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Shuhei Yoshida to leave Sony Interactive Entertainment on January 15, 2025 Anonymous 11/27/2024 (Wed) 01:08:45 Id: f8d474 No. 1043903 [Reply]
“I’m leaving Sony Interactive Entertainment on January 15, 2025…,” Yoshida said in an Official PlayStation Podcast interview. “It’s like announcing the launch date of a new game, [something] I haven’t done for a long time [laughs].” He continued, “I’ve been with PlayStation from the beginning, and this is my 31st year with PlayStation. And when I hit 30 years, I was thinking, hmm, it may be about time for me to move on. You know, the company’s been doing great. I love [PlayStation 5], I love the games that are coming out on this platform. And we have new generations of management who I respect and admire. And I’m so excited for the future of PlayStation. So you know, PlayStation is in really good hands. I thought, okay, this is my time.” Yoshida joined Sony Interactive Entertainment, then Sony Computer Entertainment, when it was still just a department under PlayStation creator Ken Kutaragi. “Ken’s team was doing the development, and there was another team under Sony Music Entertainment Japan making games for Super Nintendo, and that was another small team preparing to make games for PlayStation,” Yoshida said. “So the two teams merged, Ken’s team under Sony and Sato-san’s team under Sony Music Entertainment Japan, to create Sony Computer Entertainment in November 1993. When the company was established as a joint venture, we held a party and everybody was in one room at the hotel [laughs]. I remember we had about 80 people total. We were very small.” Yoshida’s job was to talk to publishers and developers in Japan, making phone calls and visits in hopes that they would make games for PlayStation. Yoshida eventually became president of Sony Computer Entertainment Worldwide Studios, today known as PlayStation Studios, before stepping down to lead Sony Interactive Entertainment’s indie games initiative. “When I was managing [PlayStation Studios] working with big studios, making AAA games was great,” Yoshida said. “However, when I went to events like E3 or Gamescom, I always went to the indie game area. And I found games that I liked, and oftentimes the developer was there showcasing it. So I’d take a photo with the developer, trying to help promote these games.” As for what the future holds, Yoshida said while he has no plans yet, he would like to stay in the industry, helping independent game developers. “I have a couple of events to visit. The Game Awards are in December. I have commitments to the Taipei Game Show in January and DICE Summit in February, because I’m on the board… so that I’ll continue to do. But other than that, I have no plan. I enjoy my free time… I would like to continue to help indie developers or indie publishers if they need me. So I’ll probably continue to help these creative, talented indie teams in the future.” Personally I think this is just more signs that PlayStation wants to shed itself of its Japanese roots and continue bleeding money. We've already seen how the brand keeps wanting to push AAA cinematic shit with how they shutdown Japan Studio and are just tripping down on bad decisions. Although this could also be a sign of a complete shift in terms of how PlayStation is handled as Sony President, COO and CFO Hiroki Totoki says that PlayStation are currently reforming their gaming business, although how they reform said business could go one of two ways either they could have more of a free market approach or they can once again double down.

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>>1043932 >Expect the company to become even worse. There was that leaked data this very year, about how soyny (and crapcom, square-enix, bandai-namco and others) all had internal internal documents stating that they would double down on DIE and pozz. source?
>>1043903 >“It’s like announcing the launch date of a new game, [something] I haven’t done for a long time [laughs].” Because PS5 has no games to launch.
>>1043903 Interviews like these are always unintentionally humorous. I understand that there are things one is expected to say in interviews like these, and that it occurred during an official PlayStation podcast, so that limits Yoshida even more. But the interview reads as if he is living in some alternate universe. >You know, the company’s been doing great. It hasn't been doing great at all. >I love the games that are coming out on this platform. What games? >And I’m so excited for the future of PlayStation. Most would agree that the future for PlayStation is uncertain/getting worse, so what is he excited about exactly? >So you know, PlayStation is in really good hands. See above. >>1043949 >If the guy was actually genuine, then why did he stick around with the company and allow all this pozzing to occur for so long? I haven't read all of his tweets and interviews and whatnot, so he could have some personal motivation I don't know about. But the most likely answer is that he doesn't actually realize what he is supporting. Most far-left radical ideology comes from the West, mainly the United States, and like other pieces of culture, they come over to Japan gradually. In the case of PlayStation and Sony, it comes directly from the US branches of the company too, which have a strong influence over the entire company nowadays since their main office is in California. DEI, LGBT acceptance, Pride, etc. are all carefully presented to Japanese people like Yoshida under the guise of "kindness" and "tolerance", when of course it is nothing but destructive in reality. Yoshida probably thinks he is just being a "good person", and whether you are an office worker or a CEO, most humans are greatly concerned with being seen as "good" by everyone else. There is also that element of Japanese politeness. If he really knew what was motivating supporters of DEI, it wouldn't surprise me at all if he began to rethink what he has said. Of course this ignorance does not absolve him from responsibility, since as a leader and veteran he should be vigilant and suspicious about any threats. >they began rolling out Nintendo style censorship requirements Even if the final decision to apply censorship was signed off by him on some of these games, it is also likely that the decision was, in actuality, out of his hands. He could have faced pressure from other departments at PlayStation or Sony, especially the US branches. Refusing to comply could have risked the games being delayed, or he could have been labeled a variety of things, or even ousted from his position. This is all speculation, and even if it was true, again, he is still responsible for the products put out under his guidance.

Anonymous 11/27/2024 (Wed) 16:46:03 Id: efc6e2 No. 1044046 [Reply]
Have more recent versions of these, or better infographics?
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>>1044617 Because apparently after 2018 every thread here needs to start with a 2004 NeoGAF style paragraph or else it's a "low quality thread"
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>>1044073 >That chart has been the source of more arguments and changes than any other chart on /v/ ENTER
>>1045066 That was only on 8moe, and the arguments only lasted for some months to like, a year maybe.

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Japanese learning thread Anonymous 11/07/2022 (Mon) 17:21:19 Id: 595618 No. 729151 [Reply] [Last]
I have no idea how to bake this thread I'm just copying from zchan thread pls help me. Archive of previous thread - https://archive.is/rJ3Wh Step 0. Resource Acquisition Go here to get Anki, a flash card program: http://ankisrs.net/ Here are some suggested decks: Core2k/6k: https://mega.nz/#!QIQywAAZ!g6wRM6KvDVmLxq7X5xLrvaw7HZGyYULUkT_YDtQdgfU KanjiDamage: https://ankiweb.net/shared/info/748570187 Kana: https://ankiweb.net/shared/info/1632090287 Tae Kim's grammar: https://ankiweb.net/shared/info/242060646 Other Resources RealKana: http://realkana.com/ (alternate version) https://itazuraneko.neocities.org/learn/kana.html Click the column of characters you want to study and type the corresponding romaji into the box as they appear

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>>1038934 >>1038599 This is not just limited to learning a (spoken) language. I've experienced this in coding as well. Some people know a lot of stuff, has read documentations in and out, even knows how to program stuff more than me. But when it comes to actually writing down code, they get autistic about little things, fumble about, constantly refactor things to make it "better", and all around aren't fit for working in the office. Having knowledge of stuff and actually putting in to work are two different things, and ultimately it matters how well you work, how easy its to work with you, how are you using that knowledge to get shit done. Having shit tons of "I know that" smug ego stroking doesn't help when you're just writing boilerplate code for a insignificant company. Or an oriental language for a cute xenophobic culture
>>1038051 >Immersion is key? it's not everything. seeing things in the wild in context, figuring out what situations an expression is used in, and recognizing patterns from experience is nice, but drilling greatly speeds up the acquisition process. for example practice sentences with a structure, like A代わりにB (A may be true, but on the flipside, B) >このカメラは安い代わりに、画質が悪い (while this camera is cheap, its it takes poor quality pictures) >このスマホは高機能な代わりに、値段が高い (this phone may have high specs, but it's quite expensive) >この町、暮らしやすい代わりに、遊ぶところがない (while this town is pleasant to live in, there are no places to have fun) of course, sounding natural is another goal, and I don't know of any ways to attain that other than just imitating natives (and don't just mimic media blindly) and your second biggest enemy will be figuring out how to say what you want to say (phrasing, words, expressions, etc.) and discerning the differences in usage between similar words (e.g. 適宜, 適切, 適した, 相応, ふさわしい) >>1038599 language learning is not a cumulative process where everything builds on what came before. people have their priorities, but there's no reason you have to learn "in order" >>1038934 for grammar the strategy is generally to look up stuff in reference material as you go
Does anyone know of any JewTube channels with old-timey Japanese documentaries? <For example, here's and old wartime propaganda film about the battle of Shanghai. And here is where you can find the other three parts: https://yewtu.be/channel/UCn9FAE_0LK34Gy_StBXT_FQ

AI RPG Text Adventure Anonymous 11/07/2024 (Thu) 05:36:57 Id: 483d90 No. 1036666 [Reply]
https://perchance.org/ai-rpg Let's start a thread and share the results of our stories. I've been playing around with this and want to see what others can do with it. This is a digital dm. It can run any campaign you give it and it doesn't seem as restricted like other chat AIs. It goes along with some weird shit. Fantasy, modern day, sci fi. If you can think of it, it can do it if you give it some form of goal. I haven't played around with this part enough, but I assume you can make it stick to different rule sets or game mechanics if you explain it. Fill out the top box with the rules and world building. it will generate a paragraph of setting and other characters. You can then tell it what you'll do next or just hit continue and it will keep the story going without your input (often creating actions on your part). If you don't like something, you can directly edit the story text. Just delete a few lines here and there or rewrite it yourself and it parses that text as it continues the story. If you click generate template on the tracked info, it will keep a track of inventory, stats, character relationships and whatever else you want to write in there like a notepad. Play a game. Post your story highlights in this thread.
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>>1042714 >Real big mess. Tell me about it. I tried to make it simulate an incestuous futanari family muh doujins into body modification and all sorts of repeat shit, otherworldly contortions and teleporting restraints and ballgags would keep happening.
>>1042745 It should be fine, as everything is saved locally and not on a server (so they claim). Besides, you can just delete the whole thing and the auto-backups later. Just don't click on the share button.
>>1042745 Just to add to >>1043748 If you're really worried, just get a VPN. AirVPN has a Black Friday sale going on right now.

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Amateur Game Development General: Be Kind To Beginners Edition Anonymous 09/02/2024 (Mon) 23:41:26 Id: 67de55 No. 1008893 [Reply] [Last]
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Project Nortubel: Think I did ok with this cutscene so far, now I wanna review some stuff and then I'll try music on LMMS. If anyone knows any good places to get sound/instrument samples, let me know. Will also post some of my music "plans" from here https://unknown.spam/nortubel-story-plans#music-plans
>>1044097 huh, kind of assumed because during the frame dips, I'd just straight teleport instead of like, moving at "molasses" speeds

DOOM/Retro FPS: Everyone is here Anonymous 02/19/2024 (Mon) 20:03:59 Id: b04abb No. 937850 [Reply] [Last]
Has anyone ever got a gamenight of Samsara going on? I know we had one for Christmas of 2018, but I'm surprised we haven't got one going since then. Here's a link to the updated mod if you guys wanna get a gamenight going on. https://forum.zdoom.org/viewtopic.php?t=74652 That being said: Post anything relating to >DOOM >its wads >its sequels >its community >its copycats >all 90s FPS related accessories
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Does Quake under Kex Engine support loading multiple mods? I tried looking for other Quake source ports and nothing of those mention being able to load more than one mod.
I reported a bug about Obsidian not generating enough items at his fucking Github page and the fucking developer went like "I don't see this issue, closed." What a jackass.
>>1049183 I fixed this shit by editing the items.lua script from Obsidian, man was that fucking code hard to read. I just added another multiplactor value for the part where it multiplies the items and it seems to work, now there is finally enough items for me to play Obsidian with different weapon mods.

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Zelda/Link OR Zelink Thread Anonymous 01/04/2024 (Thu) 03:13:51 Id: 76a974 No. 924272 [Reply] [Last]
This thread is dedicated to the most prolific and wholesome videogame pairing ever, Zelda and Link! Discussion about the Zelda series itself and other girls is completely welcome here, as are other pairings and stuff. Share your cute art, doujins, and other things! The Zelink MEGA (3000+ images of Zelink organized by game) https://mega.nz/file/UUAiVILT#qrE4vrrk8iGRv-JjkTBF4tgyXCUJMFXOglD3g_jMnnA The mega will be updated once per month Rules: 1. Keep it civil. 2. No NTR/cuckold/demoralization culture.

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>>1042350 Soyjak faggots gave him lemons, he made lemonade.
Don't tell her I farmed light scales and horns.
Delusional fucks.

NES/Famicom thread! Replacing the 72 pin connector for glorious memories Anonymous 06/10/2024 (Mon) 02:09:55 Id: 11fe1b No. 978520 [Reply] [Last]
I wanna have my NES working properly, and since the cartridge connection seemed pretty precarious (the screen had a tendency to go gray randomly and no cartridge connected well at the first try) I figured it could be the 72 pin connector. Is this gon' be easy? Or will it be impossible? Will my dreams come true? Let's see. Also, let's talk about the NES/Famicoim.
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Famidash, the Geometry Dash port, has been out of beta since 10 Oct and on v1.1 since 10 Nov. and may be GOTY among NES homebrews. It's by kandowontu. He's better known for 200+ SNES Fastrom conversions, Starfox EX, and being the romhackplaza.org manager who makes romhacking.net trannies mad. It has 2 player, and character palette customization, so in my screenshots, I played as a Spurdo Sparde and Gondola fusion. I completed 13 levels from the Play menu on Normal Mode with all coins. The game starts simple but later tests your skill where levels get like Celeste C-Sides. https://github.com/tfdsoft/famidash/releases
>>1043652 fugg :DDDDDDDDDDDDDDDDD
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Half-Life 2 and its episodes are free, they already released the update Anonymous 11/16/2024 (Sat) 00:07:10 Id: 72423e No. 1040139 [Reply] [Last]
Kind of minor but big enough I thought some anons would like to know. Going on until the 18th. https://store.steampowered.com/app/220/HalfLife_2/ This is for the 20th anniversary, they already released the update. https://store.steampowered.com/news/app/220?updates=true&emclan=103582791433473994&emgid=6633333780228604001 https://www.half-life.com/en/halflife2/20th#longlost
Edited last time by coyote on 11/16/2024 (Sat) 01:08:23.
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>>1042314 >Dupped Newell (2) and (3).jpg >dup >with gmod >donations made by employees only, in a hardass blue city, so much that others don't mention their employers Really showed us there. Back to your dead site and discord
>>1040520 The "leaked" strings (Valve intentionally leaks material to gain feedback, they've done talks about this) imply HL3 is heavily focusing on physics simulations. Everything from the flash point of objects to mechanical simulations inside the firearms. Over 20 header files from their scrapped game ARTI resurfaced inside an update, ARTI was heavily focused on voxel physics simulations. Some think they're repurposing its old mechanics for an upcoming product.

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>>1042807 >Pisscord How is it any different from here? Why are you moving the goalpost over the fact that Valve are not your friends and Steam is basically the Democratic Party's answer to Tencent?

Dragon's Dogma 2: CapJews Anonymous 03/31/2024 (Sun) 21:26:06 Id: b4efaa No. 953404 [Reply] [Last]
So it seems that the launch of this game was piss poor due to the bad performance issues and normalfags waking up to the DRM/Microtransactions shit. Still there's a good game to be found, and I hope everyone is enjoying the game as much as I am. Just recently capcom released a new patch where they added a New Game function in addition to a FPS Lock for console fags. In addition to being able to get your own house earlier in the game, and changing Art of Metamorphosis to 99 instead of 2 in the Pawn Guild, thus eliminating the need for microtransactions altogether. Sadly it seems the performance issues won't be release until later this year since it seems capcom needs some more time to cook the game and have it working with DLSS3 and other techniques to make the game actually run at a bearable framerate. Still with all of the complaints they got, hopefully they can have some options to fix the performance issues by using the GPU a bit more in towns. Still, have you been enjoying the game /v/?
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>>1043346 >>1043612 This is the power of Denuvo Anti-Optimize
>>1043612 >>1043614 Isn't this because of the CPU overloading npc mechanic bullshit they put together? My rig isn't the best thing in the world but this was chugging my CPU where no other game has ever done it before.
>>1043632 My whole idea building this rig 4 years ago was futureproofing for about 10 years, got a 5900x, 64GB of RAM, the 3080 card and a shitload of storage. Everything runs like butter apart from this and Immortals of Avernum, they shat a brick and called it a brownie. A shame, although from the reviews of other anons it sounds like it ends up a disappointment anyway.

Please, help me to find this mysterious fps. Anonymous 11/03/2024 (Sun) 06:46:36 Id: 898e13 No. 1034626 [Reply]
>Pic not related but its something from a cop I don't remember the name of the game but I remember this >Fps >Zombies (looks normal not like mutants i think maybe some mutants) >Source engine? (Or mod of half life source?) >Looks like left 4 dead (or mod of l4d?) >Look like Estranged (in history topic) >2009-2012 fps vibe maybe? >You're a police guy (or soldier?), lost, in a route and walk to a "empty" town >game completely at night with shadows (entire game occurs at night except the end at morning i think) >there's a level in a hospital with a lot of zombies >there's a electric granade or something like that >gravity gun with color blue or something? >Bill from left 4 dead as npc? (or a para-military npc that look like bill) I don't remember more about the game. I'm sure it was an official game or a mod but it was very long. >Also You were a cop (off duty) traveling a route and your car broke down or you had an accident, then you would walk to a nearby town (in the middle of nowhere in the countryside) and find it empty and then face a wave of zombies. There was a whole level in a hospital and the whole game took place in the dark except for the ending which was in the morning. There was an npc friend that look like para-military or something that gave you a gravity gun and I think some electric grenades or something.

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>>1042947 Hey! These games look a lot like the game i talk. Thanks you very much anon! Now i gonna check these games and the weapons.
>>1042937 Sorry anon, nope, i dont remember that. >>1042947 <Hellforces, Night of the Living Dead Road to Fiddlers Green, They Hunger. Nope >MorteWood Plaza, Smod Outbreak Looks incredible amazing, wonderful and beatiful but i think its not my game. Maybe my game is a mod from these mod. Anyway Thanks anons.

Visual Novel General Anonymous 05/04/2024 (Sat) 20:20:21 Id: fdb87f No. 965363 [Reply] [Last]
Welcome to the 8chan Visual Novel Thread Post all visual novel-related news and discussions here if you'd like. Don't feel constrained to post ITT if you want to make a thread about big news related to a visual novel's release or something - within reason. When in doubt, just put it here. Archive of previous thread: https://archive.ph/V2sPk Archive to all VN Threads: https://pst.moe/paste/mtqzct Visual Novel Database/VNstat: https://vndb.org/ (https://vnstat.net/) Visual Novel Starter Kit: https://pst.moe/paste/ypmpss (Includes info for beginners, terminology, recommendations, sources, and downloads [nearly all are dead] for fonts and visual novels for beginners.) Visual novel recommendation charts: http://animu-mango.wikia.com/wiki/VN_Recommendations Nostalgic Visual Novels on-line: http://tss.asenheim.org/ Another online visual novel reading site: http://vnjs.thatplayer.com/ English VN DDL sites: https://www.craneanime.com/wp/tag/english/ - https://erogedownload.com/ English and raw VN downloads for PC and Console: http://www.vn-meido.com/k1/ Rockmandash's Guide to Tablets for VNs: http://archive.is/B3cv5 (outdated but still guides you in the right direction) Fuwanovel VNs on Android Guide: https://forums.fuwanovel.net/topic/1323-android-visual-novel-lets-play-visual-novel-on-the-go/ Machine translation guides: https://amaenboda.wordpress.com/tag/how-to-use-agth/ & http://archive.is/5vgDa The Beginner’s Guide to Visual Novel Development: https://www.twoandahalfstudios.com/2020/02/the-beginners-guide-to-visual-novel-development PC VNs on DS/3DS Guide: https://pst.moe/paste/tediml

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>>1042856 >talking shit about Unteralterbach Them's fighting words. But Unteralterbach was always a very niche thing, though. Even aside from the loli angle (which wouldn't even have been *that* much of an issue with the Japs), it's got just so many cultural references that'll fly right over your head if you're not at least somewhat familiar with Germany and 90s adventure games.
>>1042933 The art style is bad, most anons just overlook it because it tickles their loli interest and has some memes he recognizes.
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>>965363 >Taimanin Yukikaze released on Steam I'm not happy with Black Lillith already cucking itself and cleaning things up. That is sudoku. They don't seem to get that their brand is large only because of how dirty it went and the boundaries it was pushing.

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Concord - flop of the decade? Anonymous 08/25/2024 (Sun) 00:24:42 Id: 9e29a1 No. 1005109 [Reply] [Last]
If you're unaware, the Sony-backed GaaS Concord just launched to an astounding 660 peak players. Not 6600, but six hundred and sixty-six. Currently sitting at 407. This is a flop on a level that is genuinely astounding. Battleborn launched to 12000~ players, LawBreakers launched to 7579. Gollum launched to 768. This game was in development for eight years, is getting an episode on the upcoming Secret Level show, and had a budget estimated at well over $100,000,000. All of that to hit a peak player count rivalling Far Cry Primal on a random Monday. The game didn't even enter Steam's top 500 and is about to drop out of the top 1000. It's a failure the likes of which I can only compare to The Culling 2. I would not be surprised if this game ended Sony's live service ambitions here and now, this is nearly unprecedented in the AAA space.
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>>1039532 Oi >>1042775 Yeah, such popular and recognizable examples as Groove Sticks, or the Sound Burger, or anything game related if you weren't a gamer. >>1042782 Every time they try to push Horizon outside the Sony gAAAy corner it falls flat on its ass, there were other Sony titles that would've been perfect for Legofication, Astro Bot, Ratchet, ANYTHING other than Horizon. 500 players is pathetic with how many Lego autists there are out there, and for Sony it's well deserved.
>>1042782 At this point, "let´'s go Lego" is the same cancer as "let's go royale". It is a tag that alerts people that the property getting the tag is shit.
>>1040375 I've had face blindness since early childhood, and it's awful Distinct memories of it negatively affecting me and not understanding how the hell other people can just know who someone is by looking at them. You ever walk past your friends/family in the store after riding there with them, look them dead in the eye, and then keep walking because your shitass brain said "stranger", then they get pissed at you? It seriously sucks man, and I can't even get gov't gibs cause there's no solid way to prove it >Imagine being surrounded by people who could be friends or enemies every day and you have to play "spot the flag/pattern" to have a chance of recognizing anyone

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EDF Thread : No Epic Account needed edition Anonymous 10/25/2024 (Fri) 08:20:41 Id: 6dcbc8 No. 1031472 [Reply]
EDF 6 no longer requires epic gays store account to play multiplayer. We did it by passively sending ill will towards them. Im getting my ass kicked in later missions on hard and have switched to hardest to get some better weapons, only to get obliterated in early missions. Grinding is hard and Im tempted to get a mod to cheese through missions. Anon who's making edf mods, also has gdrive links in previous thread https://next.nexusmods.com/profile/xdiesp/mods Previous thread - >>895955
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>The Night Raid A mission against bots at night, if it wasn't that the air strikes hitting at random are far more dangerous. It was shorter than the rest, so I extended it with one more wave and a fight against a hostile hijacked barga. https://youtu.be/zRZjKOzNdHI Here's the barga: https://youtu.be/z0cqtTaGlXg >Stalwart Defenders This one is a fusion of 2 missions in the same area. It's pretty weird, the original concept was that of a stealth mission where you can skip directly to the last pylon for a quicker but bigger battle. Else, go through the motions with each one and take much longer. https://youtu.be/YnxjrCxpmZ0 >Tomorrow's War One of the masterpieces among the unused missions. Imagine Plain of Conflict, but made of small waves that are chasing after runaway soldiers and vehicles attempting to escape. You are supposed to run the distance all over the place, saving allies and gearing up an army for the next and bigger encounter. I made up that you're traveling in time, to give some sort of progression through it all. It's probably still too difficult and too long, but the original unedited file was even harder, and it would have been a pity to nerf such a marvelous beast. https://youtu.be/peiHFZv51Sw
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I've made progress on my EDF 2D clone. Here's a playable demo build to download https://anonymfile.com/RYZ43/edf-2d-survivors-whatever.7z Controls are simple - WASD to move, mouse to aim, click to fire. Alt+F4 to quit. There are 4 guns as of now, press 1-4 keys to select them. Guns automatically reload upon emptying their magazines, there's no reload button. Esc will bring up the menu, but it doesn't pause the game. Please play and tell what you feel, how the game sucks or how it can be improved, how I can bring "edf-ness" to this thing? All critique/ideas are welcome. I semi-regularly post my progress on agdg thread here >>1041988 if you want to know more.
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Star Wars Outlaws turns out to be brutal flop - only one million copies sold Anonymous 10/01/2024 (Tue) 11:54:33 Id: 9aab80 No. 1021279 [Reply] [Last]
This seemed large enough to be posted outside of minor news. https://archive.ph/O10dQ The sales targets are not known, but Ubisoft has publicly admitted they're lower than than expected. It's currently believed this might be the reason AC: Shadows was delayed, not the controversies surrounding it.
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>>1027492 Correct! Drawn by a woman.
>>1021279 I'm sure all of you anons have been champing at the bit in anticipation for this moment, but Star Wars Outlaws is now on Steam. Of course, it requires an Ubisoft account and has Denuvo. https://archive.md/JnyTH It's only been a day or so, but the game already doesn't seem to be doing too well. We'll have to see just how bad the numbers end up being over the next week or two.
>>1042312 >it requires an Ubisoft account So, a Sweet Baby account, that can be revoked if you denounce marxism.

Major release Unknown 9: Awakening goes by practically unheard of, peaking at 224 players and mostly negative reviews Anonymous 10/19/2024 (Sat) 11:57:26 Id: 2b8d8a No. 1029505 [Reply] [Last]
Less players than Concord, by the way. Bandi Namco were trying to build an entire multimedia IP out of this, they bought the studio outright in 2020. AMD were giving codes away with hardware purchases. They really thought they had something here. How does stuff like this keep happening? https://archive.is/jAkAY I only vaguely remember this for having been at one of those Xbox showcases. It's gotten pretty middling reviews from the press too, largely getting 5s.
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>>1029780 Every other podcast lately is advertising some shitty scripted horror pod, they all sound like trash. Having panicky (bad) actors do exposition about real-time 'scary' events utterly undermines every scrap of tension. I have no idea how some faggots think a few sound stings and a SCREAM voice modulator is enough to evoke anything other than hardcore eye-rolling.
>>1029984 I pirated this and was promptly aggro'd by the trash characters and the godawful choppy as hell frame fuckery, whatever that was, it wasn't quite 'lag' but moving certain ways made it feel horribly out of synch like it was inserting frames even when all those options were off. The fucking VO's were godawful just no effort at all, nigress was nigress phoning it in, MC was a retarded Cali tool totally out of place anywhere in fantasy and the chimney sweep cockney girl in their house made me want to strangle and I've lived near those cunts IRL. I deleted it shortly after the intro, would have been unplayable with the frame issue anyway, makes one wonder how they get out of the door like that when they know it's going to get savaged/ignored.
>>1041893 >call your game 'Unknown' Went about as well as can be expected.

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