>>8211
>because they're supposed to be these mysterious, mystical gems.
For 20 years, that grows tiring… At least with some exposition about them, you'd at least fill in the gaps of games where that
don't care to use them.
>Explaining how they work doesn't add to the narrative in any way.
Of course it doesn't, that's not the point, it's meant to answer questions, not encite confusion stacked on top of 20 years of bullshit things that are also "mysterious" in the same way, no explanations.
> It removes the mystery around them, and, thus, their intrigue.
The same way 20 years of no explanation about anything in Sonic's world, like Humans, Dark Gaias and power scaling, or the greatest question; what
is canon? Because getting a straight answer after years of beating around the bush, aka, making shit up, totally isn't biting SEGA's projects in the ass. Give me more examples of games that share this mindset and ISN'T a dead series by this point?
>It's similar to how Zelda is better without a hamfisted timeline shoved in, trying to tie all the games together.
And yet, the Zelda fans I hear say they rather have that, because without it, they'd be like the Sonic fanbase right now. Complaining how the fuck the series actually works when it narratively doesn't at all at this point.
If I really wasn't just a game only fag deep down, I'd understand where all those storyfags cry and rage from, since that's all they care about Sonic for, and I honestly pity them.