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ARK Survival Evolved Anonymous 05/19/2025 (Mon) 00:45:13 Id: 3c32f2 No. 1376926 [Reply]
A thread for discussion of ARK survival evolved ark survival ascended, and other similar survival games.
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Cooked fish meat is something I seem to always end up having a surplus of. It's one of the better health foods for avoiding overeating, but there's no way to elongate the shelf life of overstock outside of kibble, and Rockwell recipes.
On single player biotoxin is something that's rarely needed in large supply due to how low level dinos tend to be.
>>1397568 Even if you can run it on high settings it still looks like ass ARK did not age well visually, and it's a shame the second game will run even worse with only a small improvement in visuals

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Video game dating mechanics Anonymous 04/18/2025 (Fri) 03:11:34 Id: b7410e No. 1125037 [Reply] [Last]
How do we make in-game dating cool again? Mass Effect ruined an otherwise promising thing.
Edited last time by Mortarion on 05/02/2025 (Fri) 07:49:09.
77 posts and 30 images omitted.
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>>1293004 What about wife the villain's daughter?
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>>1599255 Video game dating, not irl grooming
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>romance is certain >outcomes of romance change instead any games like this?

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Pokemon Ranger inspired game 04/21/2025 (Mon) 03:36:26 Id: 1160a5 No. 1186647 [Reply]
How would you go about designing it? If I were to do it I'd change the combat system to have the player in the arena with the monster. forcing the player to doge attacks while drawing loops. maybe incorporating some twin-stick shooter elements, with the player firing projectiles to weaken the monster for capture.
>>1186647 It's great as it is.
>>1186647 it just needs its own fun tactile gimmick TWEWY did not survive the jump to normal action rpg combat, this wouldn't survive either these are games that work because they put all their eggs on the gimmick, and it works, so if you take it out or replace it with one that isn't as fun you might as well not do it
>>1186647 >>>/vp/ or the /vp/ thread >>1113655

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/vst/ General Anonymous 04/16/2025 (Wed) 10:17:43 Id: f56b4d No. 1095464 [Reply] [Last]
A general thread for all related to strategy games. Modding threads, Paradox threads, /mbg/, and the like are all welcome to post here since /vst/ was a slow board. In recent news that I know of >Starsector update expanding end game content recently released >various mechanic showcases for EU5 >teasers for HoI4 mods, chiefly TFR.
205 posts and 70 images omitted.
>>1308042 Sorry for the late notice, but there's one specific modification you should make to BetterBlobs. Go to zzz_tribal_flavour_events_c3rd.txt and dummy out tribal_flavour_events.451 and tribal_flavour_events.4206. They are a fucking pain because they make you and the AI release tribal vassals when you gain any land which the mod defines as inhospitable. This causes masses of unnecessary tribal vassals.
Since there's now a Bronze Age to Imperator converter, I've decided to try out Bronze Age Reborn, and I have to say that it's not very good. It's the closest thing you can get to a high performance Imperator sandbox, but it has basically none of the QoL features and entirely none of the flavor of Invictus, despite being maintained by the same lead developer. The technologies aren't even changed. Without an end date, you can just keep going until you WC or get bored, and it's starting to look like I'm going to WC with Egypt's 11th Dynasty. Speaking of Egypt, there are neither dynasty mechanics nor missions to reform the Egyptian faith so it's more warlike nor events regarding Atenism. You just play Egypt like any other nation, but you have a handful of short mission trees. Neither the Hittites nor the migrant hordes of the Bronze Age Collapse appear, so nothing interesting really happens. I wish the converter and mod would ape mechanics and flavor from Crisis of the Third Century and Gift of the Nile.
I've been playing Imperator with Chaotic AI turn on as Carthage. I've reached a point where I don't know what I'm doing anymore. I conquered all of Italy, most of Iberia, half of Egypt, all of North Africa, Judea, and the Sinai, and I'm integrating a tribe that owns 3/4 of Gaul and all of England and Wales. I have about ten accepted cultures, which might be too many, but research is going well, and I accepted them to gain their unique techs. The Macedonians are my biggest present enemy and are blocking me from completing my mission tree because they hold Greece and Anatolia, but I only have 150 years before the C3C starts. I'm considering decentralizing my empire after I break the Macedonians. Here are a few things I've learned from this run: The mod "Realistic Tribes" is completely useless if you plan on making tribal vassals. It causes their national civilization to tick down every month, which would force them to migrate if they ever actually moved their capitals. Instead, I had to cheat a few times because they would practically never consider, and especially not finish, reforming. You should watch out for the mod "Paler Romans". It completely fucks up the history files. Characters are shuffled everywhere. I learned that the hard way on some failed runs. If you're playing with Border Cleaner, lower z_border_cleaner_manual_size_threshold in z_border_cleaner_values.txt to 1. Add always = no under is_party_type = democratic_party in senate_objectives_generic.txt, senate_objectives_roman.txt, and senate_objectives_car.txt. Realistically, the democrats wouldn't push for expanded citizenship in almost any nation, and citizenship in IR doesn't do what it did historically. Playing as a republic is more stable than playing as a monarchy. If you don't plan on integrating the majority culture of a city with a capture event, or don't plan on releasing a nation which will own that city anytime soon, just destroy the city. There are typically plenty of other cities in the area.

Worst video game titles Anonymous 01/01/2025 (Wed) 00:06:43 Id: 09dc29 No. 1056183 [Reply] [Last]
We often hear about the worst video games of all time, but what about the worst video game titles of all time? Starting off with two of the most obvious ones >Kingdom Hearts 358/2 Days That's pronounced "three hundred fifty eight over two". Yes, they want you to pronounce it "over" but didn't bother writing it as an over. It only "works" in Japanese because furigana can tell you its pronounced that way, but its dumb even there. >Infinite Undiscovery Either an "undiscovery" is "lost", which would mean total amnesia (even walking, potentially even breathing), or an "undiscovery" is "not a discovery", which means the name is saying everything within is nothing new. (dis)honorable mention >Idea no Hi This one tries to make a English pun that does not actually work. The official name in "Day of the Idea" and 1: While "idea" in standard romanization, "イデア" isn't pronounced anything like the English "Idea" (as in thought) 2: "イデア" is a person, so the definite article here is just Engrish.
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>>1594256 >>1594773 This wasn't nearly as much of a problem when these games came out. Especially Runner. Nobody was trying to do a web search for Commodore games. Even during the PS1 era, that wasn't where sales or advertising came from. The boxart would matter a lot more than the title. Hell, you're reminding of the show people now call "Batman: The Animated Series," which just did not actually have an explicit title when it was actually on. There is no text in the show's intro. You see a picture of Batman and that's all the kids need to know what they're watching. See a picture of that astronaut dude on the cover of Runner, and maybe kids will want to buy it. Titles can help or hurt, but it's not as big as you make it seem, especially due to not being able to search it with technology that didn't exist yet.
>>1056213 The gibberish name "Fenyx" is really the thing that takes it from "generic" to "awful". Even with "monster" (and presumably Olympic/Olympus) off limits, there's way better options for something based on Greek mythology.
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>>1592242 On a similar note. Not a bad title by any means but completely nonsensical when you actually understand what it means. The original is of course Ninja Ryukenden which translates to something like Ninja: Dragon Sword. The American title, Ninja Gaiden (which no one in the US knew how to pronounce until The Wizard game out) is instead Ninja: Side Story. As a complete side note, the cover makes it looks like it's taking place right during the Nuclear War of 199X, and given the enemy and boss designs and even some of the music I'm pretty sure this is entirely intentional.

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Stellar Blade Anonymous 04/18/2025 (Fri) 11:40:13 Id: 9ffbc5 No. 1130086 [Reply] [Last]
Are you excited for the PC release in June? I had it preordered and finished twice, and It's nice that more people will get to play Eve. We'll probably get some nice mods and even better graphics (the devs did phenomenal job with UE4, but still). Would also be nice if it gets a sequel.
Edited last time by local_dog on 04/18/2025 (Fri) 19:00:25.
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There's an overlooked feature that I've noticed: there's no ray tracing used, yet the textures and other rendering tech makes it almost look like it's there. It's also running on Unreal Engine 4 instead of 5. Are there any mods that implement any of it for fun? Somehow the similar but (mostly) asset-flipped Bright Memory: Infinite meanwhile has ray tracing effects and runs on Unreal 4 too (the difference is that it's also on GOG).
Does this game play like any of the Nier games at all or are all the comparisons not to the gameplay? To be clear, I liked the movement and the "freeform" combat the most in both of them.
>>1597172 I'd say it plays very differently.

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Videogames similar to Clock Tower Anonymous 07/20/2025 (Sun) 23:04:14 Id: 709ef1 No. 1586857 [Reply]
Is there any game that achieves the first Clock Tower aesthetic and gameplay? I feel it is something exclusive that will never be repeated.
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>>1586857 Outlast? Amnesia? Be more specific, what are you looking for?

Metaphor: ReFantazio thread 9 months later Anonymous 07/16/2025 (Wed) 22:02:02 Id: d63346 No. 1568796 [Reply]
Metaphor: ReFantazio has sold 2 million worldwide after 9 months.... https://archive.ph/mOHaw Now 2 million isn't bad I think most devs would, be very happy getting 2 million copies sold worldwide. But for an Altus game especially by the Katsura Hashino this is rather low. I'm gonna list why this game underwhelmed while being a technical success. >Game was rushed Due to being in a development for nearly a decade the game was clearly rushed in a lot of aspects. >Six months was not nearly enough time for a story of this type It needed a year as by the last parts of the game the plot is very rushed >Companion arcs Fell gutted and rushed. >Partial romance They made a system that pleased neither the waifu fags or anti waifu fags just a awkward half assed in-between. >No real customisation of character gear or appearances Like you just did skins and the same shit as P5 for gear. >Archetypes are just Personas with a little bit more customisation Yes it has much needed quality of life compared to the past games, but it's just more of the same. >People are waiting for the full version Because let's be real that's where the full game is.
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>>1590854 >switch jail If anything that probably helped its overall sales. Also, V had a definitive edition which was also a boost and its still not even really ahead of Metaphor.
>>1590886 Speaking of the V boost, Imagine the numbers an enhanced edition of Metaphore would pull?
>>1590960 I don't think it would pull big numbers. SMTV was received pretty well by series fans as far as I could tell, but Metaphor doesn't seem to have a fanbase or lasting cultural impact, at least not on the scale its sales would indicate. I don't imagine it getting as many sales as a consequence unless this definitive edition actually "fixes the game" and ends up having larger long-term sales. >>1586240 It's not an entirely new IP. It's one big nostalgia tour for existing Atlus IPs and the director was very open about that in interviews. One of the big reasons my desire to try the game soured after launch.

/bgg/ baldur's gate general Anonymous 04/19/2025 (Sat) 21:46:38 Id: 10d5ad No. 1158401 [Reply] [Last]

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Only 3 jive young fellas in the 4channel general and they all got a posting block for 15 RIP.
>>1334167 We're all namefags here thanks to IDs.
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shit's broken again

How do you beat a game? Anonymous 07/15/2025 (Tue) 22:00:56 Id: 0b2855 No. 1566257 [Reply]
What constitutes as one 'beating' a game? The answer isn't quite as simple as I'm making it sound. Do you beat a game when you get to the credits after defeating the final boss or level? Or do you beat a game once you've gotten all the achievements? Maybe even more than that? Do you complete a game truly only when you've seen all the content the game has to offer? Or, at least, all the known content? If a game lacks achievements and is on rails, does it only count as beating that game if you did so on the highest difficulty available?
18 posts and 2 images omitted.
I don't think there's one set measure of when a game is "beaten", but the broadest definition is when the credits roll after finishing the final bit of whatever story a game has, or completing all the basic objectives a game has in the case of sandbox games with defined objectives (factorio, satisfactory, etc). You can play a game enough to understand it without beating it, and depending on the game you can also beat the game without really understanding how it works too well. For example: Voices of the Void is considered beaten on day 50 of story mode due to there being no more story events and the game telling you such, but you can get a feel for the gameplay and the tone of the game far before that. Rougelikes often serve as an opposite example, but Risk of Rain is a good one, you can beat Risk of Rain without understanding fully the game's systems or how to play all the characters well. Hell, there's a character and some upgrades locked behind beating the game. And then you get to the topic of multiple endings. Again it depends on the game. Some are clearly meant to be played through one after another due to drastic differences between them and shorter play time, while some games having different endings with different content is to aid in giving the player a sense of choice and consequence, and making the story more interesting, like the SMT games or Fallout 1/2/NV, and is not meant to be played through to every ending. On the other hand, some games even expect you to play all the routes in order since it makes up one big story, like the Sonic Adventure games, the Touhou fighting games' story modes, and NIER games. Speaking of fighting games, those too are an oddity. Most have a story or arcade mode you can beat, sure, but it won't indicate mastery or even a basic understanding of the game depending on the game and how complex the AI is. Yet you'd still have technically "beaten" the game upon completing said story modes or beating arcade/whatever the main mode is. Doesn't make you good at said game or even give you an understanding of it beyond a very basic level in most cases, especially when playing against "normal" AI and not setting it to maximum.
>>1566591 True, I didn't think of edge cases like that But since they are only edge cases, I don't think it's correct to use them as a standard
I don't think I can define what it means to 'beat' a game in a way that encompasses all the various types of games with their own intricacies. But I know it when I beat it.

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IKEMEN/Mugen Anonymous 04/23/2025 (Wed) 07:38:28 Id: 757034 No. 1223390 [Reply]
For eight (probably has been eight. Might be more. I don't remember.) years I've had this shitheap on my storage. I've recently upgraded my maintained 8mugen collection to IKEMEN, and I've thrown a shitload of characters into it over the years. Most, if not all, of the original 8mugen collection is still there. (Second pic is the original screenpack pic to jog your memory.) It's fifteen gigabytes and about 479 characters big. This means sharing it will be a difficulty. Only would be worth it if there's interest or any anons around who actually remember this shit. I changed the skin because there was no Ikemen compatible version. Picrel is a bit outdated as some characters that have black slots are bugged and needed fixing. Has a bunch of hidden/ai characters. Latter is completely or mostly unplayable (for humans.) Former is compressed into other characters. (gotta use the 'd' and 'w' keybinds set in the options menu on certain characters to access them. Like Goku. Neat Ikemen feature.) Also, IKEMEN/Mugen thread I guess. Quick FAQ <OP Install specific >Is [Character] in your install? I dunno. Flip a coin. It's 479 characters. There's 21 slots left so there is space for more. But it's already fucking 15 gigabytes. Technically infinite AI-only slots and multi-character slots. But they're all bound to one character. So Saber has Saber and Saber Alter bound to her, for instance. >Why the fuck is [Character] and not [Character] in your install?! If it's a matter of taste, I don't give a shit. If you want to include a certain roster, feel free. If lots of additions are made I'll upgrade the screen to 704 characters. If certain characters are shittier than others, suggest/add the better versions to replace the old ones. >Does everything work? Good question. Most characters, yes. Most stages, yes. There are numerous characters with small bugs that require text file changes to fix. I'm not even aware of them all. >Why share this if you don't have a link for it? Fifteen gigabytes. My upload speed is dogshit so I'm not going to upload it if no anons give a shit. It will take all day for me to upload.

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18 posts and 6 images omitted.
How is the Ikemen rollback project going? Did it get merged into go, postponed? Haven't heard anything about it for a year or so.
>>1273063 Wait ikeman doesn't have rollback?
>>1271072 I know this post is several months old but it does make me wonder if there are any other archives dedicated to certain types, especially since I remember a certain R-18 edit of Akira Honjoji from a YouTube video that was taken down a long time ago and I don't know if that was preserved in some fashion.



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The Elder Scrolls IV: Oblivion Remastered Anonymous 05/02/2025 (Fri) 16:35:16 Id: b89373 No. 1302691 [Reply] [Last]
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>flop >job stolen >sell well >job stolen too lol
>>1568451 The Hi-Fi Rush approach, very shrew of Microsoft. Trust in Phil Spencer's plan.
Oh, my mistake. Virtuos isn't owned by Microshaft, they're a private company with thousands of employees and multiple studios. Briefly reading into them, they're not a studio but a collection of development houses. The layoffs are mainly affecting their Chinese branches, but some of the European devs who worked on Oblivion Remastered have been hit too.

PC, Console, and Gamepad Customization Thread Anonymous 07/14/2025 (Mon) 21:55:23 Id: c7dfca No. 1562834 [Reply]
I haven't seen a thread that talks about customizing PC, consoles and controllers for a while. Anything related to custom painting, shell swapping, or modding the hardware. Have any of you anons made these sort of things?
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>>1566023 >FlippyDrive How's is it compared to the GCLoader? I got the latter before the announcement of the FlippyDrive.
>>1566203 I dunno about the GCLoader, I previously just used the swiss memory card trick for Wind Waker / Melee.
Do exist any piece of hardware for upscaling console video output (like Lossless Scaling), or for applying antialiasing? Preferably for 480p consoles and PS3.

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Overated Videogames (? Anonymous 07/16/2025 (Wed) 05:30:46 Id: e1da8c No. 1567157 [Reply]
I've had a friend always telling me how Hollow Knight is the best possible Metroidvania out there when it's the only one he's ever played. Funnily enough, he disregards the genre defining franchises (Metroid and Castlevania) as "probably much worse" without having even seen gameplay of it, which is pretty annoying. I've played some of Metroid and Castlevania to know a bit about the genre and I've at least seen Hollow Knight gameplays and all I see is a Metroidvania knock-off with pattern-heavy bosses and the difficulty cranked up to Soulslike trial and error style. I can see how that's sort of "unique" but I don't see how that makes it a prime Metroidvania experience, would you agree with him on it being the best possible Metroidvania there is lol? Am I missing something? He also uses this fallacy of it being super popular so you know it's super good, but the thing that stuck with me the most is how he glorified the fucking double jump as such a special and unique mechanic, some bullshit about how it was programmed magnificently and how it had an excellent feel to it, when it's literally something almost every action game has. Makes you wonder if he's glorifying many more subtle aspects of the game. How do you call this behaviour? Do you have any more examples of this phenomena?
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>>1567157 >>1567403 Pretty much every overrated game has a underwhelming endgame.
>>1567444 >>1567863 >>1567880 >actually responding to that obvious bait Come the fuck on anons, you're not dumb enough to see "cuckchan ahh thread 💀💀" and take it seriously. I know you're not. It's decent bait with the games, four random normalfag picks and one imageboard cult classic, but the the post itself shows poor restraint. "You're underage :^)" and "contrarian" are such old bait tropes I'm surprised he didn't throw "hipster" in for good measure.
>>1567920 OP is literally phoneposting and you're calling my post bait.

Yiik Anonymous 04/04/2025 (Fri) 06:06:26 Id: 1c2867 No. 1085888 [Reply] [Last]
𝙊𝙣 𝘼𝙥𝙧𝙞𝙡 4𝙩𝙝, 1999, 𝙄 𝙖𝙧𝙧𝙞𝙫𝙚𝙙 𝙝𝙤𝙢𝙚 𝙛𝙧𝙤𝙢 𝙨𝙘𝙝𝙤𝙤𝙡. 𝙄 𝙟𝙪𝙨𝙩 𝙜𝙧𝙖𝙙𝙪𝙖𝙩𝙚𝙙.
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I just found some no-context footage of someone playing as the Essentia 2000.
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>You haven't even played YIIK! You just know about it from the internet! <Don't worry, it's what the Allansons would've wanted.
Do I have to explain the joke to you people? Postmodernism in art is the theory that the artwork's context is just as significant as the actual artwork itself. C'mon, haven't any of you guys seen the Iced & Steel youtube review of it?

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When does "retro" end? Anonymous 06/27/2025 (Fri) 04:40:38 Id: f6af5e No. 1507820 [Reply] [Last]
Are the PSP and DS "retro"? Are 360/PS3/Wii? I-mode phones? N-Gage? I think the Wii and early 360's lack of support for HDMI is a point in favor of those (first two years of games in 360's case, since I think everything after that put zero effort into making sub 720p being readable) being "retro". Some modern TV have started dropping support for these, so its non-trivial to play them.
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>>1550184 the 00s-20s are just the logical conclusion of the deterioration of Western culture since WWI. It didn't happen overnight.
>>1549221 I understand that making things minimal for the sake of simplicity and easier recognition of certain logos, but points like: >Digital Adaptability: Flat, minimalist designs perform better across diverse digital platforms >Digital Adaptability: Flat, minimalist designs perform better across diverse digital platforms >Brand Maturity: Many companies debrand to signal evolution from startup to established business sound incredibly retarded and make no sense.
>>1549221 The one and only reason minimalism is INTENTIONALY pushed is for demoralizaion. They hate you and want you dead and love to brag about it.

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