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I need something that automatically detects loop points in an audio file and spits them out as samples Anonymous 04/18/2025 (Fri) 08:05:19 No. 17911
I'm trying out Loop Auditioneer but the loop points you get when selecting a file are often laughably off. The loop search function takes an eternity and never finds anything (and I have no idea how to tweak the settings for the autosearch)
Honestly, I feel like it’d be faster to just use protools or something similar to select and use shortcuts to create looped sections.
>>18212 I don't need to make longer tracks, I just need to find a loop point where the start and end are measured in samples instead of seconds.
>>18221 >>18212 I need to do this for 60+ songs at a time and those songs might change at any time, if I can find a tool that automatically detects decent start/end loop points I could speed things up significantly..
You aren't explaining what you want clearly enough or why so nobody's going to be able to help you.
>>18247 >Or why x y answers are a kind of cancer I want to see the end of
>>18247 It's right in the thread title. I need to find loop points in a bunch of songs and I need those start/end points to be measured in samples and not seconds. The tools I've found either don't work (Endless Wav) or are too slow *and* don't work (Loop Auditioneer), probably because they're meant for samples (the short audio clip kind of sample) >>18249 The why doesn't really matter in this case.
>>18259 What do you mean by loop points though? You can loop any bar(s) in any track. The why matters because I don't understand what you're trying to do and some context might help
I can see why it'd be slow, the naive way to do it is O(n^2) where n is the sample count. You'd just loop given a start and length and check if the sequence coming after is "close enough" (difference of floats is within some small bound) to your initial selected segment, wouldn't be too hard to code. There are some O(n+m) algorithms for strings https://stackoverflow.com/questions/2459653/how-to-find-smallest-substring-which-contains-all-characters-from-a-given-string likely could be done for audio too if you can adjust them to be more fuzzy or use some sort of fuzzy hashing.
>>18266 >What do you mean by loop points though? I mean... loop points. You know when you select a portion of audio in audacity? The start and an end points of that portion are measured in either seconds or samples. I need something that lets me find seamless loop points measured in samples. I'm modding a UE game that uses Criware as its audio middleware, the song lengths are softcoded and every song loops near the end. Rather than changing the softcoded length (which might not even work knowing how janky this entire process is) I'm just gonna cut up my songs and have them loop just like the originals. The problem is finding those loop points, I don't have the patience to meticulously find every loop point in 60+ songs. You can see an example in the second image (Loop Auditioneer didn't find that loop - again, it seems next to useless for finding loop in long songs), it's one that's embedded in a song from the game and was retained when converting from HCA to WAV. Yes, it loops seamlessly.
>>18276 There are sampler instruments/VSTs that do things like this. Or entire music studios (i.e., milkytracker, renoise, ft2-clone). Probably a bit overkill for your purposes howbeitever.
>>18549 Again, those are meant for samples, not entire songs.


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