>>1422553
https://www.youtube.com/watch?v=rBaZe4v0-EI
yeah bro I don't like 'em either. in fact, it reminds me of asscreed 3 wolfpack. if you're not familiar, it was a co-op focused multiplayer mode where you had to work alone or with a group of up to four to kill npc targets. at first it was easy to discern them from the crowd and rack up points but as time went on, they got more difficult to tell apart as they traveled in fucking packs or always with a doppelganger in tow, which meant you had to use abilities to get them to reveal themselves. if they detected you, you'd receive a penalty to points earned, which was not desirable, because you needed to maximize points and extend your timer.
it's a cool concept, to have to pick your target out from a group of lookalikes, but freelancer's version leaves much to be desired. primarily, my problem is that sometimes, even by a process of elimination, it can be difficult to figure out who your target is, and if you pick the wrong one, even as an educated guess, you're punished hard, as the might of the map's security forces swarms upon you like flies on shit, and the real target flees to make their escape.
at the very least, they should've allowed you to gather intel to figure out definitively which is the real target. i.e. you could use a process of elimination to guess based on the attributes provided, but if that's not enough, you could sneak into a restricted area and read a document that gives more information if necessary until you're absolutely sure that THIS ONE is the target.
aside from that, I find that freelancer's scenarios are prebaked and if you play them enough it's easy to see that it's not truly randomized. they should fix that.