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Fear & Hunger Anonymous 01/02/2025 (Thu) 04:11:12 Id: edefd1 No. 1056543 [Reply] [Last]
So I finally got 1&2 after it spending years under the radar for me, I should note I had zero idea of these games besides them being girmdark. >Game is a horror turn based RPG >Big point of combat is dismemberment <Enemies can very easily do the same to you including blinding the party >Shit is also based on the toss of a coin >Items are also RNG <RNG will rape you harder the enemies will >Grinding much like last remnant will get you nowhere >Choosing your starting character and knowing to use them is the difference between a good run and bad run >You will be raped <In the literal sense >Sound design is excellent >Each time you get into combat you feel the insane risk of each encounter >The Eclipse style monsters and tier events >Some enemies can be talked to while giving you a thrashing >NPCs range from insane to tragic <You can recruit several

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>>1718533 The 3rd screencap shows the girl standing in front of the crevice. It is described as small, and you have to crawl through it instead of walking through.
>>1718743 >The 3rd screencap shows Please excuse me, I'm a retard.
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>>1718510 >I'm not sure what you mean by this My bad. It's just an empty question. Guessing about the reasoning of a design decision that was probably made by Jasanon anyway. I'm not dissatisfied with the way it works now. Like character-wise and everything, it checks out to me. Was just wondering if the decision to do it that way was influenced by something as simple as: Vanilla Rag never starts a fight in the cell so there wasn't an event of that type there to edit. I wanted to check all possible Ragnvaldr & Le'garde interactions for anything broken first. Expected to find a broken fight somewhere, but I did not. Everything seemed in order. Admittedly, I've only passed lead to Le'garde with Ragnvaldr in party as D'arce. So I've potentially missed something. Rag seemed to factor not just Le'garde's fucked up body & supposed amnesia but the old party leader too. If it were different dependent on the old leader I'd guess the break down would be: D'arce/Girl = Leave and Cahara/Enki = Fight. I do plan to try it as Enki sometime soon, but I'm not expecting it to lead to different results. Just an early goal for next time I play as him. Got a Le'garde & Penance'd Cahara save and a Girl & Le'garde save currently. The Penance save was to see if it'd cause any problems on it's own like the armor becoming removable, the portrait reverting, being able to get a second armor, or Le'garde inheriting the broken dick, but no such issues. I'm gonna go ahead with Ending B as Le'garde out of it. Girl & Le'garde is to check incest, if Le'garde will leave with Girl for E2 (unexpected), and Girl getting Yellow King. Want to check Marriage and Fusion as party members. So far just flirted with it. Forming one as Le'garde puts Marriage in the wrong party slot but they do stay party leader. Still the one effected by overworld hazards or learning by scrolls & hexen, but they'll be in the wrong spot. No additional changes if Fusion is made. Vanilla thing but "intervined" in the forming Marriage text. Also want to check if Le'garde can trade a second Kid Demon to Pocketcat (not sure if I can pull off the setup for this one). And two Girl passed lead to Le'garde, one virgin, one not. Ideally I'd also like to try leading Girl is consensually pregnant before Le'garde is leader, but already believe it'd be impossible. Speaking of pregnancy, what does Motherly Whispers actually do? Only tried using it in the old version, but it seemed like it was equivalent to Loving Whispers for first use and no effect on subsequent uses. 1 time limb restore? I did find one more thing so far. This Priest in Inner Hall version C is giving the dialogue prompt for Girl to Le'garde (Girl was never in this party). The other in the shot speaks normally. Only time I've chatted with any of these guys while not Girl. So don't know if it'd be the same in the other versions of the area or if the one I killed for the robe was also bugged.

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Anonymous 04/24/2025 (Thu) 21:32:39 Id: 2abd43 No. 1246578 [Reply] [Last]
hello 8/v/ I would like to discuss a topic that was impossible to talk about on deadchan because of certain schizos. that subject is trends in sexualization in vidya, specifically in asian countries. historically japan has had a reputation for sexualized content in vidya. you would look at games like dead or alive xtreme or oneechanbara and think "this kind of game could only be made in japan." lately though it seems like this trend has been reversing. jap games are not as sexy as they used to be. dead or alive no longer has pole dancing. the titties in anime titty games are no longer as big or as exposed as they used to be. many people would blame this on western censorship, but I don't think that's entirely the case. you can see this trend even in games with little exposure in the west, especially in the realm of gachashit. if you look at popular jap games like umamusume or gakuen idolm@ster all you will find are safe and conservative designs. the trend may be most apparent with dead or alive penis vacation. both the new characters and swimsuit designs are noticeably more restrained than what you saw in doax2 and wouldn't be out of place in an idolshit game. japan has always had a preference towards cuteness, even over sexiness, and I think this current trend is just a continuation of this preference. it may even be that highly sexualized characters were actually because of western influence, and now that the west has become gay and pozzed japan is returning to its natural interests. it's also worth noting that while characters are officially becoming less sexualized, fan art of them is as degenerate as ever. it may be that rather than being completely opposed to sexualized characters, the japs want ones that are presented as "good girls" in the source material, but whore themselves out to old men in fan works. I think there may be a link to this behavior with idolshit fans. they are known for being obsessed with the idea that their favorite idol is pure and uninterested in men, but then do shit like making them touch their cum at handshake events. many currently popular jap games are idolshit themed so it is likely that such behavior is being imported. now the other aspect of this that I find interesting is that this trend does not seem to be replicated in other asian countries. korea and china have always been seen as simple copy cats of japan, but in this case they seem to have diverged. games like nikke, brown dust 2, and azure lane are full of hypersexualized designs even beyond what used to be expected from japan. characters from these games look like strippers and even have piercings and tattoos. even in terms of personalities characters explicitly want sex and try to jump the player character. perhaps this is also the influence of american culture. it's also interesting that blue archive, which is developed in korea but targeted at japan, is far more conservative than other korean games. what do you think about this phenomenon? do you miss obscene anime titties? do you think it is a passing fad and they will return? will you switch to gook and chink games if they deliver when japs won't?
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I don't mind big titties in my video games or anime or other media, but actually make a good product in the process. Big tiddies aren't gonna magically make a POS gacha skinner box into a good game. Neither is it gonna redeem a boring 400 hour JRPG that's mostly just hallways and grinding. If you make a steak out of cheap cuts of meat, taped together with meat glue and other fillers, then don't expect anime tiddy A1 sauce to make it taste good.
>>1246578 I think the difference between borderline hentai gacha games and triple A studios is that the former actually make money from the users (and they know their target audience very well), while the latter are like newspaper and other legacy media that's struggling to stay afloat despite all the insane milking techniques, so they rely on investment firms keeping them afloat as a repurposed propaganda tool.
>>1246878 >wedding dress outfits for loli characters what honse's loli?

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Vidya Lounge Thread Anonymous 06/20/2021 (Sun) 16:37:19 Id: 33c988 No. 343401 [Reply] [Last]
Welcome to /v/'s comfy lounge. This thread is for general discussion about /v/-related topics that don't deserve/fit in regular threads. The rules 'may be treated more flexibly here, but please take care not to make a mess and don't be a retard. Rules: 1. The lounge is a shared community with /v/. Posters should have posts elsewhere on the board before entering the lounge. 2. Discussion should pertain to /v/-type content only, such as funposting about video games, more video games, industry matters, and gamer™ interests. Colouring outside the lines MAY be okay, however posters do so at their own risk with the understanding that said posts might be moderated without forewarning at any time.
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>>1718665 Sure, if it runs fine enough I'll give that a go. >>1718675 No, it's just that I don't really have desk or table to set up at is all. Point & click games and dungeon crawlers are actually both really good ideas based on those suggestions btw, thanks. I'll look for something along those lines. >>1718677 Oh, whoops. Damn, my eyes aren't working too good. Thanks guys!
>>1718677 >>1718689 Yeah I meant Flatout 2, though Fallout isn't a bad idea. I used to play it regularly on my really old xp laptop back in the day. Though the Intel Extreme Graphics didn't like playing at the full laptop resolution (1440x1050), and would suffer severe slowdowns, but I did it anyways. I also played a lot of Doom, Duke3d, Unreal Gold, Midtown Madness, and various other DOS games and Win 9x games I had lying around on CDs. Also ran PS1 emulators on it with Spyro 1 barely running at full speed but it did it, and was actually very controllable on a keyboard.
>>1719301 Just make a thread here about it.

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Ace Combat Thread Anonymous 04/16/2025 (Wed) 20:23:17 Id: 80d18b No. 1101253 [Reply] [Last]
I miss you buddies edition Previous Mission: N/A >/aceg/ Emulation Guide https://rentry.org/ybyx6 >Official /aceg/ multiplayer guide https://rentry.org/acegMPguide >/aceg/ livery and emblem pack https://rentry.org/3tokr >AC3(JP) Pre-Patched (AC1 and 2 Included) https://pastebin.com/09vACJHr >Encyclopedia Strangereal http://www.encycstra.net/ >New /aceg/ MEGA https://pastebin.com/aYYx2UKm >PA Twitter (JP)

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>>1716840 >Blaze, our allies are under attack, please help them!
>"Protect Blaze... I'm the one being protected."
>>1716227 >pic >tfw no Choro Q game with planes

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Video game tropes that you dislike and why. Anonymous 07/20/2025 (Sun) 20:47:50 Id: 3ddd73 No. 1586479 [Reply] [Last]
I hate this trope where any creatures are a byproduct, feeds and is affected by the human mind. It worked on gods for numerous reasons, but there's no reason to add that to cryptic's akin to a mothman, a kappa or a fucking goblin, being created by humanity's (un)conciousness or some dumb shit. Because by that, you can basically turn them into anything you want as long as you have a fine sized community who shares the same thoughts as you i.e porno, there's no real characteristics or anything interesting about it outside of some psudo-psychologist nerds on Reddit tells you so. Since they're preset anyway. It's worse if said creatures have personalities and their own society, culture, even religion and mythology. Imagine being infested in their world for a really long time, that in the end it's all fake, and I don't mean if it's real or not. It's as bad as "It's all a dream, bro". A huge cop out because hack writers have no idea what they should do with their settings anymore. So instead they choose the safest option. And it's not just any of these stuff I said above. If you make a "big plot twist" on a already established settings then it automatically turns into dogshit. For example: Final Fantasy IV: The After Years.
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>>1716214 Not going to argue too much on the first part because you do have a point on Undertale's moral system being overall iffy in any possible aspect, both in gameplay and in storytelling... and I also never did a No Mercy run; heck, what I know about Genocide is purely second hand lmao. >it's not as obvious and it's very likely you'll kill at least one enemy through your first playthrough which leads flowey to be a smartass. I see what you mean by calling this a gotcha, but have you consider that one bit of narrative bit being less of an author gotcha and more of a character gotcha? Storytelling works in a way that character and author don't necessarily reflect each other's thoughs. I can see that gotcha being less of Toby calling you a fool for playing the game "unintendedly" and more so of Flowey doing so... Cause I dunno, the game makes itself very clear as far back as the trailers that it's pursuing a moral-based type of gameplay (an undercooked one at that, but I digress), so calling blame on author for a character's words on this regard doesn't feel right to me. >If a game that presented choices on morality was truly to be "thought-provoking", at the very least it would lead you into a zone of discomfort where you truly have to gauge between good and evil and your own individuality as a player You do have a point there and did say as much, there's an imbalance in which choices are favored and that is not good neither narratively nor in gameplay. Then again I kind of get it when going out of your way to do the long path regardless of morality should be met with a worthwhile reward in any context, so I suppose this is where the bias comes from? Not a good solution, but you can see where it comes from, this is why I also mentioned you're better off keeping things balanced give players rewards and consequences akin to their choices instead of favoring one or the other. >Doing away with morals has a lot of benefits which is why we can notice a trend of certain (((individuals))) reaching positions of power, along with the correlation in sociopathy and money/power. I meaaaan... if you want to go that route, morals between groups don't necessarily align with those of other groups, so even if one group act lawful towards each other with good will in mind, that doesn't mean their actions wont have consequences on others. Morality is sometimes a hierarchy in which we will always step on someone's toes regardless of awareness or even willingness. Heck, even in politics, where the system is built around "working together" (eg, nepotism, asking/doing favors, etc...) instead of doing your own thing. >being an individualist bastard is the only real way to rise to the top In my personal experience, that's not true, I say this because the best things that have happened to me came from being thoughtful of others instead of thinking about myself; while the worst things also came from selfish thinking. It's not always this way for sure, in some situations one is more favored than the other, but at that point we are dwelling into the intricacies of human society and that is more of a tangent lmao. Point is: Humans and morals are not as black and white to say one behavior is certainly more favored than the other. >>1716688 >You get the consequences regardless if you get "quick rewards". Also that. Actions have consequences, specially chaotic actions.
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>>1716754 >I don't think that's a good approach either, since it locks you up in a play-style. Does it, though? Well, the point I was trying to make was accounting for the player always being given the choice to pick one option or the other rather than locking them to a set path, that way the choices, rewards and consequences always reflect what you want to make out of your playthrough. Think about it like building your own stat build in RPGs where you choose to go offensive, defensive or both. You can say this idea is more about gameplay and less so about storytelling, but I honestly think that's a much better approach. >Though, honestly the games with the best moral systems, are those that don't have one at all Given how poorly has been implemented for both storytelling and gameplay, you might as well not have it in the first place, yeah. I do like to be given choices and make my own playstyles, and you can achieve that without needing to make a whole trolley problem about it lol.
>>1717437 You said that in Deltarune if you play offensive, then the game will give you items to enable even more offensive play, and vice versa for pacifist. I haven't played Deltarune, so I will just assume that as you progress through the game, the encounters are more and more difficult, so you need those items to keep things on a level playing field. In this case, the optimal playthrough would be to just stick to one playstyle, because otherwise you will get fucked by the hard encounters, so it makes no sense to suddenly change from pacifist to offensive. If you want an RPG example, think of something like Elder Scrolls, in which the more you use a weapon, the better you get at it, but there is only a limited amount of enemies to fight in the entire game, so if you are mid to late game and want to change from Bow(skill level 80) to Sword(skill level 10), you will be unable to fight anything with the sword, as all the enemies you can fight are high level monsters that receive 0 damage from your sword. In this case, you are stuck with the Bow, as the game gives you more and more rewards(Perks) for using the Bow to keep up with the enemy level scaling. From what I remember, this is also how Persuasion worked in Mass Effect 2, in that you needed high points in either Renegade or Paragon. There are limited amount of events that can raise these stats, so you are better off sticking to either Rengade or Paragon if you want to pass speech checks in that game. The game is rewarding you for sticking to one morality, and as such makes you stick to it until late game.

Expedition 33 Anonymous 08/18/2025 (Mon) 19:12:40 Id: a8a0e0 No. 1669954 [Reply]
I am once again shilling for E33. Play it, it's good! The prologue hooked me right in. adding more from 991671 since like he said, it's a bit of a lame OP. Kind of a lame OP, could have put a bit more effort in, but I just finished the game and would like to talk about it, so it's better than nothing. Overall, I very much enjoyed this game. There are certainly flaws, which become most apparent in the latter part of the game, but I don't believe any of them can completely ruin most people's experience. So much has been said about how great the music and the aesthetic of the game are, but I'm most impressed with how the characterization and ending was handled. It's clear that one of the main ideas the writers wanted to convey was that there were no true villains with evil intentions involved with the plot, and they definitely succeeded in expressing that.
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>>1719172 TB in TP is the least immersive option I can think of so at best I'm gonna watch a few minutes of wakthrough to confirm my suspicion of the setting being a dei checklist and then read a plot summary to see how wrong my sixth sense really is. >>1719179 >QTEs are just a way to be more interactive No, QTEs are a way to make retards mash buttons and should have died in the 80s. I wish I could ignore them but I can't even think of a game I haven't quit the moment a QTE started except for the first Mortal Kombat when I was a kid.
What counts as QTE? Rapidly tapping buttons to do things in cutscenes like in the Arkham/David Cage games? I don't remember this in Claire Obscure though. It's just timed single or multiple spaced inputs when your skill activates to increase the final damage you dealt.
>>1719280 For me, whenever a button prompt appears on screen and if you press it on time to get a reward or avoid punishment, that's a QTE element. So even stuff like the Mario RPGs have QTE elements to their combat. Now, somewhere you have to draw the line in, because otherwise you could argue that the combat of not just the Barman Arkham games, but Sekiro as well are just QTE.

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Turok! Anonymous 08/08/2025 (Fri) 22:55:03 Id: 15d18d No. 1642192 [Reply] [Last]
I AM TUROK! I started playing it again since the trilogy went on sale. Still very fun but there isn't nearly as many enemies as I remembered it being. Also level 4 is aids. 8 teleporters and only 1 leads to a key. Have fun figuring out which is which. The only game in the trilogy I haven't played is three and I am wondering if I even want to play turok 2 once I am done with 1 or if I should jump to 3. I never see anyone talk about 3. I used to see a bit of talk about turok 2 and the head drill but 3 seems to have been forgotten. I also recently found out they are making a new one. Its a third person shooter though. I only know about it because I was looking for turok on steam. I knew more about that one chibi top down game than this new (seemingly) higher budget game. Did that chibi game even come out? Turok is cool but it seems condemned to obscurity. I wonder if that guy with his n64 and actual physical copy of turok 1 is still here.
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>>1718768 Oh shit, he wrote The Lost World? Thought it was another author!
>>1718808 You're probably thinking of Edgar Rice Burroughs. In addition to Tarzan an John Carter, he also wrote two different lost world series of books. One set in a hollow earth with evil psychic Rhamphorhynchus' as the villains and another set on an island where prehistoric creatures basically "digivolve" as they move from zone to zone on the island and recapitualte the whole chain of prehistoric evolution. There's movie versions too.
>>1718926 I actually wasn't, I was thinking of the original novel, I just had no idea that Doyle had written it, but thanks for the recs.

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Ratchet and Clank Anonymous 04/23/2025 (Wed) 23:41:28 Id: 9b73c3 No. 1233432 [Reply] [Last]
What do you think of the Ratchet and Clank series /v/? What is your favourite and least favourite game? My favourite is Up Your Arsenal and my least favourite is Full Frontal Assault.
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>>1717009 This one. Gave me problems like graphical glitches and odd camera bugs during cutscenes. The only real benefit was upscaling to 720p, and I can do that easily on PCSX2.
>>1718487 huh who did this? She's insane but gets rebuilt after being destroyed..

Vita thread: Enjoying Infinity Onion Rings Edition Anonymous 05/04/2023 (Thu) 09:00:02 Id: 3ef25e No. 822861 [Reply] [Last]
Who knew they were so tasty. I hope you fags have been having some fun on your Vita's. Whatcha >PLAYAN >HACKAN >BUYAN (kek) >WANTAN PREVIOUS THREADS: https://ghostbin.com/paste/d2BOH https://archive.is/xQU91 (Gitgud hackpaste) Last thread: https://archive.is/gdH0I There are also numerous Vita threads across the webring as well. Check out >>>/vita/ and feel free to contribute, tis' a new board dedicated to the amazing device we all know and love. It could use some threads, CSS, assets, banners, and whatever anons feel like suggesting or making.

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>>1557981 Very nice anon. I've been trolling the local stores myself for Vita games and unfortunately they seemed to be cleared out at every place I checked so far.
Anyone know of any Vita-tan custom themes, or 8chan ones?
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>>1583026 I remember it being pretty easy to make your own. Just grab a theme to use as a template to save time https://psvt.ovh/ (I usually just grab one with nice icons), then use a tool to edit it like https://github.com/AntHJ/ThemeBUILDER I made a little steins;gate theme by grabbing an existing one for the custom icons, then adding my own backgrounds, music and tweaked the colors a bit.

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Stardew valley. Anonymous 04/20/2025 (Sun) 03:26:16 Id: ae76b4 No. 1167324 [Reply] [Last]
Time for a good ol' Stardew Valley thread. Post lolis you want to plant your seed in, arguments for the objective superiority of the Joja route, utterly abhorrent Nexus mods (and maybe the few good ones), grievances about imageboards being literally the only non-pozzed way to discuss this game, farms and everything inbetween.
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Ring Ring, Miku Calling. >>1702600 Thinking more on this idea of geographic challenges, ancient Egyptian farming along the Nile comes to mind, and I would actually be surprised if this WASN'T an idea at least tested. Something where the game works off of the Egyptian calendar- for example, Akhet drastically reduces the workable land, but it rejuvinates the soil underneath, with this season being designed to be similar to Winter in conventional games- agriculture is still possible, but is significantly less efficient than other times, like Peret, being when the river reveals the fertile lands underneath, with the last season of Shomu being meant to get last minute harvesting done. It would probably have to be gamified a bit so that way Peret is the season where crops can grow better than the normally do, but every season can have crops grow. Since it's on the equator, seasons don't quite matter as much, but I could definitely see there being an adventure in the game, letting the player venture away from the Nile, encountering many mysteries in the desert. Could even possibly go the route of having the game occasionally be closer to RimWorld in that hostile parties may visit to try and loot your farm, or indirectly have that as a thing by having it so food you supply back to the city through various means improves the efficiency of the guards- too malnourished, and if a raid comes, you'll have to pay up. If the guards are very well fed, though, then they might even be able to launch counteroffenses on bandits and hostile parties, giving the city more resources to work with and potentially upgrading facilities like the animal shop getting more interesting beasts in it, or the temple's religion becoming more refined as the Pharoah's will is being proven to be strong. History would be a very good starting point for a lot of these ideas, I think.
>>1167324 I 100% Harvest Moon 64 decades ago and feeling like some farming game for now, how different is Stardew.
Is corn a bad crop? I always defaulted to it, but SVE seems to show that whatever Andy does, I shouldn't do, aside from strawberries. And thinking on it, not being able to upgrade the watering can to steel at the cost of some days on fall as opposed to chunking straight to gold or iridium in winter might be less efficient. Maybe I'm retarded because I like to grow a lot of crops, meaning I have no energy to do anything else. And what the fuck is a red baneberry?

Drawthread: Summer Spectacular Edition Anonymous 07/11/2025 (Fri) 19:59:30 Id: 0644ad No. 1554321 [Reply] [Last]
Last Thread >>1077996 For additional art related resources and threads, visit >>>/loomis/ Thread making resources + the OP can be found here: https://mega.nz/#F!Suhz0D5Y!BSrBrV1kxK9B5G1SSiJmwQ If you want something else to be added, post it in the thread. Books and Tutorials Sometimes they get nuked but >we try to keep them updated. https://sites.google.com/site/ourwici/ https://www.mediafire.com/folder/5strtvods5gda/Drawgfag_Resources https://hubpages.com/art/how-to-draw-learn Helpful Resources Learn fundamentals with excercises: drawabox.com 8Chan Art Wiki: infiniteart.wikia.com/wiki/InfiniteArt_Wiki Online poses with timer: quickposes.com/en/gestures/timed HOW TO DRAW - an /ic/ guide: hubpages.com/art/how-to-draw-learn Drawfag resources: mediafire.com/folder/5strtvods5gda/Drawgfag_Resources

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I don't have any pictures of Mark, so I had to make this from memory.
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>>1718715 holee sheet...

Dispatch Anonymous 05/30/2025 (Fri) 20:01:57 Id: 350702 No. 1419123 [Reply]
Did anybody else try the demo? I liked the occasional Telltale game back in the day, so I was curious about Dispatch when it was announced. The premise of you being a 911 operator for superheroes is good, and I think the cast looked fun. The e-celeb voice cast seemed like a terrible idea though. After playing the demo I'm still on the fence. The actual gameplay of getting a call and sending the best character you have to deal with it seemed good enough. It was very shallow, but I think it can work for a story driven game like this if they do a good job of making your choices matter. The writing is peak millennial slop though. The old nigger said "fuck" about 50 times in the 30 minute demo. Quips galore. I still like the premise, but the writing might make me skip it.
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So this is definitely getting pushed back to 2026 right? We are in September and there is still no release date.
>>1419123 I remember being strongly put off by the trailer and then promptly forgot about this until now. Concept is decent but the writing is gonna be shit, so why bother? >>1439238 What a lovable face this man has. Wish my aryan genes were that strong.
>>1437134 >>1439104 white fragility be real

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Emulation Megathread Anonymous 10/17/2024 (Thu) 03:14:06 Id: c5f4ff No. 1028520 [Reply] [Last]
What games are you emulating? What do you need help emulating? Post screenshots of games you are emulating. Discuss games you are emulating. Discuss hacks of games you are emulating. ROMs https://r-roms.github.io Emulators Nintendo Entertainment System https://github.com/SourMesen/Mesen2 Super Nintendo Entertainment System https://github.com/SourMesen/Mesen2 https://nightly.link/bsnes-emu/bsnes/workflows/build/master

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Today i found out someone made a geometry dash version for the NES, the base game levels translate pretty well https://github.com/tfdsoft/famidash
I just tried playing through Chrono Trigger + (romhack) and I made a very big oopsie. >hack advertises that you can skip speccio and do no magic runs >do just that >travel to 65 million BC after doing the whole future part and getting robo (since it lets you go there due to wanting to be more open ended) My whole save is now perma-softlocked because Nizbel hasn't been changed one bit. So despite the game letting you skip Spekkio, you really still need his abilities. Nizbel takes nod amage unless you shock him with lightning, and out of 4200 HP, he only takes 10 HP per attack. I can't even go back and learn from Spekkio, because Azala took the gate key, thus trapping me in this accursed time period.
>>1633920 >https://github.com/doldecomp/melee >The DOL this repository builds can be shifted! Meaning you are able to now add and remove code as you see fit, for modding or research purposes. SSBM PC port coming soon(TM), noice.

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World of Warcraft - Project Epoch Anonymous 07/27/2025 (Sun) 16:21:05 Id: 17c4d8 No. 1608763 [Reply] [Last]
This new fan-made private server just launched which adds a ton of new content to the base game such as new dungeons. Launch day was rough but let's be honest, that's to be expected with any WoW server. To me it looks like it has the potential to be the Classic+ experience I've wanted for a long time. If it's not, then at least it was free. Here's the trailer: https://www.youtube.com/watch?v=opB3w1LaVBQ >How do I play? 1) Go to https://www.project-epoch.net/ 2) Click the three bars in the top right and click How To Play 3) Download the client (this may take a while so you might want to do it overnight) 4) Download the Project Epoch installer and apply it to the base game Just a head's up- it might be a couple of days before you're able to easily get in.
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>>1709925 >As someone who hates Blizzard with a passion, I think they're doing a good thing by going after Turtle WoW. Shenna's faggotry is like 1/1000th of the shit Blizzard lets happen on their servers, so I don't see your logic. Literally everything you described happens at 10x the rate on official servers. Official classic you can literally buy gold from Blizzard, the entire game is riddled with infinitely more bots than any private server I've ever seen and they never get banned. Not only that, but the Blizzard botters and gold sellers will coordinate to mass report you if you even slightly inconvenience them in any way and get your account insta banned. The scripts on Blizzard's servers are somehow even worse than stock mangos and are blatantly worse than the leaked nost core. The entire game is a recode made by outsourcing to retarded pajeets that only know how to program using AI trash. So "fuck people like Shenna more" makes zero sense to me. I don't even care about private servers and won't touch them with a 10 foot pole after blizzard's signature was cracked, but you're a total fucking retard if you think they are in any way shape or form more reprehensible than Blizzard themselves. Private servers are objectively better experiences in essentially every single possible way.
Why are you lot obsessed with this Shenna person's boipussy?
>>1718404 Damn bro I was already interested in the turtle wow drama, you didn't need to tell me it was important

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Zelda/Link OR Zelink Thread Anonymous 01/04/2025 (Sat) 06:39:28 Id: f1bf7a No. 1057295 [Reply] [Last]
>2025 EDITION Hello again everyone and Happy New Year! This thread is dedicated to the most prolific and wholesome videogame pairing ever, Zelda and Link! Discussion about the Zelda series itself and other Zelda girls is completely welcome here, as are other Zelda pairings and stuff. Share your cute Zelda art, Zelda doujins, and other Zelda things! The Zelink MEGA (3000+ images of Zelink organized by game) kinda outdated https://mega.nz/file/hJwElSLZ#CeH5wAZBUXJ_qiQWrGJBkhjzVjyAxURFh1BTESXKOXs The mega will be updated once per month Rules: 1. Keep it civil.

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Edited last time by Mark on 01/05/2025 (Sun) 02:47:05.
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>>1499025 Cute and canon
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An oblivious Zelink lewd for you, OP.

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The Coffin of Andy and Leyley Anonymous 05/14/2025 (Wed) 01:20:33 Id: b88fde No. 1355520 [Reply] [Last]
Despite cuckchan being up, many of the rapefugees have stuck around, or at least started crossboarding. Despite this, the last thread was relatively laid back, which is nice. Sadly the last progress report revealed nothing other than the fact that most of the people who played this game are DSP tier when it comes to solving puzzles. Any hopes for the next one? Predictions for a release date?
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Anyone got a torrent for this incestslop? I dont wanna give money to the jew that made it but I like the art
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>>1712316 >t hard for the player to root for them when shit hits the fan later on thats on purpose anon. they are not good people they are pieces of shit that deserve the bad endings, the only reason they get some simpathy is because of the players empathy towards its controlled characters.

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