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DOOM/Retro FPS: Shy Skellys Anonymous 12/15/2024 (Sun) 01:51:26 Id: a1aa8f No. 1050787 [Reply] [Last]
No Christmas theme. Demons don't celebrate Christmas. Old thread: >>937850 Post anything relating to >DOOM >its wads >its sequels >its community >its copycats >all 90s FPS related accessories
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>>1054781 A month late on my part, but there's Live Through Doom. Live in Doom? Something like that, but be prepared to enter their Discord. It's kinda lefty, get in and get out.
>>1066344 > Live Through Doom. So it's sorta like a Brutal Hideous Destructor then?
>>1066509 Yeah, just without the Brutal. More scifi than military.

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Game of the Month #16 (January 2025): Iridion II (GBA/PC) Anonymous 01/15/2025 (Wed) 11:21:10 Id: cd86ae No. 1061108 [Reply]
>What is this? This is exactly how it sounds: A game is chosen each month (which will be relatively or totally obscure on purpose) with hopes of bringing new avenues of playing potential to anons with narrow video game perspectives. The goal isn't necessarily to pick bad games, but obscure ones nobody, or as few people as possible, have played. You can play the game and then use that fact as bragging rights to others! You can use it to broaden your backlog horizons! or you can forget about it. It's up to you. THIS MONTH: Iridion II (PC) >Where do I get this? 7E2A1BD9 Alternatively, for the GBA experience: aHR0cHM6Ly9kbDFhLnJldHJvZ2FtZXRhbGsuY29tL2Rvd25sb2FkLnBocD9maWxlPUlyaWRpb24lMjBJSSUyMCUyOFVTQSUyOS56aXAmaWQ9MTI2NDMwJnBsYXRmb3JtPWdiYS1yb21zJmtleT0xNDEzMzk1MjQ4Ng== GUIDELINES FOR FUTURE GotMs: Poll for February 2025: [removed] If you do not like any of the games in the poll, you can either add a new entry manually, or reply to the OP with a different suggestion. Don't come crying to me if you don't like the game, blame democracy. If you DO suggest a game though, please, report all relevant information on the game (magnet/dl link, interesting mods, guides, tutorials on tech, speedrun etc.).

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>>1067624 Also if this is zoom then log onto matrix when you have time. No rush
>>1067627 I gotta do that darn it's been 3 months already
>>1067630 No worries, you're good.

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How should gamers fight problems with modern games? Anonymous 01/16/2025 (Thu) 06:30:01 Id: 30b9b2 No. 1061372 [Reply] [Last]
Greentext at least one problem and find solutions to the problem. 1) Bland "brown and bloom" colors and graphics, uncreative, uninviting, and visually unstimulating, that reduce atmosphere, emotional impact, and uniqueness 2) Crunch culture where employees work long hours under intense pressure to meet deadlines and deliver products, causing burnout and decreased product quaality 3) Degradation of the hobby as gaming became international and developers adapted design to cater to broader demographics 4) Digital rights management that requires online server authentication, or negatively impacts game performance, or limits how you can use the game 5) Diversity, equity, and inclusion biasing hiring processes at the expense of skills which reduces studio performance, competence, and morale 6) Excessive DLC that fragments the gaming experience, locking content behind additional purchases instead of including it in the initial release 7) Exploiting, cheating, and hacking online like aimbots and wallhacks, offline players usually know each other which discouraged local cheating due to social consequences 8) Game-as-a-service models, subscription and cloud services for gaming where you (((own nothing and be happy))) 9) Hyper-realism instead of artistic and aesthetic style, making games look generic as they strive for similar fidelity and lose unique artistic identity 10) Input lag making games feel more unresponsive, particularly in genres like fighting games, first-person shooters, or platformers needing precise movements or combos 11) Kernel-level anticheat that violate privacy and increases the risk malicious actors exploit security vulnerabiltiies to infect gamers with malware 12) Limited physical releases where many modern games are digital-only, and companies assume digital distribution, the PS5 Pro even lacks a disc drive 13) Loading screen saturation that frequently interrupts gameplay, wastes time, and breaks immersion 14) Monetization, microtransactions, loot boxes, and gambling mechanics and how developers design games around compulsive spending of players instead of delivering quality content 15) Movie games requiring significant "Triple A" budgets and minimizing player agency by sidelining gameplay and how they interact with the game world 16) Pay-to-win mechanics that let players gain advantages by purchasing powerful items or upgrades, undermining fair competition

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>>1064688 Nah, formatting isn't autistic enough
>>1066147 These.
>20) Woke game narratives and character designs Learn to mod woke out. Mod woke out. Start sites to mod woke out. Fund bounties to mod woke out. Fund people who mod woke out. Promote people who mod woke out.

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Final Fantasy VII Rebirth: on PC-98 edition Anonymous 01/26/2025 (Sun) 01:10:57 Id: 94ef1f No. 1065138 [Reply]
First things first. 6ADAE91E Now that that's out of the way, are people playing it (DRM-free day one)? Was it worth waiting for the PC release, if at all, after Remake?
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>>1065943 It all started really with FF 8. FF 9 was good, but made by a different team. The development though process of FF 9 though infected the whole industry. The only thing that Square cared about was presentation and visuals, and nothing else. Every plot from FF 8 onward (excluding FF 9) was a shitty soap opera of angry shitty teenagers, with game mechanics that were so bad that everybody simply stopped caring about those games. And the numbers show.
So where are big tiddy mods??
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The Next Step in AI: 3D Modelling Anonymous 01/27/2025 (Mon) 15:44:05 Id: 57a73d No. 1065601 [Reply] [Last]
Blender? Who needs that?! With this kind of technology, you don't even know how to make a square in Blender. Just plug in a picture of whatever you want, and the 3D model will be generated on the fly. Take a look. https://pinokio.computer/ https://pinokio.computer/item?uri=https://github.com/pinokiofactory/Hunyuan3D-2 Discuss how this tech will change the gaming industry. Will it be a positive force, or a negative force?
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>>1066053 8chan doesn't even have a lot of angry spergs, I can think of maybe four to seven yes the userbase is low enough you can point them out, don't gimme that 'boogeyman' BS but they're very loud and disruptive.
>>1066049 No anon you got it wrong. 8chan is jewish. 8kun/8chan original was masonic (with exception of imkampfy brought crowd being bunch of community controlling spergs that didn't knew they were under miscegenating mason administration). Twitter X is technically more like cuckchan /pol/. With only exception is when you have big political players playing scating sporting stunts with the political exclamation by seeing how many will react to whatever cuckchan /pol/ is sperging out today. The only difference between 8chan and synagogue is that local jew abandoned his yeshiva and playing an ostrich, allowing /pol/ to exist with its 1.5 anonymous posts per week.
>>1066111 >8chan is jewish. >Twitter X is technically more like cuckchan /pol/. So… also jewish. Got it. No difference.

There's a need for change on copyright laws to benefit mods Anonymous 01/27/2025 (Mon) 18:18:41 Id: 2fe0c7 No. 1065640 [Reply]
>Be russian modder >3 gopniks and you are working hard on a project >Basically bring Vice City into the GTA 4 engine >Work hard af for free, for years, since you love the game >Make a trailer to show your work >Take Two copyright strikes you >It didn't last a single day on Youtube >"wtf? mod is not even out yet" you think >Since Russia has been basically at war with the west they can't do shit >Say fuck it and release a complete build to play it I hate Take Two and Cuckstar. Rockstar has the greatest portafolio in the gaming industry, they're literally the owners of the biggest money printing machine in entertainment, 4 russians can't hurt their bottom line at all. They have a modding community Bethesa would kill to have (specially since Starfiled was mediocre at the very best) but they love to kill those projects and treat them like shit, instead of allowing them, or monetize them by buying them, like Valve kinda did back in the day. <What kind of changes do you think are needed in the videogame industry?

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>>1066055 >>1066059 Japan is actually a lot more hellish on copyright matters with the patents and such. However >Japanese media companies are aware that a lot of their artists on board started, or had some connection whatsoever, with the doujin scene so there are literally zero benefits for everyone concerned to attack something that cultivates the growth of artists >since "doujin" means by itself "fanwork" (only a dumb gaijin believes it directly translates to porn), the goods are supplied in limited quantities and most often fully funded from the creator's own pockets, so they hardly make bank.
>>1066092 Japan as a whole is terrible software development. They have pathological obsession of controlling their software and making it proprietary as fuck. So it's not a surprise no one buys their software except other japs or they just import a shitton of somebody's else software instead, the only real exception is vidga games because that's the only time when you would ever want 'proprietary' code. Even then those flaws jap coding rises it's head when they make a PC port.
>>1066092 That could be the intent but I still bought a made in abyss dungeon crawler online, friends in the dark I think it was, and I'm sure there's ways to buy digital copies of the doujin manga from artists, so there isn't always the scarcity factor.

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Fire Emblem Anonymous 01/26/2025 (Sun) 18:23:22 Id: 7c87de No. 1065332 [Reply]
Thread dedicated to the discussion of games from the Fire Emblem franchise. The often asked question: "I'm new to the series. Where should I start?" for modern FE experience is Three Houses (Switch - 2019) or Engage (Switch - 2023), and for semi old school FE experience is Awakening (3DS - 2012) or Fates (3DS - 2015) or Echoes (3DS - 2017). Emulation guide Always ensure your GPU drivers are up-to-date and read https://rentry.org/7368i/ and use https://www.base64decode.org/ to decode base64. Games >Fire Emblem: Shadow Dragon and the Blade of Light >Nintendo Entertainment System (NES) - 1990, Nintendo Switch - 2020-2021 Set on the fictional continent of Archanea. The story follows the tale of Marth, prince of the kingdom of Altea, who is sent on a quest to reclaim his throne after being forced into exile by the evil sorcerer Gharnef and his dark master Medeus, the titular Shadow Dragon. https://fireemblem.fandom.com/wiki/Fire_Emblem:_Shadow_Dragon_and_the_Blade_of_Light https://fireemblemwiki.org/wiki/Fire_Emblem:_Shadow_Dragon_%26_the_Blade_of_Light >Fire Emblem Gaiden >Nintendo Entertainment System (NES) - 1992 Recommend to play only out of curiosity or if you're a purist, play the Echoes: Shadows of Valentia (FE15) remake instead. The story follows Alm and Celica in Valentia. Each character controls an army and navigates an overworld and can visit towns, where they may recruit new allies or trade. https://fireemblem.fandom.com/wiki/Fire_Emblem_Gaiden

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Who do you believe had the best art direction for the series? I'm going with Wada
>>1065405 Since when did Wada Arco do the art for an FE game? I personally love Hidari's work on Shadows of Valentia. He was also the artist for an Atelier game.
>>1065430 I meant Sachiko Wada

/v/ specific gamenight servers Anonymous 07/15/2023 (Sat) 10:44:29 Id: 6dca4e No. 858461 [Reply] [Last]
In light of the fun TF2 gamenight, I wish to start some sort of collaborative effort to maintain a list of active /v/ servers, so that our gamenights can be easier to organize. If you have any specific server you're hosting, or know that the people hosting are old 8chan anons or otherwise cool guys, let me know and I'll add them to the pile. REDCHANNIT OFFICIAL SITE: https://redchanit.xyz/ Half-Life 2 Deathmatch (Courtesy of zombie9143): 198.72.135.130:27015 Minecraft Mikecraft 1.20.1 (Courtesy of segamastersystem): 51.81.52.43:25571 Matchaland 1.20.1: 199.247.69.220:25565 Boba changed Matchaland Minceraft to 1.20.2 vanilla https://matchaland.net/minecraft and here's its dynmap: http://199.247.69.220:8123/ Minecraft Beta 1.7.3 (zombie9143): 198.72.135.130:35600 /v/craft IP: mc.chimpout.club:25600 Open Fortress

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>>1065151 This was like 9 years ago but you reminded me of the fun times TF2 Vintage (or was it TF2 Classic?) with old 8/v/. I gotta play with you fags again soon
>>1065179 good old times

Freedom Wars Remastered Anonymous 01/11/2025 (Sat) 02:17:05 Id: a92d71 No. 1059806 [Reply]
Freedom Wars Remastered released today. Is anyone playing this shit?
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Bandai Namco as a company itself didn't, but the guys at the Freedom Wars dev team were already employees from Bamco. >Director - Takashi Tsukamoto (worked on Sword Art Online & Dragon Ball game adaptations as well as God Eater) who became producer for the remaster >Executive Manager - Yuichi Sugiyama >Art Director - Kei Watanabe >Programmers - Yoichi Yui and Kazuhiko Kirinashi And so on. Only Junichi Yoshizawa, the OG producer, was an executive of Sony Computer Entertainment. Japan Studio was essentially a middleman between Playstation and third-parties, which is why its closure was nothing short of a disaster in terms of maintaining relationships and collaborating on game projects.
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https://survey.bandainamcoent.co.jp/jfe/form/SV_egKVXA4LzOke2HQ Apparently this thread isn't a complete wash. Scamco is realizing how badly it fucked up in its pursuit of muh ESG (didn't stop them from changing Types 1 through 8 to Types A and B 1-4 though) and after losing money on everything from Unknown 9, BLUE PROTOCOL and Synduality it's putting out a survey asking about what people would want in a hypothetical Freedom Wars sequel. Hmmm... SHIFT isn't going to be on the sequel most likely, only Dimps.
>>1065207 Just sent them my nastygram telling them that I'm not buying anything from any company who inserts pozzed content, and that they are not the only company I am doing this too (So as to make them aware that I am not singling them out).

The cross-platform singularity: the convergence of PC and mobile gaming Anonymous 07/06/2024 (Sat) 03:37:23 Id: fb9f05 No. 986877 [Reply] [Last]
I've been struggling to make a thread like this because of how to express such a niche topic that gets zero attention. But here goes: Over the past few years, a certain game Genshit Impact blew up and changed the mobile market completely. A key factor to its success was not only that it was chinkshit BOTW but it was playable outside of muh wife's boyfriend's Switch for "free." Suddenly, the field went from disposable side games played by turd worlders to being taken seriously overnight. And with it came the copycats, and with that came the need to grow and grab more dollars free of Grapple and Gulag's clutches. Thus the PC clients and controller support rolled out. The advent of Unity and Unreal to Eastern devs, combined with chinks and gooks growing up with always online games and expanding in soft power, while the Nipponese gravitate increasingly towards portability, has resulted in a glut of titles that are available on both PC and phones (sometimes web). As more and more of them come out, some of them, in the spirit of Ross Freeman, convert themselves into packaged games you can purchase on retail. Some mobile devs capitalize off their success on phones to develop real hardcore games. Meanwhile, hardcore games have slowly adopted the same live service trappings of mobile titles, and handheld game ports are making more money than ever. <battle passes <microtransaction shops, lootboxes, and gachas <deckbuilding <wikis and metas <"gameplay loops" <limited time collabs and crossovers All the talk about normalfag gamers suddenly discovering indie games is BS as Palworld and Helldivers 2 were both live service games that happened to have the aesthetic of hardcore games. This development is what flash games and handheld titles were leading up to. My thesis is that games will eventually be designed for both mobile and PC from the ground up, due to the rise of the East in influence, and the future of gaming relies on the direction this development takes, for the better or worse. Ideally all games will start out free, replacing traditional demos, but there will be an option to buy the game outright or play it with microtransactions. Alternatively, hardcore games will be ported to ARM as we are starting to see over the years, with Crapple and Microshit making a huge push with ISA translation. Pros >devs essentially have more creative freedom >low budget and barrier of entry, means a return to the PS2 era of development >shift to developing for multiple resolutions which helps with preservation as upscaling and temporal aliasing become more popular; something I've seen that is interesting is that some mobile games are designed at a 1:1 ratio so they can adapt to any screen >smaller gaymen devices are kewl

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>>1033293 And just like that, it got worse https://www.tomshardware.com/pc-components/cpus/qualcomm-accuses-arm-of-anticompetitive-conduct-as-its-license-is-terminated-due-to-repeated-material-breaches-of-arms-license-agreement They do have 60 days to come to an agreement, which I'm sure Qualcomm will fold like a lawn chair to ARM's demands.
>>1033873 Well the RedMagic phone is on the market, I think they just need Valve or someone to make a ProtonARM equivalent in order to really get shit going. Additionally Google is prepping Linux applications to work in Android https://www.androidauthority.com/android-linux-terminal-app-3489887/
The dev of Phantom Blade Zero speaks out on the boundary between live services and "buyout games" since, much like Granblue Fantasy: Relink, the game is a single-player adaptation of the ongoing CN gacha game Phantom Blade Executioners. >Q: Why did you decide so firmly to make a buyout game this time? >A: That's a great question, and perhaps a sensitive one as well, so I'll try to answer it thoughtfully and carefully (laughs). >First of all, we considered multi-platform connectivity and cross-play early on. We even discussed this approach. >The reason is that as long as it’s a service-based game, it can't support complex storytelling or world-building. It's contradictory. >Live-service games, even if they tell stories, tend to be formulaic or like ongoing serials. But they can’t tell deep, classic stories with a beginning, middle, and end—ones with twists, conspiracies, and suspense. Those kinds of stories simply can’t be told in a service-based game. >You need to keep releasing updates. We've been trying to do this for over a decade. In the beginning, we thought we could make live-service games while still delivering intricate, twist-filled stories like in "Rainblood: Town of Death." But in the end, we realized that the narrative could only achieve about 20% of its potential. >I feel like, when making single-player buyout games, your mindset is healthier (laughs). >How do I put it? It’s hard to describe whether it feels good or bad, but I truly believe that once you switch to making single-player games, both your lifestyle and mental state improve (laughs). >Why is that? Because when you work on a single-player game, all you focus on each day is the gameplay, the story—just the game itself. >I’m also more of a creative person, and when you keep doing something like that repeatedly, it just makes you feel healthier. Sometimes I stay at the office and don’t leave until 1 or 2am, but I don’t feel too tired because I’m genuinely happy. >Though if you calculate by ROI, it’s obviously not as profitable as mobile games, but having a healthy mindset and a better quality of life is valuable in itself. >I’ve made mobile games for over ten years, and I don’t know how other developers feel, but for me, my lifestyle became stifling. Because with mobile games, most of your time is spent not on creative problems. >You’re dealing with how to manage the player community, how to handle disruptions and drama, what to do if the server crashs, how to write an apology post. Or what if the drop rates are off? What if the gacha system has issues? What if a value is wrong and it messes things up? >You could have great visuals, an amazing story, and excellent combat feel, but most people don’t care. If something goes wrong with the gacha, drop rates, or compensation, all your other hard work doesn’t matter—it’s all wasted. >One player told us, “It’s like eating a feast, but if there’s a pile of crap in the middle, you just can’t eat it.” I think what they said is valid…

Post about games that you just FINISHED Anonymous 03/01/2023 (Wed) 04:03:05 Id: 4f157e No. 790791 [Reply] [Last]
I seem to be getting the strange feeling more and more that the Anons who keep posting about the games they're "playing" never actually finish those games. As in they just drop the game after a certain point and lose interest in it for whatever reason (Even if it's a great game). So, to remedy that, let's have this thread, where Anons boast about crossing off another title on the backlog. And, to guilt all the other Anons into doing the same.
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Recently played and finished the Project Zero 4 remake which has now lead me to emulating and replaying 1, 2, and 3. I forgot how good the series was up until 5 which was pretty meh.
OUTER WILDS Finished this game in December, and found it quite enjoyable. It's indeed a really solid game and does somewhat live up to the hype around it. It's a puzzle game of sorts where you're sent out to explore your solar system and try to help investigate and solve the mysteries of the Nomai, a race of strange goatmen-like creatures that came before you in this solar system. Of course it's not that simple, as you end up stuck in a 22 minute time loop ending with your sun exploding, so the game becomes about figuring out why you're in the time loop and trying to figure out the secrets of the Nomai and get out of this time loop accordingly, and more, as you'll find out when playing it. Gameplay consists of going to the various planets and trying to figure out what happened there, and linking it with what happened on other planets and piece things together to figure out how to progress and the whole "story" of what the Nomai were up to and trying to accomplish. There's a setting to have interconnected hints that's on by default, which creates a sort of schizo red-lines corkboard for the hints, but it makes the game much easier and I find it much more enjoyable with this setting turned off and recommend you do the same if you're going to play it. The DLC is also a must-include, as it adds an additional 10 hours or so to the gameplay and deals with another species who stumbled upon your solar system much earlier, and their strange spacecraft and machinery, with the gimmick being the puzzles taking place on one big space station instead of across a whole solar system. The DLC also adds to the lore of the system and explains some of the oddities about the base story better. Overall, a really enjoyable experience that I recommend every anon give a try. Try to get the DLC as well, if you're going to play it, as I'd say it's a key part of the greater story the game is trying to tell. I'd say it's worth the asking price but it's just as easy to pirate it, with how popular the game is. I would say more, but as the game is one big puzzle it's best to go in as blind as possible so you have to figure everything out on your own.
>>1063907 >DEI wise, there's a nog that you meet first in the game, and the opening cut-scene features minorities and women front and centre. Sadly expected from Sony these days, changing shit just to tick some diversity boxes. Unfortunately it goes further than just DEI checkboxing.

Which Pokémon region would be my home? Anonymous 01/24/2025 (Fri) 23:03:02 Id: 9d522e No. 1064809 [Reply] >>1064975 >>1064977
People, I'm looking for a Pokémon region that is my home and where I can do my adventure. look for >region that is hell for fairy Type >region with very few fairy type pokemon >region where all starters are resistant and effective against fairy type >region where the Cover legendaries are all effective and resistant to fairy Type. >region where having a Fairy Type is the worst idea ever >region where fairy type pokemon are totally useless and serve no purpose
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>>1064809 Grimmsnarl is cool though.
>>1064809 Brazil
>>1064823 breed 5 more obviously


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Lollipop Chainsaw RePOP Anonymous 09/13/2024 (Fri) 18:14:01 Id: 498a24 No. 1013666 [Reply] [Last]
This used to be a console exclusive (PS3/X360), but it's out already on PC along with those other new consoles (no word on Steam Deck support yet). There's supposedly no censorship, but the licensed music and DLC are removed. Discuss the gameplay, plot, and more here.
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>>1014102 >Name recognition probably Yeah, the same way Sasha Grey makes money streaming now without even baring her shoulders.
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Given how the catalog is a mess right now, I'm going around to try to bump the good threads up to page 1 with high-quality posts to foment discussion. I'm going to start with this one, with an interview that's old but still extremely relevant. Yasuda the producer recently gave out an interview on Lollipop Chainsaw RePOP that shed a lot of light on its development and its impact on the market since its release. Selecting the most relevant bits. >half the source code was rewritten >Yasuda comments on how Xitter has been getting more corrosive meaning that honest feedback is hard for devs and creators in JP to access online these days >he says that as the market gets more monopolized around certain big releases JP developers have been losing creative freedom in the projects they can work on >admits he hadn't considered the issue of censorship during development seriously until he saw the furor on Xitter about it
>>1039591 >Jimmy Urine skin That's unexpected. I had no idea he worked on it until now.

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Gensokyo Genocide: Touhoustein 2-D Anonymous 01/18/2025 (Sat) 18:07:17 Id: 0ce9be No. 1062455 [Reply] [Last]
Starting a new thread for a new game of eratohoK since the last thread is way too long to scroll through. For newcomers: it is war strategy + porn with Touhou characters and a lot of custom characters that we have added. It takes about a week to play a complete game. I will post updates as I play it, and write a little story to go along with what happens in the game. I am not accepting new characters for this one, but if the ones we added in the last game do anything interesting I will mention it. And there are autists who want to know how Harold and Vita-Tan are doing so I will keep an eye out for them.
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There is another revolt against Ayamari, this time by Medicine Melancholy in the Canadian northeast! Larry returns captured officers to Ayamari in exchange for enough soldiers to form another army, hastening his advance to the west. He takes eight cities without opposition, reaching the West Coast at Monterey and Los Angeles. Noriko manages to expand out one city. What is Ayamari doing? Nothing! Her armies must have been disbanded with the revolt and the loss of those soldiers, and the AI is too confused to deploy new ones. The next turn Ayamari deploys 100,000 of her soldiers in one unit. Larry goes to personally fuck them up. Ayamari focuses her other attacks on the insurgent Medicine, leaving her cities open for Larry’s taking. Larry eagerly takes them. Ayamari's armies in Canada are in the range of 20,000 soldiers. That is enough to fight Medicine, but not enough to fight Leisure Suit Larry. The game still offers the choice to “Skip to End”, presumably for Ayamari to win. At this point it is apparent that Larry will. Larry’s forces are moving north and south up California, rolling up through the San Francisco Bay area and south into Tijuana. One of his armies takes Portland, Oregon. Ayamari deploys 45,000 to Tucson to stop an equally sized Larry army, but Larry has the better officers (led by Tewi). Noriko has only 3 cities in Mexico. She refuses to surrender, so Larry is going to roll over her too. On the lovemaking front, Larry plays the game of Jumping Junko until he finally fucks the goddess so senseless that she lets him carry her away. He needed to raise her scores to 8,000 Favor, 20,000 Dependence, and 10,000 Submission. The “Skip to End” button disappears as Larry has 30 cities with 8500 Economy, compared to 70 with 30,000 for Ayamari.

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Larry next target is the region of Canada west of Denver. His conquest attempt is delayed by the need to repel Ayamari's counterattacks. The eastern branch army is redeployed to deal with these threats after taking Winnipeg, and the city is captured by Medicine Melancholy. Larry had another army in Canada that entered through Medicine Hat. There is a fierce round of battle as all but two of Larry's armies intercept Ayamari's attacks from the east. Then they win and continue onward. Larry forms new armies to continue east along all of the other roads that Ayamari had not attacked from. His forces strike into Texas, Missouri, Oklahoma, and South Dakota while Ayamari is preoccupied with fighting Medicine in eastern Canada. Ayamari gains another problem whne Jack Garland declares independence in Minneapolis and Green Bay. Larry’s smallest army was already on its way to Minneapolis. It may not be enough to defeat Jack Garland, but it gets help. Larry’s other armies roll through the South into Mississippi, Missouri and Tennessee. Larry now has more cities (62-48) and a larger Economy (21k-20k) than Ayamari, who is not capable of fighting back. Ayamari’s total army is down to 120,000. Larry still has over 600,000 soldiers, and they slowly advance eastward. They take Chicago, Nashville, and Tallahassee. They reach the east coast at Jacksonville, Florida. The “Skip to End” button reappears, for Larry this time, as he takes Jack Garland's cities, all of Florida, and heads east into Cleveland, Buffalo, and Pittsburgh. Larry's armies wear themselves down to fewer than their original number of 600,000 soldiers. Ayamari's army is down to 26,000 in total. Larry continues advancing with no opposition, reaching Philadelphia and Baltimore. Ayamari is down to 8 cities, and then 2 cities, and then 1. In the final battle, Leisure Suit Larry's daughters Lily and Marina slay their sister Marinda who had refused to leave Ayamari's side. The war is finally over! For real this time.
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Paternity Suit Larry caused 104 pregnancies in 75 women, of which 56 women produced 75 children. 22 of Larry's children died in battle, for a 29.3% death rate. Seija gave Larry five children. Ayamari and Marina each gave him three. Larry did impregnate one of his grandchildren (Marinda). The game gave Larry four generated characters, and all four survived the war. This was a surprise. They gave Larry eight children between them. There were 293 kills in the game, a large number. This game’s top killers were: 20 – Aya and Yuyuko 19 – Junko 18 – Leisure Suit Larry 14 – Hecatia, Shinki, and Suwako 13 – Eirin and Flandre 12 – Byakuren and Yumeko 11 – Chad Asskicker and Momiji 10 – Mai Teireida, Sanae, and Schieza Junko and Hecatia had an 11-kill streak together.

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Spirit science. Anonymous 01/23/2025 (Thu) 14:57:59 Id: 35dc74 No. 1064271 [Reply] >>1064700
I am fairly sure there is only 1 game that includes this but I am curious. Do you know of any game that incorporates spirit science or something similar? I only know of 1 and only because thesnakerer made a vid about it. A part of my really likes the idea now and wish it wasn't relegated to a single pc-98 game. Like imagine a new game coming out and it starts you out as a cave man who slowly learns of the intergalactic war between mars and jupiter. Then you have to become psychic and achieve nirvana to save the universe from Satan. Sounds funny right? Then again if you know it is going to get insane later it probably wont hit as hard.
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>>1064271 >the intergalactic war <between mars and jupiter. nigga they're in the same solar system
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>>1064694 >What in the metric fuck is spirit science? A weird cult from the 70's. Bunch of new age bullshit all jumbled into one religion. >hardly qualifies as "science." I know it doesn't. Same thing as scientology, It calls itself the science of knowing despite being complete nonsense. >>1064700 The interplanetary war!
>>1064707 Actually that gives me an idea. What if you made a game about scientology? I know what would actually happen, you would get sued. It would however be quite funny to play as zenu doing whatever he did.

Vidya Cheesecake Anonymous 01/21/2025 (Tue) 03:52:35 Id: 7b598f No. 1063490 [Reply] [Last]
Before anyone says anything, THIS IS NOT A THREAD TO RAG ON RAZORFAG! I'm just using his post as an example because there seems to be this increasing narrative that vidya is not "allowed" to have any sort of cheesecake or fanservice in the title. And any game that "does" have this content "must" be a shit game by default. Now personally, I disagree with this take. If a game is good, what exactly is the problem with including fanservice in the title? We're all adults so there shouldn't be an issue. And even then, what exactly is wrong with a game being fanservice focused? Take for example, DoA Xtreme. It's a shameless mini-game collection only designed to unlock new bikinis for the girls, but what's the problem with that as long as you're having fun with the mini-games and basically playing the "male equivalent" of a dollhouse sim. My bigger issue is that it seems like attempts to remove fanservice from games correlates almost with the "same time" game quality took a nose dive. Now does this mean that "all fanservice" is good. No, of course not. One infamous game guilty of trying to sell itself solely on cheesecake was BMX XXX, and it failed horribly as the game itself was terrible. However is it "wrong" for a game to not include fanservice in some form? I would have to answer yes. But what do you guys think? What's your takes on cheesecake and fanservice in vidya?
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>>1063854 > "the sandwich has been formed and we fuck the butter" What's the original sentence?
>>1063854 >"the sandwich has been formed and we fuck the butter" To be honest this sounds exactly like something I would expect a Russian to say.
>>1063854 >the sandwich has been formed and we fuck the butter I'd like to know for what kind of context this very funny sentence can be used

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