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ITT: We crack the indie game success code Anonymous 06/23/2025 (Mon) 05:48:39 Id: c4bc1d No. 1495109 [Reply] [Last] >>1613830
>memorable soundtrack >simple gameplay, low difficulty >heavy story/lore focus >lots of characters >twitter art style >one main gimmick >obviously inspired by [insert retro game] >short playtime (6-12 hours max) >waifu/husbando bait for twitter art What else? If we fill in the gaps we can make a lot of money. Help me out bros
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>>1595360 Kek, pokefags will play the alternatives on the same platform you're just a degenerate falling into astroturfing marketing.
>>1595360 >it's similar to Scarlet and Violet but with many new features and had zero bugs that would ruin the experience 99% chance this is ragebait but first off, it isn't even the same genre as pokemon as others have said, and as you will find out if you play it for 5 minutes, it is a 1:1 ARK clone that replaces the taming mechanic with pokeballs and adds some mechanics from BotW the game was born as a pokemon skinpack for ARK it has fuck all to do with Scarlet and Violet, other than the designs it clearly plagiarized, and the BotW style pokeball second, idk about today, but on launch when everyone was raving about it was absolutely blasted up the ass with bugs and glitches, did you even play it? I don't even know if it ran any better than SV on a machine comparable to a switch the reason it was so infamous is because it's a soulless hodgepodge of all the highest selling games at the time Fortnite-like movement and bitches, gadgets from BotW, pokemon catching mechanics and creatures, factorio gameplay, all over ARK's basic structure it is a symptom of a dead industry addicted to remix culture
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>>1495109 (OP) I'd say that a successful indie game also has to allow for infinite replayability in the form of customizing their difficulty or allowing for player expression (i.e. movement options, player choices affecting the game more than just on the base story etc.) I think Balatro is a great example of that because the basic rules are very simple but you can just add to them indefinitely until it's an unrecognizable mess from the original game. Also it has to have huge coomer bait like >>1594758 >>1546765 Have you looked at this semen demon, anon?

Do you miss 1v1 invasions? Anonymous 07/19/2025 (Sat) 18:58:33 Id: 950f1f No. 1582464 [Reply]
whenever I floated this around on halfcuck I got dogpiled by snoyndians, so I'm curious about what people's opinion actually is on this originally Dark Souls, and moreso DS2, blew up specifically because of invasions, not in spite of them, but not only has Fromsoftware functionally removed invasions from the games since DS3 onwards, but now they're set to completely embrace retarded shit like seamless coop, which simply breaks DS3 and Elden Ring and makes them feel like you're grinding an MMORPG. Nightreign is at least designed for coop, but what irks the most is the fact that they went out of their way to replace DS and DS2 with aesthetically inferior versions without invasions. You can't even buy the originals anymore. invasions were such a big deal that other games were copying the concept, like DOOM:Eternal (sadly due to fucked up networking I don't think anyone has ever experienced it) but it feels like one day randomly people unanimously decided it's not fun anymore excluding retarded takes like "but what about the 1/100000 minmaxer trolling newbies???" or "what if I get hanked?!?" am I insane for thinking this or do other people miss the concept as well? I think it was much more genre-defining than their specific Action RPG formula still can't believe you can go through all of ER and never see another player unless you summon 2 other guys, at least DS3 had invasion areas on launch, though I think they're gone now
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>>1599456 One could also cease being a faggot misanthrope and look for an active community wherever it is
>>1599323 It's not just fromsoftware's fault, blaming them alone for the netdecking issue is dumb. Yeah these games can be cryptic but that's half the fun, figuring it out for yourself and experimenting. Most people nowadays don't have interest in doing that though, and that's a problem across a lot of games, not just souls. I think it has something to do with normalfaggots not wanting to fuck around as much and something related to crowd appeal but I can't be sure. Oddly enough I think you have a point with the soul memory thing, the only games that netdecking/lack of variety wasn't an issue in that I've played lately were Lords of the Fallen (2023) and Salt and Sacrifice. Both had basically nonexistent level matchmaking and scaled invaders up or down instead. They still had their "metas" mind you but just like the Demon Souls, DS1, and DS2 days you barely saw them and instead found a fair bit of variety. Salt and Sacrifice was greatly helped by its covenant system though, with several different types of invaders and co-op summons with varying goals, another comparison you can make to earlier vs later Dark Souls games with covenants being lamer in 3 and then gone in ER. Of course Remnant 2 serves as a counterexample to the matchmaking thing regarding netdecking, however, since there is literally no matchmaking there, just world scaling with host's numerical power level (derived from weapon upgrades and archetype level). Remant 2 is a strange fucking anomaly in that regard as a whole though, it's pure PVE so you think people would be willing to experiment more, but you barely see any experimentation and you see EVEN LESS of such at lower difficulties, where you think you'd see people using wackier and less optimal builds and use off-meta weapons more. The netdecking thing with Elden Ring is also strange. As a guy who does a ton more jolly co-op than invasions/duels you see tons of variety in the PvE builds people run, minus the 110-150 range where most PVP builds are, but invaders have notably less than hosts. I think people running specific anti-gank setups could be a reason but I doubt it's the whole story. Duelists are even fucking worse and it gets to a point you feel like you're fighting the same ten or so people over and over due to the lack of variety. PVE builds still have their meta, I'd be a filthy rich if I got paid for every quad-buffing Varre-bullgoat/Varre-raptorcloack bleed build or every "haha comet azur go brr" build I saw after all, but you don't see clearly "I looked this build up on the internet" shit nearly as often.
>>1598241 >>1599456 can't tell if you guys are fucking with me, but to spell it out, obviously the entire point of random invasions is that neither player knows what they're going to get the whole fun of it is seeing what kinda builds and playstyles other people are cooking up, and maybe you see something you like and try to pivot into that, or make a mental note to try it on a different character if you're just playing with a small group of friends it'll stagnate very quickly This is such an effective tool to lengthen playtime, World of Warcraft for example keeps buffing and nerfing classes/specs on a carousel every 3 months so people get oneshot by an ele shaman and go "man I wanna play that" and make an alt, which is another 30h+ of gameplay to get ready, 1 of those being for leveling you really think none of these MMOs can figure out a fucking DPS sim that 90% of the playerbase uses and balance accordingly? kinda went off topic, but you get what I'm saying, running into randoms is more fun and more effective at stimulating organic replayability

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The Death of Arena Shooters Anonymous 04/16/2025 (Wed) 01:31:26 Id: 54ddba No. 1092808 [Reply] [Last]
Why did arena shooters die off? Now all anybody plays for fps games is cod, apex legends, valorant, or some other garbage. If you can't find enjoyment in the gameplay aspect of a game inside of multiplayer and single player that game is shit and the only reason you like it is because you like competing with other people. I can play UT99 all day against bots and have a good time yet if I did that in a game like cod shit would be so unfun it's not even funny
Edited last time by Mark on 04/16/2025 (Wed) 03:10:11.
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>>1206326 There have been better written versions of this explanation, but this is it and has always been it. Arena shooters were only truly popular for two or three years, quickly became an niche, and died out. They were never some staple or mainstay of gaming. The first true arena shooter is probably 1999's Unreal Tournament and the last big one was 2007's Unreal Tournament 3, an usual outlier released years into the genre's decline. There is only 8 years between "first of its kind" and "belated swansong". Overwatch has been around longer than arena FPS. Let it go, 35+ anons.
>>1610848 Other part was, when these games came out, PC gaming and multiplayer were a novel concept. You had a steady stream of new players getting their first PC and a 56k modem and wanted to try playing against more than one person (It was common to connect to someone local because the phone charges back then would have killed you for long distance). The lack of competition from other games also helped.
>>1610915 As said, this has been much better explained. And as you mention, the reason arena shooters even took off was the novelty and lack of competition. I'd argue there were already better MP FPS like Team Fortress and CS, but for the masses arena shooters were a good entry point. Very simple, easy to learn, high skill ceiling. Another reason they died is because the wider genre evolved while arena FPS didn't, it was hard to compare UT3 to TF2 - both 2007 - and decide "UT3 is the game I want to main". That goes for a lot of other MP FPS of the era. Arena shooters were a fad early in the history of online shooters, and not even a long lived one.

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Touch Detective Anonymous 05/25/2025 (Sun) 13:26:58 Id: 1be7d3 No. 1400250 [Reply] >>1414087>>1603626
You might know that little mushroom dude Funghi/Nameko as a merchandisable mascot in the Land of the Rising Sun, but his spinoffs (unfortunately) overshadowed the game he first appeared in So give this underrated gem some attention with this thread
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>>1400250 (OP) I like those games because a guy on 4v said they were good, and that got me to play them. And I like them enough to get the Switch Port. And that's things honestly, a botch job from what I played. I only done all of 1 and that had some really stupid graphical errors. Hopefully, 2 is better both as a game and as a port. 1 had some stupid puzzles.
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>>1400250 (OP) It was really weird to find out that Nameko was more popular than Touch Detective, years after I played Touch Detective on the DS. I still love that game, I should really go and play 3. >>1402416 >Any official lewd of a character from an E-rated DS game You might be retarded.
>>1402284 This is interesting

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EA is releasing the Source Code of all Command and Conquer games Anonymous 02/27/2025 (Thu) 19:48:39 Id: 6cb900 No. 1074913 [Reply] [Last]
Holy fuck it even includes Renegade And they're still uploading, hopefully C&C3 next. >You will live to play SAGE C&C games at more than 30 FPS What a time to be alive! https://github.com/electronicarts/
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>>1296090 >they just shut down codemasters Oh shit really? Thank God, no longer are they parading their corpse.
>>1296090 >delisted leisure suit larry games Bro just wanted to score. They didn't have to do him dirty like this
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>>1096370 Does the Pro Evolution Soccer (on Wii) count? You technically play it more like an RTS than a classic divegrass sim, but you can also control an individual unit depending on the control schemes. Heck you can have two players co-op acting as the individual players for tactics and the team as a whole for strategies. Really underrated games, by the way, completely different from modern sportshit

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Star Wars Galaxies Anonymous 07/18/2025 (Fri) 14:25:43 Id: a17d51 No. 1574062 [Reply]
It's been a long time when I had to put thought into a thread, so bear with me. >What is it? For those who it bypassed, Star Wars Galaxies is an old sandbox MMO that many who played back then still hold near and dear to their hearts. Being able to multispec and do whatever you want, without being constrained in any fashion. Be a regular human, a Twi'lek slut, or a Rodian who's really into arguing race relations in every cantina. >Isn't that game fucking dead? Yes. Long dead. 2 decades. But because of reasons, it was brought back under several different server emus. Mainly Pre-CU to post, for those who have preferences. I don't know if the comments about it being leaked code were true, but fuck it, it's nice to have a choice. >Okay, so how do you play? Stole links from >>Reddit, but if they work. Links for game. [Direct Download] https://drive.google.com/drive/folders/1BT161NiiWKZtHNk8NpWq-fOS_ogDS9Fa [IA for torrent] https://archive.org/details/Star_Wars_Galaxies_The_Total_Experience_LucasArts_2005 After that, it's as easy as visiting https://www.swgemu.com/forums/index.php and going from there. >Other shit Way back when Cripplekike still existed with his emoji fascination, 8/v/ did have a guild on the game. Thought it'd be fun to see if anyone still existed from that time, or if there was even interest to play it together. Be it emu or whatever other flavour takes an interest.

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Alright. Whilst there's many different servers, for the best plan, it's between: Legends https://swglegends.com/ EMU (in OP) Unless there's another that I'm missing out on.
>>1602002 Yeah, it's gone. What a fucking great time for it to happen. Pretty sure it's due to them finally finishing SWGEmu, so it's all being archived now, meaning the forum is gone.

Daggerfall director and Elder Scrolls co-creator Julian LeFay has terminal cancer Anonymous 07/17/2025 (Thu) 12:01:48 Id: a25467 No. 1570544 [Reply] [Last]
https://www.youtube.com/watch?v=vwMyPR8Li6k
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He's stepped away from The Wayward Realms and will spend the rest of his time with his family.
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>>1603906 Shut up faggot nobody cares about your fake language policy.
>>1598040 >I'm shocked how muted of a reaction this is getting in the Elder Scrolls community at large I wonder which original fanbase is closer to extinction, TES or DnD.
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>>1604864 Go back to your shithole retard

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The Alters Anonymous 06/19/2025 (Thu) 14:58:27 Id: 66bc34 No. 1482060 [Reply] [Last]
From the devs behind This War of Mine (that was over a decade ago), this is a unique sci-fi adventure where you play as one guy managing his varied clones to survive. There's some similarities from TWoM, except it's not as depressing and it almost looks like a AAA game. It's already out on Steam and GOG, with a Playable Steam Deck rating (that may eventually become Verified).
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>>1605955 I'm sure there is any, but if you want literally gay..
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>>1605518 >>1605519 >>1605520 Are those supposed to be sheep? They look terrible.
>>1607456 I thought they were supposed to be rats at first, actually. Like lab rats, I guess? But sheep make way more sense (because of clones) and you're right, I can't even tell what they are at a second glance.

AI Limit Anonymous 04/17/2025 (Thu) 22:18:22 Id: 5d381a No. 1120489 [Reply] [Last]
How the fuck do I get to the final area? I beat Lodskin, and nothing happened. I looked up a guide and it says I need to talk to Shirley in the Oath of Epitome but she's just not fucking there? I looked through all previous locations and she's just fucking nowhere to be found. So I'm literally unable to finish the game.
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>>1299173 Which clothing pieces are those?
>>1601125 >A post over two months later Neat. I also await the DLC. >>1604355 I can see >Corrupted Blader >Lab Coat + Glasses >Maid >Starting hobo gear >Raincoat >Patient >Cleric >Fisherman >Data hacker lady thing I'm forgetting the name of >Mall mascot Currently forgetting the set above the lab coat.
I played this earlier in the year pirated but I’ve since bought it on Steam. I’ll probably replay it when a DLC gets announced. I hope they give us Loskid and Ursula-tier bosses.

Granblue Fantasy: Verses – Raisin -Again- Anonymous 04/24/2025 (Thu) 16:04:25 Id: 4ddc5e No. 1242723 [Reply] [Last]
Discus Granblue Fantasy Versus: Rising over your fighting game hurdles has never beer so easy. The other one was kinda dead so let's try again here. Together as one we can overcome any adversary!
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>>1249376 >Capcom >let them cook Famous last words.
People still post here?
they have all left. noone remains. can you discuss evo with an endless schizo shitpost stream?


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Caturday / LOLCats Thread Anonymous 07/12/2025 (Sat) 17:13:44 Id: cdf2ea No. 1556587 [Reply]
It's Caturday!!1 Post ur lolcatz heer! Preferably vidya related! Classic LOLCats: https://icanhas.cheezburger.com/lolcats
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Project Zomboid Anonymous 04/19/2025 (Sat) 09:00:51 Id: 5b68f8 No. 1144753 [Reply]
posting on new board reminder that cdda is a turn based game therefore not a skill based game Why did this game suddenly EXPLODE in popularity a few years ago? PZ has been in development forever but it went mainstream very suddenly and I can't tell what caused that. What state is the game in currently? I last played a 2019 build until I got bored of it. Are NPCs finally in? I remember they were briefly in a test branch like a decade ago
Edited last time by Mark on 07/21/2025 (Mon) 18:23:36.
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>>1590239 If NPCs do get added do you think even a rudimentary story/series of goals would help pace the game into making the player engage with the larger world, and not just hide in a shed growing food on a roof? I know it's a survival sandbox but having survivors to aid along or hinder, raider camps to sabotage, or military checkpoints to break through all sound like they would add to the variety of encounters. Otherwise what would the point of NPCs even be, just other survivors to watch get killed on their own within like ten seconds of running into a horde?
<<1590239 Oh, I think I remember you! Angry because it's a survival game and not milsim autism. >>1595352 I think the issue with NPCs is how difficult they would be to implement in a game like Project Zomboid. At best, they'd be vendors or skill trainers. At worst, they'd be slightly more advanced zombies. PZ is a huge game with a lot of interacting systems, building NPC AI that could handle that and feel organic doesn't seem like a task a random indie team could handle. Actually good video game AI is infamously elusive.
>>1589965 >>1590239 PZ was always popular since inception, it had shitton of people making videos and streams about, popularity flares up ever couple of years with updates and such.

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New Inti Creates Game Announced 魔女ガミ -The Witch of Luludidea- Anonymous 07/19/2025 (Sat) 05:33:54 Id: 703485 No. 1576167 [Reply]
To commemorate their 30th anniversary, Inti Creates has annouced their new IP, Majogami. Check out the trailer below, the game looks fun: https://www.youtube.com/watch?v=BIttiV9n06Y&t
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Majogami will launch on 30 October 2025 on Switch and Switch 2. PC version will be available on Steam at a later date.
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>>1597224 That could've been added as an update especially if you have a copy of Luminous avenger IX 2 along with Gunvolt 3. How many changes are there to warrant buying it again?
I need a new Gal Gun

Deadly Standing Part Moar: On the Princess /v/each Anonymous 06/26/2025 (Thu) 20:19:11 Id: 52e3da No. 1506502 [Reply]
In this installment Samuel Porter Bridges receives lessons from Mamoru Oshii on becoming a ninja turtle slash rabbit. And something about an Italian Solid Snake knockoff. Also the AAA industry gets BTFOed by a title that looks better than their shoddy gaytracing with only precalculated lighting. It's tailor-made for this board. I was waffling on whether to make this thread since for now the game is a timed exclusive for Piss5, but it seems like there's sufficient fodder for discussion. DS2 is going to make its way to every platform eventually and it's virtually a movie anyways. Plus the trailers spoil the game's entire plot.
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It turned out not to be a movie game after all, with its cutscenes taking the form of short skits. The result ends up bizarre if you ask me. Reedus must have been told to act even more deadpan this time around so he fully came off as some self insert homunculus instead of a human character. The Uncomfortable Man. An uncomfortable director? There wasn't much screentime and none of the characters got enough of it, the game periodically called me into the deen's office then quickly spit me back out into the gameplay world to fuck around in. The last act had the merit of being incredibly more entertaining than last time. Otherwise the game's good to play, i'd say much improved even if the systemic flaws remained identical.
This game has popped up in the news again but not for what you think. Truly an endorsement. Death Stranding 2's graphics are so good UK citizens have been using them to bypass British age verification and face ID laws by taking in-game photos of Norman Reedus's face https://archive.fo/siPZz
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>>1604913 >tfw Kojima's private stash of 6 million full-body celebrity scans were all actually part of a greater plan to bypass future surveillance systems What a visionary...

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ARK Survival Evolved Anonymous 05/19/2025 (Mon) 00:45:13 Id: 3c32f2 No. 1376926 [Reply]
A thread for discussion of ARK survival evolved ark survival ascended, and other similar survival games.
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Cooked fish meat is something I seem to always end up having a surplus of. It's one of the better health foods for avoiding overeating, but there's no way to elongate the shelf life of overstock outside of kibble, and Rockwell recipes.
On single player biotoxin is something that's rarely needed in large supply due to how low level dinos tend to be.
>>1397568 Even if you can run it on high settings it still looks like ass ARK did not age well visually, and it's a shame the second game will run even worse with only a small improvement in visuals

OMORI Anonymous 04/18/2025 (Fri) 10:16:27 Id: 8fc250 No. 1129414 [Reply] [Last]
It’s All A Dream edition, Thread #1263 Previous Thread: https://arch.b4k.dev/vg/thread/521574969/#q521574969 >Game Links Steam Edition https://store.steampowered.com/app/1150690/OMORI/ Physical Edition (And Merch) https://www.omocat-shop.com/collections/omori https://www.fangamer.com/collections/omori Download https://archive.is/FqpTS The console editions (Switch, PSN, XBL, PC Gamepass) have some exclusive content. >Character Birthdays | Aubrey - May 23 https://pbs.twimg.com/media/EujUrE5UUAUyxku.jpg:orig

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Edited last time by local_dog on 04/18/2025 (Fri) 19:10:07.
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its time to drink water
>>1153861 >>1203386 >>1203423 >>1203479 >>1203620 Depressed Mari... BEst mari >>1203396 Thanks mari
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