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Souls Thread: I Can't Believe It's Not Bloodborne! Edtion Anonymous 04/05/2025 (Sat) 05:34:15 Id: a4c6d2 No. 1086303 [Reply] [Last]
Let's discuss Soulsborne games (Sekiro, Nightreign and Duskbloods included). Well Nintendo really stirred the pond by getting From to make a not Bloodborne 2 Multiplayer game. How many of you think the gameplay elements introduced in Nightreign and Duskbloods will shake up future souls gameplay? New content is coming to the Switch 2 version of Elden meme which will come to the other versions. Last thread >>999602 (Cross-thread)
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Is it true that nightreign is just an asset flip? Like more so than other from games? I saw a bunch of elden souls bosses in the few screenshots I saw
>>1423070 >just It's half asset flip, half roguelite boss rush with new bosses

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Gauntlet Anonymous 04/26/2025 (Sat) 19:14:05 Id: 4c5819 No. 1266404 [Reply]
I have been playing a lot of Gauntlet:dark legacy lately and have been having a lot of fun. I think this game is the most "Gamey" out of all of them. The only other games that would be as gamey would be old arcade games that didn't even pretend to have a story. It is simple yes but it is still a joy to explore the levels. I also just love the presentation of it all. The booming voice of the old wizard makes for a great announcer, all the characters are just fantasy stereotypes taken to an extreme. I would complain about the slowdown in the hub but I have no idea if that is on the original gamecube or if its just my emulator acting up. It is making me wonder why they dont make another gauntlet game. Then I remember that there was one back in 2014 but no one gives a shit about it. Probably wont make a sequel to that either, Arrowhead is much too busy with helldivers. How come buying the bundle is cheaper than buying gauntlet separately?
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>>1275136 I haven't played either game so I wouldn't know. I might try EXA anyway because that looks kinda neat. I dont need to play the rest of the series right? I have only played the first one.
>>1275431 Neo and EXA aren't connected, and I hadn't played the Genesis games since I was a kid so even then I didn't remember anything about the plot. So if it's connected to them at all, I didn't know and it didn't stop me from playing it.
>>1422496 feel like something is missing in this picture

Granblue Fantasy: Verses – Raisin -Again- Anonymous 04/24/2025 (Thu) 16:04:25 Id: 4ddc5e No. 1242723 [Reply] [Last]
Discus Granblue Fantasy Versus: Rising over your fighting game hurdles has never beer so easy. The other one was kinda dead so let's try again here. Together as one we can overcome any adversary!
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>>1253556 The last thread getting moved to /vg/ pissed a lot of refugees off. As of now they're running their thread on the /vg/ board. You can still get into their unnofficial lobby though. JP Platform Lobby 1 on PC You have to turn off crossplay in order to access it though and obviously can't access it as a PSfag. Some are also trying to go to cuckchan now that it's back up.
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And that’s me out (at Headstomper), went 3-2. Lost to a really strong Yuel (the one that gave Skyll a run for his money) in the loser’s bracket. Had some really unfortunate drops, but I think I played well overall. Sucks that my worst performance was on stream, but oh well, it happens. Have fun with your tourney tonight, lads! (Why the hell does 4chan keep banning me, I’m not using a proxy or VPN or whatever, for fuck’s sake)
>>1249376 >Capcom >let them cook Famous last words.

Dino Games Anonymous 04/20/2025 (Sun) 23:43:18 Id: 280dc6 No. 1183825 [Reply] [Last]
Post any dino games you either are playing, waiting or reminiscing about. Which do you hold the most dear/fondly?
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>>1207349 50/50, accuracy is an entire rabbit hole, just make them cool. Will Kyoryu ever release?
>>1278468 If they make ptera not take 5 thousand years to recover stamina, I'll buy it. In the meantime Path of Titans has been rolling out alot of TLCs and updates recently so that's breddy gud. >>1352110 Consider trying Dino Trauma
I wish there were more games like Dino Crisis and Jurassic Park: Trespasser. Dino horror is such an underutilized genre and it's sort of ridiculous the only other medium it's ever really taken off in besides film is analog horror.

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F zero 99 Anonymous 04/18/2025 (Fri) 17:13:27 Id: 0b7317 No. 1133698 [Reply] [Last] >>1301209
A new update is releasing today. Any fzero bros survive the migration?
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>>1133698 (OP) >nintendrone shit
>I get a mini world tour with a good multiplier to other peoples skill balance >Third race the skyway drops me on a red bumper, right be fore a turn I'll cherish the badge I got from getting in the top 999 in the winter event. World tour is no joke. How are you faring?

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helldivers thread Anonymous 04/16/2025 (Wed) 10:46:57 Id: ebf239 No. 1095603 [Reply] [Last]
talk about helldivers 2, a co-op shooter game made by swedish small indie devloper arrowhead games useful links: >LOBBY GUIDE https://files.catbox.moe/51ndgn.gif >MODDING GUIDE https://files.catbox.moe/c81ogo.png >INFORMATION RESOURCES https://helldivers.wiki.gg/ https://helldiverscompanion.com/ >MAJOR NEWS Mar 18: Patch 1.002.200 https://store.steampowered.com/news/app/553850/view/578254855150240184 Mar 20: Borderline Justice https://www.youtube.com/watch?v=sr22D9zoRjo
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>LATEST PATCH

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>>1421431 I dont trust pixel art anymore. The filter is there to hide the fact that it is AI.
ok, new content where?

Super Mario Peakshine Anonymous 05/14/2025 (Wed) 21:20:33 Id: dce51c No. 1358732 [Reply] [Last]
People hate it because they were filtered by it. Anyone who actually understood what 64 was going for knows Sunshine is the perfect sequel. No, 64 was not intended to be a collectathon. The focus of 64 was always the missions. There's a few times in 64 where you can see levels changing in-between missions. For example, Womp's fortress and Bob omb battlefield. Sunshine builds upon this and has levels change with each mission thus giving the sandbox more variety and allowing missions to truly prosper. In turn you lose the freedom of 64, but that freedom was never intentional. Doing missions in any order you want was never the intention behind 64. It was a technical limitation. Sunshine has much more interesting missions in general in comparison to 64. There's much less repetitive ",go kill this amount of enemies" "go find five secrets" You have a Zelda dungeon inspired hotel level Rolling watermelons on beaches Climbing an ancient mountain and solving a few puzzles along the way Giving chain chomps a bath Fighting Bowser on a roller coaster You then have the secret levels which act like the Bowser levels in 64 and challenge your skills. Compare Sunshine to Super Mario Odyssey which is supposedly better. Which game has the more meaningful missions? Which game has actual challenging platforming?
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>>1391920 >For super mario odyssey, I do knock off points for every bad Moon it has. I, for one, hate that jump rope Moon with a passion. I never beaten it legitimately without cheating with the MARIO letters glitch. git gud
Really makes you think.
I beat it for the first time some weeks ago. Got like 110 stars. Did everything except for some 100 coin and blue coin stars, and the chuckster red coin mission. Game's good, but it's no more than good. The physics are really iffy. There's a lot of weird quirks to Mario's movement, and a lot of jank around moving platforms like in this anon's second clip >>1361382 that made the game endlessly frustrating to play. By contrast I played Vexx right before Sunshine and as mediocre as that game was I never had a problem landing pinpoint jumps with its controls. Mario's air movement is weird. His X-axis and Z-axis acceleration work by different rules. Suppose you jump from a stand-still while facing forward; if you move the control stick left or right, Mario instantly gains a set amount of momentum in that direction, and when you let go of the stick, he instantly loses it. If instead you move the control stick forward or backward, Mario gradually accelerates in that direction, and when you let go of the stick he keeps all momentum gained. If you ever need to make an adjustment on both axes at once, for instance to land a precise jump on a moving platform, this system makes that needlessly unintuitive. The hover nozzle is made tiresome to use by the game's insistence that Mario must slowly swivel around to face the direction he's trying to move to before being allowed to move in that direction. The ground controls are much too sensitive. Acceleration is practically instant and even a tiny tilt of the control stick makes him move too fast, so in some situation you end up having to make a lot of quick microadjustments like in that above clip. Also, it may just have been my controller, but it didn't feel like Mario had full 360 degree movement. If I make him run forward and slowly turn the stick left or right, it takes a while before I notice a change in his direction. And that's just the most obvious stuff I can recall from memory. This isn't a huge deal if you're just running around an open level, and I did have good fun messing around with the moveset in those parts of the game, but it's a poor fit for the more precise platforming sequences the game loves to throw at you. Outside of that, a lot of missions are a work of tedium.

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new Smash Bros game for 2026 on Switch 2 Anonymous 05/19/2025 (Mon) 09:44:19 Id: 4daf4d No. 1377948 [Reply] [Last]
>The tentatively titled Super Smash Bros. is an upcoming fighting game for the Nintendo Switch 2. It was first announced on April 2th, 2025 at the end of the Nintendo Direct released the same day. It will be the sixth installment in the Super Smash Bros. series (seventh if both versions of Super Smash Bros. 4 are counted as two games). The game is scheduled to release in late 2026. >The first teaser trailer was revealed at the end of the Nintendo Direct on April 2nd, 2025. It suggests that Octolings are the first revealed newcomer to the game (although this has not yet been explicitly confirmed). >Confirmed Roster >Mario >Link, with his design from The Legend of Zelda: Tears of the Kingdom >Samus, with her Metroid Dread design. >Pikachu >Marth >Pit >Villager >Inkling, with their Splatoon 3 designs. >Other characters appear to be silhouetted or hinted, but they are less clear such as Cloud's Buster Sword, and Donkey Kong's hair.

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>>1409483 Welcome to Assist Trophy Hell, enjoy your stay. At least Advanced Wars was in 2 Smash games. Poor Barbra was only in Brawl.
>>1420679 I miss Japan Time
>>1418926 >no, you are now changing your entire argument. No I am not retard, learn how to read. >no idea why are thinking i accuse you of it Because you did. >you have proven to be a compulsive liar and anal about people playing No just laughing at you for being a no life faggot who probably isn't allowed within miles of local schools and parks and are too autistic to understand why the majority of people who play Smash couldn't give two shits about what Nintendo thinks of your nambla gatherings so has to come up with conspiracy theories about tendie fanboys.

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Fandom closes /v/'s Recommended Games Wiki Anonymous 04/21/2025 (Mon) 18:27:05 Id: bca136 No. 1195314 [Reply] [Last]
Those Fandom niggers closed the https://vsrecommendedgames.fandom.com/ Where else can I find the cool recommended game lists? I'd like one for the NDS. Did anyone save its contents? Did anyone manage to transfer it to a different site?
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>>1413713 Then which games would you replace with what on that chart?
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>>1330690 It was wikia, wasn't it?
>>1418860 Yes it was.

PC Hardware & News Thread: Need moar VRAM Edition Anonymous 04/04/2025 (Fri) 20:28:54 Id: 7c8c4a No. 1086108 [Reply] [Last]
>Discuss PC Hardware & News >Share Specs & Pics Current News >RTX 5060 Ti price leaks: $499 for 16 GB variant https://archive.ph/MJB0w >Switch 2 supports DLSS and G-Sync along with RT Last Thread >>1067011 (Cross-thread)
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>>1418309 It has way more OC potential however, but you're still on 12GB which is shit, the SUPER will have 18 most likely.
I can bake if anyone wants.

City Building thread Anonymous 05/18/2025 (Sun) 12:21:18 Id: b47cde No. 1374722 [Reply]
Hello folks, I've been out of the loop for a while, any news on the city building front? Last good thing I've played probably was W&R, nothing else comes close to it imo, in terms of how satisfying actually planning and building turns out, even though I think the game lacks some balance.
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>>1375182 >few months without a word >expect an update maybe this month or early next >comes out and says he will need a lot of time itching to play it again but I've basically done everything there is in it
>>1411589 I has just bought this on that last sale, at least felt like a lot has changed since I've played it the first time > tfw time just flies when you wage slave away
Has anyone else played either Foundation or Kingdoms and Castles? I like both of them from the first few dozen hours I played them, but Foundation definitely fell off in terms of interest since it became a grind of getting enough resources to actually keep building stuff once my town became sizeable enough to need more than a couple resources. Lots of freedom in customizing your buildings like churches and castles, sure, but still very demanding in terms of resources and needing your populace to be happy before anything significant can really be done. Kingdoms and Castles has been way easier to jump back into every couple of months by virtue of being way more arcade-y. Like a year or two ago the devs added AI kingdoms to contend with on maps you generated, which actually provides some sort of incentive to force you towards productivity or at the least making some stuff worth trading. Shame you can't romance anyone yet... Fun every once in a while, but a little basic as far as city/kingdom builders are concerned. As far as I know though both games are still getting worked on, so at least there's improvement on the horizon for both of them.

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Loading Screens Anonymous 04/18/2025 (Fri) 04:23:36 Id: f46e6f No. 1126049 [Reply]
Good ones, bad ones, quick ones, long ones, static ones, moving ones, or ones that are inventive. If you have a loading screen you find interesting, post em. Personally, I like the ones in the first Tony Hawk's Pro Skater game. The loading times are kinda ass even by PS1 standards but they have a great & memorable look to them (especially the wireframe preview of the level), are unique to each level, and shows you a few tasks to look at to pass the time.
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This one stands out too.
>>1416702 This one lives rent free in my head... The same way a tumor lives rent free in my head, but rent free nonetheless.

ITT: Games/Series you do not care about. Anonymous 04/18/2025 (Fri) 22:09:50 Id: 382d37 No. 1137955 [Reply] [Last] >>1342620
I do not care about Minecraft nor cannot figure out how it manage to get a movie. I do not get its massive popularity. I don't understand how Steve is in Smash. I thought it was some small indie game long time ago.
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>>1139423 There's a difference between not caring about something and forgetting its existence. The pretense that an offhand negative comment implies some unhealthy attachment is a recent invention, mostly by people who use post-irony as a psychological defensive mechanism.
>>1137955 (OP) Granblue Fantasy and Guilty Gear Series. I know Bridgette is controversial for the change thanks to Strive and the Anime completely fucking the lore up. But honestly Granblue Fantasy is as generic Medieval Fantasy as it can get to me, and Guilty Gear while it looks cool has no real gameplay to it.
Dark Souls and Pokemon. Not even sure why, I love hack-and-slashes/metroidvanias/traditional turn based RPGs. Those series just do not appeal to me. >>1220635 To be honest if you beat one of them you beat 90% of the same idea. Everything after ALTTP and before BOTW are nearly identical with one or two gimmicks. I'm still a massive sucker for ALTTP, LoZ2, and OoT but I can see why people dislike playing the franchise. >>1222701 Can't wait for the BD remake, loved the original. Screw BS and FUCK BD2 though. Bravely Sword never.


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Fallout Anonymous 02/06/2025 (Thu) 13:20:55 Id: 8937c0 No. 1068576 [Reply] [Last]
You ever had a second playthrough change your opinion on a game? I just did. I realized 2 days ago I had never done a retard run of fallout 1, so I did. Fallout 1 is still an amazing game but all my other playthroughs had a tough beginning but easier endgame. This retard with a knife though was easily cutting through rad scorpions and raiders like it was nothing. It wasn't until later when I tried to fight supermutants that the problems started. Even then the knife wasn't really the problem, it was more about me getting 1 shot by gatling guns. It did make me wonder about a lot of things. I do not think it is possible to beat the game 1st time as a retard. I have no idea how you would know without meta knowledge that the cathedral is where the master lives. It was also this playthrough that I found out that drugs can stack. You can take multiple mentats and just be a normal person until the drugs wear out. That does kinda go against the spirit of the playthrough but it did allow me to speak to Harold properly. You can also just take 2 rad-x and be immune to radiation. Would have been great to know before I lost an hour of progress to instant death radiation. I am also amazed by how much dialogue they wrote for the low intelligence players. Some of it I assume was intended for players who were using drugs and got their intelligence lowered. Even then though I was seeing unique dialogue even up to the final boss. I was expecting a bit more of a speech from a man who just lost everything to a fucking idiot with a sledge and a rocket launcher but having anything is already good. Now I am just wondering if I want to replay 1 again or should I try playing 2? I have tried 2 before and it never grips me like the first game does.
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>>1412205 In New Vegas' original incarnation, Van Buren, there were going to be all sorts of goofy big weapons similar to the Rock-It Launcher intended for lower level players. When it got turned into NV, the devs felt having a separate "big weapons" skill necessitated low-level heavy weapons and the very concept ran counter to having a big fuck-off gun. They got scrapped and the others were rolled into the existing skills.
I am doing my first ever complete run of the first Fallout. I already had to start over because I accidentally made Junktown go hostile (shooting a town guard when the assassin tries to kill Killian.) But it's fine because I was able to secure the water chip twice as fast this time. For all the fear I had about the timed quest, it was surprisingly easy to finish. It's a great game so far, considering how much it feels like there is to do. But it definitely has that mid 90s CRPG jank.
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The “Burned Man,” draped in fire and myth, a symbol of pain transfigured into spiritual armor—destroyed by a space laser. Not a holy inferno. Not a warrior’s death. But an orbital beam: impersonal, absurdly excessive, almost comically divine. It feels like a heresy against the very arc of redemption. And when you find him afterward, crumpled in a rusted container, it’s clear—the myth is over. The man is over. No fire, no fury. Just trash. He hasn’t just been killed. The meaning of his life has been annihilated. And yet, in that destruction, there’s a mournful kind of poetry. This act isn’t merely cruelty—it’s a rupture in the illusion of justice or closure. It’s what happens when someone who’s been chewed up by the Mojave refuses to heal. When they decide that the world must reflect back the pain they carry. When scorched earth feels more honest than sanctuary. There’s something devastating in that collision—between myth and reality, between divine wrath and sterile orbital precision. Joshua Graham, prophet of fire and vengeance, forged in scripture and seared flesh, meets his end not in holy battle or spiritual martyrdom, but by an artifact of Old World hubris. Cold. Clinical. Godless. The space laser doesn’t roar with judgment. It doesn’t part the heavens in rapture. It just works—like a button on a remote. It doesn’t just end Joshua’s life. It erases his cosmology. His belief in divine order, in sacred pain, in a purpose for his suffering—all undone by a satellite built by long-dead engineers who never knew he existed. And that’s the tragedy: for all his violence, for all his zealotry, Joshua Graham believed. He walked through hell and came back thinking it meant something. That the fire was a sign. That the scars were a map. That he was part of a cosmic plan. But this ending mocks all of that—cruelly, but honestly. The God of thunder and justice is replaced by a Courier with a laser pointer and a grudge. Planet Kolob never comes. There is no ascension. No celestial wives. Just scorched earth, the hiss of ionized dust, and the thump of a body tossed in a dumpster like garbage. And yet—there’s something sincere in the act. It’s not just irony or rebellion. It’s something deeper. A final, intimate declaration: your myths mean nothing to me. Or maybe more honestly: I once believed, and I know what it feels like when faith dies. That’s why it lingers. It’s not just the laser. It’s the silence after. The emptiness that follows. The unspoken grief—not just for Joshua Graham, but for what we once thought might still be sacred in the wasteland.

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2d animated games Anonymous 03/07/2025 (Fri) 19:28:42 Id: 7c8eab No. 1078025 [Reply] [Last] >>1406369
No pixel art. I am sick of it. I want 2d animation but the only people that do that are vanillaware, ubisoft and the occasional indie. Why aren't big companies making 2d games anymore? Don't even try to tell me that is is to expensive. Studios are wasting 200 million and more per game nowadays. They can afford 2d animation. I also hate that out of all the big companies the only one doing 2d is fucking Ubisoft. The company that I hate the most. Vanillaware is only AA at most and they are pretty much carrying 2d animation in gaming. Apparently George Kamitani was quite disappointed how the industry super focused on 3d. He therefore started focusing on 2d games, something about wanting to see how the industry would be like had we evolved from pixels to handdrawn instead of 3d. I want to see that as well. Hollow knight is another good one, and its indie as well. Has a very adorable artstyle and is one of few metroidvanias that isn't fucking pixels. Cuphead is/was an indie game that also has great animation. The artstyle is very unique as well. Never played it myself though, no reason in particular. I wish I had more examples but I already posted the UC examples in the thread about it and I can't find the gif of rayman blowing a fairys skirt up. Whatever opinion you might have on any of the games mentioned most of them were successes. UC sold a million, The rayman games sold great (I think?), Cuphead and hollow knight are selling fantastically. Clearly there is a demand for it and yet so little supply.
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>>1157718 I was 100% sure they used Spine like they did for Girls Frontline, but can you actually do animations like in the 2nd webm with just spine? Wouldn't you be practically doing character rotations frame-by-frame?

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Xtreme Sega Thread for Radical Dudes Anonymous 02/05/2025 (Wed) 18:55:15 Id: 678f47 No. 1068364 [Reply] [Last]
>favorite Sega arcade game >favorite Sega console game >favorite third party game on a Sega console >most underrated Sega game >favorite Sega console >will/should Sega ever make another console? >what are your hopes and guesses for Sega's future in general?
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>>1137269 Don't forget that they expanded a bit too fast during the period as well to the point they opened a Korean branch and they also thought it was a good idea to release a word processor of all things that ended up flopping since everyone would rather pick Microsoft Word instead
Reviving the thread again since I wonder if there's anyone here who's played the Sakura Wars 1 and 2 fan translations because I want to check out those games in the future, did they end up getting the localization treatment? https://www.youtube.com/watch?v=RNbi7CLKmIA
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>>1414350 I played the fantranslation of the 1st game and it was good. Haven't started the second yet cause I'm playing some other stuff plus I'm waiting for someone to post a dl of the patched rom cause I'm lazy.

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