>>34498
>there was some sort of phony delimitation between "console" and "hand-held console"
But, there is a difference in how games are styled when played on a handheld system compared a home system. Handhelds are designed for quick 5-30 minute sessions, meanwhile home systems have you sit down for 30-60 minutes. Handhelds are designed with screens that are around 3-6 inches in size, meanwhile home systems are on screens that are 18"
at minimum.
Sure, since the Sega Game Gear, you were capable of playing home system (Master System) games on a portable device, however those early devices just tore through batteries (And, the games were mostly designed with arcade experiences in mind back). It wasn't until the GBA (A decade later) that we finally had a system that could play full-fledged console games without draining your wallet buying batteries (
Or, sitting near an outlet, but I'll get to that), however there was the compromise of them oversaturating the picture and lowering the audio quality. And, it wasn't until the PSP that we finally had direct ports of console games to handhelds with
zero alterations made. However, when you actually play some of those games, you realize that they were never designed to be played on a handheld. Arcade style games like
RayTracers and
Fighting Force work out just fine because they're simpler games with little worry about. However, switch over to playing something like
Resident Evil, and you're straining your eye's to make sure you don't miss anything because of how detail oriented the game is. Until you experience this, you don't really appreciate how a "bigger" screen changes the gameplay experience. I had a similar realization when I played through
Bayonetta 2, nu
NFS: Most Wanted, and
Watch_Dogs on the Wii U. If I played the game mostly on the gamepad, and then decided to switch to the TV because of the gamepad dying, you have this sense of vertigo with depth perception and everything else changing in an instant. Same with the reverse where I was playing on the TV and someone wanted watch something, switching to the gamepad required me to strain my eyesight in order to see the exact same picture.