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Ratchet and Clank Anonymous 04/23/2025 (Wed) 23:41:28 Id: 9b73c3 No. 1233432 [Reply] [Last]
What do you think of the Ratchet and Clank series /v/? What is your favourite and least favourite game? My favourite is Up Your Arsenal and my least favourite is Full Frontal Assault.
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>>1929344 >mobile >multiplayer >those vfx/sfx It's already too late, Ratchet should've been put in the retirement home after Rift Apart.
>>1929344 If they wanted to make a multiplayer focus game they should have just made Deadlocked 2.
>>1929344 It looks like fucking Fortnite. This is what my childhood has become. I hate it.

Point & Click Adventure Games Anonymous 11/13/2025 (Thu) 19:35:16 Id: 994183 No. 1931089 [Reply]
The good old genre that codified a lot of game design practices (both good and bad) and was probably the first type of game a lot of people actually played. >What point and click games have you played? >What was your favorite? >Have you played anything recently? >What do you think is most important in one: art, story, music, design? >Are there any you'd recommend playing? >Are point and clicks a dying genre? Will we see another wave of them soon? Is there any experimentation that could be done with their design? >Do you think Tim Schafer will ever escape his legacy of being a washed up has-been? Point and click games are fun and I love them, but they sort of feel the same way books do to me. I'll sit down to play one every once in a while but only if I'm in the mood to pay attention to one long narrative and commit myself to it for a good chunk of time, not whittle away at it over weeks or months. I've actually been watching a lot of longer-form videos about the King's Quest and other Sierra games, and it might be because I'm on the younger side but it's crazy how big games like these were before console gaming dominated the market. Besides Broken Age headed by Mr. Shitface, point and click games have pretty universally become a genre solely for indie devs and smaller studios. There was a bit of a resurgence in the mid-2010s around the time that game came out but they're far, far less common now. Starting this off by posting some of my favorites, mainly for their art, writing and humor. I'm not actually sure if difficulty is something a lot of people look for in point and click games, especially since most of the time the more difficult ones are that way purely by frustrating design. The King's Quest games basically started the "save early, save often" meme but endless trial and error isn't exactly difficult in the same way a logic puzzle or brain teaser is. Are there any out there that do something similar to the Silent Hill games, where each puzzle section basically has its own unique puzzle to solve based on the difficulty you've chosen?
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did anyone try this gem?
>>1934398 No, but I did watch the Retsupurae of it years back. This is such a crazy twist I still find it hard to believe it's an actual part of the game. For anyone unfamiliar, the main character literally dies and goes to heaven, meets angels and other departed souls, then cheats death and finds a way back to the world of the living just to continue doing menial police work and never mention anything about the experience.
>>1934415 I just remember a quest for a small red flag on a dark beach that wasted a lot of time. I somehow blocked out the rest of the game

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EA is releasing the Source Code of all Command and Conquer games Anonymous 02/27/2025 (Thu) 19:48:39 Id: 6cb900 No. 1074913 [Reply] [Last]
Holy fuck it even includes Renegade And they're still uploading, hopefully C&C3 next. >You will live to play SAGE C&C games at more than 30 FPS What a time to be alive! https://github.com/electronicarts/
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>>1096370 Battalion Wars 1+2
>>1926769 last actual version of RoTR came out 10 years ago
>>1905441 So that's why Sybert started casting a lot of Zero Hour matches?

Dragon's Dogma Online Anonymous 04/23/2025 (Wed) 18:03:21 Id: 86086a No. 1228775 [Reply] [Last]
Dragon's Dogma Online was a free to play MMO, it played a lot like DDDA but with some changes and limitations expected from a MMO meant to run on the PS3, but there was still a lot to see and do in this game, plenty of content, enemy variety, vocations, etc. Dragon's Dogma Online was shut down a long time ago but there's an ongoing restoration effort and a lot of progress has been achieved in the last months, the game is playable and a lot of quests and features have been restored, however there's still a significant amount of things to restore, despite that there's enough content here to keep you busy for months. Currently there's 2 private servers one can play on, ddon.org and dogmarising.org, for the most part dogmarising.org will offer you a better and smoother experience but ddon.org does have a bit more people. >Wanna play Dragon's Dogma Online? Click here: https://pastebin.com/779hUvtH >DDON Beginner's guide https://pastebin.com/EqbBYnVe Recent-ish changes/restored game features (these will/should apply to all private servers) >Job Masters have been implemented, all Arisen Skills and Augments will be unequipped, reset and JP have been refunded, Pawns' skills and augments are unequipped but they get to keep whatever they had unlocked before, talk to Renton at Relay Station District for Tutorial and Seeking Job Masters Quests. >Area Trials for Phindym have been added, Caution spots will be added later for S2 maps. >Achievements, Arisen Room Customization and Furniture Crafting are now available.

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Not sure if the online thread is the place to ask, but I'm giving DD2 another chance with the hope that some of the newer mods can fix it. Any recommendations beyond what I've got already?
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>>1933138 >yeah I'm trying to fix the game's performance with some mods here's what I have so far >nude body >jiggle physics >harpies with tits >gorgons with tits >dullahan with tits >bunny suit >unofficial patch yeah dude you're good to go
>>1933138 I can't really think of any. You could include Skill Maker too but its just more customization autism so arguable on whether or not it'd be worth. I think there's a few boss/enemy mods that are just neat AI changes but I think you've got that with Durnehviir.

Advance Wars Anonymous 04/23/2025 (Wed) 00:54:15 Id: 84ccd2 No. 1219776 [Reply] [Last]
Move out! Anyway. Let's have fun discussing the Advance Wars series ITT and show the Fire Emblem fags who's the best actual strategy game. Also, I heavily suggest playing on AWBW (Advance Wars By Web) for multiplayer. The game gets really deep when you climb above 1200 Elo. I'd like to play some huge games with you sometimes. That's my piece folks. https://awbw.amarriner.com/
Edited last time by Mark on 04/23/2025 (Wed) 09:31:04.
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>>1820590 >Earth vs Mars Another one I found. This one was Advance Wars mixed with a bit of Impossible Creatures for special units you can customize. There is a demo for it on steam, though I haven't tried it yet.
>Got back in AWBW >13 Winstreak in Global League Feels good, but I just know I'm one bad move away from getting my ELO back to square one
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InZoi (Korean Sims) Anonymous 03/19/2025 (Wed) 02:34:25 Id: 867f58 No. 1080725 [Reply] [Last]
InZoi thread since it's somehow the only game I'm currently excited about. Basically it's The Sims, but Korean. Looks to be much better than anything EA has done with The Sims in years. >City builder >Life sim >Mod support >Non-ugly character creator >Can drive around city >3 cities so far: USA, Indonesia and Korea (no grorious nippon) <Optional Jewvidia powered 'Smart Zoi' AI Character creator and construction demo releasing on the March 20th. Game releasing on March 28th. Steam page https://store.steampowered.com/app/2456740/inZOI/ Website https://krafton.com/en/games/inzoi/

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>>1930756 >russian review trashing this game If i were allied to north korea i would too trash everything south korean. Even Limbis.
>>1930721 >Kinda feel like this game had a surge of popularity but stopped being talked about. It did, both for its high definition graphics and because it was being talked about as the "Sims Killer" by people online. A large number of people flocked to buy the game, but whether they realized it or not, they were walking into a game that was still early access. It seems like glitches and awkward gameplay choices pushed a large number of people away after the initial rush of hype began to wear off. >Did the development stall for this game or what? No, the devs have been working on bug fixes and updates regularly. They recently released some Halloween themed stuff along with some fixes and tweaks.
>>1931478 most of the people who bought this are tumblr sims fans meaning people who hate ai it is getting nothing but negative reviews on steam that only whine about ai being used in the game they really needed to do better research about their target audience

Postal 2: Redux Anonymous 08/13/2025 (Wed) 03:36:52 Id: cee336 No. 1652859 [Reply]
Welp, they're officially remaking Postal 2 https://www.kickstarter.com/projects/postal2redux/postal-2-redux >as of this post, $170,560 pledged of $250,000 goal >It's finally time to relive a week in the life of The POSTAL Dude, a hapless everyman just trying to check off some chores. POSTAL 2 Redux is a ground-up revival of the filthiest sandbox on Earth: sharper, louder, bloodier, and finally arriving on modern consoles. If you wanted tasteful restraint, you backed the wrong campaign. Same POSTAL. New engine. Zero apologies. <What's New >A modern backbone. We’re hauling POSTAL 2 into Unity so it runs perfectly on modern hardware. This gives us the ability to have completely scalable requirements. Basically, for every platform this comes to it will look as good as it can for the hardware. >Loading Zones, begone! Paradise streams in as you walk. No more load screens. Just roam and ruin. >A complete graphical upgrade. Higher‑resolution textures, upgraded shaders and materials and lighting make every billboard, back alley, and biohazard pop. >Guns with bite. Balancing the combat based on community feedback. Weapons are being rebuilt to hit harder, punch through flesh, and send bodies flopping with proper ragdolls. You’ll feel the boom. >Check out my insides. Shipping malls, restaurants, offices, arcades—stuffed with destructible props. Let loose and see the World explode in front of your eyes. >Crowds that find trouble faster. Civilians still snitch and cops still overreact, but smarter pathing means they get to the chaos quicker and make it messier when they do. >Champ gets promoted from mascot to menace. Pet him, point him, weaponize him. Man’s best friend finally acts like it. >Built to break out of the PC cage. Targeting PC and modern consoles so Paradise can spread its disease broadly and legally. >Quality of life, everywhere. Widescreen done right, modern inputs, fewer crashes, smarter UI—the boring necessities so the fun stuff can be loud.

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>>1928129 Look up POSTAL: Red Letter Day, it's a first person recreation of Postal 1 that's still being worked on.
>>1852107 Aside from platform warring, what reason is there for Postal 2 to stay PC exclusive? Sony censorship?
>>1929282 Consoles in general lag far behind the most recent pc specs, so in order for a game to run on them the dev has to either: -Downgrade the game to that lower quality (pc gamers suffer) or -Make a separate version of the game that's optimized specifically for the consoles hardware (taking time away from main development which could have been used on more content/refinements). If consoles were exactly as powerful as modern PCs I would support games being multi-platform. I don't hate consoles, I'm just afraid of devs using them to worsen the experience for pc gamers.

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Monsters and Memories Anonymous 10/11/2025 (Sat) 11:15:24 Id: cce29e No. 1837265 [Reply] [Last]
Monsters and Memories is an upcoming MMORPG which is, as described the game's developers, a love letter to Everquest. A classic style MMORPG with camp grinding, zone lines, trains, corpse runs, slow combat, reliance on other players, obtuse and lengthy quest lines, secrets, long reputations grinds, massive cities, etc, etc. The game is currently set to release in "early access" (more on this below) during Q1 2026, with the devs trying to push for a January 2026 release. The devs are currently finalizing a few more core systems before they can launch into closed beta. There is an upcoming open 10 day test starting on November 1st. <Features >Monthly 15$ dollar subscription >fresh modules every 3 to 4 months including new zones and potentially new classes, races, professions, etc >trained in-game GMs that actually understand and write English >large zones that can currently hold up to 500 or so players before things get laggy >tons of dungeons both, coming in in all sizes, and with tons of secrets to discover >a MUD system where you can use commands to interact with the environment and NPCs, stuff like /inpsect barrel, /pry gem (while holding an object capable of prying on your cursor), /taste liquid, /pull rope, etc, etc >mount system where you can tame or buy mounts and use them as either beasts of burden or as rideable mounts; equip them with bags or armour depending on your needs >multiple types of server including box, no-box, enforced RP, and PvP; potentially more exotic servers depending on player demand >religion system with a pantheon of gods to choose from, able to change religions, gain boons and abilities from your god, convert others >starting cities for EVERY SINGLE RACE (currently Human and Half-Elf cities are in, Deep Elf city coming in the first post-launch module) <Design tenets

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The test is officially over. Some random notes and thoughts about the test and the game >leveled up an Inquisitor tank, at level 10 they get a 12s CD 4s stun spell with a low mana cost and low CD, it completely changes how they play and it made me feel like a god in parties >the devs need to implement some sort of scaling for out of combat health regen, the amount of time it takes to med back up if you don't have any self-healing scales up to a ludicrous degree at higher levels >there's an ongoing beautification of Night Harbour, which is great >the lag issues this test were not so great, but I heard players commenting and saying that the issues was identified and fixed internally >this apparently wasn't the last test, the devs confirmed that there will be at least 1 more test I'll bump the thread a week before the next test. I hope anons enjoyed the game.
>>1928795 I had a pretty fun time! Most of it was spent exploring the city, leveling and figuring out the game mechanics. Never did get to explore much outside of that though, but that's on me anyway since I only played for a few days of the test. Mainly I'm interested to see how much the game and world visually develop closer to release, or at least once it's populated by higher level players fully equipped instead of hundreds of new players crowding the streets. That and I'm also very curious how other mechanics like housing, stalls, ships and stuff will play out.
>Monthly 15$ dollar subscription Total fucking kike trash.

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Gensokyo Massacre: Hoary Immortal edition Anonymous 10/18/2025 (Sat) 13:43:22 Id: 7776da No. 1859225 [Reply] [Last]
So what's all this then? Some crazy Jap made a porn game about raping girls in a dungeon; Fans added their favorite characters to the game. Some autist added all of the Touhou characters. Some other autist patched on a strategy wargame so that the Touhou characters are now commanders leading armies to conquer Gensokyo (and you can also rape them in a dungeon). The game is actually pretty good, and I'm gonna play it (again) with a few of my own patches. Let us generate a new character for the player...
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Aya works the camera and also becomes one the show's writers. Her eye for scandals, real or imagined, allows her to perceive conflicts that make for good storylines. Yorihime plays a minor role as "Auntie Lorie" who lives on the far side of town and visits from time to time. The writers exaggerate her personality flaws so much that she nearly quits the show in anger, which is one of those flaws, but she decides to stay on. So that's it. Game's over, story's over. Hope you enjoyed it.
Here's 6th's post in this thread that's not from OP.
>>1930289 Damn, you now owe two children to Kronos for this transgression, for being a filthy Six.

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Japanese State of Play live tomorrow Anonymous 11/10/2025 (Mon) 13:57:33 Id: 4ced1c No. 1922188 [Reply] [Last]
Times in the image LIVE NOW https://www.youtube.com/watch?v=DJp8K40TSxc www.twitch.tv/playstation IGN stream for those that wanna bypass the age gate stuff https://www.youtube.com/watch?v=doJikJE03bQ
Edited last time by Mark on 11/11/2025 (Tue) 21:59:36.
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>>1927221 >The absolute fucking state ...of play?
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This State of Play was essentially a reheated Nintendo Direct since most everything that has been showcased was already announced before by the latest Direct, or were later announced on Switch consoles too. The main point of that conference seemed to just reveal the Japanese-only digital PS5 SKU sold at 55k yen, but it's still pretty expensive considering the following point >Just to note, the Digital Edition launched in Japan at 43,978 yen, and they raised the price twice over the years. This is 11,000 yen more expensive than that, and region locked. It is also about 22 more yen more expensive than the base model's original price. The current base (global) PS5 model is priced at 82k yen, and the (Japanese-only SKU) Switch 2 is sitting at 50k yen. While it's commendable that SIE is at least making a gesture for the audience in Japan, it feels unfortunately too late after 5 years. Sony doesn’t even have the ‘you need us for AAA experiences’ anymore as the Switch 2 is now out and has already proved its capabilities with Star Wars Outlaws, AC Shadows, Resident Evil 7-8-9 and Final Fantasy 7 Remake. And nearly every other third-party (which was the bread and butter of Playstation) is present on Nintendo as well. I only give this stream an 1 out of 10 for bringing back Toro (the actual Japanese mascot of Playstation) and the groovy music in the wait room, but it was a waste of time otherwise.
>>1925708 Already knew DLC was coming. Always love me some musou. >>1925716 She was an NPC in the game already so I guess they're just using her as a female playable character since she's related to the OC MC/from the same village to begin with. >>1925766 This seems like a fun metroidvania. I kinda dig how you're the hat and can control other monsters. The coop thing is nice too (if I had friends). >>1925797 This one seems interesting and I can't get enough top down roguelite shooters. >>1925798 I've always wanted a Disgaea musou so I can check that off the list.

Steam Next Fest / Demo Month Anonymous 05/29/2025 (Thu) 23:38:03 Id: a03d42 No. 1416567 [Reply] [Last]

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Edited last time by Mark on 10/13/2025 (Mon) 17:05:50.
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Painted in Blood somehow already is in a bundle for 3.33 per game (minimum of 2 games but you can trade away or find something you'll enjoy)
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Give Master of Command a try. I love the art in this and it plays pretty good for an alternative to a Total War game. Make sure you watch Morale. If a unit retreats, they'll start losing it quickly.
I found out about The Killing Antidote, a Chinese survival horror game that has some pretty decent gameplay that's also a dress up game. Most of the workshop is lewd mods that the dev seems to encourage people add to the game. English translation is good too.

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Speedrunning/Challenge Running Anonymous 07/01/2025 (Tue) 03:49:18 Id: b35bf0 No. 1518941 [Reply]
>cable company has been dickering with cable for two weeks >everything's fucked up >going through it to try to find the channel listing >see Breath of the Wild being played on public access >What the fuck? >look down at the face cam in the lower right >it's Cosmo >WHAT THE FUCK? This is hell isn't it. I'm in hell. That explains the heat. Also SGDQ starts this weekend. Time for a general speed running thread. https://gamesdonequick.com/marathons/cm65n0h7q02anyg01cr2ghzp3
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I respect the concept but you can only witness so many cases of arbitrary code execution and credit warps before it skips past being boring and just starts feeling annoying. Any% is nothing but a joke at this point. Challenge Runs still retain their cool factor though.
>>1542306 >webm If it just shows final cutscene in a cheat and doesn't actually "end" the game what the point?
>>1925254 I think TAS rules disqualified any "credits warp" that didn't make the game "cleared", at the very least excluding those would put the player back into the game as they left it after the video played. Of course, TAS has the huge advantage here that it can actually look at the flags for most games covered and see if the game is "just" playing a wrong video file where that's not super doable with a relatively recent PC port.

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Platformer Thread Anonymous 05/01/2025 (Thu) 17:58:54 Id: e8b6c1 No. 1297565 [Reply] [Last]
Should 90’s style platformers make some sort of comeback revival? I feel like the audience is there for new mascots or even revisiting old ones.
Edited last time by Mark on 05/01/2025 (Thu) 18:34:07.
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>>1921320 Low budget undermarketed game with a really dumb dev setup used to pitch it, it doesn't look bad but I'm sure people gave it leers in Japan when it released.
Who thinks hubworld in 3d platformers are useless? They seem like a waste of time and slow down the time to pick the levels
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>>1924027 Counterpoint: Go fuck yourself.

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Would you play a smash bros battle royale? Anonymous 11/10/2025 (Mon) 09:15:08 Id: b981b5 No. 1921709 [Reply]
It's like smash bros but a battle royale. It sounds exciting. Heck you could make your own character and their special moveset or weapons could could be classified into two classes. Melee weapons(Normal attacks) and familiar weapon(special attacks). Would that be a great idea?
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>>1921709 >fortnite but everyone is fox/sonic
https://store.steampowered.com/app/2503080/Byte_Breakers/ Someone is already working on that anon. I enjoyed the playtest quite a bit, and while I like the character designs somewhat I also think they're definitely very "Western Anime" and not in a good way. If these guys can manage to get it across the finish line I think it'll be pretty good.
>>1922278 >I prefer smash <I want Smash with this <Play other game then <No, I want Smash with this This IP loyalty shit is why we can't have nice things sometimes >>1923174 I honestly liked the concept of Smash Run, but I really don't think adding 99 other players and making it a BR would make it better.

Music thread Anonymous 11/02/2024 (Sat) 14:53:59 Id: 4a6370 No. 1034362 [Reply] [Last]
Last one is bumplocked and at Page 10
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>>1910875 >golden idol be like
not sure if ost remixes not included in vidya are allowed but ill drop this one

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Pragmata Anonymous 06/11/2025 (Wed) 23:31:27 Id: 5eb13f No. 1460574 [Reply] [Last]
Considering Pragmata has been confirmed, what do you think it'll be like / share your theories. Feel free to post lewds of Diana
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>>1558254 Based Valve >>1557548 The guys space suit is designed pretty well to be fair. Alot of people will be drawn by that cool design and the interesting gameplay mechanic. Hopefully it turns out compatible to TWEWY on the DS where you control 2 characters who help each other in the same fight.
I played the game at Comic Con, it was fun and I'll probably buy it.

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