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Deadlock Anonymous 04/16/2025 (Wed) 23:04:40 Id: f16127 No. 1103957 [Reply] [Last]
Lets discuss why Deadlock failed miserably and why they should made Team Fortress 3 instead.
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They should've just made the same game but with Dota characters in a Dota setting.
>>1861124 I mean they got another one coming down the line.
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>>1862604 It's Seven

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Tales of Thread Anonymous 04/18/2025 (Fri) 19:41:52 Id: b2239a No. 1135594 [Reply] [Last]
Here we discuss Tales of Series video games. Starting from Tales of Phantasia to Tales of Arise. Didnt feel it was /vg/ worthy since this series isnt popular enough. At least not anymore.
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>>1872910 >Same with the Graces F remaster. That one is missing some DLC costumes, though. I think the Code Geass, Miku and im@s outfits arent in it.
>>1876028 >>1873587 Ah, so they're both missing licensed costumes. I didn't know that but it makes since, as there'd be some issues with getting the licenses again for some of those. Can probably be restored in much the same way as the Vesperia ones if it ever gets a PC port. Still, outside of those missing costumes the script, events, skits, etc, all were not censored with the remasters as far as I know. Xillia is the first one to do this and is a bad mark for any future ones, I'd say.
>>1139180 >the franchise peaked with Abyss So, the worst Tales ever will be called "Tales of the Peak"?

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Platformer Thread Anonymous 05/01/2025 (Thu) 17:58:54 Id: e8b6c1 No. 1297565 [Reply] [Last]
Should 90’s style platformers make some sort of comeback revival? I feel like the audience is there for new mascots or even revisiting old ones.
Edited last time by Mark on 05/01/2025 (Thu) 18:34:07.
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Andy Gavin decided to call out the Nsane Trilogy's bad controls on Linkend. This is nothing new but for those who just want the TLDR; The original Crash trilogy on PS1, while each game had slightly different physics, had the same precise controller input code i.e. Crash's jump height is entirely dependent on how long you hold the button giving near infinite control (heh) and precision. In the Nsane Trilogy, you have only TWO jump heights making platforming and precision a great deal harder than in the original games. VV tried to spin this as claiming all the physics were made to line up with Crash 2 but truth be told, it had nothing to do with physics. Dark Souls of Platforming = Bad controls.
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>>1573438 >The original Crash trilogy on PS1, while each game had slightly different physics, had the same precise controller input code i.e. Crash's jump height is entirely dependent on how long you hold the button giving near infinite control (heh) and precision. I have been following a Crash autist on Youtube for a while and the whole discourse around the hitboxes is a lot more nuanced. I am not gonna link the videos since they're extremely long and deal with the topic only off handedly at odd minute marks, but the tl;dw: >Almost all the issues, as well as the features (the way characters are handled as entities, the ability to easily mod stuff in and out, down to the game mechanics for the gimmick levels of Crash 2 and 3) are a direct consequence of the game being a glorified Skylanders expansion, based on the same engine >The levels of all three games are NOT a faithful recreation, as the devs had to rework jump height, speed and platform magnitudes in accordance with the Skylanders physics >Pill hitboxes are a direct result of that Also, the reason why people have such a hard time with pill hitboxes may indirectly have been caused by none other than game journalists. I have never noticed this because it's something that's ingrained in my muscle memory, but apparently the very first level of Crash 1 (N. Sanity Beach) modifies the player character's properties so that it's always jumping at the maximum height, the taller of the two jumps you mentioned. This was done because of the large staircase section where the original game expected you to experiment with the controls until you could figure out that holding the X button would make you jump higher, but the Nsane Trilogy devs had no faith in the gaming press and modern tourists actually clearing the demo level and made it stupid easy for them. In turn, it's likely they never had enough feedback on the actual jumping mechanics, resulting in Crash 1 (the only game that has objectively difficult and precise platforming) having a difficulty spike due to the different hitbox. Additionally, all three Crash player characters are their own individual Skylander player character, meaning they have different properties, which probably resulted in a lot of mistakes during development.
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Decided to try this game, Napple Tale, out on a whim because the soundtrack was composed by Yoko Kanno This game is surprisingly really fun and I'm surprised I had only seen it mentioned once in halfchan, it's a 2.5d platformer with cute graphics which also has you collecting mascot creatures that can help you on levels or decorate the hub world town I just have the final level left but I've put off beating the game because one of the city creatures, a weathebane, has yet to be used and the instant I finished the first section of the final level the city reached a point of no return so I decided to reload my safe to try find the sidequest I'm missing but so far I've had no success, I have no idea which citizen is supposed to request this or how to trigger the event, and I couldn't find anything about the sidequest on the official guide on e-hentai but admittedly I don't know Japanese so maybe I'm misreading it.

Great series with iffy first entries Anonymous 09/18/2025 (Thu) 21:27:37 Id: 7b4390 No. 1765127 [Reply] [Last]
>Just Cause Less iffy and more downright bad, many JC fans have never played or even seen the first game in the series, leading to the joke "Just Cause starts at 2". Buggy, empty, repetitive, janky, did I mention buggy? Because it is SO buggy, it's bugging out absolutely all the time at every moment, there is never a period where this game is not struggling to keep itself from collapsing; vehicles that don't work, physics that don't work, explosives that glitch more often than they function, NPCs that can't stop themselves from killing their own, a camera that frequently finds itself under the map. Realizing the enormous scale of the map will strike you with awe the first time you play it, and the gameplay will ensure there's no second time. >Arena While having some very cool elements and a fun spell creation system, TES1 is an odd and obviously slap dashed game that went through wild development swings. The dungeons are infamously a mess and it's so unbalanced towards magic that playing a non-spellcasting class is effectively challenge mode. It struggles from a lack of real content beyond procgen dungeon crawling, and while it is fun for a dungeon crawler from the era, there are better in the genre. The sequel improves upon it in every way. >Codename 47 Just not fun. If you've played C47 you know it's terrible, shocking it ever got a sequel let alone turning into one of gaming's premier stealth franchises. Beyond the very toybox-esque levels you'd expect for a game from 2000, everything about it feels unpleasant and it's frequently very difficult in a bad way, even the camera is in an awkward position. Most of the hits aren't well designed and some appear literally impossible to do stealthily. C47 also commits one of the worst sins of a stealth game: the AI is wildly inconsistent and hard to predict.
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>>1826752 Yes, it's you niggerfaggot.
>>1876548 Crystalis came out way after Zelda. And saying Mario 3 is better than 1 doesn't mean Mario 1 is "iffy." If the thread was "games with sequels/imitators that improved upon them," there would be many more examples. Practically every first entry in a series or genre is improved upon by later games. Also, Mario World is too easy. Mario 3 is better. Though it would be nice to have proper saving and backtracking.
>>1878123 >Mario World is too easy. Mario 3 is better. The harder levels in Mario World are tougher than anything in 3, in part because they're so much longer.

Steam Next Fest / Demo Month Anonymous 05/29/2025 (Thu) 23:38:03 Id: a03d42 No. 1416567 [Reply] [Last]

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Edited last time by Mark on 10/13/2025 (Mon) 17:05:50.
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>>1866153 lol I was thinking the same. But expecting a barely completed game to be optimized is just silly.
>>1869331 I think it's the Chinese skewing everything to a crazy degree again. Eastern Era is very high and that didn't have an English demo.
Painted in Blood somehow already is in a bundle for 3.33 per game (minimum of 2 games but you can trade away or find something you'll enjoy)

Stop Killing Games (pt. 2) Anonymous 07/07/2025 (Mon) 03:23:17 Id: 0dc424 No. 1540204 [Reply] [Last]
Headed by Ross Scott of Accursed Farms, Stop Killing Games is an initiative aiming to establish a standard in the EU for videogame companies to necessarily provide an End-of-Life (EOL) solution once publisher-supported servers and services go offline. Originally spurred by focus on Ubisoft's The Crew, the movement quickly grew into encompassing countless titles that have in recent years published, failed, and been taken (permanently) offline, restricted and removed from the access of owners. Already having hit the required minimum of 1,000,000 signatures, the European Citizens' Initiative is likely to be presented before EU Parliament in the coming months. Current controversies surrounding the campaign include a scathing overview by infamous Twitch streamer Pirate Software (aka Jason "Thor" Hall), posts and videos in support by countless internet personalities (such as Louis Rossman and other more well-known gaming YouTubers such as PewDiePie and MoistCr1TiKaL) as well as the suspicion and worry of botting by numerous parties to boost the signature count to the required minimum. As of now, the campaign has just over 1.21 million signatures and counting. >Relevant links: https://www.stopkillinggames.com/ https://stopkillinggamestracker.pages.dev/
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>>1755088 guess its kind of like the people sealing old cartridges in resin/glass cases instead of using them, plain stupidity
>>1755088 Aside from hoarding autism there is also the idea of preserving media until one day copyright finally runs out. Or, considering this is Embracer until they acquire the rights for a remaster. There are for example websites that archive old game source code without access to the public until hopefully one day something can be done with it. https://www.wcnews.com/news/update/11167
>>1755975 None of those discs or cartridges get "preserved" by not being opened or played. They'll degrade like anything else would over time and simply not boot, or more likely that all the original hardware won't run anymore. Actual game preservation is simply backing up the files with redundancy and pushing for legislation that erodes copyright law and enables emulation. Collecting games is just faggot plastic hoarding for depressed man children chasing nostalgia.

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/agdg/ - Stand and Deliver Edition Anonymous 07/14/2025 (Mon) 08:53:41 Id: a9384a No. 1561432 [Reply] [Last]
AGDG resources https://hackmd.io/dLaaFCjDSveKVeEzqomBJw Helpful links Steam Games by AGDG: https://agdg-steam.netlify.app/ /agdg/ Steam Games: https://made-by-agdg.vercel.app/ Post your progress and no crab bucketry round here. Keep that shit in cuckchan where it belongs. Reminder that PsychoJosh samefags and is a retard
Edited last time by Mark on 09/10/2025 (Wed) 13:08:37.
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>>1875253 You mean Anton & Coolpecker? I don't think they got so far as a single level. A lot of the devs bled away from 8chan during Prime's awful technical issues. I think people forget how genuinely unstable old 8chan was and how many users we lost each time the site went down.
>>1875253 >>1875572 >>1875607 This was posted to the twitter acount this February but that's it as far as I know.
>>1870043 I redid her model entirely. Still haven't fixed her hair. >>1875640 They refuse to kill the project but I don't think anyone working on it even cares about it anymore.

Games where you're an unabashedly terrible person? Anonymous 10/13/2025 (Mon) 20:56:22 Id: a9f840 No. 1844102 [Reply] [Last]
I was going to title this "awful protagonists" instead, though it sounds better it might be misunderstood. And not games where you being The Worst is a le epic twist in the last 5 minutes or some subtext, but a very core part of the protagonist and their context within the narrative. I've always been interested in this, because most games have you as: >literally Jesus >morally conflicted emotionally complex anti-hero >Milquetoast McGee >blank slate >[Press A to SAVE BABY] [Press B to KICK BABY into THE SUN] So having the protagonist be a bad, unlikable, unjustifiable person is a rare and interesting choice.
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>>1866411 Funnily enough, I finally played mouthwashing since its spooky season and I had this in my backlog since last year, and I found it quite enjoyable. It did feel weird that my interactive novel was at times interrupted with segments of gameplay, but I loved the atmosphere of the game as you try to put together the pieces of what has happened . Its short enough where its just around the length of a movie, and it delivers a very self-contained experience that makes it the sort of thing you don't mind playing once a year during the spooky season.
>>1866411 Its ok. The narrative is the best part, but all the discussion around the game kinda gives it away which, that in turn makes the twist less effective. A whodunnit when you already know the who isn't very fun. Without that, the game is a weak point and click adventure game. There are some puzzles that are fun but nothing too crazy. Then you have sections like the warehouse with the stupid invisible monster that is just fucking awful. Artstyle is 5th gen-adjacent. Not much to say there. It has some effective sequences but nothing trippy enough to note. It's not even particularly gore-y outside of Curly. tl;dr its an Amnesia TDD clone with a decent narrative twist but nothing to go too far out of your way for.

Ninja Thread Anonymous 04/17/2025 (Thu) 00:31:44 Id: 9125d6 No. 1105049 [Reply] [Last]
In this OP i'll be drawing attention to >Ninja Gaiden Ragebound 2nd Protagonist - Kumori >Ninja Gaiden 2 Black mods >The return of Intercept technique to Ninja Gaiden 2004 Many recent developments have happened for Ninja Gaiden that are worth bringing attention to. I'm making the OP about Ninja Gaiden, but Ninja's are a pretty broad category when it comes to video games, so feel free to post about other games that involve ninjas. <Nioh 2 Sliders code for my Goemon is S-Qkip+DaP4x=z As of the day of this thread's creation, a new Trailer for Ninja Gaiden Ragebound has dropped showcasing the 2nd protagonist Kumori a Kunoichi for the Black Spider Clan. Seems she and the other new protagonist Kenji of the Hayabusa clan, for the sake of their own survival, will join forces literally, as their spirits have been bound together. >With upgradable abilities, hidden collectibles, unlockable secret missions, optional challenges, and more, NINJA GAIDEN: Ragebound is a thrilling modernization of the tense, satisfyingly swift battles and precise, skill-demanding platforming the series is known for. They seem to be laying it on thick that this is a real Ninja Gaiden game, not simply an appetizer for NG4. In other news when it comes to Ninja Gaiden 2 Black some Glorious bastard finally made the Hayabusa armor from Halo 3 a mod, In multiple colors as well. This has been a very long time coming. https://www.nexusmods.com/ninjagaiden2black/mods/150?tab=files If one desires to make NG 2 Black more In line with NG2 360 then the "Ninja Gaiden 2 White" mod exists, to the same Ballance changes that the Simga 2 Black mod. https://www.nexusmods.com/ninjagaiden2black/mods/30

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>>1875791 >actual bravery from a modern developer I'm shocked.
>>1875791 The game is alright, shame it didn't do so well, though this end of the year is packed due to GTA6 delay.
>>1875464 >now games are so overloaded with visual spectacle that you cannot quite tell what exactly it is that you're looking at unless they literally paint a path of where you're suppose to go. Maybe they should stop doing that then. Speaking of what I said about Souls, I've been playing BB recently and I'm still impressed how they use light accents to help you navigate. And of course in Sekiro it very handily uses the grappling hook to help you navigate where to go in the world without treating you like retarded baby. There's ways of doing this shit without sending an Inkling ahead of the player.

Dispatch Anonymous 05/30/2025 (Fri) 20:01:57 Id: 350702 No. 1419123 [Reply]
Did anybody else try the demo? I liked the occasional Telltale game back in the day, so I was curious about Dispatch when it was announced. The premise of you being a 911 operator for superheroes is good, and I think the cast looked fun. The e-celeb voice cast seemed like a terrible idea though. After playing the demo I'm still on the fence. The actual gameplay of getting a call and sending the best character you have to deal with it seemed good enough. It was very shallow, but I think it can work for a story driven game like this if they do a good job of making your choices matter. The writing is peak millennial slop though. The old nigger said "fuck" about 50 times in the 30 minute demo. Quips galore. I still like the premise, but the writing might make me skip it.
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>>1876288 Where?
>>1876289 Youtube, the spoilers arent massive ones tbh https://www.youtube.com/@DispatchLeaks
>>1876336 That's extremely limited in what it shows but it looks like maybe you CAN fix Invisigirl and that's what denotes good and bad endings.

Drawthread: Summer Spectacular Edition Anonymous 07/11/2025 (Fri) 19:59:30 Id: 0644ad No. 1554321 [Reply] [Last]
Last Thread >>1077996 For additional art related resources and threads, visit >>>/loomis/ Thread making resources + the OP can be found here: https://mega.nz/#F!Suhz0D5Y!BSrBrV1kxK9B5G1SSiJmwQ If you want something else to be added, post it in the thread. Books and Tutorials Sometimes they get nuked but >we try to keep them updated. https://sites.google.com/site/ourwici/ https://www.mediafire.com/folder/5strtvods5gda/Drawgfag_Resources https://hubpages.com/art/how-to-draw-learn Helpful Resources Learn fundamentals with excercises: drawabox.com 8Chan Art Wiki: infiniteart.wikia.com/wiki/InfiniteArt_Wiki Online poses with timer: quickposes.com/en/gestures/timed HOW TO DRAW - an /ic/ guide: hubpages.com/art/how-to-draw-learn Drawfag resources: mediafire.com/folder/5strtvods5gda/Drawgfag_Resources

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WIP of wplace. Halloween Fubuki that also happens to be a call-back for an older drawing. Just filler for another thread.
>>1876134 I dare you to draw your own cock and balls
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>>1876134 Thought this was the drawthread, not the Geometry thread.

PlayStation 6 reportedly locked in for 2027 Anonymous 10/10/2025 (Fri) 12:33:36 Id: ef5842 No. 1834453 [Reply] [Last]
Within 18 months, the current gen will be over. https://archive.ph/0QIeh This follows Mark Cerny, PlayStation architect, discussing their next-generation hardware plans yesterday, mp4 related.
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>>1852538 Not in this timeline.
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>>1875498 >All the games Barely anything considering the massive library available. >Even the Xbox has backwards compatability with games dating back to the original Xbox Also lacking tons of games >For a small fee It ain't small (unlike your benis) and I ain't paying
>>1875574 Anyone with a brain hacks their consoles. >>1875549 Then you've been looking in terrible places. Emulation for a lot of non-Nintendo consoles was poor for a long, long time. Getting a console and hacking it allows you to play every game available on it without having issues with shit like compatibility that comes with emulation, or just bad PC ports. Even now many of these emulators only reach about 70% compatibility of their libraries and that's after a lot of development and effort, let alone what it was like, say a decade ago. As someone who isn't retarded enough to get into this tribalist bullshit between PC and consoles and enjoyed both my entire life, its fucking embarrassing to see the damage that has been done by this "PC Master Race" meme where people who call themselves gamers somehow don't know that nearly every console can be hacked and you can (usually) play their entire libraries through piracy. Reminds me of that nigger on reddit who destroyed an OG xbox devkit to make a custom PC case for upboats.

Souls Thread: Nightreign Edition Anonymous 06/01/2025 (Sun) 00:44:08 Id: 358acc No. 1423012 [Reply] [Last]
Let's discuss Soulsborne games (Sekiro, Nightreign and Duskbloods included). Nightreign despite mixed opinions has sold 2 million copies in just 3 days of being out, how far are you anons in it? Last thread >>1086303
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I'm curious what weapons anons have used in Bloodborne. I did a run about a week ago where I did a STR build and rushed to get the Amygdalan Arm and the Beastcutter (and I picked up the gatlin gun while I was at it). I also used the cannon as a secondary firearm. I was surprised how viable they were after a bit of experimentation. Despite being disappointed with them before on other runs I finally figured how to get the most usage out of them. Just don't transform them. Use them as a greathammer and hammer respectively to fight with and you'll have a much better experience. Only trick them into whip mode if you need crowd control or a bit of distance, or in the Arm's case if you need to switch damage type. The arm was generally better than the Beastcutter except when it comes to elemental damage since the arm can't be buffed. I'm now doing a Beasthunter Saif run, which despite it being a good weapon is kind of boring. I'm not sure if I'm going to continue with it or not. It's just a more agile version of the Cleaver/Spear. Even if I continue I'll probably drop it but I'll have to pick a good SKL alternative because I'm already 30 levels in and there's no respec.
>>1865237 I lost interest and decided to try a "fist" run, after a bit I realized THAT wasn't going to happen. Even in the broad sense of what I was considering there's just no way to bridge the gap reasonably. Either cheese BSB an then figure out how to make it through the first two levels of the first Pthumeru dungeon to get the root chalice to get an early Beastclaw OR beat Amelia to access the Nightmare and then somehow punch Rapehorse to death and then get Fist of Gratia. Both seem just kind of retarded and unfun. I did seem to discover a new version of the Daddy G skip by accident though.
>Tarnished DLC got delayed on all platforms because the switch is to shit to run it properly I just want those new armor sets on PC, why do I have to wait.


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Touhou Thread: Old Edition Anonymous 10/05/2025 (Sun) 20:34:00 Id: 82aab0 No. 1820148 [Reply] [Last]
My apologies to any inconvenience. Rushing things won't do any good lol. But since the threads are getting oversaturated by fairies when it comes to presentation. I thought I could do justice as well. Btw, Fossilized Wonders was fun, check it out! Previous thread:https://archive.ph/T6Eyg Recent News: >An English language patch for Touhou 20 is in progress. Other languages are being worked on as well. https://archive.ph/sdq5C >Touhou Kinjoukyou ~ Fossilized Wonders has been released! It was distributed at Comiket 106 on August 17th, 2025. It is now available for purchase on Steam here: https://store.steampowered.com/app/3671710/Touhou_Kinjoukyou__Fossilized_Wonders/ https://xcancel.com/korindo/status/1956975179403248076 (https://archive.ph/lz8Dw) Upcoming Special Touhou Days: September | 6th ~ Suwako Day; AyaSana Day; Saki Day; Eiki Day | 8th ~ Kaguya Day | 9th ~ Cirno Day | 10th ~ Ichirin Day | 13th ~ Nine-Tailed Day | 19th ~ Tsukumo Day; Kogasa Day | 21st ~ Aki Equinox | 23rd ~ Kagerou Day | 30th ~ Kurumi Day; Kourindou Anniversary | October | 3rd ~ Doremy Day | 4th ~ Teruyo Day; Tenshi Day; Toyohime Day | 5th ~ Tenko Day | 6th ~ Third Tenshi Day | 7th ~ Rumia Day | 9th ~ Tengu Day; Tenkyuu Day; Akyuu Day | 10th ~ Super Ichirin Day; Chen Day; Ten Desires Day | 12th ~ Okina Day | 15th ~ MariAli Day | 16th ~ ReiMariAli Day | 25th ~ Tojiko Day | 26th ~ Okuu Day | 28th ~ Double Koishi Day | (Source: https://archive.ph/XXevO)

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>>1877892 >deep state What in the world is she going on about? >>1879895 The music was pretty good, but the gameplay was not fun.
>>1880705 It's a Super Robot Wars clone, it's a single player game anon...
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>>1880731 >What in the world is she going on about? She is in too deep. It's too late for her.

RIP Oatmeal-san Anonymous 10/16/2025 (Thu) 08:53:36 Id: e51bdd No. 1850821 [Reply] [Last]
ITAGAKI "HARADA-HARASSER" TOMONOBU DEAD AT 58 Picrel is the message he had a family member post from his FB account, after his death, it appears. MTL as follows: >The light of my life is about to run out. >The fact that this sentence has been posted means it's finally time. >I'm no longer in this world (this last post was sent by someone special to me). >My life has a series of battles, and we have stayed winning. >I've caused a lot of trouble. >I stand by my beliefs and I owe it. >No regrets. >I just feel so sorry to all my fans for not being able to deliver my new work. >Sorry. >It is what it is. So it goes."
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>>1872957 Idk bro I just can't articulate it as well as I mean to something about the way a teenager inherently experiences games and art compared to us boomers is just not comparable
>>1874233 >pic Keita Amemiya should open a school for his designs, so his style won't die with him. His designs are perfect.
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>>1874641 >Teenager I experience it just the same, when you're a kid with no standards though, then yeah, it's a completely different experience. The sole exception might be STALKER SoC, but that was such a unique game at a time where everything was getting linear, consolized and streamlined that it really doesn't matter when you played it, it will make you feel. A good experience will be great no matter your age.

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Artworks, graphics and screenshots Anonymous 04/09/2025 (Wed) 14:51:53 Id: 7ca668 No. 1087504 [Reply] [Last]
Since the screenshot threads die pretty often I figured we could start a thread encompassing the graphical aspects of the games we play and love. Artbooks, models, cinematics, adds... what have you.
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Cyberspank
>>1874308 More like Cyberspunk I'm glad color coded loot makes sure I will never touch this pile of shit.

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