>>671
>>674
Thanks guys.
>I think with the pose she looks like she's covering her own mouth a little too aggressively, like maybe it'd be better if we saw her proverbial "oh!" face as she realizes what's about to happen. I think the hand being there kind of breaks up the silhouette of her face a little too much as well. Where we might see a subtle chubby curve where her cheek would be it's mostly the boniest parts of her face playing off of one of the boniest parts of the body (the hand).
I was not sure what to do with her hands. I wanted her to hold broom with one, but decided on mouth covering to let viewer's imagination to work a bit. In hindsight, this approach works better if we see more than half of character's face.
>feet
I am working on fully learning feet, but I am still not quite there. I am fine drawing them from side view and 100% from below, but any other angle causes problems. Even if I have a reference. I know how to break them into basic shapes/planes and set everything up in correct perspective. I just need to grind them a bit more to make final product look right.
>The hemline of her dress isn't hooked under her knees. It could (would) be pulled up to her waist, exposing under cheek.
I do not know how I missed that. My brain just stops working whenever I deal with lose fabrics. I might need to give up and go full greco roman, and have people either wear armor or nothing at all.
Video related.