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Peripeteia Thread Anonymous 02/26/2025 (Wed) 06:42:02 Id: 13b140 No. 1074462 [Reply] [Last]
A stereotypically Polish immersive sim was released into early access recently. It looks and plays like EYE Divine Cybermancy with a bit more inventory and gun autism, among other things. Marie looks very cute.
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>enemies can warp at mach 5 and kill you in a second Alright >you can only save in safe rooms Sounds reasonable >you'll start empty handed and must find weapons deep in hostile territory Neat, makes it extra spoopy and vulnerable >enemies use the same guns you do but will never drop any ammo You can fuck right off
>>1614865 >>1605717 they broke their ai pathing in this area. i remember the entire area was enemy territory and they would shoot you if they see enter it or if you being in there, now half of them don't even recognize you as a threat entering that area on that small part
>>1618535 The ones with Mosins actually do drop ammo.

Which video game story comes the closest to Aristotelian perfection? Anonymous 07/26/2025 (Sat) 05:09:54 Id: 0cbb67 No. 1605074 [Reply]
By Aristotelian perfection, I mean which video game story comes the closest to meeting the standards for a perfect story Aristotle lays down in his Poetics? I've been thinking about this for a while, and the closest I can think of is Metal Gear Solid 1. >It has a fairly solid unity of action. There are a few diversions, but most of the plot beats contribute directly to the main action of Snake stopping the terrorists >It takes place in less than 24 hours >It takes place in one location (Shadow Moses) >the characters clearly express their thoughts through their words and actions >Snake and Liquid are long lost relatives who are forced to fight each other by fate >Even though Snake survives, the uncertainty of his fate due to Foxdie still provokes fear and pity in the audience (we know from later games that he lives, but I'm just talking about MGS1 as a self-contained story here) >The game makes excellent use of spectacle, which Aristotle liked
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>>1606497 The 24 hour limit is really limiting for video games due to games complex enough to have a "real" story also being large enough to warrant longer stories. Come to think of it though, a lot of the early "excuse" stories do qualify., especially if one takes "single physical location" to include bigger locations like "city" >a giant ape has kidnapped a woman and climbed to high parts of a construction site with her >a mad scientist has turned helper robots into villains and now they're rampaging across the city For a straight, relatively modern, example what about Portal? >the tragedy is the AI went crazy or (counting Portal 2) that Cave Johnson stuck his secretary into a computer to become a crazy AI >no indication is given that either game takes place in anything more or less than real time >everything takes place at the Enrichment Center or (in the ending) its campus
>>1606817 Aristotle focuses mostly on tragedy, but some of his points, like the three unities, can be applied to other genres. The main reason he prefers tragedy to epic poems (which usually were usually either quest narratives, war narratives, or both) is because they tend to have a greater unity of action, whereas epics often have diversions that distract too much from the main plot.
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Gamenight/Server Listing Anonymous 05/30/2025 (Fri) 01:34:56 Id: 8d4266 No. 1416884 [Reply] [Last]
GAMENIGHTS AND ANON HOSTED SERVERS Hosting a server? Want to run a gamenight? Post it here! Please be sure to include: >What game you are hosting >How to connect >How long the server will be up (date and time)
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>>1611918 At the risk of sounding like a retard. Is it ok for a newfag to Ace of Spades to join?
>>1620321 Yes, please, absolutely do. We need moar players, and feel free to bring friends
Speaking of AoS I removed the Penthouse map cuz it causes players to die perpetually when spawning due to a kill barrier established outside a certain perimeter. I think it was intended for some mode other than CTF.

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BLUE PRINCE Anonymous 04/16/2025 (Wed) 20:17:07 Id: 685b82 No. 1101163 [Reply] [Last]
And, as it was foretold, I am awakened at the sound of a new Blue Prince thread. And... I suspect you wish me to look into the thread's future. I see... late game spoiler tags, read accidentally... seething at RNG... luck issue... and retards... filtered by toddler maths. What you have heard here has been foreseen... by the great anonzara.
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Got around to pirating this finally, and more power to whatever psychotics out there that have the patience to play this game. I think around day 30 of getting fucked in the ass repeatedly by RNG I modded infinite resources and even with that trying to put together rooms to make progress was tedious, and all I did was get the straightforward, unsatisfying non-ending. The idea of a roguelite puzzle game isn't complete anathema to me, I just don't think that they needed to go as far as they did to null progress and waste time in between the time and effort needed to solve some of these esoteric puzzles. It just isn't worth the effort, at least not to me. The puzzles themselves can be fun and I liked what was being built up of the story/setting/characters but I definitely wasn't hooked enough to put up with this.
>>1445731 RNG definitely sucks, but for the record that wasn't the ending.
Finally got around to playing this. An excellent game and it's definitely fun, but I threw the towel at around the moment I started reading The Clue and got 4 Sigils. There's definitely a lot to enjoy in the game, even if you struggle against the RNG on principle (which is frankly a lot easier to deal with than some people here imply), but somehow they went crazier and farther than even Noita puzzles and that's just... not healthy unless you're in the turbo autismo territory. Just lightly gazing at The Clue fills me with an indescribable laziness, just imagining all the obtuse hard work it takes for just the slightest hints at the most obscure of things. Also not having some sort of database where you can look up all text you've read before is super annoying for no good reason. I ended up combining screenshots, book recordings and notes manually but jesus fucking christ what a hassle. And then it some fucking how gets even worse than that. I defended the RNG earlier, but some requirements are clearly very annoying to reach for some endings. Not even Noita was this bad, holy fuck. 8/10 Outer Wilds is still better.

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Not Enjoying Games Anymore? Anonymous 04/30/2025 (Wed) 06:23:37 Id: d88aab No. 1289861 [Reply] [Last]
This is sort of a meta thread, so feel free to remove it if it's the wrong place for this. Anyway, have you all ever become burnt out on video games? I've felt like recently no matter what I play, I just can't enjoy it. I get the initial enjoyment of starting the game that I've been thinking about for a very long time, but I just don't have the reason or motivation to care to see it through, and the more I force myself to continue the game, the more I hate it. The last time I enjoyed a game was when I was playing through the MGS series. I racked up a list of things I wanted to play or replay because at that moment, I was solely focused on playing MGS. After I finished, I took a short break and decided I wanted to play DMC, since I tried it a long time ago and thought maybe I'd enjoy it on another attempt. I started out liking it, but slowly began to hate it, and eventually I dropped it. I went on to replay Nier after that because I remember very fondly those characters and wanted to check it out again, but didn't have the investment to see past the first few hours. Then a friend bought me Death Stranding, another game I disliked before, but decided I would give another go. After about 5 hours, I lost steam for it. I then tried to play Thief, a brand new game, and while I loved the game's atmosphere and think it's amazingly designed, I quit that one, too, because it just didn't spark anything in me. Now I've been fiending for a Sekiro replay after getting more into samurai films, and Sekiro is one of my favorites, but even now I feel like I'd rather be playing something else, like Ghost of Tsushima or Nier. On the flip side, I played Shantae somewhere in between those games and was hooked, I loved it, and I'm replaying Morrowind right now because it's a game that's near to my heart and am similarly in love with it. I know I can like games, but for some reason, I just can't enjoy the ones I feel so interested in playing. There's just something missing from me that's not letting me enjoy new games. I've mostly just resigned to doing my other hobbies by now. It makes me very frustrated, though, like something's broken about me. It's as if I like the idea of playing these games than actually playing them. I want to like them, but I just can't. Have you anons ever experienced this issue? How did you fix it?
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>>1609560 What the hell does "crusty" mean in regards to video games? Is this what the outsiders speak like now? We came here to get away from them.
I don't think anyone actually enjoys video games. People only play video games to cope with their miserable sad lives and to escape reality. I don't know anyone who is happy that plays video games.
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>>1609691 Hello fellow ADD bro. Just commit, much like everything else in life, the biggest step is to start something.

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Itch deindexed all porn Anonymous 07/24/2025 (Thu) 08:34:16 Id: c7afce No. 1599407 [Reply] [Last]
https://itch.io/updates/update-on-nsfw-content And yes, it was Collective Shout. They say as much. They didn't want to do this, it was a pressure campaign.
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>>1600463 >Remove their games without warning or reason >Shadowban them >Refuse payments Well itch.io is dead, no dev would trust those snakes any time soon.
>>1614829 While it would be a good model when incorporating crypto, it will still interfere with some states like Texas' anti-loli /"objectionable content" laws.
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ITT: We crack the indie game success code Anonymous 06/23/2025 (Mon) 05:48:39 Id: c4bc1d No. 1495109 [Reply] [Last]
>memorable soundtrack >simple gameplay, low difficulty >heavy story/lore focus >lots of characters >twitter art style >one main gimmick >obviously inspired by [insert retro game] >short playtime (6-12 hours max) >waifu/husbando bait for twitter art What else? If we fill in the gaps we can make a lot of money. Help me out bros
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>>1595360 Kek, pokefags will play the alternatives on the same platform you're just a degenerate falling into astroturfing marketing.
>>1595360 >it's similar to Scarlet and Violet but with many new features and had zero bugs that would ruin the experience 99% chance this is ragebait but first off, it isn't even the same genre as pokemon as others have said, and as you will find out if you play it for 5 minutes, it is a 1:1 ARK clone that replaces the taming mechanic with pokeballs and adds some mechanics from BotW the game was born as a pokemon skinpack for ARK it has fuck all to do with Scarlet and Violet, other than the designs it clearly plagiarized, and the BotW style pokeball second, idk about today, but on launch when everyone was raving about it was absolutely blasted up the ass with bugs and glitches, did you even play it? I don't even know if it ran any better than SV on a machine comparable to a switch the reason it was so infamous is because it's a soulless hodgepodge of all the highest selling games at the time Fortnite-like movement and bitches, gadgets from BotW, pokemon catching mechanics and creatures, factorio gameplay, all over ARK's basic structure it is a symptom of a dead industry addicted to remix culture
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>>1495109 I'd say that a successful indie game also has to allow for infinite replayability in the form of customizing their difficulty or allowing for player expression (i.e. movement options, player choices affecting the game more than just on the base story etc.) I think Balatro is a great example of that because the basic rules are very simple but you can just add to them indefinitely until it's an unrecognizable mess from the original game. Also it has to have huge coomer bait like >>1594758 >>1546765 Have you looked at this semen demon, anon?

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The Death of Arena Shooters Anonymous 04/16/2025 (Wed) 01:31:26 Id: 54ddba No. 1092808 [Reply] [Last]
Why did arena shooters die off? Now all anybody plays for fps games is cod, apex legends, valorant, or some other garbage. If you can't find enjoyment in the gameplay aspect of a game inside of multiplayer and single player that game is shit and the only reason you like it is because you like competing with other people. I can play UT99 all day against bots and have a good time yet if I did that in a game like cod shit would be so unfun it's not even funny
Edited last time by Mark on 04/16/2025 (Wed) 03:10:11.
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>>1206326 There have been better written versions of this explanation, but this is it and has always been it. Arena shooters were only truly popular for two or three years, quickly became an niche, and died out. They were never some staple or mainstay of gaming. The first true arena shooter is probably 1999's Unreal Tournament and the last big one was 2007's Unreal Tournament 3, an usual outlier released years into the genre's decline. There is only 8 years between "first of its kind" and "belated swansong". Overwatch has been around longer than arena FPS. Let it go, 35+ anons.
>>1610848 Other part was, when these games came out, PC gaming and multiplayer were a novel concept. You had a steady stream of new players getting their first PC and a 56k modem and wanted to try playing against more than one person (It was common to connect to someone local because the phone charges back then would have killed you for long distance). The lack of competition from other games also helped.
>>1610915 As said, this has been much better explained. And as you mention, the reason arena shooters even took off was the novelty and lack of competition. I'd argue there were already better MP FPS like Team Fortress and CS, but for the masses arena shooters were a good entry point. Very simple, easy to learn, high skill ceiling. Another reason they died is because the wider genre evolved while arena FPS didn't, it was hard to compare UT3 to TF2 - both 2007 - and decide "UT3 is the game I want to main". That goes for a lot of other MP FPS of the era. Arena shooters were a fad early in the history of online shooters, and not even a long lived one.

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Touch Detective Anonymous 05/25/2025 (Sun) 13:26:58 Id: 1be7d3 No. 1400250 [Reply]
You might know that little mushroom dude Funghi/Nameko as a merchandisable mascot in the Land of the Rising Sun, but his spinoffs (unfortunately) overshadowed the game he first appeared in So give this underrated gem some attention with this thread
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>>1400250 I like those games because a guy on 4v said they were good, and that got me to play them. And I like them enough to get the Switch Port. And that's things honestly, a botch job from what I played. I only done all of 1 and that had some really stupid graphical errors. Hopefully, 2 is better both as a game and as a port. 1 had some stupid puzzles.
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>>1400250 It was really weird to find out that Nameko was more popular than Touch Detective, years after I played Touch Detective on the DS. I still love that game, I should really go and play 3. >>1402416 >Any official lewd of a character from an E-rated DS game You might be retarded.
>>1402284 This is interesting

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EA is releasing the Source Code of all Command and Conquer games Anonymous 02/27/2025 (Thu) 19:48:39 Id: 6cb900 No. 1074913 [Reply] [Last]
Holy fuck it even includes Renegade And they're still uploading, hopefully C&C3 next. >You will live to play SAGE C&C games at more than 30 FPS What a time to be alive! https://github.com/electronicarts/
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>>1296090 >they just shut down codemasters Oh shit really? Thank God, no longer are they parading their corpse.
>>1296090 >delisted leisure suit larry games Bro just wanted to score. They didn't have to do him dirty like this
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>>1096370 Does the Pro Evolution Soccer (on Wii) count? You technically play it more like an RTS than a classic divegrass sim, but you can also control an individual unit depending on the control schemes. Heck you can have two players co-op acting as the individual players for tactics and the team as a whole for strategies. Really underrated games, by the way, completely different from modern sportshit

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Star Wars Galaxies Anonymous 07/18/2025 (Fri) 14:25:43 Id: a17d51 No. 1574062 [Reply]
It's been a long time when I had to put thought into a thread, so bear with me. >What is it? For those who it bypassed, Star Wars Galaxies is an old sandbox MMO that many who played back then still hold near and dear to their hearts. Being able to multispec and do whatever you want, without being constrained in any fashion. Be a regular human, a Twi'lek slut, or a Rodian who's really into arguing race relations in every cantina. >Isn't that game fucking dead? Yes. Long dead. 2 decades. But because of reasons, it was brought back under several different server emus. Mainly Pre-CU to post, for those who have preferences. I don't know if the comments about it being leaked code were true, but fuck it, it's nice to have a choice. >Okay, so how do you play? Stole links from >>Reddit, but if they work. Links for game. [Direct Download] https://drive.google.com/drive/folders/1BT161NiiWKZtHNk8NpWq-fOS_ogDS9Fa [IA for torrent] https://archive.org/details/Star_Wars_Galaxies_The_Total_Experience_LucasArts_2005 After that, it's as easy as visiting https://www.swgemu.com/forums/index.php and going from there. >Other shit Way back when Cripplekike still existed with his emoji fascination, 8/v/ did have a guild on the game. Thought it'd be fun to see if anyone still existed from that time, or if there was even interest to play it together. Be it emu or whatever other flavour takes an interest.

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Alright. Whilst there's many different servers, for the best plan, it's between: Legends https://swglegends.com/ EMU (in OP) Unless there's another that I'm missing out on.
uhh
>>1602002 Yeah, it's gone. What a fucking great time for it to happen. Pretty sure it's due to them finally finishing SWGEmu, so it's all being archived now, meaning the forum is gone.

AI Limit Anonymous 04/17/2025 (Thu) 22:18:22 Id: 5d381a No. 1120489 [Reply] [Last]
How the fuck do I get to the final area? I beat Lodskin, and nothing happened. I looked up a guide and it says I need to talk to Shirley in the Oath of Epitome but she's just not fucking there? I looked through all previous locations and she's just fucking nowhere to be found. So I'm literally unable to finish the game.
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>>1299173 Which clothing pieces are those?
>>1601125 >A post over two months later Neat. I also await the DLC. >>1604355 I can see >Corrupted Blader >Lab Coat + Glasses >Maid >Starting hobo gear >Raincoat >Patient >Cleric >Fisherman >Data hacker lady thing I'm forgetting the name of >Mall mascot Currently forgetting the set above the lab coat.
I played this earlier in the year pirated but I’ve since bought it on Steam. I’ll probably replay it when a DLC gets announced. I hope they give us Loskid and Ursula-tier bosses.

Granblue Fantasy: Verses – Raisin -Again- Anonymous 04/24/2025 (Thu) 16:04:25 Id: 4ddc5e No. 1242723 [Reply] [Last]
Discus Granblue Fantasy Versus: Rising over your fighting game hurdles has never beer so easy. The other one was kinda dead so let's try again here. Together as one we can overcome any adversary!
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>>1249376 >Capcom >let them cook Famous last words.
People still post here?
they have all left. noone remains. can you discuss evo with an endless schizo shitpost stream?


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Caturday / LOLCats Thread Anonymous 07/12/2025 (Sat) 17:13:44 Id: cdf2ea No. 1556587 [Reply]
It's Caturday!!1 Post ur lolcatz heer! Preferably vidya related! Classic LOLCats: https://icanhas.cheezburger.com/lolcats
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Project Zomboid Anonymous 04/19/2025 (Sat) 09:00:51 Id: 5b68f8 No. 1144753 [Reply]
posting on new board reminder that cdda is a turn based game therefore not a skill based game Why did this game suddenly EXPLODE in popularity a few years ago? PZ has been in development forever but it went mainstream very suddenly and I can't tell what caused that. What state is the game in currently? I last played a 2019 build until I got bored of it. Are NPCs finally in? I remember they were briefly in a test branch like a decade ago
Edited last time by Mark on 07/21/2025 (Mon) 18:23:36.
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>>1590239 If NPCs do get added do you think even a rudimentary story/series of goals would help pace the game into making the player engage with the larger world, and not just hide in a shed growing food on a roof? I know it's a survival sandbox but having survivors to aid along or hinder, raider camps to sabotage, or military checkpoints to break through all sound like they would add to the variety of encounters. Otherwise what would the point of NPCs even be, just other survivors to watch get killed on their own within like ten seconds of running into a horde?
<<1590239 Oh, I think I remember you! Angry because it's a survival game and not milsim autism. >>1595352 I think the issue with NPCs is how difficult they would be to implement in a game like Project Zomboid. At best, they'd be vendors or skill trainers. At worst, they'd be slightly more advanced zombies. PZ is a huge game with a lot of interacting systems, building NPC AI that could handle that and feel organic doesn't seem like a task a random indie team could handle. Actually good video game AI is infamously elusive.
>>1589965 >>1590239 PZ was always popular since inception, it had shitton of people making videos and streams about, popularity flares up ever couple of years with updates and such.

Deadly Standing Part Moar: On the Princess /v/each Anonymous 06/26/2025 (Thu) 20:19:11 Id: 52e3da No. 1506502 [Reply]
In this installment Samuel Porter Bridges receives lessons from Mamoru Oshii on becoming a ninja turtle slash rabbit. And something about an Italian Solid Snake knockoff. Also the AAA industry gets BTFOed by a title that looks better than their shoddy gaytracing with only precalculated lighting. It's tailor-made for this board. I was waffling on whether to make this thread since for now the game is a timed exclusive for Piss5, but it seems like there's sufficient fodder for discussion. DS2 is going to make its way to every platform eventually and it's virtually a movie anyways. Plus the trailers spoil the game's entire plot.
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It turned out not to be a movie game after all, with its cutscenes taking the form of short skits. The result ends up bizarre if you ask me. Reedus must have been told to act even more deadpan this time around so he fully came off as some self insert homunculus instead of a human character. The Uncomfortable Man. An uncomfortable director? There wasn't much screentime and none of the characters got enough of it, the game periodically called me into the deen's office then quickly spit me back out into the gameplay world to fuck around in. The last act had the merit of being incredibly more entertaining than last time. Otherwise the game's good to play, i'd say much improved even if the systemic flaws remained identical.
This game has popped up in the news again but not for what you think. Truly an endorsement. Death Stranding 2's graphics are so good UK citizens have been using them to bypass British age verification and face ID laws by taking in-game photos of Norman Reedus's face https://archive.fo/siPZz
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>>1604913 >tfw Kojima's private stash of 6 million full-body celebrity scans were all actually part of a greater plan to bypass future surveillance systems What a visionary...

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