>>1890665
>A lot of big devs seem to have this issue. They want the live service model but they fundamentally misunderstand how much work that entails to be even remotely successful.
The trickle of content is to (a) Give shills and journos (but I repeat myself) a talking point to defend the roster, and (b) keep interest until the DLC appears on the horizon. World had a similar problem, but World also delivered reasonably well - Iceborne, despite its glaring flaws, was a pretty massive DLC and between IB and the TUs World's roster added quite a few fan favorites like the lightning monkes, Jho/Savage Jho, Glavenus, Brachy, Nargacuga, Alatreon and Fatty, etc. and added a more traditional endgame.
Where they kinda fucked themselves was with Rise, as Risebreak ended up with a roster of 78 large mons on top of shipping with 48 large mons at base. It had any number of other problems and lacked the spit and shine of World but World's dearth of content was partially excused by "new direction for series, prease undastandu" + Iceborne, and Risebreak's flaws were cushioned by a lesser degree to the shift from MT Framework (which they had been using for MH since 2011) to RE Engine and the fact that it was designed to be Switch-friendly. However, Wilds has neither excuse. It uses RE Engine, an engine which has already been used to create a MH game with a metric fuckton of content, and the groundwork and resources for the "FHD open world" flavor of MH was already extensively laid by Worldborne and Rise. Rise in particular, seemed to have no issue with porting over a vast amount of content from World. Wilds also had a very generous dev cycle; World was basically wrapped up with Iceborne and the portable team also pitched in starting in 2022 after Sunbreak dropped. So on top of the various poor decisions you have a lot of people asking "where's the beef?".
Also, as a small aside: Capcom has actually
improved marginally when it comes to DLC/incomplete MonHun games. In previous generations, they would release a game that had LR/HR content and not much else and then later release another game
at full price that had the existing game plus G-rank content and new monsters. Freedom -> FU, Gen -> GenU, etc. Handling this with DLC is actually an improvement, in the same way that getting splashed with piss is better than getting splattered with shit.