>>1826037
>Except that here you don't really see your character, so that doesn't really apply here.
It does, not in the same way visual medias do, obviously, but given how roleplaying works, you still do see your characters. Think of it as reading a book, you can't see the characters visually, but as your mind voices the lines and pictures the characters act, as well how they look, you draw a mental picture that is engaging. In roleplay you partake in that picturing directly by dictating how characters act and feel towards certain situations.
>Maybe the problem is with me, that I was never into role-playing an actual character
That is fair, in most games the amount of roleplay you do is fairly minimal and it's mostly tied to either event flags or your own moral comfort, so you're always self-conscious about playing a videogame. Tabletop is a different beast because the amount of roleplay is commonly very high and your characters are always engaging in something, plus your actions always have variable consequences that can turn the tides of the progression completely.
(Like that one time my group went to do some negotiations with a BBEG-associated guy and given the characters had an emotional bias against the BBEG we all collectively fumbled the negotiation because it was the logical thing to do for the characters... and in turn the main city was reduced to rubble).
>I always felt like the jacked-up muscle man type was a gay fetish.
lol, yeah. At least this guy does write them very well, so much we are all fond of two of his characters.
>>1826051
Anon puts it well too, if you want to understand roleplay, the best way is to pick a pre-existing character and assimilate their identity and behavior for the sake of a creative exercise. Find yourself in a situation and think to yourself "What would this fellow say/do about this?"
Personally I am accustomed to roleplay because it's a given for character creation, writing and storytelling.
>>1826604
Finding myself in games with horny self-inserting nerds whose character's every trait and action is governed by coomer logic is what made me stop playing with other people tbh.
Would you elaborate on that? Just who the hell have you been playing with? Damn...
Everyone in my group is pretty level-headed in both roleplay and mechanics and we play our characters without dwelling into weird territories... Heck, the most tomfoolery comes from us memeing about our characters and making a comedy out of them and our campaigns (like how we're in the process of making the BBEG serve an eternal sentence of working retail for a time god in a hellish realm my group dubbed "17-Eleven").