/fast/ - Sonic the Hedgehog

Sonic the Hedgehog discussion

Index Catalog Archive Bottom Refresh
Name
Options
Subject
Message

Max message length: 12000

files

Max file size: 32.00 MB

Total max file size: 50.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

The backup domains are located at 8chan.se and 8chan.cc. TOR access can be found here, or you can access the TOR portal from the clearnet at Redchannit 3.0.

Uncommon Time Winter Stream

Interboard /christmas/ Event has Begun!
Come celebrate Christmas with us here


8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

/sthg/ - Sonic The Hedgehog General Anonymous 12/04/2018 (Tue) 09:15:53 No. 9632
Welcome to the Sonic The Hedgehog General! Here we discuss all things Sonic! /sthg/ #19 - Landscape edition >Sonic News< TSR Delayed to May 2019 https://twitter.com/sonic_hedgehog/status/1055490414382219264 Sonic Mania Adventures https://www.youtube.com/watch?v=LYvO8eaWJNc Sonic Mania Plus Dev Diary https://www.youtube.com/watch?v=7BUGPG4CrE0 https://www.youtube.com/watch?v=kmWjL2rUNlg Team Sonic Racing Dev Interview https://www.youtube.com/watch?v=UtwYEGZt3lQ >General Interest Links< General Link Compilation https://pastebin.com/gSsdpUB5 Sonic Film News https://pastebin.com/r2iZ0yFm /sthg/'s Refurbished Drawfag Booru http://sthg.booru.org/ Event/Video Streaming Site (There's currently a /sthg/ Cartoon Marathon running everyday from 5 PM EST with a replay at 8 PM EST) https://cytu.be/r/sthg /sthg/ Bumper Engine Latest Release https://mega.nz/#!Wd1FXBTY!KWJFIn3rTMUkLhiVYdWiV5SXulh6FCAEAi3b9sQxrZQ Previous Zone: >>9196
(97.97 KB 1536x2048 FB_IMG_1521868511144.jpg)

Fast!
(28.03 KB 480x360 CDjYGwAXJzE.jpg)

(52.67 KB 480x360 -O2x2IAbqGA.jpg)

(36.05 KB 480x360 nOINqPZ8zpE.jpg)

I wanna go faster!
>>9633 Lanky Sonic is not cute.
Morning /fast/
>>9646 Morning anon.
>>9646 Good morning.
>>9646 Morning!
What do you think Sonic characters eat for breakfast?
>>9652 Most of the cast? Cereal, or a pancakes/eggs/bacon Sonic? Chilidogs
>>9652 Tails would often skip meals because he'd be too concentrated and engaged with what he's doing that he'd forget
From the booru
>>9662 Really cute. Are the outfits a reference to something?
>>9664 I have no idea, but I don't think so.
>>9654 Sonic can't just eat chilidogs for every meal every day.
>>9664 I believe it's just a Holiday Bump & Sage. >>9666 He'll definitely try >>9663 D E S T I N Y
I can't handle the wait for the December announcement anymore. It's been 4 days of agony. The worst part is that it's going to wind up being something dumb and I'll have gotten excited and hot and bothered over nothing
>>9669 I think the December announcement may have been that Sonic candle thing
>>9671 it better not be, at least one person will kill him/herself if that's the announcement
>>9674 They're just memeing
(124.13 KB 230x276 1500848674717.png)

>>9674 at least one person will kill him/herself if that's the announcement Why?
>>9675 I know but it's funny to think about >>9677 because this is the sonic fanbase
Favorite spin off games? I'm pretty fond of Spinball
>>9686 Sonic R
>>9686 Sonic Battle. Part of me has hopes that we'll one day get a sequel, or a game that's similar to it since it was a lot of fun to play through & it has one of my favorite one-off characters in Emerl.
(1.07 KB 480x360 m64iK733ZNk.jpg)

>>9669 It's been said it's not a big thing, right? I can't imagine it will be anything too interesting.
>>9667 >I believe it's just a Holiday Bump & Sage. Whatever the case, I like the outfits. It's refreshing.
>>9662 Cuties. Jewelry goes well with Bump. I like seeing them in different outfits though their usual clothes will always be the best.
>>9666 Sonic is not good at accepting things he can't do.
(9.65 KB 259x194 think.jpg)

>>9701 Does Sonic have nightmares about not being able to swim?
>>9722 Yes, but he mostly has nightmares where he is not fast.
>>9722 I think Sonic is too full of himself to have nightmares about not being capable of stuff. Foolish hedgehog
(9.23 KB 480x360 N2HNSa7z21Y.jpg)

https://invidio.us/watch?v=N2HNSa7z21Y >>9686 Sonic The Fighters has a special place in my heart due to it being one of the very first Sonic games I ever played aside from the SA2 demo. Can't go wrong with AM2, even if they had better games. I just wish there was a proper sequel to either that or Fighters' Megamix with Bark and Bean in tow.
>>9671 If this is it I'm going to feel disappointed even though I never even followed the clues and stuff. >>9674 The announcement is going to be that (((Ken Penders))) returns to write Sonic! Speaking of which, did anyone buy https://www.target.com/p/sonic-the-hedgehog-presents-knuckles-the-echidna-archives-6-paperback/-/A-53998072?
(26.47 KB 497x517 1418346611770.jpg)

(40.89 KB 480x360 XGjK7iZsidQ.jpg)

https://www.youtube.com/watch?v=XGjK7iZsidQ Wasn't Sonic in a outfit like this in the classic era? If so, it's a neat callback.
>>9757 I think he was but I don't have a pic on me. That being said, it's cool they're doing Holiday events for Speed Battle, even though it's been a year or so since it came out. Does anyone here play it?
>>9758 I do.
>>9761 How is it? I've never really tried the mobile Sonic games but I have heard some solid things about Speed Battle.
(57.13 KB 480x360 HCS2AkHc1bw.jpg)

https://www.youtube.com/watch?v=HCS2AkHc1bw So why don't games have cutscenes like this? I mean this from a objective standpoint. Is it cost? The guy seem to have handle it on his own pretty well, I'm sure it didn't take as long to work on this over game coding or so. Is there some reason companies don't do narration like this? I could understand the notion doing this in ingame cutscenes would be preferred, but would be too demanding under gameplay engines, because something could go wrong, but if ingame cutscenes had to barely matter animation wise (e.g, Sonic Forces), why even bother with them? If I had to sell for action where it can't be done within gameplay, why not just do this method instead? What do you guys think? Is this doable for video game cinematic, or is it not worth it/doable?
(20.43 KB 480x360 P45fTH7m8L8.jpg)

https://www.youtube.com/watch?v=P45fTH7m8L8 SEGASonic Bros has been found, apparently. >>9765 I think it just depends on who's animating the cutscenes. Sonic Riders had some pretty expressive facial expressions as did Rise of Lyric but the last few years of Sonic games featured pretty stiff animation where everything feels so lacking in terms of liveliness & expressiveness. Forces being a big offender, with how some cutscenes would see characters look like ragdolls (like that Shadow scene where he's rushing into Zavok & Metal Sonic clones).
>>9766 Hmm, so, my next question would be; do we know who were behind the animation of Riders and, imo, Unleashed? I don't mean the CGI, which was both done by the same animation team, but I mean the in game cutscenes, which I agree was rather expressive and had detail put into those expressions. As much as I don't like the models used in Riders, I'd like those details back again. Also, nice find anon, thanks for sharing. Grats to the person that discovered this.
>>9767 Well, we do have these: http://info.sonicretro.org/Sonic_Riders_credits http://info.sonicretro.org/Sonic_Unleashed_credits But I don't know if the people who did the in-game cutscenes for these games are still around. I'd be pretty surprised if they were, tbh.
>>9766 >SEGASonic Bros has been found, apparently. Oh neat! So somebody must've dumped it then, I wonder if there will be a download soon.
(114.70 KB 1200x949 DtiGvFzUUAAW5pc.jpg)

(823.59 KB 1987x3056 TSR1.jpg)

(1.08 MB 1987x3056 TSR2.jpg)

(877.37 KB 1987x3056 TSR3.jpg)

(965.98 KB 1987x3056 TSR4.jpg)

Morning, /fast/. TSR IDW One-shot is out
(1017.02 KB 1987x3056 TSR5.jpg)

(915.72 KB 1987x3056 TSR6.jpg)

(872.55 KB 1987x3056 TSR7.jpg)

(1000.45 KB 1987x3056 TSR8.jpg)

(1.01 MB 1987x3056 TSR9.jpg)

(967.59 KB 1987x3056 TSR10.jpg)

(865.92 KB 1987x3056 TSR11.jpg)

(1020.79 KB 1987x3056 TSR12.jpg)

(1.18 MB 1987x3056 TSR13.jpg)

(951.22 KB 1987x3056 TSR14.jpg)

(1.04 MB 1987x3056 TSR15.jpg)

(743.61 KB 1987x3056 TSR16.jpg)

(703.56 KB 1987x3056 TSR17.jpg)

(816.14 KB 1987x3056 TSR18.jpg)

(1.01 MB 1987x3056 TSR19.jpg)

(907.31 KB 1987x3056 TSR20.jpg)

(1001.26 KB 1987x3056 TSR21.jpg)

>>9777 And the final page. Thanks for reading!
>>9778 Thanks for posting it! I'll give it a read when I get home later.
>>9779 Don't mention it! There's also a little behind the scenes thing they have that I'll probably post later
Thanks for posting the comic, wondering who the guy who wrote it is. Goellner? Has he done anything else?
>>9783 From doing a quick search, it seems like he's worked on a couple IDW TMNT comics & two Dark Horse series'.
>>9776 Man, Silver's kind of a downer in this.
>>9772 >>9773 >>9775 >>9776 >>9777 >>9778 That seemed pretty alright for what it was. Thanks for posting it, anon.
When was the last time you played a sonic game, /sthg/?
>>9814 4 days ago
>>9814 I've played some Sonic Advance 3 a couple of weeks back, but I should go back & play some more stuff.
>>9814 Sonic Mania. Last 3D was Generations. I still play it from time to time, like once per month or so.
>>9814 Rush Adventure. People weren't joking that it's padded with mundane item grinding
>>9823 Woops. Forgot to add "about a week ago".
>>9814 According to Steam, the last Sonic game I played was Mania in July.
>>9814 I replayed Sonic Battle at the beginning of the year. It was nice
>>9814 Redowloaded a few to add some SHC mods to it. So SADX most recently
(524.79 KB 300x331 1500843220799.gif)

Not the anon that asked, but I'm glad people actually play the games instead of going the "we don't play games because this is /v/" meme. Feels good.
>>9833 If you're talking about 4/v/, then yeah I understand the sentiment
>>9814 I played Lost World's PC port last week, turns out it's busted so I didn't even get to enjoy that full QUALITY gameplay experience. The first fight with Zavok was literally unbeatable.
>>9829 >SHC Shit I completely forgot about that. How was it, anyways?
>>9837 Ouch. I played it and even made a mod for it and didn't have any troubles fortunately.
>>9839 I also had problems with getting the Eagle Wisp to move vertically, which meant I almost couldn't even get to Zavoc
(405.03 KB 503x578 3ad.png)

>>9773 Eggman playing victim is always fun. >>9775 I've fucking missed Sonic teasing Shadow like that.
>>9843 I'm in love with this panel
>>9838 Haven't touched any of the 2D stuff but there's some solid 3D stuff, enjoying the Generations level ports. Kingdom Valley is actually pretty fun.
(61.02 KB 790x1024 Dtrmr_iW4AIYxkD.jpg)

(762.81 KB 1278x1100 1419574381095.png)

soon
>>9766 It looks actually fun, but I could never be good at a game like this >operation outside of this area may constitute a violation of international low sega pls
>>9766 After watching this for three minutes, I still don't understand how you're supposed to match the colors to clear them
>>9851 I think you're supposed to do closed figures with them, like circles or squares.
(21.80 KB 311x190 .3.png)

>>9847 For a moment I thought Sonic had 6 fingers.
>>9765 Motherfucker, that was actually quite awesome to watch, and I'm far from being a Nintendo fan. I think it's all part of the same issue. We could have better cutscenes, better stories, and better games altogether, but it just never ends up happening, even though aspects of the games sometimes end up being so shoddy that it's hard to think someone would think it's okay to make them like that. >but would be too demanding under gameplay engines Do you mean for the in game graphics engine? Gameplay doesn't have anything to do with in game animations. as far as I know. >Is this doable for video game cinematic Yes, definitely. Hell, SFM uses the Source Engine, which is a normal video game engine and not something separate or special. It's quite an old engine too. I've always thought animations were costly as hell, though, so that's why I assumed Sonic Team only used them sparingly. Now the question is, are there any animations like that one but with Sonic? That was really fucking cool.
>Gameplay doesn't have anything to do with in game animations. as far as I know. Yes I do mean in game graphics engtines, but what I mean here is, yeah, game hiccups can happen for games that had every detailed "in game animations" and cutscene animations stacked on top, but it's not common. One example is Heavy Rain when watching Super Gaming Bros play through it. But most games still handle better than not though, games like Mario Odysessy, although not as expensive with its animation, seems to handle cutscenes really well. And tbf, older Mario games did this too, but I don't think it was in game cutscenes until Galaxy. >Now the question is, are there any animations like that one but with Sonic? That was really fucking cool. I think that same animator did some Sonic stuff in the past, if I'm remembering right, but other examples of good animations for Sonic I do have, but I don't think is in a game engine. Maybe it's just cooperations not wanting to do that if it's not in their quota of game design. Games like Kingdom Hearts have a LOT of expensive animations for lots of characters, because of the nature of the games. But Mario isn't the same thing, so it's not part for the course to expect from Mario. Imo, I honestly think going back to the roots of Sonic 2/3/CD, and having in game cutscenes that transitioned into levels would be much better narratively for the game's pacing, instead of doing the CGI cutscenes that break up the pacing of the game's flow.
>>9855 The classic approach would seem archaic today.
>>9856 Why? It would just look like how Mario did it. And btw, I don't mean "muh no dialog, just show and tell", that's not what I mean by that.
>>9857 In fact a better example, just do what Sonic Heroes did, just better and without the CGI cutscenes.
(6.56 MB 618x348 SonicAndGenerations.webm)

>>9855 I think that since it's the same engine that is used to render the game itself, unless they did something too risky it should perform fine (or at least as well as the game normally plays) most of the time. I wonder how much difference there is in terms of cost between making them in game and pre rendered. I imagine the process of animating them is similar, and I imagine the cost of rendering wouldn't be too high if you weren't aiming for movie quality effects. >instead of doing the CGI cutscenes that break up the pacing of the game's flow I've heard that argument a lot but I never understood it. I mean, cutscenes can be redundant and feel useless (that's how I felt about Colors' cutscenes for example), but there are other times where I've enjoyed them a lot because I was really into the games, their atmosphere, context, and story, and being able to learn more of it felt great. Also, you might know this already but you can post webms with sound here. I don't care what you all think, Escape from the City is still fucking great even after all these years. Speaking of animations, do you think the animation in the movie is going to be as good as the other Sonic stuff Marza has done?
(5.61 KB 480x360 XOvvCVcCvmw.jpg)

https://www.youtube.com/watch?v=XOvvCVcCvmw >>9854 Something a bit unexpected found from the Sega Sonic Bros arcade game. Sound familiar? Reminds me how a part of stage 1's theme from an old Sega game called Quartet has a part that sounds like 'It Doesn't Matter' from 1:12 onwards: https://www.youtube.com/watch?v=VcEDEGeRlcg Or the SMS/GG Sonic 1 ending theme resembles Savannah Citadel.
(615.36 KB 4096x4096 1530964363035.jpg)

>>9859 Well, maybe I'm being a bit brash when I say no CGI at all, maybe just have a few for key moments in the story, instead of overtly relying on them is what I mean. Again, I think Heroes actually should have been closer to what Sonic's structure should have been… just with a better game attached to it. >Also, you might know this already but you can post webms with sound here. Well I had that clip from halfchan so I couldn't keep the sound for the time. But here's the video if you want to see it with sound. And fyi, it's the same kid that made this.
>>9861 I didn't mean to spoiler that. Also I can't find the video after I realize I said I'd post it. Sorry.
(286.65 KB 1024x745 1411566611709.jpg)

>>9863 The OVA was really weird.
(5.13 MB 800x600 loop de loop'd again.webm)

(2.00 MB 640x480 loop de loop'd thrice.webm)

>only sonic game i had as a kid was sonic r for pc >finally play 2d sonic a few years ago >get a dreamcast and play the original version of sonic adventure Somehow this made me feel like I'd never played a 3D game before, especially with the weird analog stick on the Dreamcast controller. As you can see it took me way too long to realize you're not supposed to keep pushing the analog stick in the direction the path is going to take you. I like the camera being controlled by the triggers, I was already used to it because of Spyro and you don't have to move your thumb away from the face buttons. don't worry i have a vga cable arriving soon >>9833 But this isn't /v/.
Night /fast/
>>9868 Sleep tight!
>>9866 >>get a dreamcast and play the original version of sonic adventure But that webm is not the original, those are the DX models from the looks of it. Unless webm related wasn't in regards to your greentext directly.
>>9871 It's Sonic Adventure International, doesn't look like they changed the models to me: https://tcrf.net/Sonic_Adventure_(Dreamcast)/Version_Differences I assumed being a Dreamcast version was close enough to refer to it as the original seeing as you'd have to play in Japanese (this one has eng text option) to play the very first release of the game. (can't find the release date but sounds like this was 9 months after original) Iirc the first one was actually the Generator demo, which came with my dreamcast and I played before figuring out the serial port sd card reader
Does /fast/ have a mascot oc?
(521.39 KB 1000x917 bs.png)

>>9875 Bump & Sage pretty much carried over into here, so I suppose them
(166.80 KB 750x1334 DtUNxYEUUAAG_Gk.jpg.jpg)

(255.26 KB 750x1334 DtUN0A0U4AAa0RA.jpg.jpg)

slow
What is, in your honest opinion, the worst Sonic game to date? Hard more: No Sonic 06
(234.10 KB 1280x720 maxresdefault.jpg)

>>9879 The game is just not fun
>>9883 what do you think it could be?
>>9883 84? >>9884 A tiny gift
>>9883 Seems a lot of people are saying Chao stuff. Imo with the Sonic Heroes key, which took you to the Special Stage, maybe it's some form of SS spinoff game or something for mobile. I doubt anything as large as a full fledge game would come out this month, if this post implies we'll be paying for whatever this is.
Well remember, Aaron said whatever the December announcement is isn't game-related. Maybe it's some Chao merch?
>>9888 Merch is always likely. They seem to have a lot of freedom regarding what things they can create to sell.
http://www.tssznews.com/2018/12/06/sonic-movie-teaser-shown-off-at-paramounts-comic-con-experience-2018-presentation/ >Sonic’s preview made Cinemark’s audience agitated. The teaser began with a close close on the face of the hedgehog, which is at the same time as caricature, textured and realistic. Something in Detective Pikachu’s suit. After this we see a plane of the character running and breaking the sound barrier. >Sonic The Hedgehog hits theaters on November 14, 2019. oh my god. I hate doomsaying and whining but oh my god the movie is going to suck isn't it
http://www.tssznews.com/2018/12/06/sonic-movie-teaser-shown-off-at-paramounts-comic-con-experience-2018-presentation/ >Premiere Line was present at the fifth edition of Comic Con Experience in São Paulo with our editor Matheus Maskalenka , who has great information about Paramount’s presentation at CCXP. From Bumblebee to SONIC, the studio came strong for the show and we will describe everything that has come to you. >After the individual presentations, it was time to look ahead. Paramount has unveiled its line-up of films for the future, featuring Top Gun: Maverick, Dora the Explorer, GI Joe 3, De Sudden Family, Dungeons and Dragons, and a preview of SONIC. >Sonic’s preview made Cinemark’s audience agitated. The teaser began with a close close on the face of the hedgehog, which is at the same time as caricature, textured and realistic. Something in Detective Pikachu’s suit. After this we see a plane of the character running and breaking the sound barrier. Oh boy
>>9891 Whoops, mods pls delete. >>9890 Yeah this film is gonna be shit
>>9890 No one is in a Pikachu suit. That was something with the translation. >Teaser begins with a close up of Sonic’s face. >He is textured and realistic, similar to Detective Pikachu. >The character then runs and breaks the sound barrier. still scary though. Pikachu looks kind of cute but also kind of uncanny. I can't even imagine what Sonic is going to look like if they're comparing him to that
>>9890 >Sonic’s preview made Cinemark’s audience agitated Is that supposed to be positive or negative? >which is at the same time as caricature, textured and realistic We knew he was going to be redesigned but it still sounds awful. I can't believe that after how anal Sonic Team was about their brand they let things like these now pass.
>>9886 >Seems a lot of people are saying Chao stuff. Maybe they're adding a chao garden to team sonic racing?
>>9894 Well according to this translation, it's not so bad. https://twitter.com/BlueParax/status/1070803325858263040
I hope the movie is gonna bomb hard.
(2.46 MB 500x500 1528253055965.gif)

>>9893 I like how it was once said by the execs of this movie Sonic design was going to look like the same as Modern, just with "more detail". It was obvious DP style is going to be the new generation of cartoon designs for movies (really it's not that new, it was a thing as early as Yogi Bear), but imo, it might not be as serious as long as Sonic does stay close to Modern Sonic design, just with fur. We already got that before, and it looked fine for the Werehog, though I can understand why in that regard.
>>9895 Hmm, didn't think of that. I mean, it never was stated it had to be something new, never before seen, that this relates to, so maybe so. I mean we got a Chao Team for the game, maybe that could be a factor for TSR's content as well
>>9893 Different suit, knuckle-head.
(303.11 KB 4000x3000 DtUTelYU8AA10_B.jpg)

Would you eat Sonic Mania chocolates /sthg/?
(1.22 MB 847x1047 1438029341448.png)

(611.38 KB 994x1139 1437815958873.png)

(377.86 KB 974x950 1438975937128.png)

>>9875 What the other guy said.
>>9902 They're a thing? In which case, yes
>>9902 I imagine it would cost more than I'd be willing to pay for.
>>9904 They are, but I don't know if they're available to everyone or it was just something for staff.
>>9903 What if we redesigned Bump?
>>9907 I was trying to do that a while ago actually, but I kinda fell off from that because I was busy with other things. I should get back to it though.
(366.33 KB 446x890 waht.png)

>>9907 I hate the idea.
>>9909 tbf, I don;t know if he meant her general look (e.g, Classic Amy to Modern Amy) or just a different outfit, which was what I was thinking. Imo, I like both Bump and Sage, but their outfits aren't really Sonic-ish at all to me. I heard "that's the point" because they are meant to be silly little college girls with normal lives, but tell that to Cream.
(217.80 KB 500x353 55873838_p0.jpg)


(112.87 KB 541x720 1429149538964.jpg)

(2.50 MB 1920x1080 1445000239788.png)

>>9911 2nd one looks like Greninja.
>>9910 >their outfits aren't Sonicy enough Maybe? I'm not saying there isn't a possible better design for them. I just can't think of any outfits that would make them appear more official wiith different clothes that matches their personality as well as their current outfits
>>9916 I'm not advocating this, but at the same time, maybe it's because the designs of Bump and Sage don't look as "Shonen" as the likes of Shadow, Blaze and Silver. And even Amy to some extent.
>Crash Team Racing announced for June Welp, RIP TSR. >>9915 That smol Bump a cute. And tbh, I like the current Bump & Sages, but I would interested in some pics showing them in looking a bit different like the Boom redesign, or the Battle alt attires someone did recently.
>>9919 I wouldn't say rip, CTR is just a remaster of an old game. TSR is going for a different take on the genre, so there's still some reason to get it, especially if there's more time fixing the game's issues.
(459.93 KB 1500x1000 1480724795357.png)

(240.18 KB 1200x1200 1479722981113.png)

(1.74 MB 1957x1949 1482640427463.png)

(118.86 KB 450x650 1464916517314.jpg)

>>9919 >>Crash Team Racing announced for June Ouch… survive. >I would interested in some pics showing them in looking a bit different like the Boom redesign, or the Battle alt attires someone did recently Seeing them in alternate costumes is great.
(559.92 KB 1245x595 1512664286057.png)

>>9866 >second webm kek. Looking forward to more webms from you. >I like the camera being controlled by the triggers I also liked this, and missed it in the later games. I really wanted to take a better look at the levels and their details sometimes. I also would have also liked to be able to explore them more freely but that is way too much to ask. Goodnight /sthg/.
>>9920 I don't think either of them are gonna take off.
>>9893 >No one is in a Pikachu suit. That was something with the translation. Have you ever played a card game? >>9902 >looks like dark chocolate yes
(1.07 KB 480x360 TxFwhZYot9A.jpg)

https://www.youtube.com/watch?v=TxFwhZYot9A >SMBZ dies >Fans bring it back with a Super take on it Should I be hyped for this? Will it die again? Will I even care anymore since that era of 'tism is gone now?
>>9925 >Newgrounds lives again >Super Mario Brothers Super Tbh, I'm surprised i took this long before someone did a fan-made continuation of SMBZ. It wasn't a perfect series, but I loved the amount of effort it had put into it so I'm kinda hyped for this.
(2.04 MB 640x480 ora ora ora.webm)

(2.63 MB 640x480 now this is podracing.webm)

(1.71 MB 640x480 knuckles.webm)

(1.39 MB 640x480 invisible wall.webm)

>>9922 Sure, have these in the morning, I already have some more because OBS's replay buffer enables my habit of churning webms obsessively.
(43.91 KB 600x337 sleeps.jpg)

Night /sthg/
(394.19 KB 2674x2500 wakes.png)

Morning /sthg/
>>9929 Morning anon. Have a new tweet from Aaron: https://twitter.com/sonic_hedgehog/status/854739876134109184
>>9929 Morning anon. >a new horrible day But it's Friday, think about that sweet alone time you'll spend tonight!
>>9930 Wrong link?
>>9932 Nah, turns out I just can't read
>>9929 >pic Yeah me too, buddy
(208.38 KB 451x428 unknown (1).png)

So what are the odds someone leaks it?
>>9935 it's probably going to be today's announcement
>>9935 I think there are chances we could get at least a pic, but I imagine they'll release something officially soon for everyone to see. What I wonder is how the fanbase is going to react when they see it.
(26.62 KB 802x588 Dt1Qb9_UcAAiIZf.jpg)

Something Evan Stanley posted on Twitter He's painting some Sonics now.
>>9938 >He But ey, that's a really nice painted Sonic. Thanks for the heads-up
>>9938 Damn, nice, but I want to see the whole thing.
(1.98 MB 1135x1722 1544218424123.png)

So, some changes for IDW Sonic: >Hey folks, >Due to a limited release schedule in December, we’re kicking 2019 off right with 2 issues of Sonic the Hedgehog in January! >First off, the conclusion of the first season, Sonic #12, will be in stores on 1/9! It’s the “Cost of the Battle of Angel Island” and it’ll be a ton of fun! Old faces, new faces, and rounding back to the arc that launched the series as we explore the “Fallout” of this latest adventure! And check out the awesome A cover by Evan Stanley & Matt Herms, the "Dr. Starline design" B cover featuring Evan's awesome final concept art, and the amazing Nathalie Fourdraine RI cover! >Then, on 1/30, it’s Sonic #13, the start of Season 2! As a special treat, this issue’s an extra 4 pages long and has plenty of the action, excitement, humor, and drama you’ve come to expect! There’s plenty more to come as Sonic and Tails start a new adventure with “Calling Card”! >Remember, #12 is out 1/9 and #13 is out 1/30! And don’t forget to look out for new issues on the last Wednesday of the month in 2019 as we adjust the schedule a bit for even more Sonic comics coming at you next year! Like, seriously! More comics! You'll know more soon! >Thanks, >David Mariotte >IDW Sonic Editor
(118.60 KB 651x800 1396496402004.jpg)

>>9941 Starline really gives me the impression that Ian is trying to make another Finitevus. He'll never be as cool, though.
>>9942 I do get a distinct Finitevus vibe from him, but I'm admittedly curious as to where he goes with Starline
>>9941 >delays again Gives a bad vibe. Is this only happening on their Sonic line or did it happen for other comics of theirs too? What do you think is the cause? On the other hand, more comics. Do you think it's a second monthly comic or just another one off like they did for TSR, maybe for the movie? >>9942 What animal is Starline based off?
Sonic should dye his fur.
(174.77 KB 1092x1199 Dalo7BdXkAEWB_G.jpg)

>>9944 Starline is apparently a platypus. Also yeah, I'm kinda concerned about another delay especially another one involving Gigi, but I'm very interested in this more comics business. Kinda hoping for something in the vain of Sonic Universe, but I guess we'll see. >>9945 So a pink Sonic?
>>9946 What if we're getting a Classic Sonic book?
>>9947 If it's a classic comic, I'd be interested in seeing how they'd go about it. Obviously characters like the Hooligans, Mighty & Ray would be used, but what about certain stuff like Honey or the Super Emeralds? Would IDW be allowed to touch that?
>>9947 What if it's a Boom Sonic book?
>>9949 Boom IP is likely blacklisted by now.
(352.04 KB 640x480 alone.png)

(68.10 KB 600x580 yyyyyyyyyy.jpg)

(1.28 MB 809x900 alone.jpg)

(29.43 KB 569x571 1424903973604.png)

>>9927 >first and second webms
(101.10 KB 900x639 Dt0r7iLUcAMvrGL.jpg)

>>9955 I wish ST would make games like Battle again
>>9958 Yeah. More spinoffs besides the usual racers would be great, tbh
>>9959 Not just spin offs. I'm starving for decent world building and story. I only started up Battle and was squeeing when I saw that Sonic and friends live in a neighborhood with houses
>>9942 I want to hate this design because it has so much going on but I can't. It's perfectly ridiculous yet cool for a villian
(31.66 KB 480x360 Vdvtssb10Q8.jpg)

>>9960 I'm still confused by Tails having his entire head as his house. Although yeah, seeing where every Sonic character lived/lives was pretty fun.
(143.87 KB 960x837 penders.jpg)

Ken pls
>>9962 >softimage F. You were too good for this world >S3 lead artist worked on Castle of Illusion and Quackshot Excellent
(11.45 KB 657x527 1507040434135.png)

>>9962 >We nearly lived in the timeline where MJ was a staple within the Sonic franchise Feelsbadman … I don't even think this is "Sonic is cursed" logic here, as it's all likely thanks to people spreading rumors about MJ doing inappropriate things with children or something. Sonic being known as "the spirit animal of the King of Pop" would have saved Sonic's image for a longer time period than in the current timeline thus far. Also, this really makes me have even more mixed feelings for Iizuka, which people called him the level design mastermind of S3 and future games, but in fact he was always that person that added spectacle in Sonic and mostly nothing else. He really was the slippery slope for the Sonic series, which ultimately put visual fluff over gameplay…
>>9964 The hell is he talking about?
>>9955 I don't understand Tails in this picture.
(14.18 KB 480x360 fZ7i1EMifJM.jpg)

https://www.youtube.com/watch?v=fZ7i1EMifJM So… with this reminding me and that Joker for Persona 5 is coming to Smash as DLC, if there was a change another Sonic character were to get it, which one would you want it to be? Not what's likely, just what you want. Tails and Amy are the only ones left for me. Eggman could be cool, though I thought he'd be the same as Wily and be a boss or something.
>>9969 Honestly, it's a tie between Eggman & Amy. Not just because I like those characters, but also because it would be incredibly interesting to see how those two would work in a Smash game, especially Amy. I can't even imagine what her final smash would be like.
>>9969 Neo Metal Sonic. I want my evil metal hedgehog wizard dammit.
>>9964 This is the first Penders tweet I've seen in awhile, has he stopped being mostly stupid on twitter or have people finally stopped paying a lot of attention to him?
>>9972 He still tweets a lot, but he doesn't tweet a lot of stupid Sonic-related stuff as much as before.
(199.99 KB 848x1200 DtvuvndU4AAmV12.jpg)

(657.49 KB 1280x1339 1427725844999.png)

>>9975 Why doesn't Eggman just drown Sonic?
>>9974 Do you think we'll see Buddy again eventually?
(402.64 KB 550x693 1436892380210.png)

>>9977 I think we'll see it again. And by "it" I mean the whole create a character feature, since it was the most well-received part of Sonic Forces. My hope is that if they bring it back, they add more to it. All the animals that was only in the concept version of the game & never used in the final release is incredibly disappointing & it's something I really, really want to see changed if they ever use it again.
(54.19 KB 800x700 1541457259824.jpg)

How active is 8ch? I hope it never becomes halfchan 2.0 ever. I'm find with it as is.
>>9981 I dunno how active the entire site is (since I mostly just stay on the Sonic boards), but I do admit that the slow & mostly easygoing vibe of this place is nice.
(1.53 MB 1266x988 1454917417277.png)

(44.62 KB 564x420 1454996131311.jpg)

(419.04 KB 744x693 1455161200409.jpg)

>>9981 Depends on the board really. The usual big boards are decently fast, although sometimes you'd like them to be a bit faster. Then there are some other boards which have some movement but are pretty slow. On the boards list (https://8ch.net/boards.html) you can see the amount of unique IPs and posts per hour of each board. >I hope it never becomes halfchan 2.0 ever There's generally a pretty strong anti halfchan sentiment on the site fortunately. I hope the site doesn't die or gets too empty. >>9982 it is sometimes nice that it is slower so it's like an actual board instead of a chat like some of the really huge boards on halfchan can be, but yeah, sometimes the slowness is a bit annoying. Each have their pros and cons I guess.
>>9983 Yeah, the slow pace of this board can be annoying sometimes, but it's still pretty comfy. Hopefully when/if we're able to grow this board, we don't lose that.
>>9977 Like the other anon said, I think Create a character feature returns, but I'm not sure if they'll keep the same promotional red wolf design. I could see it as a template in-game as a nice reference, though.
>>9981 The site in general looks like it's managing fine. It's pretty slow here on /fast/, but there's not much Sonic stuff going on right now anyway.
>>9988 Not bad. Sounds better than Sonic 4 by a mile, wouldn't mind that if something official came with that music.
(189.10 KB 1500x1151 1416090927733.jpg)

Post obscure Sonic music. Unreleased or forgotten stuff or even underrated things that need more recognition.
(1.08 MB 274x208 1516949081813.gif)

>>9993 Holy shit this sounds like the Pokemon OSTs back in the 90s. Kino shit anon.
(249.09 KB 471x337 1436450125994.png)

>>9992 Seeing this previously is what got me to ask for more.
(13.98 KB 480x360 GJbpcfhC0zs.jpg)

https://www.youtube.com/watch?v=GJbpcfhC0zs >>9994 Yeah, it came from some Sonic live show done in SEGA Sydney. Has several songs, which are a fun listen.
>>9962 That's a lot of interesting info, thanks for posting. It's amazing how much stuff they managed to put into 3&K and how much they worked to be able to get away with it. They could have just half assed it and they would have still managed to make a good game but they went the extra mile and managed to create something amazing. Is the Carnival Night render from 3:30 from somewhere? >Sonic Spinball managed to sell over 1 million physical copies in 1993 >the franchise struggles to sell 1 million combined copies in 2018 feels bad man. >>9960 As much as I want worldbuilding and stories myself, considering most of the past 3D games it's pretty naive to ever expect it unfortunately.
(139.79 KB 476x347 Super_Sonic_SA_DC.png)

I was playing as Super Sonic in the normal Sonic levels and this man is insane. He's really hard to control once he gets going but he can cross gaps like no other. It's really really fun but the only issue is when the camera loses control when you're just flying over gaps and you don't know where you're going because the camera won't show what is in front of you. I end up just falling to my death but man… it's so broken and fast it's stupidly fun.
>>9998 There's something incredibly fun about playing as Super Sonic in the normal levels, just for how broken he is. Also, what game are you playing?
>>9999 Sonic Adventure.
(102.87 KB 470x400 1500844442738.gif)

>>9999 Nice quads >>10000 And nice 1K post, anon. Enjoy Adventure for us.
(1.12 MB 80x160 dance.gif)

>>10000 >we got to 10k posts Way to go /fast/.
(414.33 KB 2000x2000 DtTLtNKU8AEWg9Z.jpg)

(59.98 KB 390x450 goods_181115_02_02.jpg)

(59.34 KB 390x450 goods_181115_02_01.jpg)

Which one do you like more?
>>10005 Red since it looks like Sonic's shoes.
What is your dream Sonic game, /sthg/? Don't be shy. Let the autism flow through you
>>10007 Is it weird to say I don't really have a specific one? I just want a fun Sonic game that lasts longer than 4 hours at this point.
>>10000 >1k get is just sonic adventure It's like pottery >>10001 Why not enjoy it with him? I was trying to wait until my VGA cable arrives to play it again but I can't say no to these digits
>>10008 I know what you mean, but I'm sure you have preferences at least in some areas, right? Like, would you rather the game be boost, adventure, or full 2D sidescrolling? Would you like it to have some cutscenes, lotsa cutscenes, or no cutscenes? What about the music, synthetized, rock, something else? Vocal songs or no vocal songs? Many playable characters or just Sonic? And so on.
>>10007 Maybe something like a more polished Sonic R with online multiplayer that actually works and custom playermodels and maps.
(146.15 KB 884x547 1428570768918.png)

>>10021 Bump and Sage game when?
(1.40 MB 634x445 bump bumping.gif)

>>10022 Well, we got the Bump romhack someone made a while ago and she can even bump in it, but how would a game made around her be?
>>10023 I mean, all that is is just airdashing basically. That's kinda all it really should be I guess. I was hoping to make Mania styled sprites of this at some point, but I've been really busy lately.
>>10019 I suppose my only real want is full 3D. No more sidescrolling in Modern Sonic now that we likely have a Classic Sonic series with the Mania devs. Story doesn't matter too much to me, just don't make it cringy or half-assed like Forces. Music-wise, I want something like Unleashed/Adventure with multiple composers contributing almost equally.
(140.08 KB 1200x675 Dt-lxsWUwAAcu89.jpg)

>>10024 >Mania styled sprites Hey, that's a pretty cool idea. You have my support whenever you're able to get around to it, anon. >>10026 What happened to Sonic?
(95.55 KB 1200x993 Dt9utu8WsAAZbLc.jpg)

(371.81 KB 700x525 1438912692545.jpg)

(901.29 KB 812x983 1443904125182.png)

(335.45 KB 746x756 1443202837566.png)

(594.74 KB 1280x1170 1445318681265.png)

>>10030 >christmas Shard I'm excited for all the christmas/holiday pictures with Sonic characters. They're always so comfy.
>>10031 Anon knows what's up
(1.01 MB 1024x649 111.png)

(782.36 KB 836x583 222.png)

Kancho.
>>10034 >oldmanscrewshedgehog.png
(45.97 KB 480x360 pDPi_Mc51Ws.jpg)

https://www.youtube.com/watch?v=pDPi_Mc51Ws Man, it's shit like this that makes me really wished everyone understood how Sonic is as a game character. These steps, right here, just highlights why is Sonic's gameplay such a great concept, that matters more to me than characterizations and stories. Especially step 3 in this video, whenever someone say "Sonic was never good". That step, is why he's never good to you. You don't TRY to learn Sonic, you just want the game to play itself… like most of Sonic's modern games do now. And once those autistic stories we use to get took a back seat thanks to 06 and Unleashed's critical backlash?… Well, the gameplay was now out in the open, and now you got nothing to use as a excuse to distract yourself from the bad gameplay, and why fans now complain the games aren't good anymore. Without stories, you got to eat up the bad gameplay. But with good gameplay, even no story at all wouldn't make the games bad. That's why Mania was so regarded. Even for its time, Generations was loved the same way, because you didn't have bad stories making the games look bad, meanwhile still having decent gameplay at the time. With good gameplay, the game's can keep going. Without it, nothing can save Sonic's image, no matter what.
>>10034 Anon spoiler that shit
>>10034 What was Chuck hoping to accomplish with this?
>>10038 Didn't he think he was a robot?
>>10039 Yeah, but what was he gonna do if he managed to open him up? Just look inside?
>>10040 Well, if Sonic was a robot, he'd want to know all about him and how he works. But Sonic isn't a robot, so he probably would've stopped once he realized he was flesh and blood.
(704.74 KB 656x758 1544447483336.png)

Good morning. This here is a sneak peak at Sonic's movie design. You are welcom.
>>10042 Welp. That looks like it's going to be horrendous.
>>10042 WHAT THE FUCK IS THAT
>>10044 It's Sonic! Sonic the Hedgehog!
>>10042 Haha, another top meme from Aaron. Good one, mememan. Wh-Where's the actual poster?
>>10036 I dunno man, S3&K is highly regarded because it blends story and gameplay into one seamless experience. Personally for me, I have never been a fan of pure gameplay games, devoid of any context. I like learning about strange worlds, I like going through a level for an actual purpose, I like having characters that I can get attached to because of the way they interact with each other and the world around them. Having no story doesn't guarantee good gameplay and having a story doesn't automatically make the gameplay worse. Forces would have been garbage with or without story.
>>10046 Anon…
>>10042 This looks horrible. I was one of the biggest defenders of the movie on half chan and one of the only people always trying to get everyone to calm down and wait for a trailer to come out before panicking but god I can't say anything positive about this. I think I'm done trying to keep the peace there. I have lost the little amount of faith I still had
>>10049 You tried, anon. Can't blame you at all for that.
>>10049 >I was one of the biggest defenders of the movie on half chan and one of the only people always trying to get everyone to calm down and wait for a trailer to come out before panicking Why would you do that? I'd understand if you personally wanted to be skeptical and wait for a trailer before judging but I can't blame anyone for doing it before with the information we got and the experience we have. Like, it was written all over the wall.
I bet a lot of people have suddenly understood why the mandates on the comics are so harsh.
>>10052 It really bothers me that they do harsh mandates on some things and sometimes even veto content but then shit like this movie slips through.
>>10054 >even posted on the nip Sega account Well, shit. >ign exclusive Why the fuck would they do that? Don't link to them directly, archive them and link that. http://archive.is/0KMzB >The most challenging part of Sonic’s updated design isn’t revealed in this teaser: his eyes. The filmmakers struggled with how best to depict Sonic’s eyes because often he’s only seen with one, and that wouldn’t translate well to the live-action movie. >“I don’t think SEGA was entirely happy with the eye decision, but these sorts of things you go, ‘It’s going to look weird if we don’t do this.’ It has only begun. What a mess.
>>10053 I'm seeing a lot of speculation that SEGA gave up creative control regarding the movie. Makes sense since they seem to not be fond of some of the design changes as mentioned in the IGN reveal.
Dear sweet god, what has Sonic fans done to deserve this?
So uh /fast/: Predict the RT score of this game?
>>10058 movie* sorry
>>10058 >>10059 Rotten Tomatoes? 14%
>This fucking interview https://archive.fo/ICM4D
>>10058 10-20% Sonic's design is ugly but the actual animation will be beautiful. The physics on his fur/quills will be amazing. Every individual strand/quill will be rendered. Everything just looks so good. Same for the CGI. But you can't polish a turd. The generic fish out of water story will not be enough to save it.
>>10062 To be honest, I'm pretty pissed off that Marza is being used on this film, mostly because their usually fantastic animation will be for that fuck-ugly design
>>10054 Welp, time to put a fucking bullet in my skull.
So will you go see the movie, /fast/?
>>10066 No. I hope this doesn't give them any returns on their investment.
(568.04 KB 636x744 SonicTheGremlin.png)

>>10042 All I can see while looking at this is Sonic looking like a horrid little blue furry version of Gollum from The Lord of The Rings.
>>10066 Originally I joked with a friend that we should see it to see how bad it would be, but I think I reached the point to where I want nothing to do with it at all.
>>10066 I was planning on seeing it on opening night and even setting up a little meetup for my area but now I don't want to. Even though the story for the movie sounded lame I thought we could at least get some cool action scenes and visuals with Sonic and we'd all have a good time. After today I'm not so sure. The design looks horrible in my opinion and just screams "we don't care about Sonic, we don't like him or his fans or his games, so we threw everything about him out and made this design to ride the tail end of that cartoon animal live action 60-80s remake nostalgia craze and to cash in on the new video game movie trend"
>>10066 No chance in hell. At most, I'll wait until a torrent comes out & play it in the cytube but beyond that, I won't lay a single cent down on this movie
(1.19 MB 540x400 1501559455551.gif)

>>10047 >Having no story doesn't guarantee good gameplay It does exclusively for Mario… And it has worked perfectly, back in the 90s. And most indie games that has gameplay over story turns out most well regarded (see Shovel Knight and Cuphead) I get it, I really understand 2000s era people got their knowledge of gaming that had a sense of narration to keep the game going for you. But if I had to project, if story was the deciding factor over gameplay, I'd absolutely would hate Super Mario Sunshine. Not because Mario doesn't even have story much at all in the first place, but because that story was garbage in the first place in Sunshine. FUCK the Piantas. Gameplay wise, I almost like it more than Galaxy at this point, despite the glitchiness the game has at times. And shitty levels like pachinko… And in the same video/series I posted before, the man even states he absolutely loves 3K just as much as Sonic 2, but he goes in and explains why he became a Sonic fan to begin with, and ultimately, what made Sonic last so long as a mascot, saying if non gameplay related stuff was Sonic's motif from the start, he'd likely be dead by time 06 happened. Sonic's 90s gameplay revolutionized the platforming genre, instead of letting every game be a Mario clone, he made another alternative at platforming, which took far more skill to master. TLDR: My favorite game is 3K/Mania. And the reasons isn't the story, but 3K did a great job having one WITHOUT it hindering the gameplay core. And imo, the story of 3K likely wouldn't have been my reason to be a Sonic fan even if that was my first game instead of Sonic 2, because I didn't applicate the story until the 2000s, before I played SA2 for the first time. It was always the gameplay, because no other genre was Sonic the Hedgehog. And, this is coming from someone that does enjoy Unleashed out of all the boost games. It's basically 3K as a boost game. But I'll always prefer the classics because of its uniqueness in how it masterfully handles gameplay based on level design and skill. >>10042 And now on to this. My only annoyance is how he has blue arms again… making me think this had to be in development when Boom was still relevant. Making this dated already design wise. Otherwise, until I see his face, doesn't look as bad to me, from someone that's already seen Guardians of the Galaxy before.
(52.50 KB 600x648 302.jpg)

>>10054 >>10055 >The most challenging part of Sonic’s updated design isn't revealed in this teaser: his eyes. The filmmakers struggled with how best to depict Sonic’s eyes because often he’s only seen with one, and that wouldn't translate well to the live-action movie. So they tried going for very realistic eyes? That's going to make me retract my statement above, then. I guess it's a lost cause then, especially when SEGA themselves didn't like the final look, just like how the said the same thing when Boom was in development. At this point, they should have never bother rebranding Sonic back in 2012-2014. It was all a mistake SEGA once again fucked up with. I'm all but certain if Mania never happened this would have killed off Sonic for real this time. You cannot Jump the Shark with Sonic TWICE and get away with that. Ever since SEGA teamed up with the Yakusa, they might as well should have dropped out of gaming like Konami did. Somehow, Taxman unintentionally gave Sonic one more third leg to stand on, but right now, SEGA would still likely fuck that chance up at this rate. It's really sad.
>>10054 Sonic is really the series of blunders and mishandling and it's so shameful. I'm going to avoid this like the plague. Honestly at this point Sonic fans and non Sonic fans alike will be happy at Nintendo getting it.
>>10068 I knew it was reminding me of something. It looks way too humanized. They missed the whole point.
(191.83 KB 700x700 1466021834180.jpg)

>>10075 It's basically 06 2.0 really. One was too lanky, this one is too realistic, but both share the same issue, humanized proportions. The cartooniness makes Modern possible at times, but this explains why Classic is so timeless and regarded better most of the time.
(172.44 KB 785x1200 AmyDearest.jpg)

Bless ABT
>>10078 How does it feel that the comic artists have more balls to mock the shitty movie decisions than Aaron does as the mememan of the Twitter account? God that bastard must be feeling dead inside by now, if I was him I would have likely left SEGA over this shit cuz I wouldn't be praising this shit no matter how much SEGA paid me in peanuts. And this still has evidence of whether or not movie Sonic is getting a game at this point. SEGA has to be mentality buttfucked if they greenlighted a game for this shit and didn't drop all traces of it and just let Taxman do all the Sonic work until this cancer blows over.
>>10080 Well with Aaron, I imagine he's gonna ignore the film as much as possible before it comes out. Or do what he did pre-RoL & quit SEGA before it releases As for whether or not it gets a game, I just can't see SEGA doing that. Supposedly, SEGA doesn't even like the designs, so they would ideally want to pretend this film doesn't even exist. But then again we're getting this movie, so who the hell knows what's going on
>>10077 >this explains why Classic is so timeless and regarded better most of the time. I think that has more to do with them not fucking with Classic like they fucked with every aspect of Modern, while at the same time releasing some really good games at the right moment. >>10080 >and didn't drop all traces of it I was thinking they were probably going to do just that given how good they are at pretending nothing happened but I was surprised to see SOJ tweeting about the movie so I guess they're pretty serious about this. >that bastard must be feeling dead inside by now I sometimes feel he started to believe his own lies at some point.
>>10080 Aaron will just double down on the memes and Mania Adventures shilling and pull the "we only have time to put out a few tweets every week so…" card
(292.70 KB 800x408 15e.png)

I hope this kills all video game movies forever. Even Mario's movie isn't going to make video game movies a good idea, in fact it's guaranteed to make the idea of cartoons in the real world become a bannable offense, now that Japan is even triggered about all this, they even hated the Pokemon movie. That's the only positive I got with this movie. Once again, Sonic is the underdog that has the make the example of "DON'T TOUCH IT" so shit like this can never happen ever again. Poor bastard.
They should have just made an animated movie out of Unleashed. It's got a small, tight cast of main characters, a small, cute mascot character to market the hell out of, locations inspired by the real world, humans that look right at home in a Pixar flick, and it incorporates "collecting" the emeralds into the story in a way that isn't stupid. It could have been a fun, two-hour globe-trotting adventure with Sonic and pals, but SEGA decided that Hollywood knew better, for some reason.
For 8 years, Sega tried to remove all the realistic elements in Sonic and now they pull this. What are they doing
>>10086 SEGA didn't ok'd this, they were forced thanks to Mollywood contracts. They thought gaijins wouldn't be this retarded, but they teamed up with their worse nightmare. They wanted Unleashed Sonic, but Tim is a fucking faggot. I feel like Game Freak will learn this lesson too with the Pokemon movie, even if it somehow gets decent sells to begin with.
>>10087 This makes me wonder though: What the hell was the Sony version of the film gonna be & what caused it to change studios?
(88.53 KB 864x1080 DuEwf4TW4A05-i_.jpg)

https://twitter.com/KetDarkDragon Why does fans make everything SEGA fucks up with better?
>>10088 >What the hell was the Sony version of the film gonna be Likely, ironically, more faithful to Sonic's design since the directors were Sonic fans to begin with. >what caused it to change studios? SEGA contract to keep them around expired because the movie took too long to get started.
(30.16 KB 507x445 1443394868804.jpg)

I wonder what SoJ's CEO thinks of this. People were saying he was a Sega/Sonic fan and when he got that position a few years ago he made a statement apologizing for the state of the franchise and mentioning how they were going to focus on quality and all that stuff. I never really believed him and people pointed out that Sega had made similar statements in the past, but still, I honestly want to know what the fuck they're thinking. I'd like it if we could generate noise and backlash to see if we could get some sort of reaction, they generally listen to that and even if they didn't, at least it'd be fun. >>10085 >Unleashed They would have probably been blasted if it was based on Unleashed, but yeah, the right way to do a Sonic movie is to do exactly the opposite they're doing for this one. They wouldn't even have to make a full feature film at first, they could have started smaller (like they did with Night of the Werehog) and moved up from there. >SEGA decided that Hollywood knew better, for some reason. A lot of people got their dick hard as diamonds when they mentioned Jim Carrey was starring in it. Maybe Sega bought into stuff like that too. >>10087 >SEGA didn't ok'd this I remember them saying they had creative oversight over the movie not long ago. I mean, I also think they were probably forced to do this because it's just too dumb even for Sega, but they were always emphatic that they were supervising it.
>>10091 > I'd like it if we could generate noise and backlash to see if we could get some sort of reaction, they generally listen to that and even if they didn't, at least it'd be fun. Back on 4/sthg/, I was among a few that wanted to push to get Kishimoto fired/demoted, and then some months latter, a similar push to get Ian Flynn to become a localizer/writer for the games over Pontaff happened, but I don't know how far that got because I left around that point. If fans can get SEGA to push the right things around for the series, I mean, what else can go wrong afterwards?
>>10054 Is someone able to get a translator engine working on the Japanese Twitter link? I want to read their reactions but I can't get neither Bing nor Google to work because of Twitter needing Javascript to show the dumb page and the translators don't allow that.
>>10079 Holy shit, I made that edit
(39.75 KB 550x950 1493090368166.jpg)

It's time.
>>10096 >didn't sage
The lead up and the months following the movie release is gonna be hell isnt it? At least a year and a half of nothing, but bad movie memes and sadness.
>>10054 >From the producer of The Fast and the Furious What the fuck, did they pick him after making the "fast" connection?
>>10091 >CT: So you think this movie is going to be a big thing when it comes to reviving Sonic the Hedgehog, making a successful comeback? >Haruki Satomi: Yes, one of it, one of our efforts to do so. https://nintendoeverything.com/sega-ceo-on-turning-around-sonic-and-focusing-on-quality-teaming-up-with-mario/
>>10099 Maybe they just chose him just because they could put that on the poster.
>>10101 Honestly wouldn't be surprised. Corporate suits are real fucking retarded.
(376.52 KB 516x585 1457504899584.png)

>>10097 I actually did.
(16.07 KB 314x261 1415174148980.jpg)

(68.14 KB 480x480 1411879062291.jpg)

>>10089 They have been doing for many years, and they have become exceedingly efficient at it
(16.63 KB 217x292 1358022190855.gif)

(589.54 KB 1280x1660 1544500107035.png)

(28.17 KB 480x480 1501624628223.jpg)

>>10107 I hate the people doing this shit. Both are fucking cancer, it just gets worse and worse as time gets. I said the same crap about Modern (Adventure) Sonic and Modern (Riders/06) Sonic, there's a reason only Classic and Modern (Unleashed) Sonic is the most defended designs of Sonic.
>>10108 I still don't like Boom Sonic's design, but I can understand people going "okay yeah, I would've taken this instead"
(766.15 KB 1280x720 wir2.webm)

(7.36 KB 220x251 1333827265990.jpg)

>Wreck it Ralph 2 will have a better representation of Sonic than his own movie
(242.11 KB 1200x1200 napoleon.jpg)

(59.02 KB 1086x724 vladimir.jpg)

(15.08 KB 300x466 adolf.jpg)

>>10116 It does seem like manlets rule the world, so at least Shadow has that going for him.
>>10110 I bet SEGA had more input on that than they have with Sonic's own movie.
>>10116 What a hoglet.
(70.82 KB 600x500 1489953431561.png)

(635.28 KB 400x480 tricks.gif)

>>10107 Tbh, I never hated the Boom design, but yeah, it's kinda funny seeing the reactions then compared to the reactions about the movie now. >>10108 Depends on what Adventure Sonic you're referring to, for me. SADX? Yeah, he was kinda ugly, but OG Adventure Sonic looked nice, imo.
(814.68 KB 2902x3803 1468344562302.png)

(1.02 MB 2796x2196 1461467150739.jpg)

(57.76 KB 753x675 DuGW0wVWoAAL2rE.jpg)

(50.17 KB 751x677 DuGW4rvWkAEziDF.jpg)

(66.09 KB 1085x595 DuGW8pHWwAIceV2.jpg)

(78.17 KB 1200x769 DuGXAekWwAAI8ss.jpg)

How would Sonic actually react to being in a movie?
>>10104 Why wouldn't you post the full image? >>10103 But there is no "email" attached to that post
Do you think there going to be a tie in comic for the movie? The worst part is if there is, it won't be on free comic book day.
>>10126 I'm legit curious as to who would do it & how would it look. Can you imagine a Yardley!, or a full-colored ABT drawing that design?
>>10126 I imagine they will, probably something like the Team Sonic Racing book.
>>10066 Does pirating count? I don't know what the hell they were thinking after Boom and what the American branch of Sega reacted to the OCs having a bigger role during Forces' development as 'Wars". Was that ever verified if you know what I'm talking about? I wouldn't be surprised if Van Robichaux had something different in mind, trying to do his best until his hands were tied and control was wrested out of his hands in typical hollywood bullshit and the film is too far along to scrap the whole thing now: https://twitter.com/VanTheBrand/status/485987482203197441 https://twitter.com/VanTheBrand/status/480106293542531074 On the other hand, he could also have just been bullshitting-I recall BRB employees saying similar things about how they were also fans of Sonic, but then again, the blame also was with Sega for not telling them early on about the Nintendo exclusivity deal. I really want to know what the hell went on during the project's development from day 1 that got to this poster, a sheriff in "Green Hills" and Jim Carrey as Robotnik. >>10078 Reminds me of the time she hugged werehog and the other hedgehogs by mistake. >>10084 >I hope this kills all video game movies forever Don't count on it
>>10129 I imagine the story of this film's development is gonna be incredibly interesting. I mean, there was a ton of red-flags that this movie wasn't gonna be good, but man, I did not expect it to turn out like this.
>>10129 >and what the American branch of Sega reacted to the OCs having a bigger role during Forces' development as 'Wars". Was that ever verified if you know what I'm talking about? I don't think it was ever verified. Just rumor from SSMB, IIRC.
>>10130 If they ever put out a "behind the scenes making of" video for this movie it'll probably be more entertaining than the flick itself. Unless they go all out on being a self-aware shitpost ala Boom X100, but I'm not holding my breath. Some have gotten annoyed by Aaron's schtick consisting of self deprecating humor anyway so that might just be the breaking point on the off chance that it's bad but still enjoyable in an ironic way. http://archive.is/hEAy1 Bonus tweet saved that has Stealth talking to Van. Really something when you realize that this was supposedly right before development on Mania started out as the pitch demo "Sonic Discovery"
(12.57 KB 323x182 1541266665626.jpg)

>>10132 Man, I feel sorta bad for this Van dude. He seemingly gone out of his way to wanna do the series right, even going on places like SSMB & interacting with Sonic fans on there, answering questions about the film that he was capable of answering, etc. And now, he's been kicked off the project & we're getting this. That must suck for him.
>>10132 Yep. That exchange was also 6 months before Boom launched, and as another anon pointed out, Aaron was absent between Lost World and the 25th anniversary party. Can't help but think what kind of hell Robichaux, Webber, and even Iizuka have to put up with in regards to corporate politics or just things outside of their control muddling earnest efforts to make the franchise the best it can be. Like, Shun Nakamura did Samba De Amigo depite directing 06 late in development and prducing Forces. By the sounds of things, it seems that his passions (and perhaps expertise) lie with other games like it and Rhythm Thief: http://segabits.com/blog/2017/10/23/sonic-team-producer-expresses-interested-in-making-a-new-samba-de-amigo-game-for-nintendo-switch/ Even Forces itself won't seem like such a low compared to the upcoming movie,unless you want to argue that the movie never really held the same potential after it was announced early on that it would contain live action, and thus less inevitable disappointment. But I feel like I'm digressing. In short, whatever happened (or happens), if the dude really knew his stuff and was competent, he has my sympathy.
>>10134 *Ah, meant for >>10133 New thread soon?
>>10135 Oh yeah, we hit the bump limit.
>>10125 >Why wouldn't you post the full image? I've had the crop for years and never thought to seek the full image. >But there is no "email" attached to that post We've been autosaging for a while.
>>10127 >Can you imagine a Yardley!, or a full-colored ABT drawing that design? What a waste of talent. >>10129 >Was that ever verified if you know what I'm talking about? If you're talking about the OCs having a bigger role, I think a Wars script was leaked a while ago so if you trust it you can go and read it. I think some of the allegations of the leaker were refuted by people involved (even though that's exactly what you would expect those people to do) so take it as you will. >>10132 >If they ever put out a "behind the scenes making of" video for this movie it'll probably be more entertaining than the flick itself. I think they'll either embarrass themselves with this movie and never mention it again or it might be successful enough and they would to focus on releasing a second one oh god. We might probably get some insight into the shitshow its production was with the inevitable interviews that will happen in the year that's left before it premieres, just like it happened with BRB and Rise of Lyric (lol, remember that interview where they discussed redesigns and mentioned the Japanese getting offended or something at their Sonic having pants?).
(26.04 KB 480x360 0l2Pq-VDRlk.jpg)

https://www.youtube.com/watch?v=0l2Pq-VDRlk Strangely, my mood about this movie is exactly Classic Sonic's. Maybe because I value the classic era more I'm not bothered by this myself, or something idk. Still, kinda funny.
>>10140 And click it btw, the thumbnail is rather misleading.
>>10042 200000$ says it's actually going to be good. I already have no hopes for it, but when I saw the poster this week, I shuddered harder than a Chilean Earthquake. This makes the Emoji Movie look pleasing in Comparison. I just had to get this out somewhere, because this is just cringey and desperate.
(98.45 KB 494x346 sdcendlessroll.png)

(67.48 KB 480x270 giphy.gif)

(1.43 MB 1587x2245 IM GOING TO FUCKING CRY.png)

It hurts so much.
>>10146 Don't drop your shorts over that, you still have this: http://archiesoniconline.com/
Bump
>>10148 We in sage mode, no bumping allowed.
I hope they don't start ignoring Modern Sonic again like they did after Rise of Lyric up until mid 2017. That was awful
>>10152 I mean in the US anyway. In Japan nothing ever really changed. In the US we stopped getting merchandise or when we did, it was half Classic/half Modern or just things like shirts
>>10152 They got a Modern Sonic racing game they can hype up for half a year. Then they'll go radio silent and make a few movie posts.
So next thread we should update the OP, yeah?
>>10155 Yeah, the OP definitely needs an update. Gimme a sec, I'll change the OP Template so we can use that next thread
And here's the updated OP Template for whoever wants to make the next thread: https://pastebin.com/yvPdYH60
Do we really need to make new threads? This place is so slow that the other threads haven't even reached halfway off the page yet
(201.50 KB 443x363 1524010347998.png)

I really think we should honest to god make the bump limit 750 or at least 500 instread of 300. 4/sthg/ is 750, and we've been going at a rate so fast then it was about 2-3 months ago, we basucally go through half their bump limit in about 1/4th the time it takes to do so from their speed. This thread is still on the top row of the catalog, we should just make it the same as 4/sthg/ at this point, because no one is even using the other threads other than the Meta thread and the art threads.
>>10159 Meant for >>10158
>>10158 Makes me wonder what it would be like if they added a feature for some kind of mini board that functioned like one big thread
(49.17 KB 575x429 1544544906124.png)

Even Ken Penders hates this This movie is going to blacklist so many people it's saddening.
>>10158 That's what happens when you have an entire board to yourself. That said, it makes me feel warm inside having every thread be related to Sonic. It also feels nice not having to worry about keeping a thread alive
>>10158 Yes, it keeps things ordered and it's important for the active thread to be at the top of the page when it's getting activity. Not sure what the problem is, anyway. >>10159 Not sure what you're saying. We take a week to do 300 posts and last I knew /sthg/ took a day to do 750.
>>10165 It's only a day if shitposting happens during the afternoon hours It used to take about 2-3 weeks to get a thread to 300 posts, now it's been like at least a week. My point is this has been increase to the point I feel it needs to be increased to at most 500 instead of 300.
>>10166 I picked a few of the early /sthg/s here and I think we've actually slowed down. Still the jump to 500 doesn't sound like that big of a deal, but we're probably going to be stuck with the same OP for over half a month.
>>10152 I hated that time but if the alternative to him getting ignored is getting stuff done in the same vein as the movie I don't think it's better.
I'm all for the bump limit being changed to 500.
Well, until then, here's that new thread: >>10170
>>10169 Let's see how well it can work for the next thread.
>>10171 Thanks!
>>10218 Thanks man


Forms
Delete
Report
Quick Reply