Fleshing out the Mood System this cycle. When I cut the poll it was a tie, but votes afterward made adding tickling the spots the clear winner... I'll try to squeeze a spot or two in before the end of the cycle.
But so far, I've added arousal to the mood system, as well as an interrogation system that will allow you to influence her mood by asking questions from different categories. I've got some plans to gamify the loop through the mood system. I.E, working towards breaking her, or making her a willing tickle toy.
Generally speaking, this'll manifest by finding out what she likes and dislikes, and targeting specific moods to overflow, giving her status effects that will progress what information you can get out of her.
It's all theory right now past the arousal system, but I'm spending the day updating existing dialogue, and crafting some more options to make her reactions more believable. Fingers crossed, anons, we'll have something solid for the next alpha build!