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Outer Wilds: Not That Good Anonymous 05/26/2025 (Mon) 17:17:06 Id: 6187df No. 1404364 [Reply]
I kept hearing about how much of a grand masterpiece this game was just to find it out it was a just a small indie puzzle box with a SUPER OBNOXIOUS central mechanic to pad out the playtime. The gimmick, puzzles having a time limit, is, by itself, a good one. It forces you to challenge the puzzles asymmetrically. But, in order to make the gimmick work, the game needs a mechanic to back-track and that’s what the looping is for — and it’s gets old FAST. The game is not large, it’s quite small in fact, so being forced to reset and do the same puzzles over and over and over again to progress drags the game way down.
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>>1409707 Oh is that why the “planets” were the size of billiard balls? To make the changing biomes manageable from a dev perspective?
>>1409717 I imagine so, yeah. Plus making the planets too big would kinda hamper the sense of exploration - spending half of the timeloop on one planet looking for something of note would be a big burden for both the devs and the players.
>>1404364 Open the computer on your ship retard.

The cross-platform singularity: the convergence of PC and mobile gaming Anonymous 07/06/2024 (Sat) 03:37:23 Id: fb9f05 No. 986877 [Reply] [Last]
I've been struggling to make a thread like this because of how to express such a niche topic that gets zero attention. But here goes: Over the past few years, a certain game Genshit Impact blew up and changed the mobile market completely. A key factor to its success was not only that it was chinkshit BOTW but it was playable outside of muh wife's boyfriend's Switch for "free." Suddenly, the field went from disposable side games played by turd worlders to being taken seriously overnight. And with it came the copycats, and with that came the need to grow and grab more dollars free of Grapple and Gulag's clutches. Thus the PC clients and controller support rolled out. The advent of Unity and Unreal to Eastern devs, combined with chinks and gooks growing up with always online games and expanding in soft power, while the Nipponese gravitate increasingly towards portability, has resulted in a glut of titles that are available on both PC and phones (sometimes web). As more and more of them come out, some of them, in the spirit of Ross Freeman, convert themselves into packaged games you can purchase on retail. Some mobile devs capitalize off their success on phones to develop real hardcore games. Meanwhile, hardcore games have slowly adopted the same live service trappings of mobile titles, and handheld game ports are making more money than ever. <battle passes <microtransaction shops, lootboxes, and gachas <deckbuilding <wikis and metas <"gameplay loops" <limited time collabs and crossovers All the talk about normalfag gamers suddenly discovering indie games is BS as Palworld and Helldivers 2 were both live service games that happened to have the aesthetic of hardcore games. This development is what flash games and handheld titles were leading up to. My thesis is that games will eventually be designed for both mobile and PC from the ground up, due to the rise of the East in influence, and the future of gaming relies on the direction this development takes, for the better or worse. Ideally all games will start out free, replacing traditional demos, but there will be an option to buy the game outright or play it with microtransactions. Alternatively, hardcore games will be ported to ARM as we are starting to see over the years, with Crapple and Microshit making a huge push with ISA translation. Pros >devs essentially have more creative freedom >low budget and barrier of entry, means a return to the PS2 era of development >shift to developing for multiple resolutions which helps with preservation as upscaling and temporal aliasing become more popular; something I've seen that is interesting is that some mobile games are designed at a 1:1 ratio so they can adapt to any screen >smaller gaymen devices are kewl

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>>1105591 I respect G-mode efforts to keep these old school stuff mobile games that barely anyone cares alive by porting them to pc.
Saving this golden thread from falling off the catalog
>>1230661 Bumping again just in case OP is still around, I wonder what he thinks about this article on Chinese gacha games that was posted earlier this year: https://automaton-media.com/en/news/if-youve-worked-on-a-chinese-game-youll-know-production-scale-is-on-a-whole-other-level-japanese-devs-discuss-growing-quality-of-chinese-games/ https://archive.md/Vc5GT However, even though I do agree with Alwei's comments about Chinese gacha games having superior animation because they have more animators on hand sometimes they don't always hit the mark like with ZZZ's cutscenes feeling like Mihoyo trying and failing to properly replicate the animation style of '00s western games like TimeSplitters Future Perfect for example. Not to mention while I can't put my full words into this topic I know that there was a thread that discussed the topic of Chinese character designs that died late last year (https://archive.ph/5DYsf) and I regret not being able to participate in it since there were some interesting points being made there too. Though I do feel that the overall art direction and character designs/details for some of these games (along with some popular Korean gacha games aside from Blue Archive) tend to suffer at times from the "free-spirited" development environment as well where they may focus more on style over substance or putting too much detail on characters to make them unique instead of having a proper art direction or consistent themes with Genshin Impact being a notable example in regards to not having the latter in the designs of characters belonging to a single group.

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Character Creators in vidya Anonymous 04/24/2025 (Thu) 12:55:28 Id: 8f5ea4 No. 1240804 [Reply] [Last]
Which game do you think has the best one and how often do you spend on it?
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>>1243043 >nioh 2 had a really good one I love any character creator that lets me manually position scars/paint/tattoos
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>>1240804 There are only three sides to character creation, anons: >RP/Self Insert with complex backstory >That One Guy/Thing from another series, but replicated in the current game >Abominations that mirror a David Cronenberg movie or a MtF operation Which side are you on?
>>1309687 kek wtf

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How should gamers fight problems with modern games? Anonymous 01/16/2025 (Thu) 06:30:01 Id: 30b9b2 No. 1061372 [Reply] [Last]
Greentext at least one problem and find solutions to the problem. 1) Bland "brown and bloom" colors and graphics, uncreative, uninviting, and visually unstimulating, that reduce atmosphere, emotional impact, and uniqueness 2) Crunch culture where employees work long hours under intense pressure to meet deadlines and deliver products, causing burnout and decreased product quaality 3) Degradation of the hobby as gaming became international and developers adapted design to cater to broader demographics 4) Digital rights management that requires online server authentication, or negatively impacts game performance, or limits how you can use the game 5) Diversity, equity, and inclusion biasing hiring processes at the expense of skills which reduces studio performance, competence, and morale 6) Excessive DLC that fragments the gaming experience, locking content behind additional purchases instead of including it in the initial release 7) Exploiting, cheating, and hacking online like aimbots and wallhacks, offline players usually know each other which discouraged local cheating due to social consequences 8) Game-as-a-service models, subscription and cloud services for gaming where you (((own nothing and be happy))) 9) Hyper-realism instead of artistic and aesthetic style, making games look generic as they strive for similar fidelity and lose unique artistic identity 10) Input lag making games feel more unresponsive, particularly in genres like fighting games, first-person shooters, or platformers needing precise movements or combos 11) Kernel-level anticheat that violate privacy and increases the risk malicious actors exploit security vulnerabiltiies to infect gamers with malware 12) Limited physical releases where many modern games are digital-only, and companies assume digital distribution, the PS5 Pro even lacks a disc drive 13) Loading screen saturation that frequently interrupts gameplay, wastes time, and breaks immersion 14) Monetization, microtransactions, loot boxes, and gambling mechanics and how developers design games around compulsive spending of players instead of delivering quality content 15) Movie games requiring significant "Triple A" budgets and minimizing player agency by sidelining gameplay and how they interact with the game world 16) Pay-to-win mechanics that let players gain advantages by purchasing powerful items or upgrades, undermining fair competition

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Gaming has always had overrated movie games that were beloved by normies solely because of the story. Silent Hill 2 is an incredibly mediocre and outdated game in almost every way outside of the story. Even for its time, it was outdone by both Fatal Frame and Resident Evil 1 remake when it came to graphics and actual scare factor. Metal Gear Solid 3 was a shallow stealth game with Simon's says tier gameplay. If it weren't for its story and graphics, no one would care about it. God of War was a dumbed-down DMC with quick-time events spam. A very shallow game when compared to its contemporaries. Yet it's remembered more, why? Because of its presentation. Last of Us, Red Dead Redemption 2, and God of Snore are just modern iterations of this phenomenon. If you want to find good games, ignore the normie herd. I'm not saying all popular games are shallow and slop, but a good deal of them are. You have to remember that the people mindlessly consuming these trendy games are the same people who watched marvel slop for over a decade without getting bored.
>>1383818 Games with more focus on the story than the gameplay are not necessarily movie games. Movie games are games that are full of cutscenes and forced walking segments. Video games are an interactive medium at their core, so forcefully blocking interaction for more than say 15-20% of the total gametime makes them a bizarre mix of movies and video games, a movie game.
115 IQ minimum for all developers. 130-IQ minimum for lead devs. Problem solved. IQ is racist and therefore illegal in the West so just say the IQ test has nothing to do with employment and is just for bonus metrics etc.

/v/core media Anonymous 04/28/2025 (Mon) 17:40:41 Id: 70d56d No. 1280629 [Reply]
Not necesarily good, and not necesarily vidya but significant to /v/ originally made for a /vb/ thread, im moving the thread here with a improved op, hopefully, because apparently /vb/ is for porn Initially meant to reignite genuine conversation in 4/v/ anf with its refugees, now i just want to get my newfaggotry roasted for a possible v2. NOT PICTURED My Little Pony Lobotomy Corporation Control Alt Delete B^U Tenchu Dragonball Battletoads Bayonetta
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>>1280629 That is an image for ants.
Man that chart's a blast from the past
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>>1280629 I have recently watched Hundreds of Beavers and while not strictly vidya related, a good chunk of the movie's humor comes from gaming tropes applied to a non-gaming plot, which I guess it counts as being /v/-media? Gotta admit it, once the Merchant was introduced and a dinky-ass Legend of Zelda shop theme started playing it caught me totally off guard.

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New Official Mega Man Legends Game Released in English Anonymous 03/29/2025 (Sat) 04:48:05 Id: 4d7217 No. 1083873 [Reply]
https://archive.ph/wip/eaId0 It's not April 1st for almost 2 and a third days
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>>1226721 It was literally bootleg megaman legends, people like you are the reason Con Man got so far.
>>1398313 I WANT TO KISS ROLL-CHAN DOWN THERE!
>>1398855 Calm down, Dr Light

Overused vidya villains Anonymous 04/24/2025 (Thu) 01:09:08 Id: c1379d No. 1234489 [Reply] [Last]
Post overused villains in video games. I'll start with Dr Nefarious from Ratchet and Clank
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>>1402939 I like Bowser but I'm still annoyed by the fact that Tatanga was not the main boss of Galaxy 2
>>1402974 Making it worse is the fact that Miyamoto was the one who decided to replace K. Rool in DKCR (and probably DKTF) https://www.youtube.com/watch?v=uAw2UnqHJt0&t=352s
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>>1234489 I know the series is dead but this guy's fate being retconned in each iteration gets annoying by the third game. At the very least I found it very funny that he gets to kill Stalin.

/bombergirl/ thread 「ボンバーガール」 Anonymous 04/17/2025 (Thu) 12:00:42 Id: e13747 No. 1111927 [Reply] [Last]
previous thread: https://arch.b4k.dev/vm/thread/1699423/ >Officials: Website: https://p.eagate.573.jp/game/bombergirl/bg/p/index.html Twitter: https://twitter.com/bombergirl573 (news on the PC version will have 【コナステ】) Current/upcoming banners and maps (PC): https://p.eagate.573.jp/game/eacbg/bg/index.html >Installation Guides: Image guide: https://imgur.com/a/G2fK1Z0 Registration: https://p.eagate.573.jp/gate/k/newcomer.html Download: https://p.eagate.573.jp/game/eacbg/bg/download/installer.html >Technical errors: If you can't get past the bench test screen, change your computer's region to Japanese in the control panel If your NAT type is below C, try forwarding port 5291 on your router If matchmaking breaks more than once, restart the game

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https://www.twitch.tv/meatboy_90 now with 100% more kuso plays
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closing in
as always there might be mistakes etc page 8 >ボイス(回復)の扱いと体力管理について voice (healing) and health management >(1)各時間帯ごとのボイスと体力管理 >250秒:前線合流から回復 >・最優先はシューターの体力回復 >・体力十分であればゲートやタワーの回復 >・ボイスがない場合は負傷したシューターに帰還回復指示その間シューターの代わりに防衛 (1) voice and health management for each time interval 250 seconds: healing after joining with the frontlines - first priority is healing the shooter - heal the gates or towers otherwise - if you don't have heal and the shooter has taken damage, give him instructions to go back to the spawn point and defend in his stead

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/v/ play BGO Anonymous 05/02/2025 (Fri) 05:37:47 Id: 6d87b1 No. 1300993 [Reply]
I don't know why but for some reason I'm really in the mood to play this tonight hope you are too. game link:https://www.boardgame-online.com/?page=joingame&g=s3XM&k=cl7kd
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>>1390253 Cool. I was thinking of starting Saturday and Sunday at 4pm ET and to keep going for a bunch of hours depending on if people remain interested. I'm not sure how many people would join in, but I could add Botty to the game if we are short for players. However, given the last time I tried that, I would prefer not to. In addition, I do have an account on BGO and can do a whole bunch of things like Wild Modes and additional classes if people wanna try them.
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Game link is here https://www.boardgame-online.com/?page=joingame&g=s8qk&k=bVowj Current rules is in the image. I turned off Expert Mode as I felt that the first game should have that off for anyone new joining. I'll keep the link open for about 5-10 minutes or so.
>>1398032 Game started. Will make a new post once this game is over.

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Anonymous 04/23/2025 (Wed) 16:12:16 Id: ea6bdd No. 1227506 [Reply] [Last]
Ghost in the Shell director Mamoru Oshii says political correctness has made western games ‘terrible’. >Oshii: Political correctness started from the idea of giving legitimacy to the socially weak. There is nothing wrong with that. In a mature society, it is a natural responsibility. However, the problem is that it has taken that as its starting point and made the socially weak into the strong. >Oshii: They were given priority in getting into school, and priority in finding a job. What’s more, the companies that advised them charged them ridiculous amounts in consulting fees. Game companies ask for hundreds of millions of yen from them. >Oshii: Basically, it’s based on admiration! If you deny admiration, entertainment loses its reason for existence as entertainment. In the past, even if you said “beautiful” people would say it was discriminatory. Western games are really terrible
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>>1230413 That's debt-based economies for you. Infinite growth is paramount. Anyone who slows down dies.
>>1377736 >Westerners Americans, Europeans are fine with sex.
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>>1334987 紅い眼鏡 was the best of the trio (vids unrelated)

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War Sales Anonymous 05/23/2025 (Fri) 04:41:59 Id: 56471f No. 1392241 [Reply]
MOUNT AND BLADE MOUNT AND BLADE God this looks like shit
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>This in Junes >Shokuho soon as the devs are already sharing the mod with ecelebs Will play this throughout this year and the next and just ignore the internet during all that time, phase right through GTAs hype cancer.
>>1394654 I expect it to be pretty average. It won't be as amazing as people have been hoping the next big update to be, but it also won't be outright terrible either.
Are there any mods that make it so that new clans don't get names of the faction leader + {'s clan}? It bothers me a lot.

S.T.A.L.K.E.R Anonymous 04/19/2025 (Sat) 14:45:37 Id: 9155dd No. 1147936 [Reply] [Last]
Can we have a Stalker thread? I've recently tried out what all the fuss around GAMMA is about and I must say it's quite a fun experience For people who don't know, it's a customizable modpack for Anomaly (a freeplay mod consiting all areas of the first 2 stalker games) and comes with its own updater and Mod organizer 2 config. You need the GAMMA launcher fiels wich can be downloaded from theri shitcord, but if you are a boomer like me who doesn't want to make an aacount you can just download this somewhat older build off mediafire and it will update itself upon lauch to the newest version. https://www.mediafire.com/folder/agyul0e6fbban/STALKER_GAMMA Then you need Anomaly itself which can be downlaoded here: https://www.moddb.com/mods/stalker-anomaly/downloads Unpack both into their seperate folders and then point the MO2 from the gamma folder towards the Anomaly folder and from there it will be basically autopilot. I enjoyed the A-life in this and how the best parts of the original trilogy are expanded upon, specifically the hobo phase. Weapon and armor upgrades feel siginifcant but you can even start out with some decent gear since you get a few points to spend on a new game. I'd recommend tweaking the MCM settings to your liking though, stuff like dropped ammo amount and gear condition based on rank for example. I also didn't like the brown and colorless look of the default install, reinstalling the grass and weater mods gives several options like spring, summer, autumn, winter etc.
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>>1393483 >I meant sjws trying to make communism look good, not that communism is good... And my post accounted for either interpretation, lrn2read yourself ESLnigger
>>1393516 IDs, please use them
>>1392915 Good bait!

Unionization in video games. Anonymous 05/20/2025 (Tue) 22:30:15 Id: c8387e No. 1384151 [Reply] [Last]
There was recently some discussion on the unionification in the video games industry in the Marathon thread, and while I believe the approach to how video games are published and translated need to be changed, I also think that the powers at be are making an attempt at a power grab. I actually made an article on the subject here [https://medium.com/@markmann447_91903/unionization-isnt-the-answer-a-call-for-free-markets-in-gaming-489abf30abe7], although I had to delete the discussion in the Marathon thread since it wasn't related to neither Marathon nor Bungie, I do find the subject to be rather interesting as someone who DOES want change, but also believes that Unionization is a communist tactic to destroy competitive American industry, but also has legitimate benefits depending on the type of industry where there really isn't an incentive for growth like trades and such. I also find that those pushing for unions in the video games industry are the worst types of industry shills like Jason Schreier, in addition to Harvey Weinstein defenders SAG. They've also made unironic propaganda as a way to push the idea of unionization onto the gaming industry as seen in my embedded images. Either way, I'm quite concerned who would be running said unions since Hollywood has become a cesspit during its run with unions and how there isn't a lot of talent in Hollywood because of unions and how they block freelancers. Still, I wanted to move discussion here since I feel there IS a discussion to be had.
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>>1391245 The studio actually had a reputation for decent adventure games. Their audience generally liked Dustborn, but the game was a commercial flop with no crossover appeal.
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>>1384151 >(((Unions)))
>>1388453 >the_Donal newfag thinks the whole social contract is anything but extortion Lol >>1392609 Before Dustborn, Red Thread Games published only Dreamfall Chapters and Draugen, mediocre games that still got literally hundreds of times more players than Dustborn. Yes, the studio founder worked on more noteworthy projects before, but we all know how little that means, as far as I can tell Red Thread Games only subsists off public funding and doesn't have an actual paying audience backing it up.

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Mechanics that turn you off games Anonymous 03/10/2025 (Mon) 01:32:49 Id: f77b31 No. 1078466 [Reply] [Last]
>Was going to buy Rise of the Ronin >Turns out it has color coded gear just like Nioh, the reason I dropped that game and never played the sequel I absolutely hate this garbage and I fucking hate Blizzard for making this lazy awful shit popular. What I love the most about this color coded RNG bullshit is the fact that not only are you getting the same weapon with different stats, which just waters down the weapon, instead of adding actual variety like a different weapon model with the same moveset, is the fact that you constantly get lower tier colored weapons that have higher DPS than top tier colored ones. Not even a skin to differentiate these weapons as well, absolutely immersion breaking and lazy to the very core.
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>>1387784 I will never like Luck as a stat in game when its tied to the rarity of items. Because nobody is going to pick it, even if they have a chance to get a shinier item. Treasure isn't going to outweigh your chances of negating or dishing out damage. What games should do is just add the odds of finding loot tied to classic stats and go from there.
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Shit in the foreground layer that blocks you from seeing what you're doing in 2d games. Sometimes it's a fog/darkness layer that only affects your vision beyond a certain radius, and that's fine, but FUCK these pillars in particular.
>>1388124 Most of early Pokémon pissed me off, yeah.

UNBEATABLE demo Anonymous 04/18/2025 (Fri) 07:00:29 Id: 3d1a34 No. 1127762 [Reply]
https://store.steampowered.com/app/2240620/UNBEATABLE/ https://youtu.be/XwKFOZeJukA We're really eating good this year, rhythm bros. I enjoyed UNBEATABLE white label a while back, even if it was not really well optimized. I hope devs took the feedback and made things better for this demo. Haven't had the opportunity to play it yet, but I figured I could make a thread about it before I get home and try it later today. Between this game, Yunyun Syndrome Rhythm Psychosis, Rift Of The Necrodancer, Pastel Parade, Bits&Bops and of course Rhythm Heaven, 2025-2026 are shaping up to be really good years for groovers like me. YOU LOVE RHYTHM GAMES RIGHT?
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>>1387625 I enjoyed the demo's gameplay. I guarantee you the story is literally just "he raped me because I regretted fucking him after the fact," though. "I was young and naive and totally shouldn't have been left on my own despite the law saying I'm an adult in charge of myself and because I would destroy any society that doesn't give me what I want but I should have been protected since I was clearly too stupid not to be taken advantage of." Never pay for games, man. Also the demo was like six years ago, so they'll never actually finish it.
>>1387636 >he raped me because I regretted fucking him after the fact, Why a Rhythm game has a story like this?
>>1390430 I know, right? lol.

Advance Wars Anonymous 04/23/2025 (Wed) 00:54:15 Id: 84ccd2 No. 1219776 [Reply] [Last]
Move out! Anyway. Let's have fun discussing the Advance Wars series ITT and show the Fire Emblem fags who's the best actual strategy game. Also, I heavily suggest playing on AWBW (Advance Wars By Web) for multiplayer. The game gets really deep when you climb above 1200 Elo. I'd like to play some huge games with you sometimes. That's my piece folks. https://awbw.amarriner.com/
Edited last time by Mark on 04/23/2025 (Wed) 09:31:04.
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>>1255460 idk how much trump really had to do with it but I know he's the reason I didn't want to give money to an american wargame made my americans in the year 2025
>>1254727 The official games are too perfect in their execution and it's too hard to come up with new mechanics or ideas that wouldn't actively make the game worse. So many clones and fan projects have tried and fell short.
>>1389633 Famicom Wars is better

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