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Fanttasy Life i Anonymous 05/30/2025 (Fri) 05:38:12 Id: 376e03 No. 1417389 [Reply] >>1425621
How are you enjoying the game so far? Who's your favorite strangling? Share your basecamps and characters, maybe tell about some things you've found too.
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>>1418759 I rented it and beat it, but didn't really care for it. Partly because it just didn't spark anything in me, and partly because I was pissed off that this is the best we got out of the ashes of the canceled True Fantasy Live Online. Think I'll pass on this one, but if I stumble on a magnet or 90% off discount I might give it a whirl.
>>1418964 Earlier trailers just straight up had body type 1/2
>>1417389 (OP) It's actually pretty fun. I might end up buying it since I could see this being a fun title to play with friends. Laura is cute but Kunugi is pretty good. >>1419031 Seems not being able to make female characters is more of a dev laziness thing. Many, many characters have boobs. >>1419578 And they removed that entirely. Internally I wonder if there's still a gender switch that's just kept to male for player characters, since there's a lot of characters seemingly made with the character creation assets that clearly have tits.

any good pokemon heartgold/soulsilver hackroms? Anonymous 04/26/2025 (Sat) 00:45:45 Id: 7d0510 No. 1260755 [Reply]
i want a challenge but for real a fun challenge and not just nuzlocke-integrated modifiers something like shin megami tensei forcing the player to exploit the bad designed difficulty by preparing before a boss battle, i want that sort of fun not just grindy or 10 digits hp yeah im a normie in what pokemon fandom challenges or difficulty mods refer to bc first i get easily bored by the vanilla gameplay i havent grown up playing pokemon and thus i havent been interested in the fandom and difficulty culture you have i need some experts or connoisseurs to lead me to the really good good hacks

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Waiting for the day someone manages to combine Pokemon TCG GBC with Red.
>>1265297 A majority of ROMs are made for emulators, if that is what's going on. So if an emulator gets a new version, it can break the specific ROM code.
>>1291892 I should hope DS emulators are done being developed by now, at least…

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Final Bosses in vidya Anonymous 05/22/2025 (Thu) 00:50:24 Id: a8256e No. 1388500 [Reply] >>1395556
After beating a game with a very solid final fight, I was thinking about how much the last boss of a game can enrich or sour your opinion on the overall package, so I want to talk about good and bad final bosses. Things that can make or break a final boss that are worth discussing are: >Gameplay Ideally a final boss is the truest test of your skills in the game (aside from Super Bosses in some RPGs), that push you to the edge and force you into using mechanics you may have ignored throughout most of your playthrough. Ex: <Isshin <Sans <Vergil >Music/Presentation Self-explanatory, a final boss can't feel special without memorable music or arenas to fight them in. Ex: <Armstrong <Gwyn <Sephiroth >Story Depending on how much a game gives a shit about story, the final boss can be a cathartic or emotional capstone for the rest of the game. Ex: <The Boss

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>>1388500 (OP) The boss that made me make this thread was Eigong from Nine Sols Story wise she's kinda weak (master who goes crazy for the search for immortality is kinda lame, especially in comparison to a lot of the other major bosses), but presentation and gameplay wise she is genuinely a 10/10 imo. Really difficult while you're learning her, but once you know what you're doing she becomes an amazing dance of a fight. The music in the final phase is great too. One of the best final bosses I've fought in a long time - possibly since Isshin. After beating her the first time, I've been replaying her once every couple of days - still haven't quite gotten to a hitless run on her but have gotten close.
Fatalis, the greatest boss in vidya history.
playing through god of war chain of olympus on normal, hard and very hard was fun. normal made me learn the boss patterns and how to use my weapons to their strengths. hard made me learn how to use magic effectively and how to ration my resources. very hard made me learn how to beat the game without getting hit cause getting hit stuns you long enough to get you killed. persephone was also such a bitch to kill in very hard. has lots of area of effect attacks she spams while also doing bullet hell ones. felt accomplishment from beating a game for the first time when I beat her on my 20th try on very hard. honorary mention for the kino abandon-your-daughter qte.

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Star Wars KOTOR thread Anonymous 04/19/2025 (Sat) 18:27:19 Id: a7d221 No. 1154233 [Reply] [Last]
As the thread name implies let's discuss the all-time Star Wars classic. Feel free to post your >story (head)canons >favorite builds >mod setups >cheesy character names >etc etc etc And of course, don't forget to lament the cancellation of KOTOR3 (this is important). Discussion of any other video games belonging to the old Star Wars EU/Legends continuity is welcome too (with a moderate dose of adjacent comic books and novels as well).
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>>1420302 >failing to understand the nature Anon, they understood it completely. They bought it solely to destroy it–purposely and consciously–by invoking their ideological framework on the product. They cannot allow anything to exist outside of their ideological framework, anon. NOTHING, ANYWHERE can be allowed to exist unless it actively worships their gods.
>>1222328 good morning agent 66 I have a mission for you a mission to rape
>>1206424 >they remaking kotor thanks for reminding me to backup my gog copy and fan patches. always do this when someone tries to remake your old games.

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New rayman leaked Anonymous 05/27/2025 (Tue) 00:25:46 Id: b800be No. 1405688 [Reply]
so apparently theya re makinga new rayman game and calling it "prestigious AAA". come and share your hopes and dreams for what you want it to be. I also attached a gameplay video that was leaked and some of the recent rayman netflix show where he does crack, to demonstrate where the series is currently. and attaching a rabbids vid inb4 its another rabbids game
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>>1409788 No, its from the Rayman DLC of Mario x Rabbids.
>>1406057 >>1406399 WTF show is this and why is a coked out Rayman eating sushi off a naked cowgirl?
>>1407146 ubishit "side content" collecthethons are bad recently true. but they used to be good. in ac2, there were a few dozen and they took 2 hours max to find all of them. and each piece gave you a piece of a mystery and at the end you got a cool armor. in ac brotherhood onwards and in farcry it became aids. but in watch dogs, it became good again. there were just so much variety, there was that spider mecha minigame. the "find qr codes" and car stunts mini game that you usually had to do together. the "hack citizens and snoop on them" minigame. variety made them good. though then again they made them far too many in watch dogs 2 and ruined it. in that tomboy greek game they made, which was a fun game. the collectables became fun minigames again. each one being built around one of the tomboy's magical powers. was loads of fun. but dear god did they really have to cram so many of them with so little distance between them. honestly the problem with ac and far cry is that it only has one single type, climb something and open a chest, or run while parkouring. its just so boring after so many times.

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Hitman thread Anonymous 04/27/2025 (Sun) 02:07:29 Id: b06801 No. 1269098 [Reply]
You do get your starting outfit back before exiting, right? Also should I get the series on Steam? I already own 3 on Epic, but I hate Epic so much it's unreal.
Edited last time by Mark on 05/02/2025 (Fri) 12:17:06.
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>>1409957 >change audio lines from saying "agent 47" to saying "agent 64" IO Interactive, HIRE THIS MAN
I enjoyed Freelancer mode for a while but I gotta say the detective "boss level" missions where you have to scope out the target get really monotonous after many completions. In alerted areas or hardcore they always boil down to blending in and literally sitting there with 0 interaction until the suspect you want walks by, and if you're too slow in taking a good picture, then enjoy sitting for another 3-5 minutes doing absolutely nothing waiting for the NPC to walk the full cycle of the map again. It's quite a shame because I enjoy the Freelancer style on the normal missions quite a bit, and finding ways to complete the bonus objectives is good fun. But I find myself dreading the boss missions and usually end up turning the game off when I make it to one. Anyone else feel they were so close to making an actual replayable roguelite but failed in the execution just enough to kill your enjoyment?
>>1422553 https://www.youtube.com/watch?v=rBaZe4v0-EI
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yeah bro I don't like 'em either. in fact, it reminds me of asscreed 3 wolfpack. if you're not familiar, it was a co-op focused multiplayer mode where you had to work alone or with a group of up to four to kill npc targets. at first it was easy to discern them from the crowd and rack up points but as time went on, they got more difficult to tell apart as they traveled in fucking packs or always with a doppelganger in tow, which meant you had to use abilities to get them to reveal themselves. if they detected you, you'd receive a penalty to points earned, which was not desirable, because you needed to maximize points and extend your timer. it's a cool concept, to have to pick your target out from a group of lookalikes, but freelancer's version leaves much to be desired. primarily, my problem is that sometimes, even by a process of elimination, it can be difficult to figure out who your target is, and if you pick the wrong one, even as an educated guess, you're punished hard, as the might of the map's security forces swarms upon you like flies on shit, and the real target flees to make their escape. at the very least, they should've allowed you to gather intel to figure out definitively which is the real target. i.e. you could use a process of elimination to guess based on the attributes provided, but if that's not enough, you could sneak into a restricted area and read a document that gives more information if necessary until you're absolutely sure that THIS ONE is the target. aside from that, I find that freelancer's scenarios are prebaked and if you play them enough it's easy to see that it's not truly randomized. they should fix that.

Souls Thread: I Can't Believe It's Not Bloodborne! Edtion Anonymous 04/05/2025 (Sat) 05:34:15 Id: a4c6d2 No. 1086303 [Reply] [Last]
Let's discuss Soulsborne games (Sekiro, Nightreign and Duskbloods included). Well Nintendo really stirred the pond by getting From to make a not Bloodborne 2 Multiplayer game. How many of you think the gameplay elements introduced in Nightreign and Duskbloods will shake up future souls gameplay? New content is coming to the Switch 2 version of Elden meme which will come to the other versions. Last thread >>999602 (Cross-thread)
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Is it true that nightreign is just an asset flip? Like more so than other from games? I saw a bunch of elden souls bosses in the few screenshots I saw
>>1423070 >just It's half asset flip, half roguelite boss rush with new bosses

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Gauntlet Anonymous 04/26/2025 (Sat) 19:14:05 Id: 4c5819 No. 1266404 [Reply]
I have been playing a lot of Gauntlet:dark legacy lately and have been having a lot of fun. I think this game is the most "Gamey" out of all of them. The only other games that would be as gamey would be old arcade games that didn't even pretend to have a story. It is simple yes but it is still a joy to explore the levels. I also just love the presentation of it all. The booming voice of the old wizard makes for a great announcer, all the characters are just fantasy stereotypes taken to an extreme. I would complain about the slowdown in the hub but I have no idea if that is on the original gamecube or if its just my emulator acting up. It is making me wonder why they dont make another gauntlet game. Then I remember that there was one back in 2014 but no one gives a shit about it. Probably wont make a sequel to that either, Arrowhead is much too busy with helldivers. How come buying the bundle is cheaper than buying gauntlet separately?
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>>1275136 I haven't played either game so I wouldn't know. I might try EXA anyway because that looks kinda neat. I dont need to play the rest of the series right? I have only played the first one.
>>1275431 Neo and EXA aren't connected, and I hadn't played the Genesis games since I was a kid so even then I didn't remember anything about the plot. So if it's connected to them at all, I didn't know and it didn't stop me from playing it.
>>1422496 feel like something is missing in this picture

Dino Games Anonymous 04/20/2025 (Sun) 23:43:18 Id: 280dc6 No. 1183825 [Reply] [Last]
Post any dino games you either are playing, waiting or reminiscing about. Which do you hold the most dear/fondly?
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>>1207349 50/50, accuracy is an entire rabbit hole, just make them cool. Will Kyoryu ever release?
>>1278468 If they make ptera not take 5 thousand years to recover stamina, I'll buy it. In the meantime Path of Titans has been rolling out alot of TLCs and updates recently so that's breddy gud. >>1352110 Consider trying Dino Trauma
I wish there were more games like Dino Crisis and Jurassic Park: Trespasser. Dino horror is such an underutilized genre and it's sort of ridiculous the only other medium it's ever really taken off in besides film is analog horror.

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F zero 99 Anonymous 04/18/2025 (Fri) 17:13:27 Id: 0b7317 No. 1133698 [Reply] [Last] >>1301209
A new update is releasing today. Any fzero bros survive the migration?
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>>1133698 (OP) >nintendrone shit
>I get a mini world tour with a good multiplier to other peoples skill balance >Third race the skyway drops me on a red bumper, right be fore a turn I'll cherish the badge I got from getting in the top 999 in the winter event. World tour is no joke. How are you faring?

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helldivers thread Anonymous 04/16/2025 (Wed) 10:46:57 Id: ebf239 No. 1095603 [Reply] [Last]
talk about helldivers 2, a co-op shooter game made by swedish small indie devloper arrowhead games useful links: >LOBBY GUIDE https://files.catbox.moe/51ndgn.gif >MODDING GUIDE https://files.catbox.moe/c81ogo.png >INFORMATION RESOURCES https://helldivers.wiki.gg/ https://helldiverscompanion.com/ >MAJOR NEWS Mar 18: Patch 1.002.200 https://store.steampowered.com/news/app/553850/view/578254855150240184 Mar 20: Borderline Justice https://www.youtube.com/watch?v=sr22D9zoRjo
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>LATEST PATCH

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>>1421431 I dont trust pixel art anymore. The filter is there to hide the fact that it is AI.
ok, new content where?

Super Mario Peakshine Anonymous 05/14/2025 (Wed) 21:20:33 Id: dce51c No. 1358732 [Reply] [Last]
People hate it because they were filtered by it. Anyone who actually understood what 64 was going for knows Sunshine is the perfect sequel. No, 64 was not intended to be a collectathon. The focus of 64 was always the missions. There's a few times in 64 where you can see levels changing in-between missions. For example, Womp's fortress and Bob omb battlefield. Sunshine builds upon this and has levels change with each mission thus giving the sandbox more variety and allowing missions to truly prosper. In turn you lose the freedom of 64, but that freedom was never intentional. Doing missions in any order you want was never the intention behind 64. It was a technical limitation. Sunshine has much more interesting missions in general in comparison to 64. There's much less repetitive ",go kill this amount of enemies" "go find five secrets" You have a Zelda dungeon inspired hotel level Rolling watermelons on beaches Climbing an ancient mountain and solving a few puzzles along the way Giving chain chomps a bath Fighting Bowser on a roller coaster You then have the secret levels which act like the Bowser levels in 64 and challenge your skills. Compare Sunshine to Super Mario Odyssey which is supposedly better. Which game has the more meaningful missions? Which game has actual challenging platforming?
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>>1391920 >For super mario odyssey, I do knock off points for every bad Moon it has. I, for one, hate that jump rope Moon with a passion. I never beaten it legitimately without cheating with the MARIO letters glitch. git gud
Really makes you think.
I beat it for the first time some weeks ago. Got like 110 stars. Did everything except for some 100 coin and blue coin stars, and the chuckster red coin mission. Game's good, but it's no more than good. The physics are really iffy. There's a lot of weird quirks to Mario's movement, and a lot of jank around moving platforms like in this anon's second clip >>1361382 that made the game endlessly frustrating to play. By contrast I played Vexx right before Sunshine and as mediocre as that game was I never had a problem landing pinpoint jumps with its controls. Mario's air movement is weird. His X-axis and Z-axis acceleration work by different rules. Suppose you jump from a stand-still while facing forward; if you move the control stick left or right, Mario instantly gains a set amount of momentum in that direction, and when you let go of the stick, he instantly loses it. If instead you move the control stick forward or backward, Mario gradually accelerates in that direction, and when you let go of the stick he keeps all momentum gained. If you ever need to make an adjustment on both axes at once, for instance to land a precise jump on a moving platform, this system makes that needlessly unintuitive. The hover nozzle is made tiresome to use by the game's insistence that Mario must slowly swivel around to face the direction he's trying to move to before being allowed to move in that direction. The ground controls are much too sensitive. Acceleration is practically instant and even a tiny tilt of the control stick makes him move too fast, so in some situation you end up having to make a lot of quick microadjustments like in that above clip. Also, it may just have been my controller, but it didn't feel like Mario had full 360 degree movement. If I make him run forward and slowly turn the stick left or right, it takes a while before I notice a change in his direction. And that's just the most obvious stuff I can recall from memory. This isn't a huge deal if you're just running around an open level, and I did have good fun messing around with the moveset in those parts of the game, but it's a poor fit for the more precise platforming sequences the game loves to throw at you. Outside of that, a lot of missions are a work of tedium.

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new Smash Bros game for 2026 on Switch 2 Anonymous 05/19/2025 (Mon) 09:44:19 Id: 4daf4d No. 1377948 [Reply] [Last]
>The tentatively titled Super Smash Bros. is an upcoming fighting game for the Nintendo Switch 2. It was first announced on April 2th, 2025 at the end of the Nintendo Direct released the same day. It will be the sixth installment in the Super Smash Bros. series (seventh if both versions of Super Smash Bros. 4 are counted as two games). The game is scheduled to release in late 2026. >The first teaser trailer was revealed at the end of the Nintendo Direct on April 2nd, 2025. It suggests that Octolings are the first revealed newcomer to the game (although this has not yet been explicitly confirmed). >Confirmed Roster >Mario >Link, with his design from The Legend of Zelda: Tears of the Kingdom >Samus, with her Metroid Dread design. >Pikachu >Marth >Pit >Villager >Inkling, with their Splatoon 3 designs. >Other characters appear to be silhouetted or hinted, but they are less clear such as Cloud's Buster Sword, and Donkey Kong's hair.

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>>1409483 Welcome to Assist Trophy Hell, enjoy your stay. At least Advanced Wars was in 2 Smash games. Poor Barbra was only in Brawl.
>>1420679 I miss Japan Time
>>1418926 >no, you are now changing your entire argument. No I am not retard, learn how to read. >no idea why are thinking i accuse you of it Because you did. >you have proven to be a compulsive liar and anal about people playing No just laughing at you for being a no life faggot who probably isn't allowed within miles of local schools and parks and are too autistic to understand why the majority of people who play Smash couldn't give two shits about what Nintendo thinks of your nambla gatherings so has to come up with conspiracy theories about tendie fanboys.

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Fandom closes /v/'s Recommended Games Wiki Anonymous 04/21/2025 (Mon) 18:27:05 Id: bca136 No. 1195314 [Reply] [Last]
Those Fandom niggers closed the https://vsrecommendedgames.fandom.com/ Where else can I find the cool recommended game lists? I'd like one for the NDS. Did anyone save its contents? Did anyone manage to transfer it to a different site?
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>>1413713 Then which games would you replace with what on that chart?
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>>1330690 It was wikia, wasn't it?
>>1418860 Yes it was.

PC Hardware & News Thread: Need moar VRAM Edition Anonymous 04/04/2025 (Fri) 20:28:54 Id: 7c8c4a No. 1086108 [Reply] [Last]
>Discuss PC Hardware & News >Share Specs & Pics Current News >RTX 5060 Ti price leaks: $499 for 16 GB variant https://archive.ph/MJB0w >Switch 2 supports DLSS and G-Sync along with RT Last Thread >>1067011 (Cross-thread)
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>>1418309 It has way more OC potential however, but you're still on 12GB which is shit, the SUPER will have 18 most likely.
I can bake if anyone wants.

City Building thread Anonymous 05/18/2025 (Sun) 12:21:18 Id: b47cde No. 1374722 [Reply]
Hello folks, I've been out of the loop for a while, any news on the city building front? Last good thing I've played probably was W&R, nothing else comes close to it imo, in terms of how satisfying actually planning and building turns out, even though I think the game lacks some balance.
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>>1375182 >few months without a word >expect an update maybe this month or early next >comes out and says he will need a lot of time itching to play it again but I've basically done everything there is in it
>>1411589 I has just bought this on that last sale, at least felt like a lot has changed since I've played it the first time > tfw time just flies when you wage slave away
Has anyone else played either Foundation or Kingdoms and Castles? I like both of them from the first few dozen hours I played them, but Foundation definitely fell off in terms of interest since it became a grind of getting enough resources to actually keep building stuff once my town became sizeable enough to need more than a couple resources. Lots of freedom in customizing your buildings like churches and castles, sure, but still very demanding in terms of resources and needing your populace to be happy before anything significant can really be done. Kingdoms and Castles has been way easier to jump back into every couple of months by virtue of being way more arcade-y. Like a year or two ago the devs added AI kingdoms to contend with on maps you generated, which actually provides some sort of incentive to force you towards productivity or at the least making some stuff worth trading. Shame you can't romance anyone yet... Fun every once in a while, but a little basic as far as city/kingdom builders are concerned. As far as I know though both games are still getting worked on, so at least there's improvement on the horizon for both of them.

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