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Platformer Thread Anonymous 05/01/2025 (Thu) 17:58:54 Id: e8b6c1 No. 1297565 [Reply] [Last]
Should 90’s style platformers make some sort of comeback revival? I feel like the audience is there for new mascots or even revisiting old ones.
Edited last time by Mark on 05/01/2025 (Thu) 18:34:07.
148 posts and 92 images omitted.
>>1570109 >An entire upheaval of the industry would need to happen for that to become a reality. Here's hoping.
Andy Gavin decided to call out the Nsane Trilogy's bad controls on Linkend. This is nothing new but for those who just want the TLDR; The original Crash trilogy on PS1, while each game had slightly different physics, had the same precise controller input code i.e. Crash's jump height is entirely dependent on how long you hold the button giving near infinite control (heh) and precision. In the Nsane Trilogy, you have only TWO jump heights making platforming and precision a great deal harder than in the original games. VV tried to spin this as claiming all the physics were made to line up with Crash 2 but truth be told, it had nothing to do with physics. Dark Souls of Platforming = Bad controls.
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>>1573438 >The original Crash trilogy on PS1, while each game had slightly different physics, had the same precise controller input code i.e. Crash's jump height is entirely dependent on how long you hold the button giving near infinite control (heh) and precision. I have been following a Crash autist on Youtube for a while and the whole discourse around the hitboxes is a lot more nuanced. I am not gonna link the videos since they're extremely long and deal with the topic only off handedly at odd minute marks, but the tl;dw: >Almost all the issues, as well as the features (the way characters are handled as entities, the ability to easily mod stuff in and out, down to the game mechanics for the gimmick levels of Crash 2 and 3) are a direct consequence of the game being a glorified Skylanders expansion, based on the same engine >The levels of all three games are NOT a faithful recreation, as the devs had to rework jump height, speed and platform magnitudes in accordance with the Skylanders physics >Pill hitboxes are a direct result of that Also, the reason why people have such a hard time with pill hitboxes may indirectly have been caused by none other than game journalists. I have never noticed this because it's something that's ingrained in my muscle memory, but apparently the very first level of Crash 1 (N. Sanity Beach) modifies the player character's properties so that it's always jumping at the maximum height, the taller of the two jumps you mentioned. This was done because of the large staircase section where the original game expected you to experiment with the controls until you could figure out that holding the X button would make you jump higher, but the Nsane Trilogy devs had no faith in the gaming press and modern tourists actually clearing the demo level and made it stupid easy for them. In turn, it's likely they never had enough feedback on the actual jumping mechanics, resulting in Crash 1 (the only game that has objectively difficult and precise platforming) having a difficulty spike due to the different hitbox. Additionally, all three Crash player characters are their own individual Skylander player character, meaning they have different properties, which probably resulted in a lot of mistakes during development.



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The Elder Scrolls IV: Oblivion Remastered Anonymous 05/02/2025 (Fri) 16:35:16 Id: b89373 No. 1302691 [Reply] [Last]
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>flop >job stolen >sell well >job stolen too lol
>>1568451 The Hi-Fi Rush approach, very shrew of Microsoft. Trust in Phil Spencer's plan.
Oh, my mistake. Virtuos isn't owned by Microshaft, they're a private company with thousands of employees and multiple studios. Briefly reading into them, they're not a studio but a collection of development houses. The layoffs are mainly affecting their Chinese branches, but some of the European devs who worked on Oblivion Remastered have been hit too.

PC, Console, and Gamepad Customization Thread Anonymous 07/14/2025 (Mon) 21:55:23 Id: c7dfca No. 1562834 [Reply]
I haven't seen a thread that talks about customizing PC, consoles and controllers for a while. Anything related to custom painting, shell swapping, or modding the hardware. Have any of you anons made these sort of things?
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>>1566023 >FlippyDrive How's is it compared to the GCLoader? I got the latter before the announcement of the FlippyDrive.
>>1566203 I dunno about the GCLoader, I previously just used the swiss memory card trick for Wind Waker / Melee.
Do exist any piece of hardware for upscaling console video output (like Lossless Scaling), or for applying antialiasing? Preferably for 480p consoles and PS3.

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Overated Videogames (? Anonymous 07/16/2025 (Wed) 05:30:46 Id: e1da8c No. 1567157 [Reply]
I've had a friend always telling me how Hollow Knight is the best possible Metroidvania out there when it's the only one he's ever played. Funnily enough, he disregards the genre defining franchises (Metroid and Castlevania) as "probably much worse" without having even seen gameplay of it, which is pretty annoying. I've played some of Metroid and Castlevania to know a bit about the genre and I've at least seen Hollow Knight gameplays and all I see is a Metroidvania knock-off with pattern-heavy bosses and the difficulty cranked up to Soulslike trial and error style. I can see how that's sort of "unique" but I don't see how that makes it a prime Metroidvania experience, would you agree with him on it being the best possible Metroidvania there is lol? Am I missing something? He also uses this fallacy of it being super popular so you know it's super good, but the thing that stuck with me the most is how he glorified the fucking double jump as such a special and unique mechanic, some bullshit about how it was programmed magnificently and how it had an excellent feel to it, when it's literally something almost every action game has. Makes you wonder if he's glorifying many more subtle aspects of the game. How do you call this behaviour? Do you have any more examples of this phenomena?
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>>1567157 >>1567403 Pretty much every overrated game has a underwhelming endgame.
>>1567444 >>1567863 >>1567880 >actually responding to that obvious bait Come the fuck on anons, you're not dumb enough to see "cuckchan ahh thread 💀💀" and take it seriously. I know you're not. It's decent bait with the games, four random normalfag picks and one imageboard cult classic, but the the post itself shows poor restraint. "You're underage :^)" and "contrarian" are such old bait tropes I'm surprised he didn't throw "hipster" in for good measure.
>>1567920 OP is literally phoneposting and you're calling my post bait.

Yiik Anonymous 04/04/2025 (Fri) 06:06:26 Id: 1c2867 No. 1085888 [Reply] [Last]
𝙊𝙣 𝘼𝙥𝙧𝙞𝙡 4𝙩𝙝, 1999, 𝙄 𝙖𝙧𝙧𝙞𝙫𝙚𝙙 𝙝𝙤𝙢𝙚 𝙛𝙧𝙤𝙢 𝙨𝙘𝙝𝙤𝙤𝙡. 𝙄 𝙟𝙪𝙨𝙩 𝙜𝙧𝙖𝙙𝙪𝙖𝙩𝙚𝙙.
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I just found some no-context footage of someone playing as the Essentia 2000.
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>You haven't even played YIIK! You just know about it from the internet! <Don't worry, it's what the Allansons would've wanted.
Do I have to explain the joke to you people? Postmodernism in art is the theory that the artwork's context is just as significant as the actual artwork itself. C'mon, haven't any of you guys seen the Iced & Steel youtube review of it?

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When does "retro" end? Anonymous 06/27/2025 (Fri) 04:40:38 Id: f6af5e No. 1507820 [Reply] [Last]
Are the PSP and DS "retro"? Are 360/PS3/Wii? I-mode phones? N-Gage? I think the Wii and early 360's lack of support for HDMI is a point in favor of those (first two years of games in 360's case, since I think everything after that put zero effort into making sub 720p being readable) being "retro". Some modern TV have started dropping support for these, so its non-trivial to play them.
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>>1550184 the 00s-20s are just the logical conclusion of the deterioration of Western culture since WWI. It didn't happen overnight.
>>1549221 I understand that making things minimal for the sake of simplicity and easier recognition of certain logos, but points like: >Digital Adaptability: Flat, minimalist designs perform better across diverse digital platforms >Digital Adaptability: Flat, minimalist designs perform better across diverse digital platforms >Brand Maturity: Many companies debrand to signal evolution from startup to established business sound incredibly retarded and make no sense.
>>1549221 The one and only reason minimalism is INTENTIONALY pushed is for demoralizaion. They hate you and want you dead and love to brag about it.

Survival Horror fans - the superior fanbase? Anonymous 05/19/2025 (Mon) 05:49:55 Id: 4f7bdd No. 1377657 [Reply]
>RPG genre >western RPG fans criticise JRPGs for being to weird >JRPG fans criticise WRPGs for being too on the nose or conservative >so they develop as genres in relative isolation >Survival Horror genre >western horror fans call J-horror games "good because it's japanese" >J-horror fans likewise respect western attempts >both tend to influence each other very heavily Why are these communities so different?
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>>1547163 Deleted posts get their bumps retro-actively removed. Without his post, the thread would have returned to its place on the catalog.
>>1547159 THANKS FOR POSTING PIC ASSHOLE NOW I'M GETTING DEPORTED
>>1549786 Post a pic putting your hand on the wall with a kippah, and all is forgiven!

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openfront.io Anonymous 07/06/2025 (Sun) 04:54:41 Id: 641550 No. 1537341 [Reply]
Anyone played this game? It's an open source PvP battle-royale game with nuclear weapons, trade, alliances, etc. It has a very board game feel to it.
>>1537341 I did, it's pretty simple and matches are short it's but really fun. Especially if you get a couple friends to play with. Still have to try a more PVP approach to it though.
>>1537341 Doesn't work on my shitty 4gb laptop, I'm getting mogged by browser games now kek Although I think it may be related to playing on Firefox as I saw some mention of this in the github, but I don't want Chromeshit either
>>1537341 so I played the game nigger >number go up >who's got da best browzaaahhhhhhhh.game.exe >all fun words are censored >why wouldnt I play Civ?

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Baldi's Basics in Education and Learning Thread Anonymous 04/17/2025 (Thu) 00:33:34 Id: 56bd2c No. 1105076 [Reply]
0.10 update released recently to kickstarter backers, what did you think of it?
16 posts and 1 image omitted.
>>>/vb/ tier >>1541715 >on this shit hole How can something be on a hole?
>>1541973 >How can something be on a hole? If you can't understand quantum physics, you're not white. Simple as that.
>>1542001 But most of the big names in quantum physics are jews, you can't fool me.

Open Battoru! Anonymous 07/04/2025 (Fri) 15:41:24 Id: b8b5fa No. 1532078 [Reply]
>What is Open Battoru? Open Battoru is an online Beta Client of the TCG version of Wixoss Diva Format. >What is Wixoss? Wixoss is a TCG multimedia franchise produced by Takara Tomy around 2014 d by Takara Tomy, J.C.Staff, and Warner Bros. Japan. With various Anime, Manga, and other sorts of media about the eponymous card game. The main appeal of this game is make decks based on cute girls with a few monster girls here and there. >What is it about? It's a card battle game where the selector (player) battles with a LRIG, basically a commander styled unit that you upgrade every turn you attack in order to deal damage. The Franchise revolves around they players, referred to as selectors play the titular card game, Wixoss in universe in order to have their wishes granted. LRIG's are the avatars ||Made from players that have their wishes granted.|| they use to help selectors compete against other selectors. Selectors that lose enough in the persuit of their wishes can never have it granted or achieved in their lives again. The winner ||Get's possesed by their LRIG and their soul made into a LRIG as the now possessed girl carries out their wishes in their sted.|| >How do you play the game?

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>>1532078 >|| <||
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sorry anon i'm already devoted to another takara tomy card game

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Speedrunning/Challenge Running Anonymous 07/01/2025 (Tue) 03:49:18 Id: b35bf0 No. 1518941 [Reply]
>cable company has been dickering with cable for two weeks >everything's fucked up >going through it to try to find the channel listing >see Breath of the Wild being played on public access >What the fuck? >look down at the face cam in the lower right >it's Cosmo >WHAT THE FUCK? This is hell isn't it. I'm in hell. That explains the heat. Also SGDQ starts this weekend. Time for a general speed running thread. https://gamesdonequick.com/marathons/cm65n0h7q02anyg01cr2ghzp3
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In case anyone forgot and cares the gays are doing it quick this week. https://www.twitch.tv/gamesdonequick
>>1541607 What a moment for me to tune into
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I respect the concept but you can only witness so many cases of arbitrary code execution and credit warps before it skips past being boring and just starts feeling annoying. Any% is nothing but a joke at this point. Challenge Runs still retain their cool factor though.

S4 League Anonymous 04/15/2025 (Tue) 13:43:19 Id: 6c1c66 No. 1089709 [Reply] [Last]
https://vfun.valofe.com/library?service_code=s4league The game is being officially brought back by VFUN. What are our thoughts? I remember we played this game on a private server a while back.
58 posts and 28 images omitted.
Still going lads come on in.
>>1537170 That was a fun game night. Due to how many people showed up and some requests I'll host again on the 6th(today) at about the same time.
Someone hosted before me, it's currently up with the same details.

Microsoft continues Xbox layoffs/Everwild has been cancelled Anonymous 07/02/2025 (Wed) 14:47:20 Id: d98370 No. 1523041 [Reply] [Last]
The rumors are true, Xbox is laying off around 9 thousand people today from the Xbox team from multiple studios. More specifically they're laying off people within Activision and Bethesda. Additionally because of these cuts, the Rare title Everwild that was announced in 2019 has been cancelled. Here's Phil's letter to staff >Today we are sharing decisions that will impact colleagues across our organization. To position Gaming for enduring success and allow us to focus on strategic growth areas, we will end or decrease work in certain areas of the business and follow Microsoft’s lead in removing layers of management to increase agility and effectiveness. Out of respect for those impacted today, the specifics of today’s notifications and any organizational shifts will be shared by your team leaders in the coming days. >I recognize that these changes come at a time when we have more players, games, and gaming hours than ever before. Our platform, hardware, and game roadmap have never looked stronger. The success we're seeing currently is based on tough decisions we've made previously. We must make choices now for continued success in future years and a key part of that strategy is the discipline to prioritize the strongest opportunities. We will protect what is thriving and concentrate effort on areas with the greatest potential, while delivering on the expectations the company has for our business. This focused approach means we can deliver exceptional games and experiences for players for generations to come. >Prioritizing our opportunities is essential, but that does not lessen the significance of this moment. Simply put, we would not be where we are today without the time, energy, and creativity of those whose roles are impacted. These decisions are not a reflection of the talent, creativity, and dedication of the people involved. Our momentum is not accidental—it is the result of years of dedicated effort from our teams. >HR is working directly with impacted employees to provide severance plan benefits (aligned with local laws), including pay, healthcare coverage, and job placement resources to support their transition. Employees whose roles were eliminated are encouraged to explore open positions across Microsoft Gaming, where their applications will be given priority review. >Thank you to everyone who has shaped our culture, our products, and our community. We will move forward with deep appreciation and respect for all who have contributed to this journey. >Phil Personally while I have no love for Xbox, this comes during a time where it's literally impossible to find work in the video games industry. Personally, I'd like for the entire Xbox executive team to be replaced by people who actually care about games, have games industry experience, and actually know how to run a business, although that would actually require Nadella to stop focusing on AI and try to make an actually good product.

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>>1535572 Indian rich guys from the upper castes using their connections back home to use lower castes slaves for labor.
>>1533860 They could have said nothing, but this is worse Guaranteed HR thought it was a great idea too
>>1535804 I've heard indian scammers call people things like "madachod," or however they would spell it if they didn't have ridiculous accents. I assume it means motherfucker.

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What is the most 80s video game ever? Anonymous 04/21/2025 (Mon) 01:51:26 Id: 95b0ff No. 1185457 [Reply]
For me? It's NARC. >first game to use digitized images, which lead to Mortal Kombat >even more extreme violence than Mortal Kombat, 4 years before it came out >edgy humor, before GTA >extremely fun to play arcade action that draws from all the 80s tropes
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>>1533874 I want more bronze age games that aren't survival crafting shit or city builders
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>>1533874 >80s fatigue You're a homo
>>1534386 I want to play as this guy in a FPS (First Person Stabber).

Anonymous 04/19/2025 (Sat) 16:10:22 Id: 1b39f8 No. 1151120 [Reply]
It's like they spent the whole development time in making pretty enviroments and slapped it to a game in the last week before release.
15 posts omitted.
>>1531124 please don't start spam bumping old threads
>>1151120 My problem with the game (first one), is that the protagonist is 12, right? But he looks like he's 6, and acts, talks and thinks, like he's 4. He is slow and stupid and sucks. I want to play as someone else, please.
>>1531134 >don't respond to threads that are currently on the catalog for users to interact with Sorry babe, doin it anyway >>1531471 They probably did that to try to make it more cute or whatever for the Jap audience

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Modern UI design is soulless, difficult, and homogeneous. Why? Anonymous 05/16/2025 (Fri) 16:56:43 Id: e4916b No. 1366043 [Reply] [Last]
Not just a video games issue, but it's the medium that's taken it the worst. Attached are the new, actual UIs for the upcoming titles Marathon and Borderlands 4. This shit is inexcusably bad. Marathon's menus look like programmer art for a game that is supposedly coming out this year. This is likely in line with nu-Marathon's art style of simplistic bright colors. I don't think that excuses it looking like shit, though. Halo Reach, another one of Bungie's games, had minimalist UI design that looked gorgeous and fit well with the aesthetic of the games. Borderlands was never a star in user interface, but their new attempt is disgusting, and many people have called it out for poorly copying Destiny. Compare this to it's previous titles. Borderlands 1 has a stylized, albeit cluttered menu. Borderlands 2 keeps the style but makes it cleaner, easier to read, and diegetic. Borderlands 3 makes it too clean, but keeps it diegetic and usable. The menu in Borderlands 4 is disgusting. It's incredibly generic, it turns the stats into mysterious icons, turns the gun selection into a radial menu (???) and overall does not fit stylistically.
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>>1398182 >>1398192 It's a disservice to Germany to claim that they are responsible for this. It sure as shit wasn't ethnic Germans. ✡Bruno Taut✡ and ✡Erich Mendelsohn✡ were the architects responsible. They detested traditional German styles, choosing to subvert rather than imbue. Mendelsohn explicitly advocated “creative internationalism” in architecture that “dissolves borders and brings people together.” There was a conscious and purposeful movement to destroy objective beauty in art and architecture.
>>1398256 >Mendelsohn's Einsteinturm That shit is top tier though
>>1391797 >If we understand that people cannot readily read cursive >people Well they're genus Homo at least.

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