The lowest paid game developers still make double the average household income, and still complain about being "underpaid"
>GDC: 60% of game developers in the US reported an increase in salaries, with an average pay of $142,000 a year
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<The highest average annual salaries were found among managers ($160,000) and programmers ($150,000). The lowest were among artists ($124,000).
<Only 15% of surveyed AAA studio employees reported an annual salary below $100,000. In AA studios, 25% of developers earn less than this amount, while in indie teams it’s already half.
<53% of respondents are dissatisfied with their salary size. Specifically, 11% stated they barely make enough for everyday needs, and 6% admitted that their salary does not cover even basic necessities.
For perspective: archive.ph/rODvd
<National average income: The national average salary in the U.S. in Q4 of 2023 was $59,384.
<Average income by state: On average, Mississippi is the lowest-earning state with an average income of $48,048, and Massachusetts is the highest-earning state with an average income of $86,840.
<Average family income: The average family household income was $74,755 in 2022.
The EU is going full steam ahead in turning the continent into a cyberpunk dystopia
>The new EU rules on cybersecurity: What game developers and publishers need to know
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<Against this backdrop, the EU is raising the bar for cybersecurity with two major legislative updates: the NIS2 Directive and the Cyber Resilience Act (CRA). Both are set to have a significant impact on game developers and publishers operating in or selling to the EU. Although game companies must already take into account the requirements under the GDPR to implement appropriate technical and organisational measures in respect of protecting personal data, these new legislative frameworks add a new level of more proscriptive measures.
<The NIS2 Directive replaces the original NIS Directive, introducing tougher cybersecurity standards and stricter enforcement. Whether a company falls under NIS2 depends on its size, whether it operates in a sector classified as "essential" or "important" in the Directive, and whether it operates within the EU. Although the games industry is not explicitly listed as "essential" or "important" in the legislation, the key point is that many gaming companies utilise technology (such as cloud computing, content delivery networks, or data centres) that is governed under NIS2, on the basis of which gaming companies might be within the scope of the directive.
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