>>2077>comparing the conflicts between augmented people and normal people with muh racism.Yes, that's what I really hate about the third game, I only played it about halfway to be fair, but it seemed like it was just about identity politics mixed in with some 2deep4u left-libertarian narratives and spooky words like "illuminati" thrown in here for the sake of tradition, instead of the wacky Alex Jones-tier right-libertarian redpills from the first game, but I can tolerate everything else about the game.
>But weren´t they also advocating for basically I don't know, I didn't really notice that, but it's been a long time since I last played it.
>Also they potrayed the libertarian characters Solidus (who did basically nothing wrong and I don't see this as a bad thing, personally. The story respects your intelligence enough to not tell you who the good or bad guys are, and it leaves it up to you to decide whether you did the right thing or not in the end, and it might even make for more effective and subtle libertarian propaganda than blatantly making some generic good guy libertarian playable character who defeats some strawman statist villain and saves the day. If you play as a ZOGbot puppet who clearly does the wrong thing, I think there could be some emotional impact there, and the libertarian villain's position will have to be steelmanned because the best villains are those you can sympathize with, and it really is much easier to sympathize with Solidus than the protagonists in MGS2 who didn't really know what they were doing and just came up with silly excuses like "muh hostages", "muh president", "muh terrorism", "muh environment disaster", "muh
Olga's child which are all things that the player has no real reason to be invested in compared to the Solidus' lofty goals.
I think this is also why dystopian fiction like 1984, Animal Farm, Brave New World, etc... are so bad at warning people about dystopian scenarios, because the villains are steelmanned to look cool, but the authors never made a good case for why their protagonists must oppose them besides implying that it's obviously bad, and it ends up as a good manual for governments to use, especially since the author did the heavy lifting of figuring out how the antagonists in these novels would crush any attempts of the good guys defeating them, but in stories like MGS2 it's the opposite.
>>2078I agree.