I only caught the end of the livestream, unfortunately, but what I saw was interesting. I'll watch the whole thing later.
>>25955 Emerl??? Holy shit, I need to catch up with this shit
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>>25955 >4th annual I've really been out of the loop haven't I? >over 9000 mobiletrash games jesus christ how horrifying. Shadow together with old warrior themes looks pretty cool though. >chao tales Looking forward to this. Hopefully it has a good art style and the animation isn't shit. The previous chao stuff and animations in general were pretty good, so hopefully this is nice too. >justice league x sonic crossover comics >ian flynn writing >longer term crossover extending into 2026 I feels this cannot possibly be good. >shadow animation Interesting shit. So I guess this means Shadow met Emerl before Battle? And it seems this is also going to span the beginning of Heroes maybe? First episode releases Wednesday, I'm gonna look for that tomorrow. Overall it seems they are a lot more ambitious than just a few years ago. In that sense I'm surprised they haven't tried their hand at making an animated show of their own given that they seem even more hungry than before about these animations with 2 going on at the same time. I guess part of that is due to there already being the Netflix show and the movies. Too bad.
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>>25957 The Shadow Dark Beginnings webm doesn't want to upload I had to really compress it down.
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https://www.youtube.com/watch?v=1s188WNEiqw Holy fucking shit it's actually good. There's some legitimate character interactions and a plot that for now looks interesting and reasonably nuanced and complex. The characterization is also pleasing, I hope to fucking god they don't end making shadow the unlikeable irrational cunt they've made him in every single story for the past several many years. The pacing is so good, holy shit it ties together several landmark events without treating the viewer like a retard that isn't going to understand unless all the concepts and details are introduced immediately before. Holy shit I don't remember when was the last time something like this happened, it's so cool.
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>Emerging Role of Sonic Hedgehog (Shh) Signalling Pathway in Alzheimer's Disease Development Abstract <During the development of the central nervous system the Sonic hedgehog (Shh) signalling pathway play an important role in neurogenesis and neural patterning. Dysregulation of Shh signalling pathway contributes to various neurodegenerative diseases such as Alzheimer’s disease. Shh signalling pathway directly or indirectly regulates other related pathways involved in the development of neurodegenerative diseases. In our study we aim to explore the role of Shh in Alzheimer’s disease (AD). We have treated the SH-SY5Y cell line by AlCl3 to develop an AD model. Thereafter, we have checked the Shh expression in AlCl3 treated SH-SY5Y cell line. In our results we have found high expression of Shh in Alcl3 treated SH-SY5Y cell line compared to untreated SH-SY5Y cell line. Also, we have found low expression of Gli1 in Alcl3 treated SH-SY5Y cell line compared to untreated SH-SY5Y cell line. This study signifies the role for Shh-Gli1 signalling pathway in the development of AD and suggested that shh-Gli1 signalling pathway can be used as a therapeutic target for AD. https://papers.ssrn.com/sol3/papers.cfm?abstract_id=4295046
>>25959 A little overdramatic, the CGI isn't really the best, and Maria's voice sounds awful (will be playing Japanese dub), but I like it a lot still. Not bad. I'm just glad the plot of Sonic is becoming more consistent. I also love that it was made by the Japanese, I'm sick and tired of western Sonic cartoons I want another anime.
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>>25959 The next two episodes have been released since then. They're more action focused and it's made me miss the way the story was told in the first one, but they're still fun and interesting and sadly they're quite good to the point I was expecting them to actually have some sort of conclusion like a real series would. But they're clearly just an introduction to the game, which I guess is fair but man I hate it, I really wanted more of this, I could watch this all day. I also feel like quite a slowpoke just realizing Tower's story, I really need to play Shadow's game. https://www.youtube.com/watch?v=coN_xKNg0rs
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>>25982 https://www.youtube.com/watch?v=A2d9sS-muqI >>25961 I agree about the voices and the CGI, but like you I liked it a lot regardless. I didn't think of watching it with the Japanese voices even though I've always done that with Sonic, gonna do that too.
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>>25983 Special ending from the video with all 3 parts together: https://www.youtube.com/watch?v=8ZK8bse3Quo Also here's the JP versions: https://www.youtube.com/watch?v=TYI3NVtjAxw
>>25982 >Tower Interesting that Flynn managed to sneak that in. That name was only used in the Archie comics previously. He never had a name in the games, and in the movies he's called Commander Walters. Frankly, I think Flynn should have tried to sneak in the movie name. Of course he'd have more affinity for the name he came up with, but the movies are current and relevant, and it would be extra hilarious to more clearly confirm that "The Olive Garden Guy" from the movies watched Maria get shot when he was a kid.


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