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We're All Gonna Make It!

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Anonymous 04/25/2020 (Sat) 05:23:34 No. 1 [Reply]
Welcome to /loomis/ ! This board is intended for the discussion of a variety of artistic subjects, with an emphasis on illustration, painting and animation. If you're looking for books, video lectures and demonstrations on these subjects, please see the old /loomis/ resource hub archived at: https://bit.ly/3mW0abp https://www.youtube.com/watch?v=-ed6UeDp1ek
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Lil' Guys Anonymous 05/24/2025 (Sat) 20:33:50 No. 7371 [Reply] [Last]
Lil' Guys are creatures you'd find if you'd overturned a rock in your garden or a flower bed. They can take the shape of full sized animal equivalents or some kind of creature you made yourself, anything as long as they're low effort, high fun! Let's see your lil' guys, anon! edit: Lil' guys are NOT animals, they are cryptids! Thoughtforms! Credomorphs! (thanks, Molly: https://cityofthesun.cfw.me/comics/225/ )
Edited last time by loomis on 05/25/2025 (Sun) 21:26:05.
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>>7458 lil slime guy. PROTECT! THE! CORE!

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Practice Thread 2: the Second Practice Thread Edition Anonymous 08/24/2021 (Tue) 06:11:59 No. 3859 [Reply] [Last]
A thread for people of all skill levels to dump their works-in-progress and studies Old Thread: >>3 (Cross-thread) Resources: Northern Kentucky University Drawing Database - Marc Leone "the Basics" Playlist: https://www.youtube.com/watch?v=Vtd6uwNFl9k&list=PLMXbAPr21di-Ox-dmDwL2riWedei1dn9S[Embed]
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Ctrl+Paint.net Free Video Library https://www.ctrlpaint.com/library/ Anatomical 3-D Models: https://pastebin.com/9VgmQQPk Random Figure Poses: New and Improved!

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Edited last time by loomis on 03/29/2022 (Tue) 19:16:24.
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>>7425 Yeah, gesture drawings really help you to focus on the line of action and dynamic motion of poses. It's also pretty fun doing a page of 30/60 seconds gestures and then seeing everything you managed to get done with in just like 10 minutes worth of time.
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Some character sketches from the past... whatever. Month? I really need to practice drawing them doing more interesting things... kinda overworked the picture of Milchi (tiger girl) a little bit.
>>7459 Not too bad, might want to try and experiment with more dynamic poses and angles though, certainly

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OE KA KI Anonymous 04/01/2024 (Mon) 00:54:34 No. 6678 [Reply] [Last]
Oekaki is BACK, bitches! You see this thread, right? Then stop whatever you're doing and draw something with it right now! Take your time or doodle something quick, it doesn't matter. Just have fun and draw something!
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oh shit i shoulda drew something uhh uhh uh uh uhhh
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Starting drawing another little guy for >>7371 (Cross-thread) but my allergies are acting up and I'm tired and a bit delirious and thinking about monsters and he started getting more spooky the more I drew
>>7457 lil Spooky Guy

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Anonymous 09/17/2020 (Thu) 17:19:12 No. 130 [Reply]
Is there someone wants to donate this book so I can disassemble the spine and scan it? I used to have this book but it went missing when I move out from my old apartment to a smaller room. It already took up space before so a digital copy would be nice but for some reason, there's no ebook from the official publisher. I've been searching every nook of chans and normet socials and none of them have the scanned book so I guess I need to start it myself then. I'll give my contact if someone interested to participate in this because I have the access to an library archive scanner.
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>>6194 maybe. I wouldn't know. btw, check this out for JC & FX Leyendecker's art dump for studies. https://www.flickr.com/groups/leyendecker/pool/
>>142 There are scanners designed for books that don't require disassembly.
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anyone got this art book?

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Tower Girls: "Moe" Girls Edition Anonymous 09/17/2020 (Thu) 03:44:47 No. 94 [Reply] [Last]
Learning to love again Use your post number or the Random Number Generator at https://www.random.org to roll a number between 1 and 999 to play! https://www.youtube.com/watch?v=5ZQOlhv9fcY
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>>7449 Zamn! She's (got) 12 (eyes)?
Nevermind I mis-counted

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Drawpile Thread: Finally Home Loomis 12/11/2023 (Mon) 00:33:15 No. 6643 [Reply] [Last]
Join artists from all over the world in the Drawpile, the Premiere Cross-Board Collaborative Drawing Event. A 9500 x 9500 pixel shared canvas awaits! Drawpile Software: drawpile.net/download In-Software Session URL: drawfie.com Server is accessible 24/7 A growing amount of sporadic activity can be found throughout most weekdays, official meetup starts Sundays at 5pm CST. Hope to see you there! Be conscious of the canvas size and considerate of others with the size of your own drawings, read the room; let's try and get the most out of each theme! -2.2 Beta Users: Exercise caution when using the new brushes, until we can get the server updated your work could be altered after a cache reset -for high quality, raw .png canvas files, use the MEGA archive here: https://mega.nz/folder/hbAURDBB#htWRoOsPOG30XnMmKV_zNA or check out the Archive threads:

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CMG - Comics Manga General Anonymous 10/26/2021 (Tue) 13:17:15 No. 4820 [Reply] [Last]
This thread is dedicated to sharing your own comics, panels or comic/manga related media. This is also a good place to receive comments on your writing, page flow, illustration techniques or style. Feel free to post inspirational material or links and media realated to comic and manga creation. Obviously useful discussions related to comic/manga creation are appreciated.
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>>7200 Very informative. I would hate for my ambiguous blob to look like Guile or Bart by accident
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Havent done much paneling but here's something I conjured up, Wish I looked at this thread beforehand
>>7433 Based

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Learning how to draw in 6 easy steps Anonymous 03/15/2021 (Mon) 17:58:18 No. 1991 [Reply] [Last]
>What is the purpose of this thread? The point of this thread is to establish for people the foundations of what is required in order to become a great artist. The people this thread is best aimed at are those so-called "experts" wanting to get back to the basics, or newcomers wanting to know how to start their journey towards becoming an artist. >Does the "six steps" mean I will become a great artists within the week? No. The purpose of the "six steps" is to establish a foundation for all art and drawing. You're not going to become an expert overnight because drawing is a skill that you need to develop over time. However, it's pointless to constantly bang your head against a wall for hours on end because that will do nothing except burn yourself out and become frustrated. To put it one way, it's a better learning process to spend 10 days sketching for an hour than spend one day sketching for 10 hours. >So, how does the "six step" process work? All you do is spend 15-60 hours everyday, drawing each successive step of the process. That's it. >What happens if I miss a day You just continue on with the next day as if nothing every happened. Spending double the time is not going to make up for the day that you lost. >What if I just don't feel like doing it one day? If you don't "feel" like it, learn to work through it because what you're doing is building a habit. If you're still having a "hard time", just get out your supplies, and set them up as if you were going to still practice. If you're still not "feeling it", perhaps drawing isn't your thing and you need to find a new hobby. >How was this process developed? Referring to resources that other artists have recommended in regards actually learning how to draw. So, here we go...
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>>7204 There are a lot of different ways to draw. If more structured drawing isn't your thing, right now or possibly ever, that's fine. People fixate too much on details like that, fundamentally you should do what feels right for you. But construction does have a lot of uses, particularly if you want to do more complex rendering. A drawing might look solid until the time comes to light it, and at that point it can just fall apart if you're not able to abstract it into simpler forms. It's also good for certain types of caricature, if you want a more three-dimensionality. It's worth noting though that you don't necessarily need to draw the construction, many of those artists you love are likely visualizing it in their head to some extent.
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Maybe these are useful to someone idk.
>>7278 Thanks, love all the little doodles you made to go along with the notes you were taking. Always fun seeing how other people take notes and how they actually compare to my own.

Draw Thread Anonymous 09/30/2020 (Wed) 02:39:21 No. 349 [Reply] [Last]
Moe Anthropomorphism Edition
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>>7397 I meant to post the English one...
>>7397 >>7398 Very cute
>>7397 >>7398 Now I wonder what snake eggs taste like...

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drawfag backlock Anonymous 04/24/2021 (Sat) 22:30:54 No. 2598 [Reply]
Do you keep a backlog of things to draw? Are you waiting for your skill to catch up or do you just not have the time or motivation? Do you ever actually work through your ideas or is it still piling up? I have a txt that I keep everthing from random stuff I want to draw to full blown autistic webcomics. As of yet I'm not good enough for any of them. I wonder how many years it'll be until I git gud enough to make that flatland animaton with a cowtits carl sagan and a dfc.
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No, I don't quite see the point in keeping a backlog. You have the highest chance of completing a project when you start working on it right there and then when you're still excited about the idea. Holding onto ideas until 10 years later when you've learned to draw seems especially pointless, by the time you get there you'll look back at your inane writings from your youth and think it's all banal and stupid.
I wouldn't say I keep a physical backlog, but yeah I definitely have a mental backlog of stuff I'd like to draw or write, or animate, or paint, comics and short animations, etc. etc. someday. Usually when I'm in a certain mood I think back to how I want something to look, like a monochrome figure standing behind a pane of glass with strong shadows casting towards the viewer, or a body bent over with nothing visible but their outline, the view clear through their torso as their hand clasps a dangling locket from their fingers. Or if I'm in a more upbeat mood I play through storylines and fun little visuals for comics and shorts and doodles I want to make. Those kinds of things for sure.
If I could do it all over again I'd have started with small silly projects and worked my way up to more pretentious ones as my skills improved. Projects are a great motivator for immediate productivity. Unfortunately when you're naive and focus on projects of a very high standard from the get you may find yourself spinning your wheels in place endlessly

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Inktober 2024 Anonymous 09/27/2024 (Fri) 05:39:33 No. 6771 [Reply] [Last]
Get ready for Inktober The challenge is to make one drawing each day based on the prompts in the image. Inktober is traditionally meant for practicing inking, but any from of art is welcome and encouraged. Some people do the daily challenge and aim for consistency, while others choose a specific set of prompts to focus on. If you do not like the prompts here and still want to participate, there are other lists you can follow instead. Regardless of what you do, the main goal is to encourage anons to practice. We are all trying to become better artists, so no matter where you are starting from, don't be shy to share your artwork. Also feel free to ask for feedback or constructive criticism. Good luck and have fun!
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>>6866 (I was serious by the way, very good work)
I understand I'm about a half a year late here but I just wanted to say thanks to everyone who participated in '24's Inktober. It's probably my favorite art-related thing that happens once a year and it makes me really happy to see people still challenging themselves with the prompts when it comes around. Love all you guys, you all did some very fantastic work, and god willing I'll be able to actually participate in it again when this year's Inktober comes around again.
>>7394 A lot of damn fine work posted last year. Definitely looking forward to seeing more even if I can't typically participate, myself.

Anonymous 04/18/2025 (Fri) 00:49:19 No. 6954 [Reply]
/loomis/ is cordially invited to join us at the 4th Soulcalibur 6 tournament. You may choose 1 or 2 characters to fight (preferably a b-tan or character relevant for your board). The 4th tournament is being hosted here: >>>/icup/6376 It is an interboard game with CPUs fighting each other. Btw, this board needs a meta thread for invites like this.
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ANNOUNCING THE 1ST ROUND OF THE 4TH TOURNAMENT 1ST ROUND: /arepa/ Simon Bolivar vs /t/ Libbie /av/ Avellana vs /arepa/ Lionza /leftypol/ Alunya vs /m/ Coop /ais/ Jenny vs /hisparefugio/ Hispacan /erp/ Eirin vs /a/ HoiHoi Punished /v/ vs /ac/ Aurora /vhs/ Rocky vs /tkr/ Tiffany Lee /hisrol/ MMM-tan vs /hispol/ Esther /vt/ Tokino Sora vs /argentina/ Creature /m/ QBajeena vs /monarchy/ Grace /vb/ Phoebe vs /pol/ Pol Tan /b/ Vampyr vs /biz/ Bobo /christian/ Christ Chan vs /baubau/ /fur/ n8 vs /ais/ Dorothy /gacha/ Doro vs /2434/ Lovelock

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Event starts in 10 minutes! https://cytu.be/r/8duels

Loomis Feels Thread 2: the New Normal Anonymous 07/13/2021 (Tue) 05:14:38 No. 3408 [Reply] [Last]
Tell me how (You) feel (´ ͡༎ຶ ͜ʖ ͡༎ຶ `) Old thread: >>146 (Cross-thread) Thread Theme: https://www.youtube.com/watch?v=D5xbsqZrqgo
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>>7272 You're an odd fella, PJ, however you've clearly shown that you can draw at a level above ground zero and that means you may be able to reach greater heights, yet. You're higher than the first floor, but if you want to stand tall like a skyscraper, towering towards the heavens with no end in sight, you will really have to be disciplined. Do a lot of figure drawing, study perspective-for real, try and reverse-engineer some of your favorite artists' stylization choices or rendering techniques and keep putting out personal work you genuinely enjoy to do on as regular a basis as you can manage or risk burning out. Don't sell yourself short or feel small, you could be a big guy eventually but if you don't proceed mindfully you can forget about those top floor suites, you may never get out of the lobby https://www.youtube.com/watch?v=NW03fyEDeOk
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>>6868 Update: we had a fight a few days before my birthday and she decided not to see me. Anniversary is in like two weeks, I think I'm just gonna end it idk
>>6990 Then just draw, if thats what you enjoy

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Drawpile Archive #3 Loomis 04/20/2025 (Sun) 15:38:42 No. 7132 [Reply]
2024
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/Cgsg/ cute guy study general 04/17/2025 (Thu) 15:39:11 No. 6894 [Reply]
I don't know how to start a thread I just want to make a place for us to post work of cute boys and men.
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>>7157 I'm getting some strong late 70s/early 80s manga sensibilities from your character design: even with his face half-covered, your boy wouldn't really look that out of place in a classic anime from the catalogs of either Toei or Sunrise. There doesn't appear to be a lot of artists who are currently attempting to emulate a vintage manga style, so, if your aesthetic predilections keep leading you towards that path in the future, you might already be in the process of carving a distinctive niche for yourself audience-wise. Whatever the case, I think it would be beneficial for you (if you haven't done so already) to examine the artworks made by old-school character designers, such as Yoshikazu Yasuhiko and Haruhiko Mikimoto. Having said all that, in terms of critique, there is an issue with the symmetry of your character's facial layout. My advice is that you make sure that both the center of the boy's glabella (i.e., the area between his eyebrows) and the root of his nose (a.k.a. the radix) are properly aligned with the vertical axis of his face. At their current placements (taking into account the orientation angle of your character's head), his nasal dorsum is decentered in relation to his eyebrows and eyes, which in turn makes the right side of his face (from the boy's perspective) significantly wider than the left one, as if there was too much empty space between his nose and his right eye. My suggestion is that, while constructing the face of a character, you provisionally connect the inner corners of the eyebrows with the location of the radix by sketching an inverted triangle or trapezoid. That way, you'll be sure that the area encompassed by the shape in question remains symmetrical and consistent, provided that you also take into account the foreshortening that, due to perspective, is bound to happen at certain angles. https://celcliptipsprod.s3-ap-northeast-1.amazonaws.com/tips_article_body/29c3/2082544/eff5ae2c6075b0ca76e07a27b47bd3a1 https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsBRmZDNuAUu6KPT84hoWsILCls1gCJ8aHMTMyhj88Z0ZNAGj8EtqDIBz9G8OlL55_IYibUl8-Y3akP8GrzT_aJSik2fKS9zZzNphA6xMHDVY4855Zce2osl4oy016uEzuYglhXTtyOlk/s1600/structure-of-nose.jpg Another recommendation that may help with the arrangement of your character's facial features is that you either increase the size of his eyes or reduce the distance between them: as a tip, you should keep in mind that, according to conventional proportions, the proper degree of separation is the width of one eye. However, said guideline is often bent or disregarded in more cartoony stylizations, so it really depends on what you're going for in terms of overall design. https://mammothmemory.net/images/user/base/Art/technique/proportions-of-a-face-in-mammoth-art-techniques-7.e7f310e.jpg

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>>7215 Thanks for the help, anon. Funnily enough, the majority of manga I've read is seinen/shounen, but a favorite of mine is certainly Rose of Versailles, whose design sensibilities seem to have somewhat slipped into my work. Thank you for the recommendations btw... I've been meaning to check out Gundam forever, and I think this is a sign I should actually watch it one of these days. Admittedly, I'd been slacking on paying attention to proper proportions/construction, so I appreciate the critique on that as well... sometimes I get so caught up in my work that I focus more on reaching the end, rather than using proper technique, but I think I fixed the problem with the eyes... (They might need to be a little bigger, actually, but that's an easy fix.) Also you helped me realize there were problems with some of the other faces in the page, so thanks for the help!!!
>>7203 Nice work on the figure! The effects are a bit distracting here from getting a clear look but I'd say the forms of some of his accessories could be refined a bit more. Those kinds of items like belts and pouches etc. often pose tough perspective questions that need definitive answers. The good part is though a confident response can definitely improve the overall appearance and appeal of the work. Keep practicing!

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