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Difficulty sliders/modes hate thread Anonymous 04/23/2025 (Wed) 17:40:00 Id: d324eb No. 1228485 [Reply] [Last]
I fucking loathe difficulty sliders. They are constantly used by inferior developers with no balls to make casual experiences that can adapt to the widest possible crowd, and to easily avoid actually balancing and properly, carefully designing all scenarios around the game. It shouldn't be up to player to choose difficulty. At most, the player should choose an harder special condition mode like Ironman, limited saves, survival mechanics/bars or 1 hit kill runs, but the idea that the game design should be compromised by modifiers into adapting to the player is utter shite. It's the player that should adapt to the game design to progress through the game, but cowardly developers. It even ruins the day to those players who aren't retards when the hardest mode is some trash mode with super tanky enemies because it's usually very hard to find the "intended" difficulty mode agreed upon to be what the developers designed he game around.
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>>1439831 >>1440948 If you want to go down that road you can also consider whether playing original arcade games out of an arcade environment is a change in difficulty. After all they were designed to have quarters plugged into them to increase the credit count.
>>1440346 doom's stock binds sucked checkmate, faggot
>>1441430 Not as much as your mom triple fagget.

Old flash games Anonymous 04/26/2025 (Sat) 13:26:23 Id: 63e611 No. 1264337 [Reply]
Shame the flash thread got pushed off the board by the recent influx of low quality threads, but since that's over it looks like normal threads are possible again. Attached some classics that I'm personally fond of. Also if anyone has a swf of Dragon Ball Z Tournament from the old Cartoon Network/Toonami size, I'd appreciate it. Couldn't find that thing anywhere.
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>>1441482 The game's bugged out here, but seems to work on newer versions of ruffle.
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Why is it raining in swfchan?

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Mecha Thread Anonymous 08/03/2024 (Sat) 23:18:11 Id: 6fe757 No. 997351 [Reply] [Last]
This month it will have been one year since the last thread. Any decent upcoming Mecha Geimus anon? Also, r8 my AC
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It's happening
>>1441154 What's happening? Chromehounds re-release?

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Dolls Nest Anonymous 04/23/2025 (Wed) 16:08:49 Id: 4e71b9 No. 1227455 [Reply] [Last]
Dolls Nest by Nitroplus is out. I expect a lot of anons are going to play it. I've just downloaded it, but I'm still at work for a few more hours... The demo was a bit clunky but I liked it a lot still, so I have really high hoped for the mechamusume souls.
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>>1385055 Unfortunately not.
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Not much fanart on pixiv yet, but it's getting there slowly.
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Ship management games? Anonymous 04/22/2025 (Tue) 23:06:25 Id: e48b5b No. 1218391 [Reply] >>1376168
As title suggests do any of you know of any games like FTL? I'd prefer it focus on ship to ship combat but I'll take what I can get.
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>>1218391 (OP) For some non-space games, take a look at Barotrauma & Sunless Sea which has more of narrative focus. If you find Sunless Sea interesting, pirate it, because key devs were ousted from the company afterwards, and they went on to found Weather Factory (Cultist Simulator, Book of Hours). Sunless Skies goes to show that they were key devs because, apparently, that game's not very good.
You left this pretty open, so I'll suggest Pulsar: Lost Colony, which is basically FTL but (mostly)multiplayer and 3d. https://yewtu.be/watch?v=AENwIX76xvM&t=93
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reviving this thread to talk about Void War i like it but goddamn is it annoying to lose your boarding team to random bullshit or even bugs

Dispatch Anonymous 05/30/2025 (Fri) 20:01:57 Id: 350702 No. 1419123 [Reply] >>1437134>>1439238
Did anybody else try the demo? I liked the occasional Telltale game back in the day, so I was curious about Dispatch when it was announced. The premise of you being a 911 operator for superheroes is good, and I think the cast looked fun. The e-celeb voice cast seemed like a terrible idea though. After playing the demo I'm still on the fence. The actual gameplay of getting a call and sending the best character you have to deal with it seemed good enough. It was very shallow, but I think it can work for a story driven game like this if they do a good job of making your choices matter. The writing is peak millennial slop though. The old nigger said "fuck" about 50 times in the 30 minute demo. Quips galore. I still like the premise, but the writing might make me skip it.
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>>1419123 (OP) >nigger Nah.
>>1437134 Just about to post this
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>>1419123 (OP) Mechanically it sounds vaguely like the Superhero League of Hoboken. In Hoboken, you still play the superheroes - but it's more of an Adventure Game with some RPG elements tagged on. You control an entire team of superheroes and as situations arise you have to pick the best member to solve it. So instead of items to use to solve puzzles, you have seemingly useless "Mystery Men"-like powers to use in novel ways. So who you pick to be part of your team at any given time will determine what missions you'll be able to progress through.

Games less than 4gbs but more than 1gbs Anonymous 05/02/2025 (Fri) 09:45:29 Id: 43e175 No. 1301480 [Reply] >>1329924
As the title says I'm looking for games in this range because I have a bunch of flash drives around not being used and none of them are over 10 gbs
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"Lolique Gaiden" - Magical Girl Konoha >>1301595 Final Fantasy 7 Left 4 Dead
>>1350800 There are no niggers in L4D, although rochelle does get near the bar sometimes with her annoyingness

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Anonymous 04/23/2025 (Wed) 15:55:02 Id: 321ee8 No. 1227272 [Reply] [Last]
Is VR still a fucking meme? Was looking at rowing machines and thought of it but what I can find is subscription fuckery. I'd rather just get a screenless rowing machine and sit in front of my actual TV playing water or not. Would also be nice to have a racing game newer than Gran Turismo 3 to go with my racing wheel. Heard Forza took over in that area but what I saw was driving full speed through obstacles with no consequences. Both of these seem prime VR candidates.
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>>1409637 >a children's toy bought for children means it's acceptable for everyone >compares a Wii to a flight simulator Are you intentionally stupid or is it an accident like your birth?
>>1356778 I mean, what do you define as cheap? The $300 price of the Quest 3S is, all things considered, a pretty decent deal. Less than any major console for what is essentially a game platform in itself - and software is easily pirated. I think the biggest dearh knell for VR is just the medium itself - it's hard to convince some to play games requiring standing up and moving around when sitting and looking at a screen is often far comfier, which is why a decent chunk of people who have Headsets stop using them after a few months. I still like the medium and play every so often, but I don't think entry price can really get mucg lower without big concessions.
>>1260902 Fucking Katwalk. I bought an original Katwalk when it still used accelerometers and the lag between movement and recognition of movement was so fucking bad. Total waste of $1000. I thought if they changed to better foot tracking I'd be happier with it but I can't find any solutions and I'm not going to buy an entire new C2 just to find out it's still garbage.

Licensed Games Anonymous 04/17/2025 (Thu) 05:46:15 Id: dbeba8 No. 1109109 [Reply] [Last]
Post licensed vidya that you like, for me it's the first The Darkness game. I wish there was another game with a similar tone and atmosphere and that Nightdive can escape the licensing nightmare over this game so we can get a PC port.
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>>1435076 I never played either of those myself, how's Everything or Nothing? >>1435134 PC port was unfortunately done by Gearbox, who bungled it hard. Console versions are fine, though.
>>1436851 It's not a PC port, it's a completely different game running on Goldsource.
>>1436923 My bad, could've sworn it was a port.

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Do people actually enjoy Diablo and games like Diablo? Anonymous 05/22/2025 (Thu) 00:09:49 Id: cf52e6 No. 1388394 [Reply] >>1436365
Why do people enjoy this dogshit? Are they pretending? The entire gameplay is just spamming one button and hoping you don't die, might as well play cookie clicker. The staff of the sorcerer needs to be recharged lmao it has a battery or what? I tried playing it for about 5 hours and I genuinely don't understand what's so good about it. Maybe people 30 years ago were amazed by seeing something happen on the screen after pressing a button but nowadays some trash chink gacha on mobile is more fun and has better gameplay.
Edited last time by Mark on 05/22/2025 (Thu) 17:59:51.
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>>1388394 (OP) >Do people actually enjoy Diablo and games like Diablo? Seems like it, considering they've been making these games for more than two decades now.
as a casual who doesn't care much beyond beyond clearing the game on all three difficulties, the minmax grind sounds downright masochistic and miserable. the runeword grind alone makes me wanna puke. i don't know who could possibly enjoy farming equips just to make number go up, especially the one thing i don't like about games like it is that without number crunching/wiki autism (e.g. distribute your points exactly like this or you lose dmg) you're at a disadvantage. of course devs inevitably end up balancing stuff around the wiki autist minmaxers so you end up being forced to partake in it, skipping the discovery/experimentation phase and skipping straight to the endgame.
>>1436745 This is all caused by the synergy patch. Diablo 2 wasn't as heavy with farming to just progress. When we got the synergy patch they had to bloat the monsters stats. I remember when I was slowly making my way through Act IV Hell on a concentration maul barbarian and then downloaded the new patch and he could only hang in Nightmare due to how fucked the gear scaling became. This is partly why I enjoy Diablo I more than II. You can get by with either the items you find naturally on your descent, or find some magical gear to purchase from Griswold or Wirt. There was also a reason to pick up every magical item. People claim Diablo II has superb itemization, but there's only certain magical items they are looking for so most items that aren't normal won't be picked up. In Diablo I every magical item can be a potential upgrade. Sure there are less modifiers on magical items in Diablo I, but there is always excitement in finding any blue item. There was a run in which I did Hell with a Saber because it spawned with a high enhanced damage percentage and chance to hit which out did other weapons in damage regardless of their items higher base damage. I won't be picking up a blue short sword in Act IV/V normal in Diablo II because there's almost nothing that can spawn on it that'll out do other weapons types I've unlocked as I've progressed. Then you can compound that with early rune words that give modifiers that blue magical items simply can't give like crushing blow or open wounds, or a flat out +1 to all skills. Sadly ARPGs took the grind item treadmill from Diablo II rather than being one and done in a play session of Diablo I. I guess that's to be expected, more games are geared towards keeping a player playing the game across many years rather than being a concise session that the player might revisit in a year or two and spend a week on.

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Tainted Grail Fall of Avalon Anonymous 04/26/2025 (Sat) 22:57:32 Id: 36eaab No. 1267868 [Reply]
What a piece of doodoo dogshit lol. My performance was good on the tutorial island but after I left it I'm struggling to get even 30 fps on the lowest graphical settings and that's with an rtx 3060 and 16 gbs of ram, surpassing the recommended system requirements. Why are game devs seemingly incapable of optimizing their games even out of a AA game? I shouldn't have to do workarounds and fix anything, the game should be good out of the box
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Seriously, hearing the Jailer say >Here in the jail we punish >Or at least we're meant to >I'm supposed to be intimidating >GRRR Completely killed any immersion I might have had in this world. 300 neurotic quirky side characters all at the same time just fucking killed it for me and it's a shame because outside the first Merchant you find (which has a lore reason for being quirky) the game took itself seriously. Should we write a meaningful well thought out character? No fuck that! Just make him autistic and completely out of place! It's ok, it's optional!
>>1428223 The writing is just of overall shit quality. One dimensional NPCs (hi, I'm a guard, here's my life story and a quest that goes along with it), flat side quests. I've read more interesting quests in MMOs. The lolrandom humour's best example is the quest where you get an explosive package in order to blow open a sealed tomb. Inside you find an undead cook who is obsessed with cheese. Completing the quest line gives you a spell that turns targets into cheese.
>>1436353 The issue isn't even the concept, you can do that silly stuff without shit writing that doesn't take itself seriously. Why can't these faggots just be genuine? Why does everything have to be sarcastic and quirky and shit, fucking hell.

/vr/ retro video games: Press Start edition Anonymous 04/16/2025 (Wed) 04:39:04 Id: d78cae No. 1093910 [Reply] [Last]
Doesn’t seem like there’s an active retro Vidya board so I’ll make a thread here and work from there. This thread is only for systems from the 6th generation and previous and their respective games.
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>>1345032 That's not fucking it lmao, it's usually >color palette >resolution >art style >too many unique assets Super Nintendo games (usually) ran at 256x224 with 256 colors (indexed to CGRAM from a much larger 15-bit color space). That image is at a higher resolution, and though it actually does fit within 256 colors, you would effectively need the entire CGRAM to picked specifically for that one scene. The art is too pastel for the era, lots of mauve and desert sand and turquoise, this would be a very restrictive palette to work with. Then there's the issue of all the art itself, SNES carts could at most hold 16MB and functionally use around 14 of those. Storage was at an absolute premium, there are way too many unique tiles and little graphical flares in that scene to have been practical. Pic one is scaled down, pic two is with 8-bit color, pic three is an actual game from the era.
>>1345860 Cool. I got you and agree, but also scanlines. Terranigma is a good example. Game is gorgeous.
>>1344757 Old developers were trying to make the most out of what they had, while modern indie developers are just trying to imitate what older developers did, but with more resources and a different mindset in regards to video games.

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Anonymous 04/25/2025 (Fri) 01:29:22 Id: e0174d No. 1249040 [Reply] >>1432881>>1435127
What does /v/ think of sentinel girls? I really enjoyed both, even if the gameplay gets repetitive. I think the setting is cool and like the juxtaposition of the cute anime girl interactions and the grimdark of the overall plot/endings.
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>>1345709 What a strange crossover.
>>1249040 (OP) I don't like seeing girls be hurt. Not good games.
>>1249040 (OP) I like seeing girls be hurt. Good games.

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Platformer Thread Anonymous 05/01/2025 (Thu) 17:58:54 Id: e8b6c1 No. 1297565 [Reply] [Last]
Should 90’s style platformers make some sort of comeback revival? I feel like the audience is there for new mascots or even revisiting old ones.
Edited last time by Mark on 05/01/2025 (Thu) 18:34:07.
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>>1433161 Lost Planet 3 got a follow up. It's pretty fun.
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>>1433226 >Follow up My memory isn't great but I remember that coming out about the same time as its own thing.
>>1433161 It's likely just one guy who is obsessed with that one loli. He gives the impression that he doesn't even like the overall series that much, but just that one loli. Don't get me wrong, it's a fine loli, but IMO Ape Escape 3 is still the least-best of the main trilogy. The other two certainly don't deserve to be as ignored as Ape Escape 3 "fans" (or just this one vocal "fan") make them.

Dead Space Anonymous 04/23/2025 (Wed) 22:40:12 Id: e02baf No. 1232560 [Reply] [Last]
Well /v/ thoughts on the original Dead Space series and the remake of DS1?
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>>1247707 >normalizing trannies is a good thing I thought Israeli IP's were blocked, strange...
Have you played Dead Space Sabotage? It plays much better than DS1 though not as good as DS2. There is no dumb turret section for starters.
>>1431357 Was that the mobile game?

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Elin/Elona Thread/General: 8ternal League of Nefia Anonymous 11/25/2024 (Mon) 23:45:12 Id: f0b35d No. 1043639 [Reply] [Last]
Fuck /v/, this is /jp/ territory now. Remember when roguelikes were fun and not just a cynical means of nodevs avoiding having to handmake content? Remember when Elona consumed your life? Remember eating children and rounding up a monster sex slave harem during a run? Lafrontier certainly remembers, and not even (((Unity))) or ///Early Access\\\ can dampen the fun. >Elin Download: https://mega.nz/file/jRd1jKyY#ZylETgXk_FKFKtsIqpcq_7pCMpcQUyZvj6MHW8e3hOk this is last week's version, whatever >Elin Wiki: https://ylvapedia.wiki >Elin Player Guide-Compilation: https://ylvapedia.wiki/wiki/Elin:Player_Guides >Elona+ Custom-GX continued branch: https://github.com/JianmengYu/ElonaPlusCustom-GX >Beginner guide, FAQ and links for Elona+: https://rentry.org/8vkaw >New child mechanics guide for Elona+: https://unknown.spam/xccbd5of >Extra sprites/PCCs: https://elonaup.x0.com/sozai/index.htm
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>>1466114 Yes, but Noa's planning to 'balance' very soon, maybe with some supply-demand approximation to punish monocrop spam a bit. I doubt the nerfs will be enough however, even making 100k passive instead of 500k still kinda solves the entire tax and economy thing. And nothing's stopping you from making a second plantation
>>1469138 That's fair enough I suppose, wonder how he will implement the nerf exactly though. Also, I've been fishing in Port Kapul earlier in my current run and got a couple God statues there, and some high level fish. In fact I even saw the fishermen there fish up statues. But I haven't gotten a single one in my Demon Invocation Beach for some reason, and not a single fish above one star level. Does anyone know what the danger level is supposed to be to start getting good items? PK must have a fairly high default content level or something I'm assuming.
>>1471204 Just checked the wiki and apparently danger level does nothing for fishing on an owned plot, so it seems like Demon Invocation affects content level directly if I'm understanding things right. Guess I just need to wait for it to level up more then.

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