Monsters and Memories is an upcoming MMORPG which is, as described the game's developers, a love letter to Everquest. A classic style MMORPG with camp grinding, zone lines, trains, corpse runs, slow combat, reliance on other players, obtuse and lengthy quest lines, secrets, long reputations grinds, massive cities, etc, etc. The game is currently set to release in "early access" (more on this below) during Q1 2026, with the devs trying to push for a January 2026 release. The devs are currently finalizing a few more core systems before they can launch into closed beta.
There is an upcoming open 10 day test starting on November 1st.
<Features
>Monthly 15$ dollar subscription
>fresh modules every 3 to 4 months including new zones and potentially new classes, races, professions, etc
>trained in-game GMs that actually understand and write English
>large zones that can currently hold up to 500 or so players before things get laggy
>tons of dungeons both, coming in in all sizes, and with tons of secrets to discover
>a MUD system where you can use commands to interact with the environment and NPCs, stuff like /inpsect barrel, /pry gem (while holding an object capable of prying on your cursor), /taste liquid, /pull rope, etc, etc
>mount system where you can tame or buy mounts and use them as either beasts of burden or as rideable mounts; equip them with bags or armour depending on your needs
>multiple types of server including box, no-box, enforced RP, and PvP; potentially more exotic servers depending on player demand
>religion system with a pantheon of gods to choose from, able to change religions, gain boons and abilities from your god, convert others
>starting cities for EVERY SINGLE RACE (currently Human and Half-Elf cities are in, Deep Elf city coming in the first post-launch module)
<Design tenets
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