Alright, I'm back again to dump more research about the Dickwolves thing, mostly some of the aftermath, as it leads into GamerGate.
25 Feb. 2011 -
Leigh Alexander namedrops Dickwolves in what could arguably be an early attempt at "Gamers Are Over," but in a much more mild tone. (
http://archive.is/XHugU )
19 Sept. 2013 -
Nathan Grayson muses at RPS, “To Boycott PAX Or Not To Boycott PAX?” (
http://archive.is/Vhvst )
The reaction prompts
John Walker to clarify that RPS stands against Penny Arcade and will no longer be covering PAX events, as they believe that “Penny Arcade and its creators are doing harm to the gaming community”.
The following day, he notes that RPS “got the PAX post wrong” (
http://archive.is/gxCag )
6 Jan. 2014 - Noah Baron publishes “Why Is Gaming Today So Insufferable, and How Can We Fix It?” for HuffPo, citing a proto-"Gamers Are Dead" piece by
Simon Parkin (
http://archive.is/43pxM ), and namedropping Dickwolves to bolster his article. (
http://archive.is/8wKge )
8 April 2014 -
Scott Madin , the guy who tipped off Penny Arcade to the original Shakesville piece that started the Dickwolves affair (see
>>331564 ), reminisces about the affair, and what it says about gamer culture. (
http://archive.is/aG3Il )
>Criticism of games, games culture, games media, and games events (and in particular of prominent events like PAX, E3, GDC, etc.), on grounds of diversity, inclusivity, and social justice has become much more vocal and widespread in recent years (meeting, of course, predictable resistance and backlash) … I think probably the best way to “fix” the culture, insofar as we can, regardless of anyone’s individual decision on PAX attendance, is to try to support those critics and counterprogrammers, to join them in the work, or to give them what support we can, or to contend with those who try to tear them down in defense of the status quo.
11-13 April, 2014 - PAX East happens. Some panels worth mentioning:
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