What is it with these games that people run around claiming are "one of the best games ever made" almost universally being complete shit? Original Witcher is jank, but exceptional rhythm based combat that feels like you can beat anything with enough skill. The combat scaling is linear and you aren't randomly hitting these massive walls. Occasionally you need to go hard with potions but that's fundamental to the point of the game.
Then I play bitcher 2 and it's complete irredeemable shit. Disgusting graphics, everything covered in oil, I quit in the second chapter. Okay fine, but people haven't shut the fuck up about how amazing Witcher 3 is for the last decade and say the combat system was totally streamlined.
Turns out it's the identical system to Witcher 2 except dodging has actual i frames, wow so innovative. Except now enemies have levels for whatever fucking reason and 20 minutes into crawling through a fucking cave with zero enemies you'll reach the boss room and it turns out you're 12 levels below the mobs and each sword swing does 1% of their HP.
Has every person that ever played this game just played it on the easiest difficulty, functionally not even played the video game but used it as interactive netflix, then gone on to sing its praises? This is why difficulties shouldn't exist. They completely fucking distort the concept of a well designed game to the point where movie game faggots end up as marketing fodder for otherwise terrible games.