>>361
>Post screencaps
I was unable to get any, and while the livestream is on Youtube, the live chat replay is unavailable. Here is an article that has one though, at the very least: https://archive.md/nOfTE
>A video game in the 90's also came with a full color manual the length of a small book, and other goodies on occasion. Meanwhile, today's releases don't even have the full fucking game on the disc/cartridge.
That's a point that people seem to forget to mention, either willingly because they don't want to seem wrong, or unwillingly because they are too young to remember those times. Sure, it is a fact that $60 was worth much more in 1992 than it is now. But when you bought a game, you had the game. The complete experience that the devs managed to cram into a tiny cartridge by the skin of their teeth right before the deadline. No internet updates, no patches. Extra tracks and characters were not DLC, they were unlockables. Want to play with friends? Grab another controller and plug it in. And later on when games could go online, you just had to connect to Nintendo's servers and you could do it, no extra fee. From what I have seen, this inflation argument seems to be what people are pushing the most (a better term would be parroting).
<"Mario Kart would be over a hundred bucks in today's money, so you're actually getting a deal with this one!"
But the gaming experience has not improved nor stagnated, it has gotten worse. You get less for your money. So there really is no deal. It's gotten to a point where you have to choose between using $90 to pay your electricity bill or buy a underwhelming video game from Nintendo.