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Stardew valley. Anonymous 04/20/2025 (Sun) 03:26:16 Id: ae76b4 No. 1167324 [Reply] [Last]
Time for a good ol' Stardew Valley thread. Post lolis you want to plant your seed in, arguments for the objective superiority of the Joja route, utterly abhorrent Nexus mods (and maybe the few good ones), grievances about imageboards being literally the only non-pozzed way to discuss this game, farms and everything inbetween.
Edited last time by Mortarion on 04/20/2025 (Sun) 11:01:38.
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>>1851578 >Don't believe there is That's way too bad, oh well. >East shart does look smaller, that's like less than 10 of them. It's the requirement for lavril mod, which I wanted to give a try. it doesn't seem too intrusive at least. >Though, Idk why the fuck anyone would want more characters in this game But I like cteam, ashley & spooky mod. it's pretty well made if you ask me.
>>1852372 >But I like cteam, ashley & spooky mod. it's pretty well made if you ask me. Look, I'm not saying that it can't be well made, and I'm also a loli enjoyer, so I do understand why you would want these. I'm moreso talking about most other characters. But this also come down to flaws in the main game itself. (They serve no purpose and are also uninteresting as a whole, most of the time.) But I do remember eastshart characters not interacting with the main town and vice versa for the most part, so it shouldn't be intrusive.
>>1178700 >Ironic since you regularly play a game for little girls and you expect anyone to believe you have big hands? I have huge tough hands, ready to strangle hagfaggots

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re-pitch a failed game. Anonymous 10/26/2025 (Sun) 15:50:11 Id: 1b0ef0 No. 1882939 [Reply] [Last]
I have been thinking about Concord a lot lately. I read somewhere that the art was inspired by Moebius and heavy metal magazine. Concords design on their own makes me feel nothing but knowing this was inspired by Moebius angers me. While thinking about this I thought it would be funny to try and pitch an alternate version of it that might have gone better. So I got this. We drop the PvP aspect entirely. Instead we will be an entirely PvE shooter! All the characters are supposed to be treasure hunters on the same space ship so I have no idea why they would fight anyway. This way you are still a hero shooter but you are (as far as I know) the only hero shooter on the market that is PvE focused. Then you just make big maps and fill them with objectives and side objectives that they have to do. Like helldivers 2 but as a hero shooter. I think that would stand out a lot more than Concord did. I can't draw so I can't re-design the characters to actually look good. Someone else is going to have to fix that part of it.
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>>1984967 >do you have a better idea for properly conveying this in what otherwise seems to be realtime action? Let's say the player is facing a zombie, the player has an axe, the first attack of the axe can safely move the character forward between 5 and 10 units, if the zombie is within 5 units is an automatic success, no reason to roll a dice, if the zombie is further away than 5 units, we have to roll the dice and difficult of the roll is based on this distance and type of terrain, if its slope, the angle of the slope, if its wet or sticky, if the zombie is 7 units away from the player the difficult should be around 4-7. First we check the vampire's dexterity, athletics, merits and flaw, this determines the number of rolls the game director will make for the actor. >if the vampire misses the vampire will attempt to attack but he won't be able to close the distance, and a MISS label will appear on top of him >if the vampire succeeds the vampire will close the distance and attack >if the vampire critically fails the vampire will faceplant into the ground >if the vampire critically succeeds the vampire receives some kind of buff, or automatically succeeds the following attack Next is the attack itself, its the same core idea but the player won't be able to miss since we've already checked for that in previous action, now we use dexterity + melee + merits + flaws vs zombie's difficult. >if the vampire fails the attack does minimum damage

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>>1985238 Jack can grow and shrink too and can concentrate his mass to do more damage. There's possibilities there. Julie may be a bit of a weak point but she would work well as a Scout character. And she's the best and fastest flyer. If nothing else you could add a power reshuffle mechanic to the game like how they ended up periodically swapping powers around in the original comics.
>>1985238 >Imagine being the poor bastard stuck playing with the power of gas or stuck flying around with the strength of a 12yr old girl. Jack got access to the bubble barriers latter, so he can be given them in the game's Earth-whatever. Julie actually has a decent array of secondary effects (wraping stuff with the rainbow trial, sonic boom, and a few works stress that her flying is super speed, which is the most broken and versatile superpower ever short of the magic/inventor and their ability to solve arbitrary problems) and that her powers are acceleration based brings some fun gameplay considerations (she has to stay moving to keep flying, and needs to stay at top speed for max ramming damage, so you have to thread movement around obstacles and line up enemies for max efficiency).

Post about games that you just FINISHED Anonymous 03/01/2023 (Wed) 04:03:05 Id: 4f157e No. 790791 [Reply] [Last]
I seem to be getting the strange feeling more and more that the Anons who keep posting about the games they're "playing" never actually finish those games. As in they just drop the game after a certain point and lose interest in it for whatever reason (Even if it's a great game). So, to remedy that, let's have this thread, where Anons boast about crossing off another title on the backlog. And, to guilt all the other Anons into doing the same.
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This is the worst FPS I've played in my life, its boring and pissed me off, it doesn't feel or play like Half-Life, pressing E stops the character, sometimes projectiles ignore the enemies its full of glitches and bugs, in the tutorial NPCs started dying out of nowhere, armor disappeared in between levels, there was a glitch where the game would kill me instantly if I didn't watch star wars reference animation, enemies are bullet sponges including headcrabs, the wrench is OP, the level design is amateurish, there is no pacing, the last level is a storage room full of blackops, barely any ammo or armor. it had some interesting concepts, like the barnacle gun and the portal gun, but they are barely used in the game, I liked the super zombie, and the pit worm design. I have no idea how Gearbox still alive.
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Boltgun. I've played a few Warhammer games, but this one actually does the weaponry justice. Even the starting boltgun is fun to shoot and turns basic enemies into chunky gibs, it's wonderful. The heavy bolter is one of the greatest FPS machine guns I've used, since it takes up a huge chunk of the screen and feels utterly monstrous to fire, even the bigger enemies are splattered everywhere by the time you let go of the trigger. It even has a dedicated taunt button so you can scream at the heretics and there's a large number of lines for some reason so your Ultramarine rarely repeats them. The downside is that the maps are just plain ass. You get no map, only waypoints if you press the map key, and some of the level design is outright terrible. The boss fights are shitty too, you get these special grenades in secret areas you can only hold one of and you better keep them for the Chaos Sorcerer at the end of each chapter because that broken shithead is going to kick your ass on the harder modes otherwise. What's strange is the game is super easy outside of that thanks to how beefy all the guns are. In terms of 40k canon it's also fucking ridiculous. One named Ultramarine in this game kills an entire army of Chaos demons, a large portion of the Black Legion, about SIX LORDS OF CHANGE, three or four Great Unclean Ones and the powerful Chaos Sorcerer summoning/controlling them all. I like to think this is an adaption of his completely exaggerated end of mission report which the chapter master read for five minutes before tossing it aside in exasperation.Either that or Malum Caedo is secretly the Emperor himself. So yeah, good game, annoying flaws.
>>1984933 >Marketing garbage >like what you posted Are you just accusing people who discuss video games of being shills now?

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/agdg/ - Stand and Deliver Edition Anonymous 07/14/2025 (Mon) 08:53:41 Id: a9384a No. 1561432 [Reply] [Last]
AGDG resources https://hackmd.io/dLaaFCjDSveKVeEzqomBJw Helpful links Steam Games by AGDG: https://agdg-steam.netlify.app/ /agdg/ Steam Games: https://made-by-agdg.vercel.app/ Post your progress and no crab bucketry round here. Keep that shit in cuckchan where it belongs. Reminder that PsychoJosh samefags and is a retard
Edited last time by Mark on 09/10/2025 (Wed) 13:08:37.
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>>1984667 The last time I tried drawing something was at Kindergarten. I only know how to code.
>>1984524 >a small loan of 100 gigabytes
>>1984717 <Option A >generate an animation sheet >scale down >trace over pixel by pixel >use another sprite as reference >repeat for each frame <Option B >kit bash a character in blender >animate each frame >apply some shader magic to pixelize it during the rendering process >render each frame in a character sheet >fix any problem using gimp or krita There are options

Loli Games, The Second Runner Anonymous 10/12/2025 (Sun) 21:19:30 Id: 999f42 No. 1841534 [Reply] [Last]
Previous thread >>944197 Progear: Child soldiers must fight back against The Empire™ in their magnificent flying machines https://www.youtube.com/watch?v=FmmIBffX5Nw https://store.steampowered.com/app/1556729/Capcom_Arcade_StadiumProgear/ Or just download Final Burn Alpha and the rom JustAxe: Slav loli platformer https://store.steampowered.com/app/2455430/JustAxe/
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>>1982934 Name?
>>1982934 Thanks Anon. I'm working on several Kasha games. Kasha vs. Kritters is proceeding nicely I'll post updates on it soon.

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Halo Thread Anonymous 08/02/2025 (Sat) 23:20:38 Id: 233aa2 No. 1626346 [Reply] [Last]
Let's talk about the golden age of Gaylo and the fall of this franchise by 343/Gaylo Studios. Tangents about Bungie and their flops are also welcomed.
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>>1969782 It's people's favorite because of the multiplayer. Everything in that game is balanced for multiplayer.
Halo is a sequel to marathon. You cannot change my mind.
>>1984391 It was then it wasn't. All the Marathon references are mostly in 1 and they didn't lead to anything. Same thing with the Marathon references in Destiny (lol)

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Bomberman Anonymous 11/20/2025 (Thu) 02:30:36 Id: 8654f5 No. 1949457 [Reply]
Have you played any of the Bomberman games? Do you have a favorite? Do you think the single player is pointless?
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I like Bomberman Hero, it was enjoyable and had the song Redial which is really good. Years ago I was able to by a unofficial cartridge off Etsy that looked brand new and ran great. It's amazing how far fakes have come.
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I've been playing Bomberman Generation. These bosses fucking suck. There's a lot of waiting for an opening, and if you miss it you have to wait even more for another. This fucking squid has to be the worst out of all of them. Not only can you only damage it by dropping a bomb in front of i,t and hoping it eventually eats it. It keeps spawning these tiny yellow squids that blow up the bombs you set and try to hurt you. And when it gets to half health, it will fire like 30 of them, and it takes forever.
>>1968234 grippy dolphin pussy

Kirby Air Riders Thread Anonymous 11/16/2025 (Sun) 00:30:23 Id: 9a12fe No. 1936918 [Reply]
Didn't see a thread for this game that's coming out in a few days. There's currently a beta going on right now, but I'm waiting for the full game before playing. If you are playing the beta, how are you guys enjoying it? Do you think they'll nerf Rick? What's your favorite combo? The game comes out on the 20th of this month if you're interested, but chances are if you have the system then you already know that. Are you having fun?
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>>1969488 My problem with Super Hard mode is that it's usually some small little thing that ends up fucking my entire stage over and then I had to do it all over again. I eventually got through it, thankfully. I wish that beating story mode on super hard would give some special achievement or skin for the character you choose to complete it with. Was very disappointed to find out you get neither.
>>1982091 bit lame that collecting both the hydra and dragoon doesn't give you the fan service fusion

LET IT DIE INFERNO Anonymous 09/25/2025 (Thu) 02:08:49 Id: 26e812 No. 1786594 [Reply] [Last]
HOLY FUCK YES AT LONG LAST Uncle Death is finally back! I've been waiting for this for years! Now, what did you guys think of the trailer? Personally, one thing I dislike is this shitty new cartoonish art style with the bright, over-saturated puke colour palette. It's like they're trying to appeal to Fortnite kids or some shit. Man, it's so sad to see LID lose its iconic grimy punk look. But hey, aside from that, I'm still cautiously optimistic. I believe in Mr. Shin. He hasn't made a bad game yet. As for the graphics, I suppose I can always adjust the picture brightness & saturation myself. If the game itself happens to lack options for that, I can do so natively on my monitor, no problem. Gameplay-wise, I think it's looking good so far, true to LID roots. Action-survival with inventory management, dual-wielding, semi-permadeath, neverending grind, all that good stuff. Anyway, it's been a long time since we last had a Let It Die thread, and now's the perfect time for a new one. Feel free to post all your speculations for the new game, your opinions on the old ones, your favourite music tracks in the series and whatnot. Don't give up, Senpai!
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>>1982740 OH SHIT That's actually some really good news, anything on a price point?
>>1982741 They've only just started making it, so they have no details yet.
>>1982772 Ah, damn.

Expedition 33 Anonymous 08/18/2025 (Mon) 19:12:40 Id: a8a0e0 No. 1669954 [Reply] [Last]
I am once again shilling for E33. Play it, it's good! The prologue hooked me right in. adding more from 991671 since like he said, it's a bit of a lame OP. Kind of a lame OP, could have put a bit more effort in, but I just finished the game and would like to talk about it, so it's better than nothing. Overall, I very much enjoyed this game. There are certainly flaws, which become most apparent in the latter part of the game, but I don't believe any of them can completely ruin most people's experience. So much has been said about how great the music and the aesthetic of the game are, but I'm most impressed with how the characterization and ending was handled. It's clear that one of the main ideas the writers wanted to convey was that there were no true villains with evil intentions involved with the plot, and they definitely succeeded in expressing that.
Edited last time by Mark on 11/03/2025 (Mon) 20:02:53.
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>>1979580 >Yes, sort of. Several times throughout the game, it is mentioned that the final piece of Verso's "soul" is within the painting, which makes it difficult for Aline to let the painting go. The child-like figure was that last part of him, innocently painting and painting to keep the world alive. Interesting, I was thinking it was more of a "figure of speech" type of idea, as in Verso's soul is being represented by every being and place that was made by him, mainly Esquie, but that would honestly leave me with even more questions. As in how is it that despite being dead his soul still lives? Would've thought that only living painters could pull that off Nonetheless, I really think the game should have stuck with the original premise, knowing that the whole painted world is merely an escape for Aline just makes everything that happened prior futile IF there is any DLC, or any sort of sequel, I'd like to see if there's gonna be a conflict between other guilds, the premise reminds me of what could be Black Souls 3, with the outer ones building each their own army in their own gardens to fight in their own war We shall see.
>>1980622 >>1979515 >Was Verso supposed to be smiling there? >Would've thought that only living painters could pull that off The game very slightly implies Verso faked his death because he didn't want to be a painter but even if it's true it's sequel bait at most since he isn't actually present in the story and every other character has their own locked in assumptions they are running with.
>Interesting, I was thinking it was more of a "figure of speech" type of idea That is the way I took it as well. But maybe having that child Verso at the end of the game was supposed to be a little surprising for the player, making them question if the statements were more literal than previously thought. After all, it's common for people to say that an art piece captures an artist's "soul" or "memories" or "ideas" without them meaning any literal part of the artist or his being. > how is it that despite being dead his soul still lives? It could be the a time where one is supposed to suspend one's disbelief. After all, in their universe entire worlds can be painted inside canvases, with beings capable of free will walking around. Who's to say a piece of Verso's soul drifted inside the painting when he died while the rest of him went up to the big Eiffel Tower in the sky? >Nonetheless, I really think the game should have stuck with the original premise, knowing that the whole painted world is merely an escape for Aline just makes everything that happened prior futile I understand, you are probably one of many who feel this way. But for the twist to work, the writers had to make a plot that felt like it could be the basis for an entire RPG. If it seemed in any way to be an incomplete plot hiding something greater, the trick would be ruined. One of the risks of that is your audience liking your pre-twist plot better than the actual one. Personally, I dont think it makes Aline's actions futile, as everything she did connects to the actual conflict of the story between her husband and daughters. >IF there is any DLC, or any sort of sequel, I'd like to see if there's gonna be a conflict between other guilds I'd like to see that too. It seems like the logical path for a sequel to take. They could explore the family dynamics and struggles of a different Painter family in a sequel. But it seems even more likely that they will look into the Writers and build some kind of plot around building worlds out of words and books, maybe editing other people's works in the real world alters the worlds within the writing in real time? I doubt we will see a sequel for at least 3 to 5 years because of how much thought will have to go into these new guilds, making them different enough from the Painters. But if the Writers are willing to burn down the mansion of a wealthy Painter family, there must be some serious animosity between them. As for DLC, there is a lot of space inside the tower, and the devs already said they are working on updates with new locations for the Expedition to explore. I'm expecting more boss battles and medium sized forests or caves to walk around in that are accessed via the paintings in the tower. >>1980694 >The game very slightly implies Verso faked his death because he didn't want to be a painter That's a possibility, but I didn't get that impression as I went through the game. He did say his true passion was music, but it didn't seem like he hated painting enough to fake his death in order to get away from doing it. He would have seen how badly it would have hurt his family, and he clearly loved his younger sister a lot.

Pokemon Clones and General Mons Games Anonymous 10/30/2025 (Thu) 10:29:32 Id: 852041 No. 1893132 [Reply]
I just discovered this game this morning while watching a certain yabbit that looks like it's basically Halloween Pokemon featuring Frisk from Gravity Falls and I thought it looked pretty neat. At least aesthetically it looks like my kind of game.
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>>1942715 Why oh why does it have3 to be a girl protag?
>>1944530 Because yurifags are cancer
>>1944371 >>1942736 I found something a little better that's a pokemon adult parody made by the creators of Flipwitch, Forbidden Sex Hex and Scarlet Maiden. It's got pretty good sprite work and you collect regular women and monster girls to your party.

Tokyo Xtreme Racer Anonymous 09/28/2025 (Sun) 23:51:07 Id: 6fc6cc No. 1798405 [Reply] [Last]
I don't understand the appeal of this game. Every clip I see of it is just people doing straight line races on the highway, pegging top gear. Am I missing something? It seems very well liked.
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>>1975146 It looks like something that a rival would use in game, well done >>1975216 Planning to do anything else with your car? >>1980597 Hence "a lot", but I don't feel it nearly as bad as you're saying >>1980712 >You can return to the garage and change your starting spot when there's no one close to you at a given time. Don't forget the PA fast travel perk
>>1980728 Thanks. >>1980728 >Does it have a lighter? Like a cigarette lighter ? I don't think so, no. >>1980854 >No, it's dogshit progression. It should not take me 2+ hours to unlock a single fucking part kys. Which part are you talking about here ? Personally, I don't expect to unlock Engine upgrade parts so frequently for example. That'd be pretty lame in my opinion. Especially since part upgrades in this game actually do something and make a noticeable difference. We can agree to disagree here. >>1980854 >Which you are neglecting the fact that you have to wait behind a stupid day cycle loading screen just to do it. I think I do this only once maybe twice per session. It's not that deep, especially with a fast car you can close the gap pretty quickly and get to the next opponent. Not to mention the fast travel perk the next anon mentioned. >>1980854 >The fact that you cannot switch lanes going the opposite direction naturally That is rather unfortunate they don't allow that, I agree here. I tried ramming into an incoming traffic car while going top speed in the wrong direction to possibly eject the car and fly myself into the other direction. So far I keep failing, chiefly because I set the Ride Height in all my cars to at least -3, so it's pretty close to the ground, I end up launching the other car instead of mine. >>1980890 >It looks like something that a rival would use in game, well done Thanks, that was my idea too.

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>>1981080 >Like a cigarette lighter ? I don't think so, no.

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Why the fuck do jrpg dev put multiple endings and dialogue choices in a 40 hour long jrpg? Anonymous 11/10/2025 (Mon) 11:51:07 Id: d95362 No. 1921962 [Reply] [Last]
Who the fuck is going to replay that entire game all over again? Why can't they put it in something repayable like a 2d action platformer or a bullet hell? I would kill for a game like that.
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>>1974751 Kill yourself. Everyone ITT will agree with me.
>>1979006 >As for "energy consuming"… I don’t know what kind of energy you think you’re burning while you’re sitting on a chair or couch with a controller or keyboard and mouse. Mental energy. Your brain consumes a fuckton of calories, and vidya is predominantly brainwork. Depending on the game, it can require a lot of focus and forward planning, which is taxing in the same way going for a jog is, just on different parts of your body. Have
>>1979530 <Everyone in this thread >Two (1), including this post. Did you get kicked from cuckchan and thought you could ragebait easily here as well? This guy >>1979006 got the important part, at least. Though, I must say that while you can download anything, it does come with a stigma and moral implications. It is expensive at the rate modern people consume these experiences when you don't go that route. The days of spending 200-300$ per year on games is long gone unless you're a particularly patient person or very old school.

Old flash games Anonymous 04/26/2025 (Sat) 13:26:23 Id: 63e611 No. 1264337 [Reply] [Last]
Shame the flash thread got pushed off the board by the recent influx of low quality threads, but since that's over it looks like normal threads are possible again. Attached some classics that I'm personally fond of. Also if anyone has a swf of Dragon Ball Z Tournament from the old Cartoon Network/Toonami size, I'd appreciate it. Couldn't find that thing anywhere.
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>>1798867 >Then Flash was deprecated by the browsers because of security flaws. Which is total bullshit because any modern app you care to name is more of a security risk (on purpose, of course, as they're little more than datamining algorithms) than Flash ever was.
>>1817647 Lance's limit breaks in 3 suck ass, even at max upgrade and favorable weapon and element weakness it does less damage than his normal spells
There was this racing game game that was pretty much "Audiosurf but flash", named Vector (something). Highly recommended.

Steam Machine 2.0 Anonymous 11/23/2025 (Sun) 19:22:05 Id: 457a1a No. 1958929 [Reply] [Last]
Old thread bumplocked and dead. Still no price or release date. It's interesting how quickly discussion of this device became so negative, both because of the underwhelming specs and Valve's refusal to announce a price. I don't actually believe the specs are what matter, the Switch ran circles around the Xbox One, PS4, PS5, and Xbox Series despite being as powerful as a phone; it's really that pricing combined with the specs.
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>>1973548 Damn, VR is far more of a dead end than I knew. You'd think they'd be pushing for replacement controller sales or just controllers for people who found they enjoy controlling with a two piece controller but I guess they really want that full unit sale for the people actually invested in it
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>>1970082 I still have my 360 controller keyboard. I also still have my controller keyboard for the PS3.
>>1973295 They, as in Steam, will almost certainly not sell upgrade kits - but there's nothing preventing a third party from selling them. Problem is that 90% of the cost of the unit is soldered directly to the main board, so it doesn't really make any sense to sell an upgrade over a whole new unit. Same reason that HP or ASUS doesn't sell "laptop" upgrades despite having a built-in monitor that could save users some cash by not having to buy again. The savings to the customer are marginal compared to the costs of engineering, producing, and warehousing a bunch of upgrade kits.

Ninja Thread Anonymous 04/17/2025 (Thu) 00:31:44 Id: 9125d6 No. 1105049 [Reply] [Last]
In this OP i'll be drawing attention to >Ninja Gaiden Ragebound 2nd Protagonist - Kumori >Ninja Gaiden 2 Black mods >The return of Intercept technique to Ninja Gaiden 2004 Many recent developments have happened for Ninja Gaiden that are worth bringing attention to. I'm making the OP about Ninja Gaiden, but Ninja's are a pretty broad category when it comes to video games, so feel free to post about other games that involve ninjas. <Nioh 2 Sliders code for my Goemon is S-Qkip+DaP4x=z As of the day of this thread's creation, a new Trailer for Ninja Gaiden Ragebound has dropped showcasing the 2nd protagonist Kumori a Kunoichi for the Black Spider Clan. Seems she and the other new protagonist Kenji of the Hayabusa clan, for the sake of their own survival, will join forces literally, as their spirits have been bound together. >With upgradable abilities, hidden collectibles, unlockable secret missions, optional challenges, and more, NINJA GAIDEN: Ragebound is a thrilling modernization of the tense, satisfyingly swift battles and precise, skill-demanding platforming the series is known for. They seem to be laying it on thick that this is a real Ninja Gaiden game, not simply an appetizer for NG4. In other news when it comes to Ninja Gaiden 2 Black some Glorious bastard finally made the Hayabusa armor from Halo 3 a mod, In multiple colors as well. This has been a very long time coming. https://www.nexusmods.com/ninjagaiden2black/mods/150?tab=files If one desires to make NG 2 Black more In line with NG2 360 then the "Ninja Gaiden 2 White" mod exists, to the same Ballance changes that the Simga 2 Black mod. https://www.nexusmods.com/ninjagaiden2black/mods/30

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>>1875464 >should we remove some of this useless shit and clutter? >no, we should splatter the important bits with yellow paint
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>>1978238 I fucking love Vanquish and MGR, most of that team is gone now and NG4 isn't 3D Ninja Gaiden. Neither is 3
>>1978972 Any idea which are the books on the bottom right corner

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