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Indie Games Thread Anonymous 04/18/2025 (Fri) 01:14:38 Id: 275a7f No. 1123233 [Reply] [Last]
Discussion, previews and reviews of Indie Games. What indie games have you played recently? I'm gonna write stuff about Indie Games i've played in 2025 so far. Bunch of good games. --- I recently finished GIRLS MADE PUDDING a rare indie game made by japanese devs. You play as 2 girls on motorcycle, venturing the world where everyone suddenly disappeared. The core gameplay is looting ingredients and cook foods to unlock dialogues between the girls about bunch of topics, especially the state of the world and future plan. There are also 2 side characters. The dialogues are fun & Comfy and the worldbuilding (mystery behind the disappearance) is great. Kinda like Shoujo Shuumatsu Ryokou + yuribait
Edited last time by Mark on 04/18/2025 (Fri) 17:42:09.
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>>1848910 >the credits are in full English despite being a JP exclusive game, so maybe English release in the future? Oh they just announced it. a week after I beat it lol
>>1853716 I'm getting filtered by that art style
>>1843003 Just when I was planning to give in and play Catalyst, thanks for the recc, I'll keep an eye on it

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/vp/ Anonymous 04/17/2025 (Thu) 14:34:32 Id: 26d6bf No. 1113655 [Reply] [Last]
Welcome to the /vp/ thread! Here we discuss all things related to Pokemon
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>>1880607 It really depends on the thread and what the anons in it decide. Since a new game has come out recently and this thread has been moderately busy, it would make sense to create a new one so it has the benefit of being bumpable, and will thus catch the attention of more anons. If this thread was super busy, it would be best to stick to this one and not make a new one. >just let it die and continue on the >>>/vp/ board's general discussion? Seeing how this thread has gotten attention, anons are either unaware that that other board exists or would just rather talk on /v/ about it. Or, more likely, they frequent both. No matter the reason, there seems to be interest in having a Pokemon thread here, so it seems best to have one for now. >>1881624 >We can also discuss that Poketoons short about the delivery worker and his Gardevoir. It wouldn't be a bad theme for the new thread, actually. That would indeed be a very good theme.
>>1880620 >>1881624 >>1881954 All right, I made a new thread. >>1883972 >>1883972 >>1883972

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Marathon Anonymous 04/17/2025 (Thu) 19:13:00 Id: a314ba No. 1117696 [Reply] [Last]
now that (previous) /v/ is gone I can be honest: yes I saw the nuMarathon and genuinely think it has potential I liked the visuals, some of the gameplay, the music and I can tell it's going to build up on the lore from the previous games. also it's making me want to play the older games too just for the previous reason >it's an extraction shooter yea I know, always wanted to try that anyway discuss and post images NOW
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>You said something nice about Marathon? You're a marketer or Bungie employee!! Genuinely mind broken at this point. >>1876785 Obviously this is the honeymoon phase of the game but it has good atmosphere, shooting feels good, playing with good players and against good players is exciting. Voice comms and teamwork can really make or break a match. >>1877992 Yeah I saw they were using art by another artist but I couldn't give less of a shit. I do not care that Destiny players are angry because their game is no longer the focus. I do not care that this isn't like the original Marathon games. I'm taking the game now as it exist and for me it is fun. I'm more worried about them pushing the game into becoming yet another hero shooter which is where it's headed apparently. It does however seem to have an overarching story, or glimpses of it, with all the factions. What they really need to do is keep pushing for more teamwork-focused gameplay and systems, that's really where the whole fun of it is.
>>1876684 Are you living under a rock for why people hate Bungie?
>>1877992 >I wonder what OP is thinking about right now Same as before, sucking cock

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#GamerGate + #NotYourShield [#GG + #NYS]: The Ghost of Empires Edition Anonymous 10/15/2025 (Wed) 11:38:57 Id: 6d1421 No. 1848472 [Reply] [Last]
ONGOING DISCUSSIONS: >#GamerGate was coined 11 years ago https://archive.ph/OyJrl >Happy 10th Birthday to Deepfreeze.it and Afterlife Empire! >Crystal Dynamics, the Studio Behind Tomb Raider, Faces 2nd Round of Layoffs This Year https://archive.is/7WEia https://archive.is/AQrxe >Microsoft Lays Off 9,000 Employees, Gaming Division Affected; Everwild, Perfect Dark Reboot, and New ZeniMax MMORPG ALL Reportedly Cancelled https://archive.is/CuX27 https://archive.is/3F0po https://archive.is/RmsYy >Ready or Not devs announce censorship to comply with console partners. https://steamcommunity.com/games/1144200/announcements/detail/526472884483260568 >PirateSoftware kills StopKillingGames by lying about it https://www.youtube.com/watch?v=HIfRLujXtUo[Embed][Embed][Embed] <The StopKillingGames petition garnered over 1.4 million signatures https://archive.ph/oPJFp >Texas anti-loli bill passed as of June 20, 2025. https://archive.ph/nFjCN

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>>1896242 Good point. A Kinect theme would be pretty easy to do with all the jokes that could be made about it, but the anniversary of the 360 is more significant overall. Plus there are a lot more games to talk about or include in the OP. >>1896313 >Why not the 40th anniversary of the Super Mario Bros? Not a bad idea, it hasn’t been done yet. >Or one last Halloween themed thread? No doubt it would be a good thread, but since threads seem to be lasting a couple weeks, we’d have a Halloween thread in the middle of November. Might be best to just move on from it until next year.

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>>1896357 Oh. Guess that’s it then.

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Deadlock Anonymous 04/16/2025 (Wed) 23:04:40 Id: f16127 No. 1103957 [Reply] [Last]
Lets discuss why Deadlock failed miserably and why they should made Team Fortress 3 instead.
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They should've just made the same game but with Dota characters in a Dota setting.
>>1861124 I mean they got another one coming down the line.
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>>1862604 It's Seven

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Platformer Thread Anonymous 05/01/2025 (Thu) 17:58:54 Id: e8b6c1 No. 1297565 [Reply] [Last]
Should 90’s style platformers make some sort of comeback revival? I feel like the audience is there for new mascots or even revisiting old ones.
Edited last time by Mark on 05/01/2025 (Thu) 18:34:07.
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Andy Gavin decided to call out the Nsane Trilogy's bad controls on Linkend. This is nothing new but for those who just want the TLDR; The original Crash trilogy on PS1, while each game had slightly different physics, had the same precise controller input code i.e. Crash's jump height is entirely dependent on how long you hold the button giving near infinite control (heh) and precision. In the Nsane Trilogy, you have only TWO jump heights making platforming and precision a great deal harder than in the original games. VV tried to spin this as claiming all the physics were made to line up with Crash 2 but truth be told, it had nothing to do with physics. Dark Souls of Platforming = Bad controls.
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>>1573438 >The original Crash trilogy on PS1, while each game had slightly different physics, had the same precise controller input code i.e. Crash's jump height is entirely dependent on how long you hold the button giving near infinite control (heh) and precision. I have been following a Crash autist on Youtube for a while and the whole discourse around the hitboxes is a lot more nuanced. I am not gonna link the videos since they're extremely long and deal with the topic only off handedly at odd minute marks, but the tl;dw: >Almost all the issues, as well as the features (the way characters are handled as entities, the ability to easily mod stuff in and out, down to the game mechanics for the gimmick levels of Crash 2 and 3) are a direct consequence of the game being a glorified Skylanders expansion, based on the same engine >The levels of all three games are NOT a faithful recreation, as the devs had to rework jump height, speed and platform magnitudes in accordance with the Skylanders physics >Pill hitboxes are a direct result of that Also, the reason why people have such a hard time with pill hitboxes may indirectly have been caused by none other than game journalists. I have never noticed this because it's something that's ingrained in my muscle memory, but apparently the very first level of Crash 1 (N. Sanity Beach) modifies the player character's properties so that it's always jumping at the maximum height, the taller of the two jumps you mentioned. This was done because of the large staircase section where the original game expected you to experiment with the controls until you could figure out that holding the X button would make you jump higher, but the Nsane Trilogy devs had no faith in the gaming press and modern tourists actually clearing the demo level and made it stupid easy for them. In turn, it's likely they never had enough feedback on the actual jumping mechanics, resulting in Crash 1 (the only game that has objectively difficult and precise platforming) having a difficulty spike due to the different hitbox. Additionally, all three Crash player characters are their own individual Skylander player character, meaning they have different properties, which probably resulted in a lot of mistakes during development.
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Decided to try this game, Napple Tale, out on a whim because the soundtrack was composed by Yoko Kanno This game is surprisingly really fun and I'm surprised I had only seen it mentioned once in halfchan, it's a 2.5d platformer with cute graphics which also has you collecting mascot creatures that can help you on levels or decorate the hub world town I just have the final level left but I've put off beating the game because one of the city creatures, a weathebane, has yet to be used and the instant I finished the first section of the final level the city reached a point of no return so I decided to reload my safe to try find the sidequest I'm missing but so far I've had no success, I have no idea which citizen is supposed to request this or how to trigger the event, and I couldn't find anything about the sidequest on the official guide on e-hentai but admittedly I don't know Japanese so maybe I'm misreading it.

Great series with iffy first entries Anonymous 09/18/2025 (Thu) 21:27:37 Id: 7b4390 No. 1765127 [Reply] [Last]
>Just Cause Less iffy and more downright bad, many JC fans have never played or even seen the first game in the series, leading to the joke "Just Cause starts at 2". Buggy, empty, repetitive, janky, did I mention buggy? Because it is SO buggy, it's bugging out absolutely all the time at every moment, there is never a period where this game is not struggling to keep itself from collapsing; vehicles that don't work, physics that don't work, explosives that glitch more often than they function, NPCs that can't stop themselves from killing their own, a camera that frequently finds itself under the map. Realizing the enormous scale of the map will strike you with awe the first time you play it, and the gameplay will ensure there's no second time. >Arena While having some very cool elements and a fun spell creation system, TES1 is an odd and obviously slap dashed game that went through wild development swings. The dungeons are infamously a mess and it's so unbalanced towards magic that playing a non-spellcasting class is effectively challenge mode. It struggles from a lack of real content beyond procgen dungeon crawling, and while it is fun for a dungeon crawler from the era, there are better in the genre. The sequel improves upon it in every way. >Codename 47 Just not fun. If you've played C47 you know it's terrible, shocking it ever got a sequel let alone turning into one of gaming's premier stealth franchises. Beyond the very toybox-esque levels you'd expect for a game from 2000, everything about it feels unpleasant and it's frequently very difficult in a bad way, even the camera is in an awkward position. Most of the hits aren't well designed and some appear literally impossible to do stealthily. C47 also commits one of the worst sins of a stealth game: the AI is wildly inconsistent and hard to predict.
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>>1826752 Yes, it's you niggerfaggot.
>>1876548 Crystalis came out way after Zelda. And saying Mario 3 is better than 1 doesn't mean Mario 1 is "iffy." If the thread was "games with sequels/imitators that improved upon them," there would be many more examples. Practically every first entry in a series or genre is improved upon by later games. Also, Mario World is too easy. Mario 3 is better. Though it would be nice to have proper saving and backtracking.
>>1878123 >Mario World is too easy. Mario 3 is better. The harder levels in Mario World are tougher than anything in 3, in part because they're so much longer.

Steam Next Fest / Demo Month Anonymous 05/29/2025 (Thu) 23:38:03 Id: a03d42 No. 1416567 [Reply] [Last]

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Edited last time by Mark on 10/13/2025 (Mon) 17:05:50.
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>>1869331 I think it's the Chinese skewing everything to a crazy degree again. Eastern Era is very high and that didn't have an English demo.
Painted in Blood somehow already is in a bundle for 3.33 per game (minimum of 2 games but you can trade away or find something you'll enjoy)
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Give Master of Command a try. I love the art in this and it plays pretty good for an alternative to a Total War game. Make sure you watch Morale. If a unit retreats, they'll start losing it quickly.

Stop Killing Games (pt. 2) Anonymous 07/07/2025 (Mon) 03:23:17 Id: 0dc424 No. 1540204 [Reply] [Last]
Headed by Ross Scott of Accursed Farms, Stop Killing Games is an initiative aiming to establish a standard in the EU for videogame companies to necessarily provide an End-of-Life (EOL) solution once publisher-supported servers and services go offline. Originally spurred by focus on Ubisoft's The Crew, the movement quickly grew into encompassing countless titles that have in recent years published, failed, and been taken (permanently) offline, restricted and removed from the access of owners. Already having hit the required minimum of 1,000,000 signatures, the European Citizens' Initiative is likely to be presented before EU Parliament in the coming months. Current controversies surrounding the campaign include a scathing overview by infamous Twitch streamer Pirate Software (aka Jason "Thor" Hall), posts and videos in support by countless internet personalities (such as Louis Rossman and other more well-known gaming YouTubers such as PewDiePie and MoistCr1TiKaL) as well as the suspicion and worry of botting by numerous parties to boost the signature count to the required minimum. As of now, the campaign has just over 1.21 million signatures and counting. >Relevant links: https://www.stopkillinggames.com/ https://stopkillinggamestracker.pages.dev/
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>>1755088 guess its kind of like the people sealing old cartridges in resin/glass cases instead of using them, plain stupidity
>>1755088 Aside from hoarding autism there is also the idea of preserving media until one day copyright finally runs out. Or, considering this is Embracer until they acquire the rights for a remaster. There are for example websites that archive old game source code without access to the public until hopefully one day something can be done with it. https://www.wcnews.com/news/update/11167
>>1755975 None of those discs or cartridges get "preserved" by not being opened or played. They'll degrade like anything else would over time and simply not boot, or more likely that all the original hardware won't run anymore. Actual game preservation is simply backing up the files with redundancy and pushing for legislation that erodes copyright law and enables emulation. Collecting games is just faggot plastic hoarding for depressed man children chasing nostalgia.

Games where you're an unabashedly terrible person? Anonymous 10/13/2025 (Mon) 20:56:22 Id: a9f840 No. 1844102 [Reply] [Last]
I was going to title this "awful protagonists" instead, though it sounds better it might be misunderstood. And not games where you being The Worst is a le epic twist in the last 5 minutes or some subtext, but a very core part of the protagonist and their context within the narrative. I've always been interested in this, because most games have you as: >literally Jesus >morally conflicted emotionally complex anti-hero >Milquetoast McGee >blank slate >[Press A to SAVE BABY] [Press B to KICK BABY into THE SUN] So having the protagonist be a bad, unlikable, unjustifiable person is a rare and interesting choice.
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>>1866411 Funnily enough, I finally played mouthwashing since its spooky season and I had this in my backlog since last year, and I found it quite enjoyable. It did feel weird that my interactive novel was at times interrupted with segments of gameplay, but I loved the atmosphere of the game as you try to put together the pieces of what has happened . Its short enough where its just around the length of a movie, and it delivers a very self-contained experience that makes it the sort of thing you don't mind playing once a year during the spooky season.
>>1866411 Its ok. The narrative is the best part, but all the discussion around the game kinda gives it away which, that in turn makes the twist less effective. A whodunnit when you already know the who isn't very fun. Without that, the game is a weak point and click adventure game. There are some puzzles that are fun but nothing too crazy. Then you have sections like the warehouse with the stupid invisible monster that is just fucking awful. Artstyle is 5th gen-adjacent. Not much to say there. It has some effective sequences but nothing trippy enough to note. It's not even particularly gore-y outside of Curly. tl;dr its an Amnesia TDD clone with a decent narrative twist but nothing to go too far out of your way for.

PlayStation 6 reportedly locked in for 2027 Anonymous 10/10/2025 (Fri) 12:33:36 Id: ef5842 No. 1834453 [Reply] [Last]
Within 18 months, the current gen will be over. https://archive.ph/0QIeh This follows Mark Cerny, PlayStation architect, discussing their next-generation hardware plans yesterday, mp4 related.
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>>1852538 Not in this timeline.
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>>1875498 >All the games Barely anything considering the massive library available. >Even the Xbox has backwards compatability with games dating back to the original Xbox Also lacking tons of games >For a small fee It ain't small (unlike your benis) and I ain't paying
>>1875574 Anyone with a brain hacks their consoles. >>1875549 Then you've been looking in terrible places. Emulation for a lot of non-Nintendo consoles was poor for a long, long time. Getting a console and hacking it allows you to play every game available on it without having issues with shit like compatibility that comes with emulation, or just bad PC ports. Even now many of these emulators only reach about 70% compatibility of their libraries and that's after a lot of development and effort, let alone what it was like, say a decade ago. As someone who isn't retarded enough to get into this tribalist bullshit between PC and consoles and enjoyed both my entire life, its fucking embarrassing to see the damage that has been done by this "PC Master Race" meme where people who call themselves gamers somehow don't know that nearly every console can be hacked and you can (usually) play their entire libraries through piracy. Reminds me of that nigger on reddit who destroyed an OG xbox devkit to make a custom PC case for upboats.


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Touhou Thread: Old Edition Anonymous 10/05/2025 (Sun) 20:34:00 Id: 82aab0 No. 1820148 [Reply] [Last]
My apologies to any inconvenience. Rushing things won't do any good lol. But since the threads are getting oversaturated by fairies when it comes to presentation. I thought I could do justice as well. Btw, Fossilized Wonders was fun, check it out! Previous thread:https://archive.ph/T6Eyg Recent News: >An English language patch for Touhou 20 is in progress. Other languages are being worked on as well. https://archive.ph/sdq5C >Touhou Kinjoukyou ~ Fossilized Wonders has been released! It was distributed at Comiket 106 on August 17th, 2025. It is now available for purchase on Steam here: https://store.steampowered.com/app/3671710/Touhou_Kinjoukyou__Fossilized_Wonders/ https://xcancel.com/korindo/status/1956975179403248076 (https://archive.ph/lz8Dw) Upcoming Special Touhou Days: September | 6th ~ Suwako Day; AyaSana Day; Saki Day; Eiki Day | 8th ~ Kaguya Day | 9th ~ Cirno Day | 10th ~ Ichirin Day | 13th ~ Nine-Tailed Day | 19th ~ Tsukumo Day; Kogasa Day | 21st ~ Aki Equinox | 23rd ~ Kagerou Day | 30th ~ Kurumi Day; Kourindou Anniversary | October | 3rd ~ Doremy Day | 4th ~ Teruyo Day; Tenshi Day; Toyohime Day | 5th ~ Tenko Day | 6th ~ Third Tenshi Day | 7th ~ Rumia Day | 9th ~ Tengu Day; Tenkyuu Day; Akyuu Day | 10th ~ Super Ichirin Day; Chen Day; Ten Desires Day | 12th ~ Okina Day | 15th ~ MariAli Day | 16th ~ ReiMariAli Day | 25th ~ Tojiko Day | 26th ~ Okuu Day | 28th ~ Double Koishi Day | (Source: https://archive.ph/XXevO)

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.se is back
>>1899952 Someone was really motivated to get that Umbrella pussy.
>>1899952 Normal and Lunatic scoring scales a fuck ton

RIP Oatmeal-san Anonymous 10/16/2025 (Thu) 08:53:36 Id: e51bdd No. 1850821 [Reply] [Last]
ITAGAKI "HARADA-HARASSER" TOMONOBU DEAD AT 58 Picrel is the message he had a family member post from his FB account, after his death, it appears. MTL as follows: >The light of my life is about to run out. >The fact that this sentence has been posted means it's finally time. >I'm no longer in this world (this last post was sent by someone special to me). >My life has a series of battles, and we have stayed winning. >I've caused a lot of trouble. >I stand by my beliefs and I owe it. >No regrets. >I just feel so sorry to all my fans for not being able to deliver my new work. >Sorry. >It is what it is. So it goes."
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>>1872957 Idk bro I just can't articulate it as well as I mean to something about the way a teenager inherently experiences games and art compared to us boomers is just not comparable
>>1874233 >pic Keita Amemiya should open a school for his designs, so his style won't die with him. His designs are perfect.
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>>1874641 >Teenager I experience it just the same, when you're a kid with no standards though, then yeah, it's a completely different experience. The sole exception might be STALKER SoC, but that was such a unique game at a time where everything was getting linear, consolized and streamlined that it really doesn't matter when you played it, it will make you feel. A good experience will be great no matter your age.

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Artworks, graphics and screenshots Anonymous 04/09/2025 (Wed) 14:51:53 Id: 7ca668 No. 1087504 [Reply] [Last]
Since the screenshot threads die pretty often I figured we could start a thread encompassing the graphical aspects of the games we play and love. Artbooks, models, cinematics, adds... what have you.
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Cyberspank
>>1874308 More like Cyberspunk I'm glad color coded loot makes sure I will never touch this pile of shit.

Slay the Princess: Pristine Cut Anonymous 04/16/2025 (Wed) 01:02:45 Id: 4b7b6e No. 1092649 [Reply] [Last]
Verdicts on the Slay the Princess now that it's gone through it's final updates? It's one of the most interesting VNs I've ever played and I find new things each run. Remember, this is a love story.
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>>1873336 I didn't see it as a romance game until the second route when the Princess lost her Tsun and went full Dere on me and was like wtf is happening?
>>1873367 Anon they tell you before the main menu " Remember, this is a love story."
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>>1873402 I played the demo before they added that in. :^)

Post about games that you just FINISHED Anonymous 03/01/2023 (Wed) 04:03:05 Id: 4f157e No. 790791 [Reply] [Last]
I seem to be getting the strange feeling more and more that the Anons who keep posting about the games they're "playing" never actually finish those games. As in they just drop the game after a certain point and lose interest in it for whatever reason (Even if it's a great game). So, to remedy that, let's have this thread, where Anons boast about crossing off another title on the backlog. And, to guilt all the other Anons into doing the same.
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>>1837718 What pissed me off was when the one female character at the end basically said the MC was a coward and spoke down to him. This guy has gone through hell and didn't run away from trying to fix the problem once, but I guess the devs needed their strong empowered woman moment even though it made no sense.
>>1858889 >Some people would argue that Sekiro is not really a Souls game, and I can definitely see where they are coming from. It definitely does have a lot in common with Souls, but then it also is very different from Souls. Personally I consider it a Souls-lite, as opposed to a Soul-like, and the same way there are criteria to determine if something is Rogue like or lite, I can give you a list of criteria for what I think something needs in order to be Souls-like.
>>1858919 I have now turned the FPS display on and my results are pretty much the same as in that video: around 50FPS for the most part with some drops on occasion if there is a lot going on. Still better than always 30FPS. I don't understand why some people think having a consistently low framerate is better than having a higher one that occasionally drops. >>1869420 >I can give you a list of criteria for what I think something needs in order to be Souls-like. Please don't, there is enough -like VS -lite autism on the internet. I agree that it's not really like Dark Souls, but there are clear elements of Dark Souls in it. I don't really care how people want to categorize it. If someone wants to say that Sekiro is not really a Souls game I won't argue with that.

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