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Metroid Thread - Metroid Prime 4: Nintendo Switch 2 Edition Edition Anonymous Id: 97c850 No. 1104740 [Reply] [Last]
What are your hopes, dreams, expectations, reservations, etc.? Is it possible to live up to the hype? Will we finally be able to pilot Samus's ship? Why is Sylux such a jobber? Why are there vaginas everywhere on Viewros? <Latest gameplay trailers: https://www.youtube.com/watch?v=b53LOjS2R4U https://www.youtube.com/watch?v=9W9xes7BZto
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A translated version of a famitsu interview has been going around lately: https://famiboards.com/threads/new-famitsu-interview-with-nintendo-staff-regarding-metroid-prime-4-beyond-its-development-history-origins-its-placement-within-the-timeline-etc.16091/ tl;dr: development was a mess. Retro studios didn't get to start entirely from scratch. >―――Please tell us about the development details of this title. > >Development Team: The project started as a request from Nintendo of America. It was a request to make a new mainline game in the numbered Metroid Prime series. We thought about how to make a game that kept the ‘Prime’-ness while also delivering a new experience. At the same time, we made the relationship between Samus and Sylux the main thread for the story, something we had wanted to do at some time. > >―――Please talk to us about some of the toughest points and some of the things you paid extra attention to during the long development period. > >Development Team: Partway through, the development company changed, and the project was restarted with Retro Studios. However, at that time, Retro did not have the structure to make a Metroid Prime game, so first we had to begin by making that structure. Furthermore, we outsourced some of the background model and movie creation to external companies – particularly the background data required a lot of external support – so first we had to start by selecting those companies, and then following that, further management was necessary. The progress management staff were very helpful while considering both the schedule and quality. I have a lot of gratitude for them. I also have great appreciation for everyone at the studio who helped make the data. > >As for things we paid attention to, I suppose it was making sure that new staff understood our design plan. This wasn’t just making a game, it was making an experience for the player, particularly it took time for everyone to understand the feel of ‘ma’ of Metroid Prime. > >In the end I think they understand it, as well as the Japanese concept of ‘ma’. > >* Note: this refers to the idea of the space between, for example between objects, time, sound, people etc. By appreciating that gap, people can better understand the passing of time, sense of beauty, etc. >

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Continuation from >>2056963 >――Starting with McKenzie, the Galactic Federation characters are designed to feel relatable as players progress through the game. What did you prioritize in their personality and dialogue? > >Development Team: We decided on the characters' personalities based on their roles. Since McKenzie the engineer also serves as the game's guide, we wanted him to have a bright and lighthearted feel. We wanted him to be skilled at developing items, so we made him a talented technician, but to keep him from coming across as obnoxious, we made him a bit absent-minded and timid. For the sniper Tokabi, we imagined a hunter who is quiet, solitary, and has a mysterious aura. He often acts alone throughout the game, so we made him that kind of character. Sergeant Duke and Private Armstrong are like a stubborn old man and a girly girl. Their conversations and acting were designed to make the contrast between the two seem endearing. Also, when they act together with Samus, they were programmed to show their characteristics: the reckless Private, who tends to rush in first, and the calm Sergeant, who is reliable and has strong firepower. I actually designed events centered around them, but unfortunately, due to scheduling issues, I couldn't make them happen. The android VUE-995 was designed as the pilot of a giant mech. Since the other characters have strong personalities, we deliberately opted for a robotic, inorganic expression for him. A personal point of focus was that he can launch multiple missiles simultaneously from his shoulders; I specifically asked the animator to depict their trajectory using a pattern common in Japanese anime. Their dialogue was handled by Retro Studios' writers, and their acting was supervised by Retro Studios' movie staff. They handled everything with great care and enthusiasm, including several re-takes, and we implemented many of their suggestions. Furthermore, the Japanese dialogue wasn't simply translated. It was simplified to fit the game while expressing each character's personality, and rewritten to sound more realistic and natural. This wasn't done by a writer, but by game designer Taro Kudo. > >―――Finally, if there's anything you'd like to share with those currently playing Metroid Prime 4, or those who haven't played it yet, please tell us. > >Development Team: We hope you experience the graphics and smooth gameplay we aimed for at the highest level among Nintendo games. We'd be delighted if you not only clear the game but also take the time to explore every corner of this world. This applies to the Federation soldiers too. Their conversations and movements were crafted with great care to ensure they aren't just AI characters. You'll feel this if you return to their pace multiple times during the game and engage in conversation. Above all, the Metroid Prime series is fundamentally a game about “thinking and finding answers.” That this philosophy extends even to combat, symbolized by the boss battles, makes it perhaps a rare gem in today's gaming landscape. Yet, we believe this captures the true essence of what makes games fun. Metroid Prime 4: Beyond combines visceral excitement with the intellectual satisfaction of discovery, creating an experience you'll remember. We sincerely hope you'll give it a play!
>>2056963 Neat stuff thx anon

OC thread Anonymous Id: c3e736 No. 1565005 [Reply] [Last]
Let's hope it goes better this time? There hasn't been one of these in years. Post vidya memes, edits, or videos you've made.
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>>1968317 Beware the Turkey Nigger Charlie Brown!
here, i made this
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Does liking Midna make me a furry? Anonymous Id: 407767 No. 1088260 [Reply] [Last]
Hello /v/, So I've got this problem you see. I get rock hand when I see Midna's imp form, but I've been told that jacking it to that makes me a furry? Am I a furry just because she's a small non-human xenos? Personally I hope I'm not a furry, I certainly don't want to be compared to one either. Anyway here's the sequel that no one asked for. Enjoy~
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>>1652666 (Checked) Funny enough from what I've heard it's canon that Lalafell do have explicit interest in other races outside their own especially considering most races and Eorzea are nearly three times their size. That would mean it's canonically possible there are Lala's that wouldn't object to this.
>>1736000 >>1735778 Bait used to be believable.
Controversial opinion,but liking anthro women doesn't make you a furry. You are only a furry when you feel like you belong in the furry community/have a fursona abandon your humanity and guess what. Humanity fucking rocks.

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Making a conjoined game Anonymous Id: fe9241 No. 1996174 [Reply]
I always wanted to make a conjoined videogame, because I like the hensel sisters, but there's nothing in that niche. I designed this character, and was told it was like a parody of bloober rpgs. What do you think about this character?

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Azteca: Queen of Quetzalcoatl Anonymous Id: ba0a9d No. 1995379 [Reply]
Anyone have a copy of this? SWF, video playthrough... anything. Said to be "lost to time." Surely someone, somewhere, has an old swf flash file stored away somewhere?
Seems to be on Paul Normans own website http://paulnorman.org/ Doesn't seem to work though, the .swf file just isn't there, very weird.
Found a place with what I'm assuming is the opening cutscene, but that's it. http://aztecaqueen.com/ >>1995478 And it turns out that site linked to the cutscene already, shit. Giantbomb offered this link as his website: digittarius.com . Poking around archive.org, It was definitely on his site at some point, found this flash file advertising it among others, presumably it's supposed to link to it but the link flash files ends after clicking it, seems the game itself was an external file never embedded into the html of the site either. There's so little on this game, this thread was in the first page of search results, so ye might be a tad screwed on this one unless someone else randomly saved it.
Was scouring .swfchan and couldn't find shit either. Jacked off to old Zone Toons instead.

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Fallout Anonymous Id: 8937c0 No. 1068576 [Reply] [Last]
You ever had a second playthrough change your opinion on a game? I just did. I realized 2 days ago I had never done a retard run of fallout 1, so I did. Fallout 1 is still an amazing game but all my other playthroughs had a tough beginning but easier endgame. This retard with a knife though was easily cutting through rad scorpions and raiders like it was nothing. It wasn't until later when I tried to fight supermutants that the problems started. Even then the knife wasn't really the problem, it was more about me getting 1 shot by gatling guns. It did make me wonder about a lot of things. I do not think it is possible to beat the game 1st time as a retard. I have no idea how you would know without meta knowledge that the cathedral is where the master lives. It was also this playthrough that I found out that drugs can stack. You can take multiple mentats and just be a normal person until the drugs wear out. That does kinda go against the spirit of the playthrough but it did allow me to speak to Harold properly. You can also just take 2 rad-x and be immune to radiation. Would have been great to know before I lost an hour of progress to instant death radiation. I am also amazed by how much dialogue they wrote for the low intelligence players. Some of it I assume was intended for players who were using drugs and got their intelligence lowered. Even then though I was seeing unique dialogue even up to the final boss. I was expecting a bit more of a speech from a man who just lost everything to a fucking idiot with a sledge and a rocket launcher but having anything is already good. Now I am just wondering if I want to replay 1 again or should I try playing 2? I have tried 2 before and it never grips me like the first game does.
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>>1994667 All I know is that I hope Chris' new game is good.
>>1994598 Dogmeat has the best writing.
>>1994598 I'm surprised they're even acknowledging NV's existence in the first place.

RTS/Strategy thread Anonymous Id: 048226 No. 1652839 [Reply] [Last]
AAAAAAAAAAAAAAAAHHHHHHHHHHHHHH Edition The last thread is auto saging and Dawn of War: Definitive Edition comes out in two days so I thought I'd make a new thread. They've released a dev diary on the changes made. Obvious ones are x64 bit engine but also all the campaigns are unified now. The mod menu still exists and from the Unification Discord, they are hoping to move the mod to this new edition in two weeks or so. No word on Ultimate Apocalypse yet.
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>>1992287 It's been ages since I've played Sins. Do you think I should dig up the complete original game or is Sins 2 an all-around better experience?
>>1994001 You can just grab rebellion here. https://gog-games.to/game/sins_of_a_solar_empire_rebellion_ultimate_edition I wouldn't say Sins 2 is better, more like a side grade at the moment. The graphics are prettier and the UI has been simplified a little bit. But the price on steam is like $50 for the base which is a bit pricey. I have been having fun with the mods. A deathfleet of 20 Kols is still fun to stomp Vasari with.
>>1993545 Funny you mention that, I do own the battle chest but couldn't find the CDs in the box the other day. Just so happened to today after cleaning out a shelf.

S.T.A.L.K.E.R Anonymous Id: 9155dd No. 1147936 [Reply] [Last]
Can we have a Stalker thread? I've recently tried out what all the fuss around GAMMA is about and I must say it's quite a fun experience For people who don't know, it's a customizable modpack for Anomaly (a freeplay mod consiting all areas of the first 2 stalker games) and comes with its own updater and Mod organizer 2 config. You need the GAMMA launcher fiels wich can be downloaded from theri shitcord, but if you are a boomer like me who doesn't want to make an aacount you can just download this somewhat older build off mediafire and it will update itself upon lauch to the newest version. https://www.mediafire.com/folder/agyul0e6fbban/STALKER_GAMMA Then you need Anomaly itself which can be downlaoded here: https://www.moddb.com/mods/stalker-anomaly/downloads Unpack both into their seperate folders and then point the MO2 from the gamma folder towards the Anomaly folder and from there it will be basically autopilot. I enjoyed the A-life in this and how the best parts of the original trilogy are expanded upon, specifically the hobo phase. Weapon and armor upgrades feel siginifcant but you can even start out with some decent gear since you get a few points to spend on a new game. I'd recommend tweaking the MCM settings to your liking though, stuff like dropped ammo amount and gear condition based on rank for example. I also didn't like the brown and colorless look of the default install, reinstalling the grass and weater mods gives several options like spring, summer, autumn, winter etc.
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>I wish for STALKER 2
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>Freedom
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>>1994328 DOLGA OR DEATH!!!

/egg/ - Engineering games general Anonymous Id: ae960d No. 1098317 [Reply] [Last]
Can I offer you an egg in these trying times? All games with engineering elements are welcome here during this darkest hour, yes even minecraft Common /egg/s: >Factorio, Satisfactory, Captain of Industry, Kerbal Space Program
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>>1255287 I never made a single rocket part on Gleba, I imported all of it from Vulcanus and Fulgora where shit is literally free
Couple games at the pc gaming show yesterday looked interesting. Modulus has a neat voxel based mechanic going on. Substructure is from the guy who made Ultracube if there are any Factorio mod enjoyers here.
>>1991577 Style of the first one reminds me of Industries of Titan. >Substructure is from the guy who made Ultracube That explains a lot.

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The most autistic shit you've done in vidya Anonymous Id: 0630e0 No. 1987608 [Reply]
I just love reading stupid vidya related stories, that's all. >Roughly 10 or so years ago >Gmod >MLP RP server (Yeah, yeah, I know.) >Decide to start a nazi faction >Spend more time in the PAC3 editor than I ever have before to put an officer's hat and armband on my character, both complete with swastikas >Go around decrying the jews and preaching the virtues of national socialism >People are shockingly okay with it (This was before the SJW meltdown of ~2016 when everyone started getting triggered over everything) >One guy is straight up roleplaying as Pinkie Pie, fully in character and talking entirely through voice clips from the show played over the mic >Have a full blown discussion with Pinkie Pie about naziism <Pinkie: "You may be right." >People start to join me >A whole gang forms >Eventually there are 10+ players all doing various forms of nazi cosplay through the PAC3 editor >Eventually get enough players that we have a full blown parade through the city streets, complete with banners, full formations of armed men, and music / propaganda speeches being played over one guy's mic >There are now more nazis than there are ponies

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About five years ago I decided to host arma 3 sessions for a bunch of blokes from halfchan. And I'm still doing it.
>>1987608 Code an entire save editor to cheat in an idle game
Roleplayed by myself as an enemy mob playing a druid in World of Warcraft.

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re-pitch a failed game. Anonymous Id: 1b0ef0 No. 1882939 [Reply] [Last]
I have been thinking about Concord a lot lately. I read somewhere that the art was inspired by Moebius and heavy metal magazine. Concords design on their own makes me feel nothing but knowing this was inspired by Moebius angers me. While thinking about this I thought it would be funny to try and pitch an alternate version of it that might have gone better. So I got this. We drop the PvP aspect entirely. Instead we will be an entirely PvE shooter! All the characters are supposed to be treasure hunters on the same space ship so I have no idea why they would fight anyway. This way you are still a hero shooter but you are (as far as I know) the only hero shooter on the market that is PvE focused. Then you just make big maps and fill them with objectives and side objectives that they have to do. Like helldivers 2 but as a hero shooter. I think that would stand out a lot more than Concord did. I can't draw so I can't re-design the characters to actually look good. Someone else is going to have to fix that part of it.
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>>1984967 >do you have a better idea for properly conveying this in what otherwise seems to be realtime action? Let's say the player is facing a zombie, the player has an axe, the first attack of the axe can safely move the character forward between 5 and 10 units, if the zombie is within 5 units is an automatic success, no reason to roll a dice, if the zombie is further away than 5 units, we have to roll the dice and difficult of the roll is based on this distance and type of terrain, if its slope, the angle of the slope, if its wet or sticky, if the zombie is 7 units away from the player the difficult should be around 4-7. First we check the vampire's dexterity, athletics, merits and flaw, this determines the number of rolls the game director will make for the actor. >if the vampire misses the vampire will attempt to attack but he won't be able to close the distance, and a MISS label will appear on top of him >if the vampire succeeds the vampire will close the distance and attack >if the vampire critically fails the vampire will faceplant into the ground >if the vampire critically succeeds the vampire receives some kind of buff, or automatically succeeds the following attack Next is the attack itself, its the same core idea but the player won't be able to miss since we've already checked for that in previous action, now we use dexterity + melee + merits + flaws vs zombie's difficult. >if the vampire fails the attack does minimum damage

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>>1985238 Jack can grow and shrink too and can concentrate his mass to do more damage. There's possibilities there. Julie may be a bit of a weak point but she would work well as a Scout character. And she's the best and fastest flyer. If nothing else you could add a power reshuffle mechanic to the game like how they ended up periodically swapping powers around in the original comics.
>>1985238 >Imagine being the poor bastard stuck playing with the power of gas or stuck flying around with the strength of a 12yr old girl. Jack got access to the bubble barriers latter, so he can be given them in the game's Earth-whatever. Julie actually has a decent array of secondary effects (wraping stuff with the rainbow trial, sonic boom, and a few works stress that her flying is super speed, which is the most broken and versatile superpower ever short of the magic/inventor and their ability to solve arbitrary problems) and that her powers are acceleration based brings some fun gameplay considerations (she has to stay moving to keep flying, and needs to stay at top speed for max ramming damage, so you have to thread movement around obstacles and line up enemies for max efficiency).

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Halo Thread Anonymous Id: 233aa2 No. 1626346 [Reply] [Last]
Let's talk about the golden age of Gaylo and the fall of this franchise by 343/Gaylo Studios. Tangents about Bungie and their flops are also welcomed.
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>>1969782 It's people's favorite because of the multiplayer. Everything in that game is balanced for multiplayer.
Halo is a sequel to marathon. You cannot change my mind.
>>1984391 It was then it wasn't. All the Marathon references are mostly in 1 and they didn't lead to anything. Same thing with the Marathon references in Destiny (lol)

Pokemon Clones and General Mons Games Anonymous Id: 852041 No. 1893132 [Reply]
I just discovered this game this morning while watching a certain yabbit that looks like it's basically Halloween Pokemon featuring Frisk from Gravity Falls and I thought it looked pretty neat. At least aesthetically it looks like my kind of game.
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>>1942715 Why oh why does it have3 to be a girl protag?
>>1944530 Because yurifags are cancer
>>1944371 >>1942736 I found something a little better that's a pokemon adult parody made by the creators of Flipwitch, Forbidden Sex Hex and Scarlet Maiden. It's got pretty good sprite work and you collect regular women and monster girls to your party.

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Why the fuck do jrpg dev put multiple endings and dialogue choices in a 40 hour long jrpg? Anonymous Id: d95362 No. 1921962 [Reply] [Last]
Who the fuck is going to replay that entire game all over again? Why can't they put it in something repayable like a 2d action platformer or a bullet hell? I would kill for a game like that.
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>>1974751 Kill yourself. Everyone ITT will agree with me.
>>1979006 >As for "energy consuming"… I don’t know what kind of energy you think you’re burning while you’re sitting on a chair or couch with a controller or keyboard and mouse. Mental energy. Your brain consumes a fuckton of calories, and vidya is predominantly brainwork. Depending on the game, it can require a lot of focus and forward planning, which is taxing in the same way going for a jog is, just on different parts of your body. Have
>>1979530 <Everyone in this thread >Two (1), including this post. Did you get kicked from cuckchan and thought you could ragebait easily here as well? This guy >>1979006 got the important part, at least. Though, I must say that while you can download anything, it does come with a stigma and moral implications. It is expensive at the rate modern people consume these experiences when you don't go that route. The days of spending 200-300$ per year on games is long gone unless you're a particularly patient person or very old school.

Licensed Games Anonymous Id: dbeba8 No. 1109109 [Reply] [Last]
Post licensed vidya that you like, for me it's the first The Darkness game. I wish there was another game with a similar tone and atmosphere and that Nightdive can escape the licensing nightmare over this game so we can get a PC port.
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>>1977863 >>1977949 They definitely followed close the comic direction even that was criticized.
>>1151588 I remember this one. I liked how you could command the oompa loompas like Pikmin.
>>1978087 >>1977863 >>1977949 They should have pulled in the Witchblade stuff, especially since they were bothering to make it a multimedia thing around the same time. They even snuck Angelus in to the end of 2 so it's not like they were trying to avoid it

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LISA Thread Anonymous Id: 2f3c96 No. 1183215 [Reply] [Last]
Post and discuss all things LISA.
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>>1346595 He did an AMA on 8chan a long time ago.
this is your public service announcement to play doleless https://gamejolt.com/games/lisadoless/1027551

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