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Another MMO Thread Anonymous 10/16/2023 (Mon) 07:00:36 Id: a1e7db No. 897003
The last one is sinking off the board, and the previous attempt at a new thread was done by a faggot who could not contain his shitposting. What the fuck have you been playing lately?
>>1339650 Does ACT actually auto play the game for you? I played up to shadowbringers before getting bored the fuck out of this baby ass shitty game that is FFXIV, and the only thing I remember was ACT showing the DPS graphs and making me realize that my friend was a sub 90IQ drooling moron who was consistently shit in the game despite having thousands of hours in it. From experience, the entire community is like that, so it wouldn't surprise me that ACT actually did that.
>>1339665 >Does ACT actually auto play the game for you? No, it just tracks damage numbers. But Cactbot and other tools autoplay the game. So that tool specifically doesn't (it just helps illustrate to the addled brain how bad you are at the game) but there are plenty of tools that do. I don't think you need ACT in the slightest if you can clear the training dummy for the specific tier you're trying to beat. But there are optimizations it can be useful for. Optimizations that 99% of these niggers don't actually care for but will copy from some dipshit streamer. The game (as you observed in shadowbringers) is pretty simple. Dump big damage cooldowns in the ~20 second window at the start of fight and every two minutes after that, and proceed to perform your rotation ensuring all big damage cooldowns stay on cooldown. While also making sure your buffs you press every minute or two are aligned with everyone elses. Class complexity doesn't really exist anymore. BLM got gutted, summoner got gutted, dragoon and ninja got gutted. Monk got gutted. They say they'll add it back in for 8.0 but I don't trust the design team to play the fucking game they make between crunch deadlines for the next FF or mobileshit.
>>1339699 >But Cactbot and other tools autoplay the game. When you say autoplay the game are you talking about a weakaura/bossmod that is just telling you what to do in big retard text and icons, or do you mean literal script automation of player actions? >Class complexity doesn't really exist anymore. I've never really cared for class complexity. I'm more interested in boss mechanics than autistically snapshotting buffs and debuffs. I also recall being annoyed by positional requirements for optimal damage.
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>>1135640 wait, that's back? >>897003 >What the fuck have you been playing lately? ESO is still comfy, and doesn't drain you monthly with B2P
>>1341228 ESO has some of the worst combat in any game ever made. The fact that game is profitable and Wildstar is somehow vaporware is insane.
>>897354 >>897365 the last time I played the meta was some retarded jump + heavy swing attack that literally every player did because it would one-shot everyone if it landed. You could sort of get by in medium stance but not really, because even if you were fighting decently then some johnny jump-in would come and one-shot you while you were fighting his boyfriend.
>>1341249 Wildstar 5 man dungeons were too difficult to casuals. Leveling took too fucking long and was too boring. And raids were a disaster.
>>1341334 All of those things are easily tweaked by a skeleton crew. If I recall correctly there was a time period where basically every MMO outside of WoW was bordering on bankruptcy (GW2, ESO, SWTOR, Wildstar, Neverwinter). Then something happened that triggered a massive wave of people looking for generic free to play/low barrier to entry MMO's. Except wildstar shut down like a year before that resurgence. So complete trash games only had to make some minor overhauls and became profitable overnight. I feel like it was before COVID, but seeing that it shut down at the end of 2018 it lines up pretty well with COVID coming into play a little over a year later. Whoever owns that IP is a fucking retard.
>>1341040 >weakaura/bossmod or script automation of player actions Both. Sometimes all of them. Because when you put on an Ultra Instinct addon that's automates it so hard you could make dinner while progging an ultimate, you totally need callouts.
>>1342311 Looked up a video and it looks like it's doing what the AVR addon used to do before blizzard broke the API calls for it at the end of WotLK where you could draw elements onto the 3D rendered world. So the game looks like it basically has even worse addon cancer than WoW basically ever did, but because it's technically banned coupled with a cultural disdain for it that way less people actually use them?
>>897003 maplestory and idleon >maplestory same garbage honestly but they made everything much easier now. it actually feels punishing to grind while they reward daily players. pretty depressing sight honestly, i was the type of person to pop WAPs three times a day. you can do that now but they keep making it easier every 6 months, so there's no point in wasting even more time in a kusoge >idleon dev is a faggot and keeps adding monetization to it. DB and WW master classes released recently. DB was an absolute mess but got improved slowly. WW is a mixed bag for me. relying on RNG stones just to do any sort of w5+ content in tempest form is super gay. collecting dust for WW item is much much easier than bones for DB, but you're still forced to active play WW until the next master class comes out. otherwise a decent game after 6,000 hours in. i bet lava(the dev) will eventually release world 7 and just copy arcane symbol system in maplestory just to "make it harder" because this retard loves stealing maple's modern ideas (see 2nd pic) >>897010 storywise yeah, gameplaywise no not really. you have more buttons to press but they love to recycle mechanics. also i just realized this post was in 2023 >>1341228 i've been wanting to get into ESO after (re)playing OG oblivion and skyrim. how is it as a casual pve'er? >>1339179 >Is XIV worth playing if all I care about is organized 10 man raiding? Does it supersede WoW in that department? they're 8man but yes, "raiding" comes down to 4 individual instance boss rooms where you trial and error with either randoms or premades. if you like that then yes it's good, if you don't then no it's shit
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MOON
Which of those MMO games lets me be both a archer and a melee weapon user at the same time? I don't care if the game is 2D or 3D as long the action is real time. Thanks in advance.
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>>1382274 Age of Wushu has a dedicated hidden weapons button to throw a dart at any time, as well as three bow and arrow sets and the tang fourth set which is some kind of bomb-laying dart and stab set. Disclaimer: the hidden weapon attack button does NOT work with arrows or the rope-and-claw hidden weapon. Please dart responsibly.
>>1382274 Many melee classes in LotRO have a ranged weapon, mostly for getting the attention of targets, but some classes like Warden can swap between ranged combat and melee combat, Hunters which are primarily a ranged class have melee options for when things get too close.
>>1384759 >3 bow and arrow sets like there is in total 3 different bow weapons or I can use 3 different bows at once? >>1384816 >Warden and Hunter And do they have any differences which weapon options deals more damage? i.e ranged does more damage instead of melee and vice versa.
>>1382274 I believe a lot of the Guild Wars 2 classes tend to switch between weapons and can use melee and ranged shit. Ranger, thief, and warrior in particular I think can and do swap between ranged and melee a lot. But I find the combat of that game kind of ass, though some people seem to enjoy it for whatever reason.
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>>1384853 In wushu, sets refer to a collection of skills, usually six-to-nine moves, most of which have six to ten second cooldowns so you'll most likely rotate between the skills, and a seven second cooldown before you can use a skill from another set. Weapons are entirely separate from the sets and mostly just add damage. At any rate, i only have experience with one set, but that bowstring's shadow move at the bottom is a melee attack that grabs the enemy and then launches you back a few feet. I also forgot to clarify, you can use the basic ranged attack with arrows if you have a bow equipped, but if you change to a different type of weapon you can't just throw arrows at enemies, despite the fact that i've totally seen people whip arrows with a single string and even barehanded i bet they can be tossed like tiny javelins.
>>1384876 >sets refer to skill moves which have a 6 to 10 second cooldown >7 second delay before being able to use another skill set >basic ranged attack hmmm from how you described it sounds like the combat is fairly slow and a bit tedious, with how long those cool downs are. >>1384862 the first part make it sound like those classes have some versatility, but what is about the combat of Guild Wars 2 that makes it ass? inb4 its like Morrowind. Also while not a strictly a MMO game, I played recently ancient kingdom and the ranger class has a melee option but the melee options does far less damage than using a basic bow attack, but there is a melee skill with a 5 second cooldown that does a fair bit of damage against mobs. I didn't really get that far in that game because I just started playing it, I am at level 11 on this game already.
>>1384897 I assume all combat is tedious and skill rotations are a standard for MMOs. The best way i can sell you on the game is it like to pretend it's a fighting game, with the ability to block at will, ground dash, air dash, one move per set which can break a block, command grabs, yellow and red armor, and of course, when you take damage half of it turns the health bar yellow and recovers over time. But ultimately, it's an MMO; the basic attack is a non-set skill that can be used inbetween set swaps and is kind of necessary for the Tangmen dart set, but also most people use a nice, long set attack when they want to change sets to bridge the cooldown gap.
>>1384897 >the first part make it sound like those classes have some versatility The kind of guiding design element of the game is that your abilities change depending on which weapon type you choose, and you can swap between two weapons mid combat. So you'll have casters running around blasting lasers out of greatswords and stuff. >but what is about the combat of Guild Wars 2 that makes it ass? inb4 its like Morrowind. No it's very real time action oriented. It just feels vaguely floaty/spammy not unlike ESO. I've only played a few hours of it in the early levels so I could just be missing out on the true class design, but you can mostly test the rough idea of how things play in the end-game by going to the PvP area since it instantly gives you a max level template to play with.
>>1384906 hmmm I see, well I guess I can give Age of Wushu a try soon anyway then and see it myself if I want to like this game or not. Also I just read on their page and appearntly you can get kidnapped when playing as a woman, didn't know this game features human trafficking as a feature wew. I always larp as Ruki Nonaka when I don't have the option to play as a furry race (like Khajitts for example) >>1384932 >being able to use 2 different weapons I wish I could use more weapons, but at least being able to use a melee and a bow weapon is the least I could have. Also it looks like I should hold off with playing LOTRO because they are about to refactor the hunter class, which means it will play differently once that change goes live. I have no idea if the change is good or not. Here is the link: https://forums.lotro.com/index.php?threads/upcoming-hunter-changes.21413/
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>>1385588 >human trafficking Funny thing about that, they actually changed the items and terms around that years ago so now you "trick" (drug) offline players with a "false work contract" (knockout drugs) and take their "belongings" (limp body in a gunny sack) and sell it at a nearby shop. I also know that there's two NPCs at the Chengdu whorehouse, and the woman buyer won't take female players, asking you if you know what kind of place this is, but the other guy will totally buy them. On a related note, Wushu got taken off of steam like eleven or twelve years ago because they added in the castration faction.
>>1385672 I see. >game got taken off steam because of castration faction What the fuck, I don't understand? Is it like they added a mechanic where a male player can lose his balls or something and that's the reason the fat gaben kike took that game of steam or something? I may sound dumb but I am kinda lost why it got removed from steam. Also do I seriously need to download all those files one by one? What the fuck.
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>>1397035 It was before i started playing so i can't say why steam objected, but the phrase 'dickless fruitboy vampires ganging up to chop someone else's balls off' was probably thrown around. It's been many a year since i had to download the game but i guess? I could try to rar up my version but it's 37 gigs on disc and i dunno how many download sites would let such a fuckhuge file slide.
>>1397513 I managed to download the file now, I am at the launcher process now, but that fucking launcher is buggy as shit under proton. Crashed on me several times as well failing to download updates. I also downloaded a firefox plugin which let me select multiple files at once so it was less annoying to deal with. I am gonna go through this despite the issue, I would like to play this game for a while and see it myself if I like this gameplay. I mean I can't play LOTRO right now because I intent to play as a hunter and they are about to revisit this class.
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>>1397539 Feel free to drop a name if you want me to guerrilla message you on one of my many characters, or otherwise ask questions here and hope i'm awake for them. The game's kinda dead and most people seem to stick to their own discord circles of hell so you might not get much out of talking in school chat or Suzhou scene, as that's now the city people congregate in.
>>1397748 Well fuck me. Age of Wushu refuses to work in my computer, I tried out 3 different proton versions and none of them works with that game, the launcher keeps throwing up a error every time it hits 100% installation progress, so it won't let me play the game. No entry on protondb and no installer available under lutris, the one that exist is for the steam version only but that one doesn't exist anymore. I have LOTRO installed now so I'm gonna play that instead. Man downloading MMO games takes forever with my slowpoke connection.
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The new Hildibrand content has dropped.
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If anyone plays or plans to play MoP classic I may or may not make a guild on Atiesh. Here's an 8 year old relic I found saved on a USB from an old 8chan guild.
back to the grind
it is sonic's birthday
>>897010 Allegedly the game gets mildly less boring after 600 hours. I've stopped following the main story around lvl 15 and spammed dungeons till max level before uninstalling because you can't even pay for the entire story skip and even the less braindead pve content is formulaic and unimmersive. And this was in 2019 when the game was supposed to be in a better place than it is now >>1091605 How is the combat clunky? If there's one thing to praise the game for it's the combat. >>1339179 No, but if Just Dance with fingers on a square in space till eternity sounds good to you you're gonna love it. >>1341249 >ESO has some of the worst combat in any game ever made And it looks even worse than it actually is because of how bad the animations are. Wildstar is dead thanks to its setting and visuals appealing to babies and endgame appealing to WoW raiding scene at the same time. >>1382274 Guild Wars 2 - Ranger and Dragonhunter are probably closest to what you're looking for. Black Desert - Ranger gets a short sword and dagger after awakening New World and Throne and Liberty - there are no classes but you can swap between a bow and melee WoW Vanilla - Hunter There's probably more but I can't remember now.
>>1570318 >How is the combat clunky? If there's one thing to praise the game for it's the combat. The combat loop is boring and unconventional despite being an otherwise conventional MMO. No proper proc based rotations, you're just sitting there spamming random shit at low levels despite having access to a full kit of buttons. On top of that the animations are floaty and disjointed. There's a reason people are still playing vanilla WoW, even shit as basic as auto attacking feels like your character is actually connecting to the enemy and hitting them. Almost no MMO achieves this fundamental standard. >Wildstar is dead thanks to its setting and visuals appealing to babies The visuals were fine and Wildstar today would be wildly successful with some minor QoL tweaks. >endgame appealing to WoW raiding scene at the same time. It didn't even actually appeal to WoW raiding design though. It appealed to what the lead dev idea's guy thought the platonic ideal of what WoW raiding should be, which turned out to be retarded nostalgia trash that basically no one even vanilla WoW speedrun autists bother trying to defend today. If it appealed to the reason people actually gravitate towards WoW raiding then it would have been good.
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yo this threads anchored and will likely be dead soon but new Age of Wushu update, two new factions and some activities that i cant do because im not paying nine bux into this shit


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