/pol/ thread (including full link so archives can be checked easier)
https://8ch.net/pol/res/11150685.html
Some fag posted this in the /v/ thread on this before it got nuked. Probably irrelevant but who knows:
This is not new.
There was a report on a German radio station (Deutschlandfunk) not too long ago about how the mobile games market is developing.
One of the people they interviewed was a man who had funded a company based around increasing ad revenue and micro transaction profits.
He explained that altering the exoerience of the player, my making him lose a match, and then displaying him a much nicer car in an ad could work wonders. At the same time, the gratification of sudden success after spending money could be used to connect not only success and spending money, but also success and a certain ad.
If a player is displayed a certain ad after a victory for example, or his character is shown enjoying a product after a success, the player learns that spending money=success=product.
The whole idea of creating a map of the place the user lives is actually kind of ingenious. They are using a one dimension input method to figure out a 3 dimensional space (which is bound to be non-perfect, but enough for their purposes).
Whenever you move your phone collects data on how well it can reach the Wifi router. If they know how many places in your place exist with significant differences in wifi strength, then they know how large your place is and how much income you most likely have.
If they know which room is your living room and you like to browse a store there, they can push for more ads when you are there. When you are in your bedroom they can push for food ads, and while you are on the toilet they can send reminders for a specific game.
It's devilish, but genious.