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Project 007 Discord Leaks Anonymous Id: 549484 No. 1364641 [Reply]
This shits kinda dead. Lets revive it. There is more. This retard has been saying shit like this for months on public servers and dms. Honestly no idea how it hasnt gotten out yet. If this gets traction I will post the spicy ones. Good night o/
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>>1364641 They're gonna have a party when they release the trailer for that? Better switch to a funeral instead
>>1500401 the game releases in march 2026, a gameplay trailer will be released this month at the same time as gamescom. also, they will be at gamescom, so if you have a ticket go and find them, the game has a couple of missions (i recall 10) and it starts in iceland, then goes malta, london, slovakia and vietnam. i dont remember the exact order or the rest but its something like that. I can attest the screenshots are real, im on a uni server where she posted the in game ss in this thread and other stuff, but now it's all deleted. these are already known in our friend groups so might as well share them with everyone o/

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Does anyone know if any SNES emulator on Windows accepts touch as an input? I'd love to be able to use a stylus like pic for Mario Paint.
>>1649318 Just use a Switch 2 :^)
>>1649318 Snes9x should work if you change the control type to mouse instead of gamepad, but I can't speak on the compatibility of the surface pens. Game works on my tablet with a stylus, but drawing with it is awkward since I have to move the game cursor around with the pen and double tap to draw as opposed to pressing the button on the stylus.

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Rune Factory: Guardians of Azuma Anonymous Id: 470eff No. 1239561 [Reply] [Last]
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>>1470963 >Wait, was expedition 33 not well received? It was received extremely well. It has one of the highest, if not the highest, gaming metacritic scores in both official and audience reviews. It sold extremely well for what it cost and is highly likely to win goty at the Geoff awards for what that's worth. Some anons on this site seem personally offended by it and I have no idea why. But no matter how much they whine they can't counteract it's success.
>>1469822 Last good HM/SoS was Trio of Towns on 3DS, I think. It felt like the last one with that sort of atmosphere, especially with the protagonist's dad expecting them to prove they could be a farmer throughout the game. And RF4 for Rune Factory, of course. But both series have gone down heavily in quality. You only have to look at the remake of Friends of Mineral Town to see it. They added two new characters to date and allowed you to date whoever you wanted but then removed Rival Marriages, didn't flesh out the existing special marriage candidates, and didn't change the effects of the Truth Gems despite the fact that you can now see your health and stamina bars by default now. No matter what aspect of the games you liked, there's no reason to play the new ones when there's other better games that do similar things these days or you could just play the older ones.
I don't understand why the most beautiful girl among the choices offered has to be saddled with foot fetishism; at the same time, I'm not surprised, given how Uraraka looks. She has this in common with Kanata, who also seems to be a goddess (I haven't played the game--seems the high seas are the only route for it). Why the exposed feet? Uraraka's outfit would have been fetching without such a flaw. Whomever originally thought toeless/footless thighhighs constitute an aesthetically pleasing fashion design should be shot and left among the bushdwellers he or she fetishizes so ardently; those designers who ape that person should be flogged to contrition--or also left in the bush if they prove incorrigible.

Buyfagging Anonymous Id: 70bdf4 No. 1093925 [Reply] [Last]
What are ya buyin'? As the name denotes, this is the thread is for faggots who buy things, specifically as it relates to Vidya Games™ Show everynyan your collection of (likely overpriced) consoles, games, accessories, and other things! Show off recent purchases, or shill for whatever you like, as long as it's vidya related. Please refer to the below link for a guide on how not to spend like a retard and actually receive the item you want in a good condition. https://buyfags.moe/ First on the list >DOOM + DOOM II WILL IT RUN EDITION (PC) <Developed by id Software, and originally released in 1993, DOOM pioneered and popularized the first-person shooter, setting a standard for all FPS games. The critically acclaimed sequel, DOOM II, followed in 1994. Now the definitive, newly enhanced versions of DOOM + DOOM II are available as a combined product. All this can be yours for $666.66! https://limitedrungames.com/products/doom-doom-ii-will-it-run-edition-switch-ps5-xbox-pc?variant=44419379167285 >Goddess of Victory: Nikke DORO Dorothy <For the NIKKE faggots in the house tonight is the famous maymay which launched a thousand spinoff variants. Grab your own doro at Amiami, each one goes for around $15 plus shipping! https://www.amiami.com/eng/detail/?scode=FIGURE-184636&rank=

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I bought Arma Reforger and that is a purchase I will never regret. Most fun milsim to date and the vietnam community servers are goated
>>1639670 Milsim games are some of the few that are community driven and where everything isn't owned by faggots and trannies who censor everything.
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Planning on buyan these twos plushies They will be given a comfortable, safe life. No jars, no milk. Just peace where there are no more worries.

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Star Wars Anonymous Id: 8de0b9 No. 1316145 [Reply] [Last]
Happy May the 4th. Post your favorite Star Wars games from before Disney ruined everything forever. Here are the ones I have: >STAR WARS: Bounty Hunter >STAR WARS: Dark Forces >STAR WARS Jedi Knight: Dark Forces II >STAR WARS Jedi Knight: Mysteries of the Sith >STAR WARS Jedi Knight II: Jedi Outcast >STAR WARS Jedi Knight: Jedi Academy >STAR WARS Knights of the Old Republic >STAR WARS Knights of the Old Republic II: The Sith Lords
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I was gonna make a SWGEmu server but seeing the rules they enforce such as no VPNs and most egregiously in my opinion it being bannable to even name yourself or an item or NPC in reference to any Star Wars CHARACTER, eg. Skywalker is fucking stupid, so fuck that I'm sticking with SWTOR, if anyone wants to make a guild there lmk, they don't give a shit. SWG sounds way too autistic for me.
>>1601897 >>1607291 Yeah reminds me of Boba Fett's ship. I still hear people call it the Slave 1.

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Black Myth Wukong Anonymous Id: 941cec No. 1179931 [Reply] [Last]
Is monkey game any good? CCP shills and bots hyped this game up on 4/v/ and then disappeared a week after release, I still don't know anything about it. Character action? Roll slop? Something else?
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Didn't have much cultural staying power it would seem. But that's true of most vidya these days.
>>1179931 It's locked behind Denuvo so we will never know until it's free on Timmystore or something
All these CCP shills holy shit

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E.Y.E Divine Cybermancy Anonymous Id: b8f3fc No. 1123134 [Reply] [Last]
Why haven't you played E.Y.E Divine Cybermancy? It goes on sale for a dollar and there's nothing else quite like it.
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It kinda sucks and gets repeatetive and boring real quickly.
Kikes are really working overtime to get this website flagged then blocked.
>>1639179 Sounds like your mother

Mafia: The Old Country came out today Anonymous Id: df7e3e No. 1639510 [Reply]
Not sure if anyone has played it or is planning on playing it, but I wanted to make this thread to discuss this game since 2K basically just shit this game out without any marketing and treated it as a Mindseye rather than a game they had any faith in. It's a 13 hour-ish linear AA game that's currently on Steam for 50 dollars, and I'm quite interested in giving it a go. Reviews seem to range from 98 to 60, so as with Tranny Age, they're unreliable. If anyone ends up taking the bullet feel free to share your experiences with this game. Otherwise feel free to discuss the series here. link to the game for the richfags/moralfags: https://store.steampowered.com/app/1941540/Mafia_The_Old_Country/''
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>>1639740 Illusion Softworks/2KCzech which Vavra was a part of also developed Hidden and Dangerous 1/2 plus Vietcong1/2. Vavra and most of the devs left after Take 2 rushed out Mafia 2 out the door and game underperformed.
>>1639740 I think Vavra left before development finished up, which is why the ending to Mafia II was so truncated and shitty.
>>1639784 Mafia 2 was only half complete, they had to cut a shitton of sidemissions plus a whole open world sequence in Sicily.

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Star Wars KOTOR thread Anonymous Id: a7d221 No. 1154233 [Reply] [Last]
As the thread name implies let's discuss the all-time Star Wars classic. Feel free to post your >story (head)canons >favorite builds >mod setups >cheesy character names >etc etc etc And of course, don't forget to lament the cancellation of KOTOR3 (this is important). Discussion of any other video games belonging to the old Star Wars EU/Legends continuity is welcome too (with a moderate dose of adjacent comic books and novels as well).
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>>1222328 good morning agent 66 I have a mission for you a mission to rape
>>1206424 >they remaking kotor thanks for reminding me to backup my gog copy and fan patches. always do this when someone tries to remake your old games.
>>1165318 Here being honest with you pal. You being a big time developer is not the outlandish part of your post. This is: >It's going to be good It's just not possible.

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Final Bosses in vidya Anonymous Id: a8256e No. 1388500 [Reply]
After beating a game with a very solid final fight, I was thinking about how much the last boss of a game can enrich or sour your opinion on the overall package, so I want to talk about good and bad final bosses. Things that can make or break a final boss that are worth discussing are: >Gameplay Ideally a final boss is the truest test of your skills in the game (aside from Super Bosses in some RPGs), that push you to the edge and force you into using mechanics you may have ignored throughout most of your playthrough. Ex: <Isshin <Sans <Vergil >Music/Presentation Self-explanatory, a final boss can't feel special without memorable music or arenas to fight them in. Ex: <Armstrong <Gwyn <Sephiroth >Story Depending on how much a game gives a shit about story, the final boss can be a cathartic or emotional capstone for the rest of the game. Ex: <The Boss

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Exusia, aka the Chief from Armored Core 5 was the shining beacon in an otherwise so/so game. The game really felt rough around the edges, and the struggling framerate and muddy graphics didn't help, as did the generic story about toppling muh generic evil dictator. But then this glorious motherfukker comes out of nowhere, derails the whole plot, and just kills people left and right. He's so obsessed with fighting the player that he literally betrays his employer, aka the dictator who you fight through most of the game, then kills him in a suicide bombing attack that kills one of your closest allies (Leon), he turns one of your other allies against you (RD) and then he shows up in the game's finale in an alien mech that defies everything you've seen in the game so far, and the last battle is just you versus him in an apocalyptic hellscape. Story-wise, he literally saves the whole game on the merits of just being a fun asshole to hate and fight. Gameplay-wise, his fight is a fitting conclusion to your mech skills, and is a decent challenge. Music/presentation wise, this is why Fromsoftware is at the top of their game. https://www.youtube.com/watch?v=XnvqcSKho5w https://www.youtube.com/watch?v=wKJtEGLSkFc
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>>1637708 You think thats bad? Then name the final boss of F4. Spoiler: there is none.
Never really had a final boss "redeem" a game for me. If I'm liking the game the final boss either raises that good factor even further or tanks it a bit but doesn't ruin the game. I've had some final bosses ruin games for me though. Final Fantasy 3's final boss is some right bullshit that forces you back three hours because you didn't know she had a gimmick and used the wrong damage type on the wrong add, combined with the difficulty curve in that game being a sharp spike right at the end and it's just not fun. DS3 was a game I was very mixed on when I first played it and only soured on over time, but the final boss music being REMEMBER GWYN REMEMBER PLIN PLIN PLON and being sad garbage to end an experience combined with the last phase being less of a challenge save for the one five hit move cemented my dislike for the game and it's nostalgiabait horseshit. Thought I'd get a cool amaglam boss of all sorts of character builds but no, had to have some damned DS1 nostalgiabait in there as if we didn't have enough of that during the rest of the game. There are some final bosses that I thought were really awesome but don't get enough credit for their quality, though. Like Remnant II's final boss, Annihilation, having the really cool reality-switching thing and relying mostly on audio cues while remembering what's coming next, all while the phases keep switching in time to the music during the second half. >>1637708 Autumn pisses me off in a ton of ways. Much more than just being "some dude in a trenchcoat". He flip-flops on his ideals and motives constantly not as a character point, but due to retarded writing and wanting to force him into being a villain but still giving a passive way out of his final fight because past fallout games did that. If you actually wanted his Enclave to be a force trying to take the wasteland and rule it, give an evil or neutral karma option to join him when he kidnaps you started by giving him the correct code instead of having him dome you for it, and don't make him shoot a random passive scientist if his goal is to have a good rep with the wasteland and act as the benevolent dictator of such. If you want him to be an irredeemable piece of trash then go all the way with hit and don't have his motivations flip at the last minute. And make his final fight an actual hard one like Frank Horrigan and the Master were, not some jobber with a 10mm pistol. FO3's got a ton of problems but how they don't let you side with Autumn's Enclave is a big one for me, because for all intents and purposes he should be considering it with how much of a one man army your character has been, and since his goal is domination and not some purity shit like whatever Eden was smoking. >>1638944 A reactor that you interact with is the final boss. If you want to be more generous it's the black-armored Synths in the non institute routes, and General Maxson in the Institute one. Black armored synths with barely any more health than normal combat ones and a dude in some power armor who's no stronger than any other power armored BoS fuck, I might add.

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Mega Man thread Anonymous Id: 4fd284 No. 1102594 [Reply] [Last]
Since 4chan is kill lets talk about other dead things.
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mega man 8 was the best mega man and pandering to nostalgia fags was a mistake because they kill every single franchise they latch themselves onto, mega man 9 and 10 are dogshit and nostalgia niggers need to rope, everyone in mega man 11 looks and sounds like a fucking faggot, nostalgia niggers killed mega man
>>1635792 how about writing instead why you think is the best game in the series instead of crying like a little bitch at more popular games.
Do you guys think it's weird to prefer the original versions of the Mega Man games, if only because they work the best with romhacks? The X Legacy Collection just doesn't have any way to play any of the hacks, like X4-5-6's improvement hacks, or the Zero Project for X3.

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I hate the fairy type Anonymous Id: 8f6f9e No. 1108346 [Reply] [Last]
>Cleffa >218 BST >but just because he's of the fairy type he can negate all damage from attacks such as Outrage, Draco Meteor or Dragon Rush >can safely switch and cancel a sword dance Garchomp outrage or dragon dance flygon outrage MAKE IT MAKE SENSE I hate the fairy type. I did ever since it was introduced, because it was strictly for gameplay balance reasons and Game freak never really succeeded in making the type feel natural compared to Dark or Steel. On top of that, it lessened the reward in raising slow-grower Dragon type pokemon. The investment and commitment they needed gave you a strong mon that was close to invincible but now some random can switch in her snubull and cancel your outrage domination.
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>>1635401 Gens III and IV also had plenty of replacement Pokemon. But the problem is that some are replaced while some old ones are just there like before. Either replace them all or keep them all. Frankly, I don't give a fuck about new Pokemon, at least if the new ones are just replacements, which they always have been, with maybe the exception of Gen II, where you could get basically all the old ones, and the new ones were largely to promote gimmicks like the day/night cycle, or the new types. Rather than removing old ones just to replace them, I'd rather they just stuck with the originals and just give me new adventures with them.
>>1636637 I didn't like how Gen II handled new Pokemon, they should had gave us the options to use new mons too without any insane gimmicks. The fact that Misdreavus is locked behind end game, the new ghost type pokemon is outrageous. Pokemon from Kanto to Johto with cross-gen evolutions + unused beta mons should suffice. The issue with this mindset is that it can be stale. There's nothing wrong with giving new mons the highlight. Especially when there's something as good as Hydreigon or Spinda.
>>1635401 >unique originality is overrated. shit just needs to be good. just because something is original does not make it good (or bad) >inspiration another meme buzzword people toss around to defend rehashes they like. just like rehash is used to criticize knockoffs one doesn't like. it's always like this: if I like it, it's inspiration. if I don't, it's shameless plagiarism

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Scary vidya girls from horror games Anonymous Id: 3d4a7d No. 1275426 [Reply]
Which girl from a horror game scares you the most /v/?
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>>1388010 >only 2 3 actually! She gave birth to the third one at the end of 3.
The only thing that could scare me stiffer more than an onryo is a yuki-onna. Truly boner chilling.
>>1286027 >middle school friends and I used to call her Britney Spears

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Random little touches you like in video games Anonymous Id: 1df7be No. 1326552 [Reply] [Last]
Demon Turf >game has bratty imp protagonist >some of the boss fight themes have lyrics from her (with her VA doing the singing) mocking the boss
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>you can go supersonic >when you hit the sound barrier you hear the sonic boom >once you're supersonic you can no longer hear engine sound
>>1627800 Wasn't this done by the Payday guys? They were good devs, I wish they didn't fall apart with Payday 2. The two brothers in particular.
>victory theme changes depending on what kind of boss you defeated

AI RPG Text Adventure Anonymous Id: 483d90 No. 1036666 [Reply] [Last]
https://perchance.org/ai-rpg Let's start a thread and share the results of our stories. I've been playing around with this and want to see what others can do with it. This is a digital dm. It can run any campaign you give it and it doesn't seem as restricted like other chat AIs. It goes along with some weird shit. Fantasy, modern day, sci fi. If you can think of it, it can do it if you give it some form of goal. I haven't played around with this part enough, but I assume you can make it stick to different rule sets or game mechanics if you explain it. Fill out the top box with the rules and world building. it will generate a paragraph of setting and other characters. You can then tell it what you'll do next or just hit continue and it will keep the story going without your input (often creating actions on your part). If you don't like something, you can directly edit the story text. Just delete a few lines here and there or rewrite it yourself and it parses that text as it continues the story. If you click generate template on the tracked info, it will keep a track of inventory, stats, character relationships and whatever else you want to write in there like a notepad. Play a game. Post your story highlights in this thread.
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>>1550974 Curiously I do the same at least for the fusion and the item generation.
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>>1527830 >Video games are a self insert >this is what LLM coomers actually believe
ChatGPT recomends me Mistral 7b and sillytavern for my offline DM problems. Should I trust the machine?

Which video game story comes the closest to Aristotelian perfection? Anonymous Id: 0cbb67 No. 1605074 [Reply]
By Aristotelian perfection, I mean which video game story comes the closest to meeting the standards for a perfect story Aristotle lays down in his Poetics? I've been thinking about this for a while, and the closest I can think of is Metal Gear Solid 1. >It has a fairly solid unity of action. There are a few diversions, but most of the plot beats contribute directly to the main action of Snake stopping the terrorists >It takes place in less than 24 hours >It takes place in one location (Shadow Moses) >the characters clearly express their thoughts through their words and actions >Snake and Liquid are long lost relatives who are forced to fight each other by fate >Even though Snake survives, the uncertainty of his fate due to Foxdie still provokes fear and pity in the audience (we know from later games that he lives, but I'm just talking about MGS1 as a self-contained story here) >The game makes excellent use of spectacle, which Aristotle liked
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>>1606497 The 24 hour limit is really limiting for video games due to games complex enough to have a "real" story also being large enough to warrant longer stories. Come to think of it though, a lot of the early "excuse" stories do qualify., especially if one takes "single physical location" to include bigger locations like "city" >a giant ape has kidnapped a woman and climbed to high parts of a construction site with her >a mad scientist has turned helper robots into villains and now they're rampaging across the city For a straight, relatively modern, example what about Portal? >the tragedy is the AI went crazy or (counting Portal 2) that Cave Johnson stuck his secretary into a computer to become a crazy AI >no indication is given that either game takes place in anything more or less than real time >everything takes place at the Enrichment Center or (in the ending) its campus
>>1606817 Aristotle focuses mostly on tragedy, but some of his points, like the three unities, can be applied to other genres. The main reason he prefers tragedy to epic poems (which usually were usually either quest narratives, war narratives, or both) is because they tend to have a greater unity of action, whereas epics often have diversions that distract too much from the main plot.
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