/v/ - Video Games

Vidya Gaems

Catalog Archive
+
-
Options
Subject
Message

Max message length: 12000

files

Max file size: 32.00 MB

Total max file size: 50.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

The backup domains are located at 8chan.se and 8chan.cc. TOR access can be found here, or you can access the TOR portal from the clearnet at Redchannit 3.0 (Temporarily Dead).



8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

Reminder that 8chan.se exists, and feel free to check out our friends at: Comics, Anime, Weekly Shonen Jump, /b/ but with /v/ elements, Official 8chan server: mumble.8ch.moe:64738

(30.49 MB 1920x1080 EYE prequel.mp4)

(2.41 MB 2000x1192 EYE prequel.png)

(3.32 MB 6568x3550 EYE prequel.jpg)

EYE Divine Cybermancy prequel Anonymous 06/12/2025 (Thu) 19:03:32 Id: b18bd6 No. 1462758 [Reply] [Last]
Some cuckchan anon leaked the newest Streum On game, seems to be a prequel to EYE. Some info about the game: >First person slasher >Roguelite progression >Loot, craft, leveling >RPG with custom character >Solo and up to 4 players coop >Early Access on August 2025
42 posts and 22 images omitted.
>>1894472 Fug. Sage because I meant *became not game twice there.
>>1894423 >Give me Warhammer 40,000: Deus Ex <sequel is a focus tested slop that ignores what made the original great You're getting a more authentic Deus Ex experience than you bargained for.
>>1894507 It hurts EYE was made with barely any budget, and there's games by solo devs now that do what it did. You follow trends without a fuckhuge marketing campaign, you die, it's that simple. You're better off not getting that investement money at all, if they force you to do shit like that.

Music thread Anonymous 11/02/2024 (Sat) 14:53:59 Id: 4a6370 No. 1034362 [Reply] [Last]
Last one is bumplocked and at Page 10
147 posts and 317 images omitted.
Does original music from fan games count? If so, a real one, and then... less real.
>>1561575 moon cricket is also a pretty good one

Microsoft continues Xbox layoffs/Everwild has been cancelled Anonymous 07/02/2025 (Wed) 14:47:20 Id: d98370 No. 1523041 [Reply] [Last]
The rumors are true, Xbox is laying off around 9 thousand people today from the Xbox team from multiple studios. More specifically they're laying off people within Activision and Bethesda. Additionally because of these cuts, the Rare title Everwild that was announced in 2019 has been cancelled. Here's Phil's letter to staff >Today we are sharing decisions that will impact colleagues across our organization. To position Gaming for enduring success and allow us to focus on strategic growth areas, we will end or decrease work in certain areas of the business and follow Microsoft’s lead in removing layers of management to increase agility and effectiveness. Out of respect for those impacted today, the specifics of today’s notifications and any organizational shifts will be shared by your team leaders in the coming days. >I recognize that these changes come at a time when we have more players, games, and gaming hours than ever before. Our platform, hardware, and game roadmap have never looked stronger. The success we're seeing currently is based on tough decisions we've made previously. We must make choices now for continued success in future years and a key part of that strategy is the discipline to prioritize the strongest opportunities. We will protect what is thriving and concentrate effort on areas with the greatest potential, while delivering on the expectations the company has for our business. This focused approach means we can deliver exceptional games and experiences for players for generations to come. >Prioritizing our opportunities is essential, but that does not lessen the significance of this moment. Simply put, we would not be where we are today without the time, energy, and creativity of those whose roles are impacted. These decisions are not a reflection of the talent, creativity, and dedication of the people involved. Our momentum is not accidental—it is the result of years of dedicated effort from our teams. >HR is working directly with impacted employees to provide severance plan benefits (aligned with local laws), including pay, healthcare coverage, and job placement resources to support their transition. Employees whose roles were eliminated are encouraged to explore open positions across Microsoft Gaming, where their applications will be given priority review. >Thank you to everyone who has shaped our culture, our products, and our community. We will move forward with deep appreciation and respect for all who have contributed to this journey. >Phil Personally while I have no love for Xbox, this comes during a time where it's literally impossible to find work in the video games industry. Personally, I'd like for the entire Xbox executive team to be replaced by people who actually care about games, have games industry experience, and actually know how to run a business, although that would actually require Nadella to stop focusing on AI and try to make an actually good product.

Message too long. Click here to view full text.

124 posts and 35 images omitted.
>>1891960 >$1,200 Xbox Magnus We'll have to see what the finalized specs are, especially in relation to other PC hardware on the market, but the next Xbox is just going to be a Windows 11 PC in a branded SFF case. It's not a terrible price for an upper-mid-range prebuilt Win 11 PC. If you just want an "Xbox Console", and I don't know why the fuck you would, but if you do - you're gonna be fucked for that price. But it could be a great affordable entry-point for PC gaming - especially if the price hikes on RAM/SSDs/GPUs due to increasing demand from AI companies ends up completely fucking the PC hardware market. Even more than it already is.
>>1892012 its most likely going to use pc hardware like the last 2 console generations but locked down with its own system and custom drivers specifically for it
>>1894164 If they're serious about merging Xbox and Windows into a singular platform, then it doesn't make any sense to lock down the branded Xbox hardware, because everything is an Xbox and nothing else is locked down. That decreases the value proposition for no real gain. Though they will have custom hardware that's non-upgradable, which could end up fucking them later on down the road. How are they going to keep charging $1,200 three years down the line when that mid-range hardware is now low-end and getting trounced by OEM partners who can sell much more powerful hardware for the same price or maybe even less. They're certainly not going to be able to raise prices as the hardware depreciates. I mean the platforms are already merged, but there's not quite 1:1 parity just yet - so Xbox can still be considered by the market as holding the monopoly "on Xbox hardware" - but they're now going to open up that market and inviting competition in going into next gen. To a point, Microsoft doesn't care. Just more copies of Windows to spy on people and gather telemetry for ads and feeding their AI. Still, they have contracts with AMD and other suppliers to provide Xbox hardware and it'd be a huge loss for them to have them all sit around in warehouses because they've been shut out of their own market. Maybe they just expect the stupids to pay out extra for the no-hassle hardware and security of the official Xbox standard hardware - but if they want the brand to carry them, then they should really be doing a hell of a lot more to build confidence in that brand, rather than burning it to the ground.

(43.06 KB 283x351 Planescape Torment.jpg)

Great games that suck Anonymous 10/28/2025 (Tue) 03:41:11 Id: c79667 No. 1887064 [Reply]
Have you ever played a game that wasn't fun but still rewarding? I didn't enjoy at least half the time I spent playing Planescape Torment. I distinctly remember thinking to myself, "Anyone who says this is a good game is lying." The combat is below average and the terrible encounter design makes so many parts miserable to play. Looking back, however, the game did have have a lot of special moments that still stand out in my mind. The section between leaving the Hive and Ravel's Maze, which has hardly any combat, is like a really good point and click adventure. I don't know if I agree that it has the best video game story of all time, like everyone says, but certain parts have amazing atmosphere and pretty much all of the main party members are great once you're able to learn more about their backstories. I wish someone would make a mod that removed all of the generic enemies and only left the ones related to the story. IIRC, even the developers admitted that they only included combat out of obligation. Removing 99% of it would actually be more in line with their intentions.
11 posts and 5 images omitted.
>>1887064 ur mom after i tell her i love her lmao i don't love her
(7.47 KB 268x188 images.jpg)

>>1889375 his mom was so erotic tho
>>1888689 No, it's still a bait post Deathclaws are sexier

(69.00 KB 635x482 cant.jpg)

日本語学習スレッド (Japanese Learning Thread) Anonymous 03/18/2025 (Tue) 20:30:44 Id: 939691 No. 1080622 [Reply] [Last]
In collaboration with >>>/lang/ Step 0. Resource Acquisition Go here to get Anki, a flash card program: http://ankisrs.net/ Here are some suggested decks: Core2k/6k: https://mega.nz/#!QIQywAAZ!g6wRM6KvDVmLxq7X5xLrvaw7HZGyYULUkT_YDtQdgfU KanjiDamage: https://ankiweb.net/shared/info/748570187 Kana: https://ankiweb.net/shared/info/1632090287 Tae Kim's grammar: https://ankiweb.net/shared/info/242060646 Other Resources RealKana: http://realkana.com/ (alternate version) https://itazuraneko.neocities.org/learn/kana.html Click the column of characters you want to study and type the corresponding romaji into the box as they appear Kana Invaders: https://learnjapanesepod.com/kana-invaders/

Message too long. Click here to view full text.

Edited last time by Zoom on 04/16/2025 (Wed) 06:59:42.
356 posts and 93 images omitted.
>>1840539 >Your brain can't pattern recognition things it has no idea the meaning of. It absolutely can, it just will take way too much time to do so.
>>1889944 using context to understand is nice and all, but you also need to work on using the language. unless you're happy staying a half-literate mute.
>>1892987 >unless you're happy staying a half-literate mute. Unironically yes, as I have no intention of ever speaking with someone in Japanese, or even communicating with the Japanese people. >inb4 but what about when you will visit Japan? I have no interest in visiting other countries. If I am ever forced to visit it, then I will prepare myself enough to do the bare minimum of small talk.

Monster Hunter Anonymous 05/07/2025 (Wed) 17:14:05 Id: 4fb009 No. 1328663 [Reply] [Last]
What do you think is the reasoning behind Capcom launching their games as sudo-live service? Just like World, Wilds came out incomplete as they release updates with content that should be there on release, but this time much worse. I don't know anyone who actually buys MTX for these games, specially on PC where a single mod or CE can unlock everything that is paywalled. And this is the least of the game's problems.
80 posts and 33 images omitted.
>>1890665 >A lot of big devs seem to have this issue. They want the live service model but they fundamentally misunderstand how much work that entails to be even remotely successful. The trickle of content is to (a) Give shills and journos (but I repeat myself) a talking point to defend the roster, and (b) keep interest until the DLC appears on the horizon. World had a similar problem, but World also delivered reasonably well - Iceborne, despite its glaring flaws, was a pretty massive DLC and between IB and the TUs World's roster added quite a few fan favorites like the lightning monkes, Jho/Savage Jho, Glavenus, Brachy, Nargacuga, Alatreon and Fatty, etc. and added a more traditional endgame. Where they kinda fucked themselves was with Rise, as Risebreak ended up with a roster of 78 large mons on top of shipping with 48 large mons at base. It had any number of other problems and lacked the spit and shine of World but World's dearth of content was partially excused by "new direction for series, prease undastandu" + Iceborne, and Risebreak's flaws were cushioned by a lesser degree to the shift from MT Framework (which they had been using for MH since 2011) to RE Engine and the fact that it was designed to be Switch-friendly. However, Wilds has neither excuse. It uses RE Engine, an engine which has already been used to create a MH game with a metric fuckton of content, and the groundwork and resources for the "FHD open world" flavor of MH was already extensively laid by Worldborne and Rise. Rise in particular, seemed to have no issue with porting over a vast amount of content from World. Wilds also had a very generous dev cycle; World was basically wrapped up with Iceborne and the portable team also pitched in starting in 2022 after Sunbreak dropped. So on top of the various poor decisions you have a lot of people asking "where's the beef?". Also, as a small aside: Capcom has actually improved marginally when it comes to DLC/incomplete MonHun games. In previous generations, they would release a game that had LR/HR content and not much else and then later release another game at full price that had the existing game plus G-rank content and new monsters. Freedom -> FU, Gen -> GenU, etc. Handling this with DLC is actually an improvement, in the same way that getting splashed with piss is better than getting splattered with shit.
>>1891460 No. Actually being able to buy a physical edition of the full game is better. Now you can never ever own a copy of the full game.
(154.68 KB 1280x858 1437276126.niv100_tigrex.jpg)

>>1516587 That game was so much fun, Tigrex and its deviant were my favorite to fight.

Monsterous, Dark, & Evil Modes/Forms. Anonymous 05/03/2025 (Sat) 05:24:06 Id: ab66bf No. 1306617 [Reply] [Last]
Alternative form in Vidya Games that allow you to assume power with a sinister take and appearance to match. I've been thinking about games that allow you to turn into a monster since I enjoyed playing PSP2I's beast and loved using nanoblast to turn into a werewolf and the rare occasion I managed to use dark nanoblast to extend and become even more vicious. I'm looking for games that give you the feeling of turning into something more feral and vicious. Even better if it's something non human. I guess alternative versions of characters also count as well if the fifth image is anything to go by.
38 posts and 49 images omitted.
>>1891287 >Spoiler. Not even close, this is my fetish >>1088260
>>1891521 Well I think this should be.

(295.41 KB 1600x900 link and ghirahim.jpg)

The Legend of Zelda Thread Anonymous 04/30/2025 (Wed) 02:08:41 Id: d42b82 No. 1289101 [Reply] [Last]
Skyward Sword got a lot of things right. When compared to Wind Waker and Twilight Princess, you have to admit that it is as good or better than both. At least I admit it. Seriously though, I actually do prefer SS to both WW and TP. I prefer it in dungeons, music for the most part, combat, gameplay, characters, side quests and a lot more I can't think of at the moment. Of the things I'd fix, I wish there were a way to make the "beneath the Sky" area interconnected since the sequence of finding a statue, going up to the sky, flying to the light beam, selecting where to land and then being able to go can get a bit bothersome. Also I wish taking off on your loftwing from Skyloft were as seamless as you do it when you fly from anywhere else in the sky (probably hardware limitations, but I also wish the HD Remaster would have fixed it). Even still, this one is one of my favorite 3D Zelda games and it always has been.
Edited last time by Mark on 04/30/2025 (Wed) 15:07:01.
120 posts and 47 images omitted.
>>1318746 >It's definitely lacking in the combat department I honestly think TP is peak Zelda combat. Fighting Iron Knuckles or Darknites or whatever their name was was fun
>>1834778 I think TP is peak Zelda period. Even setting aside the absolute sex that is Midna I dig the plot, dungeons, combat, whole package. Moving away from that to more "open" Zelda, even with stuff like LBW, felt wrong to me.
>>1834778 Fighting Darknuts, Aeralfos and the bosses was the only fun part of Twilight Princess's combat for me. Everything else feels like it can only hurt you if you're not paying attention or if it's an archer. >>1885932 I agree, it's definitely in my top 5 games of all time. I just wish the combat had a bit more to offer, something that OoT and Wind Waker were able to balance fairly well.

(128.64 KB 680x468 3DPrinting_Header(3).jpg)


(720.15 KB 2048x1365 DSCF3389.jpg)

(91.42 KB 805x538 maxresdefault.jpg)

(211.64 KB 600x450 VswE5xk.jpg)

3D Printing Anonymous 02/16/2023 (Thu) 06:18:41 Id: 0ef303 No. 784384 [Reply] [Last]
A thread for anything related to 3D printing and video games: figurines, controller stands, battery covers that keep getting lost, cool cases, mods and enhancements, etcetera. What cool enhancements, whether practical or just aesthetic, should I print for my old consoles? Say, for example, my Sega Genesis model 2?
226 posts and 151 images omitted.
>>1695856 There are people who allegedly do that in Etsy.
I really want to get a 3D printer so I can make a BJD of Cotton, I was originally going to make her with clay but 3D printing seems much easier and more standard. ELEGOO Jupiter SE seems promising, affordable and should be large enough to make the dolls I have in mind but I'll probably need a curing machine as well. I have zero experience with 3D printing so this will be a massive learning experience. If there's anything else I should know feel free to mention it. I know resin can be a bit dangerous so I'll try to find a good ventilated place I can set up shop.

Minecraft General - The Ride Never Ends Anonymous 10/09/2025 (Thu) 22:59:32 Id: f677a5 No. 1832885 [Reply] [Last]
In celebration of the second movie getting announced, and also the previous thread (>>1059987) being anchored and almost dead. What are you building? What mods are you running? What's your preferred resource pack? Will Mojang ever actually add something of worth to this godforsaken brick builder? Will this nightmare ever end? Also, reposting the OP from last time since it's a lot of useful information: >Frequently Asked Stupid Questions Q: I stopped playing months ago, what's new in Minecraft? A: http://minecraft.gamepedia.com/Version_history Q: What launcher should I use? A: PolyMC is the current flavor of multiMC fork. Q: How do I install mods? A: Download the Fabric or Forge modloaders, install for the version you want, and launch the game to generate the necessary files. then go through Curse's awful shitty search system until you find a mod you want, download it, and put it in your new mods folder in the minecraft directory. Check the mod's curse page for more specific installation requirements and dependencies. >Official stuff: * Website - http://minecraft.net

Message too long. Click here to view full text.

116 posts and 40 images omitted.
>>1881251 >Holy fuck, imagine if a mod did that. >We would need to completely rethink our builds and overuse obsidian to protect our base, maybe build in high altitude with a system of water elevators. Or just put cats everywhere. More complex mob behaviors like these would be a good fit for hard mode instead of it just being a flat mob spawning rate and damage increase, i despise difficulity sliders that do nothing but change numbers
(136.15 KB 1280x720 mc camera.jpg)

>>1863845 At this point Minecraft is better at being a diorama/voxel art simulator than it is at being an actual game. And speaking of art, there's apparently an actual camera item limited to the fucking education edition of the game. Why the hell couldn't that have been added when copper and amethyst were? The ability to take in-game photos, print them as items, frame them, add them to books, etc. Fuck you, you get a spyglass and a lightning rod. >>1885941 >actual changes in behavior and design would be better than health and damage inflation I agree but I mean that just goes without saying.
>azure servers get jeet'd >minecraft is unplayable Thanks microshart.

Payday 2 resuming development Anonymous 10/22/2025 (Wed) 00:10:09 Id: 1bd616 No. 1870325 [Reply]
https://store.steampowered.com/news/app/218620/view/553504715299620866 Sidetrack will be handling it from now. <Who? You might formally know them as M.U.G; a group of Payday modders turned professional developers, they did work on RAID: World War II. Starbreeze is doing a livestream on Thursday where they explain more. Their first updates will be focused on "quality-of-life improvements and general game fixes". Hopefully they revert their strange move to Epic Online Services back to Steamworks.
18 posts and 10 images omitted.
>>1872754 I think they abandoned those because they were too long and not fun in playtesting, and bridged the cap with Crime Sprees. A 7-day heist would be a entire L4D style campaign, I'm sure a dev could pull that off but not Overkill. The whole Hoxton saga could have been a 7-day heist honestly.
https://store.steampowered.com/news/app/218620/view/528734197434548839 First of these updates was put out on Thursday. I'll copy and paste all changes. Gameplay Reduced the interaction timers on upgrading drills/saws/thermal lance from 10 seconds to 3 seconds Fixed carried lootbags being consumed when the player fails an interaction Fixed floating hands being visible while looking through cameras Fixed enemy flashbang detonation timers being too long on higher difficulties Fixed the Ordnance Bag equipment being refreshable by leaving and rejoining a game Fixed Captain Winters staying immortal forever if his squad are killed before he arrives

Message too long. Click here to view full text.

Assuming they ever get around to making heists, are they just going to reuse Viklund's music? Because I've heard Gustavo's shit on PD3 and I wasn't impressed. Den of Wolves please save us, don't fuck up like GTFO did.

(1.60 MB 1966x1966 concord.jpg)

(191.53 KB 788x585 concord_fanart.png)

re-pitch a failed game. Anonymous 10/26/2025 (Sun) 15:50:11 Id: 1b0ef0 No. 1882939 [Reply] [Last]
I have been thinking about Concord a lot lately. I read somewhere that the art was inspired by Moebius and heavy metal magazine. Concords design on their own makes me feel nothing but knowing this was inspired by Moebius angers me. While thinking about this I thought it would be funny to try and pitch an alternate version of it that might have gone better. So I got this. We drop the PvP aspect entirely. Instead we will be an entirely PvE shooter! All the characters are supposed to be treasure hunters on the same space ship so I have no idea why they would fight anyway. This way you are still a hero shooter but you are (as far as I know) the only hero shooter on the market that is PvE focused. Then you just make big maps and fill them with objectives and side objectives that they have to do. Like helldivers 2 but as a hero shooter. I think that would stand out a lot more than Concord did. I can't draw so I can't re-design the characters to actually look good. Someone else is going to have to fix that part of it.
37 posts and 23 images omitted.
>>1886758 >actually it's not evil and completely ok that it will piss everyone off because it will make life easier and better line the pockets of the kikes at the top of the corporate food chain Kill yourself Moshi.
>>1882952 >>1882963 >the literal walking trashcan has a better, more memorable design than everything else in the game Tragedy and comedy surround us, for those with eyes to see.
>>1883659 >Those are some of the ugliest women I've seen put to screen One of those isn't a woman, anon.

(1.50 MB 480x360 64 bits.mp4)

Webm thread: "Nothing special" edition Anonymous 07/24/2025 (Thu) 12:11:05 Id: 368be5 No. 1599703 [Reply] [Last]
Return of one of the worst threads on the board! Tiktoks and normalfag memes galore.
372 posts and 535 images omitted.
>>1889496 Fun fact - in Macedonia month of April was month of Artemis.

(37.69 KB 1448x2048 8chan-vketbannerfinal.png)

/agdg/ - Stand and Deliver Edition Anonymous 07/14/2025 (Mon) 08:53:41 Id: a9384a No. 1561432 [Reply] [Last]
AGDG resources https://hackmd.io/dLaaFCjDSveKVeEzqomBJw Helpful links Steam Games by AGDG: https://agdg-steam.netlify.app/ /agdg/ Steam Games: https://made-by-agdg.vercel.app/ Post your progress and no crab bucketry round here. Keep that shit in cuckchan where it belongs. Reminder that PsychoJosh samefags and is a retard
Edited last time by Mark on 09/10/2025 (Wed) 13:08:37.
109 posts and 71 images omitted.
>>1870043 I redid her model entirely. Still haven't fixed her hair. >>1875640 They refuse to kill the project but I don't think anyone working on it even cares about it anymore.
WIP Kasha walking sprite for her "bigger" game and more progress on Sachi's model. It vexed me for a while but I think I finally figured out her hair.
>>1875607 >A lot of the devs bled away from 8chan during Prime's awful technical issues Cosigned. Multiple passes of captchas is one thing, but the constant roulette of double/triple posting, posts getting eaten by vichan, and vague errors not allowing any posting was simply not workably at all >>1875640 >>1876657 Genuinely think that AI/LLM code generation may potentially be the only way that Ant & Cool would be completed without needing 30 years and/or paid contractors. At least those models have *a* working knowledge of smashing Unity scripting together.

Deus Ex remaster Anonymous 09/24/2025 (Wed) 21:57:01 Id: 5375e7 No. 1786063 [Reply] [Last]
It looks absolutely fucking horrible! Yay~ Also general Deux Ex thread? I've been meaning to make one anyway
122 posts and 60 images omitted.
>>1880930 Probably with WINEDLLOVERRIDES="dinput8=n,b" %command% or adding Dinput8 in winecfg
>>1880631 Weirdly enough, it work perfectly for me with just the fix and dxvk even though I'm on linux.Guessing you need a lot of old ass compatibility stuff since it's a very old DX version on shitdows. You could always just VM a windows XP install and try to run it through that, see if it's more stable. I was dead set on doing the entire deus ex series a year ago. Got this shit running and put it down after 3 hours and a half. The first 10 minutes made me go "this has to have been outsourced to a different company" until I read that no, it was the same people that made this game. Just feels like a complete downgrade of the first game in every sense of the word.
(26.36 KB 290x302 LightSpiderBot.png)

>>1884129 DX2 was like that for a number of reasons. >Deus Ex sold the best on PS2 ergo consoles were made the focus >Xbox was chosen to be the target platform >many new team members from console development were brought in >DX was visually dated so graphics were prioritized >devs were "embarrassed" how complex and difficult to understand DX's story and writing were >the team wasn't working well together >focus tested heavily >rushed, DX1 started planning 1994 and released 2000; DX2 in 2001 and 2003 There are other things, like the composer being put on a creative leash, but these lead to a cascade of design compromises resulting in DX2 being 6/10 at best. So much was a result of the Xbox's mere 64MB of SDRAM, and this RAM was not well used. (PS2 has even less with 32MB RAM/4MB VRAM, but it managed to handle a relatively faithful port of Deus Ex) The wild thing is that for awhile DX2 had actually outsold the original game, 1.1m copies vs 1.2m by 2011, it also reviewed great. DX2's terrible legacy is entirely retrospective, even before Human Revolution it had soured significantly. I've sat here and pondered why DX2 was so positively received on launch, and I have a few guesses. Most of it come down to "early 2000s". 2003 was a weird time for the industry, FPS especially. DX2 genuinely looked fantastic for the era, Doom 3 was its only competition on that front, and the industry was very graphics focused during the 6th gen when graphics were still rapidly advancing before stagnating in the 8th gen, so the razzle dazzle of DX2 would have mattered more to the press and arguably gamers. 2003 was also too early to see the devastating effects of consolization -- or "console-idation", as Ross Scott put it -- on the industry, especially CRPGs and previously PC focused games. It's obvious DX2 was a victim of this in hindsight, but there wasn't enough history to see that. Finally, 1996-2007 was a period where many gamers were maturing or entering gaming for the first time, you saw all sorts of okay games hailed as brilliant, like Halo. As DX2 outsold the original, it's likely many of those people never even played the original to know how different it was, or played an immsim at all. Think of how many Fallout fans have never touched the series before 3. If all you knew was Halo and Goldeneye, Invisible War must have felt absolutely out of this world.

Message too long. Click here to view full text.


Loli Games, The Second Runner Anonymous 10/12/2025 (Sun) 21:19:30 Id: 999f42 No. 1841534 [Reply] [Last]
Previous thread >>944197 Progear: Child soldiers must fight back against The Empire™ in their magnificent flying machines https://www.youtube.com/watch?v=FmmIBffX5Nw https://store.steampowered.com/app/1556729/Capcom_Arcade_StadiumProgear/ Or just download Final Burn Alpha and the rom JustAxe: Slav loli platformer https://store.steampowered.com/app/2455430/JustAxe/
53 posts and 54 images omitted.
>>1873572 Black Academy looks fun, I'll have to pick it up soon.
https://store.steampowered.com/app/1436920/Tandem_A_Tale_of_Shadows/ "Older" puzzle-platfomer where you control a girl and a bear she just found in the street to solve puzzles and advance to the next level.

(657.56 KB 1007x901 Sayaka face.png)

(355.48 KB 432x480 Sayaka reaction image.png)

(44.96 KB 531x535 Sayaka pic.JPG)

(405.68 KB 474x507 UOHHH CONNIE.png)

Happy CUNY Tuesday, everyone!!

[ 12345678910111213141516171819202122232425262728 ]
Forms
Delete
Report