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Terraria Anonymous Id: c70d90 No. 1414761 [Reply] [Last]
30 hours in. I'm still nowhere strong enough to survive anywhere. The old man in front of the dungeon called me weak as fuck. Where am I supposed to go to get those super weapons and armors? I'm still on platinum set...
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>>2051794 That'll be cool when it releases in 2027.
>>2051445 That's exactly what I did, warding only, heavy emphasis on survaibility. I even used the valhahla chestplace mixed with spooky for endgame to take advantage of its improved defenses. The thing is that ultimately you still need to invest a lot on summoner-centered accessories (even if warded) which means you'll be playing a shittier true melee character with a mediocre DPS that just so happens to be passive (wow!) and that forces you to stay relatively closer to bosses due to the whips having a limited range, unlike with projectile-centered characters. Minions are really just worse projectiles that can't pierce enemies nor hit far away targets.
>>2053105 >passive Eh? Use a whip bro, the whip is pretty strong and most whips have a pretty strong secondary. Like the snapthorn puts a dot on enemies and the firecracker inflicts on fire and when a minion damages them they explode for extra damage. Durandal has the largest range of any whip, but I dun think it has a secondary effect. Not only do the whips grant your summons extra dmg but they're pretty fast and they can all benefit from autoswing, provided you have it turned on. If you don't, I would have to ask why not.

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EA is releasing the Source Code of all Command and Conquer games Anonymous Id: 6cb900 No. 1074913 [Reply] [Last]
Holy fuck it even includes Renegade And they're still uploading, hopefully C&C3 next. >You will live to play SAGE C&C games at more than 30 FPS What a time to be alive! https://github.com/electronicarts/
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>>1905441 So that's why Sybert started casting a lot of Zero Hour matches?
Launchrails magnetized.
>>2051462 Theres's a Gauss on my tank

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P(r)atapon thread Anonymous Id: e8c9bd No. 2039431 [Reply]
>playing on ppsspp >build up combo >fever mode! >savestate >prep my self mentally >they finish singing fever mode song >try inputing any order (not miracle) >fever mode drops >they accept the command like I did it perfectly YOU SHITS I OUGHTA FEED YOU TO THIS STUPID SANDWORM
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bratapon
>>2044064 >>2044088 I'm still optimistic for it, but I'm going to wait until they're early access. I liked the promotion for the Dark Ratatan they put out though.

Games to make friends Anonymous Id: bc6794 No. 1436662 [Reply] [Last]
I'm looking for games to stop being lonely. With a playerbase that is 21+ at least - Matchmaking - MMOs - Community
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>>1436662 Skip the MMOs for people meeting. Unless it's something really niche like >>1437892. I mean unless you're really, really into WoW or something? MMOs are a dying genre, almost all of them suck or have some bullshit quirk that's going to leave a nasty taste in your mouth and the people who play them these days are generally insufferable. You're making compromises before you even get into the game to find people you're probably going to hate. You can still find fun people in community servers or simple matchmaking games, but again, you want to go more niche and older. Anything current and popular is filled with bottom barrel trend chasing faggots. You won't have a good time.
>>2047076 MMOs also attract hyper autists and people who take things far too seriously. I've had a pretty fun time playing with and meeting people through Phasmophobia. Maybe it's something to do with only having up to four people and also needing a lot of communication to do well, but it seems to attract a fun demographic instead.
>>2047102 This is the way. Monster Hunter was like this. It still can be, but it suffers from it's success. If you can meet just one or two other people to play games together like this you have it made.

Kirby Air Riders Thread Anonymous Id: 9a12fe No. 1936918 [Reply]
Didn't see a thread for this game that's coming out in a few days. There's currently a beta going on right now, but I'm waiting for the full game before playing. If you are playing the beta, how are you guys enjoying it? Do you think they'll nerf Rick? What's your favorite combo? The game comes out on the 20th of this month if you're interested, but chances are if you have the system then you already know that. Are you having fun?
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From https://x.com/KirbyInformer/status/2002040605476602068 >The latest Kirby Air Riders “Race to the Finish” event has been canceled. Once we have more details we will let you all know, but there is a bug that was causing matchmaking issues for the regular City Trial mode. The event will be rescheduled, but no date has been given. You could get a Santa hat in this event before they cancelled it, but they cancelled it after half a day, so I missed it. The event was supposed to last to the 26th.
>>2033036 got the hat >inb4 it's super rare because they never redo the event
>>2046005 https://x.com/KirbyAirRiderJP/status/2003344829208756224 The event changed, but the chance to get a Santa hat is back! I'm going to play right now. If I'm not mistaken, there's only one year of events planned, so they might repeat. But I'm not taking that risk.

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DONKEY KONG Anonymous Id: f555e3 No. 1061714 [Reply] [Last]
D K DONKEY KONG Which is the best Donkey kong game and why is it tropical freeze? More importantly, how come Nintendo hasn't made any DK games lately? I have pretty much given up hope of a 3d collectathon like 64 but having Retro hammer out another 2d platformer can't be too much of a hassle. Maybe just have a new studio make a whole new kind of DK game? There is a lot of things you can do with DK and his extended family.
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Also I've recently discovered that the HD port of the first Donkey Kong Country Returns is trash, especially since it was rushed made by a small shitty company that makes nothing but shitty low budget games. Probably because said company was the cheapest for Nintendo. Meanwhile the Switch port of Tropical Freeze was made by Retro Studio themselves, which is why it's a great, faithful port.
They could at least make him like at the gag manga where he's slightly cutesy designed and goofy while still keeping his cool attitude from the DKC games.
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Elder Scrolls thread Anonymous Id: c22176 No. 1242060 [Reply] [Last]
Sorry the catalog is so fucking full of TES at the moment, my intent is to well the random shit like >>1238182 and >>1240900 But leave up the Morrowind thread, there's not going to be much Morrowind discussion here Here's my current Argonian girl. STR and Hand-to-Hand focused. When I enter town I take off all my armor and my shirt then start drinking alcohol at the local inn.
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>>2044156 >switched engines Oh that's an absolute death knell for these kinds of projects. Especially when so much of its tech stack are Unreal plugins. From a brief look into it, they're creating their own engine because of issues with UE5. Were LeFay still alive I'd be very excited, he had a lot of experience writing bespoke engines, but with his passing the main tech devs on the team have never even shipped a game before, let alone written an engine.
>>2044745 >Oh that's an absolute death knell for these kinds of projects. Aside from 100% of Take-Two's management decisions, that's also what killed Kerbal Space Program 2. Specifically, switching BACK to the engine from the original, which had crippled the original game and made it impossible to implement the features 2 was initially being created to implement.

Vita thread: Enjoying Infinity Onion Rings Edition Anonymous Id: 3ef25e No. 822861 [Reply] [Last]
Who knew they were so tasty. I hope you fags have been having some fun on your Vita's. Whatcha >PLAYAN >HACKAN >BUYAN (kek) >WANTAN PREVIOUS THREADS: https://ghostbin.com/paste/d2BOH https://archive.is/xQU91 (Gitgud hackpaste) Last thread: https://archive.is/gdH0I There are also numerous Vita threads across the webring as well. Check out >>>/vita/ and feel free to contribute, tis' a new board dedicated to the amazing device we all know and love. It could use some threads, CSS, assets, banners, and whatever anons feel like suggesting or making.

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>>2000043 Forgot the archive link: https://archive.is/tV6Mx
One thing that's really retarded about normalfags view on the Vita and it's library is the whole "why would you want to play these games if they are on other systems" argument. The Vita does have a lot of ports from other systems on its library, but that's the whole appeal. It's a handheld console, for fucks sake. Normalfags don't complain about this when it comes to the PSP or the Switch. I understand why that is, since the Vita doesn't have big titles in regocnizable IP's which is why it's great but it's still the only system where you can play a lot of those titles portably while also still being able to fit it in your pocket. I hate normalfags so much it's unreal. >>2000043 >>2000057 I remember hearing about that for the first time too, it would've been a nice fit for a system. Speaking of games that would be a nice fit for the Vita, is there any titles that (You) wished got a Vita port/release? There's a few I wish would've gotten ported: >Ultra Street Fighter 4 >Tekken Tag Tournament 2 I get Namco was going through a rough financial phase, and Capcom already ported SFxT, but both of them would have been perfect on the go. >Ace Attorney (literally any of them) They would have looked great, and would go along nicely with the Dangan games. Same for: >Monster Hunter Stories >RE Revelations 1 >RE1make >RE 4 >Viewtiful Joe 1+2 >Okami >DMC (Although the lack of extra triggers would make this a bit hard, maybe just 1 would work)
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>Have an autism becase of how much I just fucking hate Western localization shenanigans >Made it my job to go out of my way to specifically get Japanese versions of games >Download the Japanese version of Digimon: Cyber Sluts - Hacker's Memory to my Vita >Fire the game up >Discover the main menu offering the "option" to play the first game >Figure it's probably just some "Previously On..." option, like the digital comic in the PS3/WiiU versions of the Mass Effect sequels, of the catch-up videos seen in Tomb Raider Underworld >No, it's the full fucking game!!! >Wondering what's going on >Decide to look it up online >Turns out localizers managed to strike again https://archive.ph/um6WH <The story-select menu likely defaults to Hacker's Memory because this compilation actually was aimed towards people who played Cyber Sleuth first, at least initially (and the subsequent Switch and PC ports did nothing to change this). This game's history is a bit of a mess, but to break it down..... <Cyber Sleuth releases on the Vita in Japan. <Sony prematurely brushes the Vita off as a dead system in the west, causing Cyber Sleuth to be ported to the PS4 when it got localized (there was still a Vita localization, but it was digital-only). For a time, this PS4 port would be exclusive outside of Japan. <Hacker's Memory is released in Japan for the PS4 and Vita, with Cyber Sleuth included as a compilation. With this, Japan gets the PS4 version of Cyber Sleuth for the first time, and players of the original Vita Cyber Sleuth could use cloud saving to transfer their old data (and the whole compilation comes off being geared towards those veteran players as a result). <Hacker's Memory is released in the west for the PS4 (and digital-only Vita again), but it doesn't have Cyber Sleuth included. This robbed the west of features like being able to transfer Digimon between the two storylines in post-game, and being able to play Cyber Sleuth with the new Digimon and a few quality-of-life updates (though for what it's worth, they at least made it so you could complete the entire medal collection and get all evolution items in Hacker's Memory alone). <Complete Edition gets ported to the Switch worldwide and Steam outside of Japan (I have no clue why, but some Bandai Namco games on Steam, while technically available in the region, lack Japanese language support). This is essentially the compilation version of Hacker's Memory that Japan had on the Vita and PS4 all along. Hell, the Japanese Switch version doesn't it even call it "Complete Edition", since it is just a port (though, I'm guessing the reason the Playstation game was titled "Digimon Story: Cyber Sleuth - Hacker's Memory" wasn't so much because one was a side-story to the other, but more because it indicated both games in a collection, another thing that the western Playstation release sorta botched by keeping the title the same).

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Ratchet and Clank Anonymous Id: 9b73c3 No. 1233432 [Reply] [Last]
What do you think of the Ratchet and Clank series /v/? What is your favourite and least favourite game? My favourite is Up Your Arsenal and my least favourite is Full Frontal Assault.
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>>2044152 You skipped the conversation where I was already asked and explained this before. I already mentioned the gameplay is good, but gameplay isn't really what makes me be interested to finish games if everything else isn't at least a little bit decent. Also the first game was special for me for more reasons than just fun gameplay, it's not unreasonable to have expected the sequels to maintain that. I also forgot to talk about the soundtrack for Going Commando, I want to say its quality is similar to story, functional more than impressing. I have 3 R&C1 OSTs in my game OST playlist, I struggle to come up with one to add from Going Commando.
>>2044179 >You skipped the conversation oh I read that but I didn't know you were the same user. I got confused by the IDs being different. though I made several posts in this thread yet I have a new ID too so ¯\_(ツ)_/¯ I also loved the soundrack to Going Commando, but I'll agree that the soundtrack of 1 was better
>>2044346 >I got confused by the IDs I'm guilty of that too. In any case, I should find time to revisit the series in 2026 with Up Your Arsenal. I'll check back here then.

Cuhrayzee Vidya Anonymous Id: 9acf2a No. 898293 [Reply] [Last]
I haven't seen a thread discussing stylish action for a while, let's change that. Honestly I was kinda disappointed with Bayonetta 3, it wasn't nearly as good as the previous two games and I feel basically killed the series seeing as Kamiya left Platinum in order to work at Hamster probably. Still, it's kinda sad that Bayonetta was destined to die a mediocre death. That said as for Bayonetta's twin IP Astral Chain, apparently Nintendo completely owns the rights to that IP now, so hopefully we can see them develop the sequel in house since I would love to see how Nintendo tackles these kinds of games. Other than a few indie games, there's not really much going on with the genre. The Genokids demo was top notch and I highly recommend everyone here give it a chance, but other than that I'm waiting to hear about some surprise hits like Hi-Fi Rush since that was an extremely pleasant surprise and was actually did better than both Microsoft and Bethesda expected it to be. So hopefully we'll see a new Hi-Fi Rush in the future. Other than that, I'm sure Capcom is gonna remake DMC1 or DMC3 at some point in the near future, and like I said before Hi-Fi Rush did surprisingly well. So I strongly doubt the genre is dead, but that it usually takes a bit to get one of these games off the ground since Souls is the hot sauce these days. Still, what cuhrayzee games are you playing right now /v/? I'm going through Ninja Gaiden and God Hand myself, enjoying them as always.
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>>2039774 What don't you like about DMC3? It's literally one of the GOATs of the PS2 era
>>2044291 I don't think the game is bad or anything. I will say I did beat the Switch version with style switching so and other anons I meantioend this too said I should replay it without style switching, so I'll take their word for it. I really enjoy the combat and how free you are to experiment with it, but the main thing that's stopping me from loving it is the level design. Forgive me if I don't explain it the best, but I wish it leaned a bit more into the action parts over the adventure. DMC1 also had adventure elements, but I felt like it was better suited for that game since the combat didn't have as much going on (as well as what >>2041743 mentioned). The combat of 3 is the best part of it, and I wish the level design made you experiment and adjust to it more with more frequent encounters instead of going from light puzzle solving and light backtracking to combat arenas. Basically I wish it was more like a beat em up. And a little shorter.
>>2044417 Understood, I was just asking out of my own curiosity.

Share Thread - Chaika Forever v2.0 Anonymous Id: cb3089 No. 1033862 [Reply] [Last]
Previous Thread: >>476242 SITES TO FIND SHIT, CHECK HERE BEFORE ASKING Gitgud archive and Volafile are as good as dead and as such have been pruned entirely, don't rely on them for anything. https://vimm.net - Accessible archive of retro console games. https://gog-games.to - Downloads of GOG's titles. Owner throws tantrums a lot so the site occasionally goes down. https://archive.org - Internet Archive, you would be very surprised how much is here if you go looking. https://www.myabandonware.com - Mostly retro PC games, often obscure and "abandoned" titles. The following are cracking/repacking sites. If there's a major release, it'll probably show up on one of these. https://dodi-repacks.site https://kaoskrew.org https://fitgirl-repacks.site Privacy and OPSEC tools Try not to get yourself v&, OK? en.wikipedia.org/wiki/Anonymous_p2p#List_of_anonymous_P2P_networks_and_clients

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Outside of CSRIN is there any good site to pirate DLC content for use with creamapi?
>>1476937 >Sony Vegas Most certainly Rutracker is the best choice, just type it in search. But one of the version i use takes control of your mouse to input keygen, and that can be blocked by antivirus. Other than that for manual cracking consider what's here: https://1337x.to/search/sony+vegas/1/
>>1601832 >>1601837 appreciate these anon thank you

Control: Resonant Anonymous Id: 734ed3 No. 2012042 [Reply]
The first control was a pleasant surprise for me and just a solid action shooter game. I'm unsure how I feel about the sequel being an action RPG, but I will say I do love how the game is reaching even deeper in the power fantasy of having esper powers.
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>>2028487 Won't they just use the same engine?
>>2014584 I'm assuming the game (or most of it) takes place in Dylan's mind. It seems like he's purging the Hiss that's infected/possessed him with the help if that thing that Jesse stabs him with in the one teaser. Either that, or Jesse stabs him with the thing, it purges the Hiss from him, he wakes up, sees that the Hiss got out of the Oldest House (which the first game said was VERY bad, thus the lockdown), and uses the thing he was stabbed with (either an altered item or a something new that best girl Emily invented) as his primary weapon.
>>2012042 >The first control was a pleasant surprise for me and just a solid action shooter game >The first control >a solid action shooter Get some standards holy shit. 99% of the enemy spawns are hordes of generic soldiers (but with red eyes) and suicide bombers, there are more enemy types but many of them (such as the big soldiers in EOD suit) are woefully underused for no clear reason. 99% of your damage output comes from "telekinesis" so tacked on it doesn't even require you to actually look for props to throw: the other powers are just not worth depleting the same magic juice that could be dedicated to more telekinesis spam = more damage output, the shield in particular is not worth using ever outside of a single special enemy that is encountered TWICE across the whole game. The gun can switch between 4 forms, none of them particularly satisfying, none of them competitive with telekinesis: gun forms also start gimped and you must engage in a pointless grind-a-thon to get them into a somewhat effective shape. Ammo regenerates on its own, magic juice regenerates on its own, health does not regenerate on its own and requires you to damage enemies and then move closer to pick up health drops: this encourages playing in a safe and boring way. Early game had some neat platforming but getting clever with it mostly results in reaching invisible walls, you can kinda use telekinesis to build prop staircases but it's barely functional and clearly not intended, halfway through the game you get flight which opens up access to areas you never ever could have remotely approached without it and that contain nothing of value. The setting is cool until you realize it's almost entirely smoke and mirrors and the cool paranormal stuff will not actually show up, you're stuck with the Hiss aka some hyper-derivative hivemind/possession/corruption that isn't even remotely unsettling or interesting. The graphics are ok until combat starts, then it's SFX spam 24/7 all over the screen, moar particles = moar better, fuck your fps and fuck being able to see what's actually happening. Control was a pretty clear cut signal, Remedy was FUBAR and they'd never make a good game again.

Obscure and underrated games Anonymous Id: 895ec1 No. 1934615 [Reply]
Anons have interesting taste, so I want to hear what you guys like that's off the beaten path. Obscure here does not mean Steam game with 20 reviews, but something that's not well known. Something you don't see discussed on the board or much of anywhere. And something you actually like. This is not the same as >>1416920, that's a related but different concept.
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>>1958829 I would agree. it's a good game, but the hype around it was big for no reason. there are other good adventure games that nobody even mentions
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I'll post some I found this year Can post more from my library its chock full of shit like this have a bunch I've collected throughout the years
Edited last time by Mark on 12/18/2025 (Thu) 17:30:01.
>>2028633 Oh neat you fixed my brain glitch, thank you

/horg/ - Horror Games General Anonymous Id: 329c3a No. 1178262 [Reply] [Last]
Welcome to /horg/, the place to discuss anything horror games-related, such as: - AAA series: Resident Evil, Silent Hill, Dead Space, Alan Wake, Alien Isolation, Dying Light, The Evil Within, etc. - Current indie games and hidden gems: Alisa, Amnesia, Conscript, Darkwood, Faith, Pathologic, Penumbra, Signalis, Soma, Song Of Horror, Tormented Souls, Voices of the Void, World of Horror, Yume Nikki, etc. - Retro classics: Alone in the Dark, Clock Tower, Dino Crisis, Eternal Darkness, Fatal Frame, Parasite Eve, Sweet Home, System Shock, etc. - Free mods: HL1's Afraid of Monsters and Cry Of Fear, Doom's MyHouse.wad and Total Chaos, fan-made games like Blood: Death Wish, Penumbra: Necrologue, Resident Evil REVisited, stand-alone free games like SCP Containment Breach, etc. >Horror games lists, guides, and resources: https://rentry.org/horrorgeneral >Quick game recommendations >FAITH, DUSK >Thread Question: Favorite horror game with a cult? >Previous Threads: https://arch.b4k.dev/vg/search/subject/%2Fhorg%2F/
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>>2019838 >That is genuinely refreshing Agreed. I can't even remember any other media that doesn't immediately shit on religion every chance it gets (only thing that comes to mind is Netflix's Daredevil). The religious religion vs cultural religion is definitely a part of it. >>2019838 >I'd love to see more stories like this one, I think we overdid "religion bad" as a premise. We have to see again the good of religion and faith. People will see the good again, when times get harder and they slowly realise all their materialistic ambitions are just that, momentary and devoid of real transcendent value, and can be taken away in an instant. But that's a different topic. Anyways, you might want to know that for some reason the dev is making a Chapter 4. I don't believe the game needed it and as such I don't particularly have high hopes.
>>1995899 >It got a 6.8 user score on metacritic and the combat is just the same slow combat shit over and over, with no enemy variety Well that's awful. I have not kept up at all with Silent Hill since the time of Downpour, and as far as I know every single one of these recent projects has sucked. Being relegated to panchinko machines was probably a more respectable legacy for the Silent Hill series.
>>2027773 The real problem with modern silent hill games is the combat which has been an issue from day 1. The story and whatever is good but the combat still continues to be a pain to get through. Playing them on casual or easy mode alleviates that concern, but it's really just a brute force method of getting through the problem. Konami needs to get some Capcom developer to take care of the gameplay for them.

Nintendo Wants Monolith Soft To Make a Zelda Game From The Ground Up: Anonymous Id: 34c637 No. 2027396 [Reply]
Nintendo posted an dual interview featuring The Legend of Zelda General Manager Daiki Iwamoto and Monolith Soft Director Yasuhiro Fujita. In the conversation, the duo looked back on this special collaboration between Nintendo EPD and Monolith and, right at the end of the article, Iwamoto expressed the desire for the latter studio to play a 'central role' in 'creating the Zelda series from scratch'. >Monolith Soft now has a system in place that allows them to handle everything from coming up with ideas in the early stages of development to incorporating them into the actual game, so we expected them to be more involved in the creative aspects than ever before. [...] I would like Monolith Soft to play a central role as a strong partner in creating the Zelda series from scratch. I hope that the know-how we have cultivated through our work together will further enhance the overall team strength of Monolith Soft, and we will continue to create unique series titles together. Personally as someone who immensely enjoyed Xenoblade 1 through 3, I'd rather Monolith worked on an original IP or a new Xeno title since I'm not fond of the direction Zelda has been heading in since BotW. I think BotW is where the combat and puzzles in particular took a nose dive in terms of quality, where it became more of a Skyrim clone rather than a puzzle/adventure game. With Xenoblade there's a lot of mechanical systems, sure. Although the fun with those games is breaking down the combat system, and abusing the elements given to you. 2 in particular had a really fun elemental system which made in the best when it came to combat. Unless the Monolith Soft Zelda plays completely different to what we know, I'd be disappointed if it's just BotW again like with TotK. sources: https://www.monolithsoft.co.jp/interview/dev01/collab-talk.html https://wccftech.com/i-would-like-monolith-to-play-a-central-role-in-creating-zelda-series-from-scratch-says-nintendo-gm/
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>the mediocre normalfag pandering coomerb8 weebshit one Not even worth a (you). >>2027396 >Personally as someone who immensely enjoyed Xenoblade 1 through 3, I'd rather Monolith worked on an original IP or a new Xeno title since I'm not fond of the direction Zelda has been heading in since BotW Same here. I can understand if people liked BOTW and TOTK, but the new formula has not only gotten stale now, what with most games being open-world now including fucking Mario Kart of all things, but it's also slowing development of new mainline Zelda titles since Nintendo needs to design a huge ass open-world for the player to explore and fill it with little collectibles that they'll scour the entire map for. Yes, I know TOTK just reused BOTW's main area, but they still made the Sky Islands and the Depths. Not to mention whatever changes they made from BOTW to TOTK to make it different. They should just go back to the OoT-SS era of Zelda design as that tended to be a lot tighter and condense than the newer games, but sadly that'll never happen because normalfags are eating this shit up. Hopefully, with the narrative now starting to turn against Nintendo and the open-world design, they'll let the open world formula rest for a while.
>>2027932 >the mediocre normalfag pandering coomerb8 weebshit one What better for the current disgrace that is Zelda. I miss Xenosaga and its 40min episodes. I miss everything in Legend of Zelda but her ass.
>>2027932 The post actually wasn't bait, it was my genuine opinion. If you think it was shit that's fine. Jannies gotta do it for free as usual though.

Morrowind/Tamriel Rebuilt/Province Cyrodiil/Skyrim: Home of the Nords Anonymous Id: dbd673 No. 1170272 [Reply] [Last]
>ctrl+f >no Morrowind thread Is this how you honor the Sixth Tribe and the Tribe Unmourned?
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>>2024495 So it turns out he's been nerfed, and I'm just playing an outdated version. In my game magic was worthless because he had CE reflect. He's had this removed because he was already essentially indestructible. More recent downloads should give people a fighting chance if they're magic only.
>>2023591 It's funny that one of the better parts of the main quest is a detour because Delphine is retarded enough to think the Thalmor somehow summoned the dragons when you literally see Alduin bringing dragons back. The main quest really is retarded.
>>2024546 Even if your spells do work on the pre-patch version, his HP regen is so crazy it outspeeds the actual damage.

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