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Does liking Midna make me a furry? Anonymous 04/12/2025 (Sat) 02:01:45 Id: 407767 No. 1088260 [Reply] [Last]
Hello /v/, So I've got this problem you see. I get rock hand when I see Midna's imp form, but I've been told that jacking it to that makes me a furry? Am I a furry just because she's a small non-human xenos? Personally I hope I'm not a furry, I certainly don't want to be compared to one either. Anyway here's the sequel that no one asked for. Enjoy~
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>>1572529 While Midna appears as an imp-like creature in the majority of the game, her actual form is "humanoid"
>>1572544 That's pretty much the gist of it. I think everyone knows that but prefers her imp form as if this thread wasn't clear enough.
no_____

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Pragmata Anonymous 06/11/2025 (Wed) 23:31:27 Id: 5eb13f No. 1460574 [Reply] [Last]
Considering Pragmata has been confirmed, what do you think it'll be like / share your theories. Feel free to post lewds of Diana
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>>1558244 >reviews dating back as far as 2020 >valve still hasn't removed these comments
>>1558244 Gatekeeping is always good.
>>1469569 >kids >boobs already half grown

/Fit/ness 'games' thread - Do you even /fit/ games bro? Anonymous 09/30/2024 (Mon) 17:05:00 Id: 284a82 No. 1020864 [Reply] [Last]
Didn't have this kind of thread for a long while so its time to make another one. Talk about which fitness games to play, what kind of diet works and what doesn't. Do you use any games as warmup for gym? Post game progress, advice, exercises and how to sail through your 20s, 30s being vfit. Your body will thank you in the coming years
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Here's your fitness game bro
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High knees curls with weights barbell (but not too much or you'll fuck up your back) sit ups (they're fucking exhausting when you first start them but it'll really help fix up your back) And go for a walk every now and then even if its just in your house repeatedly also go up and down steps until your legs feel like they're about to collapse this is my regiment
> /v/ has the best /fit/ threads Spartans. What is your protein source?

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Indie Games Thread Anonymous 04/18/2025 (Fri) 01:14:38 Id: 275a7f No. 1123233 [Reply] [Last]
Discussion, previews and reviews of Indie Games. What indie games have you played recently? I'm gonna write stuff about Indie Games i've played in 2025 so far. Bunch of good games. --- I recently finished GIRLS MADE PUDDING a rare indie game made by japanese devs. You play as 2 girls on motorcycle, venturing the world where everyone suddenly disappeared. The core gameplay is looting ingredients and cook foods to unlock dialogues between the girls about bunch of topics, especially the state of the world and future plan. There are also 2 side characters. The dialogues are fun & Comfy and the worldbuilding (mystery behind the disappearance) is great. Kinda like Shoujo Shuumatsu Ryokou + yuribait
Edited last time by Mark on 04/18/2025 (Fri) 17:42:09.
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>>1572022 There kind of is "ammo collecting", in fact. Your flashlight and camera both have batteries which need to be replenished by finding pickups in the environment. If you're shrewd, you can have max batteries essentially all the time.
>Demonic Mahjong Another recently released Mahjong Balatro just like Aotenjo >>1123301 There are 4 things that differentiate this from Aotenjo and Balatro: 1. It has THREE multiplier (Value x Han x Mult), so numbers go crazy real quick and it feels really good scoring hundreds of millions points. 2. The progression is like Slay the Spire where there are non-battle nodes to upgrade/buy stuff and modify your deck with special effects 3. It's a roguelite with meta progression 4. You're facing off against ACTIVE enemy who also build a hand, use skills, disrupt your hands and score points that you have to outscore There are 3 kinds of equipment: Consumables (for in-battle usage), Tributes (permanent passive effects) and Figurines (like Tributes, but more powerful and limited slots up to 8). Every single one of these items is very impactful in buffing your gigantic scores, unlike in Word Play >>1573723 where most stuff felt meh and didn't really help me score better. Since this is a Mahjong game, there's naturally so many ways to build a hand, combined with all the different kind of equipment effects and personal character skills, the gameplay diversity of this game is extremely high and won't feel repetitive at all. Cons: - Boring AI art & animation where most characters feel samey and Genshin Impact-like - Very slow meta progression grind, so I just cheated to upgrade everything to max after the 3rd run A single successful run takes 30-60 minutes.

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I just played Back to the Dawn Prison Life sim where you manually do every little thing from eating to making your bed to toothbrushing and everything you do advances time. Man, this game is really interesting, but I'm too low IQ and impatient for a micro management game like this.

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Upcoming Games thread Anonymous 06/21/2025 (Sat) 19:39:22 Id: 14000a No. 1490779 [Reply] [Last]
What bideogames are you looking forward to /v/? >The Scramble Vice >System Shock 2 Remastered >Mount&Blade Bannerlord: War Sails >Showa American Story >Stranger than Heaven >Ashes: Epoch >Ashes: Death Zone >Derelikt >Compound Fracture >Ground Zero >Phase Zero >83 >Dinoblade >Jurassic World Evolution 3 >Total Chaos >Kingmakers

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>Donkey Kong Bananza >Hyrule Warriors: Age of Imprisonment >Metroid Prime 4 >Towa and the Guardians of the Sacred Tree >Trails in the Sky 1st Chapter remake >Majogami >Dark Auction >Daemon X Machina: Titanic Scion >Mouse: P.I. for Hire >Fuuraiki 5 >Renzu (Lens) >Marisa of Liartop Mountain >Rhythm Heaven Groove >Full Metal Schoolgirl if we wanna count ports or enhanced re-releases >Ys X Proud Nordics >Elden Ring Tarnished Edition

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Oh yeah. forgot about this Half Life 2 mod, it looks pretty cool https://www.moddb.com/mods/sane-in-silence
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I believe anons

Elder Scrolls thread Anonymous 04/24/2025 (Thu) 15:06:27 Id: c22176 No. 1242060 [Reply] [Last]
Sorry the catalog is so fucking full of TES at the moment, my intent is to well the random shit like >>1238182 (Cross-thread) and >>1240900 (Cross-thread) But leave up the Morrowind thread, there's not going to be much Morrowind discussion here Here's my current Argonian girl. STR and Hand-to-Hand focused. When I enter town I take off all my armor and my shirt then start drinking alcohol at the local inn.
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>>1571487 >Wayward Realms never ever
>>1571646 >LUA It'called Lua, it's not an acronym, it means "moon" in Portuguese. Out of all languages, why is it that people always capitalize Lua? You never see PYTHON, JAVASCRIPT, GO, or RUST. It sticks out, it's like white writer is talking normally and then all of the sudden he has to shout out the name of the scripting language.
>>1583291 You don't see many three letter technology words that aren't all caps. I still get people asking me why I need to know their MAC addresses when they have a PC.

Vita thread: Enjoying Infinity Onion Rings Edition Anonymous 05/04/2023 (Thu) 09:00:02 Id: 3ef25e No. 822861 [Reply] [Last]
Who knew they were so tasty. I hope you fags have been having some fun on your Vita's. Whatcha >PLAYAN >HACKAN >BUYAN (kek) >WANTAN PREVIOUS THREADS: https://ghostbin.com/paste/d2BOH https://archive.is/xQU91 (Gitgud hackpaste) Last thread: https://archive.is/gdH0I There are also numerous Vita threads across the webring as well. Check out >>>/vita/ and feel free to contribute, tis' a new board dedicated to the amazing device we all know and love. It could use some threads, CSS, assets, banners, and whatever anons feel like suggesting or making.

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Somehow, for some reason, God saw fit to bless me today because I run across a complete first-run copy of Macross Delta Scramble: Rune Pika Sound Edition at a local store that didn't know what it had and was selling it for ten Freedom Bucks. For those wondering why this is so "special", it's an exclusive "deluxe" edition of the game with an additional 30 songs from the entire Macross franchise.
>>1557981 Very nice anon. I've been trolling the local stores myself for Vita games and unfortunately they seemed to be cleared out at every place I checked so far.
Anyone know of any Vita-tan custom themes, or 8chan ones?

MGSV is peak atmosphere and peak gaming Anonymous 04/23/2025 (Wed) 21:27:49 Id: cde249 No. 1231576 [Reply] [Last] >>1582787
Look I've played them all (including MSX) and love them to bits. MGSV isn't even my favorite. But it is still one of my favorite gaming experiences. I still believe it has some of the best and smoothest controls and is a true sandbox. What I mean by that is there are a lot of games that are technically sandboxes, but the level design of MGSV is an actual sandbox as in you can problem solve using every single tool in the game. When it comes to the story I know it technically has a lot of flaws if you analyze it, but did someone else feel really emotionally attached to everything? It is a little strange that MGSV was a game that kind of made me feel a lot more emotions than a lot of full blown RPGs I've played with a lot of character development.
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>>1579503 I completely agree, anon. They could have even maintained the "put yourself in a box to be shipped to another location" system to retain the illusion of you being in a singular, larger area. If the open world parts hadn't been literally completely dead air solely to give the PS3 and Xbox 360 time to chug through load the newer areas into their memory, we might have had something special.
>>1231576 (OP) >the level design of MGSV is an actual sandbox as in you can problem solve using every single tool in the game The open world is bare-bones that doesn't encourage the player to explore to find some interesting stuff with varieties of content like Elden Ring, the Elder Scrolls games, and the last two 3D Zelda games. The only worthwhile shit is farming though collectibles and doing side-ops but it gets incredibly boring. Open world for Metal Gear is very antithetical because past games have proven that its works best with linear level designs. >but did someone else feel really emotionally attached to everything? Not that much if you ask me. 1. The lack of bossfights, which only consisted only of Sahelanthropus, is criminal. 2. I find it difficult to get attached to the story and its characters. Skull Face wasn't that much of an interesting villain to me because of its hate-boner for languages (especially English) and he was more borderline insane compared to other antagonists of previous games. Ocelot's role as some walking encyclopedia feels incredibly off-character compared to his other roles as a cocky, self-confident gunslinger who idolizes Big Boss as a friend and a rival. Most of Quiet's shtick is for fan-service. Huey was fucking annoying. Venom Snake's as a copy of Big Boss feels bland that he gets very few, memorable conversations during in-game cutscenes. The only character that I felt attached more was Kaz, because he had more emotion compared to the rest. The best emotional moment for me that I had was when Venom put all of his dead soldiers' ashes onto his face, to show his charisma for the dead and for everyone to see that he was still a caring military leader.
<MGSV is peak atmosphere and peak gaming <MGSV is epic atmosphere and epic gaming <MGSV is baller atmosphere and baller gaming <MGSV is mega radical atmosphere and totally tubular gaming <MGSV is 1337 atmosphere and 1337 gaming <MGSV is fire atmosphere and banger gaming <MGSV is MLG atmosphere and 360 no-scope gaming

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FFXIV Anonymous 05/14/2025 (Wed) 05:51:22 Id: 026006 No. 1356454 [Reply] [Last]
A thread about XIV since we're not allowed to have one on halfchan. Talk about Dawntrail, your hopes and expectations for the upcoming Foray Content, and any criticisms (or praise) you have for the current story.
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>>1574521 If it's like this, I'd hate to see the FFXIV side. Modbeasts are already overly political and lean heavily to the left, so they must be eating each other alive there!
>>1574538 I couldn't say, since I don't see or pursue much XIV content on bsky. I occasionally see it from artists reposts, but it's always someone's WoL, occasionally art of Venat. I stopped following XIV before DT came out though.
>>1574551 One can only shudder to imagine the smell form the posters from there.

How do you beat a game? Anonymous 07/15/2025 (Tue) 22:00:56 Id: 0b2855 No. 1566257 [Reply]
What constitutes as one 'beating' a game? The answer isn't quite as simple as I'm making it sound. Do you beat a game when you get to the credits after defeating the final boss or level? Or do you beat a game once you've gotten all the achievements? Maybe even more than that? Do you complete a game truly only when you've seen all the content the game has to offer? Or, at least, all the known content? If a game lacks achievements and is on rails, does it only count as beating that game if you did so on the highest difficulty available?
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I don't think there's one set measure of when a game is "beaten", but the broadest definition is when the credits roll after finishing the final bit of whatever story a game has, or completing all the basic objectives a game has in the case of sandbox games with defined objectives (factorio, satisfactory, etc). You can play a game enough to understand it without beating it, and depending on the game you can also beat the game without really understanding how it works too well. For example: Voices of the Void is considered beaten on day 50 of story mode due to there being no more story events and the game telling you such, but you can get a feel for the gameplay and the tone of the game far before that. Rougelikes often serve as an opposite example, but Risk of Rain is a good one, you can beat Risk of Rain without understanding fully the game's systems or how to play all the characters well. Hell, there's a character and some upgrades locked behind beating the game. And then you get to the topic of multiple endings. Again it depends on the game. Some are clearly meant to be played through one after another due to drastic differences between them and shorter play time, while some games having different endings with different content is to aid in giving the player a sense of choice and consequence, and making the story more interesting, like the SMT games or Fallout 1/2/NV, and is not meant to be played through to every ending. On the other hand, some games even expect you to play all the routes in order since it makes up one big story, like the Sonic Adventure games, the Touhou fighting games' story modes, and NIER games. Speaking of fighting games, those too are an oddity. Most have a story or arcade mode you can beat, sure, but it won't indicate mastery or even a basic understanding of the game depending on the game and how complex the AI is. Yet you'd still have technically "beaten" the game upon completing said story modes or beating arcade/whatever the main mode is. Doesn't make you good at said game or even give you an understanding of it beyond a very basic level in most cases, especially when playing against "normal" AI and not setting it to maximum.
>>1566591 True, I didn't think of edge cases like that But since they are only edge cases, I don't think it's correct to use them as a standard
I don't think I can define what it means to 'beat' a game in a way that encompasses all the various types of games with their own intricacies. But I know it when I beat it.


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Short games (Under 6 hours) Anonymous 07/11/2025 (Fri) 19:27:17 Id: 81562a No. 1554230 [Reply]
Ever get tired of the 60+ AAA junk and bloated RPGs? Well sit down, relax, and get comfortable with some games you can clear in an evening. While retro (specifically 80s to early 90s) games also apply, I advise you pick something a novice could actually beat first try. I'm trying to avoid the low hanging fruit like Portal and Hotline Miami. Post lesser known games you're aware of!
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>>1560042 I am once again shilling Witch Spring R on this board. Game took me 25 hours and I'm one of those slow players. It's a short and sweet enough story about a cute little witch girl and her adventures in search for her mother. As for games more fitting to the thread name. There's always the classic FNAF games, which shouldn't take you more than a few hours to beat night 5 of. Very trial-and-error learn as you go kind of games though. Most shorter horror games you can find all over the place will fit the bill though, the trick is finding good ones.
>>1556126 >>1555218 Also I will second Psychopomp being a good game, especially the Gold edition with all the extra content. Got it on a whim and it was a trippy yet amazing little experience. Has some deeper elements as well like the phone and all but you're better off using a guide for that.
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Delta Particles mod It's Half Life but darker and with better shooting

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Ace Combat Thread Anonymous 04/16/2025 (Wed) 20:23:17 Id: 80d18b No. 1101253 [Reply] [Last]
I miss you buddies edition Previous Mission: N/A >/aceg/ Emulation Guide https://rentry.org/ybyx6 >Official /aceg/ multiplayer guide https://rentry.org/acegMPguide >/aceg/ livery and emblem pack https://rentry.org/3tokr >AC3(JP) Pre-Patched (AC1 and 2 Included) https://pastebin.com/09vACJHr >Encyclopedia Strangereal http://www.encycstra.net/ >New /aceg/ MEGA https://pastebin.com/aYYx2UKm >PA Twitter (JP)

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Edited last time by Mark on 04/16/2025 (Wed) 22:00:12.
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>>1285399 > are you drunk? > cockpit access denied, get your filthy hands off me you animal!
>>1573573 > I'd never trust anyone pulling me at so much G-force except you.

~More Than Just Pals~ Anonymous 04/01/2025 (Tue) 08:26:12 Id: ac1923 No. 1084651 [Reply] [Last]
https://store.steampowered.com/app/3620480/Palworld_More_Than_Just_Pals/ Yesterday we got an development update to the Palworld dating sim, several new Pals shown and the launch of the Steam page. Still no ETA unfortunately. The female Chillet is the little sister of the blue guy shown earlier
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wtf I thought this was some sort of fan game but is it really official?
>>1574051 Yes it's an official spinoff from an April Fools joke they did, they decided it was only half a joke.
>>1574051 If it's a joke, then they've had it running for a few years. Judging by some statements, it'll be an eroge but the Steam version will be "clean". It's actually not uncommon for eroge VNs two release two versions like that.

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IKEMEN/Mugen Anonymous 04/23/2025 (Wed) 07:38:28 Id: 757034 No. 1223390 [Reply]
For eight (probably has been eight. Might be more. I don't remember.) years I've had this shitheap on my storage. I've recently upgraded my maintained 8mugen collection to IKEMEN, and I've thrown a shitload of characters into it over the years. Most, if not all, of the original 8mugen collection is still there. (Second pic is the original screenpack pic to jog your memory.) It's fifteen gigabytes and about 479 characters big. This means sharing it will be a difficulty. Only would be worth it if there's interest or any anons around who actually remember this shit. I changed the skin because there was no Ikemen compatible version. Picrel is a bit outdated as some characters that have black slots are bugged and needed fixing. Has a bunch of hidden/ai characters. Latter is completely or mostly unplayable (for humans.) Former is compressed into other characters. (gotta use the 'd' and 'w' keybinds set in the options menu on certain characters to access them. Like Goku. Neat Ikemen feature.) Also, IKEMEN/Mugen thread I guess. Quick FAQ <OP Install specific >Is [Character] in your install? I dunno. Flip a coin. It's 479 characters. There's 21 slots left so there is space for more. But it's already fucking 15 gigabytes. Technically infinite AI-only slots and multi-character slots. But they're all bound to one character. So Saber has Saber and Saber Alter bound to her, for instance. >Why the fuck is [Character] and not [Character] in your install?! If it's a matter of taste, I don't give a shit. If you want to include a certain roster, feel free. If lots of additions are made I'll upgrade the screen to 704 characters. If certain characters are shittier than others, suggest/add the better versions to replace the old ones. >Does everything work? Good question. Most characters, yes. Most stages, yes. There are numerous characters with small bugs that require text file changes to fix. I'm not even aware of them all. >Why share this if you don't have a link for it? Fifteen gigabytes. My upload speed is dogshit so I'm not going to upload it if no anons give a shit. It will take all day for me to upload.

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How is the Ikemen rollback project going? Did it get merged into go, postponed? Haven't heard anything about it for a year or so.
>>1273063 Wait ikeman doesn't have rollback?
>>1271072 I know this post is several months old but it does make me wonder if there are any other archives dedicated to certain types, especially since I remember a certain R-18 edit of Akira Honjoji from a YouTube video that was taken down a long time ago and I don't know if that was preserved in some fashion.

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Platformer Thread Anonymous 05/01/2025 (Thu) 17:58:54 Id: e8b6c1 No. 1297565 [Reply] [Last]
Should 90’s style platformers make some sort of comeback revival? I feel like the audience is there for new mascots or even revisiting old ones.
Edited last time by Mark on 05/01/2025 (Thu) 18:34:07.
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>>1570109 >An entire upheaval of the industry would need to happen for that to become a reality. Here's hoping.
Andy Gavin decided to call out the Nsane Trilogy's bad controls on Linkend. This is nothing new but for those who just want the TLDR; The original Crash trilogy on PS1, while each game had slightly different physics, had the same precise controller input code i.e. Crash's jump height is entirely dependent on how long you hold the button giving near infinite control (heh) and precision. In the Nsane Trilogy, you have only TWO jump heights making platforming and precision a great deal harder than in the original games. VV tried to spin this as claiming all the physics were made to line up with Crash 2 but truth be told, it had nothing to do with physics. Dark Souls of Platforming = Bad controls.
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>>1573438 >The original Crash trilogy on PS1, while each game had slightly different physics, had the same precise controller input code i.e. Crash's jump height is entirely dependent on how long you hold the button giving near infinite control (heh) and precision. I have been following a Crash autist on Youtube for a while and the whole discourse around the hitboxes is a lot more nuanced. I am not gonna link the videos since they're extremely long and deal with the topic only off handedly at odd minute marks, but the tl;dw: >Almost all the issues, as well as the features (the way characters are handled as entities, the ability to easily mod stuff in and out, down to the game mechanics for the gimmick levels of Crash 2 and 3) are a direct consequence of the game being a glorified Skylanders expansion, based on the same engine >The levels of all three games are NOT a faithful recreation, as the devs had to rework jump height, speed and platform magnitudes in accordance with the Skylanders physics >Pill hitboxes are a direct result of that Also, the reason why people have such a hard time with pill hitboxes may indirectly have been caused by none other than game journalists. I have never noticed this because it's something that's ingrained in my muscle memory, but apparently the very first level of Crash 1 (N. Sanity Beach) modifies the player character's properties so that it's always jumping at the maximum height, the taller of the two jumps you mentioned. This was done because of the large staircase section where the original game expected you to experiment with the controls until you could figure out that holding the X button would make you jump higher, but the Nsane Trilogy devs had no faith in the gaming press and modern tourists actually clearing the demo level and made it stupid easy for them. In turn, it's likely they never had enough feedback on the actual jumping mechanics, resulting in Crash 1 (the only game that has objectively difficult and precise platforming) having a difficulty spike due to the different hitbox. Additionally, all three Crash player characters are their own individual Skylander player character, meaning they have different properties, which probably resulted in a lot of mistakes during development.

webm thread: Return of AV1 Anonymous 02/19/2025 (Wed) 04:28:38 Id: b5bf3a No. 1072700 [Reply] [Last]
SVT-AV1-PSY has a brand new spankin' update with --psy-rd, --enable-tf 2 and --spy-rd parameters to catch up with x265. Do they do anything? Who knows? Get to postan'. https://github.com/gianni-rosato/aviator (Linux only) https://github.com/Nj0be/HandBrake-SVT-AV1-PSY (All desktop OSes) https://github.com/staxrip/staxrip (Wangblows) To start out, here is my rushed attempt at remastering Prisma Sympathy/Illya Popcorn Funk in higher resolution and fidelity, since a lot of JewTube reposts noticeably degrade the quality. It's missing a transition and the timing is off but I'd thought I'd post it. does anybody have that "uoogh" MV webm so I can remake it, a theme I want is to remake or remaster old vids leveraging modern codecs
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