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Project Sonic 2017 General Anonymous 01/10/2017 (Tue) 00:44:40 No. 848 >>849 >>30613
Since this was announced a while ago, how about we have a Project Sonic 2017 general. What characters would you like to see come back? What game play elements would you like to see be introduced or brought back from previous titles? What are your hopes for what the plot will be like? Discuss.
>>848 (OP) Sorry for being shallow, but I mostly want it to be good. I don't want them to disappoint. I'd much rather the game to be the fast side, though. Provided those things were granted, I'd probably want Shadow to be back being playable in some form, as he could bring some interesting, different things to the table, without having to completely ditch the idea behind the main gameplay, which should obviously be strong and polished. I think it'd be best if they either ditched the boost or changed it up quite a bit, provided they can find something that works just as well or even better. As much as I had fun with the boost games, that game mechanic did get boring fast and didn't leave a lot for replayability. I would also really like if they could give the players a bit more freedom in the stages. Generations and Unleashed had such big, gorgeous stages, but you could never do anything in them, you had to stay in the "track" and they almost never allowed you to get away from it into more interesting parts. It's probably a bad idea from a design standpoint, since it's something on the side of the main game and something that would probably be quite costly to implement, but it'd be nice nonetheless. Maybe there's a compromise that could be reached. Modern Seaside Hill was sort of nice in this regard, the first part at least. You could go several different ways in that first area, and exploring it revealed different new paths. Regarding plot, I have no idea. I just want it to be good, engaging, smart, and coherent. So, basically the opposite of what it has been. pls tell me they ditched P&G it's gonna be a massive turn off if they didn't. Oh, and fucking please, this is Modern's fucking game. Some character action is okay, but if they try to take the spotlight away from him and make this about some new literally who or, fuck, Boom Sonic, I'm gonna be pissed alright. What do you think about alternative ways of telling the story? So far we've mostly had the story be told through cutscenes, is that enough? Would it be a good idea to try different things? It'd probably demand a very different game than we're used to.
>>849 Honestly, I would like see a return of multiple playable characters in this game. Where they create three core game play styles based around the Speed, Flight and Power type classifications from prior games. As for characters I would like to see, that would be Sonic (duh), Tails, Knuckles, Amy, Cream, Big, Shadow, Rouge, Omega, Espio, Charmy, Vector, Jet, Wave, Storm, Silver, Blaze, Marine, Honey, Ray, Mighty, Fang, Bean, Bark, Antoine, Bunnie, Rotor, Sally, Nicole, Cosmo, Lupe, Ben, Dulcy, Manic, Sonia and/or Sticks. It would be nice if all were playable. But if most of them were just NPCs with prominent roles, I'd be fine with that as well. At least with that, Sega would show that they acknowledge the existence of a lot of the forgotten characters.
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>>849 It's really depressing reading this eight years later and knowing that they managed to do almost the exact opposite of everything you wanted.
>not only find out that 8chan has a sonic board but that it has a sonic forces thread from before it was even called sonic forces in it Maybe 4chan going down isn’t all bad
>>28603 I came into this thread thinking that this was some kind of lost sonic prototype or something being resurrected by the infinite power of autism of the sonic fanbase Only to look at the post date and realize it was made during my senior year of high school.
>>30493 we're all so ooooold now
>>848 (OP) Can't believe zooms believe this was more "peak" than Frontiers and ShadGen
>>30613 I haven't seen anyone say this at all.
>>30635 Given that it was the only 3D multiplat Sonic game to release between 2012 and 2021, there are a lot of people who's only exposure to Sonic games as a kid was from Forces. In the next few years a (very small) Forces Defense Squad will emerge consisting mostly of nostalgia blinded Zoomers/Gen Alphas. Of course any defenses of the game will crumble when you point out basically everything in the game has been done better by other Sonic games.
>>31899 We've already had people who's first game was Forces for a few years on 4/sthg/, they didn't really bother defending it
>>31899 I've always defended Forces, and I started with the first game in 1991. I don't love the Boost formula to begin with, but I enjoy Forces about as much as the other Boost games. Maybe more than Colors. Is it as good as Generations? No. But that doesn't mean it isn't enjoyable. Saying something was done better by other games isn't a real insult.
>>31907 Forces Defenders won't come to /sthg/, they'll only exist in places where a hivemind can form (like reddit).
>>32003 What is it that makes Generations good and better than Forces?
>>32121 Idk. I just had more fun. So I guess I'd chalk it up to level design and the effect of the nostalgia levels. Even though Sonic uses the same stage themes over and over, I like going to City Escape and hearing the song and everything.
>>33556 I prefer Colors over Generations, so in some ways I find Forces more fun, well, when it's not trying to be Generations. I like Forces when it's original (the Avatar and the few new stages) or when it's similar to Colors, but Classic Sonic ruins it for me. If it had more content for the Avatar and Sonic/Shadow instead of Classic I would enjoy it much more than Generations Also yeah all versions of City Escape are great. Including that new Shadow Generations remix of the song that no one talks about
>>33557 Colors sucks and is maybe the worst mainline Sonic game. Okay, I beat it like three times so I guess it doesn't suck, but I don't like that the 3D sections are practically cutscnes with so little actual gameplay, and I don't like that the 2D sections don't even feel like Sonic. If they were like any Sonic game, it's Sonic Blast, an actual contender for worst Sonic game, mainline or no.
>>33561 That's valid, I was disappointed too for those reasons when I first played it. I thought I was getting a 3D Sonic game, not a 2D platformer with a Sonic skin. But one I accepted that I found it to be a really good 2D platformer with a Sonic skin. It's not what I expect from Sonic but I think it's one of the best games in the series despite that


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