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God Games Anonymous 10/11/2024 (Fri) 23:51:24 Id: 6ea0d0 No. 1026539 [Reply]
>tfw the only decent modern God Game is worldbox. This thread is to talk about the almost dead genre of God Games a simulation subgenre where you play as the almighty deity and watch shit unfold or at the very least manipulate a somewhat complex simulation to get a specific outcome. Examples include Sim Earth, Worldbox, Black and White games and some other. >Do City Builders count? Depends. I personally don't count them in the genre as I believe that God games are about manipulating a sandbox environment and watching shit unfold rather than about solving logistical challenges and city planning, but some people consider it a part of the genre. >What are the good games? EarthSim, Black and White, Wordlbox and that's about all of the ones that I could find. Galimulator is also a thing if you want to do nothing more than just watch things unfold rather than have more control over the simulation. Species is incredibly janky and also in the "watch shit unfold" category but it's a cool evolution simulator. You can change the way that things evolve by introducing different environmental challenges or fucking with their genetics to see what kind of abominations you will come across. Some people consider Spore a part of this category, I would not agree with them but if you can get over the pain of not getting the version promised to you it can still somewhat scratch the itch.
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>>1048256 >Is it actually good Nah, not really. It was alright if I remember right but nothing really outrageous since it doesn't get much harder or more complex than the first half of the game. Can't even really remember much about it besides that. t. Played it on 360
>>1048256 It's fine? If you're hungry for god games you'll enjoy it, but it's far too linear and mission-based for a proper god game.
>>1048256 I too bought it for the tf2 hat and I am still mad about it. Ubisoft had promised that the game wouldn't require any online DRM but sure enough when the game launched it required you to log in. They then had the audacity to try and delete the forum post where they said it could be played offline. Haven't bought a ubisoft game since.

Slay the Princess: Pristine Cut Anonymous 09/16/2024 (Mon) 23:34:14 Id: 0fd6a9 No. 1015120 [Reply] [Last]
Recently played STP and has surprisingly fun time with it. I thought it'd be doki or Stanley Parable clone but it ended up being this bizarre horror love story. The director's cut is this fall and thought it's a better time to discuss this weird little game. What routes were /v/'s favorites?
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Slowly completing the gallery. I didn't know you could get locked in the basement twice.
>>1048159 There is a lot of neat little variations to routes.
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And finally done. Alot of good little moments I missed that otherwise would have gone unread if I hadn't hunted for em. Took me about 20 hours or so, I did reread each path a few times and did like 6 to 8 playthroughs to get everything.

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S.T.A.L.K.E.R thread Anonymous 08/12/2024 (Mon) 18:55:25 Id: cc6ffb No. 1000692 [Reply] [Last]
STALKER 2 development blog just released with some gameplay >TAA everywhere >Generic visuals and music >FarCry towers >Yellow paint on wood boards and stairs as a "clue" >Press X to use canned animations >Console gameplay >Console UI >Creative Director is a woman Fucking hell, it hurts
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Its like, okay at best, but Alife was such a vital part of what made Stalker kind of neat. The peace treaty that is making all the factions rot is a perfect allegory, theres just nothing going on.
>>1047726 >The peace treaty that is making all the factions rot is a perfect allegory Gay as fuck
I'd be interested in seeing a game based directly on Roadside Picnic instead of only being inspired by it. The change of Ukraine to Canada would be very jarring to STALKER fans, but the Zone in in RP is so fucking weird and interesting. They use these hoverships that float several meters above ground because it's too dangerous to even walk around freely. Weird alien tech would also be cool.

Space Marine 2 and 40k thread Anonymous 10/30/2024 (Wed) 10:04:26 Id: 24e569 No. 1033135 [Reply] [Last]
Space Marine 2 magnet [DODI repack] - magnet:?xt=urn:btih:d514e812ab7cb3436286b5c1bf654f7c88044a6b FoV mod - https://github.com/St1ckys/SpaceMarine2FovChanger Disable depth of field, vignettes and other stuff - https://www.nexusmods.com/warhammer40000spacemarine2/mods/29 Space Marine 2 sold quite well, about 3M copies and has sizable concurrent players. Last thread anons talked about how Rogue Trader was also a good entry and future 40k titles
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>>1047159 God no, it was a SSeth joke.
New thread?
New Thread >>1047230

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Games in 2024 Anonymous 07/14/2024 (Sun) 22:15:36 Id: 89b444 No. 989782 [Reply] [Last]
now that we are on the second half of the year. What games released this year had /v/ played? bonus points if you write what you think about them i only played 3 >Balatro Basically poker but rogue-like it's breddy good, was very fun at the begining but after wining a couple of runs i got bored quickly, but i still once in a while return to it to do a couple of runs. >Crow Country it was a nice surprise, a new survival horror with interesting enemy designs, i haven't played the hard mode added after release so i can't say much about that, but for what i've played, i felt it leaned too much on the easy side. >Nine Sols Hollow knigh meets Sekiro's gameplay. without a doubt my GOTY for this year. is a game that did everything well especially the gameplay, when it click it fucking CLICK, and it has the best bosses in a while.
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>>1046953 play dd2 might like it lmao, you post like students who did no homework
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>>1047056 What are you, a high-schooler? Do your homework kid, go away.
>>1047058 i'm a high scholar cause i just schooled you, no-dd2

ITT: Kusoge you like Anonymous 11/21/2024 (Thu) 13:12:54 Id: b9848b No. 1041952 [Reply]
I dunno why. But I just like some bad games. Like You are Empty. Despite looking linda like ass, being buggy. Story not making sense and feeling like someone who hit the crackpipe wrote it. And english voiceacting is super bad. But enjoyed playing it. Either because of the depressing soviet artstyle. Or the fine gameplay loop. I just find it fun. What about you anon
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>>1046966 I saw it said before but YIIK is genuine outsider art. It's a painfully earnest and sincere game that's also kind of terrible.
>>1046966 >>1046977 Either of you dubsmen play any of the new update that came out a couple days ago? I only just got to the start of Chapter 2 on a fresh save, but they definitely put a lot into the presentation. Load times for areas are a little longer, but as a trade-off battles load instantly and the run button speed has improved. I'm a little disappointed they seem to have patched out my favorite glitch, they redid the Factory Hotel to not have a ladder to take onto the elevator.
>>1047004 is vella still vaguely ethnic?

Did Call of Duty kill arena shooters? Anonymous 09/16/2024 (Mon) 15:56:11 Id: b329fa No. 1014925 [Reply] [Last]
I've been thinking about this for a while, mainly after playing a few rounds in the Arcade mode of Call of Duty Modern Warfare 3 that came with my Game Pass subscription. Do you guys think Call of Duty killed the modern arena shooter? I'm asking since we don't really have an active platform in these types of games outside small communities that gather together on a Friday night. I'm mainly concerned since I remember looking for a classic FPS to play with a group of 16 people, and I just couldn't find one. The numbers are too little for there to be a sustained player base. This comes after the failure of Halo Infinite which was really killed by Microsoft's desperate desire for a live service game for the Xbox platform. This isn't to say I don't enjoy Call of Duty, as it IS a guilty pleasure of mine to fuck around and shoot people without thinking about it. Although my main concern is that games like Quake don't really exist anymore since there aren't any people willing to join a match at 3AM on a Tuesday, which is sad, but it appears to be the reality of the situation that only games like Call of Duty have the numbers to support a PVP Team Deathmatch like mode. I know Ubisoft tried putting out a F2P version of Call of Duty called XDefiant, although it failed due to Ubisoft refusing to put the game on Steam because they're kinda retarded. What do you think about these popcorn shooters like Call of Duty, Halo, XDefiant, Quake, etc?. Do you think they deserve the fate of being lost to time, or is it just an issue of promotion.
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>>1046854 Not going away from here with all the Inkling nudes on /v/.
gonna say that quake maps and mods are miles ahead from the doom ones.
>>1046864 Quake isn't really a pure arena shooter like III is. Also not really? Better than Doom 2's maps sure, but Quake had a really messy and chaotic development with the whole project being restarted halfway through and a lot of its maps are just "okay" as a result. And I'm wondering if this post is just bait on the modding front, Quake's mods are nowhere near as well fleshed out as Doom's. You don't see anything like Fallout: Bakersfield or Selaco with Quake.

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Sony reportedly working on new (actual) handheld Anonymous 11/25/2024 (Mon) 06:20:47 Id: fbe128 No. 1043413 [Reply] [Last]
Reporting from Bloomberg. https://archive.is/4VRRs Very quick notes, there isn't much to the article so I can condense all its info down. >console is early in production >inspired by the Steam Deck >is what the Portal was meant to be? >planned 8-inches >isn't planned to be new architecture, will be based on the PS5 >likely several years away I wonder if they'll call it the PS5 Portable or the PSP2?
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I, for one, can't wait to pay $10 a month to connect it to the Internet when I have a $1400 smartphone in the other pocket
>>1044794 >ah yes lets buy a smaller prebuilt pc with limited support and shit load of shovelware and scam games >lets call it the best console because it has games in it lmao hes not wrong though
>>1046607 >he's not wrong Anytime someone says this I assume samefagging, because when I was a vol on 8prime it was a favored phrase by proxyfags


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Advance Wars By Web Anonymous 07/28/2023 (Fri) 10:34:16 Id: 1b782e No. 864003 [Reply] [Last]
Hey anons, do you also enjoy the Nintendo Wars series? How about making some sort of clan (similar to fullderp's) and beat up other Advance Wars players online, or organize gamenights gamedays? https://awbw.amarriner.com/ Wiki, use it to learn the single units' strengths and weaknesses - https://awbw.fandom.com/wiki/Advance_Wars_By_Web_Wiki Useful channels to learn about the intricacies of the game from some top players Deejus (Standard, Fog) - https://invidious.protokolla.fi/channel/UCdVletBUPnDn3199K_PRLKw Go7 (Fog) - https://invidious.protokolla.fi/channel/UCbHQsp34FNSxkyYZDto6pcQ atrueboss (High Funds) - https://invidious.protokolla.fi/channel/UCyobnXFu3iCr2wRyQl0-4UQ There is also Tinywars, if you're into Days of Ruin instead, but I'm not as knowledgeable of the meta. https://tinywars.online/game/legacy/index.html
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>>1046325 It's because there are youtube videos on how to solve maps, like checking movement efficiency for openings is 60% of how to win, the other 40% is building walls and trading efficiently.
>>1046325 Ah, such is the bane of playing obscure multiplayer games.
>>1046328 To be honest although some of the more balanced maps have tons of videos (mostly because there are tons of available openers for the maps), the GL/Tournament map rotation is so varied that you can never truly have resources for every map at your disposal. A lot of games also have tons of small micro and macro errors that you can't just study comprehensively before a match. >the other 40% is building walls and trading efficiently Except for fog where mindgames and guess work are more important, since you have incomplete intel on your enemy. But Standard and High Funds are 100% a numbers' game once you get to a certain level. >>1046418 Aside from the competitive scene, there's like thousands of games played daily. It's probably in that sweet spot of being both niche and popular enough to warrant donations to the servers.

Fighting Game Thread: God I hope I can change the face in Tekken 8 Edition Anonymous 03/20/2024 (Wed) 11:30:07 Id: ee87eb No. 948995 [Reply] [Last]
>News: <TEKKEN 8 Stream Confirms Iconic Costumes, In-Game Shop, Eddy Gordo on Character Select / Main Menu https://archive.is/SNs8h <Fatal Fury: City of the Wolves released a new trailer and gameplay information https://archive.is/Ltp8b >Project L Officially Named "2XKO", New Gameplay Trailer, 2025 Release Window Announced https://archive.is/7quK5 >Granblue Fantasy Versus: Rising 2B Released, New Trailer / Character Guide, Version 1.21 Update https://archive.ph/EtazP <Street Fighter 6: Akuma DLC teased >EVO 2024 Games List Just look at the embeds <MultiVersus will relaunch on May 28 https://archive.is/EysY7 <Under Night in Birth 2 mostly fixed on PC https://archive.is/TicWs

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>>1046415 She's pretty fat, but I wouldn't call her hyperfat.
>>1045973 it'd be funny if we organized

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Game of the Month #14 (Fanservice Frenzy Edition): Pseudoregalia (PC) Anonymous 11/17/2024 (Sun) 15:48:00 Id: 1cb69c No. 1040550 [Reply] [Last]
>What is this? This is exactly how it sounds: A game is chosen each month (which will be relatively or totally obscure on purpose) with hopes of bringing new avenues of playing potential to anons with narrow video game perspectives. The goal isn't necessarily to pick bad games, but obscure ones nobody, or as few people as possible, have played. You can play the game and then use that fact as bragging rights to others! You can use it to broaden your backlog horizons! or you can forget about it. It's up to you. THIS MONTH: Pseudoregalia (PC) >Where do I get this? https://multiup.org/561d1ade2b2085ad61059aae41a0fd3a GUIDELINES FOR FUTURE GotMs: Poll for December 2024: December's Long Haul! [removed] This month we'll celebrate those titles that take absurdly long to beat, let alone 100%, or that take place over the span of an extremely long time, be it years, decades or even eras. Pick any game, as long as it meets the criteria, it can make it to next month's thread! If you do not like any of the games in the poll, you can either add a new entry manually, or reply to the OP with a different suggestion. Don't come crying to me if you don't like the game, blame democracy. If you DO suggest a game though, please, report all relevant information on the game (magnet/dl link, interesting mods, guides, tutorials on tech, speedrun etc.). Feel free to suggest any and every game you can think of, bonus points if it's games that barely anyone has played or talks about in the [Current Year] or that fit the month thematically. However, try and follow these rules:

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Edited last time by Mark on 02/13/2025 (Thu) 17:41:51.
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She'd be a 10/10 if not for the face.
>>1045151 >interraccial furry sex Most of the anons in here want to bone the rabbit-cat woman what the fuck?
>>1045185 well no shit, human of female anthro is just that. At least i like it more :^)

webm thread - No more 360p rips edition Anonymous 09/24/2024 (Tue) 02:44:13 Id: b2d671 No. 1018065 [Reply] [Last]
Hey, did you know Bobbypills of Peepoodo fame put out an animated series for Dead Cells? Me neither, but here're the encodes of the first half of the series. >where other half Working on those when the time comes. On another note, have you a moment for the word and gospel of our savior SVT-AV1-PSY? https://github.com/gianni-rosato/aviator (Linux only) https://github.com/Nj0be/HandBrake-SVT-AV1-PSY (All desktop OSes) https://github.com/staxrip/staxrip (Wangblows) >why use this Maximum bitrate efficiency in compression, mah boi. Set speed to 4, CRF to 56, Opus bitrate to 16k, QP compress to 3, and variance octile to 8/8ths and you're off to the races, now faster than ever. Higher resolutions, longer runtimes, the works. With enough ingenuity entire shows and movies can be uploaded here. If you want to stick with VP9 and are on Linux I heartily recommend https://codeberg.org/deterenkelt/Nadeshiko/ as your one-stop shop to eliminate any encoding headaches. Here's to a better 8chan on mark/v/ and no more 360p videos unless they're super long, of course Last bread >>992920
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>>1045071 They went from him having a goofy name to giving him a name that means "slave" in Czech.
Anyone got that Skyrim mod progression vid?
>>1044100 Transparent video technically exists in both VP9 and MPEG specs and can be easily encoded in FFMPEG but isn't supported meaningfully by anyone so it won't render right on the net. You could still do the old trick of using the board color for "transparent" bg but that obviously breaks with non-default css.

Steam Controller 2 Anonymous 11/28/2024 (Thu) 19:51:00 Id: 9e3ed1 No. 1044382 [Reply]
How much are you looking forward to buying this?
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>>1044591 Would you rather that we had no new threads at all?
>>1044792 Let's make /v/ one big thread. Call it The /v/ Thread, and retards posting threads catch the BAN HANDS.
>>1044559 That's not me

Shuhei Yoshida to leave Sony Interactive Entertainment on January 15, 2025 Anonymous 11/27/2024 (Wed) 01:08:45 Id: f8d474 No. 1043903 [Reply] >>1043973 >>1044079
“I’m leaving Sony Interactive Entertainment on January 15, 2025…,” Yoshida said in an Official PlayStation Podcast interview. “It’s like announcing the launch date of a new game, [something] I haven’t done for a long time [laughs].” He continued, “I’ve been with PlayStation from the beginning, and this is my 31st year with PlayStation. And when I hit 30 years, I was thinking, hmm, it may be about time for me to move on. You know, the company’s been doing great. I love [PlayStation 5], I love the games that are coming out on this platform. And we have new generations of management who I respect and admire. And I’m so excited for the future of PlayStation. So you know, PlayStation is in really good hands. I thought, okay, this is my time.” Yoshida joined Sony Interactive Entertainment, then Sony Computer Entertainment, when it was still just a department under PlayStation creator Ken Kutaragi. “Ken’s team was doing the development, and there was another team under Sony Music Entertainment Japan making games for Super Nintendo, and that was another small team preparing to make games for PlayStation,” Yoshida said. “So the two teams merged, Ken’s team under Sony and Sato-san’s team under Sony Music Entertainment Japan, to create Sony Computer Entertainment in November 1993. When the company was established as a joint venture, we held a party and everybody was in one room at the hotel [laughs]. I remember we had about 80 people total. We were very small.” Yoshida’s job was to talk to publishers and developers in Japan, making phone calls and visits in hopes that they would make games for PlayStation. Yoshida eventually became president of Sony Computer Entertainment Worldwide Studios, today known as PlayStation Studios, before stepping down to lead Sony Interactive Entertainment’s indie games initiative. “When I was managing [PlayStation Studios] working with big studios, making AAA games was great,” Yoshida said. “However, when I went to events like E3 or Gamescom, I always went to the indie game area. And I found games that I liked, and oftentimes the developer was there showcasing it. So I’d take a photo with the developer, trying to help promote these games.” As for what the future holds, Yoshida said while he has no plans yet, he would like to stay in the industry, helping independent game developers. “I have a couple of events to visit. The Game Awards are in December. I have commitments to the Taipei Game Show in January and DICE Summit in February, because I’m on the board… so that I’ll continue to do. But other than that, I have no plan. I enjoy my free time… I would like to continue to help indie developers or indie publishers if they need me. So I’ll probably continue to help these creative, talented indie teams in the future.” Personally I think this is just more signs that PlayStation wants to shed itself of its Japanese roots and continue bleeding money. We've already seen how the brand keeps wanting to push AAA cinematic shit with how they shutdown Japan Studio and are just tripping down on bad decisions. Although this could also be a sign of a complete shift in terms of how PlayStation is handled as Sony President, COO and CFO Hiroki Totoki says that PlayStation are currently reforming their gaming business, although how they reform said business could go one of two ways either they could have more of a free market approach or they can once again double down.

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>>1043932 >Expect the company to become even worse. There was that leaked data this very year, about how soyny (and crapcom, square-enix, bandai-namco and others) all had internal internal documents stating that they would double down on DIE and pozz. source?
>>1043903 >“It’s like announcing the launch date of a new game, [something] I haven’t done for a long time [laughs].” Because PS5 has no games to launch.
>>1043903 Interviews like these are always unintentionally humorous. I understand that there are things one is expected to say in interviews like these, and that it occurred during an official PlayStation podcast, so that limits Yoshida even more. But the interview reads as if he is living in some alternate universe. >You know, the company’s been doing great. It hasn't been doing great at all. >I love the games that are coming out on this platform. What games? >And I’m so excited for the future of PlayStation. Most would agree that the future for PlayStation is uncertain/getting worse, so what is he excited about exactly? >So you know, PlayStation is in really good hands. See above. >>1043949 >If the guy was actually genuine, then why did he stick around with the company and allow all this pozzing to occur for so long? I haven't read all of his tweets and interviews and whatnot, so he could have some personal motivation I don't know about. But the most likely answer is that he doesn't actually realize what he is supporting. Most far-left radical ideology comes from the West, mainly the United States, and like other pieces of culture, they come over to Japan gradually. In the case of PlayStation and Sony, it comes directly from the US branches of the company too, which have a strong influence over the entire company nowadays since their main office is in California. DEI, LGBT acceptance, Pride, etc. are all carefully presented to Japanese people like Yoshida under the guise of "kindness" and "tolerance", when of course it is nothing but destructive in reality. Yoshida probably thinks he is just being a "good person", and whether you are an office worker or a CEO, most humans are greatly concerned with being seen as "good" by everyone else. There is also that element of Japanese politeness. If he really knew what was motivating supporters of DEI, it wouldn't surprise me at all if he began to rethink what he has said. Of course this ignorance does not absolve him from responsibility, since as a leader and veteran he should be vigilant and suspicious about any threats. >they began rolling out Nintendo style censorship requirements Even if the final decision to apply censorship was signed off by him on some of these games, it is also likely that the decision was, in actuality, out of his hands. He could have faced pressure from other departments at PlayStation or Sony, especially the US branches. Refusing to comply could have risked the games being delayed, or he could have been labeled a variety of things, or even ousted from his position. This is all speculation, and even if it was true, again, he is still responsible for the products put out under his guidance.

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