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/agdg/ - Stand and Deliver Edition Anonymous 07/14/2025 (Mon) 08:53:41 Id: a9384a No. 1561432 [Reply] [Last]
AGDG resources https://hackmd.io/dLaaFCjDSveKVeEzqomBJw Helpful links Steam Games by AGDG: https://agdg-steam.netlify.app/ /agdg/ Steam Games: https://made-by-agdg.vercel.app/ Post your progress and no crab bucketry round here. Keep that shit in cuckchan where it belongs. Reminder that PsychoJosh samefags and is a retard
Edited last time by Mark on 09/10/2025 (Wed) 13:08:37.
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>>1759619 Oh, add Noita to the list. Although Noita is closer to "falling sand" than "artillery game", upon watching footage of Scorched Earth it also apparently has some falling sand physics which can be disabled. But Noita still has a procedurally generated environment that you can destroy to your whims.
>>1743691 >Tomboy >Sporty >Pixie cut >Huge tits and ass >Abs A man of taste
Gaston Grilla is a travelling cajun chef gorilla who escaped from the zoo and now sneaks into people's backyards to attempt to cook things with their barbecue grills for his youtube channel. But it always goes wrong and he has burned down many homes around town because he can't cook because he's a stupid gorilla.

Music thread Anonymous 11/02/2024 (Sat) 14:53:59 Id: 4a6370 No. 1034362 [Reply] [Last]
Last one is bumplocked and at Page 10
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Does original music from fan games count? If so, a real one, and then... less real.

Gachashit Ghetto - Mobage Galore Anonymous 11/04/2024 (Mon) 06:31:56 Id: 40b83d No. 1034975 [Reply] [Last]
Aka be glad (((Tel Aviv))) only knows how to make Raid: Shadow Legends edition. Given how many anons here play these titles and request an area to discuss them beyond Blue Archive >>1034800, given how many JP devs have fled to mobile as some of their more senile contemporaries chase the dead ESG gold rush, given how the bishoujo market is concentrated in mobage, and given how many players have actually banded together and organized to repel and BTFO globohomo as of late, I think a mini >>>/vmg/ is warranted. As OP I however get to christen it a "ghetto" until somebody else takes over the succeeding OPs. Do note that all discussion related to the technological and industry dynamic shifts these live services (yes they are live services) propose as well as topics directly pertaining to their cross-platform nature (i.e talking about how Aether Gazer is available on both PC and mobile or the number of gacha games on Steam) should be directed to this thread instead >>986877 If you want to discuss, say, how Lies of P and Brown Dust 2 were both developed by Neowiz, or how neato Versus and Relink are as part of Cygames' Granblue Fantasy IP, do it over there. You can talk about Action Taimanin's 4th anniversary, you can't talk about how well it runs on PC here. Non-gacha MMOs should also be directed to the existing MMO thread >>897003 Post memes, post updates to your chosen main gacha, post liveblogs of your playthroughs, post artdumps, post collabs, post obscure JP and about-to-EOS gachas, post about how the fuck match-three RPGs are still on the market, post about Senran Kagura New Link and Dead or Alive: Penis Vacation, complain about drama and monetization and mixed toilet games and girls trying to push their otome bishie gachas, just make your contributions high effort and high quality and try to max out 8chan's 5-file 50MB upload limit. You are allowed to be horny about certain characters, but your posts about them must be substantive (no >>>/vb/ template posting, for example). <geez, are you smug's owner No, I care about digital hygiene and board nettiquette. NEWS AT A GLANCE Going to try to hash out a format since this is very new for 8/v/. >GFL2, the successor to many anons' favorite gacha circa 2017, is set to come to Global this fall with a closed beta test and prereg being held. (Read: they need that gweilo piggu money.) Luckily, they are cranking up that fanservice, of which I won't post yet because this OP needs to cover multiple titles. >Unluckily, the CN state censor department has randomly struck a bunch of gachas with notices to sharpie over their character designs, the most notable of which was Snowbreak, enrager of BPD harpies everywhere, and Path to Nowhere. For the time being, Snowbreak has elected to use the localization toggle as a way to technically comply with said censor wave while still giving its playerbase what it wants; its future is still uncertain though as the devs continue to give Winnie the Pooh the finger. It seems like more and more that CN devs need to move off West Taiwan's mainland if they are to realize their creative and financial ambitions. >In general, the global economic downturn has meant that the gacha market has slowly been contracting on mobile. PC, however, seems to be booming as devs find that players are willing to open their wallets without having to pay Apple and Gulag the provider tax. >Arknights and Nikke are holding their 5.5 and 2nd anniversaries respectively, with both of them making big stinks about how they have new anime projects in the pipeline, never mind how all people remember from Blue Archive airing is Iori's toes getting sucked. >Azur Promilia has started receiving age ratings in Taiwan. >Mihomo has rebranded its Harvest Moon knockoff project from Asteweave Heaven to Petit Planet. >Uma Musume is gearing up for a global release. When? Not clear. This is for umaanon though. >Infinity Nikki is making waves as a big open world gacha that Soyny is banking on to get some crumbs after chasing off every Asian third party in existence.

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>>1762015 chinese are still poorer than the japanese, there are 10x more of them so its quite funny that its nearly equal
>>1762023 >still poorer than the Japanese Being poor doesn't affect luxury spending among the retarded. Niggers will buy expensive clothes, shoes, PS5's and the newest phones on their welfare checks (when they aren't stealing them)
>>1762027 The niggers you're thinking of are first world poor. There are millions of chinese that literally still live in caves, not to mention the others that live in mud huts and the like. You see a few big cities on the news, but not only are the countrysides very different, but the ghettos on the ground make Brazil look civilized.

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/coopg/ - Cooperative Games General Anonymous 04/24/2025 (Thu) 08:18:59 Id: 116867 No. 1238743 [Reply]
From the ‘chan - Refugee Edition. Probably a bit late, but might as well give it a shot >Latest News/Updates: Vermintide 2: Verminous Dreams: Free new map Devious Delvings https://store.steampowered.com/news/app/552500/view/738127762059952962 Versus: Dev Blog - New Versus Map https://store.steampowered.com/news/app/552500/view/546728306451416292 7th Anniversary and Patch 6.4.0 + Hotfix 6.4.1 + 6.4.2 https://store.steampowered.com/news/app/552500/view/546728306451416068 Darktide: Hotfix #62 (1.6.9) https://store.steampowered.com/news/app/1361210/view/499439875179679150 Nightmares & Visions - Releasing 25. March

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>>1596357 >mogged
>>1651334 What?
new update coming up vet rework maybe?

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The Legend of Zelda Thread Anonymous 04/30/2025 (Wed) 02:08:41 Id: d42b82 No. 1289101 [Reply] [Last]
Skyward Sword got a lot of things right. When compared to Wind Waker and Twilight Princess, you have to admit that it is as good or better than both. At least I admit it. Seriously though, I actually do prefer SS to both WW and TP. I prefer it in dungeons, music for the most part, combat, gameplay, characters, side quests and a lot more I can't think of at the moment. Of the things I'd fix, I wish there were a way to make the "beneath the Sky" area interconnected since the sequence of finding a statue, going up to the sky, flying to the light beam, selecting where to land and then being able to go can get a bit bothersome. Also I wish taking off on your loftwing from Skyloft were as seamless as you do it when you fly from anywhere else in the sky (probably hardware limitations, but I also wish the HD Remaster would have fixed it). Even still, this one is one of my favorite 3D Zelda games and it always has been.
Edited last time by Mark on 04/30/2025 (Wed) 15:07:01.
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>>1741340 I really like the dragon Zelda twist, and the way it leaves you to piece it together. Even if it's a really easy mystery, it's the kind of mystery that works really well with the way you can find the clues in any order. With the exception of the secret stone exposition cutscene and the last cutscene after you get all the memories, it never shouts the answer at you. I think everyone remembers the moment in their playthrough when they put it together clearly and fondly. That said, they really did stumble in two places. First, what you already said. The player can figure it out long before link can act on it, and it really takes a lot out of the main story. This is worse because even if you don't figure out the dragon part, the Zelda being in the past part is obvious. To fix it, they should've put in red herrings that could explain Zelda being in the present. Just a couple of cutscenes about her experimenting to find a way to time travel back to the future with limited success would have worked. Changing the cutscenes once you figure out Zelda is the dragon so that the four region quests focus on stopping phantom ganon rather than finding Zelda would be good too, but it's really hard for the game to ask you to show them you know it without giving away the mystery by the prompt. Maybe adding a way you can present an item of Zelda's to the dragon, which prompts the story change? Or maybe just when you find the last memory. If the climatic fight against fake zelda is that important, have her show up and fight you at the location of the last memory instead, and if you don't get it make the fight against her in the castle harder. Second one is that turning her back really makes no sense. "These ghosts show up for no reason, and they light blast her which turns her back even though the dragon transformation isn't dark magic." It's lame and so easily fixed. When I was playing through the game, I had expected that the way you would turn her back in the ending was with recall. Zelda before eating the stone stored away her time power so you could claim it on the great plateau 2.0 revive, and once you steal Ganon's secret stone in the ending, you'd be able to do it, rewinding her thousands of years to before she ate the stone. Would've been a much better ending. It would highlight Zelda as an active character who didn't just eat the stone on impulse, but planned out to give Link the best chances in the future. It would also have poetry to it, since Ganon's stone was Sonia's, making her death more heroic. The version of the story we got instead is frankly shit.
Also, the Gerudo town defense mission got my hopes up so high and smashed them so hard. It's bullshit that they encourage you to build defenses to defend, then force you to go out to the towers to finish the mission which causes your defenses to despawn. How hard would it have been to increase the despawning range for that mission? Or just change it so you have to hold out instead of abandoning the guard to take out the towers? That could've been so cool but instead it's lame.
>>1344419 >>1349679 Remember me >>1344368? I Just finished Ocarina of Time 3D! I already mentioned I played OOT back when I was a teen and I truly didn't get it, it was an awkward experience through the whole run... Still, I wanted to give the game a second chance and see if I could learn to like it the same way everyone does, so I booted up the 3DS version. How did it go? I started the game feeling a little refreshed by the graphics and the QoLs, but knowing it was the same experience as the N64 overall, I treated it as such. The music was also very sweet too, I never had a complaint about the music. It wasn't until the end of Dodongo's Cavern that I was beginning to become numb about the game, I did the child section exploring as much as I could and everything went relatively fine, but I wasn't exactly hooked... Then I made it to Forest Temple; that point was when I realize how much of a slog OOT is in general, which was one of the reasons I didn't like it the first time. However, Forest Temple and onwards was when the game started to grow on me like a slow burn, the words "first of it's kind" started to resonate and I noticed all the little things it did for being part of the industry's foundation, suddenly I was being more lenient on it's flaws and commending it more for it's virtues. I enjoyed the pacing of the dungeons, the cutscenes, the side quests, the general aesthetics, the music... It was funny to think I ditched Silksong, a game I was highly anticipating, for a game I didn't even like as much such as OOT. When I got to Spirit Temple the first time as a teen, I realized I didn't like the game... but in this playthrough, Spirit Temple was when I realized how much Ocarina of Time had grown on me, I actually liked it. I finished Shadow Temple and then Ganon, I just wanted to wrap up the adventure, rather than get the game over with. As a teen I finished the game with apathy, but just now I ended up finishing it with a smile and a little emotional, same as I was during A Link Between Worlds. Is it my favorite Zelda now? Absolutely not, but I like it more now and respect it a lot more too. It was a solid adventure and for its time I see how impressive it actually was, so I will give it that. Now I'm looking forward to play this game on a randomizer, cause I can see the potential given how much you can do with it's mechanics. ...Also, it's funny I cycled through all the main girls, liking each one over the other while completely skipping Malon out of the equation. I dunno, man, canon choice and most realistic of the whole and all, there is something about Malon that simply doesn't convince me; which is hilarious when I prefer CREMIA better AND THEY ARE PRACTICALLT THE SAME CHARACTER LMFAOOO.

Dispatch Anonymous 05/30/2025 (Fri) 20:01:57 Id: 350702 No. 1419123 [Reply]
Did anybody else try the demo? I liked the occasional Telltale game back in the day, so I was curious about Dispatch when it was announced. The premise of you being a 911 operator for superheroes is good, and I think the cast looked fun. The e-celeb voice cast seemed like a terrible idea though. After playing the demo I'm still on the fence. The actual gameplay of getting a call and sending the best character you have to deal with it seemed good enough. It was very shallow, but I think it can work for a story driven game like this if they do a good job of making your choices matter. The writing is peak millennial slop though. The old nigger said "fuck" about 50 times in the 30 minute demo. Quips galore. I still like the premise, but the writing might make me skip it.
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Mecha-man... Who he really is!?
>>1758880 Correction, it looks like episodes 1 and 2 are releasing on October 22. Then 2 episode will release weekly after that.
>>1759152 Shit game made by shit people with people made out of shit in it releases in a weekly format. These turbo retards could have just done a shit netflix series that no one would have watched instead and saved everyone some headaches.

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Digimon Anonymous 06/03/2025 (Tue) 00:50:02 Id: 0292e8 No. 1430103 [Reply] [Last]
Since the last Digimon thread was still getting regular posts even after being past bump limit for weeks and a release date for Time Stranger probably coming any day now, I thought I'd make a new thread. Some new gameplay footage came out recently and it seems to confirm that Terriermon Assistant is indeed an ass man. https://www.youtube.com/watch?v=TD8wZjUOKl8 Anyway, have you guys been playing any Digimon games lately? Anything you hope is in Time Stranger? Anything you don't want in Time Stranger?
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>>1740831 idk if the girls are as hot as cyber sluts
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>>1761418 >Plutomon

Touhou Thread: Okuu(?) Edition Anonymous 09/03/2025 (Wed) 18:29:38 Id: ef9881 No. 1720658 [Reply] [Last]
Fossilized Wonders has come and gone, and how better to celebrate than with Okuu! ...Huh? Was she always so... blue? What did you think of Fossilized Wonders, did you finish 1CCing it yet? How does it stack compared to prior titles? And have you been playing other Touhou games? Archive of Previous Thread: https://archive.ph/e82Hc Recent News: >An English language patch for Touhou 20 is in progress. Other languages are being worked on as well. https://archive.ph/sdq5C >Touhou Kinjoukyou ~ Fossilized Wonders has been released! It was distributed at Comiket 106 on August 17th, 2025. It is now available for purchase on Steam here: https://store.steampowered.com/app/3671710/Touhou_Kinjoukyou__Fossilized_Wonders/ https://xcancel.com/korindo/status/1956975179403248076 (https://archive.ph/lz8Dw) Upcoming Special Touhou Days: September | 6th ~ Suwako Day; AyaSana Day; Saki Day; Eiki Day | 8th ~ Kaguya Day | 9th ~ Cirno Day | 10th ~ Ichirin Day | 13th ~ Nine-Tailed Day | 19th ~ Tsukumo Day; Kogasa Day | 21st ~ Aki Equinox | 23rd ~ Kagerou Day | 30th ~ Kurumi Day; Kourindou Anniversary | October | 3rd ~ Doremy Day | 4th ~ Teruyo Day; Tenshi Day; Toyohime Day | 5th ~ Tenko Day | 6th ~ Third Tenshi Day | 7th ~ Rumia Day | 9th ~ Tengu Day; Tenkyuu Day; Akyuu Day | 10th ~ Super Ichirin Day; Chen Day; Ten Desires Day | 12th ~ Okina Day | 15th ~ MariAli Day | 16th ~ ReiMariAli Day | 25th ~ Tojiko Day | 26th ~ Okuu Day | 28th ~ Double Koishi Day | (Source: https://archive.ph/XXevO) >What is Touhou?

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>>1774984 I rembered!
>>1775340 Are they wearing the same panties?
>>1776470 I think mister drawfriend just didn't give it much thought. But now you got me thinking. Saki would normally wear black plain panties and for special occasions red. Shizuha predictably would wear autumn red with little leaf embroidery on it and for special occasions she'd have green/red mix.


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Graphical Stagnation and Regression Anonymous 01/16/2025 (Thu) 22:02:27 Id: 083375 No. 1061748 [Reply] [Last]
<aka "they're gonna take you to the present, where your screen is fucking unpleasant" the thread >aka grafix discussion bread So I don't think it's much of a secret these days that despite <TAA, with ghosting and trailing <mandatory upscaling <framegen <raytracing and pathtracing more and more games are shipping out in worse technical states asking for more power while less is delivered. There are a myriad of reasons for this state of affairs but TL;DR something systemic is definitely going on and it's led to ripple effects like gamers buying more PC indie titles, reevaluation of the eighth generation, backlash against Unreal Engine, and the Threat Interactive drama. "buy new GPU" is no longer a valid dismissal since Nvidia's poor showing at CES, with barely an uptick in compute and the push for 75% fake frames and neural texture compression. Discuss this hot mess.
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>>1752460 it's a 90s aesthetic more than 00s
>>1759688 Late 90s/Early 2000s They kind of mesh together
>>1754790 I can agree. TV and film producers had to make a PSA informing people about it and how to turn motion smoothing off on their equipment, which is the same thing as frame gen for games is concerned.

Post about games that you just FINISHED Anonymous 03/01/2023 (Wed) 04:03:05 Id: 4f157e No. 790791 [Reply] [Last]
I seem to be getting the strange feeling more and more that the Anons who keep posting about the games they're "playing" never actually finish those games. As in they just drop the game after a certain point and lose interest in it for whatever reason (Even if it's a great game). So, to remedy that, let's have this thread, where Anons boast about crossing off another title on the backlog. And, to guilt all the other Anons into doing the same.
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Spent the last couple weeks playing through Arx: Fatalis thanks to the discussion in a recent thread. If you're interesting in giving it a try, I highly recommend playing it through the open source version titled Arx: Libertatis. The game is great if you're into immersive sims, it plays very similarly to Thief and Deus Ex. You play as a stranger with amnesia who finds himself stuck in the world of Arx, an underground fortress inhabited by several extant races, making due with the subterranean life they subsist in against the harsh outer, cold, dead surface world. Rather quickly you become embroiled in the goings on between them, and before long make yourself known as a champion against the coming dangers of a hidden cult worshiping a slighted, envious god. Literally just finished it a few moments ago, and wanted to share some of my thoughts: It's very fun. I played it a few years back and didn't finish it then, but having given it another go I really do appreciate the roundabout design a lot of the levels have and how much thought really had to have been put into their design. Plus, there's quite a lot you can miss on your first playthrough so giving it a second go around really opens your eyes up to how many options really were available initially. The game came out around the same time as some of the later King's Field games and may have taken inspiration from them; the game world itself is built shockingly similar to a Dark Souls title in design. It's essentially one giant cave system, with the surviving kingdoms spread out over several floors of it after the sun died and the surface world froze over: Humans and Goblins live near the surface levels, Snake Women and Rat Men live in the deeper levels, the Dwarves live in the deepest since the previous floors were part of the mine they had previously excavated. Sometimes you'll be sent back through a previously explored area, often to talk to a specific character or return to a place you couldn't originally access. But you'll also inevitably discover shortcuts from the fifth floor up the fourth, or the second to the third, and so on in ways that make sense diagetically. Including a warp system linked to each floor unlocked about halfway through the game. Praise: -There is a lot of interactivity for what really only tries to be a decent RPG. The goal of the game is combat and exploration, but it also provides the ability to fish, combine ingredients to make better foods, cook things by placing them in front of fires, experiment with the runes you have to discover new spells, and interacting with objects and actors in the environment (even if it's just clicking on a spit over a fire to make it spin or a chicken to make it cluck). btw, you can click on a chicken ten times to make it explode into a cooked chicken. -For being restricted to such a limited environment, there's an appreciable variety of enemies to actually come across. You've got rats, spiders, goblins, trolls, and zombies, but also liches, mummies, demons, cultists, Ylsides (cult warriors), snake women, golems, rat men, and even an optional dragon to fight. -The game repects the player's own agency pretty well, especially for a lot of the earlier areas. If you don't want to waste time talking to the trolls or goblins, you can just kill them and take what you need from them. The same can be said for numerous figures in the game, though it does make achieving some goals significantly more difficult. Additionally, some quests can be completed in the same vein by just killing someone or stealing something instead of bargaining or working for it like stealing Krahoz from the rebel camp, completely skipping the crpyts as an area and missing out on like 1/3 of the game. -The game also respects the player's time to a good degree. If there's a mechanic that needs a pickaxe or a puzzle that needs a fireball or levitation spell, chances are you'll find one of those lying around relatively close. Plus, there's a spell explicitly for making you run around the map faster. -Spoilers: The main character isn't actually a human, but the avatar of a Guardian sent from another world. This gets revealed relatively early in the game, but that fact really helps to sell the voice actor's slightly stitled, awkward performance. He's not really human, or used to his body, he's just mouthing out the words that he knows through intuition as a mystic being make sense. -There are some very nice looking environments in the game, which again I didn't really experience fully on my first playthrough. Swampy cavers, dusty crypts, spider dens, stony temples... fleshy cult dens, icy caverns, molten remains of deserted workshops. For taking place in one singular cave system, it's impressive how much variety the game designers packed into the world. Gripes: -The game is still very janky despite being incredibly well-designed and detailed. Several mechanics (platforming, combining items, placing items, casting spells) are difficult to get the hang of and can sometimes just outright not work even if you appear to be doing the right thing. The crypt puzzle especially was very frustrating to solve, despite my initial suspicion being correct. Firstly, there's a chasm of lava you don't find any way to cross. You just jump/levitate over it or tank the damage. Then in the actual puzzle's room, you don't have to match the inner symbols with the moon phase they belong to, but instead the outer symbol closer to an "arrow" that blends in with the platform's design. Placing the stones with those symbols also made me wonder if I was doing something wrong, since setting them down on top of each pillar left them floating noticeably off of them like it wasn't intended. --Several mechanics don't work exactly the way you'd think, notably a lot of the spells. Casting heal heals you and any nearby enemies. Levitation doesn't let you fly freely, just hover horizontally across the map. A lot of status-boosting spells, like bless and speed don't give you a flat bonus for X seconds, but instead are constant effect spells that drain your mana indefinitely until you run out. --(This could a plus depending on your opinion but) Very little is actually spelled out directly to the player, both in terms of mechanics and objectives. That works pretty well when you're thrown into a goblin kingdom and have to figure out how to finagle your way around to come out on top and with their king's good graces, but not so much when you're explicitly told to talk to someone or do something, but to accomplish that you have to use a specific item on a person or interact with one specific thing in the environment to get the proper response. It doesn't help that sometimes events just immediately happen and drag you into a cutscene instead. -There are several points in the game where you hit a pretty massive difficulty spike, the most notable being when you run into Ylsides for the first time, either in the temple or back in Arx. If you try to fight them like any other enemy (approach, bait out attack, counterattack) you're going to get your ass reamed. They almost necessarily require magic, either through damaging spells or through buffing yourself and casting debuffs on them to actually overcome since they have an immediate attack and movement speed buff they cast that lets them stunlock and devastate your health if you're not paying attention.

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>>1759426 Also, I realized I could hide the minimap with the R key but didn't want to go back to each of those levels and take another screenshot because I'm lazy. Also also I'm not sure if stealing Krahoz or aggroing the rebels changes anything, but a quick search says that certain actions like that do alter some cutscenes and quest outcomes in the game, which is pretty cool.
I recently marathoned Banjo-Kazooie, Diddy Kong Racing, Conker's Pocket Tales, Donkey Kong 64, Banjo-Tooie, Conker's Bad Fur Day, and Banjo-Kazooie: Grunty's Revenge. I had 100%ed Banjo 1, DKR, and both Conker games before, but it had been many years. And I played DK64 and Banjo-Tooie a lot when they were new, but never had the patience to beat them. They're all good games, but honestly they do become a bit of a slog. >Banjo 1 Annoying due to needing to get all the Notes in one go, which was clearly a technical limitation of how they programmed the game, since all later games (and the Xbox versions of Banjo) didn't have this quirk. >DK64 Like everyone says, it does have an annoying number of collectables, but I don't think it's as bad as everyone says. I do think the water level goes a bit too far with it though. >Banjo-Tooie Fewer collectables and is a shorter game but I still found it slightly annoying in some sections. I think DK64 and Tooie would both have benefit from more smaller levels, perhaps. I think the issue is that you spend too much time in each level. In Tooie it's only like half as bad, but it's still an issue. Give me twice as many levels that are each half as long. But I guess the point of this sort of game is that you only build one level and then just dump a thousand collectables in it so players spend forever with the level you made. Oh yeah, the shooting controls also bugged me. I hate that C-buttons strafe instead of aim, and aiming is vertically inverted, and you can't change either of these things, as far as I know. These people made Goldeneye years earlier, so you'd think they'd give you a few options in these regards. >Conker's Pocket Tales A simple little Game Boy Color game that deserves more credit. It's a fun adventure that honestly does evoke the more famous N64 game a little bit as far as gameplay goes. Both of them aren't collectathons, but adventure games. This one is maybe a bit too simple, but for a Game Boy Color game it's pretty good. Also at one point I switched the emulator to Game Boy (not Color) mode and it had way bigger changes than just color being turned off. Many sprites were very different, and I think I even noticed slight differences in level design. But I switched back to Color mode because I figure that's how it's meant to be played. But I should go back and play the non-Color version some time just to check it out. >Conker's Bad Fur Day An absolute technical marvel that blew me away when it came out. Sure, voice acting wasn't impressive by 2001, but it was on the N64. Even though I mostly played PlayStation, I was still impressed that they pulled it off on that hardware. And yeah the humor was a big draw. And I know, both of these things are passe and even frowned upon in some circles now, but I am playng these games to go back to the past, and I appreciate what the game did in 2001. However, I do find that by removing practically all the collectables, you're left with a game that is really just going from setpiece to setpiece. There are light puzzles, but I wouldn't say they're very fulfilling. The combat isn't exactly stellar. Also the shooting controls still suck. When the spectacle wears off, the gameplay isn't the greatest. I still definitely had a fun time overall though.

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~More Than Just Pals~ Anonymous 04/01/2025 (Tue) 08:26:12 Id: ac1923 No. 1084651 [Reply] [Last]
https://store.steampowered.com/app/3620480/Palworld_More_Than_Just_Pals/ Yesterday we got an development update to the Palworld dating sim, several new Pals shown and the launch of the Steam page. Still no ETA unfortunately. The female Chillet is the little sister of the blue guy shown earlier
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>>1737544 >Legislation to reduce legal bullying by suit, by threatening the suing litigant with having to pay everything is popular for some reason. The alternative is dismissing a case with prejudice if it seems prima facie that a suit is only brought to intimidate a lesser defendant or ruin them with legal fees, what are sometimes called SLAPP suits (Strategic Litigation Against Public Participation) think Barbara Streisand suing the geologist who accidentally photographed her house while documenting cliffside erosion in California.
Palworld will be reaching version 1.0 and ending its Early Access soon in 2026. There will still be updates this year.
>>1737544 Even when Pokemon was new, spawning a new entity and having them act in real time (which Green and Red very much aren't) was not. Doom was years earlier and very much spawned entities mid-level and had them act immediately. Dune 2 had the player build and deploy units mid-mission, which is effectively identical to summoning as far as programming goes, and I'm pretty sure the player units have at least some basic AI (e.g., fire back when fired upon). Pokemon didn't even invent the player having creatures/pets that the player spawns in battle: Megami Tensei had it in 1987, while Shin Megami Tensei and Dragon Quest 5 had it in 1992.

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Mount & Blade: Bannerlord Anonymous 05/24/2025 (Sat) 22:11:43 Id: 90886b No. 1398413 [Reply]
Are there any mods that make new clans that spawn into campaigns not just the faction leader + {'s clan}? Seems like such a trivial fix they already have a random clan name generator when starting the game. Not setting life and death off is also kind of funny but offspring are usually set to minimum height/weight and nobleman/women seem to have a 50/50 chance of having either gender's clothing so you end up with deformed men in women's clothing and so on. I used a mod to manually create better looking nobles but I don't get how they aren't fixing stuff like this I mean they're going to release DLC in a month and it's still neglected like this.
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Bigass new patch. It's a beta for a bunch of features being added to the base game in the expansion (which are in large part features from a different scrapped expansion)
>>1756689 >a different scrapped expansion I wasn't aware that they had a scrapped expansion. What was that one about?
>>1756116 Welp, all of your mods are broken now.

Stop Killing Games (pt. 2) Anonymous 07/07/2025 (Mon) 03:23:17 Id: 0dc424 No. 1540204 [Reply] [Last]
Headed by Ross Scott of Accursed Farms, Stop Killing Games is an initiative aiming to establish a standard in the EU for videogame companies to necessarily provide an End-of-Life (EOL) solution once publisher-supported servers and services go offline. Originally spurred by focus on Ubisoft's The Crew, the movement quickly grew into encompassing countless titles that have in recent years published, failed, and been taken (permanently) offline, restricted and removed from the access of owners. Already having hit the required minimum of 1,000,000 signatures, the European Citizens' Initiative is likely to be presented before EU Parliament in the coming months. Current controversies surrounding the campaign include a scathing overview by infamous Twitch streamer Pirate Software (aka Jason "Thor" Hall), posts and videos in support by countless internet personalities (such as Louis Rossman and other more well-known gaming YouTubers such as PewDiePie and MoistCr1TiKaL) as well as the suspicion and worry of botting by numerous parties to boost the signature count to the required minimum. As of now, the campaign has just over 1.21 million signatures and counting. >Relevant links: https://www.stopkillinggames.com/ https://stopkillinggamestracker.pages.dev/
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The crew is now playable again https://thecrewunlimited.com/download/ They're understandably not handing out game files, but if you can find one then install this and you can play it again. I imagine we're going to see a repack of the game at some point. I always wanted to try The Crew, maybe it can even get a modding scene now?
>>1755088 guess its kind of like the people sealing old cartridges in resin/glass cases instead of using them, plain stupidity
>>1755088 Aside from hoarding autism there is also the idea of preserving media until one day copyright finally runs out. Or, considering this is Embracer until they acquire the rights for a remaster. There are for example websites that archive old game source code without access to the public until hopefully one day something can be done with it. https://www.wcnews.com/news/update/11167

Elder Scrolls thread Anonymous 04/24/2025 (Thu) 15:06:27 Id: c22176 No. 1242060 [Reply] [Last]
Sorry the catalog is so fucking full of TES at the moment, my intent is to well the random shit like >>1238182 and >>1240900 But leave up the Morrowind thread, there's not going to be much Morrowind discussion here Here's my current Argonian girl. STR and Hand-to-Hand focused. When I enter town I take off all my armor and my shirt then start drinking alcohol at the local inn.
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>>1621903 >The great curse of evil Altman?
>>1429876 Wonder if the guy plans on re-implementing the raytracing tech that the earlier versions of OTA used? Or will that happen once it becomes convenient for his job? Saying this less condemnatory than as fact. Just have a difficult time imagining the Darkest Dungeon devs using raytracing if they're not creating any 3D game. This is also why I'm a bit ambivalent about using Jolt physics, though it is more hobby and less college project. Jolt isn't exactly the greatest and/or cleanest when it comes to holistic physics, but it's for a video game and not KleinPAT-tier contemporary SIGGRAPH research headed by doctorates. >>1618903 d*mn, RIP
Missed doing the new TD release due to some computer issues (normally play every new release). Decided I'd finally do a clean install directory with OpenMW rather than the dirty directory I've been using for a decade. So far I've got >most of the I Heart Vanilla list >TD, TR, SHOTN, PC, TotS >NCGDMW Lua Edition >Hit and Miss Indicators >CharGen Revamped >Vanilla Style Body Replacer (+TD version) >Familiar Faces >Speed Haste (Makes Speed boost your attack and cast speed. Seems good for making pure mage more viable.) Any recomendations? I actually find MW's combat actually decent once you figure out everything, but overly opaque and poorly balanced, so I'm not looking to totally change everything, but welcome tweaks.

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FPS/TPS Anonymous 09/14/2025 (Sun) 00:21:55 Id: 01483a No. 1750545 [Reply]
Any fun third or first person shooters that have a large enough player base to where you don't need to be an autist of that game to participate? Not being ruined by devs would be nice too.
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>>1754869 >PvE would be nice though Have you heard about EDF? You should try it.
>>1754880 i played the campaign of EDF 5
CS2

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2D Hentai Games General /hgg2d/ Anonymous 05/19/2025 (Mon) 18:23:43 Id: 969549 No. 1379190 [Reply] [Last]
Previous Thread: >>/vg/24737 2D Hentai games (Hentai RPG, Violated Heroine, H-Action Games) General /hgg2d/ former /vhg/ UNLESS EXPLICITLY STATED ASSUME THERE'S NO TRANSLATION AND PLEASE READ THE PASTEBINS BEFORE ASKING QUESTIONS >NEWCOMERS GUIDE: (PLEASE READ BEFORE POSTING) https://bafybeie4sdjrv5hw2ujd5c4dd542eduh2ilhbtnn3puyr2efpnvn4utiqe.ipfs.dweb.link/NEWCOMERS%20GUIDE.txt UPDATE YOUR ARCHIVER BEFORE COMPLAINING ABOUT CORRUPT DOWNLOADS >/hgg2d/ Game Archive - IPFS Edition https://ipfs.io/ipfs/QmcncXW24y8V6mkzsdioMzjYQNdivYK6T3cqXN96u2Ue3a https://ipfs.io/ipns/k51qzi5uqu5dk8jpgw2ga3qoit4k9ocb328w8mxqlnw36k4m8ebt43ngmonioc RPGMAKER: >IF YOU'RE PLANNING TO PLAY RPGMAKER GAMES, MAKE SURE YOU HAVE THE RIGHT RTP FOR THEM

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>>1750757 The problem imo is how inflated stats become in the game. Had things stayed like the initial fights (vs Helkaiser, etc), the game would be a lot better regarded.
>>1753365 Yeah, I remember grinding the Dungeon DLC for a few hours for Black Souls to boost my stats so I could tank hits from Uni.
>>1751466 Well you're not wrong. It is nonsense. NPCs outside of characters with art mostly ramble pointless text. The ramblings in of itself is part of the story- their tales are warped and corrupted. The main appeal is characters featured in art. What they believe and what they manage to realize is the main story. I would not call that the game's story though. I was told the high points of the game are story and gameplay, but the highpoint is certainly not story, it is mystery. Starting with nonsense and ending with something structured was fun. Characters growing on you without even understanding anything was great. At that time I didn't care about the world at all just my schizophrenic pledges. The gameplay depends entirely on what you encounter and when. >>1753365 Yeah. Though since I played Fumika Fantasy first I figured there would always be something else you can kill whenever some obscene jump in stats appeared. Wasn't until the goat that strategies became meaningless to just equipping a strong weapon. Or the sabbath boss.

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