/v/ - Video Games

Vidya Gaems

Catalog Archive
+
-
Options
Subject
Message

Max message length: 0/12000

files

Max file size: 32.00 MB

Total max file size: 50.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

The backup domains are located at 8chan.se and 8chan.cc. TOR access can be found here, or you can access the TOR portal from the clearnet at Redchannit 3.0.



8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

Reminder that 8chan.se exists, and feel free to check out our friends at: Comics, Anime, Weekly Shonen Jump, /b/ but with /v/ elements, Official 8chan server: mumble.8ch.moe:64738

(585.61 KB 800x600 simple_hut_comp.jpg)

RTS but Chill City Town builders Anonymous 07/20/2025 (Sun) 00:15:20 Id: af9215 No. 1583395 [Reply]
When I was a kid I loved spending hours building things in rts games but the problem is that these were always focused on war and not on economics or aesthetics. there were not many options focused on decorating or a sandbox, it was limited by rounds, time or the campaigns or resources that are limited and not infinite. I used to create beatiful cities in AoE singleplayer play and editor mode I don't like Simcity bacause is too modern and less fantasy or medieval. I still remember the era of flash games like this that were on facebook. >Also Is there any game that's a partially rts and city or town builder with fantasy or medieval features that is chill to play? something to see activity in the city or town or inside houses-craft-shops as if they were peasents from the settlers. The closest games doing something like this I found was >The Settlers >Spellforce >Cultures: The Discovery of Vinland >Rise and Fall: Civilizations at war >Stronghold >Beasts and Bumpkins >Black and white >Knights and Merchants >Heroes of Might and Magic

Message too long. Click here to view full text.

8 posts and 9 images omitted.
>>1584897 Endless mode is just cyclical cold storms and randomized exploration phases. It can't change the fundamental on-rails nature of the game. Not to rag too hard on frostpunk. All us RTS/sim fans are eating alternative food source lately. The problem is the genre died and fragmented in a bunch of directions. The main lineage became MOBA which ... FUCK MOBA. Then you have your nostalgia remakes, where you can relive command & conquer, Dune, AoE, Startopia, or Sierra's city builders, but I'm not really looking for nostalgia. Something new or evolutionary would be nice. Minecraft. Strong on the building aspect, but it's digital Lego. The underlying simulation is extremely shallow. Finally you have your autism maximizers like Factorio/Satisfactory/modded Minecraft. I'd have to be literally 12yo with infinite time and infinite autism, and nothing better to do to enjoy this. They're just too much like work. know exactly what OP means, but it's like we lost the sauce to make this type of game.
(197.74 KB 860x360 4038950.jpg)

>>1585010 >know exactly what OP means, but it's like we lost the sauce to make this type of game. Hi, OP here Thanks to all for the help anons well, maybe the chill city builder just... no longer exists anymore. >>1584651 >I loved the building phase at the start of a Warcraft III game same, but i I did not mention it because it is very rts focused but I admit that I really liked the constructions. other i dont mentioned are Rise of Nations and Rise of legend Well, actually i enjoyed every rts with beautiful with fantasy or historical constructions like even empire earth. Other game not related to rts/city build that i enjoyed was King Arthur's Gold 1 and 2 but it's more a medieval battefield online sandbox with some team fortress 2 or gang garrinson vibe.
>>1583639 From the same devs of Pharaoh there's <<Zeus: Master of Olympus>> with expansion packs. The mechanics are very similar afaik, but the art, music, missions, and mythology are really good. Along with Stronghold2 it's my top pick. Dwarf Fortress might also count, they did a UI overhaul recently to make it more accessible.

(100.59 KB 1024x640 IMG_1140.jpeg)

(113.05 KB 800x510 IMG_1871.png)

(118.04 KB 920x518 IMG_2065.webp)

(154.10 KB 1699x856 IMG_4422.jpeg)

/coopg/ - Cooperative Games General Anonymous 04/24/2025 (Thu) 08:18:59 Id: 116867 No. 1238743 [Reply]
From the ‘chan - Refugee Edition. Probably a bit late, but might as well give it a shot >Latest News/Updates: Vermintide 2: Verminous Dreams: Free new map Devious Delvings https://store.steampowered.com/news/app/552500/view/738127762059952962 Versus: Dev Blog - New Versus Map https://store.steampowered.com/news/app/552500/view/546728306451416292 7th Anniversary and Patch 6.4.0 + Hotfix 6.4.1 + 6.4.2 https://store.steampowered.com/news/app/552500/view/546728306451416068 Darktide: Hotfix #62 (1.6.9) https://store.steampowered.com/news/app/1361210/view/499439875179679150 Nightmares & Visions - Releasing 25. March

Message too long. Click here to view full text.

21 posts and 1 image omitted.
>>1547615 I'll never get over how good the music in this game is
>>1547615 >female VA proceeds to get instantly mogged by the male one

Hyperdimension Neptunia Anonymous 04/18/2025 (Fri) 22:50:23 Id: 6514f6 No. 1138455 [Reply] [Last] >>1595957
For our (once?) beloved console-tans with moe and shitposting characteristics. A new mainline game is scheduled to be announced this year. https://www.gematsu.com/2025/01/next-numbered-neptunia-game-to-be-announced-in-2025 The Re;Birth games are getting ANOTHER rerelease, this time on PS4. https://www.gematsu.com/2025/04/hyperdimension-neptunia-rebirth-trilogy-for-ps4-coming-west-in-2025 For our friends from /nepgen/ and for Nepfags who want a slower, comfier experience, we have threads on /vg/ and a board on trashchan https://8chan.se/vg/res/1404.html https://trashchan.xyz/nep/thread/7517.html
98 posts and 68 images omitted.
>>1590850 It really does sound like they're putting a lot of effort into it and its been worked on for a while. And the idea that the spin offs were tests does seem kind of feasible in my mind considering how rushed SvS was and how ReGame was so close after it. There's also shit like the entirely modelled soulful Planeptune domestic areas that would be silly not to reuse as well as Orange Heart's CPU accessories in SvS's files that weren't just VII ports too. Its always hard to tell how long CH even takes to make games, I'm sure from the quality most would think they're pretty tiny but 4 year feels like quite a while from them. I just hope they go to more traditional turn based as SvS's system was really not good.
(44.49 KB 246x908 chink heart.jpg)


>>1138455 (OP) Oh boy I can't wait for it to constantly shill gachaslop, again.
(725.74 KB 1117x1785 switch 2 exclusive btw.jpg)

>>1141846 >and they'll never capture the ecchi nature of the old games. Define what you mean if you want recs instead of acting like a passive aggressive jeet. >>1142328 Chinky gachaslop can't even show pantyshots lmao, they all have the goyslop spats.

(63.14 KB 791x595 clock-tower.png)

Videogames similar to Clock Tower Anonymous 07/20/2025 (Sun) 23:04:14 Id: 709ef1 No. 1586857 [Reply] >>1590749>>1595528
Is there any game that achieves the first Clock Tower aesthetic and gameplay? I feel it is something exclusive that will never be repeated.
(793.29 KB 739x527 bump.png)

>>1586857 (OP) Outlast? Amnesia? Be more specific, what are you looking for?

(3.04 MB 1581x1630 GamesList.png)

Bizarre MMOdventure - Refugee Edition Anonymous 04/18/2025 (Fri) 04:03:06 Id: 1c28cc No. 1125714 [Reply] [Last]
>What is the Bizarre MMOdventure? This is an ongoing project by a group of anons dedicated to playing through dead MMOs. It works as follows: >Vote on an MMO. >Play the winner for two weeks. >Alternate the voting list every game. >Guild photoshoots every Saturday, check thread for times. >New adventure starts every other Saturday, after the week two guild picture. Feel free to recommend more games be added to the lists and encourage people to vote on a game you want to play. >Games we've played so far: Phantasy Star Universe Trickster Online Rising Force Online RaiderZ

Message too long. Click here to view full text.

270 posts and 161 images omitted.
>>1562189 are you playing on new moon? Get someone to level boost you on the beach level while using exp gear Game starts at level 89
>>1563944 >Game starts at level 89 mind elaborating? what starts at level 89

(768.41 KB 757x1200 1699995188609.png)

(103.81 KB 891x1024 1699992668392.jpg)

(355.03 KB 2000x2000 1699997417842.jpg)

(747.71 KB 3000x3000 1700005452999.jpg)

Alien girls and monstergirls Anonymous 04/24/2025 (Thu) 16:47:04 Id: d28c77 No. 1243202 [Reply] [Last]
Sci-fi and fantasy games should be expected to have alien girls and monstergirls as important characters in the history. I understand if they don't want to make borderline feral for the xenofags, but at the very least make blue women for the normalfags
128 posts and 151 images omitted.
>>1590049 More gross than anything, it's like getting it on with a desmoid.
>>1589929 I think they could be marginally improved by the addition of one (1) big boob somewhere.


(12.79 KB 60x70 dollarspindownd apng.png)

(22.89 KB 200x200 mai-kof13-dizzy apng.png)

(3.88 KB 156x112 mai-small-intro-kof apng.png)

(12.70 KB 110x120 mai2k2-butt2 apng.png)

Animated PNG thread - Rebuilt Geocities Edition Anonymous 10/24/2024 (Thu) 17:12:31 Id: 0ca8c8 No. 1031284 [Reply] [Last]
Suggested from >>1031266 (Cross-thread) in the sexy sprite thread The idea is very simple: You take your GIFs & convert them to APNG. Why would you want to do this? Let me explain >APNG is usually smaller in file size vs. GIF while still maintaining the same quality >thus, APNG images in posts endlessly loop without having to click on them due to the smaller filesizes. <GIF animations not so much even with the fewer frames of animation Based on my testings, here is what I have determined to get working APNG animations on the posts in this site >must not exceed above 25.00 KB in file size >must not exceed above above 220px x 220px in image size Use this website to convert your GIFs to APNGs: https://ezgif.com/gif-to-apng Then repost them if they meet the above criteria.
354 posts and 744 images omitted.
>>1592155 air strip angel
(58.76 KB 137x220 5.png)

>>1592010 forgot this one
>>1592240 Thanks anon >>1592399 God, they're so bouncy!

Metaphor: ReFantazio thread 9 months later Anonymous 07/16/2025 (Wed) 22:02:02 Id: d63346 No. 1568796 [Reply]
Metaphor: ReFantazio has sold 2 million worldwide after 9 months.... https://archive.ph/mOHaw Now 2 million isn't bad I think most devs would, be very happy getting 2 million copies sold worldwide. But for an Altus game especially by the Katsura Hashino this is rather low. I'm gonna list why this game underwhelmed while being a technical success. >Game was rushed Due to being in a development for nearly a decade the game was clearly rushed in a lot of aspects. >Six months was not nearly enough time for a story of this type It needed a year as by the last parts of the game the plot is very rushed >Companion arcs Fell gutted and rushed. >Partial romance They made a system that pleased neither the waifu fags or anti waifu fags just a awkward half assed in-between. >No real customisation of character gear or appearances Like you just did skins and the same shit as P5 for gear. >Archetypes are just Personas with a little bit more customisation Yes it has much needed quality of life compared to the past games, but it's just more of the same. >People are waiting for the full version Because let's be real that's where the full game is.
20 posts and 7 images omitted.
>>1590854 >switch jail If anything that probably helped its overall sales. Also, V had a definitive edition which was also a boost and its still not even really ahead of Metaphor.
>>1590886 Speaking of the V boost, Imagine the numbers an enhanced edition of Metaphore would pull?
>>1590960 I don't think it would pull big numbers. SMTV was received pretty well by series fans as far as I could tell, but Metaphor doesn't seem to have a fanbase or lasting cultural impact, at least not on the scale its sales would indicate. I don't imagine it getting as many sales as a consequence unless this definitive edition actually "fixes the game" and ends up having larger long-term sales. >>1586240 It's not an entirely new IP. It's one big nostalgia tour for existing Atlus IPs and the director was very open about that in interviews. One of the big reasons my desire to try the game soured after launch.

(9.76 KB 256x224 0083.png)

(11.49 KB 256x224 0094.png)

(7.37 KB 256x224 0095.png)

(5.47 KB 256x224 0125.png)

(11.83 KB 256x224 0141.png)

Bishoujo Super Street Fighter II: Glamor Queen Anonymous 06/03/2025 (Tue) 14:31:22 Id: 7500ef No. 1432013 [Reply]
Bishoujo Super Street Fighter II: Glamor Queen and the New Femme Fatales is a Combo ROM Hack of the Sega Genesis version of Super Street Fighter II, where some of the fighters are replaced with female characters from various franchises. It could be one of the first of its kind, like the numerous ROM Hacks of Streets of Rage 2 & 3. An intent is to make the game easier to beat. The fighter replacements, in order that they were made: Blanka is changed to Roll from Mega Man, Dhalsim is changed to Mai Shiranui from Fatal Fury and King of Fighters, E. Honda is changed to Choi Jadoo from Hello Jadoo, Fei Long is changed to Emily from Unholy Night: The Darkness Hunter, Dee Jay is changed to Madonna from Makeruna! Makendou 2, Boxer is changed to Avra Yumeno and Belva Lina, both original creations, with the former being created for this ROM Hack. Jadoo and Avra's sprites were not cheap, and the other characters were given several newly drawn sprites overall. Roll is a lethal joke character who is a one trick pony, Mai is a no brainer of a character choice with a relatively balanced moveset, Jadoo is given the Chibi Back Dash, can double jump and can cheese you with her Hundred Hand Slap and Headbutt, Emily can Air Dash and kill you from throws, Madonna is an insane combo character who can take you out quickly, Avra has high priority normals that do block damage, and Belva can use MvC2 Sentinel's flight with no transitions. BSSF2: Glamor Queen had spawned a lot of playthroughs in its first couple of months when it was released. Many of the videos I saw would either use external cheats or spam the same moves over and over again, which to me is boring to watch. It also means that they don't take advantage of the other things that the characters have to offer. Some features include: -Fighter Replacements -Charge Times Disabled, Air Specials -Back Dashes (Emily and Madonna can also Forward Dash) -Guard Cancels into Dashes that can be followed with Special Moves -Easier Arcade Mode (CPU no longer damage cheats) -New Moves, such as Zangief's Coconut Thunder and Sagat's Tiger Dive -Getting hit out of Empty Jumps by non-knockdown attacks makes you drop down

Message too long. Click here to view full text.

20 posts and 16 images omitted.
too lewd for ROM Hack sharing sites confirmed
(95.21 KB 1920x1080 7npkagakp1d41.jpg)

>>1570741 they can't handle cunny like LOSERS.
(4.33 KB 49x72 Pink Mountain Roll.gif)

I love Roll cunny!

DOOM/Retro FPS: Shy Skellys Anonymous 12/15/2024 (Sun) 01:51:26 Id: a1aa8f No. 1050787 [Reply] [Last]
No Christmas theme. Demons don't celebrate Christmas. Old thread: >>937850 (Cross-thread) Post anything relating to >DOOM >its wads >its sequels >its community >its copycats >all 90s FPS related accessories
196 posts and 83 images omitted.
falloutbakersfield.wad
>>1586162 Astonishing.
>>1586162 >progress: 60% >release date: 202? What do you guys think? 2028 or 2029?

/bgg/ baldur's gate general Anonymous 04/19/2025 (Sat) 21:46:38 Id: 10d5ad No. 1158401 [Reply] [Last]

Message too long. Click here to view full text.

413 posts and 114 images omitted.
Only 3 jive young fellas in the 4channel general and they all got a posting block for 15 RIP.
>>1334167 We're all namefags here thanks to IDs.
(806.09 KB 814x726 1695948528247356.png)

shit's broken again

(398.58 KB 640x457 do it for ashley.png)

(811.58 KB 1500x2000 juliacide.png)

(45.88 KB 458x710 gookspeak.jpeg)

(1.79 MB 2300x1500 night of fire.png)

(50.34 KB 640x640 princess.jpg)

The Coffin of Andy and Leyley Anonymous 05/14/2025 (Wed) 01:20:33 Id: b88fde No. 1355520 [Reply] [Last]
Despite cuckchan being up, many of the rapefugees have stuck around, or at least started crossboarding. Despite this, the last thread was relatively laid back, which is nice. Sadly the last progress report revealed nothing other than the fact that most of the people who played this game are DSP tier when it comes to solving puzzles. Any hopes for the next one? Predictions for a release date?
304 posts and 145 images omitted.
wait a minute those arent women all of them are fucking gay except for the candy scabs one she lives up to her fujo reputation alright
(28.36 KB 350x400 breaking news.jpg)

>>1587511 wait no noelle isn't a femboy either but yeah the story is very female coded

(341.00 B 480x480 1732996784376.png)

/dfg/ - Dwarf Fortress General Anonymous 04/17/2025 (Thu) 04:20:11 Id: f102bd No. 1108087 [Reply] [Last]
New fortress edition Previous: Lol (https://arch.b4k.dev/vst/thread/1998295/#2019399) Avaliable for free at https://www.bay12games.com/dwarves/ or as a paid premium version on Steam or Itch.io >What is the difference? Both are the same game on the same version (51.xx). The free version uses ASCII as a tileset (but you can mod other usermade tilesets and graphic packs) With the premium version you pay for a premium tileset + premium OST + access to beta branches and steam integration (if on steam). >What is next? Fort mode siege mechanics changes, rework and general spice up. Probably around may-july(copium) End of Lua beta and merge into the main branch >What has changed since I last stopped playing X years ago Check the version history on the wiki

Message too long. Click here to view full text.

142 posts and 44 images omitted.
>>1509592 Processing power. DF is definitely a CPU intensive game
What tileset do you use, or do you use the Steam version? I wish the Steam version didn't cost so much. >>1509592 CPU. DF does a lot of computations.
>>1366500 How do you plan around tunneling invaders?

(43.59 KB 467x413 nicedesune.jpg)

Random little touches you like in video games Anonymous 05/07/2025 (Wed) 04:02:42 Id: 1df7be No. 1326552 [Reply] [Last]
Demon Turf >game has bratty imp protagonist >some of the boss fight themes have lyrics from her (with her VA doing the singing) mocking the boss
34 posts and 33 images omitted.
>game lets you sneak up on an enemy >you can attack him right away, prompting an immediate battle >or you can sneak up on him, and when he notices you, he thinks you're one of his men, until he realizes otherwise >enemy surrenders to you >you accept his surrender >immediately backstab him for an instant kill Armored Core 6 is a really fun game like that. https://www.youtube.com/watch?v=Uh27rXX0ogs
[Embed]
https://www.youtube.com/watch?v=WMeGNlpU63g
[Embed]
(165.60 KB 500x318 chefkiss.png)

>whenever there's a little chime or jingle every time you save
>>1590965 This but every time you use a menu

Music thread Anonymous 11/02/2024 (Sat) 14:53:59 Id: 4a6370 No. 1034362 [Reply] [Last]
Last one is bumplocked and at Page 10
141 posts and 306 images omitted.
>>1562690 >>1562729 The atmospheric ambient tracks is what does it for me. Delta Particles also has a great soundtrack which unfortunately I can't find compiled anywhere.

(27.47 KB 256x224 image.png)

SMW ROMHACKS (and other romhacks I guess) Anonymous 04/05/2025 (Sat) 21:00:25 Id: 97fd86 No. 1086469 [Reply] [Last]
Any love for Super Mario World romhacks around these parts? It's my favorite Mario title and 2D platformer in general by far for the tight movement and fast gameplay, and romhacks have made this shine. Here are some hacks I really enjoyed: >Pic related Pretty easy overall with the exception of a few secret levels but the game looks amazing. All the sprites are hand drawn and the music choice is nice. You've probably played it if you're ITT but if not do it. >New Super Mario World 1: The Twelve Magic Orbs Powered-Up Specifically the Powered-Up version as this is an update to an older hack. So many cool custom power ups in this remake and unique levels that take advantage of them. Long, but worth 100%ing. The final boss will make you cry (with frustration). >Super Mario World: The Secret of the 7 Golden Statues Another hack with cool custom power ups and some really tough levels. Some annoying areas but still a great hack overall. >JUMP 1/2 Definitely the most creative hack out there that's not total nonsense. This game can be very difficult at times but each stage or couple of stages introduces a new gimmick. I dont want to give anything away, it's way more fun to work your way through this sadistic adventure yourself. 130 exits, many fun but many very challenging. >Akogare My own personal kaizo autism. Never finished it due to losing my save file but I completed around 30 exits and got some switch palaces too. Normally I was never down for kaizo but I tried Akogare and after I completed stage 1 I couldn't stop. The game is beautifully designed, and even when I was trolled by the dev I wasn't mad because I was having fun doing the stage anyway. Not for everyone, but a great personal challenge. I could go on. But please Anons tell me about your love for romhacks and post your favorites as well.
96 posts and 68 images omitted.
(8.04 KB 1024x892 IMG_8564.png)

>>1006448 I’m not gonna be active on this thread anymore because it’s demoted to SMW romhack general now, but there’s major update of version 1.1 progress: >I implemented functionality for actually switching characters finally: https://streamable.com/3pwg32 >It looks a bit janky, but it's a start. I also scrapped the exanimation for switching the extra GFX00 tiles and just do the DMA myself now, although it might still need some optimisation to avoid vblank overflow.
>>1583144 >video isn't available anymore
>>1583144 How did you manage to implement more than 4 characters?

[ 12345678910111213141516171819202122232425262728 ]
Forms
Delete
Report